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https://github.com/JulianGro/overte.git
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have interface clients tell the avatar-mixer and voxel-server what their ID is
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parent
722205682e
commit
4eeb1ed5b1
4 changed files with 27 additions and 22 deletions
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@ -69,17 +69,20 @@ int main(int argc, const char* argv[])
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*broadcastPacket = PACKET_HEADER_BULK_AVATAR_DATA;
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unsigned char* currentBufferPosition = NULL;
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uint16_t agentID = 0;
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while (true) {
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if (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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switch (packetData[0]) {
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case PACKET_HEADER_HEAD_DATA:
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// add this agent if we don't have them yet
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if (agentList->addOrUpdateAgent(agentAddress, agentAddress, AGENT_TYPE_AVATAR, agentList->getLastAgentId())) {
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agentList->increaseAgentId();
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}
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// grab the agent ID from the packet
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unpackAgentId(packetData + 1, &agentID);
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// this is positional data from an agent
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// add or update the agent in our list
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agentList->addOrUpdateAgent(agentAddress, agentAddress, AGENT_TYPE_AVATAR, agentID);
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// parse positional data from an agent
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agentList->updateAgentWithData(agentAddress, packetData, receivedBytes);
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currentBufferPosition = broadcastPacket + 1;
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@ -436,17 +436,22 @@ void updateAvatar(float frametime) {
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myAvatar.setCameraAspectRatio(::viewFrustum.getAspectRatio());
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myAvatar.setCameraNearClip(::viewFrustum.getNearClip());
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myAvatar.setCameraFarClip(::viewFrustum.getFarClip());
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// Send my stream of head/hand data to the avatar mixer and voxel server
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unsigned char broadcastString[200];
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*broadcastString = PACKET_HEADER_HEAD_DATA;
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int broadcastBytes = myAvatar.getBroadcastData(broadcastString + 1);
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broadcastBytes++;
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AgentList *agentList = AgentList::getInstance();
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const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL, AGENT_TYPE_AVATAR_MIXER};
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AgentList::getInstance()->broadcastToAgents(broadcastString, broadcastBytes, broadcastReceivers, 2);
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if (agentList->getOwnerID() >= 0) {
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// if I know my ID, send head/hand data to the avatar mixer and voxel server
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unsigned char broadcastString[200];
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unsigned char* endOfBroadcastStringWrite = broadcastString;
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*(endOfBroadcastStringWrite++) = PACKET_HEADER_HEAD_DATA;
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endOfBroadcastStringWrite += packAgentId(endOfBroadcastStringWrite, agentList->getOwnerID());
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endOfBroadcastStringWrite += myAvatar.getBroadcastData(endOfBroadcastStringWrite);
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const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL, AGENT_TYPE_AVATAR_MIXER};
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AgentList::getInstance()->broadcastToAgents(broadcastString, endOfBroadcastStringWrite - broadcastString, broadcastReceivers, 2);
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}
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// If I'm in paint mode, send a voxel out to VOXEL server agents.
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if (::paintOn) {
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@ -128,8 +128,8 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
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// called on the other agents - assigns it to my views of the others
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int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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// increment to push past the packet header
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sourceBuffer++;
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// increment to push past the packet header and agent ID
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sourceBuffer += 3;
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unsigned char* startPosition = sourceBuffer;
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@ -547,12 +547,9 @@ int main(int argc, const char * argv[])
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// If we got a PACKET_HEADER_HEAD_DATA, then we're talking to an AGENT_TYPE_AVATAR, and we
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// need to make sure we have it in our agentList.
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if (packetData[0] == PACKET_HEADER_HEAD_DATA) {
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if (agentList->addOrUpdateAgent(&agentPublicAddress,
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&agentPublicAddress,
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AGENT_TYPE_AVATAR,
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agentList->getLastAgentId())) {
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agentList->increaseAgentId();
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}
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uint16_t agentID = 0;
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unpackAgentId(packetData + 1, &agentID);
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agentList->addOrUpdateAgent(&agentPublicAddress, &agentPublicAddress, AGENT_TYPE_AVATAR, agentID);
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agentList->updateAgentWithData(&agentPublicAddress, packetData, receivedBytes);
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}
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