mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-14 04:26:35 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
This commit is contained in:
commit
4d9f45475e
192 changed files with 4146 additions and 2062 deletions
|
@ -213,3 +213,12 @@ endif ()
|
|||
if (ANDROID OR DESKTOP_GVR)
|
||||
add_subdirectory(gvr-interface)
|
||||
endif ()
|
||||
|
||||
if (DEFINED ENV{HIFI_MEMORY_DEBUGGING})
|
||||
SET( HIFI_MEMORY_DEBUGGING true )
|
||||
endif ()
|
||||
if (HIFI_MEMORY_DEBUGGING)
|
||||
if (UNIX)
|
||||
MESSAGE("-- Memory debugging is enabled")
|
||||
endif (UNIX)
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||||
endif ()
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
set(TARGET_NAME assignment-client)
|
||||
|
||||
setup_hifi_project(Core Gui Network Script Widgets)
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||||
setup_hifi_project(Core Gui Network Script Widgets WebSockets)
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|
||||
add_dependency_external_projects(glm)
|
||||
find_package(GLM REQUIRED)
|
||||
|
@ -17,4 +17,8 @@ if (UNIX)
|
|||
target_link_libraries(${TARGET_NAME} ${CMAKE_DL_LIBS})
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||||
endif (UNIX)
|
||||
|
||||
copy_dlls_beside_windows_executable()
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||||
include_application_version()
|
||||
|
||||
setup_memory_debugger()
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||||
|
||||
copy_dlls_beside_windows_executable()
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|
|
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@ -24,6 +24,7 @@
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#include <SoundCache.h>
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||||
#include <UUID.h>
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||||
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||||
#include <WebSocketServerClass.h>
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#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
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||||
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||||
#include "avatars/ScriptableAvatar.h"
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@ -180,10 +181,17 @@ void Agent::run() {
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// register ourselves to the script engine
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_scriptEngine.registerGlobalObject("Agent", this);
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||||
|
||||
if (!_payload.isEmpty()) {
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_scriptEngine.setParentURL(_payload);
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||||
}
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||||
_scriptEngine.init(); // must be done before we set up the viewers
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|
||||
_scriptEngine.registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
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||||
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||||
QScriptValue webSocketServerConstructorValue = _scriptEngine.newFunction(WebSocketServerClass::constructor);
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_scriptEngine.globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue);
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||||
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
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_scriptEngine.registerGlobalObject("EntityViewer", &_entityViewer);
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|
|
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@ -129,6 +129,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
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packetReceiver.registerListener(PacketType::CreateAssignment, this, "handleCreateAssignmentPacket");
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||||
packetReceiver.registerListener(PacketType::StopNode, this, "handleStopNodePacket");
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||||
}
|
||||
|
||||
void AssignmentClient::stopAssignmentClient() {
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qDebug() << "Forced stop of assignment-client.";
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||||
|
||||
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@ -172,7 +173,6 @@ void AssignmentClient::aboutToQuit() {
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qInstallMessageHandler(0);
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||||
}
|
||||
|
||||
|
||||
void AssignmentClient::setUpStatusToMonitor() {
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||||
// send a stats packet every 1 seconds
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connect(&_statsTimerACM, &QTimer::timeout, this, &AssignmentClient::sendStatusPacketToACM);
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||||
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@ -217,7 +217,6 @@ void AssignmentClient::sendAssignmentRequest() {
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qDebug() << "Failed to read local assignment server port from shared memory"
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<< "- will send assignment request to previous assignment server socket.";
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}
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|
||||
}
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nodeList->sendAssignment(_requestAssignment);
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|
|
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@ -12,6 +12,7 @@
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#include <QCommandLineParser>
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#include <QThread>
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#include <ApplicationVersion.h>
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#include <LogHandler.h>
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#include <SharedUtil.h>
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#include <HifiConfigVariantMap.h>
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@ -40,6 +41,7 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
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setOrganizationName("High Fidelity");
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||||
setOrganizationDomain("highfidelity.io");
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||||
setApplicationName("assignment-client");
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||||
setApplicationName(BUILD_VERSION);
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||||
|
||||
// use the verbose message handler in Logging
|
||||
qInstallMessageHandler(LogHandler::verboseMessageHandler);
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||||
|
@ -93,10 +95,8 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
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|||
Q_UNREACHABLE();
|
||||
}
|
||||
|
||||
|
||||
const QVariantMap argumentVariantMap = HifiConfigVariantMap::mergeCLParametersWithJSONConfig(arguments());
|
||||
|
||||
|
||||
unsigned int numForks = 0;
|
||||
if (parser.isSet(numChildsOption)) {
|
||||
numForks = parser.value(numChildsOption).toInt();
|
||||
|
@ -139,7 +139,6 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
|
|||
assignmentPool = parser.value(poolOption);
|
||||
}
|
||||
|
||||
|
||||
QUuid walletUUID;
|
||||
if (argumentVariantMap.contains(ASSIGNMENT_WALLET_DESTINATION_ID_OPTION)) {
|
||||
walletUUID = argumentVariantMap.value(ASSIGNMENT_WALLET_DESTINATION_ID_OPTION).toString();
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||||
|
|
|
@ -203,7 +203,7 @@ void AssignmentClientMonitor::checkSpares() {
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|||
|
||||
void AssignmentClientMonitor::handleChildStatusPacket(QSharedPointer<NLPacket> packet) {
|
||||
// read out the sender ID
|
||||
QUuid senderID = QUuid::fromRfc4122(packet->read(NUM_BYTES_RFC4122_UUID));
|
||||
QUuid senderID = QUuid::fromRfc4122(packet->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
||||
|
|
|
@ -90,7 +90,7 @@ int AudioMixerClientData::parseData(NLPacket& packet) {
|
|||
|
||||
// grab the stream identifier for this injected audio
|
||||
packet.seek(sizeof(quint16));
|
||||
QUuid streamIdentifier = QUuid::fromRfc4122(packet.read(NUM_BYTES_RFC4122_UUID));
|
||||
QUuid streamIdentifier = QUuid::fromRfc4122(packet.readWithoutCopy(NUM_BYTES_RFC4122_UUID));
|
||||
|
||||
bool isStereo;
|
||||
packet.readPrimitive(&isStereo);
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
int AvatarMixerClientData::parseData(NLPacket& packet) {
|
||||
// compute the offset to the data payload
|
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return _avatar.parseDataFromBuffer(packet.read(packet.bytesLeftToRead()));
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||||
return _avatar.parseDataFromBuffer(packet.readWithoutCopy(packet.bytesLeftToRead()));
|
||||
}
|
||||
|
||||
bool AvatarMixerClientData::checkAndSetHasReceivedFirstPackets() {
|
||||
|
|
15
cmake/externals/LibOVR/CMakeLists.txt
vendored
15
cmake/externals/LibOVR/CMakeLists.txt
vendored
|
@ -5,6 +5,21 @@ set(EXTERNAL_NAME LibOVR)
|
|||
|
||||
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
|
||||
|
||||
# These are all provided in order to allow easier testing of both
|
||||
# the legacy display plugin and the new windows only plugin on
|
||||
# various versions of the SDK, all on windows
|
||||
#
|
||||
# 0.5 public
|
||||
# URL http://static.oculus.com/sdk-downloads/ovr_sdk_win_0.5.0.1.zip
|
||||
# URL_MD5 d3fc4c02db9be5ff08af4ef4c97b32f9
|
||||
# 0.6 public
|
||||
# URL http://static.oculus.com/sdk-downloads/0.6.0.1/Public/1435190862/ovr_sdk_win_0.6.0.1.zip
|
||||
# URL_MD5 4b3ef825f9a1d6d3035c9f6820687da9
|
||||
# 0.7 alpha
|
||||
# URL https://s3.amazonaws.com/static.oculus.com/sdk-downloads/0.7.0.0/Public/Alpha/ovr_sdk_win_0.7.0.0_RC1.zip
|
||||
# URL_MD5 a562bb9d117087b2cf9d86653ea70fd8
|
||||
|
||||
|
||||
if (WIN32)
|
||||
|
||||
ExternalProject_Add(
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
|
||||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// ApplicationVersion.h.in
|
||||
// cmake/macros
|
||||
//
|
||||
// Created by Leonardo Murillo on 8/13/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "MainWindowOpenGLDisplayPlugin.h"
|
||||
|
||||
const QString BUILD_VERSION = "@BUILD_SEQ@";
|
22
cmake/macros/IncludeApplicationVersion.cmake
Normal file
22
cmake/macros/IncludeApplicationVersion.cmake
Normal file
|
@ -0,0 +1,22 @@
|
|||
#
|
||||
# IncludeApplicationVersion.cmake
|
||||
# cmake/macros
|
||||
#
|
||||
# Created by Leonardo Murillo on 07/14/2015.
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
macro(INCLUDE_APPLICATION_VERSION)
|
||||
if (DEFINED ENV{JOB_ID})
|
||||
set (BUILD_SEQ $ENV{JOB_ID})
|
||||
elseif (DEFINED ENV{ghprbPullId})
|
||||
set (BUILD_SEQ "PR: $ENV{ghprbPullId} - Commit: $ENV{ghprbActualCommit}")
|
||||
else ()
|
||||
set(BUILD_SEQ "dev")
|
||||
endif ()
|
||||
configure_file("${MACRO_DIR}/ApplicationVersion.h.in" "${PROJECT_BINARY_DIR}/includes/ApplicationVersion.h")
|
||||
include_directories("${PROJECT_BINARY_DIR}/includes")
|
||||
endmacro(INCLUDE_APPLICATION_VERSION)
|
21
cmake/macros/MemoryDebugger.cmake
Normal file
21
cmake/macros/MemoryDebugger.cmake
Normal file
|
@ -0,0 +1,21 @@
|
|||
#
|
||||
# MemoryDebugger.cmake
|
||||
#
|
||||
# Copyright 2015 High Fidelity, Inc.
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
|
||||
macro(SETUP_MEMORY_DEBUGGER)
|
||||
if (DEFINED ENV{HIFI_MEMORY_DEBUGGING})
|
||||
SET( HIFI_MEMORY_DEBUGGING true )
|
||||
endif ()
|
||||
|
||||
if (HIFI_MEMORY_DEBUGGING)
|
||||
if (UNIX)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
|
||||
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libasan -static-libstdc++ -fsanitize=address")
|
||||
endif (UNIX)
|
||||
endif ()
|
||||
endmacro(SETUP_MEMORY_DEBUGGER)
|
|
@ -1,5 +1,7 @@
|
|||
set(TARGET_NAME domain-server)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
if (UPPER_CMAKE_BUILD_TYPE MATCHES DEBUG AND NOT WIN32)
|
||||
set(_SHOULD_SYMLINK_RESOURCES TRUE)
|
||||
else ()
|
||||
|
@ -31,4 +33,5 @@ include_directories(SYSTEM "${OPENSSL_INCLUDE_DIR}")
|
|||
# append OpenSSL to our list of libraries to link
|
||||
target_link_libraries(${TARGET_NAME} ${OPENSSL_LIBRARIES})
|
||||
|
||||
include_application_version()
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
<thead>
|
||||
<tr>
|
||||
<th>Type</th>
|
||||
<th>Version</th>
|
||||
<th>UUID</th>
|
||||
<th>Pool</th>
|
||||
<th>Username</th>
|
||||
|
@ -24,12 +25,13 @@
|
|||
<% _.each(nodes, function(node, node_index){ %>
|
||||
<tr>
|
||||
<td><%- node.type %></td>
|
||||
<td><%- node.version %></td>
|
||||
<td><a href="stats/?uuid=<%- node.uuid %>"><%- node.uuid %></a></td>
|
||||
<td><%- node.pool %></td>
|
||||
<td><%- node.username %></td>
|
||||
<td><%- node.public.ip %><span class='port'>:<%- node.public.port %></span></td>
|
||||
<td><%- node.local.ip %><span class='port'>:<%- node.local.port %></span></td>
|
||||
<td><%- ((Date.now() - node.wake_timestamp) / 1000).toLocaleString() %></td>
|
||||
<td><%- node.uptime %></td>
|
||||
<td><%- (typeof node.pending_credits == 'number' ? node.pending_credits.toLocaleString() : 'N/A') %></td>
|
||||
<td><span class='glyphicon glyphicon-remove' data-uuid="<%- node.uuid %>"></span></td>
|
||||
</tr>
|
||||
|
@ -75,4 +77,4 @@
|
|||
<!--#include file="footer.html"-->
|
||||
<script src='js/underscore-min.js'></script>
|
||||
<script src='js/tables.js'></script>
|
||||
<!--#include file="page-end.html"-->
|
||||
<!--#include file="page-end.html"-->
|
||||
|
|
|
@ -9,9 +9,9 @@ $(document).ready(function(){
|
|||
|
||||
json.nodes.sort(function(a, b){
|
||||
if (a.type === b.type) {
|
||||
if (a.wake_timestamp < b.wake_timestamp) {
|
||||
if (a.uptime < b.uptime) {
|
||||
return 1;
|
||||
} else if (a.wake_timestamp > b.wake_timestamp) {
|
||||
} else if (a.uptime > b.uptime) {
|
||||
return -1;
|
||||
} else {
|
||||
return 0;
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include <QUrlQuery>
|
||||
|
||||
#include <AccountManager.h>
|
||||
#include <ApplicationVersion.h>
|
||||
#include <HifiConfigVariantMap.h>
|
||||
#include <HTTPConnection.h>
|
||||
#include <JSONBreakableMarshal.h>
|
||||
|
@ -75,6 +76,7 @@ DomainServer::DomainServer(int argc, char* argv[]) :
|
|||
setOrganizationName("High Fidelity");
|
||||
setOrganizationDomain("highfidelity.io");
|
||||
setApplicationName("domain-server");
|
||||
setApplicationVersion(BUILD_VERSION);
|
||||
QSettings::setDefaultFormat(QSettings::IniFormat);
|
||||
|
||||
// make sure we have a fresh AccountManager instance
|
||||
|
@ -738,6 +740,7 @@ void DomainServer::processConnectRequestPacket(QSharedPointer<NLPacket> packet)
|
|||
if (isAssignment) {
|
||||
nodeData->setAssignmentUUID(matchingQueuedAssignment->getUUID());
|
||||
nodeData->setWalletUUID(pendingAssigneeData->getWalletUUID());
|
||||
nodeData->setNodeVersion(pendingAssigneeData->getNodeVersion());
|
||||
|
||||
// always allow assignment clients to create and destroy entities
|
||||
newNode->setCanAdjustLocks(true);
|
||||
|
@ -1168,7 +1171,8 @@ void DomainServer::processRequestAssignmentPacket(QSharedPointer<NLPacket> packe
|
|||
|
||||
// add the information for that deployed assignment to the hash of pending assigned nodes
|
||||
PendingAssignedNodeData* pendingNodeData = new PendingAssignedNodeData(assignmentToDeploy->getUUID(),
|
||||
requestAssignment.getWalletUUID());
|
||||
requestAssignment.getWalletUUID(),
|
||||
requestAssignment.getNodeVersion());
|
||||
_pendingAssignedNodes.insert(uniqueAssignment.getUUID(), pendingNodeData);
|
||||
} else {
|
||||
if (requestAssignment.getType() != Assignment::AgentType
|
||||
|
@ -1476,9 +1480,9 @@ const char JSON_KEY_PUBLIC_SOCKET[] = "public";
|
|||
const char JSON_KEY_LOCAL_SOCKET[] = "local";
|
||||
const char JSON_KEY_POOL[] = "pool";
|
||||
const char JSON_KEY_PENDING_CREDITS[] = "pending_credits";
|
||||
const char JSON_KEY_WAKE_TIMESTAMP[] = "wake_timestamp";
|
||||
const char JSON_KEY_UPTIME[] = "uptime";
|
||||
const char JSON_KEY_USERNAME[] = "username";
|
||||
|
||||
const char JSON_KEY_VERSION[] = "version";
|
||||
QJsonObject DomainServer::jsonObjectForNode(const SharedNodePointer& node) {
|
||||
QJsonObject nodeJson;
|
||||
|
||||
|
@ -1498,13 +1502,14 @@ QJsonObject DomainServer::jsonObjectForNode(const SharedNodePointer& node) {
|
|||
nodeJson[JSON_KEY_LOCAL_SOCKET] = jsonForSocket(node->getLocalSocket());
|
||||
|
||||
// add the node uptime in our list
|
||||
nodeJson[JSON_KEY_WAKE_TIMESTAMP] = QString::number(node->getWakeTimestamp());
|
||||
nodeJson[JSON_KEY_UPTIME] = QString::number(double(QDateTime::currentMSecsSinceEpoch() - node->getWakeTimestamp()) / 1000.0);
|
||||
|
||||
// if the node has pool information, add it
|
||||
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
|
||||
|
||||
// add the node username, if it exists
|
||||
nodeJson[JSON_KEY_USERNAME] = nodeData->getUsername();
|
||||
nodeJson[JSON_KEY_VERSION] = nodeData->getNodeVersion();
|
||||
|
||||
SharedAssignmentPointer matchingAssignment = _allAssignments.value(nodeData->getAssignmentUUID());
|
||||
if (matchingAssignment) {
|
||||
|
@ -1527,7 +1532,6 @@ QJsonObject DomainServer::jsonObjectForNode(const SharedNodePointer& node) {
|
|||
}
|
||||
|
||||
const char ASSIGNMENT_SCRIPT_HOST_LOCATION[] = "resources/web/assignment";
|
||||
|
||||
QString pathForAssignmentScript(const QUuid& assignmentUUID) {
|
||||
QString newPath(ASSIGNMENT_SCRIPT_HOST_LOCATION);
|
||||
newPath += "/scripts/";
|
||||
|
@ -1537,7 +1541,6 @@ QString pathForAssignmentScript(const QUuid& assignmentUUID) {
|
|||
}
|
||||
|
||||
const QString URI_OAUTH = "/oauth";
|
||||
|
||||
bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler) {
|
||||
const QString JSON_MIME_TYPE = "application/json";
|
||||
|
||||
|
@ -2024,8 +2027,6 @@ bool DomainServer::isAuthenticatedRequest(HTTPConnection* connection, const QUrl
|
|||
}
|
||||
|
||||
const QString OAUTH_JSON_ACCESS_TOKEN_KEY = "access_token";
|
||||
|
||||
|
||||
QNetworkReply* DomainServer::profileRequestGivenTokenReply(QNetworkReply* tokenReply) {
|
||||
// pull the access token from the returned JSON and store it with the matching session UUID
|
||||
QJsonDocument returnedJSON = QJsonDocument::fromJson(tokenReply->readAll());
|
||||
|
@ -2042,7 +2043,6 @@ QNetworkReply* DomainServer::profileRequestGivenTokenReply(QNetworkReply* tokenR
|
|||
}
|
||||
|
||||
const QString DS_SETTINGS_SESSIONS_GROUP = "web-sessions";
|
||||
|
||||
Headers DomainServer::setupCookieHeadersFromProfileReply(QNetworkReply* profileReply) {
|
||||
Headers cookieHeaders;
|
||||
|
||||
|
|
|
@ -50,6 +50,10 @@ public:
|
|||
|
||||
const NodeSet& getNodeInterestSet() const { return _nodeInterestSet; }
|
||||
void setNodeInterestSet(const NodeSet& nodeInterestSet) { _nodeInterestSet = nodeInterestSet; }
|
||||
|
||||
void setNodeVersion(const QString& nodeVersion) { _nodeVersion = nodeVersion; }
|
||||
const QString& getNodeVersion() { return _nodeVersion; }
|
||||
|
||||
private:
|
||||
QJsonObject mergeJSONStatsFromNewObject(const QJsonObject& newObject, QJsonObject destinationObject);
|
||||
|
||||
|
@ -62,6 +66,7 @@ private:
|
|||
HifiSockAddr _sendingSockAddr;
|
||||
bool _isAuthenticated;
|
||||
NodeSet _nodeInterestSet;
|
||||
QString _nodeVersion;
|
||||
};
|
||||
|
||||
#endif // hifi_DomainServerNodeData_h
|
||||
|
|
|
@ -11,9 +11,10 @@
|
|||
|
||||
#include "PendingAssignedNodeData.h"
|
||||
|
||||
PendingAssignedNodeData::PendingAssignedNodeData(const QUuid& assignmentUUID, const QUuid& walletUUID) :
|
||||
PendingAssignedNodeData::PendingAssignedNodeData(const QUuid& assignmentUUID, const QUuid& walletUUID, const QString& nodeVersion) :
|
||||
_assignmentUUID(assignmentUUID),
|
||||
_walletUUID(walletUUID)
|
||||
_walletUUID(walletUUID),
|
||||
_nodeVersion(nodeVersion)
|
||||
{
|
||||
|
||||
}
|
|
@ -18,16 +18,20 @@
|
|||
class PendingAssignedNodeData : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
PendingAssignedNodeData(const QUuid& assignmentUUID, const QUuid& walletUUID);
|
||||
PendingAssignedNodeData(const QUuid& assignmentUUID, const QUuid& walletUUID, const QString& nodeVersion);
|
||||
|
||||
void setAssignmentUUID(const QUuid& assignmentUUID) { _assignmentUUID = assignmentUUID; }
|
||||
const QUuid& getAssignmentUUID() const { return _assignmentUUID; }
|
||||
|
||||
void setWalletUUID(const QUuid& walletUUID) { _walletUUID = walletUUID; }
|
||||
const QUuid& getWalletUUID() const { return _walletUUID; }
|
||||
|
||||
const QString& getNodeVersion() const { return _nodeVersion; }
|
||||
|
||||
private:
|
||||
QUuid _assignmentUUID;
|
||||
QUuid _walletUUID;
|
||||
QString _nodeVersion;
|
||||
};
|
||||
|
||||
#endif // hifi_PendingAssignedNodeData_h
|
|
@ -16,6 +16,4 @@ Script.load("notifications.js");
|
|||
Script.load("users.js");
|
||||
Script.load("grab.js");
|
||||
Script.load("directory.js");
|
||||
Script.load("mouseLook.js");
|
||||
Script.load("hmdControls.js");
|
||||
Script.load("dialTone.js");
|
||||
|
|
|
@ -1043,17 +1043,23 @@ function getPositionToCreateEntity() {
|
|||
var placementPosition = Vec3.sum(Camera.position, offset);
|
||||
|
||||
var cameraPosition = Camera.position;
|
||||
|
||||
var HALF_TREE_SCALE = 16384;
|
||||
|
||||
var cameraOutOfBounds = cameraPosition.x < 0 || cameraPosition.y < 0 || cameraPosition.z < 0;
|
||||
var placementOutOfBounds = placementPosition.x < 0 || placementPosition.y < 0 || placementPosition.z < 0;
|
||||
var cameraOutOfBounds = Math.abs(cameraPosition.x) > HALF_TREE_SCALE
|
||||
|| Math.abs(cameraPosition.y) > HALF_TREE_SCALE
|
||||
|| Math.abs(cameraPosition.z) > HALF_TREE_SCALE;
|
||||
var placementOutOfBounds = Math.abs(placementPosition.x) > HALF_TREE_SCALE
|
||||
|| Math.abs(placementPosition.y) > HALF_TREE_SCALE
|
||||
|| Math.abs(placementPosition.z) > HALF_TREE_SCALE;
|
||||
|
||||
if (cameraOutOfBounds && placementOutOfBounds) {
|
||||
return null;
|
||||
}
|
||||
|
||||
placementPosition.x = Math.max(0, placementPosition.x);
|
||||
placementPosition.y = Math.max(0, placementPosition.y);
|
||||
placementPosition.z = Math.max(0, placementPosition.z);
|
||||
placementPosition.x = Math.min(HALF_TREE_SCALE, Math.max(-HALF_TREE_SCALE, placementPosition.x));
|
||||
placementPosition.y = Math.min(HALF_TREE_SCALE, Math.max(-HALF_TREE_SCALE, placementPosition.y));
|
||||
placementPosition.z = Math.min(HALF_TREE_SCALE, Math.max(-HALF_TREE_SCALE, placementPosition.z));
|
||||
|
||||
return placementPosition;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
var toolIconUrl = HIFI_PUBLIC_BUCKET + "images/tools/";
|
||||
|
||||
progressDialog = (function () {
|
||||
var that = {},
|
||||
|
@ -142,4 +144,4 @@ progressDialog = (function () {
|
|||
that.cleanup = cleanup;
|
||||
|
||||
return that;
|
||||
}());
|
||||
}());
|
||||
|
|
|
@ -11,17 +11,14 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
var test = function(name, func) {
|
||||
test = function(name, func, timeout) {
|
||||
print("Running test: " + name);
|
||||
|
||||
var unitTest = new UnitTest(name, func);
|
||||
|
||||
try {
|
||||
unitTest.run();
|
||||
var unitTest = new UnitTest(name, func, timeout);
|
||||
unitTest.run(function(unitTest) {
|
||||
print(" Success: " + unitTest.numAssertions + " assertions passed");
|
||||
} catch (error) {
|
||||
}, function(unitTest, error) {
|
||||
print(" Failure: " + error.name + " " + error.message);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
AssertionException = function(expected, actual, message) {
|
||||
|
@ -36,13 +33,86 @@ UnthrownException = function(message) {
|
|||
this.name = 'UnthrownException';
|
||||
};
|
||||
|
||||
UnitTest = function(name, func) {
|
||||
this.numAssertions = 0;
|
||||
this.func = func;
|
||||
TimeoutException = function() {
|
||||
print("Creating exception");
|
||||
this.message = "UnitTest timed out\n";
|
||||
this.name = 'TimeoutException';
|
||||
};
|
||||
|
||||
UnitTest.prototype.run = function() {
|
||||
this.func();
|
||||
SequentialUnitTester = function() {
|
||||
this.tests = [];
|
||||
this.testIndex = -1;
|
||||
};
|
||||
|
||||
SequentialUnitTester.prototype.addTest = function(name, func, timeout) {
|
||||
var _this = this;
|
||||
this.tests.push(function() {
|
||||
print("Running test: " + name);
|
||||
var unitTest = new UnitTest(name, func, timeout);
|
||||
unitTest.run(function(unitTest) {
|
||||
print(" Success: " + unitTest.numAssertions + " assertions passed");
|
||||
_this._nextTest();
|
||||
}, function(unitTest, error) {
|
||||
print(" Failure: " + error.name + " " + error.message);
|
||||
_this._nextTest();
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
SequentialUnitTester.prototype._nextTest = function() {
|
||||
this.testIndex++;
|
||||
if (this.testIndex < this.tests.length) {
|
||||
this.tests[this.testIndex]();
|
||||
return;
|
||||
}
|
||||
print("Completed all UnitTests");
|
||||
};
|
||||
|
||||
SequentialUnitTester.prototype.run = function() {
|
||||
this._nextTest();
|
||||
};
|
||||
|
||||
UnitTest = function(name, func, timeout) {
|
||||
this.numAssertions = 0;
|
||||
this.func = func;
|
||||
this.timeout = timeout;
|
||||
};
|
||||
|
||||
UnitTest.prototype.run = function(successCallback, failureCallback) {
|
||||
var _this = this;
|
||||
this.successCallback = successCallback;
|
||||
this.failureCallback = failureCallback;
|
||||
if (this.timeout !== undefined) {
|
||||
this.timeoutTimer = Script.setTimeout(function() {
|
||||
_this.failureCallback(this, new TimeoutException());
|
||||
}, this.timeout);
|
||||
}
|
||||
try {
|
||||
this.func();
|
||||
if (this.timeout === undefined) {
|
||||
successCallback(this);
|
||||
}
|
||||
} catch (exception) {
|
||||
this.handleException(exception);
|
||||
}
|
||||
};
|
||||
|
||||
UnitTest.prototype.registerCallbackFunction = function(func) {
|
||||
var _this = this;
|
||||
return function(one, two, three, four, five, six) {
|
||||
try {
|
||||
func(one, two, three, four, five, six);
|
||||
} catch (exception) {
|
||||
_this.handleException(exception);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
UnitTest.prototype.handleException = function(exception) {
|
||||
if (this.timeout !== undefined) {
|
||||
Script.clearTimeout(this.timeoutTimer);
|
||||
}
|
||||
this.failureCallback(this, exception);
|
||||
};
|
||||
|
||||
UnitTest.prototype.assertNotEquals = function(expected, actual, message) {
|
||||
|
@ -83,7 +153,7 @@ UnitTest.prototype.assertNull = function(value, message) {
|
|||
UnitTest.prototype.arrayEqual = function(array1, array2, message) {
|
||||
this.numAssertions++;
|
||||
if (array1.length !== array2.length) {
|
||||
throw new AssertionException(array1.length , array2.length , message);
|
||||
throw new AssertionException(array1.length, array2.length , message);
|
||||
}
|
||||
for (var i = 0; i < array1.length; ++i) {
|
||||
if (array1[i] !== array2[i]) {
|
||||
|
@ -101,4 +171,11 @@ UnitTest.prototype.raises = function(func, message) {
|
|||
}
|
||||
|
||||
throw new UnthrownException(message);
|
||||
}
|
||||
}
|
||||
|
||||
UnitTest.prototype.done = function() {
|
||||
if (this.timeout !== undefined) {
|
||||
Script.clearTimeout(this.timeoutTimer);
|
||||
this.successCallback(this);
|
||||
}
|
||||
}
|
||||
|
|
82
examples/toys/basketball.js
Normal file
82
examples/toys/basketball.js
Normal file
|
@ -0,0 +1,82 @@
|
|||
//
|
||||
// basketball.js
|
||||
// examples
|
||||
//
|
||||
// Created by Philip Rosedale on August 20, 2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
var basketballURL = HIFI_PUBLIC_BUCKET + "models/content/basketball2.fbx";
|
||||
var collisionSoundURL = HIFI_PUBLIC_BUCKET + "sounds/basketball/basketball.wav";
|
||||
|
||||
|
||||
var basketball = null;
|
||||
var originalPosition = null;
|
||||
var hasMoved = false;
|
||||
|
||||
var GRAVITY = -9.8;
|
||||
var DISTANCE_IN_FRONT_OF_ME = 1.0;
|
||||
var START_MOVE = 0.01;
|
||||
var DIAMETER = 0.30;
|
||||
|
||||
function makeBasketball() {
|
||||
var position = Vec3.sum(MyAvatar.position,
|
||||
Vec3.multiplyQbyV(MyAvatar.orientation,
|
||||
{ x: 0, y: 0.0, z: -DISTANCE_IN_FRONT_OF_ME }));
|
||||
var rotation = Quat.multiply(MyAvatar.orientation,
|
||||
Quat.fromPitchYawRollDegrees(0, -90, 0));
|
||||
basketball = Entities.addEntity({
|
||||
type: "Model",
|
||||
position: position,
|
||||
rotation: rotation,
|
||||
dimensions: { x: DIAMETER,
|
||||
y: DIAMETER,
|
||||
z: DIAMETER },
|
||||
collisionsWillMove: true,
|
||||
collisionSoundURL: collisionSoundURL,
|
||||
modelURL: basketballURL,
|
||||
restitution: 1.0,
|
||||
linearDamping: 0.00001,
|
||||
shapeType: "sphere"
|
||||
});
|
||||
originalPosition = position;
|
||||
}
|
||||
|
||||
function update() {
|
||||
if (!basketball) {
|
||||
makeBasketball();
|
||||
} else {
|
||||
var newProperties = Entities.getEntityProperties(basketball);
|
||||
var moved = Vec3.length(Vec3.subtract(originalPosition, newProperties.position));
|
||||
if (!hasMoved && (moved > START_MOVE)) {
|
||||
hasMoved = true;
|
||||
Entities.editEntity(basketball, { gravity: {x: 0, y: GRAVITY, z: 0 }});
|
||||
}
|
||||
var MAX_DISTANCE = 10.0;
|
||||
var distance = Vec3.length(Vec3.subtract(MyAvatar.position, newProperties.position));
|
||||
if (distance > MAX_DISTANCE) {
|
||||
deleteStuff();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
deleteStuff();
|
||||
}
|
||||
|
||||
function deleteStuff() {
|
||||
if (basketball != null) {
|
||||
Entities.deleteEntity(basketball);
|
||||
basketball = null;
|
||||
hasMoved = false;
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
201
examples/toys/grenade.js
Normal file
201
examples/toys/grenade.js
Normal file
|
@ -0,0 +1,201 @@
|
|||
//
|
||||
// Grenade.js
|
||||
// examples
|
||||
//
|
||||
// Created by Philip Rosedale on August 20, 2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
|
||||
var grenadeURL = HIFI_PUBLIC_BUCKET + "models/props/grenade/grenade.fbx";
|
||||
var fuseSoundURL = HIFI_PUBLIC_BUCKET + "sounds/burningFuse.wav";
|
||||
var boomSoundURL = HIFI_PUBLIC_BUCKET + "sounds/explosion.wav";
|
||||
|
||||
var AudioRotationOffset = Quat.fromPitchYawRollDegrees(0, -90, 0);
|
||||
var audioOptions = {
|
||||
volume: 0.5,
|
||||
loop: true
|
||||
}
|
||||
|
||||
var injector = null;
|
||||
|
||||
var fuseSound = SoundCache.getSound(fuseSoundURL, audioOptions.isStereo);
|
||||
var boomSound = SoundCache.getSound(boomSoundURL, audioOptions.isStereo);
|
||||
|
||||
var grenade = null;
|
||||
var particles = null;
|
||||
var properties = null;
|
||||
var originalPosition = null;
|
||||
var isGrenade = false;
|
||||
var isBurning = false;
|
||||
|
||||
var animationSettings = JSON.stringify({
|
||||
running: true,
|
||||
loop: true
|
||||
});
|
||||
var explodeAnimationSettings = JSON.stringify({
|
||||
running: true,
|
||||
loop: false
|
||||
});
|
||||
|
||||
var GRAVITY = -9.8;
|
||||
var TIME_TO_EXPLODE = 2500;
|
||||
var DISTANCE_IN_FRONT_OF_ME = 1.0;
|
||||
|
||||
function makeGrenade() {
|
||||
var position = Vec3.sum(MyAvatar.position,
|
||||
Vec3.multiplyQbyV(MyAvatar.orientation,
|
||||
{ x: 0, y: 0.0, z: -DISTANCE_IN_FRONT_OF_ME }));
|
||||
var rotation = Quat.multiply(MyAvatar.orientation,
|
||||
Quat.fromPitchYawRollDegrees(0, -90, 0));
|
||||
grenade = Entities.addEntity({
|
||||
type: "Model",
|
||||
position: position,
|
||||
rotation: rotation,
|
||||
dimensions: { x: 0.09,
|
||||
y: 0.20,
|
||||
z: 0.09 },
|
||||
collisionsWillMove: true,
|
||||
modelURL: grenadeURL,
|
||||
shapeType: "box"
|
||||
});
|
||||
|
||||
properties = Entities.getEntityProperties(grenade);
|
||||
audioOptions.position = position;
|
||||
audioOptions.orientation = rotation;
|
||||
originalPosition = position;
|
||||
}
|
||||
|
||||
function update() {
|
||||
if (!grenade) {
|
||||
makeGrenade();
|
||||
} else {
|
||||
var newProperties = Entities.getEntityProperties(grenade);
|
||||
if (!isBurning) {
|
||||
// If moved, start fuse
|
||||
var FUSE_START_MOVE = 0.01;
|
||||
if (Vec3.length(Vec3.subtract(newProperties.position, originalPosition)) > FUSE_START_MOVE) {
|
||||
isBurning = true;
|
||||
// Create fuse particles
|
||||
particles = Entities.addEntity({
|
||||
type: "ParticleEffect",
|
||||
animationSettings: animationSettings,
|
||||
position: newProperties.position,
|
||||
textures: 'https://raw.githubusercontent.com/ericrius1/SantasLair/santa/assets/smokeparticle.png',
|
||||
emitRate: 100,
|
||||
emitStrength: 2.0,
|
||||
emitDirection: { x: 0.0, y: 1.0, z: 0.0 },
|
||||
color: { red: 200, green: 0, blue: 0 },
|
||||
lifespan: 10.0,
|
||||
visible: true,
|
||||
locked: false
|
||||
|
||||
});
|
||||
// Start fuse sound
|
||||
injector = Audio.playSound(fuseSound, audioOptions);
|
||||
// Start explosion timer
|
||||
Script.setTimeout(boom, TIME_TO_EXPLODE);
|
||||
originalPosition = newProperties.position;
|
||||
// Add gravity
|
||||
Entities.editEntity(grenade, { gravity: {x: 0, y: GRAVITY, z: 0 }});
|
||||
}
|
||||
}
|
||||
|
||||
if (newProperties.type === "Model") {
|
||||
if (newProperties.position != properties.position) {
|
||||
audioOptions.position = newProperties.position;
|
||||
}
|
||||
if (newProperties.orientation != properties.orientation) {
|
||||
audioOptions.orientation = newProperties.orientation;
|
||||
}
|
||||
|
||||
properties = newProperties;
|
||||
// Update sound location if playing
|
||||
if (injector) {
|
||||
injector.options = audioOptions;
|
||||
}
|
||||
if (particles) {
|
||||
Entities.editEntity(particles, { position: newProperties.position });
|
||||
}
|
||||
} else {
|
||||
grenade = null;
|
||||
Script.update.disconnect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
scriptEnding();
|
||||
Script.stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
function boom() {
|
||||
injector.stop();
|
||||
isBurning = false;
|
||||
var audioOptions = {
|
||||
position: properties.position,
|
||||
volume: 0.75,
|
||||
loop: false
|
||||
}
|
||||
Audio.playSound(boomSound, audioOptions);
|
||||
Entities.addEntity({
|
||||
type: "ParticleEffect",
|
||||
animationSettings: explodeAnimationSettings,
|
||||
position: properties.position,
|
||||
textures: 'https://raw.githubusercontent.com/ericrius1/SantasLair/santa/assets/smokeparticle.png',
|
||||
emitRate: 200,
|
||||
emitStrength: 3.0,
|
||||
emitDirection: { x: 0.0, y: 1.0, z: 0.0 },
|
||||
color: { red: 255, green: 255, blue: 0 },
|
||||
lifespan: 2.0,
|
||||
visible: true,
|
||||
lifetime: 2,
|
||||
locked: false
|
||||
|
||||
});
|
||||
var BLAST_RADIUS = 20.0;
|
||||
var LIFT_DEPTH = 2.0;
|
||||
var epicenter = properties.position;
|
||||
epicenter.y -= LIFT_DEPTH;
|
||||
blowShitUp(epicenter, BLAST_RADIUS);
|
||||
deleteStuff();
|
||||
}
|
||||
|
||||
function blowShitUp(position, radius) {
|
||||
var stuff = Entities.findEntities(position, radius);
|
||||
var numMoveable = 0;
|
||||
var STRENGTH = 3.5;
|
||||
var SPIN_RATE = 20.0;
|
||||
for (var i = 0; i < stuff.length; i++) {
|
||||
var properties = Entities.getEntityProperties(stuff[i]);
|
||||
if (properties.collisionsWillMove) {
|
||||
var diff = Vec3.subtract(properties.position, position);
|
||||
var distance = Vec3.length(diff);
|
||||
var velocity = Vec3.sum(properties.velocity, Vec3.multiply(STRENGTH * 1.0 / distance, Vec3.normalize(diff)));
|
||||
var angularVelocity = { x: Math.random() * SPIN_RATE, y: Math.random() * SPIN_RATE, z: Math.random() * SPIN_RATE };
|
||||
angularVelocity = Vec3.multiply( 1.0 / distance, angularVelocity);
|
||||
Entities.editEntity(stuff[i], { velocity: velocity,
|
||||
angularVelocity: angularVelocity });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function scriptEnding() {
|
||||
deleteStuff();
|
||||
}
|
||||
|
||||
function deleteStuff() {
|
||||
if (grenade != null) {
|
||||
Entities.deleteEntity(grenade);
|
||||
grenade = null;
|
||||
}
|
||||
if (particles != null) {
|
||||
Entities.deleteEntity(particles);
|
||||
particles = null;
|
||||
}
|
||||
}
|
||||
|
||||
Script.update.connect(update);
|
||||
Script.scriptEnding.connect(scriptEnding);
|
||||
|
102
examples/utilities/diagnostics/testWebSocket.js
Normal file
102
examples/utilities/diagnostics/testWebSocket.js
Normal file
|
@ -0,0 +1,102 @@
|
|||
//
|
||||
// testWebSocket.js
|
||||
// examples
|
||||
//
|
||||
// Created by Thijs Wenker on 8/18/15
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// WebSocket and WebSocketServer Tests
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
Script.include("../../libraries/unitTest.js");
|
||||
|
||||
// We set the unit testing timeout to 1000 milliseconds by default. Please increase if the test fails due to a slow connection.
|
||||
const UNITTEST_TIMEOUT = 1000;
|
||||
const WEBSOCKET_PING_URL = "ws://echo.websocket.org";
|
||||
// Please do not register the following domain + gTLD:
|
||||
const WEBSOCKET_INVALID_URL = "ws://thisisnotavaliddomainname.invalid";
|
||||
const TEST_MESSAGE = "This is a test message.";
|
||||
|
||||
var unitTests = new SequentialUnitTester();
|
||||
|
||||
unitTests.addTest("Test default WebSocket values", function(finished) {
|
||||
var _this = this;
|
||||
var webSocket = new WebSocket(WEBSOCKET_PING_URL);
|
||||
|
||||
webSocket.onmessage = this.registerCallbackFunction(function(event) {
|
||||
_this.assertEquals(TEST_MESSAGE, event.data, "event.data should be '" + TEST_MESSAGE + "'");
|
||||
webSocket.close();
|
||||
});
|
||||
webSocket.onopen = this.registerCallbackFunction(function(event) {
|
||||
_this.assertEquals(webSocket.OPEN, webSocket.readyState, "readyState should be OPEN");
|
||||
webSocket.send(TEST_MESSAGE);
|
||||
});
|
||||
webSocket.onclose = this.registerCallbackFunction(function(event) {
|
||||
_this.assertEquals(webSocket.CLOSED, webSocket.readyState, "readyState should be CLOSED");
|
||||
_this.done();
|
||||
});
|
||||
this.assertEquals(webSocket.CONNECTING, webSocket.readyState, "readyState should be CONNECTING");
|
||||
this.assertEquals("blob", webSocket.binaryType, "binaryType should be 'blob'");
|
||||
this.assertEquals(0, webSocket.bufferedAmount, "bufferedAmount should be 0");
|
||||
this.assertEquals("", webSocket.extensions, "extensions should be an empty string by default");
|
||||
this.assertEquals("", webSocket.protocol, "protocol should be an empty string by default");
|
||||
this.assertEquals(WEBSOCKET_PING_URL, webSocket.url, "url should be '" + WEBSOCKET_PING_URL + "'");
|
||||
}, UNITTEST_TIMEOUT);
|
||||
|
||||
unitTests.addTest("Test WebSocket invalid URL", function(finished) {
|
||||
var _this = this;
|
||||
var webSocket = new WebSocket(WEBSOCKET_INVALID_URL);
|
||||
var hadError = false;
|
||||
webSocket.onerror = this.registerCallbackFunction(function() {
|
||||
hadError = true;
|
||||
_this.done();
|
||||
});
|
||||
webSocket.onclose = this.registerCallbackFunction(function(event) {
|
||||
_this.assertEquals(webSocket.CLOSED, webSocket.readyState, "readyState should be CLOSED");
|
||||
});
|
||||
this.assertEquals(webSocket.CONNECTING, webSocket.readyState, "readyState should be CONNECTING");
|
||||
this.assertEquals(WEBSOCKET_INVALID_URL, webSocket.url, "url should be '" + WEBSOCKET_INVALID_URL + "'");
|
||||
}, UNITTEST_TIMEOUT);
|
||||
|
||||
if (this.WebSocketServer === undefined) {
|
||||
print("Skipping WebSocketServer tests.");
|
||||
} else {
|
||||
unitTests.addTest("Test WebSocketServer with three clients", function(finished) {
|
||||
var _this = this;
|
||||
const NUMBER_OF_CLIENTS = 3;
|
||||
var connectedClients = 0;
|
||||
var respondedClients = 0;
|
||||
var webSocketServer = new WebSocketServer();
|
||||
_this.assertEquals(true, webSocketServer.listening, "listening should be true");
|
||||
webSocketServer.newConnection.connect(this.registerCallbackFunction(function(newClient) {
|
||||
connectedClients++;
|
||||
newClient.onmessage = _this.registerCallbackFunction(function(event) {
|
||||
var data = JSON.parse(event.data);
|
||||
_this.assertEquals(TEST_MESSAGE, data.message, "data.message should be '" + TEST_MESSAGE + "'");
|
||||
respondedClients++;
|
||||
if (respondedClients === NUMBER_OF_CLIENTS) {
|
||||
webSocketServer.close();
|
||||
_this.assertEquals(false, webSocketServer.listening, "listening should be false");
|
||||
_this.done();
|
||||
}
|
||||
});
|
||||
newClient.send(JSON.stringify({message: TEST_MESSAGE, client: connectedClients}));
|
||||
}));
|
||||
var newSocket1 = new WebSocket(webSocketServer.url);
|
||||
newSocket1.onmessage = this.registerCallbackFunction(function(event) {
|
||||
newSocket1.send(event.data);
|
||||
});
|
||||
var newSocket2 = new WebSocket(webSocketServer.url);
|
||||
newSocket2.onmessage = this.registerCallbackFunction(function(event) {
|
||||
newSocket2.send(event.data);
|
||||
});
|
||||
var newSocket3 = new WebSocket(webSocketServer.url);
|
||||
newSocket3.onmessage = this.registerCallbackFunction(function(event) {
|
||||
newSocket3.send(event.data);
|
||||
});
|
||||
}, UNITTEST_TIMEOUT);
|
||||
}
|
||||
|
||||
unitTests.run();
|
|
@ -183,6 +183,24 @@ var CHECK_MARK_COLOR = {
|
|||
this.onValueChanged(resetValue);
|
||||
};
|
||||
|
||||
|
||||
Slider.prototype.setMinValue = function(minValue) {
|
||||
var currentValue = this.getValue();
|
||||
this.minValue = minValue;
|
||||
this.setValue(currentValue);
|
||||
};
|
||||
Slider.prototype.getMinValue = function() {
|
||||
return this.minValue;
|
||||
};
|
||||
Slider.prototype.setMaxValue = function(maxValue) {
|
||||
var currentValue = this.getValue();
|
||||
this.maxValue = maxValue;
|
||||
this.setValue(currentValue);
|
||||
};
|
||||
Slider.prototype.getMaxValue = function() {
|
||||
return this.maxValue;
|
||||
};
|
||||
|
||||
Slider.prototype.onValueChanged = function(value) {};
|
||||
|
||||
Slider.prototype.getHeight = function() {
|
||||
|
@ -1396,6 +1414,14 @@ var CHECK_MARK_COLOR = {
|
|||
return null;
|
||||
};
|
||||
|
||||
Panel.prototype.getWidget = function(name) {
|
||||
var item = this.items[name];
|
||||
if (item != null) {
|
||||
return item.widget;
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
Panel.prototype.update = function(name) {
|
||||
var item = this.items[name];
|
||||
if (item != null) {
|
||||
|
|
|
@ -12,59 +12,55 @@ Script.include("cookies.js");
|
|||
|
||||
var panel = new Panel(10, 100);
|
||||
|
||||
panel.newSlider("Num Feed Opaques", 0, 1000,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumFeedOpaqueItems(); },
|
||||
function(value) { return (value); }
|
||||
function CounterWidget(parentPanel, name, feedGetter, drawGetter, capSetter, capGetter) {
|
||||
this.subPanel = panel.newSubPanel(name);
|
||||
|
||||
this.subPanel.newSlider("Num Feed", 0, 1,
|
||||
function(value) { },
|
||||
feedGetter,
|
||||
function(value) { return (value); });
|
||||
this.subPanel.newSlider("Num Drawn", 0, 1,
|
||||
function(value) { },
|
||||
drawGetter,
|
||||
function(value) { return (value); });
|
||||
this.subPanel.newSlider("Max Drawn", -1, 1,
|
||||
capSetter,
|
||||
capGetter,
|
||||
function(value) { return (value); });
|
||||
|
||||
this.update = function () {
|
||||
var numFeed = this.subPanel.get("Num Feed");
|
||||
this.subPanel.set("Num Feed", numFeed);
|
||||
this.subPanel.set("Num Drawn", this.subPanel.get("Num Drawn"));
|
||||
|
||||
var numMax = Math.max(numFeed, 1);
|
||||
this.subPanel.getWidget("Num Feed").setMaxValue(numMax);
|
||||
this.subPanel.getWidget("Num Drawn").setMaxValue(numMax);
|
||||
this.subPanel.getWidget("Max Drawn").setMaxValue(numMax);
|
||||
};
|
||||
};
|
||||
|
||||
var opaquesCounter = new CounterWidget(panel, "Opaques",
|
||||
function () { return Scene.getEngineNumFeedOpaqueItems(); },
|
||||
function () { return Scene.getEngineNumDrawnOpaqueItems(); },
|
||||
function(value) { Scene.setEngineMaxDrawnOpaqueItems(value); },
|
||||
function () { return Scene.getEngineMaxDrawnOpaqueItems(); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Drawn Opaques", 0, 1000,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumDrawnOpaqueItems(); },
|
||||
function(value) { return (value); }
|
||||
var transparentsCounter = new CounterWidget(panel, "Transparents",
|
||||
function () { return Scene.getEngineNumFeedTransparentItems(); },
|
||||
function () { return Scene.getEngineNumDrawnTransparentItems(); },
|
||||
function(value) { Scene.setEngineMaxDrawnTransparentItems(value); },
|
||||
function () { return Scene.getEngineMaxDrawnTransparentItems(); }
|
||||
);
|
||||
|
||||
panel.newSlider("Max Drawn Opaques", -1, 1000,
|
||||
function(value) { Scene.setEngineMaxDrawnOpaqueItems(value); },
|
||||
function() { return Scene.getEngineMaxDrawnOpaqueItems(); },
|
||||
function(value) { return (value); }
|
||||
var overlaysCounter = new CounterWidget(panel, "Overlays",
|
||||
function () { return Scene.getEngineNumFeedOverlay3DItems(); },
|
||||
function () { return Scene.getEngineNumDrawnOverlay3DItems(); },
|
||||
function(value) { Scene.setEngineMaxDrawnOverlay3DItems(value); },
|
||||
function () { return Scene.getEngineMaxDrawnOverlay3DItems(); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Feed Transparents", 0, 100,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumFeedTransparentItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Drawn Transparents", 0, 100,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumDrawnTransparentItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Max Drawn Transparents", -1, 100,
|
||||
function(value) { Scene.setEngineMaxDrawnTransparentItems(value); },
|
||||
function() { return Scene.getEngineMaxDrawnTransparentItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Feed Overlay3Ds", 0, 100,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumFeedOverlay3DItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Num Drawn Overlay3Ds", 0, 100,
|
||||
function(value) { },
|
||||
function() { return Scene.getEngineNumDrawnOverlay3DItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newSlider("Max Drawn Overlay3Ds", -1, 100,
|
||||
function(value) { Scene.setEngineMaxDrawnOverlay3DItems(value); },
|
||||
function() { return Scene.getEngineMaxDrawnOverlay3DItems(); },
|
||||
function(value) { return (value); }
|
||||
);
|
||||
|
||||
panel.newCheckbox("Display status",
|
||||
function(value) { Scene.setEngineDisplayItemStatus(value); },
|
||||
|
@ -75,31 +71,9 @@ panel.newCheckbox("Display status",
|
|||
var tickTackPeriod = 500;
|
||||
|
||||
function updateCounters() {
|
||||
var numFeedOpaques = panel.get("Num Feed Opaques");
|
||||
var numFeedTransparents = panel.get("Num Feed Transparents");
|
||||
var numFeedOverlay3Ds = panel.get("Num Feed Overlay3Ds");
|
||||
|
||||
panel.set("Num Feed Opaques", numFeedOpaques);
|
||||
panel.set("Num Drawn Opaques", panel.get("Num Drawn Opaques"));
|
||||
panel.set("Num Feed Transparents", numFeedTransparents);
|
||||
panel.set("Num Drawn Transparents", panel.get("Num Drawn Transparents"));
|
||||
panel.set("Num Feed Overlay3Ds", numFeedOverlay3Ds);
|
||||
panel.set("Num Drawn Overlay3Ds", panel.get("Num Drawn Overlay3Ds"));
|
||||
|
||||
var numMax = Math.max(numFeedOpaques * 1.2, 1);
|
||||
panel.getWidget("Num Feed Opaques").setMaxValue(numMax);
|
||||
panel.getWidget("Num Drawn Opaques").setMaxValue(numMax);
|
||||
panel.getWidget("Max Drawn Opaques").setMaxValue(numMax);
|
||||
|
||||
numMax = Math.max(numFeedTransparents * 1.2, 1);
|
||||
panel.getWidget("Num Feed Transparents").setMaxValue(numMax);
|
||||
panel.getWidget("Num Drawn Transparents").setMaxValue(numMax);
|
||||
panel.getWidget("Max Drawn Transparents").setMaxValue(numMax);
|
||||
|
||||
numMax = Math.max(numFeedOverlay3Ds * 1.2, 1);
|
||||
panel.getWidget("Num Feed Overlay3Ds").setMaxValue(numMax);
|
||||
panel.getWidget("Num Drawn Overlay3Ds").setMaxValue(numMax);
|
||||
panel.getWidget("Max Drawn Overlay3Ds").setMaxValue(numMax);
|
||||
opaquesCounter.update();
|
||||
transparentsCounter.update();
|
||||
overlaysCounter.update();
|
||||
}
|
||||
Script.setInterval(updateCounters, tickTackPeriod);
|
||||
|
||||
|
|
|
@ -88,4 +88,6 @@ if (ANDROID)
|
|||
|
||||
endif (ANDROID)
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
setup_memory_debugger()
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
set(TARGET_NAME ice-server)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
# setup the project and link required Qt modules
|
||||
setup_hifi_project(Network)
|
||||
|
||||
# link the shared hifi libraries
|
||||
link_hifi_libraries(embedded-webserver networking shared)
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
|
@ -14,20 +14,12 @@ endforeach()
|
|||
find_package(Qt5LinguistTools REQUIRED)
|
||||
find_package(Qt5LinguistToolsMacros)
|
||||
|
||||
if (DEFINED ENV{JOB_ID})
|
||||
set(BUILD_SEQ $ENV{JOB_ID})
|
||||
elseif (DEFINED ENV{ghprbPullId})
|
||||
set(BUILD_SEQ "PR: $ENV{ghprbPullId} - Commit: $ENV{ghprbActualCommit}")
|
||||
else ()
|
||||
set(BUILD_SEQ "dev")
|
||||
endif ()
|
||||
|
||||
if (WIN32)
|
||||
add_definitions(-D_USE_MATH_DEFINES) # apparently needed to get M_PI and other defines from cmath/math.h
|
||||
add_definitions(-DWINDOWS_LEAN_AND_MEAN) # needed to make sure windows doesn't go to crazy with its defines
|
||||
endif()
|
||||
|
||||
configure_file(InterfaceVersion.h.in "${PROJECT_BINARY_DIR}/includes/InterfaceVersion.h")
|
||||
include_application_version()
|
||||
|
||||
# grab the implementation and header files from src dirs
|
||||
file(GLOB_RECURSE INTERFACE_SRCS "src/*.cpp" "src/*.h")
|
||||
|
@ -48,7 +40,7 @@ else ()
|
|||
list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_CPP})
|
||||
endif ()
|
||||
|
||||
find_package(Qt5 COMPONENTS Gui Multimedia Network OpenGL Qml Quick Script Svg WebKitWidgets)
|
||||
find_package(Qt5 COMPONENTS Gui Multimedia Network OpenGL Qml Quick Script Svg WebKitWidgets WebSockets)
|
||||
|
||||
# grab the ui files in resources/ui
|
||||
file (GLOB_RECURSE QT_UI_FILES ui/*.ui)
|
||||
|
@ -174,7 +166,7 @@ if (RTMIDI_FOUND AND NOT DISABLE_RTMIDI AND APPLE)
|
|||
endif ()
|
||||
|
||||
# include headers for interface and InterfaceConfig.
|
||||
include_directories("${PROJECT_SOURCE_DIR}/src" "${PROJECT_BINARY_DIR}/includes")
|
||||
include_directories("${PROJECT_SOURCE_DIR}/src")
|
||||
|
||||
target_link_libraries(
|
||||
${TARGET_NAME}
|
||||
|
@ -213,4 +205,6 @@ else (APPLE)
|
|||
endif()
|
||||
endif (APPLE)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
copy_dlls_beside_windows_executable()
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
//
|
||||
// InterfaceVersion.h
|
||||
// interface/src
|
||||
//
|
||||
// Created by Leonardo Murillo on 12/16/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Declaration of version and build data
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
const QString BUILD_VERSION = "@BUILD_SEQ@";
|
300
interface/interface_da.ts
Normal file
300
interface/interface_da.ts
Normal file
|
@ -0,0 +1,300 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE TS>
|
||||
<TS version="2.1" language="da">
|
||||
<context>
|
||||
<name>Application</name>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="1482"/>
|
||||
<source>Sparse Voxel Octree Files (*.svo)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="3465"/>
|
||||
<source>Open Script</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Application.cpp" line="3466"/>
|
||||
<source>JavaScript Files (*.js)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ChatWindow</name>
|
||||
<message>
|
||||
<location filename="ui/chatWindow.ui" line="20"/>
|
||||
<location filename="../build/interface/ui_chatWindow.h" line="143"/>
|
||||
<source>Chat</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/chatWindow.ui" line="50"/>
|
||||
<location filename="../build/interface/ui_chatWindow.h" line="144"/>
|
||||
<source>Connecting to XMPP...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/chatWindow.ui" line="71"/>
|
||||
<location filename="../build/interface/ui_chatWindow.h" line="145"/>
|
||||
<source> online now:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="128"/>
|
||||
<source>day</source>
|
||||
<translation>
|
||||
<numerusform>%n dag</numerusform>
|
||||
<numerusform>%n dage</numerusform>
|
||||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="128"/>
|
||||
<source>hour</source>
|
||||
<translation>
|
||||
<numerusform>%n time</numerusform>
|
||||
<numerusform>%n timer</numerusform>
|
||||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<location filename="src/ui/ChatWindow.cpp" line="128"/>
|
||||
<source>minute</source>
|
||||
<translation>
|
||||
<numerusform>%n minut</numerusform>
|
||||
<numerusform>%n minutter</numerusform>
|
||||
</translation>
|
||||
</message>
|
||||
<message numerus="yes">
|
||||
<source>second</source>
|
||||
<translation type="vanished">
|
||||
<numerusform>%n second</numerusform>
|
||||
<numerusform>%n seconds</numerusform>
|
||||
</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/ui/ChatWindow.cpp" line="183"/>
|
||||
<source>%1 online now:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>Dialog</name>
|
||||
<message>
|
||||
<location filename="ui/updateDialog.ui" line="20"/>
|
||||
<location filename="ui/updateDialog.ui" line="73"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="137"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="138"/>
|
||||
<source>Update Required</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/updateDialog.ui" line="129"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="140"/>
|
||||
<source>Download</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/updateDialog.ui" line="151"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="141"/>
|
||||
<source>Skip Version</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/updateDialog.ui" line="173"/>
|
||||
<location filename="../build/interface/ui_updateDialog.h" line="142"/>
|
||||
<source>Close</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>Menu</name>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="554"/>
|
||||
<source>Open .ini config file</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="556"/>
|
||||
<location filename="src/Menu.cpp" line="568"/>
|
||||
<source>Text files (*.ini)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/Menu.cpp" line="566"/>
|
||||
<source>Save .ini config file</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>PreferencesDialog</name>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="90"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="618"/>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="125"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="619"/>
|
||||
<source>Save all changes</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="196"/>
|
||||
<location filename="ui/preferencesDialog.ui" line="573"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="620"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="629"/>
|
||||
<source>Avatar</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="230"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="621"/>
|
||||
<source><html><head/><body><p>Avatar display name <span style=" color:#909090;">(optional)</span></p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="266"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="622"/>
|
||||
<source>Not showing a name</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="294"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="623"/>
|
||||
<source>Head</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="395"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="625"/>
|
||||
<source>Body</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="506"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="627"/>
|
||||
<source>Advanced Tuning</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="537"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="628"/>
|
||||
<source>It's not recomended that you play with these settings unless you've looked into exactly what they do.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="605"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="630"/>
|
||||
<source>Vertical field of view</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="708"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="631"/>
|
||||
<source>Lean scale (applies to Faceshift users)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="793"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="632"/>
|
||||
<source>Avatar scale <span style=" color:#909090;">(default is 1.0)</span></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="875"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="633"/>
|
||||
<source>Pupil dillation</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="954"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="634"/>
|
||||
<source>Audio Jitter Buffer Samples (0 for automatic)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="1045"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="635"/>
|
||||
<source>Faceshift eye detection</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="1125"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="636"/>
|
||||
<source>Octree</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/preferencesDialog.ui" line="1236"/>
|
||||
<location filename="../build/interface/ui_preferencesDialog.h" line="638"/>
|
||||
<source>Max packets sent each second</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>QObject</name>
|
||||
<message>
|
||||
<location filename="src/ui/VoxelImportDialog.cpp" line="24"/>
|
||||
<source>Loading ...</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="src/ui/VoxelImportDialog.cpp" line="27"/>
|
||||
<source>Cancel</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>RunningScriptsWidget</name>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="14"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="140"/>
|
||||
<source>Form</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="39"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="141"/>
|
||||
<source><html><head/><body><p><span style=" font-size:18pt;">Running Scripts</span></p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="63"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="142"/>
|
||||
<source><html><head/><body><p><span style=" font-weight:600;">Currently running</span></p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="89"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="143"/>
|
||||
<source>Reload all</source>
|
||||
<oldsource>Reload All</oldsource>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="116"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="144"/>
|
||||
<source>Stop all</source>
|
||||
<oldsource>Stop All</oldsource>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="137"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="145"/>
|
||||
<source><html><head/><body><p><span style=" font-weight:600;">Recently loaded</span></p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="154"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="146"/>
|
||||
<source>(click a script or use the 1-9 keys to load and run it)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="ui/runningScriptsWidget.ui" line="202"/>
|
||||
<location filename="../build/interface/ui_runningScriptsWidget.h" line="148"/>
|
||||
<source>There are no scripts currently running.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
|
@ -52,11 +52,14 @@
|
|||
|
||||
#include <AccountManager.h>
|
||||
#include <AddressManager.h>
|
||||
#include <ApplicationVersion.h>
|
||||
#include <CursorManager.h>
|
||||
#include <AudioInjector.h>
|
||||
#include <AutoUpdater.h>
|
||||
#include <DeferredLightingEffect.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
#include <plugins/PluginManager.h>
|
||||
#include <display-plugins/DisplayPlugin.h>
|
||||
|
||||
#include <EntityScriptingInterface.h>
|
||||
|
@ -103,7 +106,6 @@
|
|||
#include "AudioClient.h"
|
||||
#include "DiscoverabilityManager.h"
|
||||
#include "GLCanvas.h"
|
||||
#include "InterfaceVersion.h"
|
||||
#include "LODManager.h"
|
||||
#include "Menu.h"
|
||||
#include "ModelPackager.h"
|
||||
|
@ -148,6 +150,8 @@
|
|||
|
||||
#include "ui/overlays/Cube3DOverlay.h"
|
||||
|
||||
#include "PluginContainerProxy.h"
|
||||
|
||||
// ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
|
||||
// FIXME seems to be broken.
|
||||
#if defined(Q_OS_WIN)
|
||||
|
@ -175,8 +179,6 @@ public:
|
|||
using namespace std;
|
||||
|
||||
// Starfield information
|
||||
static uint8_t THROTTLED_IDLE_TIMER_DELAY = 10;
|
||||
|
||||
const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB
|
||||
|
||||
static QTimer* locationUpdateTimer = NULL;
|
||||
|
@ -303,7 +305,7 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
// continuing to overburden Application.cpp
|
||||
Cube3DOverlay* _keyboardFocusHighlight{ nullptr };
|
||||
int _keyboardFocusHighlightID{ -1 };
|
||||
|
||||
PluginContainer* _pluginContainer;
|
||||
|
||||
Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
||||
QApplication(argc, argv),
|
||||
|
@ -353,7 +355,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
_applicationOverlay()
|
||||
{
|
||||
setInstance(this);
|
||||
Plugin::setContainer(this);
|
||||
|
||||
_pluginContainer = new PluginContainerProxy();
|
||||
Plugin::setContainer(_pluginContainer);
|
||||
#ifdef Q_OS_WIN
|
||||
installNativeEventFilter(&MyNativeEventFilter::getInstance());
|
||||
#endif
|
||||
|
@ -737,6 +741,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
|
|||
_keyboardFocusHighlight->setVisible(false);
|
||||
}
|
||||
});
|
||||
|
||||
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
|
||||
|
||||
setVSyncEnabled(); // make sure VSync is set properly at startup
|
||||
}
|
||||
|
||||
void Application::aboutToQuit() {
|
||||
|
@ -993,6 +1001,8 @@ void Application::paintGL() {
|
|||
auto displayPlugin = getActiveDisplayPlugin();
|
||||
displayPlugin->preRender();
|
||||
_offscreenContext->makeCurrent();
|
||||
// update the avatar with a fresh HMD pose
|
||||
_myAvatar->updateFromHMDSensorMatrix(getHMDSensorPose());
|
||||
|
||||
auto lodManager = DependencyManager::get<LODManager>();
|
||||
|
||||
|
@ -1089,7 +1099,6 @@ void Application::paintGL() {
|
|||
glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror);
|
||||
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
|
||||
}
|
||||
|
||||
// Update camera position
|
||||
if (!isHMDMode()) {
|
||||
_myCamera.update(1.0f / _fps);
|
||||
|
@ -1098,64 +1107,46 @@ void Application::paintGL() {
|
|||
|
||||
// Primary rendering pass
|
||||
auto framebufferCache = DependencyManager::get<FramebufferCache>();
|
||||
QSize size = framebufferCache->getFrameBufferSize();
|
||||
const QSize size = framebufferCache->getFrameBufferSize();
|
||||
{
|
||||
PROFILE_RANGE(__FUNCTION__ "/mainRender");
|
||||
// Viewport is assigned to the size of the framebuffer
|
||||
QSize size = DependencyManager::get<FramebufferCache>()->getFrameBufferSize();
|
||||
renderArgs._viewport = glm::ivec4(0, 0, size.width(), size.height());
|
||||
|
||||
{
|
||||
PROFILE_RANGE(__FUNCTION__ "/clear");
|
||||
doInBatch(&renderArgs, [&](gpu::Batch& batch) {
|
||||
auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebuffer();
|
||||
batch.setFramebuffer(primaryFbo);
|
||||
// clear the normal and specular buffers
|
||||
batch.clearFramebuffer(
|
||||
gpu::Framebuffer::BUFFER_COLOR0 |
|
||||
gpu::Framebuffer::BUFFER_COLOR1 |
|
||||
gpu::Framebuffer::BUFFER_COLOR2 |
|
||||
gpu::Framebuffer::BUFFER_DEPTH,
|
||||
vec4(vec3(0), 1), 1.0, 0.0);
|
||||
});
|
||||
}
|
||||
|
||||
renderArgs._viewport = ivec4(0, 0, size.width(), size.height());
|
||||
if (displayPlugin->isStereo()) {
|
||||
PROFILE_RANGE(__FUNCTION__ "/stereoRender");
|
||||
QRect currentViewport(QPoint(0, 0), QSize(size.width() / 2, size.height()));
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
for_each_eye([&](Eye eye){
|
||||
// Load the view frustum, used by meshes
|
||||
Camera eyeCamera;
|
||||
if (qApp->isHMDMode()) {
|
||||
// Allow the displayPlugin to compose the final eye transform, based on the most up-to-date head motion.
|
||||
eyeCamera.setTransform(displayPlugin->getModelview(eye, _myAvatar->getSensorToWorldMatrix()));
|
||||
} else {
|
||||
eyeCamera.setTransform(displayPlugin->getModelview(eye, _myCamera.getTransform()));
|
||||
}
|
||||
eyeCamera.setProjection(displayPlugin->getProjection(eye, _myCamera.getProjection()));
|
||||
renderArgs._viewport = toGlm(currentViewport);
|
||||
doInBatch(&renderArgs, [&](gpu::Batch& batch) {
|
||||
batch.setViewportTransform(renderArgs._viewport);
|
||||
batch.setStateScissorRect(renderArgs._viewport);
|
||||
});
|
||||
displaySide(&renderArgs, eyeCamera);
|
||||
}, [&] {
|
||||
currentViewport.moveLeft(currentViewport.width());
|
||||
// Stereo modes will typically have a larger projection matrix overall,
|
||||
// so we ask for the 'mono' projection matrix, which for stereo and HMD
|
||||
// plugins will imply the combined projection for both eyes.
|
||||
//
|
||||
// This is properly implemented for the Oculus plugins, but for OpenVR
|
||||
// and Stereo displays I'm not sure how to get / calculate it, so we're
|
||||
// just relying on the left FOV in each case and hoping that the
|
||||
// overall culling margin of error doesn't cause popping in the
|
||||
// right eye. There are FIXMEs in the relevant plugins
|
||||
_myCamera.setProjection(displayPlugin->getProjection(Mono, _myCamera.getProjection()));
|
||||
renderArgs._context->enableStereo(true);
|
||||
mat4 eyeViews[2];
|
||||
mat4 eyeProjections[2];
|
||||
auto baseProjection = renderArgs._viewFrustum->getProjection();
|
||||
// FIXME we probably don't need to set the projection matrix every frame,
|
||||
// only when the display plugin changes (or in non-HMD modes when the user
|
||||
// changes the FOV manually, which right now I don't think they can.
|
||||
for_each_eye([&](Eye eye) {
|
||||
// For providing the stereo eye views, the HMD head pose has already been
|
||||
// applied to the avatar, so we need to get the difference between the head
|
||||
// pose applied to the avatar and the per eye pose, and use THAT as
|
||||
// the per-eye stereo matrix adjustment.
|
||||
mat4 eyePose = displayPlugin->getEyePose(eye);
|
||||
mat4 headPose = displayPlugin->getHeadPose();
|
||||
mat4 eyeView = glm::inverse(eyePose) * headPose;
|
||||
eyeViews[eye] = eyeView;
|
||||
eyeProjections[eye] = displayPlugin->getProjection(eye, baseProjection);
|
||||
});
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
PROFILE_RANGE(__FUNCTION__ "/monoRender");
|
||||
renderArgs._viewport = gpu::Vec4i(0, 0, size.width(), size.height());
|
||||
// Viewport is assigned to the size of the framebuffer
|
||||
doInBatch(&renderArgs, [&](gpu::Batch& batch) {
|
||||
batch.setViewportTransform(renderArgs._viewport);
|
||||
batch.setStateScissorRect(renderArgs._viewport);
|
||||
});
|
||||
displaySide(&renderArgs, _myCamera);
|
||||
renderArgs._context->setStereoProjections(eyeProjections);
|
||||
renderArgs._context->setStereoViews(eyeViews);
|
||||
}
|
||||
|
||||
doInBatch(&renderArgs, [](gpu::Batch& batch){
|
||||
displaySide(&renderArgs, _myCamera);
|
||||
renderArgs._context->enableStereo(false);
|
||||
doInBatch(&renderArgs, [](gpu::Batch& batch) {
|
||||
batch.setFramebuffer(nullptr);
|
||||
});
|
||||
}
|
||||
|
@ -1189,7 +1180,6 @@ void Application::paintGL() {
|
|||
PROFILE_RANGE(__FUNCTION__ "/pluginOutput");
|
||||
auto primaryFbo = framebufferCache->getPrimaryFramebuffer();
|
||||
GLuint finalTexture = gpu::GLBackend::getTextureID(primaryFbo->getRenderBuffer(0));
|
||||
uvec2 finalSize = toGlm(size);
|
||||
// Ensure the rendering context commands are completed when rendering
|
||||
GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
// Ensure the sync object is flushed to the driver thread before releasing the context
|
||||
|
@ -1205,7 +1195,7 @@ void Application::paintGL() {
|
|||
|
||||
{
|
||||
PROFILE_RANGE(__FUNCTION__ "/pluginDisplay");
|
||||
displayPlugin->display(finalTexture, finalSize);
|
||||
displayPlugin->display(finalTexture, toGlm(size));
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -1278,6 +1268,7 @@ void Application::resizeGL() {
|
|||
// Possible change in aspect ratio
|
||||
loadViewFrustum(_myCamera, _viewFrustum);
|
||||
float fov = glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES);
|
||||
// FIXME the aspect ratio for stereo displays is incorrect based on this.
|
||||
float aspectRatio = aspect(_renderResolution);
|
||||
_myCamera.setProjection(glm::perspective(fov, aspectRatio, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
|
||||
}
|
||||
|
@ -1437,7 +1428,15 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
break;
|
||||
case Qt::Key_Enter:
|
||||
case Qt::Key_Return:
|
||||
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
|
||||
if (isOption) {
|
||||
if (_window->isFullScreen()) {
|
||||
_pluginContainer->unsetFullscreen();
|
||||
} else {
|
||||
_pluginContainer->setFullscreen(nullptr);
|
||||
}
|
||||
} else {
|
||||
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
|
||||
}
|
||||
break;
|
||||
|
||||
case Qt::Key_B:
|
||||
|
@ -1744,6 +1743,27 @@ void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) {
|
|||
return;
|
||||
}
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
// If in full screen, and our main windows menu bar is hidden, and we're close to the top of the QMainWindow
|
||||
// then show the menubar.
|
||||
if (_window->isFullScreen()) {
|
||||
QMenuBar* menuBar = _window->menuBar();
|
||||
if (menuBar) {
|
||||
static const int MENU_TOGGLE_AREA = 10;
|
||||
if (!menuBar->isVisible()) {
|
||||
if (event->pos().y() <= MENU_TOGGLE_AREA) {
|
||||
menuBar->setVisible(true);
|
||||
}
|
||||
} else {
|
||||
if (event->pos().y() > MENU_TOGGLE_AREA) {
|
||||
menuBar->setVisible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
_entities.mouseMoveEvent(event, deviceID);
|
||||
|
||||
_controllerScriptingInterface.emitMouseMoveEvent(event, deviceID); // send events to any registered scripts
|
||||
|
@ -2108,8 +2128,11 @@ void Application::idle() {
|
|||
// Once rendering is off on another thread we should be able to have Application::idle run at start(0) in
|
||||
// perpetuity and not expect events to get backed up.
|
||||
|
||||
bool isThrottled = getActiveDisplayPlugin()->isThrottled();
|
||||
static const int THROTTLED_IDLE_TIMER_DELAY = MSECS_PER_SECOND / 15;
|
||||
static const int IDLE_TIMER_DELAY_MS = 2;
|
||||
int desiredInterval = getActiveDisplayPlugin()->isThrottled() ? THROTTLED_IDLE_TIMER_DELAY : IDLE_TIMER_DELAY_MS;
|
||||
int desiredInterval = isThrottled ? THROTTLED_IDLE_TIMER_DELAY : IDLE_TIMER_DELAY_MS;
|
||||
//qDebug() << "isThrottled:" << isThrottled << "desiredInterval:" << desiredInterval;
|
||||
|
||||
if (idleTimer->interval() != desiredInterval) {
|
||||
idleTimer->start(desiredInterval);
|
||||
|
@ -2679,9 +2702,6 @@ void Application::update(float deltaTime) {
|
|||
updateLOD();
|
||||
updateMouseRay(); // check what's under the mouse and update the mouse voxel
|
||||
|
||||
// update the avatar with a fresh HMD pose
|
||||
_myAvatar->updateFromHMDSensorMatrix(getHMDSensorPose());
|
||||
|
||||
{
|
||||
PerformanceTimer perfTimer("devices");
|
||||
DeviceTracker::updateAll();
|
||||
|
@ -3314,7 +3334,7 @@ namespace render {
|
|||
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
|
||||
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
|
||||
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
|
||||
if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
||||
if (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE && Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
|
||||
PerformanceTimer perfTimer("worldBox");
|
||||
|
||||
auto& batch = *args->_batch;
|
||||
|
@ -4612,6 +4632,20 @@ void Application::checkSkeleton() {
|
|||
}
|
||||
}
|
||||
|
||||
void Application::activeChanged(Qt::ApplicationState state) {
|
||||
switch (state) {
|
||||
case Qt::ApplicationActive:
|
||||
_isForeground = true;
|
||||
break;
|
||||
|
||||
case Qt::ApplicationSuspended:
|
||||
case Qt::ApplicationHidden:
|
||||
case Qt::ApplicationInactive:
|
||||
default:
|
||||
_isForeground = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
void Application::showFriendsWindow() {
|
||||
const QString FRIENDS_WINDOW_TITLE = "Add/Remove Friends";
|
||||
const QString FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends";
|
||||
|
@ -4703,6 +4737,10 @@ const DisplayPlugin * Application::getActiveDisplayPlugin() const {
|
|||
return ((Application*)this)->getActiveDisplayPlugin();
|
||||
}
|
||||
|
||||
bool _activatingDisplayPlugin{ false };
|
||||
QVector<QPair<QString, QString>> _currentDisplayPluginActions;
|
||||
QVector<QPair<QString, QString>> _currentInputPluginActions;
|
||||
|
||||
|
||||
static void addDisplayPluginToMenu(DisplayPluginPointer displayPlugin, bool active = false) {
|
||||
auto menu = Menu::getInstance();
|
||||
|
@ -4724,8 +4762,6 @@ static void addDisplayPluginToMenu(DisplayPluginPointer displayPlugin, bool acti
|
|||
Q_ASSERT(menu->menuItemExists(MenuOption::OutputMenu, name));
|
||||
}
|
||||
|
||||
static QVector<QPair<QString, QString>> _currentDisplayPluginActions;
|
||||
|
||||
void Application::updateDisplayMode() {
|
||||
auto menu = Menu::getInstance();
|
||||
auto displayPlugins = PluginManager::getInstance()->getDisplayPlugins();
|
||||
|
@ -4771,7 +4807,9 @@ void Application::updateDisplayMode() {
|
|||
|
||||
if (newDisplayPlugin) {
|
||||
_offscreenContext->makeCurrent();
|
||||
_activatingDisplayPlugin = true;
|
||||
newDisplayPlugin->activate();
|
||||
_activatingDisplayPlugin = false;
|
||||
_offscreenContext->makeCurrent();
|
||||
offscreenUi->resize(fromGlm(newDisplayPlugin->getRecommendedUiSize()));
|
||||
_offscreenContext->makeCurrent();
|
||||
|
@ -4779,11 +4817,18 @@ void Application::updateDisplayMode() {
|
|||
|
||||
oldDisplayPlugin = _displayPlugin;
|
||||
_displayPlugin = newDisplayPlugin;
|
||||
|
||||
|
||||
// If the displayPlugin is a screen based HMD, then it will want the HMDTools displayed
|
||||
// Direct Mode HMDs (like windows Oculus) will be isHmd() but will have a screen of -1
|
||||
bool newPluginWantsHMDTools = newDisplayPlugin ?
|
||||
(newDisplayPlugin->isHmd() && (newDisplayPlugin->getHmdScreen() >= 0)) : false;
|
||||
bool oldPluginWantedHMDTools = oldDisplayPlugin ?
|
||||
(oldDisplayPlugin->isHmd() && (oldDisplayPlugin->getHmdScreen() >= 0)) : false;
|
||||
|
||||
// Only show the hmd tools after the correct plugin has
|
||||
// been activated so that it's UI is setup correctly
|
||||
if (newDisplayPlugin->isHmd()) {
|
||||
showDisplayPluginsTools();
|
||||
if (newPluginWantsHMDTools) {
|
||||
_pluginContainer->showDisplayPluginsTools();
|
||||
}
|
||||
|
||||
if (oldDisplayPlugin) {
|
||||
|
@ -4791,7 +4836,7 @@ void Application::updateDisplayMode() {
|
|||
_offscreenContext->makeCurrent();
|
||||
|
||||
// if the old plugin was HMD and the new plugin is not HMD, then hide our hmdtools
|
||||
if (oldDisplayPlugin->isHmd() && !newDisplayPlugin->isHmd()) {
|
||||
if (oldPluginWantedHMDTools && !newPluginWantsHMDTools) {
|
||||
DependencyManager::get<DialogsManager>()->hmdTools(false);
|
||||
}
|
||||
}
|
||||
|
@ -4801,9 +4846,6 @@ void Application::updateDisplayMode() {
|
|||
Q_ASSERT_X(_displayPlugin, "Application::updateDisplayMode", "could not find an activated display plugin");
|
||||
}
|
||||
|
||||
static QVector<QPair<QString, QString>> _currentInputPluginActions;
|
||||
|
||||
|
||||
static void addInputPluginToMenu(InputPluginPointer inputPlugin, bool active = false) {
|
||||
auto menu = Menu::getInstance();
|
||||
QString name = inputPlugin->getName();
|
||||
|
@ -4877,39 +4919,6 @@ void Application::updateInputModes() {
|
|||
//}
|
||||
}
|
||||
|
||||
void Application::addMenu(const QString& menuName) {
|
||||
Menu::getInstance()->addMenu(menuName);
|
||||
}
|
||||
|
||||
void Application::removeMenu(const QString& menuName) {
|
||||
Menu::getInstance()->removeMenu(menuName);
|
||||
}
|
||||
|
||||
void Application::addMenuItem(const QString& path, const QString& name, std::function<void(bool)> onClicked, bool checkable, bool checked, const QString& groupName) {
|
||||
auto menu = Menu::getInstance();
|
||||
MenuWrapper* parentItem = menu->getMenu(path);
|
||||
QAction* action = parentItem->addAction(name);
|
||||
connect(action, &QAction::triggered, [=] {
|
||||
onClicked(action->isChecked());
|
||||
});
|
||||
action->setCheckable(checkable);
|
||||
action->setChecked(checked);
|
||||
_currentDisplayPluginActions.push_back({ path, name });
|
||||
_currentInputPluginActions.push_back({ path, name });
|
||||
}
|
||||
|
||||
void Application::removeMenuItem(const QString& menuName, const QString& menuItem) {
|
||||
Menu::getInstance()->removeMenuItem(menuName, menuItem);
|
||||
}
|
||||
|
||||
bool Application::isOptionChecked(const QString& name) {
|
||||
return Menu::getInstance()->isOptionChecked(name);
|
||||
}
|
||||
|
||||
void Application::setIsOptionChecked(const QString& path, bool checked) {
|
||||
Menu::getInstance()->setIsOptionChecked(path, checked);
|
||||
}
|
||||
|
||||
mat4 Application::getEyeProjection(int eye) const {
|
||||
if (isHMDMode()) {
|
||||
return getActiveDisplayPlugin()->getProjection((Eye)eye, _viewFrustum.getProjection());
|
||||
|
@ -4929,7 +4938,7 @@ mat4 Application::getEyePose(int eye) const {
|
|||
mat4 Application::getEyeOffset(int eye) const {
|
||||
if (isHMDMode()) {
|
||||
mat4 identity;
|
||||
return getActiveDisplayPlugin()->getModelview((Eye)eye, identity);
|
||||
return getActiveDisplayPlugin()->getView((Eye)eye, identity);
|
||||
}
|
||||
|
||||
return mat4();
|
||||
|
@ -4942,68 +4951,6 @@ mat4 Application::getHMDSensorPose() const {
|
|||
return mat4();
|
||||
}
|
||||
|
||||
void Application::setFullscreen(const QScreen* target) {
|
||||
if (!_window->isFullScreen()) {
|
||||
_savedGeometry = _window->geometry();
|
||||
}
|
||||
#ifdef Q_OS_MAC
|
||||
_window->setGeometry(target->availableGeometry());
|
||||
#endif
|
||||
_window->windowHandle()->setScreen((QScreen*)target);
|
||||
_window->showFullScreen();
|
||||
}
|
||||
|
||||
void Application::unsetFullscreen(const QScreen* avoid) {
|
||||
_window->showNormal();
|
||||
|
||||
QRect targetGeometry = _savedGeometry;
|
||||
if (avoid != nullptr) {
|
||||
QRect avoidGeometry = avoid->geometry();
|
||||
if (avoidGeometry.contains(targetGeometry.topLeft())) {
|
||||
QScreen* newTarget = primaryScreen();
|
||||
if (newTarget == avoid) {
|
||||
foreach(auto screen, screens()) {
|
||||
if (screen != avoid) {
|
||||
newTarget = screen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
targetGeometry = newTarget->availableGeometry();
|
||||
}
|
||||
}
|
||||
#ifdef Q_OS_MAC
|
||||
QTimer* timer = new QTimer();
|
||||
timer->singleShot(2000, [=] {
|
||||
_window->setGeometry(targetGeometry);
|
||||
timer->deleteLater();
|
||||
});
|
||||
#else
|
||||
_window->setGeometry(targetGeometry);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void Application::showDisplayPluginsTools() {
|
||||
DependencyManager::get<DialogsManager>()->hmdTools(true);
|
||||
}
|
||||
|
||||
QGLWidget* Application::getPrimarySurface() {
|
||||
return _glWidget;
|
||||
}
|
||||
|
||||
void Application::setActiveDisplayPlugin(const QString& pluginName) {
|
||||
auto menu = Menu::getInstance();
|
||||
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
|
||||
QString name = displayPlugin->getName();
|
||||
QAction* action = menu->getActionForOption(name);
|
||||
if (pluginName == name) {
|
||||
action->setChecked(true);
|
||||
}
|
||||
}
|
||||
updateDisplayMode();
|
||||
}
|
||||
|
||||
void Application::setPalmData(Hand* hand, UserInputMapper::PoseValue pose, float deltaTime, int index) {
|
||||
PalmData* palm;
|
||||
bool foundHand = false;
|
||||
|
|
|
@ -26,18 +26,18 @@
|
|||
#include <EntityEditPacketSender.h>
|
||||
#include <EntityTreeRenderer.h>
|
||||
#include <GeometryCache.h>
|
||||
#include <input-plugins/KeyboardMouseDevice.h>
|
||||
#include <NodeList.h>
|
||||
#include <OctreeQuery.h>
|
||||
#include <OffscreenUi.h>
|
||||
#include <PhysicalEntitySimulation.h>
|
||||
#include <PhysicsEngine.h>
|
||||
#include <plugins/Forward.h>
|
||||
#include <ScriptEngine.h>
|
||||
#include <ShapeManager.h>
|
||||
#include <StDev.h>
|
||||
#include <udt/PacketHeaders.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
#include <plugins/PluginManager.h>
|
||||
#include <SimpleMovingAverage.h>
|
||||
|
||||
#include "AudioClient.h"
|
||||
|
@ -50,7 +50,6 @@
|
|||
#include "Stars.h"
|
||||
#include "avatar/Avatar.h"
|
||||
#include "avatar/MyAvatar.h"
|
||||
#include <input-plugins/KeyboardMouseDevice.h>
|
||||
#include "scripting/ControllerScriptingInterface.h"
|
||||
#include "scripting/DialogsManagerScriptingInterface.h"
|
||||
#include "scripting/WebWindowClass.h"
|
||||
|
@ -132,7 +131,7 @@ class Application;
|
|||
|
||||
typedef bool (Application::* AcceptURLMethod)(const QString &);
|
||||
|
||||
class Application : public QApplication, public AbstractViewStateInterface, public AbstractScriptingServicesInterface, PluginContainer {
|
||||
class Application : public QApplication, public AbstractViewStateInterface, public AbstractScriptingServicesInterface {
|
||||
Q_OBJECT
|
||||
|
||||
friend class OctreePacketProcessor;
|
||||
|
@ -280,22 +279,10 @@ public:
|
|||
virtual void endOverrideEnvironmentData() { _environment.endOverride(); }
|
||||
virtual qreal getDevicePixelRatio();
|
||||
|
||||
// Plugin container support
|
||||
virtual void addMenu(const QString& menuName);
|
||||
virtual void removeMenu(const QString& menuName);
|
||||
virtual void addMenuItem(const QString& path, const QString& name, std::function<void(bool)> onClicked, bool checkable, bool checked, const QString& groupName);
|
||||
virtual void removeMenuItem(const QString& menuName, const QString& menuItem);
|
||||
virtual bool isOptionChecked(const QString& name);
|
||||
virtual void setIsOptionChecked(const QString& path, bool checked);
|
||||
virtual void setFullscreen(const QScreen* target) override;
|
||||
virtual void unsetFullscreen(const QScreen* avoid) override;
|
||||
virtual void showDisplayPluginsTools() override;
|
||||
virtual QGLWidget* getPrimarySurface() override;
|
||||
|
||||
void setActiveDisplayPlugin(const QString& pluginName);
|
||||
|
||||
DisplayPlugin * getActiveDisplayPlugin();
|
||||
const DisplayPlugin * getActiveDisplayPlugin() const;
|
||||
DisplayPlugin* getActiveDisplayPlugin();
|
||||
const DisplayPlugin* getActiveDisplayPlugin() const;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -476,6 +463,7 @@ private slots:
|
|||
void faceTrackerMuteToggled();
|
||||
|
||||
void setCursorVisible(bool visible);
|
||||
void activeChanged(Qt::ApplicationState state);
|
||||
|
||||
private:
|
||||
void resetCameras(Camera& camera, const glm::uvec2& size);
|
||||
|
@ -688,6 +676,9 @@ private:
|
|||
SimpleMovingAverage _simsPerSecond{10};
|
||||
int _simsPerSecondReport = 0;
|
||||
quint64 _lastSimsPerSecondUpdate = 0;
|
||||
bool _isForeground = true; // starts out assumed to be in foreground
|
||||
|
||||
friend class PluginContainerProxy;
|
||||
};
|
||||
|
||||
#endif // hifi_Application_h
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
|
||||
#include "MainWindow.h"
|
||||
|
||||
const int MSECS_PER_FRAME_WHEN_THROTTLED = 66;
|
||||
|
||||
static QGLFormat& getDesiredGLFormat() {
|
||||
// Specify an OpenGL 3.3 format using the Core profile.
|
||||
// That is, no old-school fixed pipeline functionality
|
||||
|
@ -35,10 +33,7 @@ static QGLFormat& getDesiredGLFormat() {
|
|||
return glFormat;
|
||||
}
|
||||
|
||||
GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()),
|
||||
_throttleRendering(false),
|
||||
_idleRenderInterval(MSECS_PER_FRAME_WHEN_THROTTLED)
|
||||
{
|
||||
GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()) {
|
||||
#ifdef Q_OS_LINUX
|
||||
// Cause GLCanvas::eventFilter to be called.
|
||||
// It wouldn't hurt to do this on Mac and PC too; but apparently it's only needed on linux.
|
||||
|
@ -46,15 +41,6 @@ GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()),
|
|||
#endif
|
||||
}
|
||||
|
||||
void GLCanvas::stopFrameTimer() {
|
||||
_frameTimer.stop();
|
||||
}
|
||||
|
||||
bool GLCanvas::isThrottleRendering() const {
|
||||
return (_throttleRendering
|
||||
|| (Application::getInstance()->getWindow()->isMinimized() && Application::getInstance()->isThrottleFPSEnabled()));
|
||||
}
|
||||
|
||||
int GLCanvas::getDeviceWidth() const {
|
||||
return width() * (windowHandle() ? (float)windowHandle()->devicePixelRatio() : 1.0f);
|
||||
}
|
||||
|
@ -66,17 +52,17 @@ int GLCanvas::getDeviceHeight() const {
|
|||
void GLCanvas::initializeGL() {
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
setAcceptDrops(true);
|
||||
connect(Application::getInstance(), SIGNAL(applicationStateChanged(Qt::ApplicationState)), this, SLOT(activeChanged(Qt::ApplicationState)));
|
||||
connect(&_frameTimer, SIGNAL(timeout()), this, SLOT(throttleRender()));
|
||||
|
||||
// Note, we *DO NOT* want Qt to automatically swap buffers for us. This results in the "ringing" bug mentioned in WL#19514 when we're throttling the framerate.
|
||||
setAutoBufferSwap(false);
|
||||
}
|
||||
|
||||
void GLCanvas::paintGL() {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
if (!_throttleRendering &&
|
||||
(!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled())) {
|
||||
|
||||
// FIXME - I'm not sure why this still remains, it appears as if this GLCanvas gets a single paintGL call near
|
||||
// the beginning of the application starting up. I'm not sure if we really need to call Application::paintGL()
|
||||
// in this case, since the display plugins eventually handle all the painting
|
||||
if ((!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled())) {
|
||||
Application::getInstance()->paintGL();
|
||||
}
|
||||
}
|
||||
|
@ -85,39 +71,6 @@ void GLCanvas::resizeGL(int width, int height) {
|
|||
Application::getInstance()->resizeGL();
|
||||
}
|
||||
|
||||
void GLCanvas::activeChanged(Qt::ApplicationState state) {
|
||||
switch (state) {
|
||||
case Qt::ApplicationActive:
|
||||
// If we're active, stop the frame timer and the throttle.
|
||||
_frameTimer.stop();
|
||||
_throttleRendering = false;
|
||||
break;
|
||||
|
||||
case Qt::ApplicationSuspended:
|
||||
case Qt::ApplicationHidden:
|
||||
// If we're hidden or are about to suspend, don't render anything.
|
||||
_throttleRendering = false;
|
||||
_frameTimer.stop();
|
||||
break;
|
||||
|
||||
default:
|
||||
// Otherwise, throttle.
|
||||
if (!_throttleRendering && !Application::getInstance()->isAboutToQuit()
|
||||
&& Application::getInstance()->isThrottleFPSEnabled()) {
|
||||
_frameTimer.start(_idleRenderInterval);
|
||||
_throttleRendering = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas::throttleRender() {
|
||||
_frameTimer.start(_idleRenderInterval);
|
||||
if (!Application::getInstance()->getWindow()->isMinimized()) {
|
||||
Application::getInstance()->paintGL();
|
||||
}
|
||||
}
|
||||
|
||||
int updateTime = 0;
|
||||
bool GLCanvas::event(QEvent* event) {
|
||||
switch (event->type()) {
|
||||
|
|
|
@ -23,28 +23,18 @@ class GLCanvas : public QGLWidget {
|
|||
public:
|
||||
GLCanvas();
|
||||
|
||||
void stopFrameTimer();
|
||||
|
||||
bool isThrottleRendering() const;
|
||||
|
||||
int getDeviceWidth() const;
|
||||
int getDeviceHeight() const;
|
||||
QSize getDeviceSize() const { return QSize(getDeviceWidth(), getDeviceHeight()); }
|
||||
|
||||
protected:
|
||||
|
||||
QTimer _frameTimer;
|
||||
bool _throttleRendering;
|
||||
int _idleRenderInterval;
|
||||
|
||||
virtual void initializeGL();
|
||||
virtual void paintGL();
|
||||
virtual void resizeGL(int width, int height);
|
||||
virtual bool event(QEvent* event);
|
||||
|
||||
private slots:
|
||||
void activeChanged(Qt::ApplicationState state);
|
||||
void throttleRender();
|
||||
bool eventFilter(QObject*, QEvent* event);
|
||||
|
||||
};
|
||||
|
|
|
@ -16,11 +16,13 @@
|
|||
#include <AddressManager.h>
|
||||
#include <AudioClient.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <display-plugins/DisplayPlugin.h>
|
||||
#include <PathUtils.h>
|
||||
#include <SettingHandle.h>
|
||||
#include <UserActivityLogger.h>
|
||||
#include <VrMenu.h>
|
||||
|
||||
|
||||
#include "Application.h"
|
||||
#include "AccountManager.h"
|
||||
#include "audio/AudioScope.h"
|
||||
|
@ -220,7 +222,7 @@ Menu::Menu() {
|
|||
addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0,
|
||||
qApp, SLOT(packageModel()));
|
||||
|
||||
MenuWrapper* displayMenu = addMenu("Display");
|
||||
MenuWrapper* displayMenu = addMenu(DisplayPlugin::MENU_PATH);
|
||||
{
|
||||
MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
|
||||
QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
|
||||
|
@ -294,6 +296,8 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::StandingHMDSensorMode, 0, false,
|
||||
avatar, SLOT(updateStandingHMDModeFromMenu()));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::WorldAxes);
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats);
|
||||
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_L,
|
||||
|
@ -444,6 +448,7 @@ Menu::Menu() {
|
|||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu,
|
||||
MenuOption::Connexion,
|
||||
0, false,
|
||||
|
|
|
@ -168,6 +168,7 @@ namespace MenuOption {
|
|||
const QString DecreaseAvatarSize = "Decrease Avatar Size";
|
||||
const QString DeleteBookmark = "Delete Bookmark...";
|
||||
const QString DisableActivityLogger = "Disable Activity Logger";
|
||||
const QString DisableEyelidAdjustment = "Disable Eyelid Adjustment";
|
||||
const QString DisableLightEntities = "Disable Light Entities";
|
||||
const QString DisableNackPackets = "Disable Entity NACK Packets";
|
||||
const QString DiskCacheEditor = "Disk Cache Editor";
|
||||
|
@ -283,7 +284,7 @@ namespace MenuOption {
|
|||
const QString TestPing = "Test Ping";
|
||||
const QString ThirdPerson = "Third Person";
|
||||
const QString ThreePointCalibration = "3 Point Calibration";
|
||||
const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus";
|
||||
const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Basic2DWindowOpenGLDisplayPlugin.cpp
|
||||
const QString ToolWindow = "Tool Window";
|
||||
const QString TransmitterDrive = "Transmitter Drive";
|
||||
const QString TurnWithHead = "Turn using Head";
|
||||
|
@ -293,6 +294,7 @@ namespace MenuOption {
|
|||
const QString VisibleToEveryone = "Everyone";
|
||||
const QString VisibleToFriends = "Friends";
|
||||
const QString VisibleToNoOne = "No one";
|
||||
const QString WorldAxes = "World Axes";
|
||||
}
|
||||
|
||||
#endif // hifi_Menu_h
|
||||
|
|
|
@ -106,16 +106,17 @@ bool ModelPackager::loadModel() {
|
|||
}
|
||||
qCDebug(interfaceapp) << "Reading FBX file : " << _fbxInfo.filePath();
|
||||
QByteArray fbxContents = fbx.readAll();
|
||||
_geometry = readFBX(fbxContents, QVariantHash(), _fbxInfo.filePath());
|
||||
|
||||
|
||||
_geometry.reset(readFBX(fbxContents, QVariantHash(), _fbxInfo.filePath()));
|
||||
|
||||
// make sure we have some basic mappings
|
||||
populateBasicMapping(_mapping, _fbxInfo.filePath(), _geometry);
|
||||
populateBasicMapping(_mapping, _fbxInfo.filePath(), *_geometry);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ModelPackager::editProperties() {
|
||||
// open the dialog to configure the rest
|
||||
ModelPropertiesDialog properties(_modelType, _mapping, _modelFile.path(), _geometry);
|
||||
ModelPropertiesDialog properties(_modelType, _mapping, _modelFile.path(), *_geometry);
|
||||
if (properties.exec() == QDialog::Rejected) {
|
||||
return false;
|
||||
}
|
||||
|
@ -339,7 +340,7 @@ void ModelPackager::populateBasicMapping(QVariantHash& mapping, QString filename
|
|||
|
||||
void ModelPackager::listTextures() {
|
||||
_textures.clear();
|
||||
foreach (FBXMesh mesh, _geometry.meshes) {
|
||||
foreach (FBXMesh mesh, _geometry->meshes) {
|
||||
foreach (FBXMeshPart part, mesh.parts) {
|
||||
if (!part.diffuseTexture.filename.isEmpty() && part.diffuseTexture.content.isEmpty() &&
|
||||
!_textures.contains(part.diffuseTexture.filename)) {
|
||||
|
|
|
@ -39,11 +39,11 @@ private:
|
|||
QString _texDir;
|
||||
|
||||
QVariantHash _mapping;
|
||||
FBXGeometry _geometry;
|
||||
std::unique_ptr<FBXGeometry> _geometry;
|
||||
QStringList _textures;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // hifi_ModelPackager_h
|
||||
#endif // hifi_ModelPackager_h
|
||||
|
|
161
interface/src/PluginContainerProxy.cpp
Normal file
161
interface/src/PluginContainerProxy.cpp
Normal file
|
@ -0,0 +1,161 @@
|
|||
#include "PluginContainerProxy.h"
|
||||
|
||||
#include <QScreen>
|
||||
#include <QWindow>
|
||||
|
||||
#include <plugins/Plugin.h>
|
||||
#include <plugins/PluginManager.h>
|
||||
#include <display-plugins/DisplayPlugin.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "MainWindow.h"
|
||||
#include "GLCanvas.h"
|
||||
#include "ui/DialogsManager.h"
|
||||
|
||||
PluginContainerProxy::PluginContainerProxy() {
|
||||
Plugin::setContainer(this);
|
||||
}
|
||||
|
||||
bool PluginContainerProxy::isForeground() {
|
||||
return qApp->_isForeground && !qApp->getWindow()->isMinimized();
|
||||
}
|
||||
|
||||
void PluginContainerProxy::addMenu(const QString& menuName) {
|
||||
Menu::getInstance()->addMenu(menuName);
|
||||
}
|
||||
|
||||
void PluginContainerProxy::removeMenu(const QString& menuName) {
|
||||
Menu::getInstance()->removeMenu(menuName);
|
||||
}
|
||||
|
||||
extern bool _activatingDisplayPlugin;
|
||||
extern QVector<QPair<QString, QString>> _currentDisplayPluginActions;
|
||||
extern QVector<QPair<QString, QString>> _currentInputPluginActions;
|
||||
std::map<QString, QActionGroup*> _exclusiveGroups;
|
||||
|
||||
QAction* PluginContainerProxy::addMenuItem(const QString& path, const QString& name, std::function<void(bool)> onClicked, bool checkable, bool checked, const QString& groupName) {
|
||||
auto menu = Menu::getInstance();
|
||||
MenuWrapper* parentItem = menu->getMenu(path);
|
||||
QAction* action = menu->addActionToQMenuAndActionHash(parentItem, name);
|
||||
if (!groupName.isEmpty()) {
|
||||
QActionGroup* group{ nullptr };
|
||||
if (!_exclusiveGroups.count(groupName)) {
|
||||
group = _exclusiveGroups[groupName] = new QActionGroup(menu);
|
||||
group->setExclusive(true);
|
||||
} else {
|
||||
group = _exclusiveGroups[groupName];
|
||||
}
|
||||
group->addAction(action);
|
||||
}
|
||||
connect(action, &QAction::triggered, [=] {
|
||||
onClicked(action->isChecked());
|
||||
});
|
||||
action->setCheckable(checkable);
|
||||
action->setChecked(checked);
|
||||
if (_activatingDisplayPlugin) {
|
||||
_currentDisplayPluginActions.push_back({ path, name });
|
||||
} else {
|
||||
_currentInputPluginActions.push_back({ path, name });
|
||||
}
|
||||
return action;
|
||||
}
|
||||
|
||||
void PluginContainerProxy::removeMenuItem(const QString& menuName, const QString& menuItem) {
|
||||
Menu::getInstance()->removeMenuItem(menuName, menuItem);
|
||||
}
|
||||
|
||||
bool PluginContainerProxy::isOptionChecked(const QString& name) {
|
||||
return Menu::getInstance()->isOptionChecked(name);
|
||||
}
|
||||
|
||||
void PluginContainerProxy::setIsOptionChecked(const QString& path, bool checked) {
|
||||
Menu::getInstance()->setIsOptionChecked(path, checked);
|
||||
}
|
||||
|
||||
// FIXME there is a bug in the fullscreen setting, where leaving
|
||||
// fullscreen does not restore the window frame, making it difficult
|
||||
// or impossible to move or size the window.
|
||||
// Additionally, setting fullscreen isn't hiding the menu on windows
|
||||
// make it useless for stereoscopic modes.
|
||||
void PluginContainerProxy::setFullscreen(const QScreen* target, bool hideMenu) {
|
||||
auto _window = qApp->_window;
|
||||
if (!_window->isFullScreen()) {
|
||||
_savedGeometry = _window->geometry();
|
||||
}
|
||||
if (nullptr == target) {
|
||||
// FIXME target the screen where the window currently is
|
||||
target = qApp->primaryScreen();
|
||||
}
|
||||
|
||||
_window->setGeometry(target->availableGeometry());
|
||||
_window->windowHandle()->setScreen((QScreen*)target);
|
||||
_window->showFullScreen();
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
// also hide the QMainWindow's menuBar
|
||||
QMenuBar* menuBar = _window->menuBar();
|
||||
if (menuBar && hideMenu) {
|
||||
menuBar->setVisible(false);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void PluginContainerProxy::unsetFullscreen(const QScreen* avoid) {
|
||||
auto _window = qApp->_window;
|
||||
_window->showNormal();
|
||||
|
||||
QRect targetGeometry = _savedGeometry;
|
||||
if (avoid != nullptr) {
|
||||
QRect avoidGeometry = avoid->geometry();
|
||||
if (avoidGeometry.contains(targetGeometry.topLeft())) {
|
||||
QScreen* newTarget = qApp->primaryScreen();
|
||||
if (newTarget == avoid) {
|
||||
foreach(auto screen, qApp->screens()) {
|
||||
if (screen != avoid) {
|
||||
newTarget = screen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
targetGeometry = newTarget->availableGeometry();
|
||||
}
|
||||
}
|
||||
#ifdef Q_OS_MAC
|
||||
QTimer* timer = new QTimer();
|
||||
timer->singleShot(2000, [=] {
|
||||
_window->setGeometry(targetGeometry);
|
||||
timer->deleteLater();
|
||||
});
|
||||
#else
|
||||
_window->setGeometry(targetGeometry);
|
||||
#endif
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
// also show the QMainWindow's menuBar
|
||||
QMenuBar* menuBar = _window->menuBar();
|
||||
if (menuBar) {
|
||||
menuBar->setVisible(true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void PluginContainerProxy::showDisplayPluginsTools() {
|
||||
DependencyManager::get<DialogsManager>()->hmdTools(true);
|
||||
}
|
||||
|
||||
QGLWidget* PluginContainerProxy::getPrimarySurface() {
|
||||
return qApp->_glWidget;
|
||||
}
|
||||
|
||||
void Application::setActiveDisplayPlugin(const QString& pluginName) {
|
||||
auto menu = Menu::getInstance();
|
||||
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
|
||||
QString name = displayPlugin->getName();
|
||||
QAction* action = menu->getActionForOption(name);
|
||||
if (pluginName == name) {
|
||||
action->setChecked(true);
|
||||
}
|
||||
}
|
||||
updateDisplayMode();
|
||||
}
|
30
interface/src/PluginContainerProxy.h
Normal file
30
interface/src/PluginContainerProxy.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
#pragma once
|
||||
#ifndef hifi_PluginContainerProxy_h
|
||||
#define hifi_PluginContainerProxy_h
|
||||
|
||||
#include <QObject>
|
||||
#include <QRect>
|
||||
|
||||
#include <plugins/Forward.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
|
||||
class PluginContainerProxy : public QObject, PluginContainer {
|
||||
Q_OBJECT
|
||||
PluginContainerProxy();
|
||||
virtual void addMenu(const QString& menuName) override;
|
||||
virtual void removeMenu(const QString& menuName) override;
|
||||
virtual QAction* addMenuItem(const QString& path, const QString& name, std::function<void(bool)> onClicked, bool checkable = false, bool checked = false, const QString& groupName = "") override;
|
||||
virtual void removeMenuItem(const QString& menuName, const QString& menuItem) override;
|
||||
virtual bool isOptionChecked(const QString& name) override;
|
||||
virtual void setIsOptionChecked(const QString& path, bool checked);
|
||||
virtual void setFullscreen(const QScreen* targetScreen, bool hideMenu = true) override;
|
||||
virtual void unsetFullscreen(const QScreen* avoidScreen = nullptr) override;
|
||||
virtual void showDisplayPluginsTools() override;
|
||||
virtual QGLWidget* getPrimarySurface() override;
|
||||
virtual bool isForeground() override;
|
||||
QRect _savedGeometry{ 10, 120, 800, 600 };
|
||||
|
||||
friend class Application;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -191,7 +191,7 @@ void Stars::render(RenderArgs* renderArgs, float alpha) {
|
|||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
gpu::Batch batch;
|
||||
gpu::Batch& batch = *renderArgs->_batch;
|
||||
batch.setViewTransform(Transform());
|
||||
batch.setProjectionTransform(renderArgs->_viewFrustum->getProjection());
|
||||
batch.setModelTransform(Transform().setRotation(glm::inverse(renderArgs->_viewFrustum->getOrientation()) *
|
||||
|
@ -219,6 +219,4 @@ void Stars::render(RenderArgs* renderArgs, float alpha) {
|
|||
batch.setInputBuffer(VERTICES_SLOT, posView);
|
||||
batch.setInputBuffer(COLOR_SLOT, colView);
|
||||
batch.draw(gpu::Primitive::POINTS, STARFIELD_NUM_STARS);
|
||||
|
||||
renderArgs->_context->render(batch);
|
||||
}
|
||||
|
|
|
@ -35,41 +35,87 @@ using namespace std;
|
|||
void renderWorldBox(gpu::Batch& batch) {
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
// Show edge of world
|
||||
static const glm::vec3 red(1.0f, 0.0f, 0.0f);
|
||||
static const glm::vec3 green(0.0f, 1.0f, 0.0f);
|
||||
static const glm::vec3 blue(0.0f, 0.0f, 1.0f);
|
||||
static const glm::vec3 grey(0.5f, 0.5f, 0.5f);
|
||||
// Show center of world
|
||||
static const glm::vec3 RED(1.0f, 0.0f, 0.0f);
|
||||
static const glm::vec3 GREEN(0.0f, 1.0f, 0.0f);
|
||||
static const glm::vec3 BLUE(0.0f, 0.0f, 1.0f);
|
||||
static const glm::vec3 GREY(0.5f, 0.5f, 0.5f);
|
||||
static const glm::vec4 GREY4(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
static const glm::vec4 DASHED_RED(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
static const glm::vec4 DASHED_GREEN(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
static const glm::vec4 DASHED_BLUE(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
static const float DASH_LENGTH = 1.0f;
|
||||
static const float GAP_LENGTH = 1.0f;
|
||||
auto transform = Transform{};
|
||||
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(TREE_SCALE, 0.0f, 0.0f), red);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, TREE_SCALE, 0.0f), green);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, TREE_SCALE), blue);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, TREE_SCALE), glm::vec3(TREE_SCALE, 0.0f, TREE_SCALE), grey);
|
||||
geometryCache->renderLine(batch, glm::vec3(TREE_SCALE, 0.0f, TREE_SCALE), glm::vec3(TREE_SCALE, 0.0f, 0.0f), grey);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(HALF_TREE_SCALE, 0.0f, 0.0f), RED);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(-HALF_TREE_SCALE, 0.0f, 0.0f), DASHED_RED,
|
||||
DASH_LENGTH, GAP_LENGTH);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, HALF_TREE_SCALE, 0.0f), GREEN);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -HALF_TREE_SCALE, 0.0f), DASHED_GREEN,
|
||||
DASH_LENGTH, GAP_LENGTH);
|
||||
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, HALF_TREE_SCALE), BLUE);
|
||||
geometryCache->renderDashedLine(batch, glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, -HALF_TREE_SCALE), DASHED_BLUE,
|
||||
DASH_LENGTH, GAP_LENGTH);
|
||||
|
||||
// X center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f), GREY);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
|
||||
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, -HALF_TREE_SCALE, 0.0f),
|
||||
glm::vec3(HALF_TREE_SCALE, HALF_TREE_SCALE, 0.0f), GREY);
|
||||
|
||||
// Z center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE), GREY);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, HALF_TREE_SCALE, -HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
|
||||
geometryCache->renderLine(batch, glm::vec3(0.0f, -HALF_TREE_SCALE, HALF_TREE_SCALE),
|
||||
glm::vec3(0.0f, HALF_TREE_SCALE, HALF_TREE_SCALE), GREY);
|
||||
|
||||
// Center boundaries
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE), GREY);
|
||||
geometryCache->renderLine(batch, glm::vec3(HALF_TREE_SCALE, 0.0f, -HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
|
||||
geometryCache->renderLine(batch, glm::vec3(-HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE),
|
||||
glm::vec3(HALF_TREE_SCALE, 0.0f, HALF_TREE_SCALE), GREY);
|
||||
|
||||
geometryCache->renderWireCube(batch, TREE_SCALE, GREY4);
|
||||
|
||||
// Draw meter markers along the 3 axis to help with measuring things
|
||||
const float MARKER_DISTANCE = 1.0f;
|
||||
const float MARKER_RADIUS = 0.05f;
|
||||
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, red);
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, RED);
|
||||
|
||||
transform.setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, 0.0f));
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, red);
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, RED);
|
||||
|
||||
transform.setTranslation(glm::vec3(0.0f, MARKER_DISTANCE, 0.0f));
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, green);
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, GREEN);
|
||||
|
||||
transform.setTranslation(glm::vec3(0.0f, 0.0f, MARKER_DISTANCE));
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, blue);
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, BLUE);
|
||||
|
||||
transform.setTranslation(glm::vec3(MARKER_DISTANCE, 0.0f, MARKER_DISTANCE));
|
||||
batch.setModelTransform(transform);
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, grey);
|
||||
geometryCache->renderSphere(batch, MARKER_RADIUS, 10, 10, GREY);
|
||||
}
|
||||
|
||||
// Return a random vector of average length 1
|
||||
|
|
|
@ -196,7 +196,6 @@ void Avatar::simulate(float deltaTime) {
|
|||
PerformanceTimer perfTimer("hand");
|
||||
getHand()->simulate(deltaTime, false);
|
||||
}
|
||||
_skeletonModel.setLODDistance(getLODDistance());
|
||||
|
||||
if (!_shouldRenderBillboard && inViewFrustum) {
|
||||
{
|
||||
|
@ -470,8 +469,8 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
|||
* (1.0f - ((float)(now - getHead()->getLookingAtMeStarted()))
|
||||
/ (LOOKING_AT_ME_DURATION * (float)USECS_PER_SECOND));
|
||||
if (alpha > 0.0f) {
|
||||
QSharedPointer<NetworkGeometry> geometry = getHead()->getFaceModel().getGeometry();
|
||||
if (geometry) {
|
||||
QSharedPointer<NetworkGeometry> geometry = _skeletonModel.getGeometry();
|
||||
if (geometry && geometry->isLoaded()) {
|
||||
const float DEFAULT_EYE_DIAMETER = 0.048f; // Typical human eye
|
||||
const float RADIUS_INCREMENT = 0.005f;
|
||||
Transform transform;
|
||||
|
@ -562,24 +561,22 @@ glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {
|
|||
}
|
||||
|
||||
void Avatar::fixupModelsInScene() {
|
||||
if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
|
||||
return;
|
||||
}
|
||||
|
||||
// check to see if when we added our models to the scene they were ready, if they were not ready, then
|
||||
// fix them up in the scene
|
||||
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
|
||||
render::PendingChanges pendingChanges;
|
||||
if (_skeletonModel.needsFixupInScene()) {
|
||||
if (_skeletonModel.isRenderable() && _skeletonModel.needsFixupInScene()) {
|
||||
_skeletonModel.removeFromScene(scene, pendingChanges);
|
||||
_skeletonModel.addToScene(scene, pendingChanges);
|
||||
}
|
||||
if (getHead()->getFaceModel().needsFixupInScene()) {
|
||||
getHead()->getFaceModel().removeFromScene(scene, pendingChanges);
|
||||
getHead()->getFaceModel().addToScene(scene, pendingChanges);
|
||||
Model& faceModel = getHead()->getFaceModel();
|
||||
if (faceModel.isRenderable() && faceModel.needsFixupInScene()) {
|
||||
faceModel.removeFromScene(scene, pendingChanges);
|
||||
faceModel.addToScene(scene, pendingChanges);
|
||||
}
|
||||
for (auto attachmentModel : _attachmentModels) {
|
||||
if (attachmentModel->needsFixupInScene()) {
|
||||
if (attachmentModel->isRenderable() && attachmentModel->needsFixupInScene()) {
|
||||
attachmentModel->removeFromScene(scene, pendingChanges);
|
||||
attachmentModel->addToScene(scene, pendingChanges);
|
||||
}
|
||||
|
@ -600,13 +597,12 @@ void Avatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, floa
|
|||
if (_shouldRenderBillboard || !(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
|
||||
// render the billboard until both models are loaded
|
||||
renderBillboard(renderArgs);
|
||||
return;
|
||||
} else {
|
||||
getHead()->render(renderArgs, 1.0f, renderFrustum);
|
||||
}
|
||||
|
||||
getHand()->render(renderArgs, false);
|
||||
}
|
||||
|
||||
getHead()->render(renderArgs, 1.0f, renderFrustum);
|
||||
getHead()->renderLookAts(renderArgs);
|
||||
}
|
||||
|
||||
|
@ -621,11 +617,8 @@ void Avatar::simulateAttachments(float deltaTime) {
|
|||
int jointIndex = getJointIndex(attachment.jointName);
|
||||
glm::vec3 jointPosition;
|
||||
glm::quat jointRotation;
|
||||
if (!isMyAvatar()) {
|
||||
model->setLODDistance(getLODDistance());
|
||||
}
|
||||
if (_skeletonModel.getJointPositionInWorldFrame(jointIndex, jointPosition) &&
|
||||
_skeletonModel.getJointCombinedRotation(jointIndex, jointRotation)) {
|
||||
_skeletonModel.getJointCombinedRotation(jointIndex, jointRotation)) {
|
||||
model->setTranslation(jointPosition + jointRotation * attachment.translation * _scale);
|
||||
model->setRotation(jointRotation * attachment.rotation);
|
||||
model->setScaleToFit(true, _scale * attachment.scale, true); // hack to force rescale
|
||||
|
@ -754,11 +747,12 @@ Transform Avatar::calculateDisplayNameTransform(const ViewFrustum& frustum, floa
|
|||
qDebug() << "ASSERT because isinf(scale)";
|
||||
}
|
||||
qDebug() << "textPosition =" << textPosition;
|
||||
qDebug() << "projMat =" << projMat;
|
||||
qDebug() << "viewMat =" << viewMat;
|
||||
qDebug() << "viewProj =" << viewProj;
|
||||
qDebug() << "windowSizeY =" << windowSizeY;
|
||||
qDebug() << "p1.y =" << p1.y;
|
||||
qDebug() << "p1.w =" << p1.w;
|
||||
qDebug() << "p0.y =" << p0.y;
|
||||
qDebug() << "p0.w =" << p0.w;
|
||||
qDebug() << "p1 =" << p1;
|
||||
qDebug() << "p0 =" << p0;
|
||||
qDebug() << "qApp->getDevicePixelRatio() =" << qApp->getDevicePixelRatio();
|
||||
qDebug() << "fontSize =" << fontSize;
|
||||
qDebug() << "pixelHeight =" << pixelHeight;
|
||||
|
@ -978,12 +972,12 @@ void Avatar::scaleVectorRelativeToPosition(glm::vec3 &positionToScale) const {
|
|||
|
||||
void Avatar::setFaceModelURL(const QUrl& faceModelURL) {
|
||||
AvatarData::setFaceModelURL(faceModelURL);
|
||||
getHead()->getFaceModel().setURL(_faceModelURL, AvatarData::defaultFullAvatarModelUrl(), true, !isMyAvatar());
|
||||
getHead()->getFaceModel().setURL(_faceModelURL);
|
||||
}
|
||||
|
||||
void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
|
||||
AvatarData::setSkeletonModelURL(skeletonModelURL);
|
||||
_skeletonModel.setURL(_skeletonModelURL, AvatarData::defaultFullAvatarModelUrl(), true, !isMyAvatar());
|
||||
_skeletonModel.setURL(_skeletonModelURL);
|
||||
}
|
||||
|
||||
void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
|
||||
|
|
|
@ -233,9 +233,6 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
|
|||
_saccade = glm::vec3();
|
||||
}
|
||||
|
||||
if (!isMine) {
|
||||
_faceModel.setLODDistance(static_cast<Avatar*>(_owningAvatar)->getLODDistance());
|
||||
}
|
||||
_leftEyePosition = _rightEyePosition = getPosition();
|
||||
if (!billboard) {
|
||||
_faceModel.simulate(deltaTime);
|
||||
|
@ -277,6 +274,10 @@ void Head::calculateMouthShapes() {
|
|||
void Head::applyEyelidOffset(glm::quat headOrientation) {
|
||||
// Adjusts the eyelid blendshape coefficients so that the eyelid follows the iris as the head pitches.
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::DisableEyelidAdjustment)) {
|
||||
return;
|
||||
}
|
||||
|
||||
glm::quat eyeRotation = rotationBetween(headOrientation * IDENTITY_FRONT, getLookAtPosition() - _eyePosition);
|
||||
eyeRotation = eyeRotation * glm::angleAxis(safeEulerAngles(headOrientation).y, IDENTITY_UP); // Rotation w.r.t. head
|
||||
float eyePitch = safeEulerAngles(eyeRotation).x;
|
||||
|
|
|
@ -843,10 +843,11 @@ void MyAvatar::sendKillAvatar() {
|
|||
DependencyManager::get<NodeList>()->broadcastToNodes(std::move(killPacket), NodeSet() << NodeType::AvatarMixer);
|
||||
}
|
||||
|
||||
static int counter = 0;
|
||||
void MyAvatar::updateLookAtTargetAvatar() {
|
||||
//
|
||||
// Look at the avatar whose eyes are closest to the ray in direction of my avatar's head
|
||||
//
|
||||
// And set the correctedLookAt for all (nearby) avatars that are looking at me.
|
||||
_lookAtTargetAvatar.reset();
|
||||
_targetAvatarPosition = glm::vec3(0.0f);
|
||||
|
||||
|
@ -870,14 +871,51 @@ void MyAvatar::updateLookAtTargetAvatar() {
|
|||
smallestAngleTo = angleTo;
|
||||
}
|
||||
if (Application::getInstance()->isLookingAtMyAvatar(avatar)) {
|
||||
|
||||
// Alter their gaze to look directly at my camera; this looks more natural than looking at my avatar's face.
|
||||
// Offset their gaze according to whether they're looking at one of my eyes or my mouth.
|
||||
glm::vec3 gazeOffset = avatar->getHead()->getLookAtPosition() - getHead()->getEyePosition();
|
||||
const float HUMAN_EYE_SEPARATION = 0.065f;
|
||||
float myEyeSeparation = glm::length(getHead()->getLeftEyePosition() - getHead()->getRightEyePosition());
|
||||
gazeOffset = gazeOffset * HUMAN_EYE_SEPARATION / myEyeSeparation;
|
||||
avatar->getHead()->setCorrectedLookAtPosition(Application::getInstance()->getViewFrustum()->getPosition()
|
||||
+ gazeOffset);
|
||||
glm::vec3 lookAtPosition = avatar->getHead()->getLookAtPosition(); // A position, in world space, on my avatar.
|
||||
|
||||
// The camera isn't at the point midway between the avatar eyes. (Even without an HMD, the head can be offset a bit.)
|
||||
// Let's get everything to world space:
|
||||
glm::vec3 avatarLeftEye = getHead()->getLeftEyePosition();
|
||||
glm::vec3 avatarRightEye = getHead()->getRightEyePosition();
|
||||
// When not in HMD, these might both answer identity (i.e., the bridge of the nose). That's ok.
|
||||
// By my inpsection of the code and live testing, getEyeOffset and getEyePose are the same. (Application hands identity as offset matrix.)
|
||||
// This might be more work than needed for any given use, but as we explore different formulations, we go mad if we don't work in world space.
|
||||
glm::mat4 leftEye = Application::getInstance()->getEyeOffset(Eye::Left);
|
||||
glm::mat4 rightEye = Application::getInstance()->getEyeOffset(Eye::Right);
|
||||
glm::vec3 leftEyeHeadLocal = glm::vec3(leftEye[3]);
|
||||
glm::vec3 rightEyeHeadLocal = glm::vec3(rightEye[3]);
|
||||
auto humanSystem = Application::getInstance()->getViewFrustum();
|
||||
glm::vec3 humanLeftEye = humanSystem->getPosition() + (humanSystem->getOrientation() * leftEyeHeadLocal);
|
||||
glm::vec3 humanRightEye = humanSystem->getPosition() + (humanSystem->getOrientation() * rightEyeHeadLocal);
|
||||
|
||||
|
||||
// First find out where (in world space) the person is looking relative to that bridge-of-the-avatar point.
|
||||
// (We will be adding that offset to the camera position, after making some other adjustments.)
|
||||
glm::vec3 gazeOffset = lookAtPosition - getHead()->getEyePosition();
|
||||
|
||||
// Scale by proportional differences between avatar and human.
|
||||
float humanEyeSeparationInModelSpace = glm::length(humanLeftEye - humanRightEye);
|
||||
float avatarEyeSeparation = glm::length(avatarLeftEye - avatarRightEye);
|
||||
gazeOffset = gazeOffset * humanEyeSeparationInModelSpace / avatarEyeSeparation;
|
||||
|
||||
// If the camera is also not oriented with the head, adjust by getting the offset in head-space...
|
||||
/* Not needed (i.e., code is a no-op), but I'm leaving the example code here in case something like this is needed someday.
|
||||
glm::quat avatarHeadOrientation = getHead()->getOrientation();
|
||||
glm::vec3 gazeOffsetLocalToHead = glm::inverse(avatarHeadOrientation) * gazeOffset;
|
||||
// ... and treat that as though it were in camera space, bringing it back to world space.
|
||||
// But camera is fudged to make the picture feel like the avatar's orientation.
|
||||
glm::quat humanOrientation = humanSystem->getOrientation(); // or just avatar getOrienation() ?
|
||||
gazeOffset = humanOrientation * gazeOffsetLocalToHead;
|
||||
glm::vec3 corrected = humanSystem->getPosition() + gazeOffset;
|
||||
*/
|
||||
|
||||
// And now we can finally add that offset to the camera.
|
||||
glm::vec3 corrected = Application::getInstance()->getViewFrustum()->getPosition() + gazeOffset;
|
||||
|
||||
avatar->getHead()->setCorrectedLookAtPosition(corrected);
|
||||
|
||||
} else {
|
||||
avatar->getHead()->clearCorrectedLookAtPosition();
|
||||
}
|
||||
|
@ -1103,7 +1141,7 @@ void MyAvatar::attach(const QString& modelURL, const QString& jointName, const g
|
|||
|
||||
void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, float glowLevel) {
|
||||
|
||||
if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
|
||||
if (!_skeletonModel.isRenderable()) {
|
||||
return; // wait until all models are loaded
|
||||
}
|
||||
|
||||
|
@ -1114,6 +1152,7 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl
|
|||
getHead()->render(renderArgs, 1.0f, renderFrustum);
|
||||
}
|
||||
|
||||
// This is drawing the lookat vectors from our avatar to wherever we're looking.
|
||||
if (qApp->isHMDMode()) {
|
||||
glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition();
|
||||
|
||||
|
|
|
@ -185,7 +185,8 @@ void ConnexionClient::destroy() {
|
|||
ConnexionData& connexiondata = ConnexionData::getInstance();
|
||||
int deviceid = connexiondata.getDeviceID();
|
||||
connexiondata.setDeviceID(0);
|
||||
Application::getUserInputMapper()->removeDevice(deviceid);
|
||||
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
||||
userInputMapper->removeDevice(deviceid);
|
||||
}
|
||||
|
||||
#define LOGITECH_VENDOR_ID 0x46d
|
||||
|
@ -289,14 +290,15 @@ unsigned short HidToVirtualKey(unsigned long pid, unsigned short hidKeyCode) {
|
|||
|
||||
bool ConnexionClient::RawInputEventFilter(void* msg, long* result) {
|
||||
ConnexionData& connexiondata = ConnexionData::getInstance();
|
||||
auto userInputMapper = DependencyManager::get<UserInputMapper>();
|
||||
if (Is3dmouseAttached() && connexiondata.getDeviceID() == 0) {
|
||||
connexiondata.registerToUserInputMapper(*Application::getUserInputMapper());
|
||||
connexiondata.assignDefaultInputMapping(*Application::getUserInputMapper());
|
||||
connexiondata.registerToUserInputMapper(*userInputMapper);
|
||||
connexiondata.assignDefaultInputMapping(*userInputMapper);
|
||||
UserActivityLogger::getInstance().connectedDevice("controller", "3Dconnexion");
|
||||
} else if (!Is3dmouseAttached() && connexiondata.getDeviceID() != 0) {
|
||||
int deviceid = connexiondata.getDeviceID();
|
||||
connexiondata.setDeviceID(0);
|
||||
Application::getUserInputMapper()->removeDevice(deviceid);
|
||||
userInputMapper->removeDevice(deviceid);
|
||||
}
|
||||
|
||||
if (!Is3dmouseAttached()) {
|
||||
|
|
|
@ -211,7 +211,6 @@ void ApplicationCompositor::displayOverlayTexture(RenderArgs* renderArgs) {
|
|||
//Handle fading and deactivation/activation of UI
|
||||
gpu::Batch batch;
|
||||
|
||||
renderArgs->_context->syncCache();
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
geometryCache->useSimpleDrawPipeline(batch);
|
||||
|
@ -279,7 +278,6 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int
|
|||
vec2 canvasSize = qApp->getCanvasSize();
|
||||
_textureAspectRatio = aspect(canvasSize);
|
||||
|
||||
renderArgs->_context->syncCache();
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
gpu::Batch batch;
|
||||
|
|
|
@ -92,7 +92,6 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
|
|||
renderOverlays(renderArgs); // renders Scripts Overlay and AudioScope
|
||||
renderStatsAndLogs(renderArgs); // currently renders nothing
|
||||
|
||||
renderArgs->_context->syncCache();
|
||||
renderArgs->_context->render(batch);
|
||||
|
||||
renderArgs->_batch = nullptr; // so future users of renderArgs don't try to use our batch
|
||||
|
|
|
@ -3,4 +3,6 @@ set(TARGET_NAME animation)
|
|||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Network Script)
|
||||
|
||||
link_hifi_libraries(shared gpu model fbx)
|
||||
setup_memory_debugger()
|
||||
|
||||
link_hifi_libraries(shared gpu model fbx)
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <QThreadPool>
|
||||
|
||||
#include "AnimationCache.h"
|
||||
#include "AnimationLogging.h"
|
||||
|
||||
static int animationPointerMetaTypeId = qRegisterMetaType<AnimationPointer>();
|
||||
|
||||
|
@ -38,35 +39,47 @@ QSharedPointer<Resource> AnimationCache::createResource(const QUrl& url, const Q
|
|||
return QSharedPointer<Resource>(new Animation(url), &Resource::allReferencesCleared);
|
||||
}
|
||||
|
||||
Animation::Animation(const QUrl& url) : Resource(url) {}
|
||||
|
||||
class AnimationReader : public QRunnable {
|
||||
public:
|
||||
|
||||
AnimationReader(const QWeakPointer<Resource>& animation, QNetworkReply* reply);
|
||||
|
||||
virtual void run();
|
||||
|
||||
private:
|
||||
|
||||
QWeakPointer<Resource> _animation;
|
||||
QNetworkReply* _reply;
|
||||
};
|
||||
|
||||
AnimationReader::AnimationReader(const QWeakPointer<Resource>& animation, QNetworkReply* reply) :
|
||||
_animation(animation),
|
||||
AnimationReader::AnimationReader(const QUrl& url, QNetworkReply* reply) :
|
||||
_url(url),
|
||||
_reply(reply) {
|
||||
}
|
||||
|
||||
void AnimationReader::run() {
|
||||
QSharedPointer<Resource> animation = _animation.toStrongRef();
|
||||
if (!animation.isNull()) {
|
||||
QMetaObject::invokeMethod(animation.data(), "setGeometry",
|
||||
Q_ARG(const FBXGeometry&, readFBX(_reply->readAll(), QVariantHash(), _reply->property("url").toString())));
|
||||
try {
|
||||
if (!_reply) {
|
||||
throw QString("Reply is NULL ?!");
|
||||
}
|
||||
QString urlname = _url.path().toLower();
|
||||
bool urlValid = true;
|
||||
urlValid &= !urlname.isEmpty();
|
||||
urlValid &= !_url.path().isEmpty();
|
||||
|
||||
if (urlValid) {
|
||||
// Parse the FBX directly from the QNetworkReply
|
||||
FBXGeometry* fbxgeo = nullptr;
|
||||
if (_url.path().toLower().endsWith(".fbx")) {
|
||||
fbxgeo = readFBX(_reply, QVariantHash(), _url.path());
|
||||
} else {
|
||||
QString errorStr("usupported format");
|
||||
emit onError(299, errorStr);
|
||||
}
|
||||
emit onSuccess(fbxgeo);
|
||||
} else {
|
||||
throw QString("url is invalid");
|
||||
}
|
||||
|
||||
} catch (const QString& error) {
|
||||
emit onError(299, error);
|
||||
}
|
||||
_reply->deleteLater();
|
||||
}
|
||||
|
||||
Animation::Animation(const QUrl& url) : Resource(url) {}
|
||||
|
||||
bool Animation::isLoaded() const {
|
||||
return _loaded && _geometry;
|
||||
}
|
||||
|
||||
QStringList Animation::getJointNames() const {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QStringList result;
|
||||
|
@ -75,7 +88,7 @@ QStringList Animation::getJointNames() const {
|
|||
return result;
|
||||
}
|
||||
QStringList names;
|
||||
foreach (const FBXJoint& joint, _geometry.joints) {
|
||||
foreach (const FBXJoint& joint, _geometry->joints) {
|
||||
names.append(joint.name);
|
||||
}
|
||||
return names;
|
||||
|
@ -88,23 +101,33 @@ QVector<FBXAnimationFrame> Animation::getFrames() const {
|
|||
Q_RETURN_ARG(QVector<FBXAnimationFrame>, result));
|
||||
return result;
|
||||
}
|
||||
return _geometry.animationFrames;
|
||||
return _geometry->animationFrames;
|
||||
}
|
||||
|
||||
const QVector<FBXAnimationFrame>& Animation::getFramesReference() const {
|
||||
return _geometry.animationFrames;
|
||||
}
|
||||
|
||||
void Animation::setGeometry(const FBXGeometry& geometry) {
|
||||
_geometry = geometry;
|
||||
finishedLoading(true);
|
||||
return _geometry->animationFrames;
|
||||
}
|
||||
|
||||
void Animation::downloadFinished(QNetworkReply* reply) {
|
||||
// send the reader off to the thread pool
|
||||
QThreadPool::globalInstance()->start(new AnimationReader(_self, reply));
|
||||
// parse the animation/fbx file on a background thread.
|
||||
AnimationReader* animationReader = new AnimationReader(reply->url(), reply);
|
||||
connect(animationReader, SIGNAL(onSuccess(FBXGeometry*)), SLOT(animationParseSuccess(FBXGeometry*)));
|
||||
connect(animationReader, SIGNAL(onError(int, QString)), SLOT(animationParseError(int, QString)));
|
||||
QThreadPool::globalInstance()->start(animationReader);
|
||||
}
|
||||
|
||||
void Animation::animationParseSuccess(FBXGeometry* geometry) {
|
||||
|
||||
qCDebug(animation) << "Animation parse success" << _url.toDisplayString();
|
||||
|
||||
_geometry.reset(geometry);
|
||||
finishedLoading(true);
|
||||
}
|
||||
|
||||
void Animation::animationParseError(int error, QString str) {
|
||||
qCCritical(animation) << "Animation failure parsing " << _url.toDisplayString() << "code =" << error << str;
|
||||
emit failed(QNetworkReply::UnknownContentError);
|
||||
}
|
||||
|
||||
AnimationDetails::AnimationDetails() :
|
||||
role(), url(), fps(0.0f), priority(0.0f), loop(false), hold(false),
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#ifndef hifi_AnimationCache_h
|
||||
#define hifi_AnimationCache_h
|
||||
|
||||
#include <QRunnable>
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValue>
|
||||
|
||||
|
@ -52,7 +53,10 @@ public:
|
|||
|
||||
Animation(const QUrl& url);
|
||||
|
||||
const FBXGeometry& getGeometry() const { return _geometry; }
|
||||
const FBXGeometry& getGeometry() const { return *_geometry; }
|
||||
|
||||
virtual bool isLoaded() const override;
|
||||
|
||||
|
||||
Q_INVOKABLE QStringList getJointNames() const;
|
||||
|
||||
|
@ -61,16 +65,33 @@ public:
|
|||
const QVector<FBXAnimationFrame>& getFramesReference() const;
|
||||
|
||||
protected:
|
||||
|
||||
Q_INVOKABLE void setGeometry(const FBXGeometry& geometry);
|
||||
|
||||
virtual void downloadFinished(QNetworkReply* reply);
|
||||
|
||||
protected slots:
|
||||
void animationParseSuccess(FBXGeometry* geometry);
|
||||
void animationParseError(int error, QString str);
|
||||
|
||||
private:
|
||||
|
||||
FBXGeometry _geometry;
|
||||
std::unique_ptr<FBXGeometry> _geometry;
|
||||
};
|
||||
|
||||
/// Reads geometry in a worker thread.
|
||||
class AnimationReader : public QObject, public QRunnable {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
AnimationReader(const QUrl& url, QNetworkReply* reply);
|
||||
virtual void run();
|
||||
|
||||
signals:
|
||||
void onSuccess(FBXGeometry* geometry);
|
||||
void onError(int error, QString str);
|
||||
|
||||
private:
|
||||
QUrl _url;
|
||||
QNetworkReply* _reply;
|
||||
};
|
||||
|
||||
class AnimationDetails {
|
||||
public:
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
void AnimationHandle::setURL(const QUrl& url) {
|
||||
if (_url != url) {
|
||||
_animation = DependencyManager::get<AnimationCache>()->getAnimation(_url = url);
|
||||
_animation->ensureLoading();
|
||||
QObject::connect(_animation.data(), &Resource::onRefresh, this, &AnimationHandle::clearJoints);
|
||||
_jointMappings.clear();
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
set(TARGET_NAME audio-client)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Network Multimedia)
|
||||
|
||||
|
@ -25,4 +27,4 @@ if (APPLE)
|
|||
find_library(CoreAudio CoreAudio)
|
||||
find_library(CoreFoundation CoreFoundation)
|
||||
target_link_libraries(${TARGET_NAME} ${CoreAudio} ${CoreFoundation})
|
||||
endif ()
|
||||
endif ()
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
set(TARGET_NAME audio)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Network)
|
||||
|
||||
|
|
|
@ -77,9 +77,9 @@ void AudioInjector::injectAudio() {
|
|||
int byteOffset = (int) floorf(AudioConstants::SAMPLE_RATE * _options.secondOffset * (_options.stereo ? 2.0f : 1.0f));
|
||||
byteOffset *= sizeof(int16_t);
|
||||
|
||||
_currentSendPosition = byteOffset;
|
||||
_currentSendOffset = byteOffset;
|
||||
} else {
|
||||
_currentSendPosition = 0;
|
||||
_currentSendOffset = 0;
|
||||
}
|
||||
|
||||
if (_options.localOnly) {
|
||||
|
@ -119,7 +119,7 @@ void AudioInjector::injectLocally() {
|
|||
_localBuffer->setVolume(_options.volume);
|
||||
|
||||
// give our current send position to the local buffer
|
||||
_localBuffer->setCurrentOffset(_currentSendPosition);
|
||||
_localBuffer->setCurrentOffset(_currentSendOffset);
|
||||
|
||||
success = _localAudioInterface->outputLocalInjector(_options.stereo, this);
|
||||
|
||||
|
@ -144,9 +144,9 @@ void AudioInjector::injectLocally() {
|
|||
const uchar MAX_INJECTOR_VOLUME = 0xFF;
|
||||
|
||||
void AudioInjector::injectToMixer() {
|
||||
if (_currentSendPosition < 0 ||
|
||||
_currentSendPosition >= _audioData.size()) {
|
||||
_currentSendPosition = 0;
|
||||
if (_currentSendOffset < 0 ||
|
||||
_currentSendOffset >= _audioData.size()) {
|
||||
_currentSendOffset = 0;
|
||||
}
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
@ -203,15 +203,15 @@ void AudioInjector::injectToMixer() {
|
|||
// loop to send off our audio in NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL byte chunks
|
||||
quint16 outgoingInjectedAudioSequenceNumber = 0;
|
||||
|
||||
while (_currentSendPosition < _audioData.size() && !_shouldStop) {
|
||||
while (_currentSendOffset < _audioData.size() && !_shouldStop) {
|
||||
|
||||
int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
|
||||
_audioData.size() - _currentSendPosition);
|
||||
_audioData.size() - _currentSendOffset);
|
||||
|
||||
// Measure the loudness of this frame
|
||||
_loudness = 0.0f;
|
||||
for (int i = 0; i < bytesToCopy; i += sizeof(int16_t)) {
|
||||
_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendPosition + i)) /
|
||||
_loudness += abs(*reinterpret_cast<int16_t*>(_audioData.data() + _currentSendOffset + i)) /
|
||||
(AudioConstants::MAX_SAMPLE_VALUE / 2.0f);
|
||||
}
|
||||
_loudness /= (float)(bytesToCopy / sizeof(int16_t));
|
||||
|
@ -220,7 +220,7 @@ void AudioInjector::injectToMixer() {
|
|||
|
||||
// pack the sequence number
|
||||
audioPacket->writePrimitive(outgoingInjectedAudioSequenceNumber);
|
||||
|
||||
|
||||
audioPacket->seek(positionOptionOffset);
|
||||
audioPacket->writePrimitive(_options.position);
|
||||
audioPacket->writePrimitive(_options.orientation);
|
||||
|
@ -232,7 +232,7 @@ void AudioInjector::injectToMixer() {
|
|||
audioPacket->seek(audioDataOffset);
|
||||
|
||||
// copy the next NETWORK_BUFFER_LENGTH_BYTES_PER_CHANNEL bytes to the packet
|
||||
audioPacket->write(_audioData.data() + _currentSendPosition, bytesToCopy);
|
||||
audioPacket->write(_audioData.data() + _currentSendOffset, bytesToCopy);
|
||||
|
||||
// set the correct size used for this packet
|
||||
audioPacket->setPayloadSize(audioPacket->pos());
|
||||
|
@ -246,11 +246,11 @@ void AudioInjector::injectToMixer() {
|
|||
outgoingInjectedAudioSequenceNumber++;
|
||||
}
|
||||
|
||||
_currentSendPosition += bytesToCopy;
|
||||
_currentSendOffset += bytesToCopy;
|
||||
|
||||
// send two packets before the first sleep so the mixer can start playback right away
|
||||
|
||||
if (_currentSendPosition != bytesToCopy && _currentSendPosition < _audioData.size()) {
|
||||
if (_currentSendOffset != bytesToCopy && _currentSendOffset < _audioData.size()) {
|
||||
|
||||
// process events in case we have been told to stop and be deleted
|
||||
QCoreApplication::processEvents();
|
||||
|
@ -268,8 +268,8 @@ void AudioInjector::injectToMixer() {
|
|||
}
|
||||
}
|
||||
|
||||
if (shouldLoop && _currentSendPosition >= _audioData.size()) {
|
||||
_currentSendPosition = 0;
|
||||
if (shouldLoop && _currentSendOffset >= _audioData.size()) {
|
||||
_currentSendOffset = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,6 @@ class AbstractAudioInterface;
|
|||
class AudioInjector : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(AudioInjectorOptions options WRITE setOptions READ getOptions)
|
||||
public:
|
||||
AudioInjector(QObject* parent);
|
||||
AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions);
|
||||
|
@ -39,7 +38,8 @@ public:
|
|||
|
||||
bool isFinished() const { return _isFinished; }
|
||||
|
||||
int getCurrentSendPosition() const { return _currentSendPosition; }
|
||||
int getCurrentSendOffset() const { return _currentSendOffset; }
|
||||
void setCurrentSendOffset(int currentSendOffset) { _currentSendOffset = currentSendOffset; }
|
||||
|
||||
AudioInjectorLocalBuffer* getLocalBuffer() const { return _localBuffer; }
|
||||
bool isLocalOnly() const { return _options.localOnly; }
|
||||
|
@ -58,9 +58,8 @@ public slots:
|
|||
void stopAndDeleteLater();
|
||||
|
||||
const AudioInjectorOptions& getOptions() const { return _options; }
|
||||
void setOptions(const AudioInjectorOptions& options) { _options = options; }
|
||||
void setOptions(const AudioInjectorOptions& options) { _options = options; }
|
||||
|
||||
void setCurrentSendPosition(int currentSendPosition) { _currentSendPosition = currentSendPosition; }
|
||||
float getLoudness() const { return _loudness; }
|
||||
bool isPlaying() const { return _isPlaying; }
|
||||
void restartPortionAfterFinished();
|
||||
|
@ -82,7 +81,7 @@ private:
|
|||
bool _isStarted = false;
|
||||
bool _isFinished = false;
|
||||
bool _shouldDeleteAfterFinish = false;
|
||||
int _currentSendPosition = 0;
|
||||
int _currentSendOffset = 0;
|
||||
AbstractAudioInterface* _localAudioInterface = NULL;
|
||||
AudioInjectorLocalBuffer* _localBuffer = NULL;
|
||||
};
|
||||
|
|
|
@ -112,7 +112,7 @@ int InboundAudioStream::parseData(NLPacket& packet) {
|
|||
|
||||
// parse the info after the seq number and before the audio data (the stream properties)
|
||||
int prePropertyPosition = packet.pos();
|
||||
int propertyBytes = parseStreamProperties(packet.getType(), packet.read(packet.bytesLeftToRead()), networkSamples);
|
||||
int propertyBytes = parseStreamProperties(packet.getType(), packet.readWithoutCopy(packet.bytesLeftToRead()), networkSamples);
|
||||
packet.seek(prePropertyPosition + propertyBytes);
|
||||
|
||||
// handle this packet based on its arrival status.
|
||||
|
@ -131,7 +131,7 @@ int InboundAudioStream::parseData(NLPacket& packet) {
|
|||
if (packet.getType() == PacketType::SilentAudioFrame) {
|
||||
writeDroppableSilentSamples(networkSamples);
|
||||
} else {
|
||||
parseAudioData(packet.getType(), packet.read(packet.bytesLeftToRead()), networkSamples);
|
||||
parseAudioData(packet.getType(), packet.readWithoutCopy(packet.bytesLeftToRead()), networkSamples);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
set(TARGET_NAME auto-updater)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
setup_hifi_library(Network)
|
||||
link_hifi_libraries(shared networking)
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
set(TARGET_NAME avatars)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Network Script)
|
||||
|
||||
|
|
|
@ -53,11 +53,11 @@ void AvatarHashMap::processAvatarDataPacket(QSharedPointer<NLPacket> packet, Sha
|
|||
// enumerate over all of the avatars in this packet
|
||||
// only add them if mixerWeakPointer points to something (meaning that mixer is still around)
|
||||
while (packet->bytesLeftToRead()) {
|
||||
QUuid sessionUUID = QUuid::fromRfc4122(packet->read(NUM_BYTES_RFC4122_UUID));
|
||||
QUuid sessionUUID = QUuid::fromRfc4122(packet->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
|
||||
|
||||
int positionBeforeRead = packet->pos();
|
||||
|
||||
QByteArray byteArray = packet->read(packet->bytesLeftToRead());
|
||||
QByteArray byteArray = packet->readWithoutCopy(packet->bytesLeftToRead());
|
||||
|
||||
if (sessionUUID != _lastOwnerSessionUUID) {
|
||||
AvatarSharedPointer avatar = _avatarHash.value(sessionUUID);
|
||||
|
@ -114,7 +114,7 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<NLPacket> packet,
|
|||
}
|
||||
|
||||
void AvatarHashMap::processAvatarBillboardPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode) {
|
||||
QUuid sessionUUID = QUuid::fromRfc4122(packet->read(NUM_BYTES_RFC4122_UUID));
|
||||
QUuid sessionUUID = QUuid::fromRfc4122(packet->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
|
||||
|
||||
AvatarSharedPointer avatar = _avatarHash.value(sessionUUID);
|
||||
if (!avatar) {
|
||||
|
@ -129,7 +129,7 @@ void AvatarHashMap::processAvatarBillboardPacket(QSharedPointer<NLPacket> packet
|
|||
|
||||
void AvatarHashMap::processKillAvatar(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode) {
|
||||
// read the node id
|
||||
QUuid sessionUUID = QUuid::fromRfc4122(packet->read(NUM_BYTES_RFC4122_UUID));
|
||||
QUuid sessionUUID = QUuid::fromRfc4122(packet->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
|
||||
removeAvatar(sessionUUID);
|
||||
}
|
||||
|
||||
|
|
|
@ -371,7 +371,7 @@ void Player::setAudioInjectorPosition() {
|
|||
int MSEC_PER_SEC = 1000;
|
||||
int FRAME_SIZE = sizeof(AudioConstants::AudioSample) * _recording->numberAudioChannel();
|
||||
int currentAudioFrame = elapsed() * FRAME_SIZE * (AudioConstants::SAMPLE_RATE / MSEC_PER_SEC);
|
||||
_injector->setCurrentSendPosition(currentAudioFrame);
|
||||
_injector->setCurrentSendOffset(currentAudioFrame);
|
||||
}
|
||||
|
||||
void Player::setPlayFromCurrentLocation(bool playFromCurrentLocation) {
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
set(TARGET_NAME display-plugins)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(OpenGL)
|
||||
|
||||
|
@ -31,4 +33,4 @@ if (WIN32)
|
|||
find_package(OpenVR REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PRIVATE ${OPENVR_INCLUDE_DIRS})
|
||||
target_link_libraries(${TARGET_NAME} ${OPENVR_LIBRARIES})
|
||||
endif()
|
||||
endif()
|
||||
|
|
|
@ -9,28 +9,55 @@
|
|||
|
||||
#include <plugins/PluginContainer.h>
|
||||
#include <QWindow>
|
||||
#include <QGuiApplication>
|
||||
|
||||
const QString Basic2DWindowOpenGLDisplayPlugin::NAME("2D Display");
|
||||
|
||||
const QString MENU_PARENT = "View";
|
||||
const QString MENU_NAME = "Display Options";
|
||||
const QString MENU_PATH = MENU_PARENT + ">" + MENU_NAME;
|
||||
const QString FULLSCREEN = "Fullscreen";
|
||||
static const QString FULLSCREEN = "Fullscreen";
|
||||
|
||||
const QString& Basic2DWindowOpenGLDisplayPlugin::getName() const {
|
||||
return NAME;
|
||||
}
|
||||
|
||||
void Basic2DWindowOpenGLDisplayPlugin::activate() {
|
||||
// container->addMenu(MENU_PATH);
|
||||
// container->addMenuItem(MENU_PATH, FULLSCREEN,
|
||||
// [this] (bool clicked) { this->setFullscreen(clicked); },
|
||||
// true, false);
|
||||
MainWindowOpenGLDisplayPlugin::activate();
|
||||
CONTAINER->addMenu(MENU_PATH);
|
||||
CONTAINER->addMenuItem(MENU_PATH, FULLSCREEN,
|
||||
[this](bool clicked) {
|
||||
if (clicked) {
|
||||
CONTAINER->setFullscreen(getFullscreenTarget());
|
||||
} else {
|
||||
CONTAINER->unsetFullscreen();
|
||||
}
|
||||
}, true, false);
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
}
|
||||
|
||||
void Basic2DWindowOpenGLDisplayPlugin::deactivate() {
|
||||
// container->removeMenuItem(MENU_NAME, FULLSCREEN);
|
||||
// container->removeMenu(MENU_PATH);
|
||||
MainWindowOpenGLDisplayPlugin::deactivate();
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
}
|
||||
|
||||
int Basic2DWindowOpenGLDisplayPlugin::getDesiredInterval(bool isThrottled) const {
|
||||
static const int THROTTLED_PAINT_TIMER_DELAY = MSECS_PER_SECOND / 15;
|
||||
static const int PAINT_TIMER_DELAY_MS = 1;
|
||||
|
||||
return isThrottled ? THROTTLED_PAINT_TIMER_DELAY : PAINT_TIMER_DELAY_MS;
|
||||
}
|
||||
|
||||
bool Basic2DWindowOpenGLDisplayPlugin::isThrottled() const {
|
||||
static const QString ThrottleFPSIfNotFocus = "Throttle FPS If Not Focus"; // FIXME - this value duplicated in Menu.h
|
||||
|
||||
bool shouldThrottle = (!CONTAINER->isForeground() && CONTAINER->isOptionChecked(ThrottleFPSIfNotFocus));
|
||||
|
||||
if (_isThrottled != shouldThrottle) {
|
||||
int desiredInterval = getDesiredInterval(shouldThrottle);
|
||||
_timer.start(desiredInterval);
|
||||
_isThrottled = shouldThrottle;
|
||||
}
|
||||
|
||||
return shouldThrottle;
|
||||
}
|
||||
|
||||
// FIXME target the screen the window is currently on
|
||||
QScreen* Basic2DWindowOpenGLDisplayPlugin::getFullscreenTarget() {
|
||||
return qApp->primaryScreen();
|
||||
}
|
||||
|
|
|
@ -7,9 +7,10 @@
|
|||
//
|
||||
#pragma once
|
||||
|
||||
#include "MainWindowOpenGLDisplayPlugin.h"
|
||||
#include "WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
class Basic2DWindowOpenGLDisplayPlugin : public MainWindowOpenGLDisplayPlugin {
|
||||
class QScreen;
|
||||
class Basic2DWindowOpenGLDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
|
@ -18,6 +19,14 @@ public:
|
|||
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual bool isThrottled() const override;
|
||||
|
||||
protected:
|
||||
int getDesiredInterval(bool isThrottled) const;
|
||||
mutable bool _isThrottled = false;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
QScreen* getFullscreenTarget();
|
||||
int _fullscreenTarget{ -1 };
|
||||
};
|
||||
|
|
|
@ -15,8 +15,10 @@
|
|||
#include "Basic2DWindowOpenGLDisplayPlugin.h"
|
||||
|
||||
#include "openvr/OpenVrDisplayPlugin.h"
|
||||
#include "oculus/Oculus_0_5_DisplayPlugin.h"
|
||||
#include "oculus/Oculus_0_6_DisplayPlugin.h"
|
||||
#include "oculus/OculusDisplayPlugin.h"
|
||||
#include "oculus/OculusLegacyDisplayPlugin.h"
|
||||
|
||||
const QString DisplayPlugin::MENU_PATH{ "Display" };
|
||||
|
||||
// TODO migrate to a DLL model where plugins are discovered and loaded at runtime by the PluginManager class
|
||||
DisplayPluginList getDisplayPlugins() {
|
||||
|
@ -27,14 +29,20 @@ DisplayPluginList getDisplayPlugins() {
|
|||
#endif
|
||||
|
||||
// Stereo modes
|
||||
// FIXME fix stereo display plugins
|
||||
//new SideBySideStereoDisplayPlugin(),
|
||||
//new InterleavedStereoDisplayPlugin(),
|
||||
|
||||
// SBS left/right
|
||||
new SideBySideStereoDisplayPlugin(),
|
||||
// Interleaved left/right
|
||||
new InterleavedStereoDisplayPlugin(),
|
||||
|
||||
// HMDs
|
||||
new Oculus_0_5_DisplayPlugin(),
|
||||
new Oculus_0_6_DisplayPlugin(),
|
||||
|
||||
// Windows Oculus SDK
|
||||
new OculusDisplayPlugin(),
|
||||
// Mac/Linux Oculus SDK (0.5)
|
||||
new OculusLegacyDisplayPlugin(),
|
||||
#ifdef Q_OS_WIN
|
||||
// SteamVR SDK
|
||||
new OpenVrDisplayPlugin(),
|
||||
#endif
|
||||
nullptr
|
||||
|
|
|
@ -97,12 +97,12 @@ public:
|
|||
return baseProjection;
|
||||
}
|
||||
|
||||
virtual glm::mat4 getModelview(Eye eye, const glm::mat4& baseModelview) const {
|
||||
return glm::inverse(getEyePose(eye)) * baseModelview;
|
||||
virtual glm::mat4 getView(Eye eye, const glm::mat4& baseView) const {
|
||||
return glm::inverse(getEyePose(eye)) * baseView;
|
||||
}
|
||||
|
||||
// HMD specific methods
|
||||
// TODO move these into another class
|
||||
// TODO move these into another class?
|
||||
virtual glm::mat4 getEyePose(Eye eye) const {
|
||||
static const glm::mat4 pose; return pose;
|
||||
}
|
||||
|
@ -115,12 +115,7 @@ public:
|
|||
virtual void resetSensors() {}
|
||||
virtual float devicePixelRatio() { return 1.0; }
|
||||
|
||||
//// The window for the surface, used for event interception. May be null.
|
||||
//virtual QWindow* getWindow() const = 0;
|
||||
|
||||
//virtual void installEventFilter(QObject* filter) {}
|
||||
//virtual void removeEventFilter(QObject* filter) {}
|
||||
|
||||
static const QString MENU_PATH;
|
||||
signals:
|
||||
void recommendedFramebufferSizeChanged(const QSize & size);
|
||||
void requestRender();
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
class MainWindowOpenGLDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
};
|
|
@ -105,7 +105,7 @@ bool OpenGLDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
|||
void OpenGLDisplayPlugin::display(
|
||||
GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
using namespace oglplus;
|
||||
uvec2 size = getRecommendedRenderSize();
|
||||
uvec2 size = getSurfaceSize();
|
||||
Context::Viewport(size.x, size.y);
|
||||
glBindTexture(GL_TEXTURE_2D, finalTexture);
|
||||
drawUnitQuad();
|
||||
|
|
|
@ -33,12 +33,13 @@ public:
|
|||
protected:
|
||||
virtual void customizeContext();
|
||||
virtual void drawUnitQuad();
|
||||
virtual glm::uvec2 getSurfaceSize() const = 0;
|
||||
virtual void makeCurrent() = 0;
|
||||
virtual void doneCurrent() = 0;
|
||||
virtual void swapBuffers() = 0;
|
||||
|
||||
QTimer _timer;
|
||||
ProgramPtr _program;
|
||||
mutable QTimer _timer;
|
||||
ProgramPtr _program;
|
||||
ShapeWrapperPtr _plane;
|
||||
};
|
||||
|
||||
|
|
|
@ -16,6 +16,10 @@ WindowOpenGLDisplayPlugin::WindowOpenGLDisplayPlugin() {
|
|||
}
|
||||
|
||||
glm::uvec2 WindowOpenGLDisplayPlugin::getRecommendedRenderSize() const {
|
||||
return getSurfaceSize();
|
||||
}
|
||||
|
||||
glm::uvec2 WindowOpenGLDisplayPlugin::getSurfaceSize() const {
|
||||
uvec2 result;
|
||||
if (_window) {
|
||||
result = toGlm(_window->geometry().size() * _window->devicePixelRatio());
|
||||
|
@ -23,6 +27,7 @@ glm::uvec2 WindowOpenGLDisplayPlugin::getRecommendedRenderSize() const {
|
|||
return result;
|
||||
}
|
||||
|
||||
|
||||
glm::uvec2 WindowOpenGLDisplayPlugin::getRecommendedUiSize() const {
|
||||
uvec2 result;
|
||||
if (_window) {
|
||||
|
|
|
@ -21,6 +21,7 @@ public:
|
|||
virtual void deactivate() override;
|
||||
|
||||
protected:
|
||||
virtual glm::uvec2 getSurfaceSize() const override final;
|
||||
virtual void makeCurrent() override;
|
||||
virtual void doneCurrent() override;
|
||||
virtual void swapBuffers() override;
|
||||
|
|
|
@ -1,76 +0,0 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "OculusBaseDisplayPlugin.h"
|
||||
|
||||
#include <ViewFrustum.h>
|
||||
|
||||
#include "OculusHelpers.h"
|
||||
|
||||
|
||||
using namespace Oculus;
|
||||
|
||||
void OculusBaseDisplayPlugin::activate() {
|
||||
glm::uvec2 eyeSizes[2];
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
_eyeFovs[eye] = _hmd->MaxEyeFov[eye];
|
||||
ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovrHmd_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
|
||||
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
|
||||
eyeSizes[eye] = toGlm(ovrHmd_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
|
||||
});
|
||||
_desiredFramebufferSize = uvec2(
|
||||
eyeSizes[0].x + eyeSizes[1].x,
|
||||
std::max(eyeSizes[0].y, eyeSizes[1].y));
|
||||
|
||||
_frameIndex = 0;
|
||||
|
||||
if (!OVR_SUCCESS(ovrHmd_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
|
||||
qFatal("Could not attach to sensor device");
|
||||
}
|
||||
|
||||
MainWindowOpenGLDisplayPlugin::activate();
|
||||
}
|
||||
|
||||
uvec2 OculusBaseDisplayPlugin::getRecommendedRenderSize() const {
|
||||
return _desiredFramebufferSize;
|
||||
}
|
||||
|
||||
void OculusBaseDisplayPlugin::preRender() {
|
||||
ovrHmd_GetEyePoses(_hmd, _frameIndex, _eyeOffsets, _eyePoses, nullptr);
|
||||
}
|
||||
|
||||
glm::mat4 OculusBaseDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
return _eyeProjections[eye];
|
||||
}
|
||||
|
||||
glm::mat4 OculusBaseDisplayPlugin::getModelview(Eye eye, const glm::mat4& baseModelview) const {
|
||||
return baseModelview * toGlm(_eyePoses[eye]);
|
||||
}
|
||||
|
||||
void OculusBaseDisplayPlugin::resetSensors() {
|
||||
ovrHmd_RecenterPose(_hmd);
|
||||
}
|
||||
|
||||
glm::mat4 OculusBaseDisplayPlugin::getEyePose(Eye eye) const {
|
||||
return toGlm(_eyePoses[eye]);
|
||||
}
|
||||
|
||||
// Should NOT be used for rendering as this will mess up timewarp. Use the getModelview() method above for
|
||||
// any use of head poses for rendering, ensuring you use the correct eye
|
||||
glm::mat4 OculusBaseDisplayPlugin::getHeadPose() const {
|
||||
ovrTrackingState state = ovrHmd_GetTrackingState(_hmd, 0.0f);
|
||||
return toGlm(state.HeadPose.ThePose);
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "../MainWindowOpenGLDisplayPlugin.h"
|
||||
|
||||
class OculusBaseDisplayPlugin : public MainWindowOpenGLDisplayPlugin {
|
||||
public:
|
||||
// Stereo specific methods
|
||||
virtual bool isHmd() const override { return true; }
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::mat4 getModelview(Eye eye, const glm::mat4& baseModelview) const override;
|
||||
virtual void activate() override;
|
||||
virtual void preRender() override;
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
|
||||
virtual void resetSensors() override;
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
virtual glm::mat4 getHeadPose() const override;
|
||||
|
||||
};
|
|
@ -5,7 +5,7 @@
|
|||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "Oculus_0_6_DisplayPlugin.h"
|
||||
#include "OculusDisplayPlugin.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -15,9 +15,7 @@
|
|||
#include <GlWindow.h>
|
||||
#include <QEvent>
|
||||
#include <QResizeEvent>
|
||||
|
||||
#include <OVR_CAPI_GL.h>
|
||||
|
||||
#include <QThread>
|
||||
|
||||
#include <OglplusHelpers.h>
|
||||
#include <oglplus/opt/list_init.hpp>
|
||||
|
@ -27,18 +25,34 @@
|
|||
|
||||
#include <PerfStat.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
#include <ViewFrustum.h>
|
||||
|
||||
#include "OculusHelpers.h"
|
||||
|
||||
using namespace Oculus;
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
SwapFboPtr _sceneFbo;
|
||||
MirrorFboPtr _mirrorFbo;
|
||||
ovrLayerEyeFov _sceneLayer;
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
#define ovr_Create ovrHmd_Create
|
||||
#define ovr_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL
|
||||
#define ovr_CreateMirrorTextureGL ovrHmd_CreateMirrorTextureGL
|
||||
#define ovr_Destroy ovrHmd_Destroy
|
||||
#define ovr_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet
|
||||
#define ovr_DestroyMirrorTexture ovrHmd_DestroyMirrorTexture
|
||||
#define ovr_GetFloat ovrHmd_GetFloat
|
||||
#define ovr_GetFovTextureSize ovrHmd_GetFovTextureSize
|
||||
#define ovr_GetFrameTiming ovrHmd_GetFrameTiming
|
||||
#define ovr_GetTrackingState ovrHmd_GetTrackingState
|
||||
#define ovr_GetRenderDesc ovrHmd_GetRenderDesc
|
||||
#define ovr_RecenterPose ovrHmd_RecenterPose
|
||||
#define ovr_SubmitFrame ovrHmd_SubmitFrame
|
||||
#define ovr_ConfigureTracking ovrHmd_ConfigureTracking
|
||||
|
||||
#define ovr_GetHmdDesc(X) *X
|
||||
#endif
|
||||
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
|
||||
// A base class for FBO wrappers that need to use the Oculus C
|
||||
// API to manage textures via ovrHmd_CreateSwapTextureSetGL,
|
||||
// ovrHmd_CreateMirrorTextureGL, etc
|
||||
// API to manage textures via ovr_CreateSwapTextureSetGL,
|
||||
// ovr_CreateMirrorTextureGL, etc
|
||||
template <typename C>
|
||||
struct RiftFramebufferWrapper : public FramebufferWrapper<C, char> {
|
||||
ovrHmd hmd;
|
||||
|
@ -73,7 +87,7 @@ struct SwapFramebufferWrapper : public RiftFramebufferWrapper<ovrSwapTextureSet*
|
|||
|
||||
~SwapFramebufferWrapper() {
|
||||
if (color) {
|
||||
ovrHmd_DestroySwapTextureSet(hmd, color);
|
||||
ovr_DestroySwapTextureSet(hmd, color);
|
||||
color = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -86,11 +100,11 @@ struct SwapFramebufferWrapper : public RiftFramebufferWrapper<ovrSwapTextureSet*
|
|||
protected:
|
||||
virtual void initColor() override {
|
||||
if (color) {
|
||||
ovrHmd_DestroySwapTextureSet(hmd, color);
|
||||
ovr_DestroySwapTextureSet(hmd, color);
|
||||
color = nullptr;
|
||||
}
|
||||
|
||||
if (!OVR_SUCCESS(ovrHmd_CreateSwapTextureSetGL(hmd, GL_RGBA, size.x, size.y, &color))) {
|
||||
if (!OVR_SUCCESS(ovr_CreateSwapTextureSetGL(hmd, GL_RGBA, size.x, size.y, &color))) {
|
||||
qFatal("Unable to create swap textures");
|
||||
}
|
||||
|
||||
|
@ -127,7 +141,7 @@ struct MirrorFramebufferWrapper : public RiftFramebufferWrapper<ovrGLTexture*> {
|
|||
|
||||
virtual ~MirrorFramebufferWrapper() {
|
||||
if (color) {
|
||||
ovrHmd_DestroyMirrorTexture(hmd, (ovrTexture*)color);
|
||||
ovr_DestroyMirrorTexture(hmd, (ovrTexture*)color);
|
||||
color = nullptr;
|
||||
}
|
||||
}
|
||||
|
@ -135,10 +149,10 @@ struct MirrorFramebufferWrapper : public RiftFramebufferWrapper<ovrGLTexture*> {
|
|||
private:
|
||||
void initColor() override {
|
||||
if (color) {
|
||||
ovrHmd_DestroyMirrorTexture(hmd, (ovrTexture*)color);
|
||||
ovr_DestroyMirrorTexture(hmd, (ovrTexture*)color);
|
||||
color = nullptr;
|
||||
}
|
||||
ovrResult result = ovrHmd_CreateMirrorTextureGL(hmd, GL_RGBA, size.x, size.y, (ovrTexture**)&color);
|
||||
ovrResult result = ovr_CreateMirrorTextureGL(hmd, GL_RGBA, size.x, size.y, (ovrTexture**)&color);
|
||||
Q_ASSERT(OVR_SUCCESS(result));
|
||||
}
|
||||
|
||||
|
@ -149,17 +163,47 @@ private:
|
|||
}
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
const QString OculusDisplayPlugin::NAME("Oculus Rift");
|
||||
|
||||
const QString Oculus_0_6_DisplayPlugin::NAME("Oculus Rift");
|
||||
uvec2 OculusDisplayPlugin::getRecommendedRenderSize() const {
|
||||
return _desiredFramebufferSize;
|
||||
}
|
||||
|
||||
const QString & Oculus_0_6_DisplayPlugin::getName() const {
|
||||
void OculusDisplayPlugin::preRender() {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
ovrFrameTiming ftiming = ovr_GetFrameTiming(_hmd, _frameIndex);
|
||||
_trackingState = ovr_GetTrackingState(_hmd, ftiming.DisplayMidpointSeconds);
|
||||
ovr_CalcEyePoses(_trackingState.HeadPose.ThePose, _eyeOffsets, _eyePoses);
|
||||
#endif
|
||||
}
|
||||
|
||||
glm::mat4 OculusDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
return _eyeProjections[eye];
|
||||
}
|
||||
|
||||
void OculusDisplayPlugin::resetSensors() {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
ovr_RecenterPose(_hmd);
|
||||
#endif
|
||||
}
|
||||
|
||||
glm::mat4 OculusDisplayPlugin::getEyePose(Eye eye) const {
|
||||
return toGlm(_eyePoses[eye]);
|
||||
}
|
||||
|
||||
glm::mat4 OculusDisplayPlugin::getHeadPose() const {
|
||||
return toGlm(_trackingState.HeadPose.ThePose);
|
||||
}
|
||||
|
||||
const QString & OculusDisplayPlugin::getName() const {
|
||||
return NAME;
|
||||
}
|
||||
|
||||
bool Oculus_0_6_DisplayPlugin::isSupported() const {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
bool OculusDisplayPlugin::isSupported() const {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
|
||||
return false;
|
||||
}
|
||||
|
@ -174,27 +218,81 @@ bool Oculus_0_6_DisplayPlugin::isSupported() const {
|
|||
#endif
|
||||
}
|
||||
|
||||
void OculusDisplayPlugin::init() {
|
||||
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
|
||||
qFatal("Could not init OVR");
|
||||
}
|
||||
}
|
||||
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
ovrLayerEyeFov& getSceneLayer() {
|
||||
void OculusDisplayPlugin::deinit() {
|
||||
ovr_Shutdown();
|
||||
}
|
||||
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
ovrLayerEyeFov& OculusDisplayPlugin::getSceneLayer() {
|
||||
return _sceneLayer;
|
||||
}
|
||||
#endif
|
||||
|
||||
//static gpu::TexturePointer _texture;
|
||||
|
||||
void Oculus_0_6_DisplayPlugin::activate() {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
void OculusDisplayPlugin::activate() {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
|
||||
Q_ASSERT(false);
|
||||
qFatal("Failed to Initialize SDK");
|
||||
}
|
||||
if (!OVR_SUCCESS(ovrHmd_Create(0, &_hmd))) {
|
||||
|
||||
// CONTAINER->getPrimarySurface()->makeCurrent();
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
if (!OVR_SUCCESS(ovr_Create(0, &_hmd))) {
|
||||
#elif (OVR_MAJOR_VERSION == 7)
|
||||
if (!OVR_SUCCESS(ovr_Create(&_hmd, &_luid))) {
|
||||
#endif
|
||||
Q_ASSERT(false);
|
||||
qFatal("Failed to acquire HMD");
|
||||
}
|
||||
|
||||
OculusBaseDisplayPlugin::activate();
|
||||
_hmdDesc = ovr_GetHmdDesc(_hmd);
|
||||
|
||||
_ipd = ovr_GetFloat(_hmd, OVR_KEY_IPD, _ipd);
|
||||
|
||||
glm::uvec2 eyeSizes[2];
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
_eyeFovs[eye] = _hmdDesc.DefaultEyeFov[eye];
|
||||
ovrEyeRenderDesc& erd = _eyeRenderDescs[eye] = ovr_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
|
||||
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
|
||||
eyeSizes[eye] = toGlm(ovr_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
|
||||
});
|
||||
ovrFovPort combined = _eyeFovs[Left];
|
||||
combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
|
||||
combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
|
||||
|
||||
_desiredFramebufferSize = uvec2(
|
||||
eyeSizes[0].x + eyeSizes[1].x,
|
||||
std::max(eyeSizes[0].y, eyeSizes[1].y));
|
||||
|
||||
_frameIndex = 0;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
|
||||
qFatal("Could not attach to sensor device");
|
||||
}
|
||||
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
|
||||
// Parent class relies on our _hmd intialization, so it must come after that.
|
||||
ovrLayerEyeFov& sceneLayer = getSceneLayer();
|
||||
|
@ -203,7 +301,7 @@ void Oculus_0_6_DisplayPlugin::activate() {
|
|||
sceneLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
ovrFovPort & fov = sceneLayer.Fov[eye] = _eyeRenderDescs[eye].Fov;
|
||||
ovrSizei & size = sceneLayer.Viewport[eye].Size = ovrHmd_GetFovTextureSize(_hmd, eye, fov, 1.0f);
|
||||
ovrSizei & size = sceneLayer.Viewport[eye].Size = ovr_GetFovTextureSize(_hmd, eye, fov, 1.0f);
|
||||
sceneLayer.Viewport[eye].Pos = { eye == ovrEye_Left ? 0 : size.w, 0 };
|
||||
});
|
||||
// We're rendering both eyes to the same texture, so only one of the
|
||||
|
@ -214,17 +312,16 @@ void Oculus_0_6_DisplayPlugin::activate() {
|
|||
|
||||
PerformanceTimer::setActive(true);
|
||||
|
||||
if (!OVR_SUCCESS(ovrHmd_ConfigureTracking(_hmd,
|
||||
if (!OVR_SUCCESS(ovr_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
|
||||
qFatal("Could not attach to sensor device");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_6_DisplayPlugin::customizeContext() {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
OculusBaseDisplayPlugin::customizeContext();
|
||||
|
||||
void OculusDisplayPlugin::customizeContext() {
|
||||
WindowOpenGLDisplayPlugin::customizeContext();
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
//_texture = DependencyManager::get<TextureCache>()->
|
||||
// getImageTexture(PathUtils::resourcesPath() + "/images/cube_texture.png");
|
||||
uvec2 mirrorSize = toGlm(_window->geometry().size());
|
||||
|
@ -236,24 +333,29 @@ void Oculus_0_6_DisplayPlugin::customizeContext() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_6_DisplayPlugin::deactivate() {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
void OculusDisplayPlugin::deactivate() {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
makeCurrent();
|
||||
_sceneFbo.reset();
|
||||
_mirrorFbo.reset();
|
||||
doneCurrent();
|
||||
PerformanceTimer::setActive(false);
|
||||
|
||||
OculusBaseDisplayPlugin::deactivate();
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
|
||||
ovrHmd_Destroy(_hmd);
|
||||
ovr_Destroy(_hmd);
|
||||
_hmd = nullptr;
|
||||
ovr_Shutdown();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_6_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
void OculusDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
static bool inDisplay = false;
|
||||
if (inDisplay) {
|
||||
return;
|
||||
}
|
||||
inDisplay = true;
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
using namespace oglplus;
|
||||
// Need to make sure only the display plugin is responsible for
|
||||
// controlling vsync
|
||||
|
@ -263,6 +365,7 @@ void Oculus_0_6_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sc
|
|||
auto size = _sceneFbo->size;
|
||||
Context::Viewport(size.x, size.y);
|
||||
glBindTexture(GL_TEXTURE_2D, finalTexture);
|
||||
GLenum err = glGetError();
|
||||
drawUnitQuad();
|
||||
});
|
||||
|
||||
|
@ -280,17 +383,25 @@ void Oculus_0_6_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sc
|
|||
the UI visible in the output window (unlikely). This should be done before
|
||||
_sceneFbo->Increment or we're be using the wrong texture
|
||||
*/
|
||||
//_sceneFbo->Bound(GL_READ_FRAMEBUFFER, [&] {
|
||||
// glBlitFramebuffer(
|
||||
// 0, 0, _sceneFbo->size.x, _sceneFbo->size.y,
|
||||
// 0, 0, windowSize.x, _mirrorFbo.y,
|
||||
// GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
//});
|
||||
_sceneFbo->Bound(Framebuffer::Target::Read, [&] {
|
||||
glBlitFramebuffer(
|
||||
0, 0, _sceneFbo->size.x, _sceneFbo->size.y,
|
||||
0, 0, windowSize.x, windowSize.y,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
});
|
||||
|
||||
{
|
||||
PerformanceTimer("OculusSubmit");
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
viewScaleDesc.HmdToEyeViewOffset[0] = _eyeOffsets[0];
|
||||
viewScaleDesc.HmdToEyeViewOffset[1] = _eyeOffsets[1];
|
||||
|
||||
ovrLayerHeader* layers = &sceneLayer.Header;
|
||||
ovrResult result = ovrHmd_SubmitFrame(_hmd, _frameIndex, nullptr, &layers, 1);
|
||||
ovrResult result = ovr_SubmitFrame(_hmd, 0, &viewScaleDesc, &layers, 1);
|
||||
if (!OVR_SUCCESS(result)) {
|
||||
qDebug() << result;
|
||||
}
|
||||
}
|
||||
_sceneFbo->Increment();
|
||||
|
||||
|
@ -299,21 +410,22 @@ void Oculus_0_6_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sc
|
|||
will contain the post-distorted and fully composited scene regardless of how many layers
|
||||
we send.
|
||||
*/
|
||||
auto mirrorSize = _mirrorFbo->size;
|
||||
_mirrorFbo->Bound(Framebuffer::Target::Read, [&] {
|
||||
Context::BlitFramebuffer(
|
||||
0, mirrorSize.y, mirrorSize.x, 0,
|
||||
0, 0, windowSize.x, windowSize.y,
|
||||
BufferSelectBit::ColorBuffer, BlitFilter::Nearest);
|
||||
});
|
||||
//auto mirrorSize = _mirrorFbo->size;
|
||||
//_mirrorFbo->Bound(Framebuffer::Target::Read, [&] {
|
||||
// Context::BlitFramebuffer(
|
||||
// 0, mirrorSize.y, mirrorSize.x, 0,
|
||||
// 0, 0, windowSize.x, windowSize.y,
|
||||
// BufferSelectBit::ColorBuffer, BlitFilter::Nearest);
|
||||
//});
|
||||
|
||||
++_frameIndex;
|
||||
#endif
|
||||
inDisplay = false;
|
||||
}
|
||||
|
||||
// Pass input events on to the application
|
||||
bool Oculus_0_6_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
||||
#if (OVR_MAJOR_VERSION == 6)
|
||||
bool OculusDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
if (event->type() == QEvent::Resize) {
|
||||
QResizeEvent* resizeEvent = static_cast<QResizeEvent*>(event);
|
||||
qDebug() << resizeEvent->size().width() << " x " << resizeEvent->size().height();
|
||||
|
@ -323,7 +435,7 @@ bool Oculus_0_6_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
|||
doneCurrent();
|
||||
}
|
||||
#endif
|
||||
return OculusBaseDisplayPlugin::eventFilter(receiver, event);
|
||||
return WindowOpenGLDisplayPlugin::eventFilter(receiver, event);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -331,8 +443,8 @@ bool Oculus_0_6_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
|||
However, it should only be done if we can reliably disable v-sync on the mirror surface,
|
||||
otherwise the swapbuffer delay will interefere with the framerate of the headset
|
||||
*/
|
||||
void Oculus_0_6_DisplayPlugin::finishFrame() {
|
||||
swapBuffers();
|
||||
void OculusDisplayPlugin::finishFrame() {
|
||||
//swapBuffers();
|
||||
doneCurrent();
|
||||
};
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
#include <OVR_CAPI.h>
|
||||
|
||||
class OffscreenGlCanvas;
|
||||
struct SwapFramebufferWrapper;
|
||||
struct MirrorFramebufferWrapper;
|
||||
|
||||
using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
|
||||
using MirrorFboPtr = QSharedPointer<MirrorFramebufferWrapper>;
|
||||
|
||||
class OculusDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual void init() override;
|
||||
virtual void deinit() override;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
|
||||
// Stereo specific methods
|
||||
virtual bool isHmd() const override { return true; }
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
|
||||
virtual void resetSensors() override;
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
virtual glm::mat4 getHeadPose() const override;
|
||||
|
||||
protected:
|
||||
virtual void preRender() override;
|
||||
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
virtual void customizeContext() override;
|
||||
// Do not perform swap in finish
|
||||
virtual void finishFrame() override;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
|
||||
ovrHmd _hmd;
|
||||
float _ipd{ OVR_DEFAULT_IPD };
|
||||
unsigned int _frameIndex;
|
||||
ovrEyeRenderDesc _eyeRenderDescs[2];
|
||||
ovrPosef _eyePoses[2];
|
||||
ovrVector3f _eyeOffsets[2];
|
||||
ovrFovPort _eyeFovs[2];
|
||||
mat4 _eyeProjections[3];
|
||||
mat4 _compositeEyeProjections[2];
|
||||
uvec2 _desiredFramebufferSize;
|
||||
ovrTrackingState _trackingState;
|
||||
|
||||
#if (OVR_MAJOR_VERSION >= 6)
|
||||
ovrLayerEyeFov& getSceneLayer();
|
||||
ovrHmdDesc _hmdDesc;
|
||||
SwapFboPtr _sceneFbo;
|
||||
MirrorFboPtr _mirrorFbo;
|
||||
ovrLayerEyeFov _sceneLayer;
|
||||
#endif
|
||||
#if (OVR_MAJOR_VERSION == 7)
|
||||
ovrGraphicsLuid _luid;
|
||||
#endif
|
||||
};
|
||||
|
|
@ -7,7 +7,7 @@
|
|||
//
|
||||
#pragma once
|
||||
|
||||
#include <OVR_CAPI.h>
|
||||
#include <OVR_CAPI_GL.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
@ -79,14 +79,3 @@ inline ovrQuatf ovrFromGlm(const glm::quat & q) {
|
|||
return{ q.x, q.y, q.z, q.w };
|
||||
}
|
||||
|
||||
namespace Oculus {
|
||||
extern ovrHmd _hmd;
|
||||
extern unsigned int _frameIndex;
|
||||
extern ovrEyeRenderDesc _eyeRenderDescs[2];
|
||||
extern ovrPosef _eyePoses[2];
|
||||
extern ovrVector3f _eyeOffsets[2];
|
||||
extern ovrFovPort _eyeFovs[2];
|
||||
extern mat4 _eyeProjections[2];
|
||||
extern mat4 _compositeEyeProjections[2];
|
||||
extern uvec2 _desiredFramebufferSize;
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#include "Oculus_0_5_DisplayPlugin.h"
|
||||
#include "OculusLegacyDisplayPlugin.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -19,34 +19,66 @@
|
|||
#include <QGuiApplication>
|
||||
#include <QScreen>
|
||||
|
||||
|
||||
#include <OVR_CAPI_GL.h>
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <OglplusHelpers.h>
|
||||
#include <ViewFrustum.h>
|
||||
|
||||
#include "plugins/PluginContainer.h"
|
||||
#include "OculusHelpers.h"
|
||||
|
||||
using namespace Oculus;
|
||||
ovrTexture _eyeTextures[2];
|
||||
int _hmdScreen{ -1 };
|
||||
bool _hswDismissed{ false };
|
||||
|
||||
DisplayPlugin* makeOculusDisplayPlugin() {
|
||||
return new Oculus_0_5_DisplayPlugin();
|
||||
}
|
||||
|
||||
using namespace oglplus;
|
||||
|
||||
const QString Oculus_0_5_DisplayPlugin::NAME("Oculus Rift (0.5)");
|
||||
const QString OculusLegacyDisplayPlugin::NAME("Oculus Rift (0.5)");
|
||||
|
||||
const QString & Oculus_0_5_DisplayPlugin::getName() const {
|
||||
const QString & OculusLegacyDisplayPlugin::getName() const {
|
||||
return NAME;
|
||||
}
|
||||
|
||||
OculusLegacyDisplayPlugin::OculusLegacyDisplayPlugin() : _ipd(OVR_DEFAULT_IPD) {
|
||||
}
|
||||
|
||||
bool Oculus_0_5_DisplayPlugin::isSupported() const {
|
||||
uvec2 OculusLegacyDisplayPlugin::getRecommendedRenderSize() const {
|
||||
return _desiredFramebufferSize;
|
||||
}
|
||||
|
||||
void OculusLegacyDisplayPlugin::preRender() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
ovrHmd_GetEyePoses(_hmd, _frameIndex, _eyeOffsets, _eyePoses, &_trackingState);
|
||||
ovrHmd_BeginFrame(_hmd, _frameIndex);
|
||||
#endif
|
||||
WindowOpenGLDisplayPlugin::preRender();
|
||||
}
|
||||
|
||||
glm::mat4 OculusLegacyDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProjection) const {
|
||||
return _eyeProjections[eye];
|
||||
}
|
||||
|
||||
void OculusLegacyDisplayPlugin::resetSensors() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
ovrHmd_RecenterPose(_hmd);
|
||||
#endif
|
||||
}
|
||||
|
||||
glm::mat4 OculusLegacyDisplayPlugin::getEyePose(Eye eye) const {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
return toGlm(_eyePoses[eye]);
|
||||
#else
|
||||
return WindowOpenGLDisplayPlugin::getEyePose(eye);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Should NOT be used for rendering as this will mess up timewarp. Use the getModelview() method above for
|
||||
// any use of head poses for rendering, ensuring you use the correct eye
|
||||
glm::mat4 OculusLegacyDisplayPlugin::getHeadPose() const {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
return toGlm(_trackingState.HeadPose.ThePose);
|
||||
#else
|
||||
return WindowOpenGLDisplayPlugin::getHeadPose();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
bool OculusLegacyDisplayPlugin::isSupported() const {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
if (!ovr_Initialize(nullptr)) {
|
||||
return false;
|
||||
|
@ -77,7 +109,7 @@ bool Oculus_0_5_DisplayPlugin::isSupported() const {
|
|||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::activate() {
|
||||
void OculusLegacyDisplayPlugin::activate() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
if (!OVR_SUCCESS(ovr_Initialize(nullptr))) {
|
||||
Q_ASSERT(false);
|
||||
|
@ -89,7 +121,41 @@ void Oculus_0_5_DisplayPlugin::activate() {
|
|||
qFatal("Failed to acquire HMD");
|
||||
}
|
||||
|
||||
OculusBaseDisplayPlugin::activate();
|
||||
glm::uvec2 eyeSizes[2];
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
_eyeFovs[eye] = _hmd->MaxEyeFov[eye];
|
||||
ovrEyeRenderDesc erd = _eyeRenderDescs[eye] = ovrHmd_GetRenderDesc(_hmd, eye, _eyeFovs[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(erd.Fov, 0.001f, 10.0f, ovrProjection_RightHanded);
|
||||
_compositeEyeProjections[eye] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_eyeOffsets[eye] = erd.HmdToEyeViewOffset;
|
||||
eyeSizes[eye] = toGlm(ovrHmd_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f));
|
||||
});
|
||||
ovrFovPort combined = _eyeFovs[Left];
|
||||
combined.LeftTan = std::max(_eyeFovs[Left].LeftTan, _eyeFovs[Right].LeftTan);
|
||||
combined.RightTan = std::max(_eyeFovs[Left].RightTan, _eyeFovs[Right].RightTan);
|
||||
ovrMatrix4f ovrPerspectiveProjection =
|
||||
ovrMatrix4f_Projection(combined, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded);
|
||||
_eyeProjections[Mono] = toGlm(ovrPerspectiveProjection);
|
||||
|
||||
_desiredFramebufferSize = uvec2(
|
||||
eyeSizes[0].x + eyeSizes[1].x,
|
||||
std::max(eyeSizes[0].y, eyeSizes[1].y));
|
||||
|
||||
_frameIndex = 0;
|
||||
|
||||
if (!OVR_SUCCESS(ovrHmd_ConfigureTracking(_hmd,
|
||||
ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0))) {
|
||||
qFatal("Could not attach to sensor device");
|
||||
}
|
||||
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
|
||||
int screen = getHmdScreen();
|
||||
if (screen != -1) {
|
||||
CONTAINER->setFullscreen(qApp->screens()[screen]);
|
||||
|
@ -118,17 +184,16 @@ void Oculus_0_5_DisplayPlugin::activate() {
|
|||
}
|
||||
});
|
||||
|
||||
ovrEyeRenderDesc _eyeRenderDescs[ovrEye_Count];
|
||||
ovrBool result = ovrHmd_ConfigureRendering(_hmd, &config.Config, distortionCaps, _eyeFovs, _eyeRenderDescs);
|
||||
Q_ASSERT(result);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::deactivate() {
|
||||
void OculusLegacyDisplayPlugin::deactivate() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
_window->removeEventFilter(this);
|
||||
|
||||
OculusBaseDisplayPlugin::deactivate();
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
|
||||
QScreen* riftScreen = nullptr;
|
||||
if (_hmdScreen >= 0) {
|
||||
|
@ -142,18 +207,11 @@ void Oculus_0_5_DisplayPlugin::deactivate() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::preRender() {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
OculusBaseDisplayPlugin::preRender();
|
||||
ovrHmd_BeginFrame(_hmd, _frameIndex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::preDisplay() {
|
||||
void OculusLegacyDisplayPlugin::preDisplay() {
|
||||
_window->makeCurrent();
|
||||
}
|
||||
|
||||
void Oculus_0_5_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
void OculusLegacyDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
++_frameIndex;
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
ovr_for_each_eye([&](ovrEyeType eye) {
|
||||
|
@ -164,7 +222,7 @@ void Oculus_0_5_DisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sc
|
|||
}
|
||||
|
||||
// Pass input events on to the application
|
||||
bool Oculus_0_5_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
||||
bool OculusLegacyDisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
||||
#if (OVR_MAJOR_VERSION == 5)
|
||||
if (!_hswDismissed && (event->type() == QEvent::KeyPress)) {
|
||||
static ovrHSWDisplayState hswState;
|
||||
|
@ -176,17 +234,19 @@ bool Oculus_0_5_DisplayPlugin::eventFilter(QObject* receiver, QEvent* event) {
|
|||
}
|
||||
}
|
||||
#endif
|
||||
return OculusBaseDisplayPlugin::eventFilter(receiver, event);
|
||||
return WindowOpenGLDisplayPlugin::eventFilter(receiver, event);
|
||||
}
|
||||
|
||||
// FIXME mirroring tot he main window is diffucult on OSX because it requires that we
|
||||
// trigger a swap, which causes the client to wait for the v-sync of the main screen running
|
||||
// at 60 Hz. This would introduce judder. Perhaps we can push mirroring to a separate
|
||||
// thread
|
||||
void Oculus_0_5_DisplayPlugin::finishFrame() {
|
||||
// FIXME If we move to the 'batch rendering on a different thread' we can possibly do this.
|
||||
// however, we need to make sure it doesn't block the event handling.
|
||||
void OculusLegacyDisplayPlugin::finishFrame() {
|
||||
_window->doneCurrent();
|
||||
};
|
||||
|
||||
int Oculus_0_5_DisplayPlugin::getHmdScreen() const {
|
||||
int OculusLegacyDisplayPlugin::getHmdScreen() const {
|
||||
return _hmdScreen;
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
#include <OVR_CAPI.h>
|
||||
|
||||
class OculusLegacyDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
public:
|
||||
OculusLegacyDisplayPlugin();
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
virtual int getHmdScreen() const override;
|
||||
|
||||
// Stereo specific methods
|
||||
virtual bool isHmd() const override { return true; }
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
virtual glm::uvec2 getRecommendedUiSize() const override { return uvec2(1920, 1080); }
|
||||
virtual void resetSensors() override;
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
virtual glm::mat4 getHeadPose() const override;
|
||||
|
||||
protected:
|
||||
virtual void preRender() override;
|
||||
virtual void preDisplay() override;
|
||||
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
// Do not perform swap in finish
|
||||
virtual void finishFrame() override;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
|
||||
float _ipd{ OVR_DEFAULT_IPD };
|
||||
ovrHmd _hmd;
|
||||
unsigned int _frameIndex;
|
||||
ovrTrackingState _trackingState;
|
||||
ovrEyeRenderDesc _eyeRenderDescs[2];
|
||||
ovrPosef _eyePoses[2];
|
||||
ovrVector3f _eyeOffsets[2];
|
||||
ovrFovPort _eyeFovs[2];
|
||||
mat4 _eyeProjections[3];
|
||||
mat4 _compositeEyeProjections[2];
|
||||
uvec2 _desiredFramebufferSize;
|
||||
ovrTexture _eyeTextures[2];
|
||||
mutable int _hmdScreen{ -1 };
|
||||
bool _hswDismissed{ false };
|
||||
};
|
||||
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "OculusBaseDisplayPlugin.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
class Oculus_0_5_DisplayPlugin : public OculusBaseDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
|
||||
virtual int getHmdScreen() const override;
|
||||
|
||||
protected:
|
||||
virtual void preRender() override;
|
||||
virtual void preDisplay() override;
|
||||
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
// Do not perform swap in finish
|
||||
virtual void finishFrame() override;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
};
|
||||
|
||||
|
|
@ -1,41 +0,0 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include "OculusBaseDisplayPlugin.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
class OffscreenGlCanvas;
|
||||
struct SwapFramebufferWrapper;
|
||||
struct MirrorFramebufferWrapper;
|
||||
|
||||
using SwapFboPtr = QSharedPointer<SwapFramebufferWrapper>;
|
||||
using MirrorFboPtr = QSharedPointer<MirrorFramebufferWrapper>;
|
||||
|
||||
class Oculus_0_6_DisplayPlugin : public OculusBaseDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
|
||||
virtual bool eventFilter(QObject* receiver, QEvent* event) override;
|
||||
|
||||
protected:
|
||||
virtual void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
virtual void customizeContext() override;
|
||||
// Do not perform swap in finish
|
||||
virtual void finishFrame() override;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
};
|
||||
|
|
@ -128,7 +128,7 @@ void OpenVrDisplayPlugin::activate() {
|
|||
delete[] buffer;
|
||||
}
|
||||
Q_ASSERT(unSize <= 1);
|
||||
MainWindowOpenGLDisplayPlugin::activate();
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::deactivate() {
|
||||
|
@ -141,7 +141,7 @@ void OpenVrDisplayPlugin::deactivate() {
|
|||
_hmd = nullptr;
|
||||
}
|
||||
_compositor = nullptr;
|
||||
MainWindowOpenGLDisplayPlugin::deactivate();
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
}
|
||||
|
||||
uvec2 OpenVrDisplayPlugin::getRecommendedRenderSize() const {
|
||||
|
@ -149,19 +149,19 @@ uvec2 OpenVrDisplayPlugin::getRecommendedRenderSize() const {
|
|||
}
|
||||
|
||||
mat4 OpenVrDisplayPlugin::getProjection(Eye eye, const mat4& baseProjection) const {
|
||||
// FIXME hack to ensure that we don't crash trying to get the combined matrix
|
||||
if (eye == Mono) {
|
||||
eye = Left;
|
||||
}
|
||||
return _eyesData[eye]._projectionMatrix;
|
||||
}
|
||||
|
||||
glm::mat4 OpenVrDisplayPlugin::getModelview(Eye eye, const mat4& baseModelview) const {
|
||||
return baseModelview * getEyePose(eye);
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::resetSensors() {
|
||||
_sensorResetMat = glm::inverse(cancelOutRollAndPitch(_trackedDevicePoseMat4[0]));
|
||||
}
|
||||
|
||||
glm::mat4 OpenVrDisplayPlugin::getEyePose(Eye eye) const {
|
||||
return getHeadPose() * _eyesData[eye]._eyeOffset;
|
||||
return _eyesData[eye]._eyeOffset * getHeadPose();
|
||||
}
|
||||
|
||||
glm::mat4 OpenVrDisplayPlugin::getHeadPose() const {
|
||||
|
@ -169,7 +169,7 @@ glm::mat4 OpenVrDisplayPlugin::getHeadPose() const {
|
|||
}
|
||||
|
||||
void OpenVrDisplayPlugin::customizeContext() {
|
||||
MainWindowOpenGLDisplayPlugin::customizeContext();
|
||||
WindowOpenGLDisplayPlugin::customizeContext();
|
||||
}
|
||||
|
||||
void OpenVrDisplayPlugin::display(GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
|
||||
#if defined(Q_OS_WIN)
|
||||
|
||||
#include "../MainWindowOpenGLDisplayPlugin.h"
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
class OpenVrDisplayPlugin : public MainWindowOpenGLDisplayPlugin {
|
||||
class OpenVrDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
public:
|
||||
virtual bool isSupported() const override;
|
||||
virtual const QString & getName() const override;
|
||||
|
@ -27,7 +27,6 @@ public:
|
|||
|
||||
// Stereo specific methods
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::mat4 getModelview(Eye eye, const glm::mat4& baseModelview) const override;
|
||||
virtual void resetSensors() override;
|
||||
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
|
|
|
@ -17,6 +17,42 @@
|
|||
|
||||
#include <gpu/GLBackend.h>
|
||||
|
||||
static const char * INTERLEAVED_TEXTURED_VS = R"VS(#version 410 core
|
||||
#pragma line __LINE__
|
||||
|
||||
in vec3 Position;
|
||||
in vec2 TexCoord;
|
||||
|
||||
out vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(Position, 1);
|
||||
vTexCoord = TexCoord;
|
||||
}
|
||||
|
||||
)VS";
|
||||
|
||||
static const char * INTERLEAVED_TEXTURED_FS = R"FS(#version 410 core
|
||||
#pragma line __LINE__
|
||||
|
||||
uniform sampler2D sampler;
|
||||
uniform ivec2 textureSize;
|
||||
|
||||
in vec2 vTexCoord;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
ivec2 texCoord = ivec2(floor(vTexCoord * textureSize));
|
||||
texCoord.x /= 2;
|
||||
int row = int(floor(gl_FragCoord.y));
|
||||
if (row % 2 > 0) {
|
||||
texCoord.x += (textureSize.x / 2);
|
||||
}
|
||||
FragColor = texelFetch(sampler, texCoord, 0); //texture(sampler, texCoord);
|
||||
}
|
||||
|
||||
)FS";
|
||||
|
||||
const QString InterleavedStereoDisplayPlugin::NAME("Interleaved Stereo Display");
|
||||
|
||||
const QString & InterleavedStereoDisplayPlugin::getName() const {
|
||||
|
@ -29,5 +65,20 @@ InterleavedStereoDisplayPlugin::InterleavedStereoDisplayPlugin() {
|
|||
void InterleavedStereoDisplayPlugin::customizeContext() {
|
||||
StereoDisplayPlugin::customizeContext();
|
||||
// Set up the stencil buffers? Or use a custom shader?
|
||||
|
||||
compileProgram(_program, INTERLEAVED_TEXTURED_VS, INTERLEAVED_TEXTURED_FS);
|
||||
}
|
||||
|
||||
glm::uvec2 InterleavedStereoDisplayPlugin::getRecommendedRenderSize() const {
|
||||
uvec2 result = WindowOpenGLDisplayPlugin::getRecommendedRenderSize();
|
||||
result.x *= 2;
|
||||
result.y /= 2;
|
||||
return result;
|
||||
}
|
||||
|
||||
void InterleavedStereoDisplayPlugin::display(
|
||||
GLuint finalTexture, const glm::uvec2& sceneSize) {
|
||||
using namespace oglplus;
|
||||
_program->Bind();
|
||||
Uniform<ivec2>(*_program, "textureSize").SetValue(sceneSize);
|
||||
WindowOpenGLDisplayPlugin::display(finalTexture, sceneSize);
|
||||
}
|
|
@ -18,6 +18,9 @@ public:
|
|||
// initialize OpenGL context settings needed by the plugin
|
||||
virtual void customizeContext() override;
|
||||
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
void display(GLuint finalTexture, const glm::uvec2& sceneSize) override;
|
||||
|
||||
private:
|
||||
static const QString NAME;
|
||||
};
|
||||
|
|
|
@ -10,14 +10,16 @@
|
|||
|
||||
#include <QApplication>
|
||||
#include <QDesktopWidget>
|
||||
#include <QScreen>
|
||||
|
||||
#include <GlWindow.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <MatrixStack.h>
|
||||
|
||||
#include <gpu/GLBackend.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
|
||||
const QString SideBySideStereoDisplayPlugin::NAME("SBS Stereo Display");
|
||||
const QString SideBySideStereoDisplayPlugin::NAME("3D TV - Side by Side Stereo");
|
||||
|
||||
const QString & SideBySideStereoDisplayPlugin::getName() const {
|
||||
return NAME;
|
||||
|
@ -26,3 +28,10 @@ const QString & SideBySideStereoDisplayPlugin::getName() const {
|
|||
SideBySideStereoDisplayPlugin::SideBySideStereoDisplayPlugin() {
|
||||
}
|
||||
|
||||
glm::uvec2 SideBySideStereoDisplayPlugin::getRecommendedRenderSize() const {
|
||||
uvec2 result = WindowOpenGLDisplayPlugin::getRecommendedRenderSize();
|
||||
result.x *= 2;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -9,11 +9,14 @@
|
|||
|
||||
#include "StereoDisplayPlugin.h"
|
||||
|
||||
class QScreen;
|
||||
|
||||
class SideBySideStereoDisplayPlugin : public StereoDisplayPlugin {
|
||||
Q_OBJECT
|
||||
public:
|
||||
SideBySideStereoDisplayPlugin();
|
||||
virtual const QString & getName() const override;
|
||||
virtual const QString& getName() const override;
|
||||
virtual glm::uvec2 getRecommendedRenderSize() const override;
|
||||
private:
|
||||
static const QString NAME;
|
||||
};
|
||||
|
|
|
@ -10,11 +10,14 @@
|
|||
|
||||
#include <QApplication>
|
||||
#include <QDesktopWidget>
|
||||
#include <QAction>
|
||||
|
||||
#include <gpu/GLBackend.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <MatrixStack.h>
|
||||
#include <plugins/PluginContainer.h>
|
||||
#include <QGuiApplication>
|
||||
#include <QScreen>
|
||||
|
||||
StereoDisplayPlugin::StereoDisplayPlugin() {
|
||||
}
|
||||
|
@ -32,6 +35,11 @@ glm::mat4 StereoDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProje
|
|||
// Refer to http://www.nvidia.com/content/gtc-2010/pdfs/2010_gtc2010.pdf on creating
|
||||
// stereo projection matrices. Do NOT use "toe-in", use translation.
|
||||
|
||||
if (eye == Mono) {
|
||||
// FIXME provide a combined matrix, needed for proper culling
|
||||
return baseProjection;
|
||||
}
|
||||
|
||||
float nearZ = DEFAULT_NEAR_CLIP; // near clipping plane
|
||||
float screenZ = 0.25f; // screen projection plane
|
||||
// FIXME verify this is the right calculation
|
||||
|
@ -42,16 +50,44 @@ glm::mat4 StereoDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseProje
|
|||
return glm::translate(baseProjection, vec3(frustumshift, 0, 0));
|
||||
}
|
||||
|
||||
glm::mat4 StereoDisplayPlugin::getModelview(Eye eye, const glm::mat4& baseModelview) const {
|
||||
glm::mat4 StereoDisplayPlugin::getEyePose(Eye eye) const {
|
||||
float modelviewShift = HALF_DEFAULT_IPD;
|
||||
if (eye == Left) {
|
||||
modelviewShift = -modelviewShift;
|
||||
}
|
||||
return baseModelview * glm::translate(mat4(), vec3(modelviewShift, 0, 0));
|
||||
return glm::translate(mat4(), vec3(modelviewShift, 0, 0));
|
||||
}
|
||||
|
||||
std::vector<QAction*> _screenActions;
|
||||
void StereoDisplayPlugin::activate() {
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
auto screens = qApp->screens();
|
||||
_screenActions.resize(screens.size());
|
||||
for (int i = 0; i < screens.size(); ++i) {
|
||||
auto screen = screens.at(i);
|
||||
QString name = QString("Screen %1: %2").arg(i + 1).arg(screen->name());
|
||||
bool checked = false;
|
||||
if (screen == qApp->primaryScreen()) {
|
||||
checked = true;
|
||||
}
|
||||
auto action = CONTAINER->addMenuItem(MENU_PATH, name,
|
||||
[this](bool clicked) { updateScreen(); }, true, checked, "Screens");
|
||||
_screenActions[i] = action;
|
||||
}
|
||||
CONTAINER->setFullscreen(qApp->primaryScreen());
|
||||
// FIXME Add menu items
|
||||
WindowOpenGLDisplayPlugin::activate();
|
||||
}
|
||||
|
||||
void StereoDisplayPlugin::updateScreen() {
|
||||
for (int i = 0; i < _screenActions.size(); ++i) {
|
||||
if (_screenActions[i]->isChecked()) {
|
||||
CONTAINER->setFullscreen(qApp->screens().at(i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StereoDisplayPlugin::deactivate() {
|
||||
_screenActions.clear();
|
||||
CONTAINER->unsetFullscreen();
|
||||
WindowOpenGLDisplayPlugin::deactivate();
|
||||
}
|
||||
|
|
|
@ -7,9 +7,9 @@
|
|||
//
|
||||
#pragma once
|
||||
|
||||
#include "../MainWindowOpenGLDisplayPlugin.h"
|
||||
#include "../WindowOpenGLDisplayPlugin.h"
|
||||
|
||||
class StereoDisplayPlugin : public MainWindowOpenGLDisplayPlugin {
|
||||
class StereoDisplayPlugin : public WindowOpenGLDisplayPlugin {
|
||||
Q_OBJECT
|
||||
public:
|
||||
StereoDisplayPlugin();
|
||||
|
@ -17,8 +17,12 @@ public:
|
|||
virtual bool isSupported() const override final;
|
||||
|
||||
virtual void activate() override;
|
||||
virtual void deactivate() override;
|
||||
|
||||
virtual glm::mat4 getProjection(Eye eye, const glm::mat4& baseProjection) const override;
|
||||
virtual glm::mat4 getModelview(Eye eye, const glm::mat4& baseModelview) const override;
|
||||
virtual glm::mat4 getEyePose(Eye eye) const override;
|
||||
|
||||
protected:
|
||||
void updateScreen();
|
||||
float _ipd{ 0.064f };
|
||||
};
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
set(TARGET_NAME embedded-webserver)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Network)
|
||||
setup_hifi_library(Network)
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QtCore/QCoreApplication>
|
||||
#include <QtCore/QDebug>
|
||||
#include <QtCore/QFile>
|
||||
#include <QtCore/QFileInfo>
|
||||
|
@ -19,16 +20,20 @@
|
|||
#include "EmbeddedWebserverLogging.h"
|
||||
#include "HTTPManager.h"
|
||||
|
||||
const int SOCKET_ERROR_EXIT_CODE = 2;
|
||||
const int SOCKET_CHECK_INTERVAL_IN_MS = 30000;
|
||||
|
||||
HTTPManager::HTTPManager(quint16 port, const QString& documentRoot, HTTPRequestHandler* requestHandler, QObject* parent) :
|
||||
QTcpServer(parent),
|
||||
_documentRoot(documentRoot),
|
||||
_requestHandler(requestHandler)
|
||||
_requestHandler(requestHandler),
|
||||
_port(port)
|
||||
{
|
||||
// start listening on the passed port
|
||||
if (!listen(QHostAddress("0.0.0.0"), port)) {
|
||||
qCDebug(embeddedwebserver) << "Failed to open HTTP server socket:" << errorString();
|
||||
return;
|
||||
}
|
||||
bindSocket();
|
||||
|
||||
_isListeningTimer = new QTimer(this);
|
||||
connect(_isListeningTimer, &QTimer::timeout, this, &HTTPManager::isTcpServerListening);
|
||||
_isListeningTimer->start(SOCKET_CHECK_INTERVAL_IN_MS);
|
||||
}
|
||||
|
||||
void HTTPManager::incomingConnection(qintptr socketDescriptor) {
|
||||
|
@ -157,3 +162,29 @@ bool HTTPManager::handleHTTPRequest(HTTPConnection* connection, const QUrl& url,
|
|||
bool HTTPManager::requestHandledByRequestHandler(HTTPConnection* connection, const QUrl& url) {
|
||||
return _requestHandler && _requestHandler->handleHTTPRequest(connection, url);
|
||||
}
|
||||
|
||||
void HTTPManager::isTcpServerListening() {
|
||||
if (!isListening()) {
|
||||
qCWarning(embeddedwebserver) << "Socket on port " << QString::number(_port) << " is no longer listening";
|
||||
bindSocket();
|
||||
}
|
||||
}
|
||||
|
||||
bool HTTPManager::bindSocket() {
|
||||
qCDebug(embeddedwebserver) << "Attempting to bind TCP socket on port " << QString::number(_port);
|
||||
|
||||
if (listen(QHostAddress::AnyIPv4, _port)) {
|
||||
qCDebug(embeddedwebserver) << "TCP socket is listening on" << serverAddress() << "and port" << serverPort();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
qCritical() << "Failed to open HTTP server socket:" << errorString() << " can't continue";
|
||||
QMetaObject::invokeMethod(this, "queuedExit", Qt::QueuedConnection);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void HTTPManager::queuedExit() {
|
||||
QCoreApplication::exit(SOCKET_ERROR_EXIT_CODE);
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#define hifi_HTTPManager_h
|
||||
|
||||
#include <QtNetwork/QTcpServer>
|
||||
#include <QtCore/QTimer>
|
||||
|
||||
class HTTPConnection;
|
||||
class HTTPSConnection;
|
||||
|
@ -35,14 +36,23 @@ public:
|
|||
HTTPManager(quint16 port, const QString& documentRoot, HTTPRequestHandler* requestHandler = NULL, QObject* parent = 0);
|
||||
|
||||
bool handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler = false);
|
||||
|
||||
private slots:
|
||||
void isTcpServerListening();
|
||||
void queuedExit();
|
||||
|
||||
private:
|
||||
bool bindSocket();
|
||||
|
||||
protected:
|
||||
/// Accepts all pending connections
|
||||
virtual void incomingConnection(qintptr socketDescriptor);
|
||||
virtual bool requestHandledByRequestHandler(HTTPConnection* connection, const QUrl& url);
|
||||
protected:
|
||||
|
||||
QString _documentRoot;
|
||||
HTTPRequestHandler* _requestHandler;
|
||||
QTimer* _isListeningTimer;
|
||||
const quint16 _port;
|
||||
};
|
||||
|
||||
#endif // hifi_HTTPManager_h
|
||||
|
|
|
@ -26,4 +26,6 @@ find_package(PolyVox REQUIRED)
|
|||
target_include_directories(${TARGET_NAME} SYSTEM PUBLIC ${POLYVOX_INCLUDE_DIRS})
|
||||
target_link_libraries(${TARGET_NAME} ${POLYVOX_LIBRARIES})
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
link_hifi_libraries(shared gpu script-engine render render-utils)
|
||||
|
|
|
@ -38,7 +38,7 @@ void RenderableZoneEntityItem::changeProperties(Lambda setNewProperties) {
|
|||
|
||||
_model = getModel();
|
||||
_needsInitialSimulation = true;
|
||||
_model->setURL(getCompoundShapeURL(), QUrl(), true, true);
|
||||
_model->setURL(getCompoundShapeURL());
|
||||
}
|
||||
if (oldPosition != getPosition() ||
|
||||
oldRotation != getRotation() ||
|
||||
|
@ -85,7 +85,7 @@ void RenderableZoneEntityItem::initialSimulation() {
|
|||
void RenderableZoneEntityItem::updateGeometry() {
|
||||
if (_model && !_model->isActive() && hasCompoundShapeURL()) {
|
||||
// Since we have a delayload, we need to update the geometry if it has been downloaded
|
||||
_model->setURL(getCompoundShapeURL(), QUrl(), true);
|
||||
_model->setURL(getCompoundShapeURL());
|
||||
}
|
||||
if (_model && _model->isActive() && _needsInitialSimulation) {
|
||||
initialSimulation();
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
set(TARGET_NAME entities)
|
||||
|
||||
setup_memory_debugger()
|
||||
|
||||
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
|
||||
setup_hifi_library(Network Script)
|
||||
|
||||
|
|
|
@ -25,7 +25,8 @@ AddEntityOperator::AddEntityOperator(EntityTree* tree,
|
|||
{
|
||||
// caller must have verified existence of newEntity
|
||||
assert(_newEntity);
|
||||
_newEntityBox = _newEntity->getMaximumAACube().clamp(0.0f, (float)TREE_SCALE);
|
||||
|
||||
_newEntityBox = _newEntity->getMaximumAACube().clamp((float)(-HALF_TREE_SCALE), (float)HALF_TREE_SCALE);
|
||||
}
|
||||
|
||||
bool AddEntityOperator::preRecursion(OctreeElement* element) {
|
||||
|
|
|
@ -253,7 +253,7 @@ void EntityItemPropertiesFromScriptValueHonorReadOnly(const QScriptValue &object
|
|||
|
||||
// define these inline here so the macros work
|
||||
inline void EntityItemProperties::setPosition(const glm::vec3& value)
|
||||
{ _position = glm::clamp(value, 0.0f, (float)TREE_SCALE); _positionChanged = true; }
|
||||
{ _position = glm::clamp(value, (float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE); _positionChanged = true; }
|
||||
|
||||
inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
|
||||
debug << "EntityItemProperties[" << "\n";
|
||||
|
|
|
@ -113,7 +113,7 @@ void EntitySimulation::sortEntitiesThatMoved() {
|
|||
// External changes to entity position/shape are expected to be sorted outside of the EntitySimulation.
|
||||
PerformanceTimer perfTimer("sortingEntities");
|
||||
MovingEntitiesOperator moveOperator(_entityTree);
|
||||
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), (float)TREE_SCALE);
|
||||
AACube domainBounds(glm::vec3((float)-HALF_TREE_SCALE), (float)TREE_SCALE);
|
||||
SetOfEntities::iterator itemItr = _entitiesToSort.begin();
|
||||
while (itemItr != _entitiesToSort.end()) {
|
||||
EntityItemPointer entity = *itemItr;
|
||||
|
@ -195,7 +195,7 @@ void EntitySimulation::changeEntity(EntityItemPointer entity) {
|
|||
bool wasRemoved = false;
|
||||
uint32_t dirtyFlags = entity->getDirtyFlags();
|
||||
if (dirtyFlags & EntityItem::DIRTY_POSITION) {
|
||||
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), (float)TREE_SCALE);
|
||||
AACube domainBounds(glm::vec3((float)-HALF_TREE_SCALE), (float)TREE_SCALE);
|
||||
AACube newCube = entity->getMaximumAACube();
|
||||
if (!domainBounds.touches(newCube)) {
|
||||
qCDebug(entities) << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue