changed away script to make you active if you turn on your mic

This commit is contained in:
Angus Antley 2019-04-30 14:06:18 -07:00
parent 9261df5c24
commit 5c6ea082db

View file

@ -203,7 +203,7 @@ function setAwayProperties() {
if (!wasMuted) {
Audio.muted = !Audio.muted;
}
MyAvatar.setEnableMeshVisible(false); // just for our own display, without changing point of view
MyAvatar.setEnableMeshVisible(false); // just for our own display, without changing point of view
playAwayAnimation(); // animation is still seen by others
showOverlay();
@ -223,8 +223,8 @@ function setAwayProperties() {
function setActiveProperties() {
isAway = false;
if (!wasMuted) {
Audio.muted = !Audio.muted;
if ((Audio.muted === true) && (wasMuted === false)) {
Audio.muted = false;
}
MyAvatar.setEnableMeshVisible(true); // IWBNI we respected Developer->Avatar->Draw Mesh setting.
stopAwayAnimation();
@ -254,7 +254,7 @@ function setActiveProperties() {
}
function maybeGoActive(event) {
if (event.isAutoRepeat) { // isAutoRepeat is true when held down (or when Windows feels like it)
if (event.isAutoRepeat) { // isAutoRepeat is true when held down (or when Windows feels like it)
return;
}
if (!isAway && (event.text === 'ESC')) {
@ -314,6 +314,13 @@ function setEnabled(value) {
isEnabled = value;
}
function checkAudioToggled() {
if (isAway && !Audio.muted) {
goActive();
}
}
var CHANNEL_AWAY_ENABLE = "Hifi-Away-Enable";
var handleMessage = function(channel, message, sender) {
if (channel === CHANNEL_AWAY_ENABLE && sender === MyAvatar.sessionUUID) {
@ -324,9 +331,10 @@ var handleMessage = function(channel, message, sender) {
Messages.subscribe(CHANNEL_AWAY_ENABLE);
Messages.messageReceived.connect(handleMessage);
var maybeIntervalTimer = Script.setInterval(function(){
var maybeIntervalTimer = Script.setInterval(function() {
maybeMoveOverlay();
maybeGoAway();
checkAudioToggled();
}, BASIC_TIMER_INTERVAL);