Merge pull request #11497 from SamGondelman/modelOverlays

Fix ModelOverlay visible change
This commit is contained in:
Sam Gateau 2017-10-01 12:56:27 -07:00 committed by GitHub
commit 59225ae8ac
4 changed files with 33 additions and 17 deletions

View file

@ -47,7 +47,7 @@ public:
void setIsSolid(bool isSolid) { _isSolid = isSolid; }
void setIsDashedLine(bool isDashedLine) { _isDashedLine = isDashedLine; }
void setIgnoreRayIntersection(bool value) { _ignoreRayIntersection = value; }
void setDrawInFront(bool value) { _drawInFront = value; }
virtual void setDrawInFront(bool value) { _drawInFront = value; }
void setIsGrabbable(bool value) { _isGrabbable = value; }
virtual AABox getBounds() const override = 0;

View file

@ -72,6 +72,23 @@ void ModelOverlay::update(float deltatime) {
animate();
}
// check to see if when we added our model to the scene they were ready, if they were not ready, then
// fix them up in the scene
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
if (_model->needsFixupInScene()) {
_model->removeFromScene(scene, transaction);
_model->addToScene(scene, transaction);
}
if (_visibleDirty) {
_visibleDirty = false;
_model->setVisibleInScene(getVisible(), scene);
}
if (_drawInFrontDirty) {
_drawInFrontDirty = false;
_model->setLayeredInFront(getDrawInFront(), scene);
}
scene->enqueueTransaction(transaction);
}
bool ModelOverlay::addToScene(Overlay::Pointer overlay, const render::ScenePointer& scene, render::Transaction& transaction) {
@ -85,21 +102,14 @@ void ModelOverlay::removeFromScene(Overlay::Pointer overlay, const render::Scene
_model->removeFromScene(scene, transaction);
}
void ModelOverlay::render(RenderArgs* args) {
void ModelOverlay::setVisible(bool visible) {
Overlay::setVisible(visible);
_visibleDirty = true;
}
// check to see if when we added our model to the scene they were ready, if they were not ready, then
// fix them up in the scene
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
if (_model->needsFixupInScene()) {
_model->removeFromScene(scene, transaction);
_model->addToScene(scene, transaction);
}
_model->setVisibleInScene(_visible, scene);
_model->setLayeredInFront(getDrawInFront(), scene);
scene->enqueueTransaction(transaction);
void ModelOverlay::setDrawInFront(bool drawInFront) {
Base3DOverlay::setDrawInFront(drawInFront);
_drawInFrontDirty = true;
}
void ModelOverlay::setProperties(const QVariantMap& properties) {

View file

@ -29,7 +29,7 @@ public:
ModelOverlay(const ModelOverlay* modelOverlay);
virtual void update(float deltatime) override;
virtual void render(RenderArgs* args) override;
virtual void render(RenderArgs* args) override {};
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
@ -49,6 +49,9 @@ public:
bool hasAnimation() const { return !_animationURL.isEmpty(); }
bool jointsMapped() const { return _jointMappingURL == _animationURL && _jointMappingCompleted; }
void setVisible(bool visible) override;
void setDrawInFront(bool drawInFront) override;
protected:
Transform evalRenderTransform() override;
@ -93,6 +96,9 @@ private:
bool _jointMappingCompleted { false };
QVector<int> _jointMapping; // domain is index into model-joints, range is index into animation-joints
bool _visibleDirty { false };
bool _drawInFrontDirty { false };
};
#endif // hifi_ModelOverlay_h

View file

@ -73,7 +73,7 @@ public:
float getAlphaPulse() const { return _alphaPulse; }
// setters
void setVisible(bool visible) { _visible = visible; }
virtual void setVisible(bool visible) { _visible = visible; }
void setDrawHUDLayer(bool drawHUDLayer);
void setColor(const xColor& color) { _color = color; }
void setAlpha(float alpha) { _alpha = alpha; }