Merge branch 'master' of https://github.com/highfidelity/hifi into gputest

Conflicts:
	cmake/modules/Find3DConnexionClient.cmake
	interface/external/connexionclient/readme.txt
	interface/src/devices/3DConnexionClient.cpp
	interface/src/devices/3DConnexionClient.h
This commit is contained in:
Seiji Emery 2015-08-05 15:56:06 -07:00
commit 5ca8d20251
46 changed files with 227 additions and 42426 deletions

View file

@ -186,6 +186,7 @@ option(GET_POLYVOX "Get polyvox library automatically as external project" 1)
option(GET_OPENVR "Get OpenVR library automatically as external project" 1)
option(GET_BOOSTCONFIG "Get Boost-config library automatically as external project" 1)
option(GET_OGLPLUS "Get OGLplus library automatically as external project" 1)
option(GET_GLEW "Get GLEW library automatically as external project" 1)
option(USE_NSIGHT "Attempt to find the nSight libraries" 1)

34
cmake/externals/glew/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,34 @@
set(EXTERNAL_NAME glew)
if (ANDROID)
set(ANDROID_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
endif ()
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/glew_simple.zip
URL_MD5 0507dc08337a82a5e7ecbc5417f92cc1
CONFIGURE_COMMAND CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE PATH "List of glew include directories")
if (UNIX)
set(LIB_PREFIX "lib")
set(LIB_EXT "a")
elseif (WIN32)
set(LIB_EXT "lib")
endif ()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/lib/${LIB_PREFIX}glew_d.${LIB_EXT} CACHE FILEPATH "Path to glew debug library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/${LIB_PREFIX}glew.${LIB_EXT} CACHE FILEPATH "Path to glew release library")

28
cmake/externals/zlib/CMakeLists.txt vendored Normal file
View file

@ -0,0 +1,28 @@
if (WIN32)
set(EXTERNAL_NAME zlib)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://zlib.net/zlib128.zip
URL_MD5 126f8676442ffbd97884eb4d6f32afb4
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE PATH "List of zlib include directories")
ExternalProject_Get_Property(${EXTERNAL_NAME} BINARY_DIR)
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${BINARY_DIR}/Release CACHE FILEPATH "Location of GLEW DLL")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${BINARY_DIR}/Release/zlib.lib CACHE FILEPATH "Location of ZLib release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "Location of ZLib debug library")
endif ()

View file

@ -15,39 +15,21 @@
#
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
<<<<<<< HEAD
hifi_library_search_hints("connexionclient")
if (APPLE)
find_library(3DConnexionClient 3DConnexionClient)
=======
hifi_library_search_hints("3dconnexionclient")
if (APPLE)
find_library(3DCONNEXIONCLIENT_LIBRARIES NAMES 3DConnexionClient HINTS 3DCONNEXIONCLIENT_SEARCH_DIRS)
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f
if(EXISTS ${3DConnexionClient})
set(3DCONNEXIONCLIENT_FOUND true)
set(3DCONNEXIONCLIENT_INCLUDE_DIRS ${3DConnexionClient})
set(3DCONNEXIONCLIENT_LIBRARY ${3DConnexionClient})
message(STATUS "Found 3DConnexion at " ${3DConnexionClient})
<<<<<<< HEAD
mark_as_advanced(3DCONNEXIONCLIENT_INCLUDE_DIR CONNEXIONCLIENT_LIBRARY)
else ()
message(STATUS "Could NOT find 3DConnexionClient")
endif()
endif()
if (WIN32)
find_path(3DCONNEXIONCLIENT_INCLUDE_DIRS I3dMouseParams.h PATH_SUFFIXES Inc HINTS ${CONNEXIONCLIENT_SEARCH_DIRS})
=======
mark_as_advanced(3DCONNEXIONCLIENT_INCLUDE_DIR 3DCONNEXIONCLIENT_LIBRARY)
else ()
message(STATUS "Could NOT find 3DConnexionClient")
endif()
elseif (WIN32)
find_path(3DCONNEXIONCLIENT_INCLUDE_DIRS I3dMouseParams.h PATH_SUFFIXES include HINTS ${3DCONNEXIONCLIENT_SEARCH_DIRS})
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(3DConnexionClient DEFAULT_MSG 3DCONNEXIONCLIENT_INCLUDE_DIRS)

View file

@ -0,0 +1,35 @@
#
# FindGLEW.cmake
#
# Try to find GLEW library and include path. Note that this only handles static GLEW.
# Once done this will define
#
# GLEW_FOUND
# GLEW_INCLUDE_DIRS
# GLEW_LIBRARIES
#
# Created on 2/6/2014 by Stephen Birarda
# Copyright 2014 High Fidelity, Inc.
#
# Adapted from FindGLEW.cmake available in the nvidia-texture-tools repository
# (https://code.google.com/p/nvidia-texture-tools/source/browse/trunk/cmake/FindGLEW.cmake?r=96)
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
hifi_library_search_hints("glew")
find_path(GLEW_INCLUDE_DIRS GL/glew.h PATH_SUFFIXES include HINTS ${GLEW_SEARCH_DIRS})
find_library(GLEW_LIBRARY_RELEASE glew32 PATH_SUFFIXES "lib/Release/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
find_library(GLEW_LIBRARY_DEBUG glew32d PATH_SUFFIXES "lib/Debug/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
include(SelectLibraryConfigurations)
select_library_configurations(GLEW)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES)
message(STATUS "Found GLEW - Assuming that GLEW is static and defining GLEW_STATIC")

View file

@ -1,3 +0,0 @@
The Mac version does not require any files. The 3D Connexion driver should be installed from http://www.3dconnexion.eu/service/drivers.html
For Windows the provided header file is required: Inc/I3dMouseParams.h

View file

@ -893,14 +893,15 @@ void Application::paintGL() {
{
float ratio = ((float)QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale());
auto mirrorViewport = glm::ivec4(0, 0, _mirrorViewRect.width() * ratio, _mirrorViewRect.height() * ratio);
auto mirrorViewportDest = mirrorViewport;
// Flip the src and destination rect horizontally to do the mirror
auto mirrorRect = glm::ivec4(0, 0, _mirrorViewRect.width() * ratio, _mirrorViewRect.height() * ratio);
auto mirrorRectDest = glm::ivec4(mirrorRect.z, mirrorRect.y, mirrorRect.x, mirrorRect.w);
auto selfieFbo = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
gpu::Batch batch;
batch.setFramebuffer(selfieFbo);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, glm::vec4(0.0f, 0.0f, 0.0f, 0.0f));
batch.blit(primaryFbo, mirrorViewport, selfieFbo, mirrorViewportDest);
batch.blit(primaryFbo, mirrorRect, selfieFbo, mirrorRectDest);
batch.setFramebuffer(nullptr);
renderArgs._context->render(batch);
}
@ -991,8 +992,14 @@ void Application::paintGL() {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebufferDepthColor();
gpu::Batch batch;
batch.blit(primaryFbo, glm::ivec4(0, 0, _renderResolution.x, _renderResolution.y),
nullptr, glm::ivec4(0, 0, _glWidget->getDeviceSize().width(), _glWidget->getDeviceSize().height()));
if (renderArgs._renderMode == RenderArgs::MIRROR_RENDER_MODE) {
batch.blit(primaryFbo, glm::ivec4(0, 0, _renderResolution.x, _renderResolution.y),
nullptr, glm::ivec4(_glWidget->getDeviceSize().width(), 0, 0, _glWidget->getDeviceSize().height()));
} else {
batch.blit(primaryFbo, glm::ivec4(0, 0, _renderResolution.x, _renderResolution.y),
nullptr, glm::ivec4(0, 0, _glWidget->getDeviceSize().width(), _glWidget->getDeviceSize().height()));
}
batch.setFramebuffer(nullptr);

View file

@ -137,7 +137,7 @@ void AudioScope::render(RenderArgs* renderArgs, int width, int height) {
batch.setProjectionTransform(legacyProjection);
batch.setModelTransform(Transform());
batch.setViewTransform(Transform());
batch._glLineWidth(1.0f); // default
geometryCache->renderQuad(batch, x, y, w, h, backgroundColor, _audioScopeBackground);
geometryCache->renderGrid(batch, x, y, w, h, gridRows, gridCols, gridColor, _audioScopeGrid);
renderLineStrip(batch, _inputID, inputColor, x, y, _samplesPerScope, _scopeInputOffset, _scopeInput);

View file

@ -397,7 +397,7 @@ void Head::renderLookatVectors(RenderArgs* renderArgs, glm::vec3 leftEyePosition
auto& batch = *renderArgs->_batch;
auto transform = Transform{};
batch.setModelTransform(transform);
batch._glLineWidth(2.0f);
// FIXME: THe line width of 2.0f is not supported anymore, we ll need a workaround
auto deferredLighting = DependencyManager::get<DeferredLightingEffect>();
deferredLighting->bindSimpleProgram(batch);

View file

@ -264,7 +264,8 @@ void SkeletonModel::renderJointConstraints(gpu::Batch& batch, int jointIndex) {
const FBXGeometry& geometry = _geometry->getFBXGeometry();
const float BASE_DIRECTION_SIZE = 0.3f;
float directionSize = BASE_DIRECTION_SIZE * extractUniformScale(_scale);
batch._glLineWidth(3.0f);
// FIXME: THe line width of 3.0f is not supported anymore, we ll need a workaround
do {
const FBXJoint& joint = geometry.joints.at(jointIndex);
const JointState& jointState = _rig->getJointState(jointIndex);

View file

@ -160,11 +160,6 @@ ConnexionClient& ConnexionClient::getInstance() {
#ifdef Q_OS_WIN
<<<<<<< HEAD:interface/src/devices/3DConnexionClient.cpp
static ConnexionClient* gMouseInput = 0;
=======
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f:interface/src/devices/3DConnexionClient.cpp
void ConnexionClient::toggleConnexion(bool shouldEnable) {
ConnexionData& connexiondata = ConnexionData::getInstance();
if (shouldEnable && connexiondata.getDeviceID() == 0) {
@ -178,26 +173,15 @@ void ConnexionClient::toggleConnexion(bool shouldEnable) {
void ConnexionClient::init() {
if (Menu::getInstance()->isOptionChecked(MenuOption::Connexion)) {
fLast3dmouseInputTime = 0;
<<<<<<< HEAD:interface/src/devices/3DConnexionClient.cpp
InitializeRawInput(GetActiveWindow());
gMouseInput = &this;
=======
InitializeRawInput(GetActiveWindow());
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f:interface/src/devices/3DConnexionClient.cpp
QAbstractEventDispatcher::instance()->installNativeEventFilter(this);
}
}
void ConnexionClient::destroy() {
<<<<<<< HEAD:interface/src/devices/3DConnexionClient.cpp
QAbstractEventDispatcher::instance()->removeNativeEventFilter(&this);
=======
QAbstractEventDispatcher::instance()->removeNativeEventFilter(this);
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f:interface/src/devices/3DConnexionClient.cpp
ConnexionData& connexiondata = ConnexionData::getInstance();
int deviceid = connexiondata.getDeviceID();
connexiondata.setDeviceID(0);
@ -323,11 +307,7 @@ bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
if (message->message == WM_INPUT) {
HRAWINPUT hRawInput = reinterpret_cast<HRAWINPUT>(message->lParam);
<<<<<<< HEAD:interface/src/devices/3DConnexionClient.cpp
gMouseInput->OnRawInput(RIM_INPUT, hRawInput);
=======
OnRawInput(RIM_INPUT, hRawInput);
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f:interface/src/devices/3DConnexionClient.cpp
if (result != 0) {
result = 0;
}
@ -336,17 +316,6 @@ bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
return false;
}
<<<<<<< HEAD:interface/src/devices/3DConnexionClient.cpp
ConnexionClient::ConnexionClient() {
}
ConnexionClient::~ConnexionClient() {
QAbstractEventDispatcher::instance()->removeNativeEventFilter(&this);
}
=======
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f:interface/src/devices/3DConnexionClient.cpp
// Access the mouse parameters structure
I3dMouseParam& ConnexionClient::MouseParams() {
return f3dMouseParams;
@ -824,13 +793,6 @@ MouseParameters::MouseParameters() :
fIsRotate(true),
fSpeed(SPEED_LOW)
{
<<<<<<< HEAD:interface/src/devices/3DConnexionClient.cpp
}
MouseParameters::~MouseParameters()
{
=======
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f:interface/src/devices/3DConnexionClient.cpp
}
bool MouseParameters::IsPanZoom() const {
@ -902,13 +864,8 @@ static void DeviceRemovedHandler(unsigned int connection);
static void MessageHandler(unsigned int connection, unsigned int messageType, void *messageArgument);
void ConnexionClient::toggleConnexion(bool shouldEnable) {
<<<<<<< HEAD:interface/src/devices/3DConnexionClient.cpp
if (shouldEnable && !ConnexionClient::Is3dmouseAttached()) {
ConnexionClient::init();
=======
if (shouldEnable && !Is3dmouseAttached()) {
init();
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f:interface/src/devices/3DConnexionClient.cpp
}
if (!shouldEnable && Is3dmouseAttached()) {
destroy();

View file

@ -85,22 +85,12 @@ private:
class ConnexionClient : public QObject, public QAbstractNativeEventFilter {
Q_OBJECT
public:
<<<<<<< HEAD:interface/src/devices/3DConnexionClient.h
ConnexionClient();
~ConnexionClient();
static ConnexionClient& getInstance();
static void init();
static void destroy();
static bool Is3dmouseAttached();
=======
ConnexionClient() {};
static ConnexionClient& getInstance();
void init();
void destroy();
bool Is3dmouseAttached();
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f:interface/src/devices/3DConnexionClient.h
ConnexionClient* client;
@ -173,15 +163,9 @@ class ConnexionClient : public QObject {
Q_OBJECT
public:
static ConnexionClient& getInstance();
<<<<<<< HEAD:interface/src/devices/3DConnexionClient.h
static void init();
static void destroy();
static bool Is3dmouseAttached();
=======
void init();
void destroy();
bool Is3dmouseAttached();
>>>>>>> 49be7c49b7a0e4b182902240b06ee61c883f651f:interface/src/devices/3DConnexionClient.h
public slots:
void toggleConnexion(bool shouldEnable);
};

View file

@ -137,8 +137,7 @@ void ApplicationOverlay::renderAudioScope(RenderArgs* renderArgs) {
batch.setProjectionTransform(legacyProjection);
batch.setModelTransform(Transform());
batch.setViewTransform(Transform());
batch._glLineWidth(1.0f); // default
// Render the audio scope
DependencyManager::get<AudioScope>()->render(renderArgs, width, height);
}
@ -157,8 +156,7 @@ void ApplicationOverlay::renderOverlays(RenderArgs* renderArgs) {
batch.setProjectionTransform(legacyProjection);
batch.setModelTransform(Transform());
batch.setViewTransform(Transform());
batch._glLineWidth(1.0f); // default
// Render all of the Script based "HUD" aka 2D overlays.
// note: we call them HUD, as opposed to 2D, only because there are some cases of 3D HUD overlays, like the
// cameral controls for the edit.js
@ -195,6 +193,7 @@ void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
glm::vec2 texCoordMinCorner(0.0f, 0.0f);
glm::vec2 texCoordMaxCorner(viewport.width() * renderRatio / float(selfieTexture->getWidth()), viewport.height() * renderRatio / float(selfieTexture->getHeight()));
geometryCache->useSimpleDrawPipeline(batch, true);
batch.setResourceTexture(0, selfieTexture);
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
@ -247,7 +246,7 @@ void ApplicationOverlay::renderDomainConnectionStatusBorder(RenderArgs* renderAr
batch.setModelTransform(Transform());
batch.setViewTransform(Transform());
batch.setResourceTexture(0, DependencyManager::get<TextureCache>()->getWhiteTexture());
batch._glLineWidth(CONNECTION_STATUS_BORDER_LINE_WIDTH);
// FIXME: THe line width of CONNECTION_STATUS_BORDER_LINE_WIDTH is not supported anymore, we ll need a workaround
// TODO animate the disconnect border for some excitement while not connected?
//double usecs = usecTimestampNow();

View file

@ -101,8 +101,9 @@ void Circle3DOverlay::render(RenderArgs* args) {
Q_ASSERT(args->_batch);
auto& batch = *args->_batch;
batch._glLineWidth(_lineWidth);
// FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround
auto transform = _transform;
transform.postScale(glm::vec3(getDimensions(), 1.0f));
batch.setModelTransform(transform);

View file

@ -60,7 +60,6 @@ void Grid3DOverlay::render(RenderArgs* args) {
// Minor grid
{
batch->_glLineWidth(1.0f);
auto position = glm::vec3(_minorGridWidth * (floorf(rotated.x / spacing) - MINOR_GRID_DIVISIONS / 2),
spacing * (floorf(rotated.y / spacing) - MINOR_GRID_DIVISIONS / 2),
getPosition().z);
@ -76,7 +75,6 @@ void Grid3DOverlay::render(RenderArgs* args) {
// Major grid
{
batch->_glLineWidth(4.0f);
spacing *= _majorGridEvery;
auto position = glm::vec3(spacing * (floorf(rotated.x / spacing) - MAJOR_GRID_DIVISIONS / 2),
spacing * (floorf(rotated.y / spacing) - MAJOR_GRID_DIVISIONS / 2),
@ -86,6 +84,8 @@ void Grid3DOverlay::render(RenderArgs* args) {
transform.setTranslation(position);
transform.setScale(scale);
// FIXME: THe line width of 4.0f is not supported anymore, we ll need a workaround
batch->setModelTransform(transform);
DependencyManager::get<GeometryCache>()->renderGrid(*batch, MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS, gridColor);

View file

@ -119,7 +119,6 @@ void Overlays::renderHUD(RenderArgs* renderArgs) {
batch.setProjectionTransform(legacyProjection);
batch.setModelTransform(Transform());
batch.setViewTransform(Transform());
batch._glLineWidth(1.0f); // default
thisOverlay->render(renderArgs);
}

View file

@ -46,13 +46,11 @@ void RenderableLineEntityItem::render(RenderArgs* args) {
transform.setTranslation(getPosition());
transform.setRotation(getRotation());
batch.setModelTransform(transform);
batch._glLineWidth(getLineWidth());
if (getLinePoints().size() > 1) {
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch);
DependencyManager::get<GeometryCache>()->renderVertices(batch, gpu::LINE_STRIP, _lineVerticesID);
}
batch._glLineWidth(1.0f);
RenderableDebugableEntityItem::render(this, args);
};

View file

@ -7,15 +7,18 @@ setup_hifi_library()
link_hifi_libraries(shared)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
add_definitions(-DGLEW_STATIC)
target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARY})
if (APPLE)
# link in required OS X frameworks and include the right GL headers
find_library(OpenGL OpenGL)
target_link_libraries(${TARGET_NAME} ${OpenGL})
elseif (WIN32)
add_definitions(-DGLEW_STATIC)
target_link_libraries(${TARGET_NAME} opengl32.lib)
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARY} opengl32.lib)
if (USE_NSIGHT)
# try to find the Nsight package and add it to the build if we find it
@ -38,5 +41,4 @@ else ()
endif ()
target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}")
endif (APPLE)

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@ -106,7 +106,10 @@ public:
void clearStencilFramebuffer(int stencil, bool enableScissor = false); // not a command, just a shortcut for clearFramebuffer, it touches only stencil target
void clearDepthStencilFramebuffer(float depth, int stencil, bool enableScissor = false); // not a command, just a shortcut for clearFramebuffer, it touches depth and stencil target
void blit(const FramebufferPointer& src, const Vec4i& srcViewport, const FramebufferPointer& dst, const Vec4i& dstViewport);
// Blit src framebuffer to destination
// the srcRect and dstRect are the rect region in source and destination framebuffers expressed in pixel space
// with xy and zw the bounding corners of the rect region.
void blit(const FramebufferPointer& src, const Vec4i& srcRect, const FramebufferPointer& dst, const Vec4i& dstRect);
// Query Section
void beginQuery(const QueryPointer& query);
@ -134,7 +137,6 @@ public:
void _glUniformMatrix4fv(int location, int count, unsigned char transpose, const float* value);
void _glColor4f(float red, float green, float blue, float alpha);
void _glLineWidth(float width);
enum Command {
COMMAND_draw = 0,
@ -183,7 +185,6 @@ public:
COMMAND_glUniformMatrix4fv,
COMMAND_glColor4f,
COMMAND_glLineWidth,
NUM_COMMANDS,
};

View file

@ -60,7 +60,6 @@ GLBackend::CommandCall GLBackend::_commandCalls[Batch::NUM_COMMANDS] =
(&::gpu::GLBackend::do_glUniformMatrix4fv),
(&::gpu::GLBackend::do_glColor4f),
(&::gpu::GLBackend::do_glLineWidth),
};
void GLBackend::init() {
@ -496,16 +495,3 @@ void GLBackend::do_glColor4f(Batch& batch, uint32 paramOffset) {
batch._params[paramOffset + 0]._float);
(void) CHECK_GL_ERROR();
}
void Batch::_glLineWidth(GLfloat width) {
ADD_COMMAND_GL(glLineWidth);
_params.push_back(width);
DO_IT_NOW(_glLineWidth, 1);
}
void GLBackend::do_glLineWidth(Batch& batch, uint32 paramOffset) {
// FIXME CORE
//glLineWidth(batch._params[paramOffset]._float);
(void) CHECK_GL_ERROR();
}

View file

@ -336,7 +336,7 @@ protected:
// Uniform Stage
void do_setUniformBuffer(Batch& batch, uint32 paramOffset);
void releaseUniformBuffer(int slot);
void releaseUniformBuffer(uint32_t slot);
void resetUniformStage();
struct UniformStageState {
Buffers _buffers;
@ -349,7 +349,7 @@ protected:
// Resource Stage
void do_setResourceTexture(Batch& batch, uint32 paramOffset);
void releaseResourceTexture(int slot);
void releaseResourceTexture(uint32_t slot);
void resetResourceStage();
struct ResourceStageState {
Textures _textures;
@ -445,7 +445,6 @@ protected:
void do_glUniformMatrix4fv(Batch& batch, uint32 paramOffset);
void do_glColor4f(Batch& batch, uint32 paramOffset);
void do_glLineWidth(Batch& batch, uint32 paramOffset);
typedef void (GLBackend::*CommandCall)(Batch&, uint32);
static CommandCall _commandCalls[Batch::NUM_COMMANDS];

View file

@ -81,7 +81,7 @@ void GLBackend::killInput() {
}
void GLBackend::syncInputStateCache() {
for (int i = 0; i < _input._attributeActivation.size(); i++) {
for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
GLint active = 0;
glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &active);
_input._attributeActivation[i] = active;
@ -244,7 +244,7 @@ void GLBackend::resetInputStage() {
glBindBuffer(GL_ARRAY_BUFFER, 0);
for (int i = 0; i < _input._attributeActivation.size(); i++) {
for (uint32_t i = 0; i < _input._attributeActivation.size(); i++) {
glDisableVertexAttribArray(i);
glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
}
@ -254,7 +254,7 @@ void GLBackend::resetInputStage() {
_input._invalidFormat = false;
_input._attributeActivation.reset();
for (int i = 0; i < _input._buffers.size(); i++) {
for (uint32_t i = 0; i < _input._buffers.size(); i++) {
_input._buffers[i].reset();
_input._bufferOffsets[i] = 0;
_input._bufferStrides[i] = 0;

View file

@ -147,7 +147,7 @@ void GLBackend::resetPipelineStage() {
}
void GLBackend::releaseUniformBuffer(int slot) {
void GLBackend::releaseUniformBuffer(uint32_t slot) {
#if (GPU_FEATURE_PROFILE == GPU_CORE)
auto& buf = _uniform._buffers[slot];
if (buf) {
@ -164,7 +164,7 @@ void GLBackend::releaseUniformBuffer(int slot) {
}
void GLBackend::resetUniformStage() {
for (int i = 0; i < _uniform._buffers.size(); i++) {
for (uint32_t i = 0; i < _uniform._buffers.size(); i++) {
releaseUniformBuffer(i);
}
}
@ -217,7 +217,7 @@ void GLBackend::do_setUniformBuffer(Batch& batch, uint32 paramOffset) {
#endif
}
void GLBackend::releaseResourceTexture(int slot) {
void GLBackend::releaseResourceTexture(uint32_t slot) {
auto& tex = _resource._textures[slot];
if (tex) {
auto* object = Backend::getGPUObject<GLBackend::GLTexture>(*tex);
@ -234,7 +234,7 @@ void GLBackend::releaseResourceTexture(int slot) {
}
void GLBackend::resetResourceStage() {
for (int i = 0; i < _resource._textures.size(); i++) {
for (uint32_t i = 0; i < _resource._textures.size(); i++) {
releaseResourceTexture(i);
}
}

View file

@ -147,8 +147,8 @@ GLBackend::GLShader* compileShader(const Shader& shader) {
char* temp = new char[infoLength] ;
glGetShaderInfoLog(glshader, infoLength, NULL, temp);
qWarning() << "GLShader::compileShader - failed to compile the gl shader object:";
qWarning() << temp;
qCWarning(gpulogging) << "GLShader::compileShader - failed to compile the gl shader object:";
qCWarning(gpulogging) << temp;
/*
filestream.open("debugshader.glsl.info.txt");

View file

@ -489,6 +489,9 @@ void GLBackend::syncPipelineStateCache() {
glEnable(GL_PROGRAM_POINT_SIZE_EXT);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
// Default line width accross the board
glLineWidth(1.0f);
getCurrentGLState(state);
State::Signature signature = State::evalSignature(state);
@ -583,12 +586,9 @@ void GLBackend::do_setStateMultisampleEnable(bool enable) {
void GLBackend::do_setStateAntialiasedLineEnable(bool enable) {
if (_pipeline._stateCache.antialisedLineEnable != enable) {
// FIXME CORE
if (enable) {
// glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
} else {
// glDisable(GL_POINT_SMOOTH);
glDisable(GL_LINE_SMOOTH);
}
(void) CHECK_GL_ERROR();

View file

@ -19,14 +19,14 @@
#if defined(__APPLE__)
#include "../GL/glew.h"
#include <GL/glew.h>
#define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_INPUT_PROFILE GPU_CORE_41
#elif defined(WIN32)
#include "../GL/glew.h"
#include "../GL/wglew.h"
#include <GL/glew.h>
#include <GL/wglew.h>
#define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_INPUT_PROFILE GPU_CORE_41
@ -35,7 +35,7 @@
#else
#include "../GL/glew.h"
#include <GL/glew.h>
#define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_INPUT_PROFILE GPU_CORE_41

View file

@ -14,7 +14,7 @@
using namespace gpu;
const Element Element::COLOR_RGBA_32 = Element(VEC4, UINT8, RGBA);
const Element Element::COLOR_RGBA_32 = Element(VEC4, NUINT8, RGBA);
const Element Element::VEC3F_XYZ = Element(VEC3, FLOAT, XYZ);
const Element Element::INDEX_UINT16 = Element(SCALAR, UINT16, INDEX);
const Element Element::PART_DRAWCALL = Element(VEC4, UINT32, PART);

View file

@ -260,7 +260,7 @@ public:
depthClampEnable(false),
scissorEnable(false),
multisampleEnable(false),
antialisedLineEnable(false),
antialisedLineEnable(true),
alphaToCoverageEnable(false)
{}
};

View file

@ -406,9 +406,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);

View file

@ -277,7 +277,7 @@ void GeometryCache::renderSphere(gpu::Batch& batch, float radius, int slices, in
streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element;
normalElement = streamFormat->getAttributes().at(gpu::Stream::NORMAL)._element;
colorElement = streamFormat->getAttributes().at(gpu::Stream::COLOR)._element;
@ -363,7 +363,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int xDivisions, int yDivisions
auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
gpu::BufferView verticesView(verticesBuffer, 0, verticesBuffer->getSize(), streamFormat->getAttributes().at(gpu::Stream::POSITION)._element);
gpu::BufferView colorView(colorBuffer, streamFormat->getAttributes().at(gpu::Stream::COLOR)._element);
@ -470,7 +470,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, int x, int y, int width, int h
auto streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
gpu::BufferView verticesView(verticesBuffer, 0, verticesBuffer->getSize(), streamFormat->getAttributes().at(gpu::Stream::POSITION)._element);
gpu::BufferView colorView(colorBuffer, streamFormat->getAttributes().at(gpu::Stream::COLOR)._element);
@ -507,7 +507,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con
details.stream = stream;
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -568,7 +568,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
details.stream = stream;
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -632,7 +632,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), 3 * sizeof(float));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -786,7 +786,7 @@ void GeometryCache::renderSolidCube(gpu::Batch& batch, float size, const glm::ve
streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element;
normalElement = streamFormat->getAttributes().at(gpu::Stream::NORMAL)._element;
colorElement = streamFormat->getAttributes().at(gpu::Stream::COLOR)._element;
@ -873,7 +873,7 @@ void GeometryCache::renderWireCube(gpu::Batch& batch, float size, const glm::vec
if (!streamFormat) {
streamFormat = std::make_shared<gpu::Stream::Format>(); // 1 for everyone
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element;
colorElement = streamFormat->getAttributes().at(gpu::Stream::COLOR)._element;
}
@ -929,7 +929,7 @@ void GeometryCache::renderBevelCornersRect(gpu::Batch& batch, int x, int y, int
details.stream = stream;
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -1031,7 +1031,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
details.stream = stream;
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -1126,7 +1126,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec2& minCorner, co
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), VERTEX_TEXCOORD_OFFSET);
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -1200,7 +1200,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, co
details.stream = stream;
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -1293,7 +1293,7 @@ void GeometryCache::renderQuad(gpu::Batch& batch, const glm::vec3& topLeft, cons
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::TEXCOORD, 0, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV), VERTEX_TEXCOORD_OFFSET);
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -1373,7 +1373,7 @@ void GeometryCache::renderDashedLine(gpu::Batch& batch, const glm::vec3& start,
details.stream = stream;
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -1531,7 +1531,7 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm
details.stream = stream;
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);
@ -1615,7 +1615,7 @@ void GeometryCache::renderLine(gpu::Batch& batch, const glm::vec2& p1, const glm
details.stream = stream;
details.streamFormat->setAttribute(gpu::Stream::POSITION, 0, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ), 0);
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
details.streamFormat->setAttribute(gpu::Stream::COLOR, 1, gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA));
details.stream->addBuffer(details.verticesBuffer, 0, details.streamFormat->getChannels().at(0)._stride);
details.stream->addBuffer(details.colorBuffer, 0, details.streamFormat->getChannels().at(1)._stride);

View file

@ -156,8 +156,6 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
RenderKey mirrorKey(key.getRaw() | RenderKey::IS_MIRROR);
auto mirrorState = std::make_shared<gpu::State>(state->getValues());
mirrorState->setFrontFaceClockwise(true);
// create a new RenderPipeline with the same shader side and the mirrorState
auto mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, mirrorState));
insert(value_type(mirrorKey.getRaw(), RenderPipeline(mirrorPipeline, locations)));

View file

@ -166,9 +166,7 @@ void DrawOpaqueDeferred::run(const SceneContextPointer& sceneContext, const Rend
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
viewMat.preScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
@ -197,9 +195,7 @@ void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
@ -259,9 +255,7 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
batch.setViewportTransform(args->_viewport);

View file

@ -23,11 +23,11 @@ uniform sampler2D diffuseMap;
uniform sampler2D emissiveMap;
uniform vec2 emissiveParams;
out vec4 _position;
out vec2 _texCoord0;
out vec2 _texCoord1;
out vec3 _normal;
out vec3 _color;
in vec4 _position;
in vec2 _texCoord0;
in vec2 _texCoord1;
in vec3 _normal;
in vec3 _color;
void main(void) {
vec4 diffuse = texture(diffuseMap, _texCoord0);

View file

@ -22,10 +22,10 @@ uniform sampler2D diffuseMap;
// the specular texture
uniform sampler2D specularMap;
out vec4 _position;
out vec2 _texCoord0;
out vec3 _normal;
out vec3 _color;
in vec4 _position;
in vec2 _texCoord0;
in vec3 _normal;
in vec3 _color;
void main(void) {

View file

@ -23,9 +23,5 @@ out vec4 outFragColor;
void main(void) {
vec4 color = texture(colorMap, varTexCoord0);
// FIXME CORE this isn't working
//_fragColor = color * _color;
//_fragColor = vec4(color.rgb, color.a * _color.a);
//_fragColor = vec4(color.rgb * _color.rgb, color.a);
outFragColor = color;
outFragColor = color * varColor;
}

View file

@ -11,8 +11,24 @@
//
in vec4 varColor;
in float varSize;
out vec4 outFragColor;
const float EDGE_SIZE = 0.25;
const float ALPHA_BOUNDARY = 1.0 - EDGE_SIZE;
void main(void) {
outFragColor = varColor; //vec4(varColor, 1.0);
vec2 coord = gl_PointCoord * vec2(2.0) - vec2(1.0);
coord = coord * coord;
float l = coord.x + coord.y;
if (l > 1.0) {
discard;
}
outFragColor = varColor;
if (l >= ALPHA_BOUNDARY) {
outFragColor.a = smoothstep(1.0, ALPHA_BOUNDARY, l);
}
}

View file

@ -18,9 +18,12 @@
<$declareStandardTransform()$>
out vec3 varPosition;
out vec4 varColor;
// TODO we need to get the viewport resolution and FOV passed to us so we can modify the point size
// and effectively producing a points that take up a constant angular size regardless of the display resolution
// or projection matrix
out vec4 varColor;
out float varSize;
void main(void) {
varColor = inColor.rgba;
@ -29,6 +32,6 @@ void main(void) {
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
varPosition = inPosition.xyz;
gl_PointSize = inColor.a;
varSize = inColor.a;
gl_PointSize = varSize;
}

View file

@ -303,12 +303,23 @@ void Font::rebuildVertices(float x, float y, const QString& str, const glm::vec2
// NOTE: Random guy on the internet's recommended triangle slices
// Triangle tri1 = { v0, v1, v2 };
// Triangle tri2 = { v2, v3, v0 };
// The problem here being that the 4 vertices are { ll, lr, ul, ur }, a Z pattern
// Additionally, you want to ensure that the shared side vertices are used sequentially
// to improve cache locality
//
// 2 -- 3
// | |
// | |
// 0 -- 1
//
// { 0, 1, 2 } -> { 2, 1, 3 }
quint16 indices[NUMBER_OF_INDICES_PER_QUAD];
indices[0] = verticesOffset + 0;
indices[1] = verticesOffset + 1;
indices[2] = verticesOffset + 3;
indices[3] = verticesOffset + 1;
indices[4] = verticesOffset + 2;
indices[2] = verticesOffset + 2;
indices[3] = verticesOffset + 2;
indices[4] = verticesOffset + 1;
indices[5] = verticesOffset + 3;
_indicesBuffer->append(sizeof(indices), (const gpu::Byte*)indices);
_numIndices += NUMBER_OF_INDICES_PER_QUAD;

View file

@ -132,9 +132,7 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);
batch.setModelTransform(Transform());

View file

@ -264,9 +264,7 @@ void DrawBackground::run(const SceneContextPointer& sceneContext, const RenderCo
Transform viewMat;
args->_viewFrustum->evalProjectionMatrix(projMat);
args->_viewFrustum->evalViewTransform(viewMat);
if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
}
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat);

View file

@ -10,7 +10,6 @@ QSurfaceFormat getDefaultOpenGlSurfaceFormat() {
#ifdef DEBUG
format.setOption(QSurfaceFormat::DebugContext);
#endif
// FIXME move to core as soon as possible
format.setProfile(QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile);
format.setProfile(QSurfaceFormat::OpenGLContextProfile::CoreProfile);
return format;
}

View file

@ -155,7 +155,6 @@ public:
makeCurrent();
// setFramePosition(QPoint(-1000, 0));
resize(QSize(800, 600));
}