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remove unhelpful comment
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@ -92,7 +92,6 @@ void EntityTreeRenderer::clear() {
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_entitiesScriptEngine->stop();
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}
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// this would be a good place to actuall delete and recreate the _entitiesScriptEngine
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if (_wantScripts && !_shuttingDown) {
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// NOTE: you can't actually need to delete it here because when we call setupEntitiesScriptEngine it will
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// assign a new instance to our shared pointer, which will deref the old instance and ultimately call
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