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cleanup of ObjectActionSpring
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2 changed files with 78 additions and 112 deletions
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@ -17,14 +17,16 @@ const float SPRING_MAX_SPEED = 10.0f;
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const uint16_t ObjectActionSpring::springVersion = 1;
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ObjectActionSpring::ObjectActionSpring(const QUuid& id, EntityItemPointer ownerEntity) :
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ObjectAction(ACTION_TYPE_SPRING, id, ownerEntity),
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_positionalTarget(glm::vec3(0.0f)),
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_linearTimeScale(0.2f),
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_positionalTargetSet(false),
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_linearTimeScale(FLT_MAX),
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_positionalTargetSet(true),
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_rotationalTarget(glm::quat()),
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_angularTimeScale(0.2f),
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_rotationalTargetSet(false) {
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_angularTimeScale(FLT_MAX),
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_rotationalTargetSet(true),
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_needsActivation(true) {
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#if WANT_DEBUG
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qDebug() << "ObjectActionSpring::ObjectActionSpring";
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#endif
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@ -61,130 +63,97 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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return;
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}
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// handle the linear part
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if (_positionalTargetSet) {
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// check for NaN
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if (_positionalTarget.x != _positionalTarget.x ||
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_positionalTarget.y != _positionalTarget.y ||
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_positionalTarget.z != _positionalTarget.z) {
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qDebug() << "ObjectActionSpring::updateActionWorker -- target position includes NaN";
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unlock();
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lockForWrite();
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_active = false;
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unlock();
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return;
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}
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glm::vec3 offset = _positionalTarget - bulletToGLM(rigidBody->getCenterOfMassPosition());
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float offsetLength = glm::length(offset);
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float speed = offsetLength / _linearTimeScale;
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// cap speed
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if (speed > SPRING_MAX_SPEED) {
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speed = SPRING_MAX_SPEED;
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}
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if (offsetLength > IGNORE_POSITION_DELTA) {
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glm::vec3 newVelocity = glm::normalize(offset) * speed;
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rigidBody->setLinearVelocity(glmToBullet(newVelocity));
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rigidBody->activate();
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} else {
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rigidBody->setLinearVelocity(glmToBullet(glm::vec3(0.0f)));
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}
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const float MAX_TIMESCALE = 600.0f; // 10 min is a long time
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if (_linearTimeScale < MAX_TIMESCALE) {
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btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget);
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float offsetLength = offset.length();
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//float blend = glm::min(1.0f, deltaTimeStep / _linearTimeScale);
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float blend = 1.0f;
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float speed = (offsetLength > FLT_EPSILON) ? glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED) : 0.0f;
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rigidBody->setLinearVelocity((1.0f - blend) * rigidBody->getLinearVelocity() - (blend * speed / (offsetLength * _linearTimeScale)) * offset);
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}
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// handle rotation
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if (_rotationalTargetSet) {
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if (_rotationalTarget.x != _rotationalTarget.x ||
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_rotationalTarget.y != _rotationalTarget.y ||
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_rotationalTarget.z != _rotationalTarget.z ||
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_rotationalTarget.w != _rotationalTarget.w) {
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qDebug() << "AvatarActionHold::updateActionWorker -- target rotation includes NaN";
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unlock();
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lockForWrite();
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_active = false;
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unlock();
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return;
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}
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if (_angularTimeScale < MAX_TIMESCALE) {
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btVector3 targetVelocity(0.0f, 0.0f, 0.0f);
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glm::quat bodyRotation = bulletToGLM(rigidBody->getOrientation());
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// if qZero and qOne are too close to each other, we can get NaN for angle.
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auto alignmentDot = glm::dot(bodyRotation, _rotationalTarget);
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const float almostOne = 0.99999f;
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if (glm::abs(alignmentDot) < almostOne) {
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glm::quat target = _rotationalTarget;
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if (alignmentDot < 0) {
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btQuaternion bodyRotation = rigidBody->getOrientation();
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auto alignmentDot = bodyRotation.dot(glmToBullet(_rotationalTarget));
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const float ALMOST_ONE = 0.99999f;
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if (glm::abs(alignmentDot) < ALMOST_ONE) {
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btQuaternion target = glmToBullet(_rotationalTarget);
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if (alignmentDot < 0.0f) {
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target = -target;
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}
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glm::quat qZeroInverse = glm::inverse(bodyRotation);
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glm::quat deltaQ = target * qZeroInverse;
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glm::vec3 axis = glm::axis(deltaQ);
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float angle = glm::angle(deltaQ);
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assert(!isNaN(angle));
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glm::vec3 newAngularVelocity = (angle / _angularTimeScale) * glm::normalize(axis);
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rigidBody->setAngularVelocity(glmToBullet(newAngularVelocity));
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rigidBody->activate();
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} else {
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rigidBody->setAngularVelocity(glmToBullet(glm::vec3(0.0f)));
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// if dQ is the incremental rotation that gets an object from Q0 to Q1 then:
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//
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// Q1 = dQ * Q0
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//
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// solving for dQ gives:
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//
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// dQ = Q1 * Q0^
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btQuaternion deltaQ = target * bodyRotation.inverse();
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float angle = deltaQ.getAngle();
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const float MIN_ANGLE = 1.0e-4;
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if (angle > MIN_ANGLE) {
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targetVelocity = (angle / _angularTimeScale) * deltaQ.getAxis();
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}
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}
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//float blend = glm::min(1.0f, deltaTimeStep / _angularTimeScale);
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float blend = 1.0f;
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rigidBody->setAngularVelocity((1.0f - blend) * rigidBody->getAngularVelocity() + blend * targetVelocity);
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}
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if (_needsActivation) {
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rigidBody->activate();
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_needsActivation = false;
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}
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unlock();
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}
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const float MIN_TIMESCALE = 0.1f;
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bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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// targets are required, spring-constants are optional
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bool ptOk = true;
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bool ok = true;
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glm::vec3 positionalTarget =
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EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ptOk, false);
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bool pscOk = true;
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EntityActionInterface::extractVec3Argument("spring action", arguments, "targetPosition", ok, false);
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if (!ok) {
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positionalTarget = _positionalTarget;
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}
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ok = true;
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float linearTimeScale =
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EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", pscOk, false);
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if (ptOk && pscOk && linearTimeScale <= 0.0f) {
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qDebug() << "spring action -- linearTimeScale must be greater than zero.";
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return false;
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EntityActionInterface::extractFloatArgument("spring action", arguments, "linearTimeScale", ok, false);
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if (!ok || linearTimeScale <= 0.0f) {
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linearTimeScale = _linearTimeScale;
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}
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bool rtOk = true;
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ok = true;
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glm::quat rotationalTarget =
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EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", rtOk, false);
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bool rscOk = true;
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EntityActionInterface::extractQuatArgument("spring action", arguments, "targetRotation", ok, false);
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if (!ok) {
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rotationalTarget = _rotationalTarget;
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}
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ok = true;
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float angularTimeScale =
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EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", rscOk, false);
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if (!ptOk && !rtOk) {
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qDebug() << "spring action requires at least one of targetPosition or targetRotation argument";
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return false;
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EntityActionInterface::extractFloatArgument("spring action", arguments, "angularTimeScale", ok, false);
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if (!ok) {
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angularTimeScale = _angularTimeScale;
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}
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lockForWrite();
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_positionalTargetSet = _rotationalTargetSet = false;
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if (ptOk) {
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if (positionalTarget != _positionalTarget
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|| linearTimeScale != _linearTimeScale
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|| rotationalTarget != _rotationalTarget
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|| angularTimeScale != _angularTimeScale) {
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// something changed
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lockForWrite();
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_positionalTarget = positionalTarget;
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_positionalTargetSet = true;
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if (pscOk) {
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_linearTimeScale = linearTimeScale;
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} else {
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_linearTimeScale = 0.1f;
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}
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}
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if (rtOk) {
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_linearTimeScale = glm::max(MIN_TIMESCALE, glm::abs(linearTimeScale));
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_rotationalTarget = rotationalTarget;
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_rotationalTargetSet = true;
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if (rscOk) {
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_angularTimeScale = angularTimeScale;
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} else {
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_angularTimeScale = 0.1f;
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}
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_angularTimeScale = glm::max(MIN_TIMESCALE, glm::abs(angularTimeScale));
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_active = true;
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_needsActivation = true;
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unlock();
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}
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_active = true;
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unlock();
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return true;
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}
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@ -192,15 +161,11 @@ QVariantMap ObjectActionSpring::getArguments() {
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QVariantMap arguments;
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lockForRead();
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if (_positionalTargetSet) {
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arguments["linearTimeScale"] = _linearTimeScale;
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arguments["targetPosition"] = glmToQMap(_positionalTarget);
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}
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arguments["linearTimeScale"] = _linearTimeScale;
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arguments["targetPosition"] = glmToQMap(_positionalTarget);
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if (_rotationalTargetSet) {
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arguments["targetRotation"] = glmToQMap(_rotationalTarget);
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arguments["angularTimeScale"] = _angularTimeScale;
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}
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arguments["targetRotation"] = glmToQMap(_rotationalTarget);
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arguments["angularTimeScale"] = _angularTimeScale;
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unlock();
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return arguments;
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@ -37,6 +37,7 @@ protected:
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glm::quat _rotationalTarget;
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float _angularTimeScale;
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bool _rotationalTargetSet;
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bool _needsActivation;
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};
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#endif // hifi_ObjectActionSpring_h
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