fix build buster

This commit is contained in:
ZappoMan 2013-10-03 15:58:15 -07:00
parent 2450d64016
commit 608c24e258
2 changed files with 4 additions and 1 deletions

View file

@ -33,6 +33,9 @@
#include "VoxelConstants.h"
#include "VoxelSystem.h"
const bool VoxelSystem::DONT_BAIL_EARLY = false;
float identityVerticesGlobalNormals[] = { 0,0,0, 1,0,0, 1,1,0, 0,1,0, 0,0,1, 1,0,1, 1,1,1, 0,1,1 };
float identityVertices[] = { 0,0,0, 1,0,0, 1,1,0, 0,1,0, 0,0,1, 1,0,1, 1,1,1, 0,1,1, //0-7

View file

@ -144,7 +144,7 @@ protected:
VoxelTree* _tree;
void setupNewVoxelsForDrawing();
const bool DONT_BAIL_EARLY = false; // by default we will bail early, if you want to force not bailing, then use this
static const bool DONT_BAIL_EARLY; // by default we will bail early, if you want to force not bailing, then use this
void setupNewVoxelsForDrawingSingleNode(bool allowBailEarly = true);
void checkForCulling();