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Forgot to fix output custom command on all other platforms than Windows
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efa6a8c0b5
commit
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1 changed files with 3 additions and 6 deletions
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@ -56,8 +56,7 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
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set(GLPROFILE MAC_GL)
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set(SCRIBE_ARGS -c++ -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
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add_custom_command(OUTPUT ${SHADER_TARGET_HEADER} COMMAND scribe ${SCRIBE_ARGS} DEPENDS scribe)
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add_custom_command(OUTPUT ${SHADER_TARGET_SOURCE} COMMAND scribe ${SCRIBE_ARGS} DEPENDS scribe ${SHADER_INCLUDE_FILES} ${SHADER_FILE})
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add_custom_command(OUTPUT ${SHADER_TARGET_HEADER} ${SHADER_TARGET_SOURCE} COMMAND scribe ${SCRIBE_ARGS} DEPENDS scribe ${SHADER_INCLUDE_FILES} ${SHADER_FILE})
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elseif (ANDROID)
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set(GLPROFILE LINUX_GL)
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set(SCRIBE_ARGS -c++ -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
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@ -76,14 +75,12 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
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")
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endif ()
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add_custom_command(OUTPUT ${SHADER_TARGET_HEADER} COMMAND ${NATIVE_SCRIBE} ${SCRIBE_ARGS})
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add_custom_command(OUTPUT ${SHADER_TARGET_SOURCE} COMMAND ${NATIVE_SCRIBE} ${SCRIBE_ARGS} DEPENDS ${SHADER_INCLUDE_FILES} ${SHADER_FILE})
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add_custom_command(OUTPUT ${SHADER_TARGET_HEADER} ${SHADER_TARGET_SOURCE} COMMAND ${NATIVE_SCRIBE} ${SCRIBE_ARGS} DEPENDS ${SHADER_INCLUDE_FILES} ${SHADER_FILE})
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elseif (UNIX)
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set(GLPROFILE LINUX_GL)
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set(SCRIBE_ARGS -c++ -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
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add_custom_command(OUTPUT ${SHADER_TARGET_HEADER} COMMAND scribe ${SCRIBE_ARGS} DEPENDS scribe)
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add_custom_command(OUTPUT ${SHADER_TARGET_SOURCE} COMMAND scribe ${SCRIBE_ARGS} DEPENDS scribe ${SHADER_INCLUDE_FILES} ${SHADER_FILE})
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add_custom_command(OUTPUT ${SHADER_TARGET_HEADER} ${SHADER_TARGET_SOURCE} COMMAND scribe ${SCRIBE_ARGS} DEPENDS scribe ${SHADER_INCLUDE_FILES} ${SHADER_FILE})
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else ()
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set(GLPROFILE PC_GL)
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set(SCRIBE_ARGS -c++ -T ${SHADER_TYPE} -D GLPROFILE ${GLPROFILE} ${SCRIBE_INCLUDES} -o ${SHADER_TARGET} ${SHADER_FILE})
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