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also fix joint simulation from 3rd party editors
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parent
759fac228c
commit
4ebb114a8e
3 changed files with 30 additions and 4 deletions
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@ -795,6 +795,27 @@ bool RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame(int ind
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return result;
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}
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void RenderableModelEntityItem::setJointRotations(const QVector<glm::quat>& rotations) {
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ModelEntityItem::setJointRotations(rotations);
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_needsJointSimulation = true;
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}
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void RenderableModelEntityItem::setJointRotationsSet(const QVector<bool>& rotationsSet) {
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ModelEntityItem::setJointRotationsSet(rotationsSet);
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_needsJointSimulation = true;
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}
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void RenderableModelEntityItem::setJointTranslations(const QVector<glm::vec3>& translations) {
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ModelEntityItem::setJointTranslations(translations);
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_needsJointSimulation = true;
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}
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void RenderableModelEntityItem::setJointTranslationsSet(const QVector<bool>& translationsSet) {
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ModelEntityItem::setJointTranslationsSet(translationsSet);
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_needsJointSimulation = true;
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}
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void RenderableModelEntityItem::locationChanged() {
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EntityItem::locationChanged();
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if (_model && _model->isActive()) {
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@ -69,6 +69,11 @@ public:
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virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override;
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virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override;
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virtual void setJointRotations(const QVector<glm::quat>& rotations) override;
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virtual void setJointRotationsSet(const QVector<bool>& rotationsSet) override;
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virtual void setJointTranslations(const QVector<glm::vec3>& translations) override;
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virtual void setJointTranslationsSet(const QVector<bool>& translationsSet) override;
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virtual void loader() override;
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virtual void locationChanged() override;
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@ -120,10 +120,10 @@ public:
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virtual glm::vec3 getJointPosition(int jointIndex) const { return glm::vec3(); }
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virtual glm::quat getJointRotation(int jointIndex) const { return glm::quat(); }
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void setJointRotations(const QVector<glm::quat>& rotations);
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void setJointRotationsSet(const QVector<bool>& rotationsSet);
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void setJointTranslations(const QVector<glm::vec3>& translations);
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void setJointTranslationsSet(const QVector<bool>& translationsSet);
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virtual void setJointRotations(const QVector<glm::quat>& rotations);
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virtual void setJointRotationsSet(const QVector<bool>& rotationsSet);
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virtual void setJointTranslations(const QVector<glm::vec3>& translations);
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virtual void setJointTranslationsSet(const QVector<bool>& translationsSet);
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QVector<glm::quat> getJointRotations() const;
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QVector<bool> getJointRotationsSet() const;
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QVector<glm::vec3> getJointTranslations() const;
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