mirror of
https://github.com/JulianGro/overte.git
synced 2025-08-08 17:08:29 +02:00
add memory usage debugging
This commit is contained in:
parent
eb6af1afbf
commit
605c2f30cf
3 changed files with 105 additions and 10 deletions
|
@ -2822,28 +2822,36 @@ void Application::displayStats() {
|
||||||
voxelStats << "Voxels Rendered: " << _voxels.getVoxelsRendered() / 1000.f << "K " <<
|
voxelStats << "Voxels Rendered: " << _voxels.getVoxelsRendered() / 1000.f << "K " <<
|
||||||
"Updated: " << _voxels.getVoxelsUpdated()/1000.f << "K " <<
|
"Updated: " << _voxels.getVoxelsUpdated()/1000.f << "K " <<
|
||||||
"Max: " << _voxels.getMaxVoxels()/1000.f << "K ";
|
"Max: " << _voxels.getMaxVoxels()/1000.f << "K ";
|
||||||
|
|
||||||
drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 230, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
|
voxelStats.str("");
|
||||||
|
voxelStats << "Voxels Memory RAM: " << _voxels.getVoxelMemoryUsageRAM() / 1000000.f << "MB " <<
|
||||||
|
"VBO: " << _voxels.getVoxelMemoryUsageVBO() / 1000000.f << "MB ";
|
||||||
|
if (_voxels.hasVoxelMemoryUsageGPU()) {
|
||||||
|
voxelStats << "GPU: " << _voxels.getVoxelMemoryUsageGPU() / 1000000.f << "MB ";
|
||||||
|
}
|
||||||
|
|
||||||
|
drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
voxelStats.str("");
|
voxelStats.str("");
|
||||||
char* voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_VOXELS);
|
char* voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_VOXELS);
|
||||||
voxelStats << "Voxels Sent from Server: " << voxelDetails;
|
voxelStats << "Voxels Sent from Server: " << voxelDetails;
|
||||||
drawtext(10, statsVerticalOffset + 250, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 270, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
voxelStats.str("");
|
voxelStats.str("");
|
||||||
voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_ELAPSED);
|
voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_ELAPSED);
|
||||||
voxelStats << "Scene Send Time from Server: " << voxelDetails;
|
voxelStats << "Scene Send Time from Server: " << voxelDetails;
|
||||||
drawtext(10, statsVerticalOffset + 270, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 290, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
voxelStats.str("");
|
voxelStats.str("");
|
||||||
voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_ENCODE);
|
voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_ENCODE);
|
||||||
voxelStats << "Encode Time on Server: " << voxelDetails;
|
voxelStats << "Encode Time on Server: " << voxelDetails;
|
||||||
drawtext(10, statsVerticalOffset + 290, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 310, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
voxelStats.str("");
|
voxelStats.str("");
|
||||||
voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_MODE);
|
voxelDetails = _voxelSceneStats.getItemValue(VoxelSceneStats::ITEM_MODE);
|
||||||
voxelStats << "Sending Mode: " << voxelDetails;
|
voxelStats << "Sending Mode: " << voxelDetails;
|
||||||
drawtext(10, statsVerticalOffset + 310, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
drawtext(10, statsVerticalOffset + 330, 0.10f, 0, 1.0, 0, (char *)voxelStats.str().c_str());
|
||||||
|
|
||||||
Node *avatarMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AVATAR_MIXER);
|
Node *avatarMixer = NodeList::getInstance()->soloNodeOfType(NODE_TYPE_AVATAR_MIXER);
|
||||||
char avatarMixerStats[200];
|
char avatarMixerStats[200];
|
||||||
|
@ -2856,7 +2864,7 @@ void Application::displayStats() {
|
||||||
sprintf(avatarMixerStats, "No Avatar Mixer");
|
sprintf(avatarMixerStats, "No Avatar Mixer");
|
||||||
}
|
}
|
||||||
|
|
||||||
drawtext(10, statsVerticalOffset + 330, 0.10f, 0, 1.0, 0, avatarMixerStats);
|
drawtext(10, statsVerticalOffset + 350, 0.10f, 0, 1.0, 0, avatarMixerStats);
|
||||||
drawtext(10, statsVerticalOffset + 450, 0.10f, 0, 1.0, 0, (char *)LeapManager::statusString().c_str());
|
drawtext(10, statsVerticalOffset + 450, 0.10f, 0, 1.0, 0, (char *)LeapManager::statusString().c_str());
|
||||||
|
|
||||||
if (_perfStatsOn) {
|
if (_perfStatsOn) {
|
||||||
|
|
|
@ -214,14 +214,17 @@ void VoxelSystem::cleanupVoxelMemory() {
|
||||||
delete[] _writeVerticesArray;
|
delete[] _writeVerticesArray;
|
||||||
delete[] _readColorsArray;
|
delete[] _readColorsArray;
|
||||||
delete[] _writeColorsArray;
|
delete[] _writeColorsArray;
|
||||||
delete[] _writeVoxelDirtyArray;
|
|
||||||
delete[] _readVoxelDirtyArray;
|
|
||||||
}
|
}
|
||||||
|
delete[] _writeVoxelDirtyArray;
|
||||||
|
delete[] _readVoxelDirtyArray;
|
||||||
}
|
}
|
||||||
_initialized = false; // no longer initialized
|
_initialized = false; // no longer initialized
|
||||||
}
|
}
|
||||||
|
|
||||||
void VoxelSystem::initVoxelMemory() {
|
void VoxelSystem::initVoxelMemory() {
|
||||||
|
_initialMemoryUsageGPU = getFreeMemoryGPU();
|
||||||
|
_memoryUsageRAM = 0;
|
||||||
|
_memoryUsageVBO = 0; // our VBO allocations as we know them
|
||||||
if (_useVoxelShader) {
|
if (_useVoxelShader) {
|
||||||
qDebug("Using Voxel Shader...\n");
|
qDebug("Using Voxel Shader...\n");
|
||||||
GLuint* indicesArray = new GLuint[_maxVoxels];
|
GLuint* indicesArray = new GLuint[_maxVoxels];
|
||||||
|
@ -235,12 +238,13 @@ void VoxelSystem::initVoxelMemory() {
|
||||||
// bind the indices VBO to the actual indices array
|
// bind the indices VBO to the actual indices array
|
||||||
glGenBuffers(1, &_vboVoxelsIndicesID);
|
glGenBuffers(1, &_vboVoxelsIndicesID);
|
||||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboVoxelsIndicesID);
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboVoxelsIndicesID);
|
||||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _maxVoxels, indicesArray, GL_STATIC_DRAW);
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * _maxVoxels, indicesArray, GL_STATIC_DRAW);
|
||||||
|
_memoryUsageVBO += sizeof(GLuint) * _maxVoxels;
|
||||||
|
|
||||||
glGenBuffers(1, &_vboVoxelsID);
|
glGenBuffers(1, &_vboVoxelsID);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, _vboVoxelsID);
|
glBindBuffer(GL_ARRAY_BUFFER, _vboVoxelsID);
|
||||||
glBufferData(GL_ARRAY_BUFFER, _maxVoxels * sizeof(VoxelShaderVBOData), NULL, GL_DYNAMIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, _maxVoxels * sizeof(VoxelShaderVBOData), NULL, GL_DYNAMIC_DRAW);
|
||||||
|
_memoryUsageVBO += _maxVoxels * sizeof(VoxelShaderVBOData);
|
||||||
|
|
||||||
// delete the indices and normals arrays that are no longer needed
|
// delete the indices and normals arrays that are no longer needed
|
||||||
delete[] indicesArray;
|
delete[] indicesArray;
|
||||||
|
@ -248,12 +252,18 @@ void VoxelSystem::initVoxelMemory() {
|
||||||
// we will track individual dirty sections with these arrays of bools
|
// we will track individual dirty sections with these arrays of bools
|
||||||
_writeVoxelDirtyArray = new bool[_maxVoxels];
|
_writeVoxelDirtyArray = new bool[_maxVoxels];
|
||||||
memset(_writeVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
memset(_writeVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
||||||
|
_memoryUsageRAM += (_maxVoxels * sizeof(bool));
|
||||||
|
|
||||||
_readVoxelDirtyArray = new bool[_maxVoxels];
|
_readVoxelDirtyArray = new bool[_maxVoxels];
|
||||||
memset(_readVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
memset(_readVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
||||||
|
_memoryUsageRAM += (_maxVoxels * sizeof(bool));
|
||||||
|
|
||||||
// prep the data structures for incoming voxel data
|
// prep the data structures for incoming voxel data
|
||||||
_writeVoxelShaderData = new VoxelShaderVBOData[_maxVoxels];
|
_writeVoxelShaderData = new VoxelShaderVBOData[_maxVoxels];
|
||||||
|
_memoryUsageRAM += (sizeof(VoxelShaderVBOData) * _maxVoxels);
|
||||||
|
|
||||||
_readVoxelShaderData = new VoxelShaderVBOData[_maxVoxels];
|
_readVoxelShaderData = new VoxelShaderVBOData[_maxVoxels];
|
||||||
|
_memoryUsageRAM += (sizeof(VoxelShaderVBOData) * _maxVoxels);
|
||||||
} else {
|
} else {
|
||||||
GLuint* indicesArray = new GLuint[INDICES_PER_VOXEL * _maxVoxels];
|
GLuint* indicesArray = new GLuint[INDICES_PER_VOXEL * _maxVoxels];
|
||||||
|
|
||||||
|
@ -289,6 +299,7 @@ void VoxelSystem::initVoxelMemory() {
|
||||||
glBufferData(GL_ARRAY_BUFFER,
|
glBufferData(GL_ARRAY_BUFFER,
|
||||||
VERTEX_POINTS_PER_VOXEL * sizeof(GLbyte) * _maxVoxels,
|
VERTEX_POINTS_PER_VOXEL * sizeof(GLbyte) * _maxVoxels,
|
||||||
normalsArray, GL_STATIC_DRAW);
|
normalsArray, GL_STATIC_DRAW);
|
||||||
|
_memoryUsageVBO += VERTEX_POINTS_PER_VOXEL * sizeof(GLbyte) * _maxVoxels;
|
||||||
|
|
||||||
// delete the indices and normals arrays that are no longer needed
|
// delete the indices and normals arrays that are no longer needed
|
||||||
delete[] normalsArray;
|
delete[] normalsArray;
|
||||||
|
@ -310,6 +321,7 @@ void VoxelSystem::initVoxelMemory() {
|
||||||
glBufferData(GL_ARRAY_BUFFER,
|
glBufferData(GL_ARRAY_BUFFER,
|
||||||
VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat) * _maxVoxels,
|
VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat) * _maxVoxels,
|
||||||
normalsArray, GL_STATIC_DRAW);
|
normalsArray, GL_STATIC_DRAW);
|
||||||
|
_memoryUsageVBO += VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat) * _maxVoxels;
|
||||||
|
|
||||||
// delete the indices and normals arrays that are no longer needed
|
// delete the indices and normals arrays that are no longer needed
|
||||||
delete[] normalsArray;
|
delete[] normalsArray;
|
||||||
|
@ -319,11 +331,13 @@ void VoxelSystem::initVoxelMemory() {
|
||||||
glGenBuffers(1, &_vboVerticesID);
|
glGenBuffers(1, &_vboVerticesID);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID);
|
glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID);
|
||||||
glBufferData(GL_ARRAY_BUFFER, VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat) * _maxVoxels, NULL, GL_DYNAMIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat) * _maxVoxels, NULL, GL_DYNAMIC_DRAW);
|
||||||
|
_memoryUsageVBO += VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat) * _maxVoxels;
|
||||||
|
|
||||||
// VBO for colorsArray
|
// VBO for colorsArray
|
||||||
glGenBuffers(1, &_vboColorsID);
|
glGenBuffers(1, &_vboColorsID);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
|
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
|
||||||
glBufferData(GL_ARRAY_BUFFER, VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte) * _maxVoxels, NULL, GL_DYNAMIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte) * _maxVoxels, NULL, GL_DYNAMIC_DRAW);
|
||||||
|
_memoryUsageVBO += VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte) * _maxVoxels;
|
||||||
|
|
||||||
// VBO for the indicesArray
|
// VBO for the indicesArray
|
||||||
glGenBuffers(1, &_vboIndicesID);
|
glGenBuffers(1, &_vboIndicesID);
|
||||||
|
@ -331,6 +345,7 @@ void VoxelSystem::initVoxelMemory() {
|
||||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
||||||
INDICES_PER_VOXEL * sizeof(GLuint) * _maxVoxels,
|
INDICES_PER_VOXEL * sizeof(GLuint) * _maxVoxels,
|
||||||
indicesArray, GL_STATIC_DRAW);
|
indicesArray, GL_STATIC_DRAW);
|
||||||
|
_memoryUsageVBO += INDICES_PER_VOXEL * sizeof(GLuint) * _maxVoxels;
|
||||||
|
|
||||||
// delete the indices and normals arrays that are no longer needed
|
// delete the indices and normals arrays that are no longer needed
|
||||||
delete[] indicesArray;
|
delete[] indicesArray;
|
||||||
|
@ -339,15 +354,22 @@ void VoxelSystem::initVoxelMemory() {
|
||||||
// we will track individual dirty sections with these arrays of bools
|
// we will track individual dirty sections with these arrays of bools
|
||||||
_writeVoxelDirtyArray = new bool[_maxVoxels];
|
_writeVoxelDirtyArray = new bool[_maxVoxels];
|
||||||
memset(_writeVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
memset(_writeVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
||||||
|
_memoryUsageRAM += (sizeof(bool) * _maxVoxels);
|
||||||
|
|
||||||
_readVoxelDirtyArray = new bool[_maxVoxels];
|
_readVoxelDirtyArray = new bool[_maxVoxels];
|
||||||
memset(_readVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
memset(_readVoxelDirtyArray, false, _maxVoxels * sizeof(bool));
|
||||||
|
_memoryUsageRAM += (sizeof(bool) * _maxVoxels);
|
||||||
|
|
||||||
// prep the data structures for incoming voxel data
|
// prep the data structures for incoming voxel data
|
||||||
_writeVerticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * _maxVoxels];
|
_writeVerticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * _maxVoxels];
|
||||||
|
_memoryUsageRAM += (sizeof(GLfloat) * VERTEX_POINTS_PER_VOXEL * _maxVoxels);
|
||||||
_readVerticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * _maxVoxels];
|
_readVerticesArray = new GLfloat[VERTEX_POINTS_PER_VOXEL * _maxVoxels];
|
||||||
|
_memoryUsageRAM += (sizeof(GLfloat) * VERTEX_POINTS_PER_VOXEL * _maxVoxels);
|
||||||
|
|
||||||
_writeColorsArray = new GLubyte[VERTEX_POINTS_PER_VOXEL * _maxVoxels];
|
_writeColorsArray = new GLubyte[VERTEX_POINTS_PER_VOXEL * _maxVoxels];
|
||||||
|
_memoryUsageRAM += (sizeof(GLubyte) * VERTEX_POINTS_PER_VOXEL * _maxVoxels);
|
||||||
_readColorsArray = new GLubyte[VERTEX_POINTS_PER_VOXEL * _maxVoxels];
|
_readColorsArray = new GLubyte[VERTEX_POINTS_PER_VOXEL * _maxVoxels];
|
||||||
|
_memoryUsageRAM += (sizeof(GLubyte) * VERTEX_POINTS_PER_VOXEL * _maxVoxels);
|
||||||
|
|
||||||
|
|
||||||
// create our simple fragment shader if we're the first system to init
|
// create our simple fragment shader if we're the first system to init
|
||||||
|
@ -1897,3 +1919,58 @@ void VoxelSystem::nodeKilled(Node* node) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
unsigned long VoxelSystem::getFreeMemoryGPU() {
|
||||||
|
// We can't ask all GPUs how much memory they have in use, but we can ask them about how much is free.
|
||||||
|
// So, we can record the free memory before we create our VBOs and the free memory after, and get a basic
|
||||||
|
// idea how how much we're using.
|
||||||
|
|
||||||
|
_hasMemoryUsageGPU = false; // assume the worst
|
||||||
|
unsigned long freeMemory = 0;
|
||||||
|
const int NUM_RESULTS = 4; // see notes, these APIs return up to 4 results
|
||||||
|
GLint results[NUM_RESULTS] = { 0, 0, 0, 0};
|
||||||
|
|
||||||
|
// ATI
|
||||||
|
// http://www.opengl.org/registry/specs/ATI/meminfo.txt
|
||||||
|
//
|
||||||
|
// TEXTURE_FREE_MEMORY_ATI 0x87FC
|
||||||
|
// RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
|
||||||
|
const GLenum VBO_FREE_MEMORY_ATI = 0x87FB;
|
||||||
|
glGetIntegerv(VBO_FREE_MEMORY_ATI, &results[0]);
|
||||||
|
GLenum errorATI = glGetError();
|
||||||
|
|
||||||
|
if (errorATI == GL_NO_ERROR) {
|
||||||
|
_hasMemoryUsageGPU = true;
|
||||||
|
freeMemory = results[0];
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// NVIDIA
|
||||||
|
// http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt
|
||||||
|
//
|
||||||
|
//const GLenum GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047;
|
||||||
|
//const GLenum GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A;
|
||||||
|
//const GLenum GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B;
|
||||||
|
//const GLenum GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048;
|
||||||
|
|
||||||
|
const GLenum GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049;
|
||||||
|
results[0] = 0;
|
||||||
|
glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &results[0]);
|
||||||
|
freeMemory += results[0];
|
||||||
|
GLenum errorNVIDIA = glGetError();
|
||||||
|
|
||||||
|
if (errorNVIDIA == GL_NO_ERROR) {
|
||||||
|
_hasMemoryUsageGPU = true;
|
||||||
|
freeMemory = results[0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const unsigned long BYTES_PER_KBYTE = 1024;
|
||||||
|
return freeMemory * BYTES_PER_KBYTE; // API results in KB, we want it in bytes
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned long VoxelSystem::getVoxelMemoryUsageGPU() {
|
||||||
|
unsigned long currentFreeMemory = getFreeMemoryGPU();
|
||||||
|
return (_initialMemoryUsageGPU - currentFreeMemory);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -69,6 +69,10 @@ public:
|
||||||
|
|
||||||
void setMaxVoxels(int maxVoxels);
|
void setMaxVoxels(int maxVoxels);
|
||||||
long int getMaxVoxels() const { return _maxVoxels; }
|
long int getMaxVoxels() const { return _maxVoxels; }
|
||||||
|
unsigned long getVoxelMemoryUsageRAM() const { return _memoryUsageRAM; }
|
||||||
|
unsigned long getVoxelMemoryUsageVBO() const { return _memoryUsageVBO; }
|
||||||
|
bool hasVoxelMemoryUsageGPU() const { return _hasMemoryUsageGPU; }
|
||||||
|
unsigned long getVoxelMemoryUsageGPU();
|
||||||
long int getVoxelsCreated();
|
long int getVoxelsCreated();
|
||||||
long int getVoxelsColored();
|
long int getVoxelsColored();
|
||||||
long int getVoxelsBytesRead();
|
long int getVoxelsBytesRead();
|
||||||
|
@ -185,6 +189,8 @@ private:
|
||||||
|
|
||||||
void updateVBOs();
|
void updateVBOs();
|
||||||
|
|
||||||
|
unsigned long getFreeMemoryGPU();
|
||||||
|
|
||||||
// these are kinda hacks, used by getDistanceFromViewRangeOperation() probably shouldn't be here
|
// these are kinda hacks, used by getDistanceFromViewRangeOperation() probably shouldn't be here
|
||||||
static float _maxDistance;
|
static float _maxDistance;
|
||||||
static float _minDistance;
|
static float _minDistance;
|
||||||
|
@ -253,6 +259,10 @@ private:
|
||||||
int _dataSourceID;
|
int _dataSourceID;
|
||||||
|
|
||||||
int _voxelServerCount;
|
int _voxelServerCount;
|
||||||
|
unsigned long _memoryUsageRAM;
|
||||||
|
unsigned long _memoryUsageVBO;
|
||||||
|
unsigned long _initialMemoryUsageGPU;
|
||||||
|
bool _hasMemoryUsageGPU;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue