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Merge pull request #15974 from luiscuenca/avatarSitAPI
DEV-269: First Class Sitting API
This commit is contained in:
commit
5375e53ecb
9 changed files with 177 additions and 18 deletions
BIN
interface/resources/avatar/animations/sitting_idle.fbx
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BIN
interface/resources/avatar/animations/sitting_idle.fbx
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Binary file not shown.
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@ -583,6 +583,28 @@
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"outputJoints": ["LeftFoot", "RightFoot"],
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"currentState": "idle",
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"states": [
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{
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"id": "seated",
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"interpTarget": 20,
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"interpDuration": 8,
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"interpType": "snapshotPrev",
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"transitions": [
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{ "var": "isNotMoving", "state": "idle" },
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{ "var": "isMovingForward", "state": "WALKFWD" },
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{ "var": "isMovingBackward", "state": "WALKBWD" },
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{ "var": "isMovingRight", "state": "STRAFERIGHT" },
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{ "var": "isMovingLeft", "state": "STRAFELEFT" },
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{ "var": "isTurningRight", "state": "turnRight" },
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{ "var": "isTurningLeft", "state": "turnLeft" },
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{ "var": "isFlying", "state": "fly" },
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{ "var": "isTakeoffStand", "state": "takeoffStand" },
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{ "var": "isTakeoffRun", "state": "TAKEOFFRUN" },
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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]
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},
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{
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"id": "idle",
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"interpTarget": 20,
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@ -601,7 +623,8 @@
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -622,7 +645,8 @@
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -644,7 +668,8 @@
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{ "var": "isTakeoffStand", "state": "takeoffStand" },
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{ "var": "isTakeoffRun", "state": "TAKEOFFRUN" },
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" }
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -665,7 +690,8 @@
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -686,7 +712,8 @@
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -707,7 +734,8 @@
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -728,7 +756,8 @@
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -748,7 +777,8 @@
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -768,7 +798,8 @@
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -789,7 +820,8 @@
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{ "var": "isTakeoffStand", "state": "takeoffStand" },
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{ "var": "isTakeoffRun", "state": "TAKEOFFRUN" },
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" }
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -810,7 +842,8 @@
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{ "var": "isTakeoffStand", "state": "takeoffStand" },
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{ "var": "isTakeoffRun", "state": "TAKEOFFRUN" },
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{ "var": "isInAirStand", "state": "inAirStand" },
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{ "var": "isInAirRun", "state": "INAIRRUN" }
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -884,7 +917,8 @@
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{ "var": "isInAirRun", "state": "INAIRRUN" },
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{ "var": "landStandOnDone", "state": "idle" },
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{ "var": "isMovingRightHmd", "state": "strafeRightHmd" },
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" }
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{ "var": "isMovingLeftHmd", "state": "strafeLeftHmd" },
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{ "var": "isSeated", "state": "seated" }
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]
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},
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{
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@ -901,6 +935,18 @@
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]
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},
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"children": [
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{
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"id": "seated",
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"type": "clip",
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"data": {
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"url": "qrc:///avatar/animations/sitting_idle.fbx",
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"startFrame": 1.0,
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"endFrame": 350.0,
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"timeScale": 1.0,
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"loopFlag": true
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},
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"children": []
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},
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{
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"id": "idle",
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"type": "stateMachine",
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@ -6207,3 +6207,51 @@ void MyAvatar::sendPacket(const QUuid& entityID) const {
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});
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}
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}
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void MyAvatar::setSitDriveKeysStatus(bool enabled) {
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const std::vector<DriveKeys> DISABLED_DRIVE_KEYS_DURING_SIT = {
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DriveKeys::TRANSLATE_X,
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DriveKeys::TRANSLATE_Y,
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DriveKeys::TRANSLATE_Z,
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DriveKeys::STEP_TRANSLATE_X,
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DriveKeys::STEP_TRANSLATE_Y,
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DriveKeys::STEP_TRANSLATE_Z
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};
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for (auto key : DISABLED_DRIVE_KEYS_DURING_SIT) {
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if (enabled) {
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enableDriveKey(key);
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} else {
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disableDriveKey(key);
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}
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}
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}
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void MyAvatar::beginSit(const glm::vec3& position, const glm::quat& rotation) {
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_characterController.setSeated(true);
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setCollisionsEnabled(false);
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setHMDLeanRecenterEnabled(false);
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// Disable movement
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setSitDriveKeysStatus(false);
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centerBody();
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int hipIndex = getJointIndex("Hips");
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clearPinOnJoint(hipIndex);
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goToLocation(position, true, rotation, false, false);
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pinJoint(hipIndex, position, rotation);
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}
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void MyAvatar::endSit(const glm::vec3& position, const glm::quat& rotation) {
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if (_characterController.getSeated()) {
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clearPinOnJoint(getJointIndex("Hips"));
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_characterController.setSeated(false);
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setCollisionsEnabled(true);
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setHMDLeanRecenterEnabled(true);
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centerBody();
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goToLocation(position, true, rotation, false, false);
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float TIME_BEFORE_DRIVE_ENABLED_MS = 150.0f;
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QTimer::singleShot(TIME_BEFORE_DRIVE_ENABLED_MS, [this]() {
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// Enable movement again
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setSitDriveKeysStatus(true);
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});
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}
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}
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@ -1835,6 +1835,22 @@ public:
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*/
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Q_INVOKABLE QVariantList getCollidingFlowJoints();
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/**jsdoc
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* Starts a sitting action for the avatar
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* @function MyAvatar.beginSit
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* @param {Vec3} position - The point in space where the avatar will sit.
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* @param {Quat} rotation - Initial absolute orientation of the avatar once is seated.
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*/
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Q_INVOKABLE void beginSit(const glm::vec3& position, const glm::quat& rotation);
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/**jsdoc
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* Ends a sitting action for the avatar
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* @function MyAvatar.endSit
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* @param {Vec3} position - The position of the avatar when standing up.
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* @param {Quat} rotation - The absolute rotation of the avatar once the sitting action ends.
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*/
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Q_INVOKABLE void endSit(const glm::vec3& position, const glm::quat& rotation);
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int getOverrideJointCount() const;
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bool getFlowActive() const;
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bool getNetworkGraphActive() const;
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@ -2521,6 +2537,7 @@ private:
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virtual void updatePalms() override {}
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void lateUpdatePalms();
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void setSitDriveKeysStatus(bool enabled);
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void clampTargetScaleToDomainLimits();
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void clampScaleChangeToDomainLimits(float desiredScale);
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@ -32,6 +32,8 @@ Rig::CharacterControllerState convertCharacterControllerState(CharacterControlle
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return Rig::CharacterControllerState::InAir;
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case CharacterController::State::Hover:
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return Rig::CharacterControllerState::Hover;
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case CharacterController::State::Seated:
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return Rig::CharacterControllerState::Seated;
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};
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}
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@ -1092,6 +1092,11 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_desiredStateAge = 0.0f;
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}
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_desiredState = RigRole::Takeoff;
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} else if (ccState == CharacterControllerState::Seated) {
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if (_desiredState != RigRole::Seated) {
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_desiredStateAge = 0.0f;
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}
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_desiredState = RigRole::Seated;
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} else {
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float moveThresh;
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if (_state != RigRole::Move) {
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@ -1216,6 +1221,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isInAirStand", false);
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_animVars.set("isInAirRun", false);
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_animVars.set("isNotInAir", true);
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_animVars.set("isSeated", false);
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} else if (_state == RigRole::Turn) {
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if (turningSpeed > 0.0f) {
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@ -1244,6 +1250,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isInAirStand", false);
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_animVars.set("isInAirRun", false);
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_animVars.set("isNotInAir", true);
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_animVars.set("isSeated", false);
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} else if (_state == RigRole::Idle) {
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// default anim vars to notMoving and notTurning
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@ -1265,6 +1272,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isInAirStand", false);
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_animVars.set("isInAirRun", false);
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_animVars.set("isNotInAir", true);
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_animVars.set("isSeated", false);
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} else if (_state == RigRole::Hover) {
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// flying.
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@ -1286,6 +1294,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isInAirStand", false);
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_animVars.set("isInAirRun", false);
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_animVars.set("isNotInAir", true);
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_animVars.set("isSeated", false);
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} else if (_state == RigRole::Takeoff) {
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// jumping in-air
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@ -1315,6 +1324,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isInAirStand", false);
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_animVars.set("isInAirRun", false);
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_animVars.set("isNotInAir", false);
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_animVars.set("isSeated", false);
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} else if (_state == RigRole::InAir) {
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// jumping in-air
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|
@ -1333,6 +1343,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("isTakeoffStand", false);
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_animVars.set("isTakeoffRun", false);
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_animVars.set("isNotTakeoff", true);
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_animVars.set("isSeated", false);
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bool inAirRun = forwardSpeed > 0.1f;
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if (inAirRun) {
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|
@ -1354,6 +1365,26 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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float alpha = glm::clamp((-workingVelocity.y * sensorToWorldScale) / jumpSpeed, -1.0f, 1.0f) + 1.0f;
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_animVars.set("inAirAlpha", alpha);
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} else if (_state == RigRole::Seated) {
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_animVars.set("isMovingForward", false);
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_animVars.set("isMovingBackward", false);
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_animVars.set("isMovingRight", false);
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_animVars.set("isMovingLeft", false);
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_animVars.set("isMovingRightHmd", false);
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_animVars.set("isMovingLeftHmd", false);
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_animVars.set("isNotMoving", false);
|
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_animVars.set("isTurningRight", false);
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_animVars.set("isTurningLeft", false);
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_animVars.set("isNotTurning", true);
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_animVars.set("isFlying", false);
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_animVars.set("isNotFlying", true);
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_animVars.set("isTakeoffStand", false);
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_animVars.set("isTakeoffRun", false);
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_animVars.set("isNotTakeoff", true);
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_animVars.set("isInAirStand", false);
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_animVars.set("isInAirRun", false);
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_animVars.set("isNotInAir", true);
|
||||
_animVars.set("isSeated", true);
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||||
}
|
||||
|
||||
t += deltaTime;
|
||||
|
|
|
@ -109,7 +109,8 @@ public:
|
|||
Ground = 0,
|
||||
Takeoff,
|
||||
InAir,
|
||||
Hover
|
||||
Hover,
|
||||
Seated
|
||||
};
|
||||
|
||||
Rig();
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||||
|
@ -339,7 +340,8 @@ protected:
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|||
Move,
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||||
Hover,
|
||||
Takeoff,
|
||||
InAir
|
||||
InAir,
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||||
Seated
|
||||
};
|
||||
RigRole _state { RigRole::Idle };
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||||
RigRole _desiredState { RigRole::Idle };
|
||||
|
|
|
@ -384,6 +384,8 @@ static const char* stateToStr(CharacterController::State state) {
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return "InAir";
|
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case CharacterController::State::Hover:
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return "Hover";
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case CharacterController::State::Seated:
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return "Seated";
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default:
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return "Unknown";
|
||||
}
|
||||
|
@ -739,9 +741,11 @@ void CharacterController::updateState() {
|
|||
// disable normal state transitions while collisionless
|
||||
const btScalar MAX_WALKING_SPEED = 2.65f;
|
||||
if (collisionMask == BULLET_COLLISION_MASK_COLLISIONLESS) {
|
||||
// when collisionless: only switch between State::Ground and State::Hover
|
||||
// when collisionless: only switch between State::Ground, State::Hover and State::Seated
|
||||
// and bypass state debugging
|
||||
if (rayHasHit) {
|
||||
if (_isSeated) {
|
||||
_state = State::Seated;
|
||||
} else if (rayHasHit) {
|
||||
if (velocity.length() > (MAX_WALKING_SPEED)) {
|
||||
_state = State::Hover;
|
||||
} else {
|
||||
|
@ -802,7 +806,7 @@ void CharacterController::updateState() {
|
|||
}
|
||||
break;
|
||||
}
|
||||
case State::Hover:
|
||||
case State::Hover: {
|
||||
btScalar horizontalSpeed = (velocity - velocity.dot(_currentUp) * _currentUp).length();
|
||||
bool flyingFast = horizontalSpeed > (MAX_WALKING_SPEED * 0.75f);
|
||||
if (!_zoneFlyingAllowed) {
|
||||
|
@ -815,6 +819,11 @@ void CharacterController::updateState() {
|
|||
SET_STATE(State::Ground, "touching ground");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State::Seated: {
|
||||
SET_STATE(State::Ground, "Standing up");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,7 +111,8 @@ public:
|
|||
Ground = 0,
|
||||
Takeoff,
|
||||
InAir,
|
||||
Hover
|
||||
Hover,
|
||||
Seated
|
||||
};
|
||||
|
||||
State getState() const { return _state; }
|
||||
|
@ -135,6 +136,8 @@ public:
|
|||
void setCollisionlessAllowed(bool value);
|
||||
|
||||
void setPendingFlagsUpdateCollisionMask(){ _pendingFlags |= PENDING_FLAG_UPDATE_COLLISION_MASK; }
|
||||
void setSeated(bool isSeated) { _isSeated = isSeated; }
|
||||
bool getSeated() { return _isSeated; }
|
||||
|
||||
protected:
|
||||
#ifdef DEBUG_STATE_CHANGE
|
||||
|
@ -208,6 +211,7 @@ protected:
|
|||
State _state;
|
||||
bool _isPushingUp;
|
||||
bool _isStuck { false };
|
||||
bool _isSeated { false };
|
||||
|
||||
btDynamicsWorld* _dynamicsWorld { nullptr };
|
||||
btRigidBody* _rigidBody { nullptr };
|
||||
|
|
Loading…
Reference in a new issue