first round of requested changes

This commit is contained in:
Dante Ruiz 2018-09-11 12:01:55 -07:00
parent de5a0a714b
commit 5c9a88868d
7 changed files with 49 additions and 64 deletions

View file

@ -1387,7 +1387,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
});
connect(this, &Application::activeDisplayPluginChanged,
reinterpret_cast<scripting::Audio*>(audioScriptingInterface.data()), &scripting::Audio::onContextChanged);
connect(this, &Application::interstitialModeChanged, audioIO, &AudioClient::setInterstitialStatus);
}
// Create the rendering engine. This can be slow on some machines due to lots of
@ -3500,6 +3499,9 @@ bool Application::isInterstitialMode() const {
void Application::setIsInterstitialMode(bool interstitialMode) {
if (_interstitialMode != interstitialMode) {
_interstitialMode = interstitialMode;
auto audioClient = DependencyManager::get<AudioClient>();
audioClient->setAudioPaused(_interstitialMode);
emit interstitialModeChanged(_interstitialMode);
}
}
@ -5581,8 +5583,7 @@ void Application::update(float deltaTime) {
// we haven't yet enabled physics. we wait until we think we have all the collision information
// for nearby entities before starting bullet up.
quint64 now = usecTimestampNow();
bool renderReady = _octreeProcessor.isEntitiesRenderReady();
if (isServerlessMode() || (_octreeProcessor.isLoadSequenceComplete() && renderReady)) {
if (isServerlessMode() || _octreeProcessor.isLoadSequenceComplete()) {
// we've received a new full-scene octree stats packet, or it's been long enough to try again anyway
_lastPhysicsCheckTime = now;
_fullSceneCounterAtLastPhysicsCheck = _fullSceneReceivedCounter;

View file

@ -138,10 +138,6 @@ bool OctreePacketProcessor::isLoadSequenceComplete() const {
return _safeLanding->isLoadSequenceComplete();
}
bool OctreePacketProcessor::isEntitiesRenderReady() const {
return _safeLanding->entitiesRenderReady();
}
float OctreePacketProcessor::domainLoadingProgress() {
return _safeLanding->loadingProgressPercentage();
}

View file

@ -27,7 +27,6 @@ public:
void startEntitySequence();
bool isLoadSequenceComplete() const;
bool isEntitiesRenderReady() const;
float domainLoadingProgress();
signals:

View file

@ -37,7 +37,6 @@ void SafeLanding::startEntitySequence(QSharedPointer<EntityTreeRenderer> entityT
if (entityTree) {
Locker lock(_lock);
_entityTree = entityTree;
_trackedEntitiesRenderStatus.clear();
_trackedEntities.clear();
_trackingEntities = true;
connect(std::const_pointer_cast<EntityTree>(_entityTree).get(),
@ -67,35 +66,19 @@ void SafeLanding::addTrackedEntity(const EntityItemID& entityID) {
Locker lock(_lock);
EntityItemPointer entity = _entityTree->findEntityByID(entityID);
if (entity && !entity->getCollisionless()) {
const auto& entityType = entity->getType();
if (entityType == EntityTypes::Model) {
ModelEntityItem * modelEntity = std::dynamic_pointer_cast<ModelEntityItem>(entity).get();
static const std::set<ShapeType> downloadedCollisionTypes
{ SHAPE_TYPE_COMPOUND, SHAPE_TYPE_SIMPLE_COMPOUND, SHAPE_TYPE_STATIC_MESH, SHAPE_TYPE_SIMPLE_HULL };
bool hasAABox;
entity->getAABox(hasAABox);
if (hasAABox && downloadedCollisionTypes.count(modelEntity->getShapeType()) != 0) {
// Only track entities with downloaded collision bodies.
_trackedEntities.emplace(entityID, entity);
qCDebug(interfaceapp) << "Safe Landing: Tracking entity " << entity->getItemName();
}
}
}
_trackedEntitiesRenderStatus.emplace(entityID, entity);
float trackedEntityCount = (float)_trackedEntitiesRenderStatus.size();
_trackedEntities.emplace(entityID, entity);
int trackedEntityCount = _trackedEntities.size();
if (trackedEntityCount > _maxTrackedEntityCount) {
_maxTrackedEntityCount = trackedEntityCount;
}
qCDebug(interfaceapp) << "Safe Landing: Tracking entity " << entity->getItemName();
}
}
void SafeLanding::deleteTrackedEntity(const EntityItemID& entityID) {
Locker lock(_lock);
_trackedEntities.erase(entityID);
_trackedEntitiesRenderStatus.erase(entityID);
}
void SafeLanding::setCompletionSequenceNumbers(int first, int last) {
@ -114,7 +97,7 @@ void SafeLanding::noteReceivedsequenceNumber(int sequenceNumber) {
}
bool SafeLanding::isLoadSequenceComplete() {
if (isEntityPhysicsComplete() && isSequenceNumbersComplete()) {
if (isEntityLoadingComplete() && isSequenceNumbersComplete()) {
Locker lock(_lock);
_trackedEntities.clear();
_initialStart = INVALID_SEQUENCE;
@ -130,8 +113,8 @@ bool SafeLanding::isLoadSequenceComplete() {
float SafeLanding::loadingProgressPercentage() {
Locker lock(_lock);
if (_maxTrackedEntityCount > 0) {
float trackedEntityCount = (float)_trackedEntitiesRenderStatus.size();
return ((_maxTrackedEntityCount - trackedEntityCount) / _maxTrackedEntityCount);
int trackedEntityCount = _trackedEntities.size();
return ((_maxTrackedEntityCount - trackedEntityCount) / (float)_maxTrackedEntityCount);
}
return 0.0f;
@ -155,38 +138,46 @@ bool SafeLanding::isSequenceNumbersComplete() {
return false;
}
bool SafeLanding::isEntityPhysicsComplete() {
Locker lock(_lock);
for (auto entityMapIter = _trackedEntities.begin(); entityMapIter != _trackedEntities.end(); ++entityMapIter) {
auto entity = entityMapIter->second;
if (!entity->shouldBePhysical() || entity->isReadyToComputeShape()) {
entityMapIter = _trackedEntities.erase(entityMapIter);
if (entityMapIter == _trackedEntities.end()) {
break;
bool isEntityPhysicsReady(const EntityItemPointer& entity) {
if (entity && !entity->getCollisionless()) {
const auto& entityType = entity->getType();
if (entityType == EntityTypes::Model) {
ModelEntityItem * modelEntity = std::dynamic_pointer_cast<ModelEntityItem>(entity).get();
static const std::set<ShapeType> downloadedCollisionTypes
{ SHAPE_TYPE_COMPOUND, SHAPE_TYPE_SIMPLE_COMPOUND, SHAPE_TYPE_STATIC_MESH, SHAPE_TYPE_SIMPLE_HULL };
bool hasAABox;
entity->getAABox(hasAABox);
if (hasAABox && downloadedCollisionTypes.count(modelEntity->getShapeType()) != 0) {
return entity->isReadyToComputeShape();
qCDebug(interfaceapp) << "Safe Landing: Tracking entity " << entity->getItemName();
}
}
}
return true;
}
bool SafeLanding::isEntityLoadingComplete() {
Locker lock(_lock);
auto entityTree = qApp->getEntities();
auto entityMapIter = _trackedEntities.begin();
while (entityMapIter != _trackedEntities.end()) {
auto entity = entityMapIter->second;
bool isVisuallyReady = (entity->isVisuallyReady() || !entityTree->renderableForEntityId(entityMapIter->first));
if (isEntityPhysicsReady(entity) && isVisuallyReady) {
entityMapIter = _trackedEntities.erase(entityMapIter);
} else {
if (!isVisuallyReady) {
entity->requestRenderUpdate();
}
entityMapIter++;
}
}
return _trackedEntities.empty();
}
bool SafeLanding::entitiesRenderReady() {
Locker lock(_lock);
auto entityTree = qApp->getEntities();
for (auto entityMapIter = _trackedEntitiesRenderStatus.begin(); entityMapIter != _trackedEntitiesRenderStatus.end(); ++entityMapIter) {
auto entity = entityMapIter->second;
bool visuallyReady = entity->isVisuallyReady();
if (visuallyReady || !entityTree->renderableForEntityId(entityMapIter->first)) {
entityMapIter = _trackedEntitiesRenderStatus.erase(entityMapIter);
if (entityMapIter == _trackedEntitiesRenderStatus.end()) {
break;
}
} else {
entity->requestRenderUpdate();
}
}
return _trackedEntitiesRenderStatus.empty();
}
float SafeLanding::ElevatedPriority(const EntityItem& entityItem) {
return entityItem.getCollisionless() ? 0.0f : 10.0f;
}

View file

@ -30,7 +30,6 @@ public:
void setCompletionSequenceNumbers(int first, int last); // 'last' exclusive.
void noteReceivedsequenceNumber(int sequenceNumber);
bool isLoadSequenceComplete();
bool entitiesRenderReady();
float loadingProgressPercentage();
private slots:
@ -40,7 +39,7 @@ private slots:
private:
bool isSequenceNumbersComplete();
void debugDumpSequenceIDs() const;
bool isEntityPhysicsComplete();
bool isEntityLoadingComplete();
std::mutex _lock;
using Locker = std::lock_guard<std::mutex>;
@ -48,12 +47,11 @@ private:
EntityTreePointer _entityTree;
using EntityMap = std::map<EntityItemID, EntityItemPointer>;
EntityMap _trackedEntities;
EntityMap _trackedEntitiesRenderStatus;
static constexpr int INVALID_SEQUENCE = -1;
int _initialStart { INVALID_SEQUENCE };
int _initialEnd { INVALID_SEQUENCE };
float _maxTrackedEntityCount { 0.0f };
int _maxTrackedEntityCount { 0 };
struct SequenceLessThan {
bool operator()(const int& a, const int& b) const;

View file

@ -1024,7 +1024,7 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
}
void AudioClient::handleAudioInput(QByteArray& audioBuffer) {
if (!_interstitialMode) {
if (!_audioPaused) {
if (_muted) {
_lastInputLoudness = 0.0f;
_timeSinceLastClip = 0.0f;

View file

@ -162,6 +162,7 @@ public:
bool startRecording(const QString& filename);
void stopRecording();
void setAudioPaused(bool pause) { _audioPaused = pause; }
#ifdef Q_OS_WIN
@ -187,7 +188,6 @@ public slots:
void handleRecordedAudioInput(const QByteArray& audio);
void reset();
void audioMixerKilled();
void setInterstitialStatus(bool interstitialMode) { _interstitialMode = interstitialMode; }
void setMuted(bool muted, bool emitSignal = true);
bool isMuted() { return _muted; }
@ -417,7 +417,7 @@ private:
QVector<AudioInjectorPointer> _activeLocalAudioInjectors;
bool _isPlayingBackRecording { false };
bool _interstitialMode { true };
bool _audioPaused { false };
CodecPluginPointer _codec;
QString _selectedCodecName;