some spacing cleanup in AvatarData

This commit is contained in:
Stephen Birarda 2013-08-15 16:06:48 -07:00
parent 6cbe0ca3d0
commit 50e062edf2

View file

@ -56,8 +56,8 @@ public:
const glm::vec3& getPosition() const { return _position; }
void setPosition (const glm::vec3 position ) { _position = position; }
void setHandPosition (const glm::vec3 handPosition ) { _handPosition = handPosition; }
void setPosition(const glm::vec3 position) { _position = position; }
void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
void setPositionFromVariantMap(QVariantMap positionMap);
QVariantMap getPositionVariantMap();
@ -82,22 +82,22 @@ public:
char getHandState() const {return _handState; };
// getters for camera details
const glm::vec3& getCameraPosition() const { return _cameraPosition; };
const glm::vec3& getCameraPosition() const { return _cameraPosition; };
const glm::quat& getCameraOrientation() const { return _cameraOrientation; }
float getCameraFov() const { return _cameraFov; }
float getCameraAspectRatio() const { return _cameraAspectRatio; }
float getCameraNearClip() const { return _cameraNearClip; }
float getCameraFarClip() const { return _cameraFarClip; }
float getCameraFov() const { return _cameraFov; }
float getCameraAspectRatio() const { return _cameraAspectRatio; }
float getCameraNearClip() const { return _cameraNearClip; }
float getCameraFarClip() const { return _cameraFarClip; }
glm::vec3 calculateCameraDirection() const;
// setters for camera details
void setCameraPosition(const glm::vec3& position) { _cameraPosition = position; }
void setCameraPosition(const glm::vec3& position) { _cameraPosition = position; }
void setCameraOrientation(const glm::quat& orientation) { _cameraOrientation = orientation; }
void setCameraFov(float fov) { _cameraFov = fov; }
void setCameraAspectRatio(float aspectRatio) { _cameraAspectRatio = aspectRatio; }
void setCameraNearClip(float nearClip) { _cameraNearClip = nearClip; }
void setCameraFarClip(float farClip) { _cameraFarClip = farClip; }
void setCameraFov(float fov) { _cameraFov = fov; }
void setCameraAspectRatio(float aspectRatio) { _cameraAspectRatio = aspectRatio; }
void setCameraNearClip(float nearClip) { _cameraNearClip = nearClip; }
void setCameraFarClip(float farClip) { _cameraFarClip = farClip; }
// key state
void setKeyState(KeyState s) { _keyState = s; }
@ -110,11 +110,11 @@ public:
QString getQStringChatMessage() { return QString(_chatMessage.data()); }
// related to Voxel Sending strategies
bool getWantColor() const { return _wantColor; }
bool getWantDelta() const { return _wantDelta; }
bool getWantLowResMoving() const { return _wantLowResMoving; }
bool getWantColor() const { return _wantColor; }
bool getWantDelta() const { return _wantDelta; }
bool getWantLowResMoving() const { return _wantLowResMoving; }
bool getWantOcclusionCulling() const { return _wantOcclusionCulling; }
uint16_t getLeaderID() const { return _leaderID; }
uint16_t getLeaderID() const { return _leaderID; }
void setHeadData(HeadData* headData) { _headData = headData; }
void setHandData(HandData* handData) { _handData = handData; }