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2 changed files with 20 additions and 20 deletions
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@ -370,8 +370,6 @@ void Audio::handlePushedToTalk(bool enabled) {
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float gain = resultWithReadLock<float>([&] { return _pttOutputGainDesktop; });
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// convert dB to amplitude
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gain = fastExp2f(gain / 6.02059991f);
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// quantize and limit to match NodeList::setInjectorGain()
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gain = unpackFloatGainFromByte(packFloatGainToByte(gain));
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DependencyManager::get<AudioClient>()->setOutputGain(gain); // duck the output by N dB
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}
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setMuted(false);
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@ -66,10 +66,12 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
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* @property {boolean} pushToTalkHMD - <code>true</code> if HMD push-to-talk is enabled, otherwise <code>false</code>.
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* @property {boolean} pushingToTalk - <code>true</code> if the user is currently pushing-to-talk, otherwise
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* <code>false</code>.
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* @property {float} avatarGain - The gain (relative volume) that avatars' voices are played at. This gain is used at the server.
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* @property {float} localInjectorGain - The gain (relative volume) that local injectors (local environment sounds) are played at.
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* @property {float} serverInjectorGain - The gain (relative volume) that server injectors (server environment sounds) are played at. This gain is used at the server.
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* @property {float} systemInjectorGain - The gain (relative volume) that system sounds are played at.
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* @property {number} avatarGain - The gain (relative volume) that avatars' voices are played at. This gain is used at the server.
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* @property {number} localInjectorGain - The gain (relative volume) that local injectors (local environment sounds) are played at.
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* @property {number} serverInjectorGain - The gain (relative volume) that server injectors (server environment sounds) are played at. This gain is used at the server.
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* @property {number} systemInjectorGain - The gain (relative volume) that system sounds are played at.
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* @property {number} pushingToTalkOutputGainDesktop - The gain (relative volume) that all sounds are played at when the user is holding
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* the push-to-talk key in Desktop mode.
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*
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* @comment The following properties are from AudioScriptingInterface.h.
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* @property {boolean} isStereoInput - <code>true</code> if the input audio is being used in stereo, otherwise
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@ -199,14 +201,14 @@ public:
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/**jsdoc
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* Sets the gain (relative volume) that avatars' voices are played at. This gain is used at the server.
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* @function Audio.setAvatarGain
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* @param {number} gain - Avatar gain (dB) at the server.
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* @param {number} gain - The avatar gain (dB) at the server.
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*/
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Q_INVOKABLE void setAvatarGain(float gain);
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/**jsdoc
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* Gets the gain (relative volume) that avatars' voices are played at. This gain is used at the server.
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* @function Audio.getAvatarGain
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* @returns {number} Avatar gain (dB) at the server.
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* @returns {number} The avatar gain (dB) at the server.
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* @example <caption>Report current audio gain settings.</caption>
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* // 0 value = normal volume; -ve value = quieter; +ve value = louder.
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* print("Avatar gain: " + Audio.getAvatarGain());
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@ -219,42 +221,42 @@ public:
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/**jsdoc
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* Sets the gain (relative volume) that environment sounds from the server are played at.
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* @function Audio.setInjectorGain
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* @param {number} gain - Injector gain (dB) at the server.
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* @param {number} gain - The injector gain (dB) at the server.
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*/
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Q_INVOKABLE void setInjectorGain(float gain);
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/**jsdoc
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* Gets the gain (relative volume) that environment sounds from the server are played at.
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* @function Audio.getInjectorGain
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* @returns {number} Injector gain (dB) at the server.
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* @returns {number} The injector gain (dB) at the server.
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*/
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Q_INVOKABLE float getInjectorGain();
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/**jsdoc
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* Sets the gain (relative volume) that environment sounds from the client are played at.
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* @function Audio.setLocalInjectorGain
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* @param {number} gain - Injector gain (dB) in the client.
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* @param {number} gain - The injector gain (dB) in the client.
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*/
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Q_INVOKABLE void setLocalInjectorGain(float gain);
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/**jsdoc
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* Gets the gain (relative volume) that environment sounds from the client are played at.
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* @function Audio.getLocalInjectorGain
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* @returns {number} Injector gain (dB) in the client.
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* @returns {number} The injector gain (dB) in the client.
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*/
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Q_INVOKABLE float getLocalInjectorGain();
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/**jsdoc
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* Sets the gain (relative volume) that system sounds are played at.
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* @function Audio.setSystemInjectorGain
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* @param {number} gain - Injector gain (dB) in the client.
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* @param {number} gain - The injector gain (dB) in the client.
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*/
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Q_INVOKABLE void setSystemInjectorGain(float gain);
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/**jsdoc
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* Gets the gain (relative volume) that system sounds are played at.
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* @function Audio.getSystemInjectorGain
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* @returns {number} Injector gain (dB) in the client.
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* @returns {number} The injector gain (dB) in the client.
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*/
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Q_INVOKABLE float getSystemInjectorGain();
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@ -296,7 +298,7 @@ public:
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* Sets the output volume gain that will be used when the user is holding the Push to Talk key.
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* Should be negative.
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* @function Audio.setPushingToTalkOutputGainDesktop
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* @param {number} gain - Output volume gain (dB) while using PTT.
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* @param {number} gain - The output volume gain (dB) while using PTT.
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*/
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Q_INVOKABLE void setPushingToTalkOutputGainDesktop(float gain);
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@ -304,7 +306,7 @@ public:
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* Gets the output volume gain that is used when the user is holding the Push to Talk key.
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* Should be negative.
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* @function Audio.getPushingToTalkOutputGainDesktop
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* @returns {number} gain - Output volume gain (dB) while using PTT.
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* @returns {number} gain - The output volume gain (dB) while using PTT.
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*/
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Q_INVOKABLE float getPushingToTalkOutputGainDesktop();
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@ -441,7 +443,7 @@ signals:
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/**jsdoc
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* Triggered when the avatar gain changes.
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* @function Audio.avatarGainChanged
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* @param {float} gain - The new avatar gain value.
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* @param {number} gain - The new avatar gain value.
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* @returns {Signal}
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*/
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void avatarGainChanged(float gain);
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@ -449,7 +451,7 @@ signals:
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/**jsdoc
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* Triggered when the local injector gain changes.
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* @function Audio.localInjectorGainChanged
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* @param {float} gain - The new local injector gain value.
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* @param {number} gain - The new local injector gain value.
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* @returns {Signal}
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*/
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void localInjectorGainChanged(float gain);
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@ -465,7 +467,7 @@ signals:
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/**jsdoc
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* Triggered when the system injector gain changes.
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* @function Audio.systemInjectorGainChanged
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* @param {float} gain - The new system injector gain value.
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* @param {number} gain - The new system injector gain value.
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* @returns {Signal}
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*/
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void systemInjectorGainChanged(float gain);
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@ -473,7 +475,7 @@ signals:
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/**jsdoc
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* Triggered when the push to talk gain changes.
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* @function Audio.pushingToTalkOutputGainDesktopChanged
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* @param {float} gain - The new output gain value.
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* @param {number} gain - The new output gain value.
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* @returns {Signal}
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*/
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void pushingToTalkOutputGainDesktopChanged(float gain);
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