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testing avatar touch
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parent
9f603c3eff
commit
63434da23c
3 changed files with 34 additions and 24 deletions
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@ -50,6 +50,8 @@
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using namespace std;
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using namespace std;
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const bool TESTING_AVATAR_TOUCH = true;
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// Starfield information
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// Starfield information
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static char STAR_FILE[] = "https://s3-us-west-1.amazonaws.com/highfidelity/stars.txt";
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static char STAR_FILE[] = "https://s3-us-west-1.amazonaws.com/highfidelity/stars.txt";
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static char STAR_CACHE_FILE[] = "cachedStars.txt";
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static char STAR_CACHE_FILE[] = "cachedStars.txt";
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@ -915,29 +917,36 @@ void Application::idle() {
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_myAvatar.simulate(deltaTime, NULL);
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_myAvatar.simulate(deltaTime, NULL);
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}
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}
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if (_myCamera.getMode() != CAMERA_MODE_MIRROR && !OculusManager::isConnected()) {
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if ( TESTING_AVATAR_TOUCH) {
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if (_manualFirstPerson) {
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if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
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if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON ) {
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_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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_myCamera.setModeShiftRate(1.0f);
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_myCamera.setModeShiftRate(1.0f);
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}
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}
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} else {
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} else {
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if (_myCamera.getMode() != CAMERA_MODE_MIRROR && !OculusManager::isConnected()) {
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if (_manualFirstPerson) {
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if (_myAvatar.getIsNearInteractingOther()) {
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if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON ) {
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if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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_myCamera.setModeShiftRate(1.0f);
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_myCamera.setModeShiftRate(1.0f);
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}
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}
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}
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} else {
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else {
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if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
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if (_myAvatar.getIsNearInteractingOther()) {
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_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
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if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
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_myCamera.setModeShiftRate(1.0f);
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_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
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_myCamera.setModeShiftRate(1.0f);
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}
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}
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else {
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if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
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_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
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_myCamera.setModeShiftRate(1.0f);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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// Update audio stats for procedural sounds
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// Update audio stats for procedural sounds
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#ifndef _WIN32
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#ifndef _WIN32
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_audio.setLastAcceleration(_myAvatar.getThrust());
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_audio.setLastAcceleration(_myAvatar.getThrust());
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@ -37,11 +37,11 @@ const float YOUR_HAND_HOLDING_PULL = 1.0;
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const float BODY_SPRING_DEFAULT_TIGHTNESS = 1000.0f;
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const float BODY_SPRING_DEFAULT_TIGHTNESS = 1000.0f;
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const float BODY_SPRING_FORCE = 300.0f;
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const float BODY_SPRING_FORCE = 300.0f;
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const float BODY_SPRING_DECAY = 16.0f;
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const float BODY_SPRING_DECAY = 16.0f;
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const float COLLISION_RADIUS_SCALAR = 1.8;
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const float COLLISION_RADIUS_SCALAR = 1.8; //pertains to avatar-to-avatar collisions
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const float COLLISION_BALL_FORCE = 1.0;
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const float COLLISION_BALL_FORCE = 1.0; //pertains to avatar-to-avatar collisions
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const float COLLISION_BODY_FORCE = 6.0;
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const float COLLISION_BODY_FORCE = 6.0; //pertains to avatar-to-avatar collisions
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const float COLLISION_BALL_FRICTION = 60.0;
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const float COLLISION_BALL_FRICTION = 60.0; //pertains to avatar-to-avatar collisions
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const float COLLISION_BODY_FRICTION = 0.5;
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const float COLLISION_BODY_FRICTION = 0.5; //pertains to avatar-to-avatar collisions
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const float HEAD_ROTATION_SCALE = 0.70;
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const float HEAD_ROTATION_SCALE = 0.70;
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const float HEAD_ROLL_SCALE = 0.40;
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const float HEAD_ROLL_SCALE = 0.40;
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const float HEAD_MAX_PITCH = 45;
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const float HEAD_MAX_PITCH = 45;
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@ -689,6 +689,8 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime
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for (int o=b+1; o<NUM_AVATAR_JOINTS; o++) {
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for (int o=b+1; o<NUM_AVATAR_JOINTS; o++) {
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if (otherAvatar->_joint[o].isCollidable) {
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if (otherAvatar->_joint[o].isCollidable) {
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/*
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glm::vec3 vectorBetweenJoints(_joint[b].springyPosition - otherAvatar->_joint[o].springyPosition);
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glm::vec3 vectorBetweenJoints(_joint[b].springyPosition - otherAvatar->_joint[o].springyPosition);
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float distanceBetweenJoints = glm::length(vectorBetweenJoints);
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float distanceBetweenJoints = glm::length(vectorBetweenJoints);
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@ -718,12 +720,13 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime
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}// check for collision
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}// check for collision
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} // to avoid divide by zero
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} // to avoid divide by zero
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*/
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} // o loop
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} // o loop
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} // collidable
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} // collidable
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} // b loop
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} // b loop
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} // collidable
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} // collidable
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//apply forces and frictions on the bodies of both avatars
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//apply forces and frictions on the bodies of both avatars
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_velocity += bodyPushForce;
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_velocity += bodyPushForce;
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otherAvatar->_velocity -= bodyPushForce;
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otherAvatar->_velocity -= bodyPushForce;
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@ -54,8 +54,6 @@ void AvatarTouch::simulate (float deltaTime) {
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facingEachOther = true;
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facingEachOther = true;
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}
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}
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///udhfhduf
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if (distanceBetweenBodies < _reachableRadius)
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if (distanceBetweenBodies < _reachableRadius)
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//&& (facingEachOther))
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//&& (facingEachOther))
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{
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{
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