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https://github.com/JulianGro/overte.git
synced 2025-04-25 19:55:07 +02:00
Rename the _pipeline into _shapePipeline in the render::Args
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parent
a8086764da
commit
4edea433ce
9 changed files with 31 additions and 31 deletions
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@ -80,8 +80,8 @@ void Circle3DOverlay::render(RenderArgs* args) {
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Q_ASSERT(args->_batch);
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auto& batch = *args->_batch;
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if (args->_pipeline) {
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batch.setPipeline(args->_pipeline->pipeline);
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if (args->_shapePipeline) {
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batch.setPipeline(args->_shapePipeline->pipeline);
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}
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// FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround
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@ -65,15 +65,15 @@ void Cube3DOverlay::render(RenderArgs* args) {
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transform.setTranslation(position);
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transform.setRotation(rotation);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = args->_pipeline;
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if (!pipeline) {
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pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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auto shapePipeline = args->_shapePipeline;
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if (!shapePipeline) {
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shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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}
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if (_isSolid) {
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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geometryCache->renderSolidCubeInstance(args, *batch, cubeColor, pipeline);
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geometryCache->renderSolidCubeInstance(args, *batch, cubeColor, shapePipeline);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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if (getIsDashedLine()) {
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@ -109,7 +109,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
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} else {
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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geometryCache->renderWireCubeInstance(args, *batch, cubeColor, pipeline);
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geometryCache->renderWireCubeInstance(args, *batch, cubeColor, shapePipeline);
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}
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}
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}
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@ -45,17 +45,17 @@ void Shape3DOverlay::render(RenderArgs* args) {
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transform.setTranslation(position);
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transform.setRotation(rotation);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = args->_pipeline;
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if (!pipeline) {
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pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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auto shapePipeline = args->_shapePipeline;
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if (!shapePipeline) {
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shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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}
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transform.setScale(dimensions);
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batch->setModelTransform(transform);
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if (_isSolid) {
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geometryCache->renderSolidShapeInstance(args, *batch, _shape, cubeColor, pipeline);
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geometryCache->renderSolidShapeInstance(args, *batch, _shape, cubeColor, shapePipeline);
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} else {
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geometryCache->renderWireShapeInstance(args, *batch, _shape, cubeColor, pipeline);
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geometryCache->renderWireShapeInstance(args, *batch, _shape, cubeColor, shapePipeline);
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}
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}
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}
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@ -44,15 +44,15 @@ void Sphere3DOverlay::render(RenderArgs* args) {
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batch->setModelTransform(transform);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = args->_pipeline;
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if (!pipeline) {
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pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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auto shapePipeline = args->_shapePipeline;
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if (!shapePipeline) {
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shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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}
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if (_isSolid) {
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geometryCache->renderSolidSphereInstance(args, *batch, sphereColor, pipeline);
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geometryCache->renderSolidSphereInstance(args, *batch, sphereColor, shapePipeline);
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} else {
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geometryCache->renderWireSphereInstance(args, *batch, sphereColor, pipeline);
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geometryCache->renderWireSphereInstance(args, *batch, sphereColor, shapePipeline);
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}
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}
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}
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@ -137,8 +137,8 @@ void Text3DOverlay::render(RenderArgs* args) {
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// Text renderer sets its own pipeline,
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_textRenderer->draw(batch, 0, 0, getText(), textColor, glm::vec2(-1.0f), getDrawInFront());
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// so before we continue, we must reset the pipeline
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batch.setPipeline(args->_pipeline->pipeline);
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args->_pipeline->prepare(batch, args);
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batch.setPipeline(args->_shapePipeline->pipeline);
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args->_shapePipeline->prepare(batch, args);
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}
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const render::ShapeKey Text3DOverlay::getShapeKey() {
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@ -259,7 +259,7 @@ void MeshPartPayload::render(RenderArgs* args) {
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gpu::Batch& batch = *(args->_batch);
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auto locations = args->_pipeline->locations;
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auto locations = args->_shapePipeline->locations;
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assert(locations);
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// Bind the model transform and the skinCLusterMatrices if needed
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@ -583,7 +583,7 @@ void ModelMeshPartPayload::render(RenderArgs* args) {
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}
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gpu::Batch& batch = *(args->_batch);
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auto locations = args->_pipeline->locations;
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auto locations = args->_shapePipeline->locations;
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assert(locations);
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bindTransform(batch, locations, args->_renderMode);
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@ -68,7 +68,7 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext,
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std::vector<ShapeKey> skinnedShapeKeys{};
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// Iterate through all inShapes and render the unskinned
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args->_pipeline = shadowPipeline;
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args->_shapePipeline = shadowPipeline;
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batch.setPipeline(shadowPipeline->pipeline);
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for (auto items : inShapes) {
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if (items.first.isSkinned()) {
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@ -79,13 +79,13 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext,
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}
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// Reiterate to render the skinned
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args->_pipeline = shadowSkinnedPipeline;
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args->_shapePipeline = shadowSkinnedPipeline;
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batch.setPipeline(shadowSkinnedPipeline->pipeline);
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for (const auto& key : skinnedShapeKeys) {
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renderItems(renderContext, inShapes.at(key));
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}
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args->_pipeline = nullptr;
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args->_shapePipeline = nullptr;
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args->_batch = nullptr;
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});
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}
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@ -103,7 +103,7 @@ namespace render {
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std::shared_ptr<gpu::Context> _context;
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std::shared_ptr<gpu::Framebuffer> _blitFramebuffer;
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std::shared_ptr<render::ShapePipeline> _pipeline;
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std::shared_ptr<render::ShapePipeline> _shapePipeline;
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QSharedPointer<QObject> _renderData;
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std::stack<ViewFrustum> _viewFrustums;
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glm::ivec4 _viewport { 0.0f, 0.0f, 1.0f, 1.0f };
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@ -43,11 +43,11 @@ void renderShape(RenderArgs* args, const ShapePlumberPointer& shapeContext, cons
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assert(item.getKey().isShape());
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auto key = item.getShapeKey() | globalKey;
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if (key.isValid() && !key.hasOwnPipeline()) {
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args->_pipeline = shapeContext->pickPipeline(args, key);
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if (args->_pipeline) {
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args->_shapePipeline = shapeContext->pickPipeline(args, key);
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if (args->_shapePipeline) {
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item.render(args);
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}
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args->_pipeline = nullptr;
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args->_shapePipeline = nullptr;
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} else if (key.hasOwnPipeline()) {
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item.render(args);
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} else {
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@ -109,15 +109,15 @@ void render::renderStateSortShapes(const RenderContextPointer& renderContext,
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// Then render
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for (auto& pipelineKey : sortedPipelines) {
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auto& bucket = sortedShapes[pipelineKey];
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args->_pipeline = shapeContext->pickPipeline(args, pipelineKey);
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if (!args->_pipeline) {
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args->_shapePipeline = shapeContext->pickPipeline(args, pipelineKey);
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if (!args->_shapePipeline) {
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continue;
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}
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for (auto& item : bucket) {
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item.render(args);
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}
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}
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args->_pipeline = nullptr;
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args->_shapePipeline = nullptr;
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for (auto& item : ownPipelineBucket) {
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item.render(args);
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}
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