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fix build buster
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2 changed files with 4 additions and 1 deletions
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@ -33,6 +33,9 @@
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#include "VoxelConstants.h"
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#include "VoxelSystem.h"
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const bool VoxelSystem::DONT_BAIL_EARLY = false;
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float identityVerticesGlobalNormals[] = { 0,0,0, 1,0,0, 1,1,0, 0,1,0, 0,0,1, 1,0,1, 1,1,1, 0,1,1 };
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float identityVertices[] = { 0,0,0, 1,0,0, 1,1,0, 0,1,0, 0,0,1, 1,0,1, 1,1,1, 0,1,1, //0-7
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@ -144,7 +144,7 @@ protected:
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VoxelTree* _tree;
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void setupNewVoxelsForDrawing();
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const bool DONT_BAIL_EARLY = false; // by default we will bail early, if you want to force not bailing, then use this
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static const bool DONT_BAIL_EARLY; // by default we will bail early, if you want to force not bailing, then use this
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void setupNewVoxelsForDrawingSingleNode(bool allowBailEarly = true);
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void checkForCulling();
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