add fullscreen menu item and rename side by side stereo plugin

This commit is contained in:
ZappoMan 2015-08-20 15:09:52 -07:00 committed by Brad Davis
parent 7fb491e48c
commit 62e8ec3fdf
3 changed files with 30 additions and 4 deletions

View file

@ -13,8 +13,8 @@
const QString Basic2DWindowOpenGLDisplayPlugin::NAME("2D Display");
const QString MENU_PATH = "Display";
const QString FULLSCREEN = "Fullscreen";
static const QString MENU_PATH = "Display";
static const QString FULLSCREEN = "Fullscreen";
const QString& Basic2DWindowOpenGLDisplayPlugin::getName() const {
return NAME;

View file

@ -10,14 +10,19 @@
#include <QApplication>
#include <QDesktopWidget>
#include <QScreen>
#include <GlWindow.h>
#include <ViewFrustum.h>
#include <MatrixStack.h>
#include <gpu/GLBackend.h>
#include <plugins/PluginContainer.h>
const QString SideBySideStereoDisplayPlugin::NAME("Debug Stereo Display");
const QString SideBySideStereoDisplayPlugin::NAME("3D TV - Side by Side Stereo");
static const QString MENU_PATH = "Display";
static const QString FULLSCREEN = "Fullscreen";
const QString & SideBySideStereoDisplayPlugin::getName() const {
return NAME;
@ -26,3 +31,20 @@ const QString & SideBySideStereoDisplayPlugin::getName() const {
SideBySideStereoDisplayPlugin::SideBySideStereoDisplayPlugin() {
}
void SideBySideStereoDisplayPlugin::activate() {
CONTAINER->addMenu(MENU_PATH);
CONTAINER->addMenuItem(MENU_PATH, FULLSCREEN,
[this](bool clicked) {
if (clicked) {
CONTAINER->setFullscreen(getFullscreenTarget());
} else {
CONTAINER->unsetFullscreen();
}
}, true, false);
StereoDisplayPlugin::activate();
}
// FIXME target the screen the window is currently on
QScreen* SideBySideStereoDisplayPlugin::getFullscreenTarget() {
return qApp->primaryScreen();
}

View file

@ -9,11 +9,15 @@
#include "StereoDisplayPlugin.h"
class QScreen;
class SideBySideStereoDisplayPlugin : public StereoDisplayPlugin {
Q_OBJECT
public:
SideBySideStereoDisplayPlugin();
virtual const QString & getName() const override;
virtual const QString& getName() const override;
virtual void activate() override;
private:
QScreen* getFullscreenTarget();
static const QString NAME;
};