Merge pull request #11439 from NissimHadar/hazeZone

Adding haze component to the zone entity.
This commit is contained in:
Sam Gateau 2017-10-18 16:14:28 -07:00 committed by GitHub
commit 4d7accabdf
40 changed files with 2918 additions and 32 deletions

View file

@ -52,6 +52,12 @@ void ZoneEntityRenderer::onRemoveFromSceneTyped(const TypedEntityPointer& entity
_backgroundStage->removeBackground(_backgroundIndex);
}
}
if (_hazeStage) {
if (!HazeStage::isIndexInvalid(_hazeIndex)) {
_hazeStage->removeHaze(_hazeIndex);
}
}
}
void ZoneEntityRenderer::doRender(RenderArgs* args) {
@ -95,6 +101,11 @@ void ZoneEntityRenderer::doRender(RenderArgs* args) {
assert(_backgroundStage);
}
if (!_hazeStage) {
_hazeStage = args->_scene->getStage<HazeStage>();
assert(_hazeStage);
}
{ // Sun
// Need an update ?
if (_needSunUpdate) {
@ -136,6 +147,15 @@ void ZoneEntityRenderer::doRender(RenderArgs* args) {
}
}
{
if (_needHazeUpdate) {
if (HazeStage::isIndexInvalid(_hazeIndex)) {
_hazeIndex = _hazeStage->addHaze(_haze);
}
_needHazeUpdate = false;
}
}
if (_visible) {
// FInally, push the light visible in the frame
// THe directional key light for sure
@ -150,6 +170,11 @@ void ZoneEntityRenderer::doRender(RenderArgs* args) {
if (_backgroundMode != BACKGROUND_MODE_INHERIT) {
_backgroundStage->_currentFrame.pushBackground(_backgroundIndex);
}
// Haze only if the mode is not inherit
if (_hazeMode != COMPONENT_MODE_INHERIT) {
_hazeStage->_currentFrame.pushHaze(_hazeIndex);
}
}
}
@ -171,15 +196,17 @@ void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scen
bool sunChanged = entity->keyLightPropertiesChanged();
bool backgroundChanged = entity->backgroundPropertiesChanged();
bool skyboxChanged = entity->skyboxPropertiesChanged();
bool hazeChanged = entity->hazePropertiesChanged();
entity->resetRenderingPropertiesChanged();
_lastPosition = entity->getPosition();
_lastRotation = entity->getRotation();
_lastDimensions = entity->getDimensions();
_keyLightProperties = entity->getKeyLightProperties();
_stageProperties = entity->getStageProperties();
_skyboxProperties = entity->getSkyboxProperties();
_hazeProperties = entity->getHazeProperties();
_stageProperties = entity->getStageProperties();
#if 0
if (_lastShapeURL != _typedEntity->getCompoundShapeURL()) {
@ -209,9 +236,14 @@ void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scen
if (sunChanged || skyboxChanged) {
updateKeyAmbientFromEntity();
}
if (backgroundChanged || skyboxChanged) {
updateKeyBackgroundFromEntity(entity);
}
if (hazeChanged) {
updateHazeFromEntity(entity);
}
}
void ZoneEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
@ -228,6 +260,7 @@ ItemKey ZoneEntityRenderer::getKey() {
bool ZoneEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
if (entity->keyLightPropertiesChanged() ||
entity->backgroundPropertiesChanged() ||
entity->hazePropertiesChanged() ||
entity->skyboxPropertiesChanged()) {
return true;
}
@ -298,6 +331,36 @@ void ZoneEntityRenderer::updateKeyAmbientFromEntity() {
}
}
void ZoneEntityRenderer::updateHazeFromEntity(const TypedEntityPointer& entity) {
setHazeMode((ComponentMode)entity->getHazeMode());
const auto& haze = editHaze();
const uint32_t hazeMode = entity->getHazeMode();
haze->setHazeActive(hazeMode == COMPONENT_MODE_ENABLED);
haze->setAltitudeBased(_hazeProperties.getHazeAltitudeEffect());
haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(_hazeProperties.getHazeRange()));
xColor hazeColor = _hazeProperties.getHazeColor();
haze->setHazeColor(glm::vec3(hazeColor.red / 255.0, hazeColor.green / 255.0, hazeColor.blue / 255.0));
xColor hazeGlareColor = _hazeProperties.getHazeGlareColor();
haze->setDirectionalLightColor(glm::vec3(hazeGlareColor.red / 255.0, hazeGlareColor.green / 255.0, hazeGlareColor.blue / 255.0));
haze->setHazeEnableGlare(_hazeProperties.getHazeEnableGlare());
haze->setDirectionalLightBlend(model::convertDirectionalLightAngleToPower(_hazeProperties.getHazeGlareAngle()));
float hazeAltitude = _hazeProperties.getHazeCeiling() - _hazeProperties.getHazeBaseRef();
haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(hazeAltitude));
haze->setHazeBaseReference(_hazeProperties.getHazeBaseRef());
haze->setHazeBackgroundBlendValue(_hazeProperties.getHazeBackgroundBlend());
haze->setHazeAttenuateKeyLight(_hazeProperties.getHazeAttenuateKeyLight());
haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(_hazeProperties.getHazeKeyLightRange()));
haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(_hazeProperties.getHazeKeyLightAltitude()));
haze->setZoneTransform(entity->getTransform().getMatrix());
}
void ZoneEntityRenderer::updateKeyBackgroundFromEntity(const TypedEntityPointer& entity) {
editBackground();
setBackgroundMode(entity->getBackgroundMode());
@ -408,6 +471,10 @@ void ZoneEntityRenderer::setBackgroundMode(BackgroundMode mode) {
_backgroundMode = mode;
}
void ZoneEntityRenderer::setHazeMode(ComponentMode mode) {
_hazeMode = mode;
}
void ZoneEntityRenderer::setSkyboxColor(const glm::vec3& color) {
editSkybox()->setColor(color);
}

View file

@ -14,11 +14,15 @@
#include <ZoneEntityItem.h>
#include <model/Skybox.h>
#include <model/Haze.h>
#include <model/Stage.h>
#include <LightStage.h>
#include <BackgroundStage.h>
#include <HazeStage.h>
#include <TextureCache.h>
#include "RenderableEntityItem.h"
#include <ComponentMode.h>
#if 0
#include <Model.h>
#endif
@ -44,12 +48,14 @@ private:
void updateKeyZoneItemFromEntity();
void updateKeySunFromEntity();
void updateKeyAmbientFromEntity();
void updateHazeFromEntity(const TypedEntityPointer& entity);
void updateKeyBackgroundFromEntity(const TypedEntityPointer& entity);
void updateAmbientMap();
void updateSkyboxMap();
void setAmbientURL(const QString& ambientUrl);
void setSkyboxURL(const QString& skyboxUrl);
void setBackgroundMode(BackgroundMode mode);
void setHazeMode(ComponentMode mode);
void setSkyboxColor(const glm::vec3& color);
void setProceduralUserData(const QString& userData);
@ -57,7 +63,7 @@ private:
model::LightPointer editAmbientLight() { _needAmbientUpdate = true; return _ambientLight; }
model::SunSkyStagePointer editBackground() { _needBackgroundUpdate = true; return _background; }
model::SkyboxPointer editSkybox() { return editBackground()->getSkybox(); }
model::HazePointer editHaze() { _needHazeUpdate = true; return _haze; }
bool _needsInitialSimulation{ true };
glm::vec3 _lastPosition;
@ -76,7 +82,10 @@ private:
const model::LightPointer _sunLight{ std::make_shared<model::Light>() };
const model::LightPointer _ambientLight{ std::make_shared<model::Light>() };
const model::SunSkyStagePointer _background{ std::make_shared<model::SunSkyStage>() };
const model::HazePointer _haze{ std::make_shared<model::Haze>() };
BackgroundMode _backgroundMode{ BACKGROUND_MODE_INHERIT };
ComponentMode _hazeMode{ COMPONENT_MODE_INHERIT };
indexed_container::Index _sunIndex{ LightStage::INVALID_INDEX };
indexed_container::Index _ambientIndex{ LightStage::INVALID_INDEX };
@ -84,12 +93,17 @@ private:
BackgroundStagePointer _backgroundStage;
BackgroundStage::Index _backgroundIndex{ BackgroundStage::INVALID_INDEX };
HazeStagePointer _hazeStage;
HazeStage::Index _hazeIndex{ HazeStage::INVALID_INDEX };
bool _needUpdate{ true };
bool _needSunUpdate{ true };
bool _needAmbientUpdate{ true };
bool _needBackgroundUpdate{ true };
bool _needHazeUpdate{ true };
KeyLightPropertyGroup _keyLightProperties;
HazePropertyGroup _hazeProperties;
StagePropertyGroup _stageProperties;
SkyboxPropertyGroup _skyboxProperties;

View file

@ -27,6 +27,7 @@
AnimationPropertyGroup EntityItemProperties::_staticAnimation;
SkyboxPropertyGroup EntityItemProperties::_staticSkybox;
HazePropertyGroup EntityItemProperties::_staticHaze;
StagePropertyGroup EntityItemProperties::_staticStage;
KeyLightPropertyGroup EntityItemProperties::_staticKeyLight;
@ -71,6 +72,7 @@ void EntityItemProperties::debugDump() const {
getAnimation().debugDump();
getSkybox().debugDump();
getHaze().debugDump();
getKeyLight().debugDump();
qCDebug(entities) << " changed properties...";
@ -218,6 +220,32 @@ void EntityItemProperties::setBackgroundModeFromString(const QString& background
}
}
using ComponentPair = std::pair<const ComponentMode, const QString>;
const std::array<ComponentPair, COMPONENT_MODE_ITEM_COUNT> COMPONENT_MODES = { {
ComponentPair{ COMPONENT_MODE_INHERIT,{ "inherit" } },
ComponentPair{ COMPONENT_MODE_DISABLED,{ "disabled" } },
ComponentPair{ COMPONENT_MODE_ENABLED,{ "enabled" } }
} };
QString EntityItemProperties::getHazeModeAsString() const {
return COMPONENT_MODES[_hazeMode].second;
}
QString EntityItemProperties::getHazeModeString(uint32_t mode) {
return COMPONENT_MODES[mode].second;
}
void EntityItemProperties::setHazeModeFromString(const QString& hazeMode) {
auto result = std::find_if(COMPONENT_MODES.begin(), COMPONENT_MODES.end(), [&](const ComponentPair& pair) {
return (pair.second == hazeMode);
});
if (result != COMPONENT_MODES.end()) {
_hazeMode = result->first;
_hazeModeChanged = true;
}
}
EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
EntityPropertyFlags changedProperties;
@ -303,6 +331,9 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_NAME, name);
CHECK_PROPERTY_CHANGE(PROP_BACKGROUND_MODE, backgroundMode);
CHECK_PROPERTY_CHANGE(PROP_HAZE_MODE, hazeMode);
CHECK_PROPERTY_CHANGE(PROP_SOURCE_URL, sourceUrl);
CHECK_PROPERTY_CHANGE(PROP_VOXEL_VOLUME_SIZE, voxelVolumeSize);
CHECK_PROPERTY_CHANGE(PROP_VOXEL_DATA, voxelData);
@ -350,6 +381,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
changedProperties += _keyLight.getChangedProperties();
changedProperties += _skybox.getChangedProperties();
changedProperties += _stage.getChangedProperties();
changedProperties += _haze.getChangedProperties();
return changedProperties;
}
@ -529,6 +561,9 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_FLYING_ALLOWED, flyingAllowed);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_GHOSTING_ALLOWED, ghostingAllowed);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_FILTER_URL, filterURL);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_HAZE_MODE, hazeMode, getHazeModeAsString());
_haze.copyToScriptValue(_desiredProperties, properties, engine, skipDefaults, defaultEntityProperties);
}
// Web only
@ -712,6 +747,9 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(collisionSoundURL, QString, setCollisionSoundURL);
COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(backgroundMode, BackgroundMode);
COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(hazeMode, HazeMode);
COPY_PROPERTY_FROM_QSCRIPTVALUE(sourceUrl, QString, setSourceUrl);
COPY_PROPERTY_FROM_QSCRIPTVALUE(voxelVolumeSize, glmVec3, setVoxelVolumeSize);
COPY_PROPERTY_FROM_QSCRIPTVALUE(voxelData, QByteArray, setVoxelData);
@ -739,6 +777,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
_keyLight.copyFromScriptValue(object, _defaultSettings);
_skybox.copyFromScriptValue(object, _defaultSettings);
_stage.copyFromScriptValue(object, _defaultSettings);
_haze.copyFromScriptValue(object, _defaultSettings);
COPY_PROPERTY_FROM_QSCRIPTVALUE(xTextureURL, QString, setXTextureURL);
COPY_PROPERTY_FROM_QSCRIPTVALUE(yTextureURL, QString, setYTextureURL);
@ -862,6 +901,9 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
COPY_PROPERTY_IF_CHANGED(collisionSoundURL);
COPY_PROPERTY_IF_CHANGED(backgroundMode);
COPY_PROPERTY_IF_CHANGED(hazeMode);
COPY_PROPERTY_IF_CHANGED(sourceUrl);
COPY_PROPERTY_IF_CHANGED(voxelVolumeSize);
COPY_PROPERTY_IF_CHANGED(voxelData);
@ -880,6 +922,7 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
_keyLight.merge(other._keyLight);
_skybox.merge(other._skybox);
_stage.merge(other._stage);
_haze.merge(other._haze);
COPY_PROPERTY_IF_CHANGED(xTextureURL);
COPY_PROPERTY_IF_CHANGED(yTextureURL);
@ -1110,6 +1153,24 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_PROPERTY_TO_MAP(PROP_GHOSTING_ALLOWED, GhostingAllowed, ghostingAllowed, bool);
ADD_PROPERTY_TO_MAP(PROP_FILTER_URL, FilterURL, filterURL, QString);
ADD_PROPERTY_TO_MAP(PROP_HAZE_MODE, HazeMode, hazeMode, uint32_t);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_RANGE, Haze, haze, HazeRange, hazeRange);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_COLOR, Haze, haze, HazeColor, hazeColor);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_GLARE_COLOR, Haze, haze, HazeGlareColor, hazeGlareColor);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_ENABLE_GLARE, Haze, haze, HazeEnableGlare, hazeEnableGlare);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_GLARE_ANGLE, Haze, haze, HazeGlareAngle, hazeGlareAngle);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_ALTITUDE_EFFECT, Haze, haze, HazeAltitudeEffect, hazeAltitudeEfect);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_CEILING, Haze, haze, HazeCeiling, hazeCeiling);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_BASE_REF, Haze, haze, HazeBaseRef, hazeBaseRef);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_BACKGROUND_BLEND, Haze, haze, HazeBackgroundBlend, hazeBackgroundBlend);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_ATTENUATE_KEYLIGHT, Haze, haze, HazeAttenuateKeyLight, hazeAttenuateKeyLight);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_KEYLIGHT_RANGE, Haze, haze, HazeKeyLightRange, hazeKeyLightRange);
ADD_GROUP_PROPERTY_TO_MAP(PROP_HAZE_KEYLIGHT_ALTITUDE, Haze, haze, HazeKeyLightAltitude, hazeKeyLightAltitude);
ADD_PROPERTY_TO_MAP(PROP_DPI, DPI, dpi, uint16_t);
// FIXME - these are not yet handled
@ -1358,6 +1419,10 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_FLYING_ALLOWED, properties.getFlyingAllowed());
APPEND_ENTITY_PROPERTY(PROP_GHOSTING_ALLOWED, properties.getGhostingAllowed());
APPEND_ENTITY_PROPERTY(PROP_FILTER_URL, properties.getFilterURL());
APPEND_ENTITY_PROPERTY(PROP_HAZE_MODE, (uint32_t)properties.getHazeMode());
_staticHaze.setProperties(properties);
_staticHaze.appendToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState);
}
if (properties.getType() == EntityTypes::PolyVox) {
@ -1664,7 +1729,10 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_FLYING_ALLOWED, bool, setFlyingAllowed);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_GHOSTING_ALLOWED, bool, setGhostingAllowed);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_FILTER_URL, QString, setFilterURL);
}
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_HAZE_MODE, uint32_t, setHazeMode);
properties.getHaze().decodeFromEditPacket(propertyFlags, dataAt, processedBytes);
}
if (properties.getType() == EntityTypes::PolyVox) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VOXEL_VOLUME_SIZE, glm::vec3, setVoxelVolumeSize);
@ -1843,10 +1911,12 @@ void EntityItemProperties::markAllChanged() {
_keyLight.markAllChanged();
_backgroundModeChanged = true;
_hazeModeChanged = true;
_animation.markAllChanged();
_skybox.markAllChanged();
_stage.markAllChanged();
_haze.markAllChanged();
_sourceUrlChanged = true;
_voxelVolumeSizeChanged = true;
@ -2181,6 +2251,11 @@ QList<QString> EntityItemProperties::listChangedProperties() {
if (backgroundModeChanged()) {
out += "backgroundMode";
}
if (hazeModeChanged()) {
out += "hazeMode";
}
if (voxelVolumeSizeChanged()) {
out += "voxelVolumeSize";
}
@ -2276,6 +2351,7 @@ QList<QString> EntityItemProperties::listChangedProperties() {
getKeyLight().listChangedProperties(out);
getSkybox().listChangedProperties(out);
getStage().listChangedProperties(out);
getHaze().listChangedProperties(out);
return out;
}

View file

@ -40,6 +40,7 @@
#include "PolyVoxEntityItem.h"
#include "SimulationOwner.h"
#include "SkyboxPropertyGroup.h"
#include "HazePropertyGroup.h"
#include "StagePropertyGroup.h"
#include "TextEntityItem.h"
#include "ZoneEntityItem.h"
@ -177,7 +178,11 @@ public:
DEFINE_PROPERTY_REF(PROP_NAME, Name, name, QString, ENTITY_ITEM_DEFAULT_NAME);
DEFINE_PROPERTY_REF_ENUM(PROP_BACKGROUND_MODE, BackgroundMode, backgroundMode, BackgroundMode, BACKGROUND_MODE_INHERIT);
DEFINE_PROPERTY_GROUP(Stage, stage, StagePropertyGroup);
DEFINE_PROPERTY_REF_ENUM(PROP_HAZE_MODE, HazeMode, hazeMode, uint32_t, (uint32_t)COMPONENT_MODE_INHERIT);
DEFINE_PROPERTY_GROUP(Skybox, skybox, SkyboxPropertyGroup);
DEFINE_PROPERTY_GROUP(Haze, haze, HazePropertyGroup);
DEFINE_PROPERTY_GROUP(Animation, animation, AnimationPropertyGroup);
DEFINE_PROPERTY_REF(PROP_SOURCE_URL, SourceUrl, sourceUrl, QString, "");
DEFINE_PROPERTY(PROP_LINE_WIDTH, LineWidth, lineWidth, float, LineEntityItem::DEFAULT_LINE_WIDTH);
@ -239,6 +244,7 @@ public:
DEFINE_PROPERTY_REF(PROP_SERVER_SCRIPTS, ServerScripts, serverScripts, QString, ENTITY_ITEM_DEFAULT_SERVER_SCRIPTS);
static QString getBackgroundModeString(BackgroundMode mode);
static QString getHazeModeString(uint32_t mode);
public:
@ -451,6 +457,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, CertificateID, certificateID, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, BackgroundMode, backgroundMode, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, HazeMode, hazeMode, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, VoxelVolumeSize, voxelVolumeSize, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, VoxelData, voxelData, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, VoxelSurfaceStyle, voxelSurfaceStyle, "");

View file

@ -231,6 +231,25 @@ enum EntityPropertyList {
PROP_STAGE_HOUR = PROP_QUADRATIC_ATTENUATION_UNUSED,
PROP_STAGE_AUTOMATIC_HOURDAY = PROP_ANIMATION_FRAME_INDEX,
PROP_BACKGROUND_MODE = PROP_MODEL_URL,
PROP_HAZE_MODE = PROP_COLOR,
PROP_HAZE_RANGE = PROP_INTENSITY,
PROP_HAZE_COLOR = PROP_CUTOFF,
PROP_HAZE_GLARE_COLOR = PROP_EXPONENT,
PROP_HAZE_ENABLE_GLARE = PROP_IS_SPOTLIGHT,
PROP_HAZE_GLARE_ANGLE = PROP_DIFFUSE_COLOR,
PROP_HAZE_ALTITUDE_EFFECT = PROP_AMBIENT_COLOR_UNUSED,
PROP_HAZE_CEILING = PROP_SPECULAR_COLOR_UNUSED,
PROP_HAZE_BASE_REF = PROP_LINEAR_ATTENUATION_UNUSED,
PROP_HAZE_BACKGROUND_BLEND = PROP_QUADRATIC_ATTENUATION_UNUSED,
PROP_HAZE_ATTENUATE_KEYLIGHT = PROP_ANIMATION_FRAME_INDEX,
PROP_HAZE_KEYLIGHT_RANGE = PROP_MODEL_URL,
PROP_HAZE_KEYLIGHT_ALTITUDE = PROP_ANIMATION_URL,
PROP_SKYBOX_COLOR = PROP_ANIMATION_URL,
PROP_SKYBOX_URL = PROP_ANIMATION_FPS,
PROP_KEYLIGHT_AMBIENT_URL = PROP_ANIMATION_PLAYING,

View file

@ -0,0 +1,373 @@
//
// HazePropertyGroup.h
// libraries/entities/src
//
// Created by Nissim hadar on 9/21/17.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <OctreePacketData.h>
#include "HazePropertyGroup.h"
#include "EntityItemProperties.h"
#include "EntityItemPropertiesMacros.h"
const float HazePropertyGroup::DEFAULT_HAZE_RANGE{ 1000.0f };
const xColor HazePropertyGroup::DEFAULT_HAZE_COLOR{ 128, 154, 179 }; // Bluish
const xColor HazePropertyGroup::DEFAULT_HAZE_GLARE_COLOR{ 255, 229, 179 }; // Yellowish
const float HazePropertyGroup::DEFAULT_HAZE_GLARE_ANGLE{ 20.0 };
const float HazePropertyGroup::DEFAULT_HAZE_CEILING{ 200.0f };
const float HazePropertyGroup::DEFAULT_HAZE_BASE_REF{ 0.0f };
const float HazePropertyGroup::DEFAULT_HAZE_BACKGROUND_BLEND{ 0.0f };
const float HazePropertyGroup::DEFAULT_HAZE_KEYLIGHT_RANGE{ 1000.0 };
const float HazePropertyGroup::DEFAULT_HAZE_KEYLIGHT_ALTITUDE{ 200.0f };
void HazePropertyGroup::copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties, QScriptEngine* engine, bool skipDefaults, EntityItemProperties& defaultEntityProperties) const {
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_RANGE, Haze, haze, HazeRange, hazeRange);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_COLOR, Haze, haze, HazeColor, hazeColor);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_GLARE_COLOR, Haze, haze, HazeGlareColor, hazeGlareColor);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_ENABLE_GLARE, Haze, haze, HazeEnableGlare, hazeEnableGlare);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_GLARE_ANGLE, Haze, haze, HazeGlareAngle, hazeGlareAngle);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_ALTITUDE_EFFECT, Haze, haze, HazeAltitudeEffect, hazeAltitudeEffect);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_CEILING, Haze, haze, HazeCeiling, hazeCeiling);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_BASE_REF, Haze, haze, HazeBaseRef, hazeBaseRef);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_BACKGROUND_BLEND, Haze, haze, HazeBackgroundBlend, hazeBackgroundBlend);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_ATTENUATE_KEYLIGHT, Haze, haze, HazeAttenuateKeyLight, hazeAttenuateKeyLight);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_KEYLIGHT_RANGE, Haze, haze, HazeKeyLightRange, hazeKeyLightRange);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_HAZE_KEYLIGHT_ALTITUDE, Haze, haze, HazeKeyLightAltitude, hazeKeyLightAltitude);
}
void HazePropertyGroup::copyFromScriptValue(const QScriptValue& object, bool& _defaultSettings) {
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeRange, float, setHazeRange);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeColor, xColor, setHazeColor);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeGlareColor, xColor, setHazeGlareColor);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeEnableGlare, bool, setHazeEnableGlare);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeGlareAngle, float, setHazeGlareAngle);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeAltitudeEffect, bool, setHazeAltitudeEffect);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeCeiling, float, setHazeCeiling);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeBaseRef, float, setHazeBaseRef);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeBackgroundBlend, float, setHazeBackgroundBlend);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeAttenuateKeyLight, bool, setHazeAttenuateKeyLight);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeKeyLightRange, float, setHazeKeyLightRange);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(haze, hazeKeyLightAltitude, float, setHazeKeyLightAltitude);
}
void HazePropertyGroup::merge(const HazePropertyGroup& other) {
COPY_PROPERTY_IF_CHANGED(hazeRange);
COPY_PROPERTY_IF_CHANGED(hazeColor);
COPY_PROPERTY_IF_CHANGED(hazeGlareColor);
COPY_PROPERTY_IF_CHANGED(hazeEnableGlare);
COPY_PROPERTY_IF_CHANGED(hazeGlareAngle);
COPY_PROPERTY_IF_CHANGED(hazeAltitudeEffect);
COPY_PROPERTY_IF_CHANGED(hazeCeiling);
COPY_PROPERTY_IF_CHANGED(hazeBaseRef);
COPY_PROPERTY_IF_CHANGED(hazeBackgroundBlend);
COPY_PROPERTY_IF_CHANGED(hazeAttenuateKeyLight);
COPY_PROPERTY_IF_CHANGED(hazeKeyLightRange);
COPY_PROPERTY_IF_CHANGED(hazeKeyLightAltitude);
}
void HazePropertyGroup::debugDump() const {
qCDebug(entities) << " HazePropertyGroup: ---------------------------------------------";
qCDebug(entities) << " _hazeRange:" << _hazeRange;
qCDebug(entities) << " _hazeColor:" << _hazeColor;
qCDebug(entities) << " _hazeGlareColor:" << _hazeGlareColor;
qCDebug(entities) << " _hazeEnableGlare:" << _hazeEnableGlare;
qCDebug(entities) << " _hazeGlareAngle:" << _hazeGlareAngle;
qCDebug(entities) << " _hazeAltitudeEffect:" << _hazeAltitudeEffect;
qCDebug(entities) << " _hazeCeiling:" << _hazeCeiling;
qCDebug(entities) << " _hazeBaseRef:" << _hazeBaseRef;
qCDebug(entities) << " _hazeBackgroundBlend:" << _hazeBackgroundBlend;
qCDebug(entities) << " _hazeAttenuateKeyLight:" << _hazeAttenuateKeyLight;
qCDebug(entities) << " _hazeKeyLightRange:" << _hazeKeyLightRange;
qCDebug(entities) << " _hazeKeyLightAltitude:" << _hazeKeyLightAltitude;
}
void HazePropertyGroup::listChangedProperties(QList<QString>& out) {
if (hazeRangeChanged()) {
out << "haze-hazeRange";
}
if (hazeColorChanged()) {
out << "haze-hazeColor";
}
if (hazeGlareColorChanged()) {
out << "haze-hazeGlareColor";
}
if (hazeEnableGlareChanged()) {
out << "haze-hazeEnableGlare";
}
if (hazeGlareAngleChanged()) {
out << "haze-hazeGlareAngle";
}
if (hazeAltitudeEffectChanged()) {
out << "haze-hazeAltitudeEffect";
}
if (hazeCeilingChanged()) {
out << "haze-hazeCeiling";
}
if (hazeBaseRefChanged()) {
out << "haze-hazeBaseRef";
}
if (hazeBackgroundBlendChanged()) {
out << "haze-hazeBackgroundBlend";
}
if (hazeAttenuateKeyLightChanged()) {
out << "haze-hazeAttenuateKeyLight";
}
if (hazeKeyLightRangeChanged()) {
out << "haze-hazeKeyLightRange";
}
if (hazeKeyLightAltitudeChanged()) {
out << "haze-hazeKeyLightAltitude";
}
}
bool HazePropertyGroup::appendToEditPacket(OctreePacketData* packetData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_HAZE_RANGE, getHazeRange());
APPEND_ENTITY_PROPERTY(PROP_HAZE_COLOR, getHazeColor());
APPEND_ENTITY_PROPERTY(PROP_HAZE_GLARE_COLOR, getHazeGlareColor());
APPEND_ENTITY_PROPERTY(PROP_HAZE_ENABLE_GLARE, getHazeEnableGlare());
APPEND_ENTITY_PROPERTY(PROP_HAZE_GLARE_ANGLE, getHazeGlareAngle());
APPEND_ENTITY_PROPERTY(PROP_HAZE_ALTITUDE_EFFECT, getHazeAltitudeEffect());
APPEND_ENTITY_PROPERTY(PROP_HAZE_CEILING, getHazeCeiling());
APPEND_ENTITY_PROPERTY(PROP_HAZE_BASE_REF, getHazeBaseRef());
APPEND_ENTITY_PROPERTY(PROP_HAZE_BACKGROUND_BLEND, getHazeBackgroundBlend());
APPEND_ENTITY_PROPERTY(PROP_HAZE_ATTENUATE_KEYLIGHT, getHazeAttenuateKeyLight());
APPEND_ENTITY_PROPERTY(PROP_HAZE_KEYLIGHT_RANGE, getHazeKeyLightRange());
APPEND_ENTITY_PROPERTY(PROP_HAZE_KEYLIGHT_ALTITUDE, getHazeKeyLightAltitude());
return true;
}
bool HazePropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFlags, const unsigned char*& dataAt , int& processedBytes) {
int bytesRead = 0;
bool overwriteLocalData = true;
bool somethingChanged = false;
READ_ENTITY_PROPERTY(PROP_HAZE_RANGE, float, setHazeRange);
READ_ENTITY_PROPERTY(PROP_HAZE_COLOR, xColor, setHazeColor);
READ_ENTITY_PROPERTY(PROP_HAZE_GLARE_COLOR, xColor, setHazeGlareColor);
READ_ENTITY_PROPERTY(PROP_HAZE_ENABLE_GLARE, bool, setHazeEnableGlare);
READ_ENTITY_PROPERTY(PROP_HAZE_GLARE_ANGLE, float, setHazeGlareAngle);
READ_ENTITY_PROPERTY(PROP_HAZE_ALTITUDE_EFFECT, bool, setHazeAltitudeEffect);
READ_ENTITY_PROPERTY(PROP_HAZE_CEILING, float, setHazeCeiling);
READ_ENTITY_PROPERTY(PROP_HAZE_BASE_REF, float, setHazeBaseRef);
READ_ENTITY_PROPERTY(PROP_HAZE_BACKGROUND_BLEND, float, setHazeBackgroundBlend);
READ_ENTITY_PROPERTY(PROP_HAZE_ATTENUATE_KEYLIGHT, bool, setHazeAttenuateKeyLight);
READ_ENTITY_PROPERTY(PROP_HAZE_KEYLIGHT_RANGE, float, setHazeKeyLightRange);
READ_ENTITY_PROPERTY(PROP_HAZE_KEYLIGHT_ALTITUDE, float, setHazeKeyLightAltitude);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_RANGE, HazeRange);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_COLOR, HazeColor);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_GLARE_COLOR, HazeGlareColor);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_ENABLE_GLARE, HazeEnableGlare);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_GLARE_ANGLE, HazeGlareAngle);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_ALTITUDE_EFFECT, HazeAltitudeEffect);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_CEILING, HazeCeiling);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_BASE_REF, HazeBaseRef);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_BACKGROUND_BLEND, HazeBackgroundBlend);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_ATTENUATE_KEYLIGHT, HazeAttenuateKeyLight);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_KEYLIGHT_RANGE, HazeKeyLightRange);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_HAZE_KEYLIGHT_ALTITUDE, HazeKeyLightAltitude);
processedBytes += bytesRead;
Q_UNUSED(somethingChanged);
return true;
}
void HazePropertyGroup::markAllChanged() {
_hazeRangeChanged = true;
_hazeColorChanged = true;
_hazeGlareColorChanged = true;
_hazeEnableGlareChanged = true;
_hazeGlareAngleChanged = true;
_hazeAltitudeEffectChanged = true;
_hazeCeilingChanged = true;
_hazeBaseRefChanged = true;
_hazeBackgroundBlendChanged = true;
_hazeAttenuateKeyLightChanged = true;
_hazeKeyLightRangeChanged = true;
_hazeKeyLightAltitudeChanged = true;
}
EntityPropertyFlags HazePropertyGroup::getChangedProperties() const {
EntityPropertyFlags changedProperties;
CHECK_PROPERTY_CHANGE(PROP_HAZE_RANGE, hazeRange);
CHECK_PROPERTY_CHANGE(PROP_HAZE_COLOR, hazeColor);
CHECK_PROPERTY_CHANGE(PROP_HAZE_GLARE_COLOR, hazeGlareColor);
CHECK_PROPERTY_CHANGE(PROP_HAZE_ENABLE_GLARE, hazeEnableGlare);
CHECK_PROPERTY_CHANGE(PROP_HAZE_GLARE_ANGLE, hazeGlareAngle);
CHECK_PROPERTY_CHANGE(PROP_HAZE_ALTITUDE_EFFECT, hazeAltitudeEffect);
CHECK_PROPERTY_CHANGE(PROP_HAZE_CEILING, hazeCeiling);
CHECK_PROPERTY_CHANGE(PROP_HAZE_BASE_REF, hazeBaseRef);
CHECK_PROPERTY_CHANGE(PROP_HAZE_BACKGROUND_BLEND, hazeBackgroundBlend);
CHECK_PROPERTY_CHANGE(PROP_HAZE_ATTENUATE_KEYLIGHT, hazeAttenuateKeyLight);
CHECK_PROPERTY_CHANGE(PROP_HAZE_KEYLIGHT_RANGE, hazeKeyLightRange);
CHECK_PROPERTY_CHANGE(PROP_HAZE_KEYLIGHT_ALTITUDE, hazeKeyLightAltitude);
return changedProperties;
}
void HazePropertyGroup::getProperties(EntityItemProperties& properties) const {
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeRange, getHazeRange);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeColor, getHazeColor);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeGlareColor, getHazeGlareColor);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeEnableGlare, getHazeEnableGlare);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeGlareAngle, getHazeGlareAngle);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeAltitudeEffect, getHazeAltitudeEffect);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeCeiling, getHazeCeiling);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeBaseRef, getHazeBaseRef);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeBackgroundBlend, getHazeBackgroundBlend);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeAttenuateKeyLight, getHazeAttenuateKeyLight);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeKeyLightRange, getHazeKeyLightRange);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(Haze, HazeKeyLightAltitude, getHazeKeyLightAltitude);
}
bool HazePropertyGroup::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeRange, hazeRange, setHazeRange);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeColor, hazeColor, setHazeColor);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeGlareColor, hazeGlareColor, setHazeGlareColor);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeEnableGlare, hazeEnableGlare, setHazeEnableGlare);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeGlareAngle, hazeGlareAngle, setHazeGlareAngle);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeAltitudeEffect, hazeAltitudeEffect, setHazeAltitudeEffect);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeCeiling, hazeCeiling, setHazeCeiling);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeBaseRef, hazeBaseRef, setHazeBaseRef);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeBackgroundBlend, hazeBackgroundBlend, setHazeBackgroundBlend);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeAttenuateKeyLight, hazeAttenuateKeyLight, setHazeAttenuateKeyLight);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeKeyLightRange, hazeKeyLightRange, setHazeKeyLightRange);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(Haze, HazeKeyLightAltitude, hazeKeyLightAltitude, setHazeKeyLightAltitude);
return somethingChanged;
}
EntityPropertyFlags HazePropertyGroup::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties;
requestedProperties += PROP_HAZE_RANGE;
requestedProperties += PROP_HAZE_COLOR;
requestedProperties += PROP_HAZE_GLARE_COLOR;
requestedProperties += PROP_HAZE_ENABLE_GLARE;
requestedProperties += PROP_HAZE_GLARE_ANGLE;
requestedProperties += PROP_HAZE_CEILING;
requestedProperties += PROP_HAZE_BASE_REF;
requestedProperties += PROP_HAZE_BACKGROUND_BLEND;
requestedProperties += PROP_HAZE_ATTENUATE_KEYLIGHT;
requestedProperties += PROP_HAZE_KEYLIGHT_RANGE;
requestedProperties += PROP_HAZE_KEYLIGHT_ALTITUDE;
return requestedProperties;
}
void HazePropertyGroup::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_HAZE_RANGE, getHazeRange());
APPEND_ENTITY_PROPERTY(PROP_HAZE_COLOR, getHazeColor());
APPEND_ENTITY_PROPERTY(PROP_HAZE_GLARE_COLOR, getHazeGlareColor());
APPEND_ENTITY_PROPERTY(PROP_HAZE_ENABLE_GLARE, getHazeEnableGlare());
APPEND_ENTITY_PROPERTY(PROP_HAZE_GLARE_ANGLE, getHazeGlareAngle());
APPEND_ENTITY_PROPERTY(PROP_HAZE_ALTITUDE_EFFECT, getHazeAltitudeEffect());
APPEND_ENTITY_PROPERTY(PROP_HAZE_CEILING, getHazeCeiling());
APPEND_ENTITY_PROPERTY(PROP_HAZE_BASE_REF, getHazeBaseRef());
APPEND_ENTITY_PROPERTY(PROP_HAZE_BACKGROUND_BLEND, getHazeBackgroundBlend());
APPEND_ENTITY_PROPERTY(PROP_HAZE_ATTENUATE_KEYLIGHT, getHazeAttenuateKeyLight());
APPEND_ENTITY_PROPERTY(PROP_HAZE_KEYLIGHT_RANGE, getHazeKeyLightRange());
APPEND_ENTITY_PROPERTY(PROP_HAZE_KEYLIGHT_ALTITUDE, getHazeKeyLightAltitude());
}
int HazePropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_HAZE_RANGE, float, setHazeRange);
READ_ENTITY_PROPERTY(PROP_HAZE_COLOR, xColor, setHazeColor);
READ_ENTITY_PROPERTY(PROP_HAZE_GLARE_COLOR, xColor, setHazeGlareColor);
READ_ENTITY_PROPERTY(PROP_HAZE_ENABLE_GLARE, bool, setHazeEnableGlare);
READ_ENTITY_PROPERTY(PROP_HAZE_GLARE_ANGLE, float, setHazeGlareAngle);
READ_ENTITY_PROPERTY(PROP_HAZE_ALTITUDE_EFFECT, bool, setHazeAltitudeEffect);
READ_ENTITY_PROPERTY(PROP_HAZE_CEILING, float, setHazeCeiling);
READ_ENTITY_PROPERTY(PROP_HAZE_BASE_REF, float, setHazeBaseRef);
READ_ENTITY_PROPERTY(PROP_HAZE_BACKGROUND_BLEND, float, setHazeBackgroundBlend);
READ_ENTITY_PROPERTY(PROP_HAZE_ATTENUATE_KEYLIGHT, bool, setHazeAttenuateKeyLight);
READ_ENTITY_PROPERTY(PROP_HAZE_KEYLIGHT_RANGE, float, setHazeKeyLightRange);
READ_ENTITY_PROPERTY(PROP_HAZE_KEYLIGHT_ALTITUDE, float, setHazeKeyLightAltitude);
return bytesRead;
}

View file

@ -0,0 +1,111 @@
//
// HazePropertyGroup.h
// libraries/entities/src
//
// Created by Nissim hadar on 9/21/17.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_HazePropertyGroup_h
#define hifi_HazePropertyGroup_h
#include <stdint.h>
#include <glm/glm.hpp>
#include <QtScript/QScriptEngine>
#include "PropertyGroup.h"
#include "EntityItemPropertiesMacros.h"
class EntityItemProperties;
class EncodeBitstreamParams;
class OctreePacketData;
class EntityTreeElementExtraEncodeData;
class ReadBitstreamToTreeParams;
class HazePropertyGroup : public PropertyGroup {
public:
// EntityItemProperty related helpers
virtual void copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties,
QScriptEngine* engine, bool skipDefaults,
EntityItemProperties& defaultEntityProperties) const override;
virtual void copyFromScriptValue(const QScriptValue& object, bool& _defaultSettings) override;
void merge(const HazePropertyGroup& other);
virtual void debugDump() const override;
virtual void listChangedProperties(QList<QString>& out) override;
virtual bool appendToEditPacket(OctreePacketData* packetData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
virtual bool decodeFromEditPacket(EntityPropertyFlags& propertyFlags,
const unsigned char*& dataAt, int& processedBytes) override;
virtual void markAllChanged() override;
virtual EntityPropertyFlags getChangedProperties() const override;
// EntityItem related helpers
// methods for getting/setting all properties of an entity
virtual void getProperties(EntityItemProperties& propertiesOut) const override;
/// returns true if something changed
virtual bool setProperties(const EntityItemProperties& properties) override;
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
static const float DEFAULT_HAZE_RANGE;
static const xColor DEFAULT_HAZE_COLOR;
static const xColor DEFAULT_HAZE_GLARE_COLOR;
static const float DEFAULT_HAZE_GLARE_ANGLE;
static const float DEFAULT_HAZE_CEILING;
static const float DEFAULT_HAZE_BASE_REF;
static const float DEFAULT_HAZE_BACKGROUND_BLEND;
static const float DEFAULT_HAZE_KEYLIGHT_RANGE;
static const float DEFAULT_HAZE_KEYLIGHT_ALTITUDE;
// Range only parameters
DEFINE_PROPERTY(PROP_HAZE_RANGE, HazeRange, hazeRange, float, DEFAULT_HAZE_RANGE);
DEFINE_PROPERTY_REF(PROP_HAZE_COLOR, HazeColor, hazeColor, xColor, DEFAULT_HAZE_COLOR);
DEFINE_PROPERTY_REF(PROP_HAZE_GLARE_COLOR, HazeGlareColor, hazeGlareColor, xColor, DEFAULT_HAZE_GLARE_COLOR);
DEFINE_PROPERTY(PROP_HAZE_ENABLE_GLARE, HazeEnableGlare, hazeEnableGlare, bool, false);
DEFINE_PROPERTY_REF(PROP_HAZE_GLARE_ANGLE, HazeGlareAngle, hazeGlareAngle, float, DEFAULT_HAZE_GLARE_ANGLE);
// Altitude parameters
DEFINE_PROPERTY(PROP_HAZE_ALTITUDE_EFFECT, HazeAltitudeEffect, hazeAltitudeEffect, bool, false);
DEFINE_PROPERTY_REF(PROP_HAZE_CEILING, HazeCeiling, hazeCeiling, float, DEFAULT_HAZE_CEILING);
DEFINE_PROPERTY_REF(PROP_HAZE_BASE_REF, HazeBaseRef, hazeBaseRef, float, DEFAULT_HAZE_BASE_REF);
// Background (skybox) blend value
DEFINE_PROPERTY_REF(PROP_HAZE_BACKGROUND_BLEND, HazeBackgroundBlend, hazeBackgroundBlend, float, DEFAULT_HAZE_BACKGROUND_BLEND);
// hazeDirectional light attenuation
DEFINE_PROPERTY(PROP_HAZE_ATTENUATE_KEYLIGHT, HazeAttenuateKeyLight, hazeAttenuateKeyLight, bool, false);
DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_RANGE, HazeKeyLightRange, hazeKeyLightRange, float, DEFAULT_HAZE_KEYLIGHT_RANGE);
DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_ALTITUDE, HazeKeyLightAltitude, hazeKeyLightAltitude, float, DEFAULT_HAZE_KEYLIGHT_ALTITUDE);
};
#endif // hifi_HazePropertyGroup_h

View file

@ -1,5 +1,5 @@
//
// KeyLightPropertyGroup.h
// KeyLightPropertyGroup.cpp
// libraries/entities/src
//
// Created by Sam Gateau on 2015/10/23.

View file

@ -69,6 +69,9 @@ EntityItemProperties ZoneEntityItem::getProperties(EntityPropertyFlags desiredPr
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ghostingAllowed, getGhostingAllowed);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(filterURL, getFilterURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(hazeMode, getHazeMode);
_hazeProperties.getProperties(properties);
return properties;
}
@ -104,16 +107,19 @@ bool ZoneEntityItem::setSubClassProperties(const EntityItemProperties& propertie
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(backgroundMode, setBackgroundMode);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(flyingAllowed, setFlyingAllowed);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(ghostingAllowed, setGhostingAllowed);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(filterURL, setFilterURL);
// Contains a QString property, must be synchronized
withWriteLock([&] {
_skyboxPropertiesChanged = _skyboxProperties.setProperties(properties);
});
somethingChanged = somethingChanged || _keyLightPropertiesChanged || _stagePropertiesChanged || _skyboxPropertiesChanged;
SET_ENTITY_PROPERTY_FROM_PROPERTIES(flyingAllowed, setFlyingAllowed);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(ghostingAllowed, setGhostingAllowed);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(filterURL, setFilterURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(hazeMode, setHazeMode);
_hazePropertiesChanged = _hazeProperties.setProperties(properties);
somethingChanged = somethingChanged || _keyLightPropertiesChanged || _stagePropertiesChanged || _skyboxPropertiesChanged || _hazePropertiesChanged;
return somethingChanged;
}
@ -158,6 +164,15 @@ int ZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
READ_ENTITY_PROPERTY(PROP_GHOSTING_ALLOWED, bool, setGhostingAllowed);
READ_ENTITY_PROPERTY(PROP_FILTER_URL, QString, setFilterURL);
READ_ENTITY_PROPERTY(PROP_HAZE_MODE, uint32_t, setHazeMode);
int bytesFromHaze = _hazeProperties.readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
propertyFlags, overwriteLocalData, _hazePropertiesChanged);
somethingChanged = somethingChanged || _hazePropertiesChanged;
bytesRead += bytesFromHaze;
dataAt += bytesFromHaze;
return bytesRead;
}
@ -170,10 +185,11 @@ EntityPropertyFlags ZoneEntityItem::getEntityProperties(EncodeBitstreamParams& p
requestedProperties += _keyLightProperties.getEntityProperties(params);
});
requestedProperties += _stageProperties.getEntityProperties(params);
requestedProperties += PROP_SHAPE_TYPE;
requestedProperties += PROP_COMPOUND_SHAPE_URL;
requestedProperties += PROP_BACKGROUND_MODE;
requestedProperties += _stageProperties.getEntityProperties(params);
withReadLock([&] {
requestedProperties += _skyboxProperties.getEntityProperties(params);
@ -183,6 +199,9 @@ EntityPropertyFlags ZoneEntityItem::getEntityProperties(EncodeBitstreamParams& p
requestedProperties += PROP_GHOSTING_ALLOWED;
requestedProperties += PROP_FILTER_URL;
requestedProperties += PROP_HAZE_MODE;
requestedProperties += _hazeProperties.getEntityProperties(params);
return requestedProperties;
}
@ -208,11 +227,15 @@ void ZoneEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBits
APPEND_ENTITY_PROPERTY(PROP_BACKGROUND_MODE, (uint32_t)getBackgroundMode()); // could this be a uint16??
_skyboxProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
propertyFlags, propertiesDidntFit, propertyCount, appendState);
APPEND_ENTITY_PROPERTY(PROP_FLYING_ALLOWED, getFlyingAllowed());
APPEND_ENTITY_PROPERTY(PROP_GHOSTING_ALLOWED, getGhostingAllowed());
APPEND_ENTITY_PROPERTY(PROP_FILTER_URL, getFilterURL());
APPEND_ENTITY_PROPERTY(PROP_HAZE_MODE, (uint32_t)getHazeMode());
_hazeProperties.appendSubclassData(packetData, params, modelTreeElementExtraEncodeData, requestedProperties,
propertyFlags, propertiesDidntFit, propertyCount, appendState);
}
void ZoneEntityItem::debugDump() const {
@ -222,10 +245,12 @@ void ZoneEntityItem::debugDump() const {
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
qCDebug(entities) << " _backgroundMode:" << EntityItemProperties::getBackgroundModeString(_backgroundMode);
qCDebug(entities) << " _hazeMode:" << EntityItemProperties::getHazeModeString(_hazeMode);
_keyLightProperties.debugDump();
_stageProperties.debugDump();
_skyboxProperties.debugDump();
_hazeProperties.debugDump();
_stageProperties.debugDump();
}
ShapeType ZoneEntityItem::getShapeType() const {
@ -289,7 +314,117 @@ void ZoneEntityItem::resetRenderingPropertiesChanged() {
withWriteLock([&] {
_keyLightPropertiesChanged = false;
_backgroundPropertiesChanged = false;
_stagePropertiesChanged = false;
_skyboxPropertiesChanged = false;
_hazePropertiesChanged = false;
_stagePropertiesChanged = false;
});
}
void ZoneEntityItem::setHazeMode(const uint32_t value) {
_hazeMode = value;
_hazePropertiesChanged = true;
}
uint32_t ZoneEntityItem::getHazeMode() const {
return _hazeMode;
}
void ZoneEntityItem::setHazeRange(const float hazeRange) {
_hazeRange = hazeRange;
_hazePropertiesChanged = true;
}
float ZoneEntityItem::getHazeRange() const {
return _hazeRange;
}
void ZoneEntityItem::setHazeColor(const xColor hazeColor) {
_hazeColor = hazeColor;
_hazePropertiesChanged = true;
}
xColor ZoneEntityItem::getHazeColor() const {
return _hazeColor;
}
void ZoneEntityItem::setHazeGlareColor(const xColor hazeGlareColor) {
_hazeGlareColor = hazeGlareColor;
_hazePropertiesChanged = true;
}
xColor ZoneEntityItem::getHazeGlareColor()const {
return _hazeGlareColor;
}
void ZoneEntityItem::setHazeEnableGlare(const bool hazeEnableGlare) {
_hazeEnableGlare = hazeEnableGlare;
_hazePropertiesChanged = true;
}
bool ZoneEntityItem::getHazeEnableGlare()const {
return _hazeEnableGlare;
}
void ZoneEntityItem::setHazeGlareAngle(const float hazeGlareAngle) {
_hazeGlareAngle = hazeGlareAngle;
_hazePropertiesChanged = true;
}
float ZoneEntityItem::getHazeGlareAngle() const {
return _hazeGlareAngle;
}
void ZoneEntityItem::setHazeCeiling(const float hazeCeiling) {
_hazeCeiling = hazeCeiling;
_hazePropertiesChanged = true;
}
float ZoneEntityItem::getHazeCeiling() const {
return _hazeCeiling;
}
void ZoneEntityItem::setHazeBaseRef(const float hazeBaseRef) {
_hazeBaseRef = hazeBaseRef;
_hazePropertiesChanged = true;
}
float ZoneEntityItem::getHazeBaseRef() const {
return _hazeBaseRef;
}
void ZoneEntityItem::setHazeBackgroundBlend(const float hazeBackgroundBlend) {
_hazeBackgroundBlend = hazeBackgroundBlend;
_hazePropertiesChanged = true;
}
float ZoneEntityItem::getHazeBackgroundBlend() const {
return _hazeBackgroundBlend;
}
void ZoneEntityItem::setHazeAttenuateKeyLight(const bool hazeAttenuateKeyLight) {
_hazeAttenuateKeyLight = hazeAttenuateKeyLight;
_hazePropertiesChanged = true;
}
bool ZoneEntityItem::getHazeAttenuateKeyLight() const {
return _hazeAttenuateKeyLight;
}
void ZoneEntityItem::setHazeKeyLightRange(const float hazeKeyLightRange) {
_hazeKeyLightRange = hazeKeyLightRange;
_hazePropertiesChanged = true;
}
float ZoneEntityItem::getHazeKeyLightRange() const {
return _hazeKeyLightRange;
}
void ZoneEntityItem::setHazeKeyLightAltitude(const float hazeKeyLightAltitude) {
_hazeKeyLightAltitude = hazeKeyLightAltitude;
_hazePropertiesChanged = true;
}
float ZoneEntityItem::getHazeKeyLightAltitude() const {
return _hazeKeyLightAltitude;
}

View file

@ -16,7 +16,9 @@
#include "EntityItem.h"
#include "EntityTree.h"
#include "SkyboxPropertyGroup.h"
#include "HazePropertyGroup.h"
#include "StagePropertyGroup.h"
#include <ComponentMode.h>
class ZoneEntityItem : public EntityItem {
public:
@ -68,7 +70,39 @@ public:
void setBackgroundMode(BackgroundMode value) { _backgroundMode = value; _backgroundPropertiesChanged = true; }
BackgroundMode getBackgroundMode() const { return _backgroundMode; }
void setHazeMode(const uint32_t value);
uint32_t getHazeMode() const;
void setHazeRange(const float hazeRange);
float getHazeRange() const;
void setHazeColor(const xColor hazeColor);
xColor getHazeColor() const;
void setHazeGlareColor(const xColor hazeGlareColor);
xColor getHazeGlareColor() const;
void setHazeEnableGlare(const bool hazeEnableGlare);
bool getHazeEnableGlare() const;
void setHazeGlareAngle(const float hazeGlareAngle);
float getHazeGlareAngle() const;
void setHazeCeiling(const float hazeCeiling);
float getHazeCeiling() const;
void setHazeBaseRef(const float hazeBaseRef);
float getHazeBaseRef() const;
void setHazeBackgroundBlend(const float hazeBackgroundBlend);
float getHazeBackgroundBlend() const;
void setHazeAttenuateKeyLight(const bool hazeAttenuateKeyLight);
bool getHazeAttenuateKeyLight() const;
void setHazeKeyLightRange(const float hazeKeyLightRange);
float getHazeKeyLightRange() const;
void setHazeKeyLightAltitude(const float hazeKeyLightAltitude);
float getHazeKeyLightAltitude() const;
SkyboxPropertyGroup getSkyboxProperties() const { return resultWithReadLock<SkyboxPropertyGroup>([&] { return _skyboxProperties; }); }
const HazePropertyGroup& getHazeProperties() const { return _hazeProperties; }
const StagePropertyGroup& getStageProperties() const { return _stageProperties; }
bool getFlyingAllowed() const { return _flyingAllowed; }
@ -80,9 +114,14 @@ public:
bool keyLightPropertiesChanged() const { return _keyLightPropertiesChanged; }
bool backgroundPropertiesChanged() const { return _backgroundPropertiesChanged; }
bool stagePropertiesChanged() const { return _stagePropertiesChanged; }
bool skyboxPropertiesChanged() const { return _skyboxPropertiesChanged; }
bool hazePropertiesChanged() const {
return _hazePropertiesChanged;
}
bool stagePropertiesChanged() const { return _stagePropertiesChanged; }
void resetRenderingPropertiesChanged();
virtual bool supportsDetailedRayIntersection() const override { return true; }
@ -107,8 +146,26 @@ protected:
BackgroundMode _backgroundMode = BACKGROUND_MODE_INHERIT;
StagePropertyGroup _stageProperties;
uint8_t _hazeMode{ (uint8_t)COMPONENT_MODE_INHERIT };
float _hazeRange{ HazePropertyGroup::DEFAULT_HAZE_RANGE };
xColor _hazeColor{ HazePropertyGroup::DEFAULT_HAZE_COLOR };
xColor _hazeGlareColor{ HazePropertyGroup::DEFAULT_HAZE_GLARE_COLOR };
bool _hazeEnableGlare{ false };
float _hazeGlareAngle{ HazePropertyGroup::DEFAULT_HAZE_GLARE_ANGLE };
float _hazeCeiling{ HazePropertyGroup::DEFAULT_HAZE_CEILING };
float _hazeBaseRef{ HazePropertyGroup::DEFAULT_HAZE_BASE_REF };
float _hazeBackgroundBlend{ HazePropertyGroup::DEFAULT_HAZE_BACKGROUND_BLEND };
bool _hazeAttenuateKeyLight{ false };
float _hazeKeyLightRange{ HazePropertyGroup::DEFAULT_HAZE_KEYLIGHT_RANGE };
float _hazeKeyLightAltitude{ HazePropertyGroup::DEFAULT_HAZE_KEYLIGHT_ALTITUDE };
SkyboxPropertyGroup _skyboxProperties;
HazePropertyGroup _hazeProperties;
StagePropertyGroup _stageProperties;
bool _flyingAllowed { DEFAULT_FLYING_ALLOWED };
bool _ghostingAllowed { DEFAULT_GHOSTING_ALLOWED };
@ -116,8 +173,9 @@ protected:
// Dirty flags turn true when either keylight properties is changing values.
bool _keyLightPropertiesChanged { false };
bool _backgroundPropertiesChanged { false };
bool _backgroundPropertiesChanged{ false };
bool _skyboxPropertiesChanged { false };
bool _hazePropertiesChanged{ false };
bool _stagePropertiesChanged { false };
static bool _drawZoneBoundaries;

View file

@ -0,0 +1,174 @@
//
// Haze.cpp
// libraries/model/src/model
//
// Created by Nissim Hadar on 9/13/2017.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <memory>
#include <gpu/Resource.h>
#include "Haze.h"
using namespace model;
Haze::Haze() {
Parameters parameters;
_hazeParametersBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(Parameters), (const gpu::Byte*) &parameters));
}
enum HazeModes {
HAZE_MODE_IS_ACTIVE = 1 << 0,
HAZE_MODE_IS_ALTITUDE_BASED = 1 << 1,
HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED = 1 << 2,
HAZE_MODE_IS_MODULATE_COLOR = 1 << 3,
HAZE_MODE_IS_ENABLE_LIGHT_BLEND = 1 << 4
};
// For color modulated mode, the colour values are used as range values, which are then converted to range factors
// This is separate for each colour.
// The colour value is converted from [0.0 .. 1.0] to [5.0 .. 3000.0]
const float OFFSET = 5.0f;
const float BIAS = (3000.0f - 5.0f) / (1.0f - 0.0f);
void Haze::setHazeColor(const glm::vec3 hazeColor) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.hazeColor != hazeColor) {
_hazeParametersBuffer.edit<Parameters>().hazeColor = hazeColor;
glm::vec3 range = hazeColor * BIAS + OFFSET;
glm::vec3 factor = convertHazeRangeToHazeRangeFactor(range);
_hazeParametersBuffer.edit<Parameters>().colorModulationFactor = factor;
}
}
void Haze::setHazeEnableGlare(const bool isHazeEnableGlare) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (((params.hazeMode & HAZE_MODE_IS_ENABLE_LIGHT_BLEND) == HAZE_MODE_IS_ENABLE_LIGHT_BLEND) && !isHazeEnableGlare) {
_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_ENABLE_LIGHT_BLEND;
} else if (((params.hazeMode & HAZE_MODE_IS_ENABLE_LIGHT_BLEND) != HAZE_MODE_IS_ENABLE_LIGHT_BLEND) && isHazeEnableGlare) {
_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_ENABLE_LIGHT_BLEND;
}
}
void Haze::setDirectionalLightBlend(const float hazeDirectionalLightBlend) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.directionalLightBlend != hazeDirectionalLightBlend) {
_hazeParametersBuffer.edit<Parameters>().directionalLightBlend = hazeDirectionalLightBlend;
}
}
void Haze::setDirectionalLightColor(const glm::vec3 hazeDirectionalLightColor) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.directionalLightColor.r != hazeDirectionalLightColor.r) {
_hazeParametersBuffer.edit<Parameters>().directionalLightColor.r = hazeDirectionalLightColor.r;
}
if (params.directionalLightColor.g != hazeDirectionalLightColor.g) {
_hazeParametersBuffer.edit<Parameters>().directionalLightColor.g = hazeDirectionalLightColor.g;
}
if (params.directionalLightColor.b != hazeDirectionalLightColor.b) {
_hazeParametersBuffer.edit<Parameters>().directionalLightColor.b = hazeDirectionalLightColor.b;
}
}
void Haze::setHazeActive(const bool isHazeActive) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (((params.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE )&& !isHazeActive) {
_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_ACTIVE;
} else if (((params.hazeMode & HAZE_MODE_IS_ACTIVE) != HAZE_MODE_IS_ACTIVE) && isHazeActive) {
_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_ACTIVE;
}
}
void Haze::setAltitudeBased(const bool isAltitudeBased) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (((params.hazeMode & HAZE_MODE_IS_ALTITUDE_BASED) == HAZE_MODE_IS_ALTITUDE_BASED )&& !isAltitudeBased) {
_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_ALTITUDE_BASED;
} else if (((params.hazeMode & HAZE_MODE_IS_ALTITUDE_BASED) != HAZE_MODE_IS_ALTITUDE_BASED) && isAltitudeBased) {
_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_ALTITUDE_BASED;
}
}
void Haze::setHazeAttenuateKeyLight(const bool isHazeAttenuateKeyLight) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (((params.hazeMode & HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) == HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED ) && !isHazeAttenuateKeyLight) {
_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED;
} else if (((params.hazeMode & HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) != HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) && isHazeAttenuateKeyLight) {
_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED;
}
}
void Haze::setModulateColorActive(const bool isModulateColorActive) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (((params.hazeMode & HAZE_MODE_IS_MODULATE_COLOR) == HAZE_MODE_IS_MODULATE_COLOR ) && !isModulateColorActive) {
_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_MODULATE_COLOR;
} else if (((params.hazeMode & HAZE_MODE_IS_MODULATE_COLOR) != HAZE_MODE_IS_MODULATE_COLOR) && isModulateColorActive) {
_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_MODULATE_COLOR;
}
}
void Haze::setHazeRangeFactor(const float hazeRangeFactor) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.hazeRangeFactor != hazeRangeFactor) {
_hazeParametersBuffer.edit<Parameters>().hazeRangeFactor = hazeRangeFactor;
}
}
void Haze::setHazeAltitudeFactor(const float hazeAltitudeFactor) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.hazeAltitudeFactor != hazeAltitudeFactor) {
_hazeParametersBuffer.edit<Parameters>().hazeAltitudeFactor = hazeAltitudeFactor;
}
}
void Haze::setHazeKeyLightRangeFactor(const float hazeKeyLightRangeFactor) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.hazeKeyLightRangeFactor != hazeKeyLightRangeFactor) {
_hazeParametersBuffer.edit<Parameters>().hazeKeyLightRangeFactor = hazeKeyLightRangeFactor;
}
}
void Haze::setHazeKeyLightAltitudeFactor(const float hazeKeyLightAltitudeFactor) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.hazeKeyLightAltitudeFactor != hazeKeyLightAltitudeFactor) {
_hazeParametersBuffer.edit<Parameters>().hazeKeyLightAltitudeFactor = hazeKeyLightAltitudeFactor;
}
}
void Haze::setHazeBaseReference(const float hazeBaseReference) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.hazeBaseReference != hazeBaseReference) {
_hazeParametersBuffer.edit<Parameters>().hazeBaseReference = hazeBaseReference;
}
}
void Haze::setHazeBackgroundBlendValue(const float hazeBackgroundBlendValue) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.hazeBackgroundBlendValue != hazeBackgroundBlendValue) {
_hazeParametersBuffer.edit<Parameters>().hazeBackgroundBlendValue = hazeBackgroundBlendValue;
}
}
void Haze::setZoneTransform(const glm::mat4& zoneTransform) {
auto& params = _hazeParametersBuffer.get<Parameters>();
if (params.zoneTransform == zoneTransform) {
_hazeParametersBuffer.edit<Parameters>().zoneTransform = zoneTransform;
}
}

View file

@ -0,0 +1,136 @@
//
// MakeHaze.h
// libraries/model/src/model
//
// Created by Nissim Hadar on 9/13/2017.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_model_Haze_h
#define hifi_model_Haze_h
#include <glm/glm.hpp>
#include "Transform.h"
#include "NumericalConstants.h"
namespace model {
const float LOG_P_005 = (float)log(0.05);
const float LOG_P_05 = (float)log(0.5);
// Derivation (d is distance, b is haze coefficient, f is attenuation, solve for f = 0.05
// f = exp(-d * b)
// ln(f) = -d * b
// b = -ln(f)/d
inline glm::vec3 convertHazeRangeToHazeRangeFactor(const glm::vec3 hazeRange_m) {
return glm::vec3(
-LOG_P_005 / hazeRange_m.x,
-LOG_P_005 / hazeRange_m.y,
-LOG_P_005 / hazeRange_m.z);
}
inline float convertHazeRangeToHazeRangeFactor(const float hazeRange_m) { return (-LOG_P_005 / hazeRange_m); }
inline float convertHazeAltitudeToHazeAltitudeFactor(const float hazeAltitude_m) {
return -LOG_P_005 / hazeAltitude_m;
}
// Derivation (s is the proportion of sun blend, a is the angle at which the blend is 50%, solve for m = 0.5
// s = dot(lookAngle, sunAngle) = cos(a)
// m = pow(s, p)
// log(m) = p * log(s)
// p = log(m) / log(s)
inline float convertDirectionalLightAngleToPower(const float directionalLightAngle) {
return LOG_P_05 / (float)log(cos(RADIANS_PER_DEGREE * directionalLightAngle));
}
const glm::vec3 initialHazeColor{ 0.5f, 0.6f, 0.7f };
const float initialDirectionalLightAngle_degs{ 30.0f };
const glm::vec3 initialDirectionalLightColor{ 1.0f, 0.9f, 0.7f };
const float initialHazeBaseReference{ 0.0f };
// Haze range is defined here as the range the visibility is reduced by 95%
// Haze altitude is defined here as the altitude (above 0) that the haze is reduced by 95%
const float initialHazeRange_m{ 150.0f };
const float initialHazeAltitude_m{ 150.0f };
const float initialHazeKeyLightRange_m{ 150.0f };
const float initialHazeKeyLightAltitude_m{ 150.0f };
const float initialHazeBackgroundBlendValue{ 0.0f };
const glm::vec3 initialColorModulationFactor{
convertHazeRangeToHazeRangeFactor(initialHazeRange_m),
convertHazeRangeToHazeRangeFactor(initialHazeRange_m),
convertHazeRangeToHazeRangeFactor(initialHazeRange_m)
};
class Haze {
public:
using UniformBufferView = gpu::BufferView;
Haze();
void setHazeColor(const glm::vec3 hazeColor);
void setDirectionalLightBlend(const float directionalLightBlend);
void setDirectionalLightColor(const glm::vec3 directionalLightColor);
void setHazeBaseReference(const float hazeBaseReference);
void setHazeActive(const bool isHazeActive);
void setAltitudeBased(const bool isAltitudeBased);
void setHazeAttenuateKeyLight(const bool isHazeAttenuateKeyLight);
void setModulateColorActive(const bool isModulateColorActive);
void setHazeEnableGlare(const bool isHazeEnableGlare);
void setHazeRangeFactor(const float hazeRange);
void setHazeAltitudeFactor(const float hazeAltitude);
void setHazeKeyLightRangeFactor(const float hazeKeyLightRange);
void setHazeKeyLightAltitudeFactor(const float hazeKeyLightAltitude);
void setHazeBackgroundBlendValue(const float hazeBackgroundBlendValue);
void setZoneTransform(const glm::mat4& zoneTransform);
UniformBufferView getHazeParametersBuffer() const { return _hazeParametersBuffer; }
protected:
class Parameters {
public:
// DO NOT CHANGE ORDER HERE WITHOUT UNDERSTANDING THE std140 LAYOUT
glm::vec3 hazeColor{ initialHazeColor };
float directionalLightBlend{ convertDirectionalLightAngleToPower(initialDirectionalLightAngle_degs) };
glm::vec3 directionalLightColor{ initialDirectionalLightColor };
float hazeBaseReference{ initialHazeBaseReference };
glm::vec3 colorModulationFactor{ initialColorModulationFactor };
int hazeMode{ 0 }; // bit 0 - set to activate haze attenuation of fragment color
// bit 1 - set to add the effect of altitude to the haze attenuation
// bit 2 - set to activate directional light attenuation mode
// bit 3 - set to blend between blend-in and blend-out colours
glm::mat4 zoneTransform;
// Amount of background (skybox) to display, overriding the haze effect for the background
float hazeBackgroundBlendValue{ initialHazeBackgroundBlendValue };
// The haze attenuation exponents used by both fragment and directional light attenuation
float hazeRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeRange_m) };
float hazeAltitudeFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeAltitude_m) };
float hazeKeyLightRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeKeyLightRange_m) };
float hazeKeyLightAltitudeFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeKeyLightAltitude_m) };
Parameters() {}
};
UniformBufferView _hazeParametersBuffer;
};
using HazePointer = std::shared_ptr<Haze>;
}
#endif // hifi_model_Haze_h

View file

@ -58,7 +58,7 @@ void Light::setOrientation(const glm::quat& orientation) {
}
void Light::setDirection(const Vec3& direction) {
_lightSchemaBuffer.edit().volume.direction = (direction);
_lightSchemaBuffer.edit().volume.direction = (_transform.getRotation() * direction);
}
const Vec3& Light::getDirection() const {

View file

@ -255,3 +255,9 @@ void SunSkyStage::setSkybox(const SkyboxPointer& skybox) {
_skybox = skybox;
invalidate();
}
// Haze
void SunSkyStage::setHazeMode(uint32_t mode) {
_hazeMode = mode;
invalidate();
}

View file

@ -15,6 +15,7 @@
#include "Light.h"
#include "Skybox.h"
#include "Haze.h"
namespace model {
@ -174,8 +175,65 @@ public:
void setSkybox(const SkyboxPointer& skybox);
const SkyboxPointer& getSkybox() const { valid(); return _skybox; }
// Haze
enum HazeMode {
HAZE_OFF,
HAZE_ON,
NUM_HAZE_MODES
};
void setHazeMode(uint32_t mode);
uint32_t getHazeMode() const { return _hazeMode; }
void setHazeRange(float hazeRange) { _hazeRange = hazeRange; }
float getHazeRange() const { return _hazeRange; }
void setHazeColor(const xColor hazeColor) { _hazeColor = hazeColor; }
xColor getHazeColor() { return _hazeColor; }
void setHazeGlareColor(const xColor hazeGlareColor) { _hazeGlareColor = hazeGlareColor; }
xColor getHazeGlareColor() const { return _hazeGlareColor; }
void setHazeEnableGlare(bool hazeEnableGlare) { _hazeEnableGlare = hazeEnableGlare; }
bool getHazeEnableGlare() const { return _hazeEnableGlare; }
void setHazeGlareAngle(float hazeGlareAngle) { _hazeGlareAngle = hazeGlareAngle; }
float getHazeGlareAngle() const { return _hazeGlareAngle; }
void setHazeAltitudeEffect(bool hazeAltitudeEffect) { _hazeAltitudeEffect = hazeAltitudeEffect; }
bool getHazeAltitudeEffect() const { return _hazeAltitudeEffect; }
void setHazeCeiling(float hazeCeiling) { _hazeCeiling = hazeCeiling; }
float getHazeCeiling() const { return _hazeCeiling; }
void setHazeBaseRef(float hazeBaseRef) { _hazeBaseRef = hazeBaseRef; }
float getHazeBaseRef() const { return _hazeBaseRef; }
void setHazeBackgroundBlend(float hazeBackgroundBlend) { _hazeBackgroundBlend = hazeBackgroundBlend; }
float getHazeBackgroundBlend() const { return _hazeBackgroundBlend; }
void setHazeAttenuateKeyLight(bool hazeAttenuateKeyLight) { _hazeAttenuateKeyLight = hazeAttenuateKeyLight; }
bool getHazeAttenuateKeyLight() const { return _hazeAttenuateKeyLight; }
void setHazeKeyLightRange(float hazeKeyLightRange) { _hazeKeyLightRange = hazeKeyLightRange; }
float getHazeKeyLightRange() const { return _hazeKeyLightRange; }
void setHazeKeyLightAltitude(float hazeKeyLightAltitude) { _hazeKeyLightAltitude = hazeKeyLightAltitude; }
float getHazeKeyLightAltitude() const { return _hazeKeyLightAltitude; }
protected:
BackgroundMode _backgroundMode = SKY_DEFAULT;
uint8_t _hazeMode = (uint8_t)HAZE_OFF;
float _hazeRange;
xColor _hazeColor;
xColor _hazeGlareColor;
bool _hazeEnableGlare;
float _hazeGlareAngle;
bool _hazeAltitudeEffect;
float _hazeCeiling;
float _hazeBaseRef;
float _hazeBackgroundBlend;
bool _hazeAttenuateKeyLight;
float _hazeKeyLightRange;
float _hazeKeyLightAltitude;
LightPointer _sunLight;
mutable SkyboxPointer _skybox;

View file

@ -30,7 +30,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::EntityEdit:
case PacketType::EntityData:
case PacketType::EntityPhysics:
return VERSION_ENTITIES_HAS_CERTIFICATE_PROPERTIES;
return VERSION_ENTITIES_HAZE;
case PacketType::EntityQuery:
return static_cast<PacketVersion>(EntityQueryPacketVersion::JSONFilterWithFamilyTree);
case PacketType::AvatarIdentity:

View file

@ -268,6 +268,7 @@ const PacketVersion VERSION_ENTITIES_HAS_SHOULD_HIGHLIGHT = 71;
const PacketVersion VERSION_ENTITIES_HAS_HIGHLIGHT_SCRIPTING_INTERFACE = 72;
const PacketVersion VERSION_ENTITIES_ANIMATION_ALLOW_TRANSLATION_PROPERTIES = 73;
const PacketVersion VERSION_ENTITIES_HAS_CERTIFICATE_PROPERTIES = 74;
const PacketVersion VERSION_ENTITIES_HAZE = 75;
enum class EntityQueryPacketVersion: PacketVersion {
JSONFilter = 18,

View file

@ -101,6 +101,8 @@ vec3 albedo, vec3 fresnel, float metallic, float roughness
<$declareDeferredCurvature()$>
<@endif@>
<@include Haze.slh@>
vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscurance, vec3 position, vec3 normal,
vec3 albedo, vec3 fresnel, float metallic, float roughness
<@if supportScattering@>
@ -120,7 +122,6 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
color += ambientDiffuse;
color += ambientSpecular;
// Directional
vec3 directionalDiffuse;
vec3 directionalSpecular;
@ -132,6 +133,56 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
color += directionalDiffuse;
color += directionalSpecular;
// Attenuate the light if haze effect selected
if ((hazeParams.hazeMode & HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) == HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) {
// Directional light attenuation is simulated by assuming the light source is at a fixed height above the
// fragment. This height is where the haze density is reduced by 95% from the haze at the fragment's height
//
// The distance is computed from the height and the directional light orientation
// The distance is limited to height * 1,000, which gives an angle of ~0.057 degrees
// Get directional light
Light light = getLight();
vec3 lightDirection = getLightDirection(light);
// Height at which haze density is reduced by 95% (default set to 2000.0 for safety ,this should never happen)
float height_95p = 2000.0;
if (hazeParams.hazeAltitudeFactorKeyLight > 0.0f) {
height_95p = -log(0.05) / hazeParams.hazeAltitudeFactorKeyLight;
}
// Note that the sine will always be positive
float sin_pitch = sqrt(1.0 - lightDirection.y * lightDirection.y);
float distance;
const float minimumSinPitch = 0.001;
if (sin_pitch < minimumSinPitch) {
distance = height_95p / minimumSinPitch;
} else {
distance = height_95p / sin_pitch;
}
// Position of fragment in world coordinates
vec4 worldFragPos = invViewMat * vec4(position, 0.0);
// Integration is from the fragment towards the light source
// Note that the haze base reference affects only the haze density as function of altitude
float hazeDensityDistribution =
hazeParams.hazeRangeFactorKeyLight *
exp(-hazeParams.hazeAltitudeFactorKeyLight * (worldFragPos.y - hazeParams.hazeBaseReference));
float hazeIntegral = hazeDensityDistribution * distance;
// Note that t is constant and equal to -log(0.05)
// float t = hazeParams.hazeAltitudeFactor * height_95p;
// hazeIntegral *= (1.0 - exp (-t)) / t;
hazeIntegral *= 0.3171178;
float hazeAmount = 1.0 - exp(-hazeIntegral);
color = mix(color, vec3(0.0, 0.0, 0.0), hazeAmount);
}
return color;
}

View file

@ -76,7 +76,7 @@ enum DeferredShader_BufferSlot {
LIGHT_CLUSTER_GRID_FRUSTUM_GRID_SLOT,
LIGHT_CLUSTER_GRID_CLUSTER_GRID_SLOT,
LIGHT_CLUSTER_GRID_CLUSTER_CONTENT_SLOT,
HAZE_MODEL_BUFFER_SLOT
};
static void loadLightProgram(const char* vertSource, const char* fragSource, bool lightVolume, gpu::PipelinePointer& program, LightLocationsPtr& locations);
@ -169,6 +169,7 @@ static gpu::ShaderPointer makeLightProgram(const char* vertSource, const char* f
slotBindings.insert(gpu::Shader::Binding(std::string("cameraCorrectionBuffer"), CAMERA_CORRECTION_BUFFER_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("deferredFrameTransformBuffer"), DEFERRED_FRAME_TRANSFORM_BUFFER_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("lightingModelBuffer"), LIGHTING_MODEL_BUFFER_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("hazeBuffer"), HAZE_MODEL_BUFFER_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("subsurfaceScatteringParametersBuffer"), SCATTERING_PARAMETERS_BUFFER_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), LIGHT_GPU_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("lightAmbientBuffer"), LIGHT_AMBIENT_SLOT));
@ -438,6 +439,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
const DeferredFrameTransformPointer& frameTransform,
const DeferredFramebufferPointer& deferredFramebuffer,
const LightingModelPointer& lightingModel,
const model::HazePointer& haze,
const SurfaceGeometryFramebufferPointer& surfaceGeometryFramebuffer,
const AmbientOcclusionFramebufferPointer& ambientOcclusionFramebuffer,
const SubsurfaceScatteringResourcePointer& subsurfaceScatteringResource) {
@ -538,6 +540,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
batch.setUniformBuffer(locations->shadowTransformBuffer, globalShadow->getBuffer());
}
}
batch.setPipeline(program);
}
@ -547,7 +550,12 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
// Setup the global lighting
deferredLightingEffect->setupKeyLightBatch(args, batch, locations->lightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT);
// Haze
if (haze) {
batch.setUniformBuffer(HAZE_MODEL_BUFFER_SLOT, haze->getHazeParametersBuffer());
}
batch.draw(gpu::TRIANGLE_STRIP, 4);
deferredLightingEffect->unsetKeyLightBatch(batch, locations->lightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT);
@ -566,7 +574,8 @@ void RenderDeferredLocals::run(const render::RenderContextPointer& renderContext
const DeferredFrameTransformPointer& frameTransform,
const DeferredFramebufferPointer& deferredFramebuffer,
const LightingModelPointer& lightingModel,
const SurfaceGeometryFramebufferPointer& surfaceGeometryFramebuffer, const LightClustersPointer& lightClusters) {
const SurfaceGeometryFramebufferPointer& surfaceGeometryFramebuffer,
const LightClustersPointer& lightClusters) {
bool points = lightingModel->isPointLightEnabled();
bool spots = lightingModel->isSpotLightEnabled();
@ -675,6 +684,8 @@ void RenderDeferred::run(const RenderContextPointer& renderContext, const Inputs
auto lightClusters = inputs.get6();
auto args = renderContext->args;
const auto haze = inputs.get7();
if (!_gpuTimer) {
_gpuTimer = std::make_shared < gpu::RangeTimer>(__FUNCTION__);
}
@ -684,7 +695,7 @@ void RenderDeferred::run(const RenderContextPointer& renderContext, const Inputs
args->_batch = &batch;
_gpuTimer->begin(batch);
setupJob.run(renderContext, deferredTransform, deferredFramebuffer, lightingModel, surfaceGeometryFramebuffer, ssaoFramebuffer, subsurfaceScatteringResource);
setupJob.run(renderContext, deferredTransform, deferredFramebuffer, lightingModel, haze, surfaceGeometryFramebuffer, ssaoFramebuffer, subsurfaceScatteringResource);
lightsJob.run(renderContext, deferredTransform, deferredFramebuffer, lightingModel, surfaceGeometryFramebuffer, lightClusters);
@ -759,5 +770,16 @@ void DefaultLightingSetup::run(const RenderContextPointer& renderContext) {
_defaultBackgroundID = backgroundStage->addBackground(_defaultBackground);
}
}
if (!_defaultHaze) {
auto hazeStage = renderContext->_scene->getStage<HazeStage>();
if (hazeStage) {
auto haze = std::make_shared<model::Haze>();
_defaultHaze = haze;
_defaultHazeID = hazeStage->addHaze(_defaultHaze);
}
}
}

View file

@ -31,6 +31,7 @@
#include "LightStage.h"
#include "LightClusters.h"
#include "BackgroundStage.h"
#include "HazeStage.h"
#include "SurfaceGeometryPass.h"
#include "SubsurfaceScattering.h"
@ -120,6 +121,7 @@ public:
const DeferredFrameTransformPointer& frameTransform,
const DeferredFramebufferPointer& deferredFramebuffer,
const LightingModelPointer& lightingModel,
const model::HazePointer& haze,
const SurfaceGeometryFramebufferPointer& surfaceGeometryFramebuffer,
const AmbientOcclusionFramebufferPointer& ambientOcclusionFramebuffer,
const SubsurfaceScatteringResourcePointer& subsurfaceScatteringResource);
@ -154,7 +156,10 @@ using RenderDeferredConfig = render::GPUJobConfig;
class RenderDeferred {
public:
using Inputs = render::VaryingSet7 < DeferredFrameTransformPointer, DeferredFramebufferPointer, LightingModelPointer, SurfaceGeometryFramebufferPointer, AmbientOcclusionFramebufferPointer, SubsurfaceScatteringResourcePointer, LightClustersPointer>;
using Inputs = render::VaryingSet8 <
DeferredFrameTransformPointer, DeferredFramebufferPointer, LightingModelPointer, SurfaceGeometryFramebufferPointer,
AmbientOcclusionFramebufferPointer, SubsurfaceScatteringResourcePointer, LightClustersPointer, model::HazePointer>;
using Config = RenderDeferredConfig;
using JobModel = render::Job::ModelI<RenderDeferred, Inputs, Config>;
@ -183,6 +188,8 @@ protected:
LightStage::Index _defaultLightID{ LightStage::INVALID_INDEX };
model::SunSkyStagePointer _defaultBackground;
BackgroundStage::Index _defaultBackgroundID{ BackgroundStage::INVALID_INDEX };
model::HazePointer _defaultHaze{ nullptr };
HazeStage::Index _defaultHazeID{ HazeStage::INVALID_INDEX };
model::SkyboxPointer _defaultSkybox { new ProceduralSkybox() };
gpu::TexturePointer _defaultSkyboxTexture;
gpu::TexturePointer _defaultSkyboxAmbientTexture;

View file

@ -0,0 +1,207 @@
//
// DrawHaze.cpp
// libraries/render-utils/src
//
// Created by Nissim Hadar on 9/1/2017.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "DrawHaze.h"
#include <gpu/Context.h>
#include <gpu/StandardShaderLib.h>
#include "StencilMaskPass.h"
#include "FramebufferCache.h"
#include "HazeStage.h"
#include "LightStage.h"
#include "Haze_frag.h"
void HazeConfig::setHazeColorR(const float value) {
hazeColorR = value;
}
void HazeConfig::setHazeColorG(const float value) {
hazeColorG = value;
}
void HazeConfig::setHazeColorB(const float value) {
hazeColorB = value;
}
void HazeConfig::setDirectionalLightAngle_degs(const float value) {
hazeDirectionalLightAngle_degs = value;
}
void HazeConfig::setDirectionalLightColorR(const float value) {
hazeDirectionalLightColorR = value;
}
void HazeConfig::setDirectionalLightColorG(const float value) {
hazeDirectionalLightColorG = value;
}
void HazeConfig::setDirectionalLightColorB(const float value) {
hazeDirectionalLightColorB = value;
}
void HazeConfig::setHazeBaseReference(const float value) {
hazeBaseReference = value;
}
void HazeConfig::setHazeActive(const bool active) {
isHazeActive = active;
}
void HazeConfig::setAltitudeBased(const bool active) {
isAltitudeBased = active;
}
void HazeConfig::setHazeAttenuateKeyLight(const bool active) {
isHazeAttenuateKeyLight = active;
}
void HazeConfig::setModulateColorActive(const bool active) {
isModulateColorActive = active;
}
void HazeConfig::setHazeEnableGlare(const bool active) {
isHazeEnableGlare = active;
}
void HazeConfig::setHazeRange_m(const float value) {
hazeRange_m = value;
}
void HazeConfig::setHazeAltitude_m(const float value) {
hazeAltitude_m = value;
}
void HazeConfig::setHazeKeyLightRange_m(const float value) {
hazeKeyLightRange_m = value;
}
void HazeConfig::setHazeKeyLightAltitude_m(const float value) {
hazeKeyLightAltitude_m = value;
}
void HazeConfig::setHazeBackgroundBlendValue(const float value) {
hazeBackgroundBlendValue = value;
}
MakeHaze::MakeHaze() {
_haze = std::make_shared<model::Haze>();
}
void MakeHaze::configure(const Config& config) {
_haze->setHazeColor(glm::vec3(config.hazeColorR, config.hazeColorG, config.hazeColorB));
_haze->setDirectionalLightBlend(model::convertDirectionalLightAngleToPower(config.hazeDirectionalLightAngle_degs));
_haze->setDirectionalLightColor(glm::vec3(config.hazeDirectionalLightColorR, config.hazeDirectionalLightColorG, config.hazeDirectionalLightColorB));
_haze->setHazeBaseReference(config.hazeBaseReference);
_haze->setHazeActive(config.isHazeActive);
_haze->setAltitudeBased(config.isAltitudeBased);
_haze->setHazeAttenuateKeyLight(config.isHazeAttenuateKeyLight);
_haze->setModulateColorActive(config.isModulateColorActive);
_haze->setHazeEnableGlare(config.isHazeEnableGlare);
_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange_m));
_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeAltitude_m));
_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange_m));
_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude_m));
_haze->setHazeBackgroundBlendValue(config.hazeBackgroundBlendValue);
}
void MakeHaze::run(const render::RenderContextPointer& renderContext, model::HazePointer& haze) {
haze = _haze;
}
const int HazeEffect_ParamsSlot = 0;
const int HazeEffect_TransformBufferSlot = 1;
const int HazeEffect_ColorMapSlot = 2;
const int HazeEffect_LinearDepthMapSlot = 3;
const int HazeEffect_LightingMapSlot = 4;
void DrawHaze::configure(const Config& config) {
}
void DrawHaze::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
const auto haze = inputs.get0();
if (haze == nullptr) {
return;
}
const auto inputBuffer = inputs.get1()->getRenderBuffer(0);
const auto framebuffer = inputs.get2();
const auto transformBuffer = inputs.get3();
auto outputBuffer = inputs.get4();
auto depthBuffer = framebuffer->getLinearDepthTexture();
RenderArgs* args = renderContext->args;
if (!_hazePipeline) {
gpu::ShaderPointer ps = gpu::Shader::createPixel(std::string(Haze_frag));
gpu::ShaderPointer vs = gpu::StandardShaderLib::getDrawViewportQuadTransformTexcoordVS();
gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
gpu::StatePointer state = gpu::StatePointer(new gpu::State());
// Mask out haze on the tablet
PrepareStencil::testNoAA(*state);
gpu::Shader::BindingSet slotBindings;
slotBindings.insert(gpu::Shader::Binding(std::string("hazeBuffer"), HazeEffect_ParamsSlot));
slotBindings.insert(gpu::Shader::Binding(std::string("deferredFrameTransformBuffer"), HazeEffect_TransformBufferSlot));
slotBindings.insert(gpu::Shader::Binding(std::string("colorMap"), HazeEffect_ColorMapSlot));
slotBindings.insert(gpu::Shader::Binding(std::string("linearDepthMap"), HazeEffect_LinearDepthMapSlot));
slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), HazeEffect_LightingMapSlot));
gpu::Shader::makeProgram(*program, slotBindings);
_hazePipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
}
auto sourceFramebufferSize = glm::ivec2(inputBuffer->getDimensions());
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.enableStereo(false);
batch.setFramebuffer(outputBuffer);
batch.setViewportTransform(args->_viewport);
batch.setProjectionTransform(glm::mat4());
batch.resetViewTransform();
batch.setModelTransform(gpu::Framebuffer::evalSubregionTexcoordTransform(sourceFramebufferSize, args->_viewport));
batch.setPipeline(_hazePipeline);
auto hazeStage = args->_scene->getStage<HazeStage>();
if (hazeStage && hazeStage->_currentFrame._hazes.size() > 0) {
model::HazePointer hazePointer = hazeStage->getHaze(hazeStage->_currentFrame._hazes.front());
batch.setUniformBuffer(HazeEffect_ParamsSlot, hazePointer->getHazeParametersBuffer());
}
batch.setUniformBuffer(HazeEffect_TransformBufferSlot, transformBuffer->getFrameTransformBuffer());
auto lightStage = args->_scene->getStage<LightStage>();
if (lightStage && lightStage->_currentFrame._sunLights.size() > 0) {
model::LightPointer keyLight;
keyLight = lightStage->getLight(lightStage->_currentFrame._sunLights.front());
if (keyLight != nullptr) {
batch.setUniformBuffer(HazeEffect_LightingMapSlot, keyLight->getLightSchemaBuffer());
}
}
batch.setResourceTexture(HazeEffect_ColorMapSlot, inputBuffer);
batch.setResourceTexture(HazeEffect_LinearDepthMapSlot, depthBuffer);
batch.draw(gpu::TRIANGLE_STRIP, 4);
});
}

View file

@ -0,0 +1,194 @@
//
// DrawHaze.h
// libraries/render-utils/src
//
// Created by Nissim Hadar on 9/1/2017.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_render_utils_DrawHaze_h
#define hifi_render_utils_DrawHaze_h
#include <DependencyManager.h>
#include <NumericalConstants.h>
#include <gpu/Resource.h>
#include <gpu/Pipeline.h>
#include <render/Forward.h>
#include <render/DrawTask.h>
#include "SurfaceGeometryPass.h"
#include "model/Haze.h"
using LinearDepthFramebufferPointer = std::shared_ptr<LinearDepthFramebuffer>;
class MakeHazeConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float hazeColorR MEMBER hazeColorR WRITE setHazeColorR NOTIFY dirty);
Q_PROPERTY(float hazeColorG MEMBER hazeColorG WRITE setHazeColorG NOTIFY dirty);
Q_PROPERTY(float hazeColorB MEMBER hazeColorB WRITE setHazeColorB NOTIFY dirty);
Q_PROPERTY(float hazeDirectionalLightAngle_degs MEMBER hazeDirectionalLightAngle_degs WRITE setDirectionalLightAngle_degs NOTIFY dirty);
Q_PROPERTY(float hazeDirectionalLightColorR MEMBER hazeDirectionalLightColorR WRITE setDirectionalLightColorR NOTIFY dirty);
Q_PROPERTY(float hazeDirectionalLightColorG MEMBER hazeDirectionalLightColorG WRITE setDirectionalLightColorG NOTIFY dirty);
Q_PROPERTY(float hazeDirectionalLightColorB MEMBER hazeDirectionalLightColorB WRITE setDirectionalLightColorB NOTIFY dirty);
Q_PROPERTY(float hazeBaseReference MEMBER hazeBaseReference WRITE setHazeBaseReference NOTIFY dirty);
Q_PROPERTY(bool isHazeActive MEMBER isHazeActive WRITE setHazeActive NOTIFY dirty);
Q_PROPERTY(bool isAltitudeBased MEMBER isAltitudeBased WRITE setAltitudeBased NOTIFY dirty);
Q_PROPERTY(bool isHazeAttenuateKeyLight MEMBER isHazeAttenuateKeyLight WRITE setHazeAttenuateKeyLight NOTIFY dirty);
Q_PROPERTY(bool isModulateColorActive MEMBER isModulateColorActive WRITE setModulateColorActive NOTIFY dirty);
Q_PROPERTY(bool isHazeEnableGlare MEMBER isHazeEnableGlare WRITE setHazeEnableGlare NOTIFY dirty);
Q_PROPERTY(float hazeRange_m MEMBER hazeRange_m WRITE setHazeRange_m NOTIFY dirty);
Q_PROPERTY(float hazeAltitude_m MEMBER hazeAltitude_m WRITE setHazeAltitude_m NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightRange_m MEMBER hazeKeyLightRange_m WRITE setHazeKeyLightRange_m NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightAltitude_m MEMBER hazeKeyLightAltitude_m WRITE setHazeKeyLightAltitude_m NOTIFY dirty);
Q_PROPERTY(float hazeBackgroundBlendValue MEMBER hazeBackgroundBlendValue WRITE setHazeBackgroundBlendValue NOTIFY dirty);
public:
MakeHazeConfig() : render::Job::Config() {}
float hazeColorR{ model::initialHazeColor.r };
float hazeColorG{ model::initialHazeColor.g };
float hazeColorB{ model::initialHazeColor.b };
float hazeDirectionalLightAngle_degs{ model::initialDirectionalLightAngle_degs };
float hazeDirectionalLightColorR{ model::initialDirectionalLightColor.r };
float hazeDirectionalLightColorG{ model::initialDirectionalLightColor.g };
float hazeDirectionalLightColorB{ model::initialDirectionalLightColor.b };
float hazeBaseReference{ model::initialHazeBaseReference };
bool isHazeActive{ false };
bool isAltitudeBased{ false };
bool isHazeAttenuateKeyLight{ false };
bool isModulateColorActive{ false };
bool isHazeEnableGlare{ false };
float hazeRange_m{ model::initialHazeRange_m };
float hazeAltitude_m{ model::initialHazeAltitude_m };
float hazeKeyLightRange_m{ model::initialHazeKeyLightRange_m };
float hazeKeyLightAltitude_m{ model::initialHazeKeyLightAltitude_m };
float hazeBackgroundBlendValue{ model::initialHazeBackgroundBlendValue };
public slots:
void setHazeColorR(const float value) { hazeColorR = value; emit dirty(); }
void setHazeColorG(const float value) { hazeColorG = value; emit dirty(); }
void setHazeColorB(const float value) { hazeColorB = value; emit dirty(); }
void setDirectionalLightAngle_degs(const float value) { hazeDirectionalLightAngle_degs = value; emit dirty(); }
void setDirectionalLightColorR(const float value) { hazeDirectionalLightColorR = value; emit dirty(); }
void setDirectionalLightColorG(const float value) { hazeDirectionalLightColorG = value; emit dirty(); }
void setDirectionalLightColorB(const float value) { hazeDirectionalLightColorB = value; emit dirty(); }
void setHazeBaseReference(const float value) { hazeBaseReference = value; ; emit dirty(); }
void setHazeActive(const bool active) { isHazeActive = active; emit dirty(); }
void setAltitudeBased(const bool active) { isAltitudeBased = active; emit dirty(); }
void setHazeAttenuateKeyLight(const bool active) { isHazeAttenuateKeyLight = active; emit dirty(); }
void setModulateColorActive(const bool active) { isModulateColorActive = active; emit dirty(); }
void setHazeEnableGlare(const bool active) { isHazeEnableGlare = active; emit dirty(); }
void setHazeRange_m(const float value) { hazeRange_m = value; emit dirty(); }
void setHazeAltitude_m(const float value) { hazeAltitude_m = value; emit dirty(); }
void setHazeKeyLightRange_m(const float value) { hazeKeyLightRange_m = value; emit dirty(); }
void setHazeKeyLightAltitude_m(const float value) { hazeKeyLightAltitude_m = value; emit dirty(); }
void setHazeBackgroundBlendValue(const float value) { hazeBackgroundBlendValue = value; ; emit dirty(); }
signals:
void dirty();
};
class MakeHaze {
public:
using Config = MakeHazeConfig;
using JobModel = render::Job::ModelO<MakeHaze, model::HazePointer, Config>;
MakeHaze();
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, model::HazePointer& haze);
private:
model::HazePointer _haze;
};
class HazeConfig : public render::Job::Config {
public:
HazeConfig() : render::Job::Config(true) {}
// attributes
float hazeColorR{ model::initialHazeColor.r };
float hazeColorG{ model::initialHazeColor.g };
float hazeColorB{ model::initialHazeColor.b };
float hazeDirectionalLightAngle_degs{ model::initialDirectionalLightAngle_degs };
float hazeDirectionalLightColorR{ model::initialDirectionalLightColor.r };
float hazeDirectionalLightColorG{ model::initialDirectionalLightColor.g };
float hazeDirectionalLightColorB{ model::initialDirectionalLightColor.b };
float hazeBaseReference{ model::initialHazeBaseReference };
bool isHazeActive{ false }; // Setting this to true will set haze to on
bool isAltitudeBased{ false };
bool isHazeAttenuateKeyLight{ false };
bool isModulateColorActive{ false };
bool isHazeEnableGlare{ false };
float hazeRange_m{ model::initialHazeRange_m };
float hazeAltitude_m{ model::initialHazeAltitude_m };
float hazeKeyLightRange_m{ model::initialHazeKeyLightRange_m };
float hazeKeyLightAltitude_m{ model::initialHazeKeyLightAltitude_m };
float hazeBackgroundBlendValue{ model::initialHazeBackgroundBlendValue };
// methods
void setHazeColorR(const float value);
void setHazeColorG(const float value);
void setHazeColorB(const float value);
void setDirectionalLightAngle_degs(const float value);
void setDirectionalLightColorR(const float value);
void setDirectionalLightColorG(const float value);
void setDirectionalLightColorB(const float value);
void setHazeBaseReference(const float value);
void setHazeActive(const bool active);
void setAltitudeBased(const bool active);
void setHazeAttenuateKeyLight(const bool active);
void setModulateColorActive(const bool active);
void setHazeEnableGlare(const bool active);
void setHazeRange_m(const float value);
void setHazeAltitude_m(const float value);
void setHazeKeyLightRange_m(const float value);
void setHazeKeyLightAltitude_m(const float value);
void setHazeBackgroundBlendValue(const float value);
};
class DrawHaze {
public:
using Inputs = render::VaryingSet5<model::HazePointer, gpu::FramebufferPointer, LinearDepthFramebufferPointer, DeferredFrameTransformPointer, gpu::FramebufferPointer>;
using Config = HazeConfig;
using JobModel = render::Job::ModelI<DrawHaze, Inputs, Config>;
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
private:
gpu::PipelinePointer _hazePipeline;
};
#endif // hifi_render_utils_DrawHaze_h

View file

@ -0,0 +1,147 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// Created by Nissim Hadar on 9/5/2107.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include DeferredTransform.slh@>
<$declareDeferredFrameTransform()$>
<@include model/Light.slh@>
<@include LightingModel.slh@>
<$declareLightBuffer()$>
<@include LightDirectional.slh@>
<$declareLightingDirectional(_SCRIBE_NULL)$>
<@include Haze.slh@>
uniform sampler2D colorMap;
vec4 unpackPositionFromZeye(vec2 texcoord) {
float Zeye = -texture(linearDepthMap, texcoord).x;
int side = 0;
if (isStereo()) {
if (texcoord.x > 0.5) {
texcoord.x -= 0.5;
side = 1;
}
texcoord.x *= 2.0;
}
return vec4(evalEyePositionFromZeye(side, Zeye, texcoord), 1.0);
}
in vec2 varTexCoord0;
out vec4 outFragColor;
void main(void) {
if ((hazeParams.hazeMode & HAZE_MODE_IS_ACTIVE) != HAZE_MODE_IS_ACTIVE) {
discard;
}
// Distance to fragment
vec4 eyeFragPos = unpackPositionFromZeye(varTexCoord0);
float distance = length(eyeFragPos.xyz);
vec4 fragColor = texture(colorMap, varTexCoord0);
vec4 hazeColor = vec4(hazeParams.hazeColor, 1.0);
// Directional light component is a function of the angle from the eye, between the fragment and the sun
DeferredFrameTransform deferredTransform = getDeferredFrameTransform();
vec4 worldFragPos = getViewInverse() * eyeFragPos;
vec3 eyeFragDir = normalize(worldFragPos.xyz);
Light light = getLight();
vec3 lightDirection = getLightDirection(light);
float directionalLightComponent = max(0.0, dot(eyeFragDir, -lightDirection));
float power = min(1.0, pow(directionalLightComponent, hazeParams.directionalLightBlend));
vec4 directionalLightColor = vec4(hazeParams.directionalLightColor, 1.0);
// Use the haze colour for the belnd-out colour, if blend is not enabled
vec4 blendedHazeColor;
if ((hazeParams.hazeMode & HAZE_MODE_IS_ENABLE_LIGHT_BLEND) == HAZE_MODE_IS_ENABLE_LIGHT_BLEND) {
blendedHazeColor = mix(hazeColor, directionalLightColor, power);
} else {
blendedHazeColor = hazeColor;
}
vec4 potentialFragColor;
if ((hazeParams.hazeMode & HAZE_MODE_IS_MODULATE_COLOR) == HAZE_MODE_IS_MODULATE_COLOR) {
// Compute separately for each colour
// Haze is based on both range and altitude
// Taken from www.crytek.com/download/GDC2007_RealtimeAtmoFxInGamesRev.ppt
// The eyepoint position is in the last column of the matrix
vec3 worldEyePos = getViewInverse()[3].xyz;
// Note that the haze base reference affects only the haze density as function of altitude
vec3 hazeDensityDistribution =
hazeParams.colorModulationFactor *
exp(-hazeParams.hazeAltitudeFactor * (worldEyePos.y - hazeParams.hazeBaseReference));
vec3 hazeIntegral = hazeDensityDistribution * distance;
const float slopeThreshold = 0.01;
float deltaHeight = worldFragPos.y - worldEyePos.y;
if (abs(deltaHeight) > slopeThreshold) {
float t = hazeParams.hazeAltitudeFactor * deltaHeight;
hazeIntegral *= (1.0 - exp (-t)) / t;
}
vec3 hazeAmount = 1.0 - exp(-hazeIntegral);
// Compute color after haze effect
potentialFragColor = mix(fragColor, vec4(1.0, 1.0, 1.0, 1.0), vec4(hazeAmount, 1.0));
} else if ((hazeParams.hazeMode & HAZE_MODE_IS_ALTITUDE_BASED) != HAZE_MODE_IS_ALTITUDE_BASED) {
// Haze is based only on range
float hazeAmount = 1.0 - exp(-distance * hazeParams.hazeRangeFactor);
// Compute color after haze effect
potentialFragColor = mix(fragColor, blendedHazeColor, hazeAmount);
} else {
// Haze is based on both range and altitude
// Taken from www.crytek.com/download/GDC2007_RealtimeAtmoFxInGamesRev.ppt
// The eyepoint position is in the last column of the matrix
vec3 worldEyePos = getViewInverse()[3].xyz;
// Note that the haze base reference affects only the haze density as function of altitude
float hazeDensityDistribution =
hazeParams.hazeRangeFactor *
exp(-hazeParams.hazeAltitudeFactor * (worldEyePos.y - hazeParams.hazeBaseReference));
float hazeIntegral = hazeDensityDistribution * distance;
const float slopeThreshold = 0.01;
float deltaHeight = worldFragPos.y - worldEyePos.y;
if (abs(deltaHeight) > slopeThreshold) {
float t = hazeParams.hazeAltitudeFactor * deltaHeight;
// Protect from wild values
if (abs(t) > 0.0000001) {
hazeIntegral *= (1.0 - exp (-t)) / t;
}
}
float hazeAmount = 1.0 - exp(-hazeIntegral);
// Compute color after haze effect
potentialFragColor = mix(fragColor, blendedHazeColor, hazeAmount);
}
// Mix with background at far range
if (distance > 32000.0) {
outFragColor = mix(potentialFragColor, fragColor, hazeParams.backgroundBlendValue);
} else {
outFragColor = potentialFragColor;
}
}

View file

@ -0,0 +1,46 @@
<!
// Haze.slh
//
// Created by Nissim Hadar on 9/13/2017
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
!>
<@if not HAZE_SLH@>
<@def HAZE_SLH@>
const int HAZE_MODE_IS_ACTIVE = 1 << 0;
const int HAZE_MODE_IS_ALTITUDE_BASED = 1 << 1;
const int HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED = 1 << 2;
const int HAZE_MODE_IS_MODULATE_COLOR = 1 << 3;
const int HAZE_MODE_IS_ENABLE_LIGHT_BLEND = 1 << 4;
struct HazeParams {
vec3 hazeColor;
float directionalLightBlend;
vec3 directionalLightColor;
float hazeBaseReference;
vec3 colorModulationFactor;
int hazeMode;
mat4 zoneTransform;
float backgroundBlendValue;
float hazeRangeFactor;
float hazeAltitudeFactor;
float hazeRangeFactorKeyLight;
float hazeAltitudeFactorKeyLight;
};
layout(std140) uniform hazeBuffer {
HazeParams hazeParams;
};
uniform sampler2D linearDepthMap;
<@endif@>

View file

@ -0,0 +1,97 @@
//
// HazeStage.cpp
//
// Created by Nissim Hadar on 9/26/2017.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "HazeStage.h"
#include "DeferredLightingEffect.h"
#include <gpu/Context.h>
std::string HazeStage::_stageName { "HAZE_STAGE"};
FetchHazeStage::FetchHazeStage() {
_haze = std::make_shared<model::Haze>();
}
void FetchHazeStage::configure(const Config& config) {
_haze->setHazeColor(glm::vec3(config.hazeColorR, config.hazeColorG, config.hazeColorB));
_haze->setDirectionalLightBlend(model::convertDirectionalLightAngleToPower(config.hazeDirectionalLightAngle_degs));
_haze->setDirectionalLightColor(glm::vec3(config.hazeDirectionalLightColorR, config.hazeDirectionalLightColorG, config.hazeDirectionalLightColorB));
_haze->setHazeBaseReference(config.hazeBaseReference);
_haze->setHazeActive(config.isHazeActive);
_haze->setAltitudeBased(config.isAltitudeBased);
_haze->setHazeAttenuateKeyLight(config.isHazeAttenuateKeyLight);
_haze->setModulateColorActive(config.isModulateColorActive);
_haze->setHazeEnableGlare(config.isHazeEnableGlare);
_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange_m));
_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeAltitude_m));
_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange_m));
_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude_m));
_haze->setHazeBackgroundBlendValue(config.hazeBackgroundBlendValue);
}
HazeStage::Index HazeStage::findHaze(const HazePointer& haze) const {
auto found = _hazeMap.find(haze);
if (found != _hazeMap.end()) {
return INVALID_INDEX;
} else {
return (*found).second;
}
}
HazeStage::Index HazeStage::addHaze(const HazePointer& haze) {
auto found = _hazeMap.find(haze);
if (found == _hazeMap.end()) {
auto hazeId = _hazes.newElement(haze);
// Avoid failing to allocate a haze, just pass
if (hazeId != INVALID_INDEX) {
// Insert the haze and its index in the reverse map
_hazeMap.insert(HazeMap::value_type(haze, hazeId));
}
return hazeId;
} else {
return (*found).second;
}
}
HazeStage::HazePointer HazeStage::removeHaze(Index index) {
HazePointer removed = _hazes.freeElement(index);
if (removed) {
_hazeMap.erase(removed);
}
return removed;
}
HazeStageSetup::HazeStageSetup() {
}
void HazeStageSetup::run(const render::RenderContextPointer& renderContext) {
auto stage = renderContext->_scene->getStage(HazeStage::getName());
if (!stage) {
renderContext->_scene->resetStage(HazeStage::getName(), std::make_shared<HazeStage>());
}
}
void FetchHazeStage::run(const render::RenderContextPointer& renderContext, model::HazePointer& haze) {
auto hazeStage = renderContext->_scene->getStage<HazeStage>();
assert(hazeStage);
haze = nullptr;
if (hazeStage->_currentFrame._hazes.size() != 0) {
auto hazeId = hazeStage->_currentFrame._hazes.front();
haze = hazeStage->getHaze(hazeId);
}
}

View file

@ -0,0 +1,180 @@
//
// HazeStage.h
// Created by Nissim Hadar on 9/26/2017.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_render_utils_HazeStage_h
#define hifi_render_utils_HazeStage_h
#include <model/Stage.h>
#include <set>
#include <unordered_map>
#include <render/IndexedContainer.h>
#include <render/Stage.h>
#include <render/Forward.h>
#include <render/DrawTask.h>
#include "model/Haze.h"
// Haze stage to set up haze-related rendering tasks
class HazeStage : public render::Stage {
public:
static std::string _stageName;
static const std::string& getName() { return _stageName; }
using Index = render::indexed_container::Index;
static const Index INVALID_INDEX { render::indexed_container::INVALID_INDEX };
static bool isIndexInvalid(Index index) { return index == INVALID_INDEX; }
using HazePointer = model::HazePointer;
using Hazes = render::indexed_container::IndexedPointerVector<model::Haze>;
using HazeMap = std::unordered_map<HazePointer, Index>;
using HazeIndices = std::vector<Index>;
Index findHaze(const HazePointer& haze) const;
Index addHaze(const HazePointer& haze);
HazePointer removeHaze(Index index);
bool checkHazeId(Index index) const { return _hazes.checkIndex(index); }
Index getNumHazes() const { return _hazes.getNumElements(); }
Index getNumFreeHazes() const { return _hazes.getNumFreeIndices(); }
Index getNumAllocatedHazes() const { return _hazes.getNumAllocatedIndices(); }
HazePointer getHaze(Index hazeId) const {
return _hazes.get(hazeId);
}
Hazes _hazes;
HazeMap _hazeMap;
class Frame {
public:
Frame() {}
void clear() { _hazes.clear(); }
void pushHaze(HazeStage::Index index) { _hazes.emplace_back(index); }
HazeStage::HazeIndices _hazes;
};
Frame _currentFrame;
};
using HazeStagePointer = std::shared_ptr<HazeStage>;
class HazeStageSetup {
public:
using JobModel = render::Job::Model<HazeStageSetup>;
HazeStageSetup();
void run(const render::RenderContextPointer& renderContext);
protected:
};
class FetchHazeConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float hazeColorR MEMBER hazeColorR WRITE setHazeColorR NOTIFY dirty);
Q_PROPERTY(float hazeColorG MEMBER hazeColorG WRITE setHazeColorG NOTIFY dirty);
Q_PROPERTY(float hazeColorB MEMBER hazeColorB WRITE setHazeColorB NOTIFY dirty);
Q_PROPERTY(float hazeDirectionalLightAngle_degs MEMBER hazeDirectionalLightAngle_degs WRITE setDirectionalLightAngle_degs NOTIFY dirty);
Q_PROPERTY(float hazeDirectionalLightColorR MEMBER hazeDirectionalLightColorR WRITE setDirectionalLightColorR NOTIFY dirty);
Q_PROPERTY(float hazeDirectionalLightColorG MEMBER hazeDirectionalLightColorG WRITE setDirectionalLightColorG NOTIFY dirty);
Q_PROPERTY(float hazeDirectionalLightColorB MEMBER hazeDirectionalLightColorB WRITE setDirectionalLightColorB NOTIFY dirty);
Q_PROPERTY(float hazeBaseReference MEMBER hazeBaseReference WRITE setHazeBaseReference NOTIFY dirty);
Q_PROPERTY(bool isHazeActive MEMBER isHazeActive WRITE setHazeActive NOTIFY dirty);
Q_PROPERTY(bool isAltitudeBased MEMBER isAltitudeBased WRITE setAltitudeBased NOTIFY dirty);
Q_PROPERTY(bool isHazeAttenuateKeyLight MEMBER isHazeAttenuateKeyLight WRITE setHazeAttenuateKeyLight NOTIFY dirty);
Q_PROPERTY(bool isModulateColorActive MEMBER isModulateColorActive WRITE setModulateColorActive NOTIFY dirty);
Q_PROPERTY(bool isHazeEnableGlare MEMBER isHazeEnableGlare WRITE setHazeEnableGlare NOTIFY dirty);
Q_PROPERTY(float hazeRange_m MEMBER hazeRange_m WRITE setHazeRange_m NOTIFY dirty);
Q_PROPERTY(float hazeAltitude_m MEMBER hazeAltitude_m WRITE setHazeAltitude_m NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightRange_m MEMBER hazeKeyLightRange_m WRITE setHazeKeyLightRange_m NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightAltitude_m MEMBER hazeKeyLightAltitude_m WRITE setHazeKeyLightAltitude_m NOTIFY dirty);
Q_PROPERTY(float hazeBackgroundBlendValue MEMBER hazeBackgroundBlendValue WRITE setHazeBackgroundBlendValue NOTIFY dirty);
public:
FetchHazeConfig() : render::Job::Config() {}
float hazeColorR{ model::initialHazeColor.r };
float hazeColorG{ model::initialHazeColor.g };
float hazeColorB{ model::initialHazeColor.b };
float hazeDirectionalLightAngle_degs{ model::initialDirectionalLightAngle_degs };
float hazeDirectionalLightColorR{ model::initialDirectionalLightColor.r };
float hazeDirectionalLightColorG{ model::initialDirectionalLightColor.g };
float hazeDirectionalLightColorB{ model::initialDirectionalLightColor.b };
float hazeBaseReference{ model::initialHazeBaseReference };
bool isHazeActive{ false };
bool isAltitudeBased{ false };
bool isHazeAttenuateKeyLight{ false };
bool isModulateColorActive{ false };
bool isHazeEnableGlare{ false };
float hazeRange_m{ model::initialHazeRange_m };
float hazeAltitude_m{ model::initialHazeAltitude_m };
float hazeKeyLightRange_m{ model::initialHazeKeyLightRange_m };
float hazeKeyLightAltitude_m{ model::initialHazeKeyLightAltitude_m };
float hazeBackgroundBlendValue{ model::initialHazeBackgroundBlendValue };
public slots:
void setHazeColorR(const float value) { hazeColorR = value; emit dirty(); }
void setHazeColorG(const float value) { hazeColorG = value; emit dirty(); }
void setHazeColorB(const float value) { hazeColorB = value; emit dirty(); }
void setDirectionalLightAngle_degs(const float value) { hazeDirectionalLightAngle_degs = value; emit dirty(); }
void setDirectionalLightColorR(const float value) { hazeDirectionalLightColorR = value; emit dirty(); }
void setDirectionalLightColorG(const float value) { hazeDirectionalLightColorG = value; emit dirty(); }
void setDirectionalLightColorB(const float value) { hazeDirectionalLightColorB = value; emit dirty(); }
void setHazeBaseReference(const float value) { hazeBaseReference = value; ; emit dirty(); }
void setHazeActive(const bool active) { isHazeActive = active; emit dirty(); }
void setAltitudeBased(const bool active) { isAltitudeBased = active; emit dirty(); }
void setHazeAttenuateKeyLight(const bool active) { isHazeAttenuateKeyLight = active; emit dirty(); }
void setModulateColorActive(const bool active) { isModulateColorActive = active; emit dirty(); }
void setHazeEnableGlare(const bool active) { isHazeEnableGlare = active; emit dirty(); }
void setHazeRange_m(const float value) { hazeRange_m = value; emit dirty(); }
void setHazeAltitude_m(const float value) { hazeAltitude_m = value; emit dirty(); }
void setHazeKeyLightRange_m(const float value) { hazeKeyLightRange_m = value; emit dirty(); }
void setHazeKeyLightAltitude_m(const float value) { hazeKeyLightAltitude_m = value; emit dirty(); }
void setHazeBackgroundBlendValue(const float value) { hazeBackgroundBlendValue = value; ; emit dirty(); }
signals:
void dirty();
};
class FetchHazeStage {
public:
using Config = FetchHazeConfig;
using JobModel = render::Job::ModelO<FetchHazeStage, model::HazePointer, Config>;
FetchHazeStage();
void configure(const Config& config);
void run(const render::RenderContextPointer& renderContext, model::HazePointer& haze);
private:
model::HazePointer _haze;
gpu::PipelinePointer _hazePipeline;
};
#endif

View file

@ -40,6 +40,7 @@
#include "AntialiasingEffect.h"
#include "ToneMappingEffect.h"
#include "SubsurfaceScattering.h"
#include "DrawHaze.h"
#include "OutlineEffect.h"
#include <gpu/StandardShaderLib.h>
@ -145,11 +146,13 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
// Create the cluster grid of lights, cpu job for now
const auto lightClusteringPassInputs = LightClusteringPass::Inputs(deferredFrameTransform, lightingModel, linearDepthTarget).asVarying();
const auto lightClusters = task.addJob<LightClusteringPass>("LightClustering", lightClusteringPassInputs);
// Add haze model
const auto hazeModel = task.addJob<FetchHazeStage>("HazeModel");
// DeferredBuffer is complete, now let's shade it into the LightingBuffer
const auto deferredLightingInputs = RenderDeferred::Inputs(deferredFrameTransform, deferredFramebuffer, lightingModel,
surfaceGeometryFramebuffer, ambientOcclusionFramebuffer, scatteringResource, lightClusters).asVarying();
surfaceGeometryFramebuffer, ambientOcclusionFramebuffer, scatteringResource, lightClusters, hazeModel).asVarying();
task.addJob<RenderDeferred>("RenderDeferred", deferredLightingInputs);
@ -165,7 +168,10 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
const auto debugLightClustersInputs = DebugLightClusters::Inputs(deferredFrameTransform, deferredFramebuffer, lightingModel, linearDepthTarget, lightClusters).asVarying();
task.addJob<DebugLightClusters>("DebugLightClusters", debugLightClustersInputs);
}
const auto drawHazeInputs = render::Varying(DrawHaze::Inputs(hazeModel, lightingFramebuffer, linearDepthTarget, deferredFrameTransform, lightingFramebuffer));
task.addJob<DrawHaze>("DrawHaze", drawHazeInputs);
const auto toneAndPostRangeTimer = task.addJob<BeginGPURangeTimer>("BeginToneAndPostRangeTimer", "PostToneOverlaysAntialiasing");
// Lighting Buffer ready for tone mapping

View file

@ -13,12 +13,14 @@
#include <render/SceneTask.h>
#include "LightStage.h"
#include "BackgroundStage.h"
#include "HazeStage.h"
#include <render/TransitionStage.h>
#include "DeferredLightingEffect.h"
void UpdateSceneTask::build(JobModel& task, const render::Varying& input, render::Varying& output) {
task.addJob<LightStageSetup>("LightStageSetup");
task.addJob<BackgroundStageSetup>("BackgroundStageSetup");
task.addJob<HazeStageSetup>("HazeStageSetup");
task.addJob<render::TransitionStageSetup>("TransitionStageSetup");
task.addJob<DefaultLightingSetup>("DefaultLightingSetup");

View file

@ -56,6 +56,11 @@ void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs)
assert(backgroundStage);
backgroundStage->_currentFrame.clear();
// Haze
auto hazeStage = context->_scene->getStage<HazeStage>();
assert(hazeStage);
hazeStage->_currentFrame.clear();
// call render in the correct order first...
render::renderItems(context, inputs);

View file

@ -51,7 +51,7 @@ void main(void) {
frag.scattering,
midNormalCurvature,
lowNormalCurvature);
_fragColor = vec4(color, 1.0);
_fragColor = vec4(color, 1.0);
}
}

View file

@ -325,6 +325,7 @@ protected:
template < typename T0, typename T1, typename T2, typename T3, typename T4 > using VaryingSet5 = task::VaryingSet5<T0, T1, T2, T3, T4>; \
template < typename T0, typename T1, typename T2, typename T3, typename T4, typename T5 > using VaryingSet6 = task::VaryingSet6<T0, T1, T2, T3, T4, T5>; \
template < typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6 > using VaryingSet7 = task::VaryingSet7<T0, T1, T2, T3, T4, T5, T6>; \
template < typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7 > using VaryingSet8 = task::VaryingSet8<T0, T1, T2, T3, T4, T5, T6, T7>; \
template < class T, int NUM > using VaryingArray = task::VaryingArray<T, NUM>;
#endif // hifi_task_Task_h

View file

@ -292,7 +292,42 @@ public:
Varying asVarying() const { return Varying((*this)); }
};
template <class T0, class T1, class T2, class T3, class T4, class T5, class T6, class T7>
class VaryingSet8 : public std::tuple<Varying, Varying, Varying, Varying, Varying, Varying, Varying, Varying> {
public:
using Parent = std::tuple<Varying, Varying, Varying, Varying, Varying, Varying, Varying, Varying>;
VaryingSet8() : Parent(Varying(T0()), Varying(T1()), Varying(T2()), Varying(T3()), Varying(T4()), Varying(T5()), Varying(T6()), Varying(T7())) {}
VaryingSet8(const VaryingSet8& src) : Parent(std::get<0>(src), std::get<1>(src), std::get<2>(src), std::get<3>(src), std::get<4>(src), std::get<5>(src), std::get<6>(src), std::get<7>(src)) {}
VaryingSet8(const Varying& first, const Varying& second, const Varying& third, const Varying& fourth, const Varying& fifth, const Varying& sixth, const Varying& seventh, const Varying& eighth) : Parent(first, second, third, fourth, fifth, sixth, seventh, eighth) {}
const T0& get0() const { return std::get<0>((*this)).template get<T0>(); }
T0& edit0() { return std::get<0>((*this)).template edit<T0>(); }
const T1& get1() const { return std::get<1>((*this)).template get<T1>(); }
T1& edit1() { return std::get<1>((*this)).template edit<T1>(); }
const T2& get2() const { return std::get<2>((*this)).template get<T2>(); }
T2& edit2() { return std::get<2>((*this)).template edit<T2>(); }
const T3& get3() const { return std::get<3>((*this)).template get<T3>(); }
T3& edit3() { return std::get<3>((*this)).template edit<T3>(); }
const T4& get4() const { return std::get<4>((*this)).template get<T4>(); }
T4& edit4() { return std::get<4>((*this)).template edit<T4>(); }
const T5& get5() const { return std::get<5>((*this)).template get<T5>(); }
T5& edit5() { return std::get<5>((*this)).template edit<T5>(); }
const T6& get6() const { return std::get<6>((*this)).template get<T6>(); }
T6& edit6() { return std::get<6>((*this)).template edit<T6>(); }
const T7& get7() const { return std::get<7>((*this)).template get<T7>(); }
T7& edit7() { return std::get<7>((*this)).template edit<T7>(); }
Varying asVarying() const { return Varying((*this)); }
};
template < class T, int NUM >
class VaryingArray : public std::array<Varying, NUM> {
public:

View file

@ -129,6 +129,101 @@ QString SceneScripting::Stage::getBackgroundMode() const {
};
}
void SceneScripting::Stage::setHazeMode(const QString& mode) {
if (mode == QString("haze off")) {
_skyStage->setHazeMode(model::SunSkyStage::HAZE_OFF);
} else if (mode == QString("haze on")) {
_skyStage->setHazeMode(model::SunSkyStage::HAZE_ON);
}
}
QString SceneScripting::Stage::getHazeMode() const {
switch (_skyStage->getHazeMode()) {
case model::SunSkyStage::HAZE_OFF:
return QString("haze off");
case model::SunSkyStage::HAZE_ON:
return QString("haze on");
default:
return QString("inherit");
};
}
void SceneScripting::Stage::setHazeRange(const float hazeRange) {
_skyStage->setHazeRange(hazeRange);
}
float SceneScripting::Stage::getHazeRange() const {
return _skyStage->getHazeRange();
}
void SceneScripting::Stage::setHazeColor(const xColor hazeColor) {
_skyStage->setHazeColor(hazeColor);
}
xColor SceneScripting::Stage::getHazeColor() const {
return _skyStage->getHazeColor();
}
void SceneScripting::Stage::setHazeGlareColor(const xColor hazeGlareColor) {
_skyStage->setHazeGlareColor(hazeGlareColor);
}
xColor SceneScripting::Stage::getHazeGlareColor() const {
return _skyStage->getHazeGlareColor();
}
void SceneScripting::Stage::setHazeEnableGlare(const bool hazeEnableGlare) {
_skyStage->setHazeEnableGlare(hazeEnableGlare);
}
bool SceneScripting::Stage::getHazeEnableGlare() const {
return _skyStage->getHazeEnableGlare();
}
void SceneScripting::Stage::setHazeGlareAngle(const float hazeGlareAngle) {
_skyStage->setHazeGlareAngle(hazeGlareAngle);
}
float SceneScripting::Stage::getHazeGlareAngle() const {
return _skyStage->getHazeGlareAngle();
}
void SceneScripting::Stage::setHazeAltitudeEffect(const bool hazeAltitudeEffect) {
_skyStage->setHazeAltitudeEffect(hazeAltitudeEffect);
}
bool SceneScripting::Stage::getHazeAltitudeEffect() const {
return _skyStage->getHazeAltitudeEffect();
}
void SceneScripting::Stage::setHazeCeiling(const float hazeCeiling) {
_skyStage->setHazeCeiling(hazeCeiling);
}
float SceneScripting::Stage::getHazeCeiling() const {
return _skyStage->getHazeCeiling();
}
void SceneScripting::Stage::setHazeBaseRef(const float hazeBaseRef) {
_skyStage->setHazeBaseRef(hazeBaseRef);
}
float SceneScripting::Stage::getHazeBaseRef() const {
return _skyStage->getHazeBaseRef();
}
void SceneScripting::Stage::setHazeBackgroundBlend(const float hazeBackgroundBlend) {
_skyStage->setHazeBackgroundBlend(hazeBackgroundBlend);
}
float SceneScripting::Stage::getHazeBackgroundBlend() const {
return _skyStage->getHazeBackgroundBlend();
}
void SceneScripting::Stage::setHazeAttenuateKeyLight(const bool hazeAttenuateKeyLight) {
_skyStage->setHazeAttenuateKeyLight(hazeAttenuateKeyLight);
}
bool SceneScripting::Stage::getHazeAttenuateKeyLight() const {
return _skyStage->getHazeAttenuateKeyLight();
}
void SceneScripting::Stage::setHazeKeyLightRange(const float hazeKeyLightRange) {
_skyStage->setHazeKeyLightRange(hazeKeyLightRange);
}
float SceneScripting::Stage::getHazeKeyLightRange() const {
return _skyStage->getHazeKeyLightRange();
}
void SceneScripting::Stage::setHazeKeyLightAltitude(const float hazeKeyLightAltitude) {
_skyStage->setHazeKeyLightAltitude(hazeKeyLightAltitude);
}
float SceneScripting::Stage::getHazeKeyLightAltitude() const {
return _skyStage->getHazeKeyLightAltitude();
}
SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } {
// Let's make sure the sunSkyStage is using a proceduralSkybox
_skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox()));

View file

@ -121,6 +121,58 @@ namespace SceneScripting {
void setBackgroundMode(const QString& mode);
QString getBackgroundMode() const;
Q_PROPERTY(QString hazeMode READ getHazeMode WRITE setHazeMode)
void setHazeMode(const QString& mode);
QString getHazeMode() const;
Q_PROPERTY(float hazeRange READ getHazeRange WRITE setHazeRange)
void setHazeRange(float value);
float getHazeRange() const;
Q_PROPERTY(xColor hazeColor READ getHazeColor WRITE setHazeColor)
void setHazeColor(xColor value);
xColor getHazeColor() const;
Q_PROPERTY(xColor hazeGlareColor READ getHazeGlareColor WRITE setHazeGlareColor)
void setHazeGlareColor(xColor value);
xColor getHazeGlareColor() const;
Q_PROPERTY(bool hazeEnableGlare READ getHazeEnableGlare WRITE setHazeEnableGlare)
void setHazeEnableGlare(bool value);
bool getHazeEnableGlare() const;
Q_PROPERTY(float hazeGlareAngle READ getHazeGlareAngle WRITE setHazeGlareAngle)
void setHazeGlareAngle(float value);
float getHazeGlareAngle() const;
Q_PROPERTY(bool hazeAltitudeEffect READ getHazeAltitudeEffect WRITE setHazeAltitudeEffect)
void setHazeAltitudeEffect(bool value);
bool getHazeAltitudeEffect() const;
Q_PROPERTY(float hazeCeiling READ getHazeCeiling WRITE setHazeCeiling)
void setHazeCeiling(float value);
float getHazeCeiling() const;
Q_PROPERTY(float hazeBaseRef READ getHazeBaseRef WRITE setHazeBaseRef)
void setHazeBaseRef(float value);
float getHazeBaseRef() const;
Q_PROPERTY(float hazeBackgroundBlend READ getHazeBackgroundBlend WRITE setHazeBackgroundBlend)
void setHazeBackgroundBlend(float value);
float getHazeBackgroundBlend() const;
Q_PROPERTY(bool hazeAttenuateKeyLight READ getHazeAttenuateKeyLight WRITE setHazeAttenuateKeyLight)
void setHazeAttenuateKeyLight(bool value);
bool getHazeAttenuateKeyLight() const;
Q_PROPERTY(float hazeKeyLightRange READ getHazeKeyLightRange WRITE setHazeKeyLightRange)
void setHazeKeyLightRange(float value);
float getHazeKeyLightRange() const;
Q_PROPERTY(float hazeKeyLightAltitude READ getHazeKeyLightAltitude WRITE setHazeKeyLightAltitude)
void setHazeKeyLightAltitude(float value);
float getHazeKeyLightAltitude() const;
protected:
model::SunSkyStagePointer _skyStage;
LocationPointer _location;

View file

@ -0,0 +1,24 @@
//
// ComponentMode.h
// libraries/entities/src
//
// Created by Nissim Hadar on 9/21/17.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ComponentMode_h
#define hifi_ComponentMode_h
enum ComponentMode {
COMPONENT_MODE_INHERIT,
COMPONENT_MODE_DISABLED,
COMPONENT_MODE_ENABLED,
COMPONENT_MODE_ITEM_COUNT
};
#endif // hifi_ComponentMode_h

View file

@ -0,0 +1,185 @@
//
// haze.qml
// developer/utilities/render
//
// Nissim Hadar, created on 9/8/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import "../utilities/render/configSlider"
Item {
id: root
property var hazeModel: Render.getConfig("RenderMainView.HazeModel")
Column {
spacing: 8
Row {
CheckBox {
text: "Haze Active"
checked: root.hazeModel["isHazeActive"]
onCheckedChanged: {
root.hazeModel["isHazeActive"] = checked;
}
}
CheckBox {
text: "Modulated Color"
checked: root.hazeModel["isModulateColorActive"]
onCheckedChanged: {
root.hazeModel["isModulateColorActive"] = checked;
}
}
}
CheckBox {
text: "Altitude Based"
checked: root.hazeModel["isAltitudeBased"]
onCheckedChanged: {
root.hazeModel["isAltitudeBased"] = checked;
}
}
ConfigSlider {
label: "Range"
integral: false
config: root.hazeModel
property: "hazeRange_m"
max: 10000
min: 5
width: 280
}
ConfigSlider {
label: "Altitude"
integral: false
config: root.hazeModel
property: "hazeAltitude_m"
max: 2000
min: 5
width: 280
}
ConfigSlider {
label: "Haze Color R"
integral: false
config: root.hazeModel
property: "hazeColorR"
max: 1.0
min: 0.0
width: 280
}
ConfigSlider {
label: "Haze Color G"
integral: false
config: root.hazeModel
property: "hazeColorG"
max: 1.0
min: 0.0
width: 280
}
ConfigSlider {
label: "Haze Color B"
integral: false
config: root.hazeModel
property: "hazeColorB"
max: 1.0
min: 0.0
width: 280
}
ConfigSlider {
label: "Sun R"
integral: false
config: root.hazeModel
property: "hazeDirectionalLightColorR"
max: 1.0
min: 0.0
width: 280
}
ConfigSlider {
label: "Sun G"
integral: false
config: root.hazeModel
property: "hazeDirectionalLightColorG"
max: 1.0
min: 0.0
width: 280
}
ConfigSlider {
label: "Sun B"
integral: false
config: root.hazeModel
property: "hazeDirectionalLightColorB"
max: 1.0
min: 0.0
width: 280
}
ConfigSlider {
label: "Sun glare angle"
integral: false
config: root.hazeModel
property: "hazeDirectionalLightAngle_degs"
max: 70.0
min: 0.0
width: 280
}
ConfigSlider {
label: "Base"
integral: false
config: root.hazeModel
property: "hazeBaseReference"
max: 500.0
min: -500.0
width: 280
}
ConfigSlider {
label: "BG Blend"
integral: false
config: root.hazeModel
property: "hazeBackgroundBlendValue"
max: 1.0
min: 0.0
width: 280
}
CheckBox {
text: "Keylight Attenuation"
checked: root.hazeModel["isDirectionaLightAttenuationActive"]
onCheckedChanged: {
root.hazeModel["isDirectionaLightAttenuationActive"] = checked;
}
}
ConfigSlider {
label: "Range"
integral: false
config: root.hazeModel
property: "hazeKeyLightRange_m"
max: 10000
min: 5
width: 280
}
ConfigSlider {
label: "Altitude"
integral: false
config: root.hazeModel
property: "hazeKeyLightAltitude_m"
max: 2000
min: 5
width: 280
}
}
}

View file

@ -0,0 +1,64 @@
//
// surfaceGeometryPass.qml
//
// Created by Sam Gateau on 6/6/2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import "configSlider"
Column {
spacing: 8
Column {
id: surfaceGeometry
spacing: 10
Column{
ConfigSlider {
label: qsTr("Depth Threshold [cm]")
integral: false
config: Render.getConfig("RenderMainView.SurfaceGeometry")
property: "depthThreshold"
max: 5.0
min: 0.0
}
Repeater {
model: [
"Basis Scale:basisScale:2.0:false",
"Curvature Scale:curvatureScale:100.0:false",
]
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: (modelData.split(":")[3] == 'true')
config: Render.getConfig("RenderMainView.SurfaceGeometry")
property: modelData.split(":")[1]
max: modelData.split(":")[2]
min: 0.0
}
}
CheckBox {
text: "Half Resolution"
checked: Render.getConfig("RenderMainView.SurfaceGeometry")["resolutionLevel"]
onCheckedChanged: { Render.getConfig("RenderMainView.SurfaceGeometry")["resolutionLevel"] = checked }
}
Repeater {
model: [ "Diffusion Scale:RenderMainView.SurfaceGeometry:diffuseFilterScale:2.0",
"Diffusion Depth Threshold:RenderMainView.SurfaceGeometry:diffuseDepthThreshold:1.0"
]
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: false
config: Render.getConfig(modelData.split(":")[1])
property: modelData.split(":")[2]
max: modelData.split(":")[3]
min: 0.0
}
}
}
}
}

View file

@ -0,0 +1,5 @@
var ORIGIN = {x: -68.7, y: 27.4, z: 487.7};
var ROT_IDENT = {x: 0, y: 0.901, z: 0, w: 0.434};
MyAvatar.position = ORIGIN;
MyAvatar.orientation = ROT_IDENT;

View file

@ -543,6 +543,84 @@
<input type="text" id="property-zone-key-ambient-url">
</div>
</fieldset>
<fieldset class="minor">
<legend class="sub-section-header zone-group zone-section haze-section">
Haze
</legend>
<form>
<input type="radio" name="hazeMode" value="inherit" id="property-zone-haze-mode-inherit" checked> Inherit
<input type="radio" name="hazeMode" value="disabled" id="property-zone-haze-mode-disabled"> Off
<input type="radio" name="hazeMode" value="enabled" id="property-zone-haze-mode-enabled"> On
</form>
<fieldset class="zone-group zone-section haze-section property gen fstuple">
<div class="tuple">
<div><label>Range<span class="unit">m</span></label><input type="number" id="property-zone-haze-range" min="5" max="10000" step="5"></div>
</div>
</fieldset>
<fieldset class="zone-group zone-section haze-section property rgb fstuple">
<div class="zone-group zone-section haze-section property checkbox">
<input type="checkbox" id="property-zone-haze-altitude-effect">
<label for="property-zone-haze-altitude-effect">Use Altitude</label>
</div>
<fieldset class="zone-group zone-section haze-section property gen fstuple">
<div class="tuple">
<div><label>Base<span class="unit">m</span></label><input type="number" id="property-zone-haze-base" min="-1000" max="1000" step="10"></div>
<div><label>Ceiling<span class="unit">m</span></label><input type="number" id="property-zone-haze-ceiling" min="-1000" max="5000" step="10"></div>
</div>
</fieldset>
</fieldset>
<fieldset class="zone-group zone-section haze-section property rgb fstuple">
<div class="color-picker" id="property-zone-haze-blend-in-color"></div>
<legend>Haze Color</legend>
<div class="tuple">
<div><input type="number" class="red" id="property-zone-haze-blend-in-color-red" min="0" max="255" step="1">
<label for="property-zone-haze-blend-in-color-red">Red:</label></div>
<div><input type="number" class="green" id="property-zone-haze-blend-in-color-green" min="0" max="255" step="1">
<label for="property-zone-haze-blend-in-color-green">Green:</label></div>
<div><input type="number" class="blue" id="property-zone-haze-blend-in-color-blue" min="0" max="255" step="1">
<label for="property-zone-haze-blend-in-color-blue">Blue:</label></div>
</div>
</fieldset>
<div class="zone-group zone-section haze-section property checkbox">
<input type="checkbox" id="property-zone-haze-enable-light-blend">
<label for="property-zone-haze-enable-light-blend">Enable Glare</label>
</div>
<fieldset class="zone-group zone-section haze-section property rgb fstuple">
<div class="color-picker" id="property-zone-haze-blend-out-color"></div>
<legend>Glare Color</legend>
<div class="tuple">
<div><input type="number" class="red" id="property-zone-haze-blend-out-color-red" min="0" max="255" step="1">
<label for="property-zone-haze-blend-out-color-red">Red:</label></div>
<div><input type="number" class="green" id="property-zone-haze-blend-out-color-green" min="0" max="255" step="1">
<label for="property-zone-haze-blend-out-color-green">Green:</label></div>
<div><input type="number" class="blue" id="property-zone-haze-blend-out-color-blue" min="0" max="255" step="1">
<label for="property-zone-haze-blend-out-color-blue">Blue:</label></div>
</div>
</fieldset>
<fieldset class="zone-group zone-section haze-section property gen fstuple">
<div class="tuple">
<div><label>Glare Angle<span class="unit">deg</span></label><input type="number" id="property-zone-haze-blend-angle" min="0" max="180" step="1"></div>
</div>
</fieldset>
<fieldset class="zone-group zone-section haze-section property gen fstuple">
<div class="zone-group zone-section haze-section property checkbox">
<input type="checkbox" id="property-zone-haze-attenuate-keylight">
<label for="property-zone-haze-attenuate-keylight">Attenuate Keylight</label>
</div>
<div class="tuple">
<div><label>Range<span class="unit">m</span></label><input type="number" id="property-zone-haze-keylight-range"
min="5" max="1000000" step="5"></div>
<div><label>Altitude<span class="unit">m</span></label><input type="number" id="property-zone-haze-keylight-altitude"
min="-1000" max="50000" step="10"></div>
</div>
</fieldset>
<fieldset class="zone-group zone-section haze-section property gen fstuple">
<div>
<label>Background Blend</label>
<input type="number" id="property-zone-haze-background-blend" min="0.0" max="1.0" step="0.01">
</div>
</fieldset>
</fieldset>
<fieldset class="minor">
<legend class="sub-section-header zone-group zone-section stage-section">
Stage

View file

@ -146,6 +146,22 @@ function createEmitTextPropertyUpdateFunction(propertyName) {
};
}
function createZoneComponentModeChangedFunction(zoneComponent, zoneComponentModeInherit, zoneComponentModeDisabled, zoneComponentModeEnabled) {
return function() {
var zoneComponentMode;
if (zoneComponentModeInherit.checked) {
zoneComponentMode = 'inherit';
} else if (zoneComponentModeDisabled.checked) {
zoneComponentMode = 'disabled';
} else if (zoneComponentModeEnabled.checked) {
zoneComponentMode = 'enabled';
}
updateProperty(zoneComponent, zoneComponentMode);
}
}
function createEmitGroupTextPropertyUpdateFunction(group, propertyName) {
return function() {
var properties = {};
@ -657,6 +673,32 @@ function loaded() {
var elZoneKeyLightDirectionZ = document.getElementById("property-zone-key-light-direction-z");
var elZoneKeyLightAmbientURL = document.getElementById("property-zone-key-ambient-url");
var elZoneHazeModeInherit = document.getElementById("property-zone-haze-mode-inherit");
var elZoneHazeModeDisabled = document.getElementById("property-zone-haze-mode-disabled");
var elZoneHazeModeEnabled = document.getElementById("property-zone-haze-mode-enabled");
var elZoneHazeRange = document.getElementById("property-zone-haze-range");
var elZoneHazeColor = document.getElementById("property-zone-haze-blend-in-color");
var elZoneHazeColorRed = document.getElementById("property-zone-haze-blend-in-color-red");
var elZoneHazeColorGreen = document.getElementById("property-zone-haze-blend-in-color-green");
var elZoneHazeColorBlue = document.getElementById("property-zone-haze-blend-in-color-blue");
var elZoneHazeGlareColor = document.getElementById("property-zone-haze-blend-out-color");
var elZoneHazeGlareColorRed = document.getElementById("property-zone-haze-blend-out-color-red");
var elZoneHazeGlareColorGreen = document.getElementById("property-zone-haze-blend-out-color-green");
var elZoneHazeGlareColorBlue = document.getElementById("property-zone-haze-blend-out-color-blue");
var elZoneHazeEnableGlare = document.getElementById("property-zone-haze-enable-light-blend");
var elZonehazeGlareAngle = document.getElementById("property-zone-haze-blend-angle");
var elZoneHazeAltitudeEffect = document.getElementById("property-zone-haze-altitude-effect");
var elZoneHazeBaseRef = document.getElementById("property-zone-haze-base");
var elZoneHazeCeiling = document.getElementById("property-zone-haze-ceiling");
var elZoneHazeBackgroundBlend = document.getElementById("property-zone-haze-background-blend");
var elZoneHazeAttenuateKeyLight = document.getElementById("property-zone-haze-attenuate-keylight");
var elZoneHazeKeyLightRange = document.getElementById("property-zone-haze-keylight-range");
var elZoneHazeKeyLightAltitude = document.getElementById("property-zone-haze-keylight-altitude");
var elZoneStageLatitude = document.getElementById("property-zone-stage-latitude");
var elZoneStageLongitude = document.getElementById("property-zone-stage-longitude");
var elZoneStageAltitude = document.getElementById("property-zone-stage-altitude");
@ -994,6 +1036,42 @@ function loaded() {
elZoneKeyLightDirectionY.value = properties.keyLight.direction.y.toFixed(2);
elZoneKeyLightAmbientURL.value = properties.keyLight.ambientURL;
elZoneHazeModeInherit.checked = (properties.hazeMode == 'inherit');
elZoneHazeModeDisabled.checked = (properties.hazeMode == 'disabled');
elZoneHazeModeEnabled.checked = (properties.hazeMode == 'enabled');
elZoneHazeRange.value = properties.haze.hazeRange.toFixed(0);
elZoneHazeColor.style.backgroundColor = "rgb(" +
properties.haze.hazeColor.red + "," +
properties.haze.hazeColor.green + "," +
properties.haze.hazeColor.blue + ")";
elZoneHazeColorRed.value = properties.haze.hazeColor.red;
elZoneHazeColorGreen.value = properties.haze.hazeColor.green;
elZoneHazeColorBlue.value = properties.haze.hazeColor.blue;
elZoneHazeBackgroundBlend.value = properties.haze.hazeBackgroundBlend.toFixed(2);
elZoneHazeGlareColor.style.backgroundColor = "rgb(" +
properties.haze.hazeGlareColor.red + "," +
properties.haze.hazeGlareColor.green + "," +
properties.haze.hazeGlareColor.blue + ")";
elZoneHazeGlareColorRed.value = properties.haze.hazeGlareColor.red;
elZoneHazeGlareColorGreen.value = properties.haze.hazeGlareColor.green;
elZoneHazeGlareColorBlue.value = properties.haze.hazeGlareColor.blue;
elZoneHazeEnableGlare.checked = properties.haze.hazeEnableGlare;
elZonehazeGlareAngle.value = properties.haze.hazeGlareAngle.toFixed(0);
elZoneHazeAltitudeEffect.checked = properties.haze.hazeAltitudeEffect;
elZoneHazeBaseRef.value = properties.haze.hazeBaseRef.toFixed(0);
elZoneHazeCeiling.value = properties.haze.hazeCeiling.toFixed(0);
elZoneHazeBackgroundBlend.value = properties.haze.hazeBackgroundBlend.toFixed(2);
elZoneHazeAttenuateKeyLight.checked = properties.haze.hazeAttenuateKeyLight;
elZoneHazeKeyLightRange.value = properties.haze.hazeKeyLightRange.toFixed(0);
elZoneHazeKeyLightAltitude.value = properties.haze.hazeKeyLightAltitude.toFixed(0);
elZoneStageLatitude.value = properties.stage.latitude.toFixed(2);
elZoneStageLongitude.value = properties.stage.longitude.toFixed(2);
@ -1389,6 +1467,76 @@ function loaded() {
elZoneKeyLightDirectionX.addEventListener('change', zoneKeyLightDirectionChangeFunction);
elZoneKeyLightDirectionY.addEventListener('change', zoneKeyLightDirectionChangeFunction);
var hazeModeChanged = createZoneComponentModeChangedFunction('hazeMode', elZoneHazeModeInherit, elZoneHazeModeDisabled, elZoneHazeModeEnabled)
elZoneHazeModeInherit.addEventListener('change', hazeModeChanged);
elZoneHazeModeDisabled.addEventListener('change', hazeModeChanged);
elZoneHazeModeEnabled.addEventListener('change', hazeModeChanged);
elZoneHazeRange.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('haze', 'hazeRange'));
colorPickers.push($('#property-zone-haze-blend-in-color').colpick({
colorScheme: 'dark',
layout: 'hex',
color: '000000',
onShow: function(colpick) {
$('#property-zone-haze-blend-in-color').attr('active', 'true');
},
onHide: function(colpick) {
$('#property-zone-haze-blend-in-color').attr('active', 'false');
},
onSubmit: function(hsb, hex, rgb, el) {
$(el).css('background-color', '#' + hex);
$(el).colpickHide();
emitColorPropertyUpdate('hazeColor', rgb.r, rgb.g, rgb.b, 'haze');
}
}));
var zoneHazeColorChangeFunction = createEmitGroupColorPropertyUpdateFunction('haze', 'hazeColor',
elZoneHazeColorRed,
elZoneHazeColorGreen,
elZoneHazeColorBlue);
elZoneHazeColorRed.addEventListener('change', zoneHazeColorChangeFunction);
elZoneHazeColorGreen.addEventListener('change', zoneHazeColorChangeFunction);
elZoneHazeColorBlue.addEventListener('change', zoneHazeColorChangeFunction);
colorPickers.push($('#property-zone-haze-blend-out-color').colpick({
colorScheme: 'dark',
layout: 'hex',
color: '000000',
onShow: function(colpick) {
$('#property-zone-haze-blend-out-color').attr('active', 'true');
},
onHide: function(colpick) {
$('#property-zone-haze-blend-out-color').attr('active', 'false');
},
onSubmit: function(hsb, hex, rgb, el) {
$(el).css('background-color', '#' + hex);
$(el).colpickHide();
emitColorPropertyUpdate('hazeGlareColor', rgb.r, rgb.g, rgb.b, 'haze');
}
}));
var zoneHazeGlareColorChangeFunction = createEmitGroupColorPropertyUpdateFunction('haze', 'hazeGlareColor',
elZoneHazeGlareColorRed,
elZoneHazeGlareColorGreen,
elZoneHazeGlareColorBlue);
elZoneHazeGlareColorRed.addEventListener('change', zoneHazeGlareColorChangeFunction);
elZoneHazeGlareColorGreen.addEventListener('change', zoneHazeGlareColorChangeFunction);
elZoneHazeGlareColorBlue.addEventListener('change', zoneHazeGlareColorChangeFunction);
elZoneHazeEnableGlare.addEventListener('change', createEmitGroupCheckedPropertyUpdateFunction('haze', 'hazeEnableGlare'));
elZonehazeGlareAngle.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('haze', 'hazeGlareAngle'));
elZoneHazeAltitudeEffect.addEventListener('change', createEmitGroupCheckedPropertyUpdateFunction('haze', 'hazeAltitudeEffect'));
elZoneHazeCeiling.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('haze', 'hazeCeiling'));
elZoneHazeBaseRef.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('haze', 'hazeBaseRef'));
elZoneHazeBackgroundBlend.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('haze', 'hazeBackgroundBlend'));
elZoneHazeAttenuateKeyLight.addEventListener('change', createEmitGroupCheckedPropertyUpdateFunction('haze', 'hazeAttenuateKeyLight'));
elZoneHazeKeyLightRange.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('haze', 'hazeKeyLightRange'));
elZoneHazeKeyLightAltitude.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('haze', 'hazeKeyLightAltitude'));
elZoneStageLatitude.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('stage', 'latitude'));
elZoneStageLongitude.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('stage', 'longitude'));
elZoneStageAltitude.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('stage', 'altitude'));
@ -1396,8 +1544,8 @@ function loaded() {
elZoneStageDay.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('stage', 'day'));
elZoneStageHour.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('stage', 'hour'));
elZoneBackgroundMode.addEventListener('change', createEmitTextPropertyUpdateFunction('backgroundMode'));
var zoneSkyboxColorChangeFunction = createEmitGroupColorPropertyUpdateFunction('skybox', 'color',
elZoneSkyboxColorRed, elZoneSkyboxColorGreen, elZoneSkyboxColorBlue);
elZoneSkyboxColorRed.addEventListener('change', zoneSkyboxColorChangeFunction);