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https://github.com/JulianGro/overte.git
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Merge pull request #14338 from sabrina-shanman/hfm_geo2model
(case 19302) Rename HFMGeometry to HFMModel and adjust related variables
This commit is contained in:
commit
4d74f7a0da
46 changed files with 557 additions and 557 deletions
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@ -84,7 +84,7 @@ void ScriptableAvatar::update(float deltatime) {
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// Run animation
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if (_animation && _animation->isLoaded() && _animation->getFrames().size() > 0 && !_bind.isNull() && _bind->isLoaded()) {
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if (!_animSkeleton) {
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_animSkeleton = std::make_shared<AnimSkeleton>(_bind->getGeometry());
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_animSkeleton = std::make_shared<AnimSkeleton>(_bind->getHFMModel());
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}
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float currentFrame = _animationDetails.currentFrame + deltatime * _animationDetails.fps;
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if (_animationDetails.loop || currentFrame < _animationDetails.lastFrame) {
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@ -93,7 +93,7 @@ void ScriptableAvatar::update(float deltatime) {
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}
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_animationDetails.currentFrame = currentFrame;
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const QVector<HFMJoint>& modelJoints = _bind->getGeometry().joints;
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const QVector<HFMJoint>& modelJoints = _bind->getHFMModel().joints;
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QStringList animationJointNames = _animation->getJointNames();
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const int nJoints = modelJoints.size();
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@ -113,7 +113,7 @@ void ScriptableAvatar::update(float deltatime) {
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const QString& name = animationJointNames[i];
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// As long as we need the model preRotations anyway, let's get the jointIndex from the bind skeleton rather than
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// trusting the .fst (which is sometimes not updated to match changes to .fbx).
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int mapping = _bind->getGeometry().getJointIndex(name);
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int mapping = _bind->getHFMModel().getJointIndex(name);
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if (mapping != -1 && !_maskedJoints.contains(name)) {
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AnimPose floorPose = composeAnimPose(modelJoints[mapping], floorFrame.rotations[i], floorFrame.translations[i] * UNIT_SCALE);
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@ -109,10 +109,10 @@ bool ModelPackager::loadModel() {
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qCDebug(interfaceapp) << "Reading FBX file : " << _fbxInfo.filePath();
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QByteArray fbxContents = fbx.readAll();
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_geometry.reset(readFBX(fbxContents, QVariantHash(), _fbxInfo.filePath()));
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_hfmModel.reset(readFBX(fbxContents, QVariantHash(), _fbxInfo.filePath()));
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// make sure we have some basic mappings
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populateBasicMapping(_mapping, _fbxInfo.filePath(), *_geometry);
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populateBasicMapping(_mapping, _fbxInfo.filePath(), *_hfmModel);
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} catch (const QString& error) {
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qCDebug(interfaceapp) << "Error reading " << _fbxInfo.filePath() << ": " << error;
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return false;
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@ -122,7 +122,7 @@ bool ModelPackager::loadModel() {
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bool ModelPackager::editProperties() {
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// open the dialog to configure the rest
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ModelPropertiesDialog properties(_modelType, _mapping, _modelFile.path(), *_geometry);
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ModelPropertiesDialog properties(_modelType, _mapping, _modelFile.path(), *_hfmModel);
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if (properties.exec() == QDialog::Rejected) {
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return false;
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}
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@ -235,18 +235,18 @@ bool ModelPackager::zipModel() {
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return true;
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}
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void ModelPackager::populateBasicMapping(QVariantHash& mapping, QString filename, const HFMGeometry& geometry) {
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void ModelPackager::populateBasicMapping(QVariantHash& mapping, QString filename, const HFMModel& hfmModel) {
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bool isBodyType = _modelType == FSTReader::BODY_ONLY_MODEL || _modelType == FSTReader::HEAD_AND_BODY_MODEL;
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// mixamo files - in the event that a mixamo file was edited by some other tool, it's likely the applicationName will
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// be rewritten, so we detect the existence of several different blendshapes which indicate we're likely a mixamo file
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bool likelyMixamoFile = geometry.applicationName == "mixamo.com" ||
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(geometry.blendshapeChannelNames.contains("BrowsDown_Right") &&
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geometry.blendshapeChannelNames.contains("MouthOpen") &&
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geometry.blendshapeChannelNames.contains("Blink_Left") &&
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geometry.blendshapeChannelNames.contains("Blink_Right") &&
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geometry.blendshapeChannelNames.contains("Squint_Right"));
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bool likelyMixamoFile = hfmModel.applicationName == "mixamo.com" ||
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(hfmModel.blendshapeChannelNames.contains("BrowsDown_Right") &&
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hfmModel.blendshapeChannelNames.contains("MouthOpen") &&
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hfmModel.blendshapeChannelNames.contains("Blink_Left") &&
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hfmModel.blendshapeChannelNames.contains("Blink_Right") &&
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hfmModel.blendshapeChannelNames.contains("Squint_Right"));
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if (!mapping.contains(NAME_FIELD)) {
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mapping.insert(NAME_FIELD, QFileInfo(filename).baseName());
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@ -268,15 +268,15 @@ void ModelPackager::populateBasicMapping(QVariantHash& mapping, QString filename
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}
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QVariantHash joints = mapping.value(JOINT_FIELD).toHash();
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if (!joints.contains("jointEyeLeft")) {
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joints.insert("jointEyeLeft", geometry.jointIndices.contains("jointEyeLeft") ? "jointEyeLeft" :
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(geometry.jointIndices.contains("EyeLeft") ? "EyeLeft" : "LeftEye"));
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joints.insert("jointEyeLeft", hfmModel.jointIndices.contains("jointEyeLeft") ? "jointEyeLeft" :
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(hfmModel.jointIndices.contains("EyeLeft") ? "EyeLeft" : "LeftEye"));
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}
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if (!joints.contains("jointEyeRight")) {
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joints.insert("jointEyeRight", geometry.jointIndices.contains("jointEyeRight") ? "jointEyeRight" :
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geometry.jointIndices.contains("EyeRight") ? "EyeRight" : "RightEye");
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joints.insert("jointEyeRight", hfmModel.jointIndices.contains("jointEyeRight") ? "jointEyeRight" :
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hfmModel.jointIndices.contains("EyeRight") ? "EyeRight" : "RightEye");
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}
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if (!joints.contains("jointNeck")) {
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joints.insert("jointNeck", geometry.jointIndices.contains("jointNeck") ? "jointNeck" : "Neck");
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joints.insert("jointNeck", hfmModel.jointIndices.contains("jointNeck") ? "jointNeck" : "Neck");
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}
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if (isBodyType) {
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@ -296,7 +296,7 @@ void ModelPackager::populateBasicMapping(QVariantHash& mapping, QString filename
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if (!joints.contains("jointHead")) {
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const char* topName = likelyMixamoFile ? "HeadTop_End" : "HeadEnd";
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joints.insert("jointHead", geometry.jointIndices.contains(topName) ? topName : "Head");
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joints.insert("jointHead", hfmModel.jointIndices.contains(topName) ? topName : "Head");
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}
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mapping.insert(JOINT_FIELD, joints);
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@ -370,7 +370,7 @@ void ModelPackager::populateBasicMapping(QVariantHash& mapping, QString filename
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void ModelPackager::listTextures() {
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_textures.clear();
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foreach (const HFMMaterial mat, _geometry->materials) {
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foreach (const HFMMaterial mat, _hfmModel->materials) {
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if (!mat.albedoTexture.filename.isEmpty() && mat.albedoTexture.content.isEmpty() &&
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!_textures.contains(mat.albedoTexture.filename)) {
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_textures << mat.albedoTexture.filename;
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@ -19,7 +19,7 @@
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#include "ui/ModelsBrowser.h"
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class HFMGeometry;
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class HFMModel;
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class ModelPackager : public QObject {
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public:
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@ -32,7 +32,7 @@ private:
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bool editProperties();
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bool zipModel();
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void populateBasicMapping(QVariantHash& mapping, QString filename, const HFMGeometry& geometry);
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void populateBasicMapping(QVariantHash& mapping, QString filename, const HFMModel& hfmModel);
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void listTextures();
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bool copyTextures(const QString& oldDir, const QDir& newDir);
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@ -44,7 +44,7 @@ private:
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QString _scriptDir;
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QVariantHash _mapping;
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std::unique_ptr<HFMGeometry> _geometry;
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std::unique_ptr<HFMModel> _hfmModel;
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QStringList _textures;
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QStringList _scripts;
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};
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@ -27,11 +27,11 @@
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ModelPropertiesDialog::ModelPropertiesDialog(FSTReader::ModelType modelType, const QVariantHash& originalMapping,
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const QString& basePath, const HFMGeometry& geometry) :
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const QString& basePath, const HFMModel& hfmModel) :
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_modelType(modelType),
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_originalMapping(originalMapping),
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_basePath(basePath),
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_geometry(geometry)
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_hfmModel(hfmModel)
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{
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setWindowTitle("Set Model Properties");
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@ -108,8 +108,8 @@ QVariantHash ModelPropertiesDialog::getMapping() const {
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// update the joint indices
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QVariantHash jointIndices;
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for (int i = 0; i < _geometry.joints.size(); i++) {
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jointIndices.insert(_geometry.joints.at(i).name, QString::number(i));
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for (int i = 0; i < _hfmModel.joints.size(); i++) {
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jointIndices.insert(_hfmModel.joints.at(i).name, QString::number(i));
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}
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mapping.insert(JOINT_INDEX_FIELD, jointIndices);
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@ -118,10 +118,10 @@ QVariantHash ModelPropertiesDialog::getMapping() const {
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if (_modelType == FSTReader::ATTACHMENT_MODEL) {
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glm::vec3 pivot;
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if (_pivotAboutCenter->isChecked()) {
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pivot = (_geometry.meshExtents.minimum + _geometry.meshExtents.maximum) * 0.5f;
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pivot = (_hfmModel.meshExtents.minimum + _hfmModel.meshExtents.maximum) * 0.5f;
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} else if (_pivotJoint->currentIndex() != 0) {
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pivot = extractTranslation(_geometry.joints.at(_pivotJoint->currentIndex() - 1).transform);
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pivot = extractTranslation(_hfmModel.joints.at(_pivotJoint->currentIndex() - 1).transform);
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}
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mapping.insert(TRANSLATION_X_FIELD, -pivot.x * (float)_scale->value() + (float)_translationX->value());
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mapping.insert(TRANSLATION_Y_FIELD, -pivot.y * (float)_scale->value() + (float)_translationY->value());
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@ -191,7 +191,7 @@ void ModelPropertiesDialog::reset() {
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}
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foreach (const QVariant& joint, _originalMapping.values(FREE_JOINT_FIELD)) {
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QString jointName = joint.toString();
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if (_geometry.jointIndices.contains(jointName)) {
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if (_hfmModel.jointIndices.contains(jointName)) {
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createNewFreeJoint(jointName);
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}
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}
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@ -249,8 +249,8 @@ QComboBox* ModelPropertiesDialog::createJointBox(bool withNone) const {
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if (withNone) {
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box->addItem("(none)");
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}
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foreach (const HFMJoint& joint, _geometry.joints) {
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if (joint.isSkeletonJoint || !_geometry.hasSkeletonJoints) {
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foreach (const HFMJoint& joint, _hfmModel.joints) {
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if (joint.isSkeletonJoint || !_hfmModel.hasSkeletonJoints) {
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box->addItem(joint.name);
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}
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}
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@ -266,7 +266,7 @@ QDoubleSpinBox* ModelPropertiesDialog::createTranslationBox() const {
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}
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void ModelPropertiesDialog::insertJointMapping(QVariantHash& joints, const QString& joint, const QString& name) const {
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if (_geometry.jointIndices.contains(name)) {
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if (_hfmModel.jointIndices.contains(name)) {
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joints.insert(joint, name);
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} else {
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joints.remove(joint);
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@ -30,7 +30,7 @@ class ModelPropertiesDialog : public QDialog {
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public:
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ModelPropertiesDialog(FSTReader::ModelType modelType, const QVariantHash& originalMapping,
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const QString& basePath, const HFMGeometry& geometry);
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const QString& basePath, const HFMModel& hfmModel);
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QVariantHash getMapping() const;
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@ -50,7 +50,7 @@ private:
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FSTReader::ModelType _modelType;
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QVariantHash _originalMapping;
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QString _basePath;
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HFMGeometry _geometry;
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HFMModel _hfmModel;
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QLineEdit* _name = nullptr;
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QPushButton* _textureDirectory = nullptr;
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QPushButton* _scriptDirectory = nullptr;
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@ -155,8 +155,8 @@ MyAvatar::MyAvatar(QThread* thread) :
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});
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connect(_skeletonModel.get(), &Model::rigReady, this, [this]() {
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if (_shouldLoadScripts) {
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auto geometry = getSkeletonModel()->getHFMGeometry();
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qApp->loadAvatarScripts(geometry.scripts);
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auto hfmModel = getSkeletonModel()->getHFMModel();
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qApp->loadAvatarScripts(hfmModel.scripts);
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_shouldLoadScripts = false;
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}
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// Load and convert old attachments to avatar entities
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@ -2429,10 +2429,10 @@ void MyAvatar::attachmentDataToEntityProperties(const AttachmentData& data, Enti
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void MyAvatar::initHeadBones() {
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int neckJointIndex = -1;
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if (_skeletonModel->isLoaded()) {
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neckJointIndex = _skeletonModel->getHFMGeometry().neckJointIndex;
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neckJointIndex = _skeletonModel->getHFMModel().neckJointIndex;
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}
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if (neckJointIndex == -1) {
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neckJointIndex = (_skeletonModel->getHFMGeometry().headJointIndex - 1);
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neckJointIndex = (_skeletonModel->getHFMModel().headJointIndex - 1);
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if (neckJointIndex < 0) {
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// return if the head is not even there. can't cauterize!!
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return;
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@ -2592,11 +2592,11 @@ void MyAvatar::postUpdate(float deltaTime, const render::ScenePointer& scene) {
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if (_skeletonModel && _skeletonModel->isLoaded()) {
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const Rig& rig = _skeletonModel->getRig();
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const HFMGeometry& geometry = _skeletonModel->getHFMGeometry();
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const HFMModel& hfmModel = _skeletonModel->getHFMModel();
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for (int i = 0; i < rig.getJointStateCount(); i++) {
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AnimPose jointPose;
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rig.getAbsoluteJointPoseInRigFrame(i, jointPose);
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const HFMJointShapeInfo& shapeInfo = geometry.joints[i].shapeInfo;
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const HFMJointShapeInfo& shapeInfo = hfmModel.joints[i].shapeInfo;
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const AnimPose pose = rigToWorldPose * jointPose;
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for (size_t j = 0; j < shapeInfo.debugLines.size() / 2; j++) {
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glm::vec3 pointA = pose.xformPoint(shapeInfo.debugLines[2 * j]);
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@ -4012,7 +4012,7 @@ float MyAvatar::getSitStandStateChange() const {
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}
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QVector<QString> MyAvatar::getScriptUrls() {
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QVector<QString> scripts = _skeletonModel->isLoaded() ? _skeletonModel->getHFMGeometry().scripts : QVector<QString>();
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QVector<QString> scripts = _skeletonModel->isLoaded() ? _skeletonModel->getHFMModel().scripts : QVector<QString>();
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return scripts;
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}
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@ -90,7 +90,7 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
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// Called within Model::simulate call, below.
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void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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const HFMGeometry& geometry = getHFMGeometry();
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const HFMModel& hfmModel = getHFMModel();
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Head* head = _owningAvatar->getHead();
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@ -268,19 +268,19 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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// pass detailed torso k-dops to rig.
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int hipsJoint = _rig.indexOfJoint("Hips");
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if (hipsJoint >= 0) {
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params.hipsShapeInfo = geometry.joints[hipsJoint].shapeInfo;
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params.hipsShapeInfo = hfmModel.joints[hipsJoint].shapeInfo;
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}
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int spineJoint = _rig.indexOfJoint("Spine");
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if (spineJoint >= 0) {
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params.spineShapeInfo = geometry.joints[spineJoint].shapeInfo;
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params.spineShapeInfo = hfmModel.joints[spineJoint].shapeInfo;
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}
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int spine1Joint = _rig.indexOfJoint("Spine1");
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if (spine1Joint >= 0) {
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params.spine1ShapeInfo = geometry.joints[spine1Joint].shapeInfo;
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params.spine1ShapeInfo = hfmModel.joints[spine1Joint].shapeInfo;
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}
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int spine2Joint = _rig.indexOfJoint("Spine2");
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if (spine2Joint >= 0) {
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params.spine2ShapeInfo = geometry.joints[spine2Joint].shapeInfo;
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params.spine2ShapeInfo = hfmModel.joints[spine2Joint].shapeInfo;
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}
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_rig.updateFromControllerParameters(params, deltaTime);
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@ -300,8 +300,8 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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eyeParams.eyeSaccade = head->getSaccade();
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eyeParams.modelRotation = getRotation();
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eyeParams.modelTranslation = getTranslation();
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eyeParams.leftEyeJointIndex = geometry.leftEyeJointIndex;
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eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
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eyeParams.leftEyeJointIndex = hfmModel.leftEyeJointIndex;
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eyeParams.rightEyeJointIndex = hfmModel.rightEyeJointIndex;
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_rig.updateFromEyeParameters(eyeParams);
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@ -131,7 +131,7 @@ void CollisionPick::computeShapeInfo(const CollisionRegion& pick, ShapeInfo& sha
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// should never fall in here when collision model not fully loaded
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// TODO: assert that all geometries exist and are loaded
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//assert(_model && _model->isLoaded() && _compoundShapeResource && _compoundShapeResource->isLoaded());
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const HFMGeometry& collisionGeometry = resource->getHFMGeometry();
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const HFMModel& collisionModel = resource->getHFMModel();
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ShapeInfo::PointCollection& pointCollection = shapeInfo.getPointCollection();
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pointCollection.clear();
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@ -139,7 +139,7 @@ void CollisionPick::computeShapeInfo(const CollisionRegion& pick, ShapeInfo& sha
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// the way OBJ files get read, each section under a "g" line is its own meshPart. We only expect
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// to find one actual "mesh" (with one or more meshParts in it), but we loop over the meshes, just in case.
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foreach (const HFMMesh& mesh, collisionGeometry.meshes) {
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foreach (const HFMMesh& mesh, collisionModel.meshes) {
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// each meshPart is a convex hull
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foreach (const HFMMeshPart &meshPart, mesh.parts) {
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pointCollection.push_back(QVector<glm::vec3>());
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@ -206,7 +206,7 @@ void CollisionPick::computeShapeInfo(const CollisionRegion& pick, ShapeInfo& sha
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// to the visual model and apply them to the collision model (without regard for the
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// collision model's extents).
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glm::vec3 scaleToFit = dimensions / resource->getHFMGeometry().getUnscaledMeshExtents().size();
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glm::vec3 scaleToFit = dimensions / resource->getHFMModel().getUnscaledMeshExtents().size();
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// multiply each point by scale
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for (int32_t i = 0; i < pointCollection.size(); i++) {
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for (int32_t j = 0; j < pointCollection[i].size(); j++) {
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@ -216,11 +216,11 @@ void CollisionPick::computeShapeInfo(const CollisionRegion& pick, ShapeInfo& sha
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}
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shapeInfo.setParams(type, dimensions, resource->getURL().toString());
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} else if (type >= SHAPE_TYPE_SIMPLE_HULL && type <= SHAPE_TYPE_STATIC_MESH) {
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const HFMGeometry& hfmGeometry = resource->getHFMGeometry();
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int numHFMMeshes = hfmGeometry.meshes.size();
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const HFMModel& hfmModel = resource->getHFMModel();
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int numHFMMeshes = hfmModel.meshes.size();
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int totalNumVertices = 0;
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for (int i = 0; i < numHFMMeshes; i++) {
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const HFMMesh& mesh = hfmGeometry.meshes.at(i);
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const HFMMesh& mesh = hfmModel.meshes.at(i);
|
||||
totalNumVertices += mesh.vertices.size();
|
||||
}
|
||||
const int32_t MAX_VERTICES_PER_STATIC_MESH = 1e6;
|
||||
|
@ -230,7 +230,7 @@ void CollisionPick::computeShapeInfo(const CollisionRegion& pick, ShapeInfo& sha
|
|||
return;
|
||||
}
|
||||
|
||||
auto& meshes = resource->getHFMGeometry().meshes;
|
||||
auto& meshes = resource->getHFMModel().meshes;
|
||||
int32_t numMeshes = (int32_t)(meshes.size());
|
||||
|
||||
const int MAX_ALLOWED_MESH_COUNT = 1000;
|
||||
|
|
|
@ -446,7 +446,7 @@ QVariant ModelOverlay::getProperty(const QString& property) {
|
|||
|
||||
if (property == "jointNames") {
|
||||
if (_model && _model->isActive()) {
|
||||
// note: going through Rig because Model::getJointNames() (which proxies to HFMGeometry) was always empty
|
||||
// note: going through Rig because Model::getJointNames() (which proxies to HFMModel) was always empty
|
||||
const Rig* rig = &(_model->getRig());
|
||||
return mapJoints<QStringList, QString>([rig](int jointIndex) -> QString {
|
||||
return rig->nameOfJoint(jointIndex);
|
||||
|
@ -605,11 +605,11 @@ void ModelOverlay::animate() {
|
|||
return;
|
||||
}
|
||||
|
||||
QStringList animationJointNames = _animation->getGeometry().getJointNames();
|
||||
auto& hfmJoints = _animation->getGeometry().joints;
|
||||
QStringList animationJointNames = _animation->getHFMModel().getJointNames();
|
||||
auto& hfmJoints = _animation->getHFMModel().joints;
|
||||
|
||||
auto& originalHFMJoints = _model->getHFMGeometry().joints;
|
||||
auto& originalFbxIndices = _model->getHFMGeometry().jointIndices;
|
||||
auto& originalHFMJoints = _model->getHFMModel().joints;
|
||||
auto& originalHFMIndices = _model->getHFMModel().jointIndices;
|
||||
|
||||
const QVector<glm::quat>& rotations = frames[_lastKnownCurrentFrame].rotations;
|
||||
const QVector<glm::vec3>& translations = frames[_lastKnownCurrentFrame].translations;
|
||||
|
@ -628,9 +628,9 @@ void ModelOverlay::animate() {
|
|||
} else if (index < animationJointNames.size()) {
|
||||
QString jointName = hfmJoints[index].name;
|
||||
|
||||
if (originalFbxIndices.contains(jointName)) {
|
||||
if (originalHFMIndices.contains(jointName)) {
|
||||
// Making sure the joint names exist in the original model the animation is trying to apply onto. If they do, then remap and get its translation.
|
||||
int remappedIndex = originalFbxIndices[jointName] - 1; // JointIndeces seem to always start from 1 and the found index is always 1 higher than actual.
|
||||
int remappedIndex = originalHFMIndices[jointName] - 1; // JointIndeces seem to always start from 1 and the found index is always 1 higher than actual.
|
||||
translationMat = glm::translate(originalHFMJoints[remappedIndex].translation);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,8 +101,8 @@ void AnimClip::copyFromNetworkAnim() {
|
|||
|
||||
// build a mapping from animation joint indices to skeleton joint indices.
|
||||
// by matching joints with the same name.
|
||||
const HFMGeometry& geom = _networkAnim->getGeometry();
|
||||
AnimSkeleton animSkeleton(geom);
|
||||
const HFMModel& hfmModel = _networkAnim->getHFMModel();
|
||||
AnimSkeleton animSkeleton(hfmModel);
|
||||
const auto animJointCount = animSkeleton.getNumJoints();
|
||||
const auto skeletonJointCount = _skeleton->getNumJoints();
|
||||
std::vector<int> jointMap;
|
||||
|
@ -115,12 +115,12 @@ void AnimClip::copyFromNetworkAnim() {
|
|||
jointMap.push_back(skeletonJoint);
|
||||
}
|
||||
|
||||
const int frameCount = geom.animationFrames.size();
|
||||
const int frameCount = hfmModel.animationFrames.size();
|
||||
_anim.resize(frameCount);
|
||||
|
||||
for (int frame = 0; frame < frameCount; frame++) {
|
||||
|
||||
const HFMAnimationFrame& hfmAnimFrame = geom.animationFrames[frame];
|
||||
const HFMAnimationFrame& hfmAnimFrame = hfmModel.animationFrames[frame];
|
||||
|
||||
// init all joints in animation to default pose
|
||||
// this will give us a resonable result for bones in the model skeleton but not in the animation.
|
||||
|
@ -150,7 +150,7 @@ void AnimClip::copyFromNetworkAnim() {
|
|||
|
||||
// adjust translation offsets, so large translation animatons on the reference skeleton
|
||||
// will be adjusted when played on a skeleton with short limbs.
|
||||
const glm::vec3& hfmZeroTrans = geom.animationFrames[0].translations[animJoint];
|
||||
const glm::vec3& hfmZeroTrans = hfmModel.animationFrames[0].translations[animJoint];
|
||||
const AnimPose& relDefaultPose = _skeleton->getRelativeDefaultPose(skeletonJoint);
|
||||
float boneLengthScale = 1.0f;
|
||||
const float EPSILON = 0.0001f;
|
||||
|
|
|
@ -16,11 +16,11 @@
|
|||
|
||||
#include "AnimationLogging.h"
|
||||
|
||||
AnimSkeleton::AnimSkeleton(const HFMGeometry& geometry) {
|
||||
AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
|
||||
// convert to std::vector of joints
|
||||
std::vector<HFMJoint> joints;
|
||||
joints.reserve(geometry.joints.size());
|
||||
for (auto& joint : geometry.joints) {
|
||||
joints.reserve(hfmModel.joints.size());
|
||||
for (auto& joint : hfmModel.joints) {
|
||||
joints.push_back(joint);
|
||||
}
|
||||
buildSkeletonFromJoints(joints);
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
using Pointer = std::shared_ptr<AnimSkeleton>;
|
||||
using ConstPointer = std::shared_ptr<const AnimSkeleton>;
|
||||
|
||||
explicit AnimSkeleton(const HFMGeometry& geometry);
|
||||
explicit AnimSkeleton(const HFMModel& hfmModel);
|
||||
explicit AnimSkeleton(const std::vector<HFMJoint>& joints);
|
||||
int nameToJointIndex(const QString& jointName) const;
|
||||
const QString& getJointName(int jointIndex) const;
|
||||
|
|
|
@ -69,14 +69,14 @@ void AnimationReader::run() {
|
|||
|
||||
if (urlValid) {
|
||||
// Parse the FBX directly from the QNetworkReply
|
||||
HFMGeometry::Pointer fbxgeo;
|
||||
HFMModel::Pointer hfmModel;
|
||||
if (_url.path().toLower().endsWith(".fbx")) {
|
||||
fbxgeo.reset(readFBX(_data, QVariantHash(), _url.path()));
|
||||
hfmModel.reset(readFBX(_data, QVariantHash(), _url.path()));
|
||||
} else {
|
||||
QString errorStr("usupported format");
|
||||
emit onError(299, errorStr);
|
||||
}
|
||||
emit onSuccess(fbxgeo);
|
||||
emit onSuccess(hfmModel);
|
||||
} else {
|
||||
throw QString("url is invalid");
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ void AnimationReader::run() {
|
|||
}
|
||||
|
||||
bool Animation::isLoaded() const {
|
||||
return _loaded && _geometry;
|
||||
return _loaded && _hfmModel;
|
||||
}
|
||||
|
||||
QStringList Animation::getJointNames() const {
|
||||
|
@ -99,8 +99,8 @@ QStringList Animation::getJointNames() const {
|
|||
return result;
|
||||
}
|
||||
QStringList names;
|
||||
if (_geometry) {
|
||||
foreach (const HFMJoint& joint, _geometry->joints) {
|
||||
if (_hfmModel) {
|
||||
foreach (const HFMJoint& joint, _hfmModel->joints) {
|
||||
names.append(joint.name);
|
||||
}
|
||||
}
|
||||
|
@ -114,30 +114,30 @@ QVector<HFMAnimationFrame> Animation::getFrames() const {
|
|||
Q_RETURN_ARG(QVector<HFMAnimationFrame>, result));
|
||||
return result;
|
||||
}
|
||||
if (_geometry) {
|
||||
return _geometry->animationFrames;
|
||||
if (_hfmModel) {
|
||||
return _hfmModel->animationFrames;
|
||||
} else {
|
||||
return QVector<HFMAnimationFrame>();
|
||||
}
|
||||
}
|
||||
|
||||
const QVector<HFMAnimationFrame>& Animation::getFramesReference() const {
|
||||
return _geometry->animationFrames;
|
||||
return _hfmModel->animationFrames;
|
||||
}
|
||||
|
||||
void Animation::downloadFinished(const QByteArray& data) {
|
||||
// parse the animation/fbx file on a background thread.
|
||||
AnimationReader* animationReader = new AnimationReader(_url, data);
|
||||
connect(animationReader, SIGNAL(onSuccess(HFMGeometry::Pointer)), SLOT(animationParseSuccess(HFMGeometry::Pointer)));
|
||||
connect(animationReader, SIGNAL(onSuccess(HFMModel::Pointer)), SLOT(animationParseSuccess(HFMModel::Pointer)));
|
||||
connect(animationReader, SIGNAL(onError(int, QString)), SLOT(animationParseError(int, QString)));
|
||||
QThreadPool::globalInstance()->start(animationReader);
|
||||
}
|
||||
|
||||
void Animation::animationParseSuccess(HFMGeometry::Pointer geometry) {
|
||||
void Animation::animationParseSuccess(HFMModel::Pointer hfmModel) {
|
||||
|
||||
qCDebug(animation) << "Animation parse success" << _url.toDisplayString();
|
||||
|
||||
_geometry = geometry;
|
||||
_hfmModel = hfmModel;
|
||||
finishedLoading(true);
|
||||
}
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ public:
|
|||
|
||||
QString getType() const override { return "Animation"; }
|
||||
|
||||
const HFMGeometry& getGeometry() const { return *_geometry; }
|
||||
const HFMModel& getHFMModel() const { return *_hfmModel; }
|
||||
|
||||
virtual bool isLoaded() const override;
|
||||
|
||||
|
@ -88,12 +88,12 @@ protected:
|
|||
virtual void downloadFinished(const QByteArray& data) override;
|
||||
|
||||
protected slots:
|
||||
void animationParseSuccess(HFMGeometry::Pointer geometry);
|
||||
void animationParseSuccess(HFMModel::Pointer hfmModel);
|
||||
void animationParseError(int error, QString str);
|
||||
|
||||
private:
|
||||
|
||||
HFMGeometry::Pointer _geometry;
|
||||
HFMModel::Pointer _hfmModel;
|
||||
};
|
||||
|
||||
/// Reads geometry in a worker thread.
|
||||
|
@ -105,7 +105,7 @@ public:
|
|||
virtual void run() override;
|
||||
|
||||
signals:
|
||||
void onSuccess(HFMGeometry::Pointer geometry);
|
||||
void onSuccess(HFMModel::Pointer hfmModel);
|
||||
void onError(int error, QString str);
|
||||
|
||||
private:
|
||||
|
|
|
@ -260,14 +260,14 @@ void Rig::destroyAnimGraph() {
|
|||
_rightEyeJointChildren.clear();
|
||||
}
|
||||
|
||||
void Rig::initJointStates(const HFMGeometry& geometry, const glm::mat4& modelOffset) {
|
||||
_geometryOffset = AnimPose(geometry.offset);
|
||||
void Rig::initJointStates(const HFMModel& hfmModel, const glm::mat4& modelOffset) {
|
||||
_geometryOffset = AnimPose(hfmModel.offset);
|
||||
_invGeometryOffset = _geometryOffset.inverse();
|
||||
_geometryToRigTransform = modelOffset * geometry.offset;
|
||||
_geometryToRigTransform = modelOffset * hfmModel.offset;
|
||||
_rigToGeometryTransform = glm::inverse(_geometryToRigTransform);
|
||||
setModelOffset(modelOffset);
|
||||
|
||||
_animSkeleton = std::make_shared<AnimSkeleton>(geometry);
|
||||
_animSkeleton = std::make_shared<AnimSkeleton>(hfmModel);
|
||||
|
||||
_internalPoseSet._relativePoses.clear();
|
||||
_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();
|
||||
|
@ -293,24 +293,24 @@ void Rig::initJointStates(const HFMGeometry& geometry, const glm::mat4& modelOff
|
|||
|
||||
buildAbsoluteRigPoses(_animSkeleton->getRelativeDefaultPoses(), _absoluteDefaultPoses);
|
||||
|
||||
_rootJointIndex = geometry.rootJointIndex;
|
||||
_leftEyeJointIndex = geometry.leftEyeJointIndex;
|
||||
_rightEyeJointIndex = geometry.rightEyeJointIndex;
|
||||
_leftHandJointIndex = geometry.leftHandJointIndex;
|
||||
_leftElbowJointIndex = _leftHandJointIndex >= 0 ? geometry.joints.at(_leftHandJointIndex).parentIndex : -1;
|
||||
_leftShoulderJointIndex = _leftElbowJointIndex >= 0 ? geometry.joints.at(_leftElbowJointIndex).parentIndex : -1;
|
||||
_rightHandJointIndex = geometry.rightHandJointIndex;
|
||||
_rightElbowJointIndex = _rightHandJointIndex >= 0 ? geometry.joints.at(_rightHandJointIndex).parentIndex : -1;
|
||||
_rightShoulderJointIndex = _rightElbowJointIndex >= 0 ? geometry.joints.at(_rightElbowJointIndex).parentIndex : -1;
|
||||
_rootJointIndex = hfmModel.rootJointIndex;
|
||||
_leftEyeJointIndex = hfmModel.leftEyeJointIndex;
|
||||
_rightEyeJointIndex = hfmModel.rightEyeJointIndex;
|
||||
_leftHandJointIndex = hfmModel.leftHandJointIndex;
|
||||
_leftElbowJointIndex = _leftHandJointIndex >= 0 ? hfmModel.joints.at(_leftHandJointIndex).parentIndex : -1;
|
||||
_leftShoulderJointIndex = _leftElbowJointIndex >= 0 ? hfmModel.joints.at(_leftElbowJointIndex).parentIndex : -1;
|
||||
_rightHandJointIndex = hfmModel.rightHandJointIndex;
|
||||
_rightElbowJointIndex = _rightHandJointIndex >= 0 ? hfmModel.joints.at(_rightHandJointIndex).parentIndex : -1;
|
||||
_rightShoulderJointIndex = _rightElbowJointIndex >= 0 ? hfmModel.joints.at(_rightElbowJointIndex).parentIndex : -1;
|
||||
|
||||
_leftEyeJointChildren = _animSkeleton->getChildrenOfJoint(geometry.leftEyeJointIndex);
|
||||
_rightEyeJointChildren = _animSkeleton->getChildrenOfJoint(geometry.rightEyeJointIndex);
|
||||
_leftEyeJointChildren = _animSkeleton->getChildrenOfJoint(hfmModel.leftEyeJointIndex);
|
||||
_rightEyeJointChildren = _animSkeleton->getChildrenOfJoint(hfmModel.rightEyeJointIndex);
|
||||
}
|
||||
|
||||
void Rig::reset(const HFMGeometry& geometry) {
|
||||
_geometryOffset = AnimPose(geometry.offset);
|
||||
void Rig::reset(const HFMModel& hfmModel) {
|
||||
_geometryOffset = AnimPose(hfmModel.offset);
|
||||
_invGeometryOffset = _geometryOffset.inverse();
|
||||
_animSkeleton = std::make_shared<AnimSkeleton>(geometry);
|
||||
_animSkeleton = std::make_shared<AnimSkeleton>(hfmModel);
|
||||
|
||||
_internalPoseSet._relativePoses.clear();
|
||||
_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();
|
||||
|
@ -338,18 +338,18 @@ void Rig::reset(const HFMGeometry& geometry) {
|
|||
|
||||
buildAbsoluteRigPoses(_animSkeleton->getRelativeDefaultPoses(), _absoluteDefaultPoses);
|
||||
|
||||
_rootJointIndex = geometry.rootJointIndex;
|
||||
_leftEyeJointIndex = geometry.leftEyeJointIndex;
|
||||
_rightEyeJointIndex = geometry.rightEyeJointIndex;
|
||||
_leftHandJointIndex = geometry.leftHandJointIndex;
|
||||
_leftElbowJointIndex = _leftHandJointIndex >= 0 ? geometry.joints.at(_leftHandJointIndex).parentIndex : -1;
|
||||
_leftShoulderJointIndex = _leftElbowJointIndex >= 0 ? geometry.joints.at(_leftElbowJointIndex).parentIndex : -1;
|
||||
_rightHandJointIndex = geometry.rightHandJointIndex;
|
||||
_rightElbowJointIndex = _rightHandJointIndex >= 0 ? geometry.joints.at(_rightHandJointIndex).parentIndex : -1;
|
||||
_rightShoulderJointIndex = _rightElbowJointIndex >= 0 ? geometry.joints.at(_rightElbowJointIndex).parentIndex : -1;
|
||||
_rootJointIndex = hfmModel.rootJointIndex;
|
||||
_leftEyeJointIndex = hfmModel.leftEyeJointIndex;
|
||||
_rightEyeJointIndex = hfmModel.rightEyeJointIndex;
|
||||
_leftHandJointIndex = hfmModel.leftHandJointIndex;
|
||||
_leftElbowJointIndex = _leftHandJointIndex >= 0 ? hfmModel.joints.at(_leftHandJointIndex).parentIndex : -1;
|
||||
_leftShoulderJointIndex = _leftElbowJointIndex >= 0 ? hfmModel.joints.at(_leftElbowJointIndex).parentIndex : -1;
|
||||
_rightHandJointIndex = hfmModel.rightHandJointIndex;
|
||||
_rightElbowJointIndex = _rightHandJointIndex >= 0 ? hfmModel.joints.at(_rightHandJointIndex).parentIndex : -1;
|
||||
_rightShoulderJointIndex = _rightElbowJointIndex >= 0 ? hfmModel.joints.at(_rightElbowJointIndex).parentIndex : -1;
|
||||
|
||||
_leftEyeJointChildren = _animSkeleton->getChildrenOfJoint(geometry.leftEyeJointIndex);
|
||||
_rightEyeJointChildren = _animSkeleton->getChildrenOfJoint(geometry.rightEyeJointIndex);
|
||||
_leftEyeJointChildren = _animSkeleton->getChildrenOfJoint(hfmModel.leftEyeJointIndex);
|
||||
_rightEyeJointChildren = _animSkeleton->getChildrenOfJoint(hfmModel.rightEyeJointIndex);
|
||||
|
||||
if (!_animGraphURL.isEmpty()) {
|
||||
_animNode.reset();
|
||||
|
@ -1938,7 +1938,7 @@ void Rig::copyJointsIntoJointData(QVector<JointData>& jointDataVec) const {
|
|||
data.rotationIsDefaultPose = isEqual(data.rotation, defaultAbsRot);
|
||||
|
||||
// translations are in relative frame but scaled so that they are in meters,
|
||||
// instead of geometry units.
|
||||
// instead of model units.
|
||||
glm::vec3 defaultRelTrans = _geometryOffset.scale() * _animSkeleton->getRelativeDefaultPose(i).trans();
|
||||
data.translation = _geometryOffset.scale() * (!_sendNetworkNode ? _internalPoseSet._relativePoses[i].trans() : _networkPoseSet._relativePoses[i].trans());
|
||||
data.translationIsDefaultPose = isEqual(data.translation, defaultRelTrans);
|
||||
|
@ -1963,7 +1963,7 @@ void Rig::copyJointsFromJointData(const QVector<JointData>& jointDataVec) {
|
|||
return;
|
||||
}
|
||||
|
||||
// make a vector of rotations in absolute-geometry-frame
|
||||
// make a vector of rotations in absolute-model-frame
|
||||
std::vector<glm::quat> rotations;
|
||||
rotations.reserve(numJoints);
|
||||
const glm::quat rigToGeometryRot(glmExtractRotation(_rigToGeometryTransform));
|
||||
|
@ -1972,7 +1972,7 @@ void Rig::copyJointsFromJointData(const QVector<JointData>& jointDataVec) {
|
|||
if (data.rotationIsDefaultPose) {
|
||||
rotations.push_back(absoluteDefaultPoses[i].rot());
|
||||
} else {
|
||||
// JointData rotations are in absolute rig-frame so we rotate them to absolute geometry-frame
|
||||
// JointData rotations are in absolute rig-frame so we rotate them to absolute model-frame
|
||||
rotations.push_back(rigToGeometryRot * data.rotation);
|
||||
}
|
||||
}
|
||||
|
@ -2008,7 +2008,7 @@ void Rig::computeExternalPoses(const glm::mat4& modelOffsetMat) {
|
|||
}
|
||||
|
||||
void Rig::computeAvatarBoundingCapsule(
|
||||
const HFMGeometry& geometry,
|
||||
const HFMModel& hfmModel,
|
||||
float& radiusOut,
|
||||
float& heightOut,
|
||||
glm::vec3& localOffsetOut) const {
|
||||
|
@ -2041,7 +2041,7 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
// from the head to the hips when computing the rest of the bounding capsule.
|
||||
int index = indexOfJoint("Head");
|
||||
while (index != -1) {
|
||||
const HFMJointShapeInfo& shapeInfo = geometry.joints.at(index).shapeInfo;
|
||||
const HFMJointShapeInfo& shapeInfo = hfmModel.joints.at(index).shapeInfo;
|
||||
AnimPose pose = _animSkeleton->getAbsoluteDefaultPose(index);
|
||||
if (shapeInfo.points.size() > 0) {
|
||||
for (auto& point : shapeInfo.points) {
|
||||
|
|
|
@ -122,8 +122,8 @@ public:
|
|||
void overrideRoleAnimation(const QString& role, const QString& url, float fps, bool loop, float firstFrame, float lastFrame);
|
||||
void restoreRoleAnimation(const QString& role);
|
||||
|
||||
void initJointStates(const HFMGeometry& geometry, const glm::mat4& modelOffset);
|
||||
void reset(const HFMGeometry& geometry);
|
||||
void initJointStates(const HFMModel& hfmModel, const glm::mat4& modelOffset);
|
||||
void reset(const HFMModel& hfmModel);
|
||||
bool jointStatesEmpty();
|
||||
int getJointStateCount() const;
|
||||
int indexOfJoint(const QString& jointName) const;
|
||||
|
@ -210,7 +210,7 @@ public:
|
|||
void copyJointsFromJointData(const QVector<JointData>& jointDataVec);
|
||||
void computeExternalPoses(const glm::mat4& modelOffsetMat);
|
||||
|
||||
void computeAvatarBoundingCapsule(const HFMGeometry& geometry, float& radiusOut, float& heightOut, glm::vec3& offsetOut) const;
|
||||
void computeAvatarBoundingCapsule(const HFMModel& hfmModel, float& radiusOut, float& heightOut, glm::vec3& offsetOut) const;
|
||||
|
||||
void setEnableInverseKinematics(bool enable);
|
||||
void setEnableAnimations(bool enable);
|
||||
|
|
|
@ -1311,7 +1311,7 @@ glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
|
|||
case CAMERA_MATRIX_INDEX: {
|
||||
glm::quat rotation;
|
||||
if (_skeletonModel && _skeletonModel->isActive()) {
|
||||
int headJointIndex = _skeletonModel->getHFMGeometry().headJointIndex;
|
||||
int headJointIndex = _skeletonModel->getHFMModel().headJointIndex;
|
||||
if (headJointIndex >= 0) {
|
||||
_skeletonModel->getAbsoluteJointRotationInRigFrame(headJointIndex, rotation);
|
||||
}
|
||||
|
@ -1360,7 +1360,7 @@ glm::vec3 Avatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
|
|||
case CAMERA_MATRIX_INDEX: {
|
||||
glm::vec3 translation;
|
||||
if (_skeletonModel && _skeletonModel->isActive()) {
|
||||
int headJointIndex = _skeletonModel->getHFMGeometry().headJointIndex;
|
||||
int headJointIndex = _skeletonModel->getHFMModel().headJointIndex;
|
||||
if (headJointIndex >= 0) {
|
||||
_skeletonModel->getAbsoluteJointTranslationInRigFrame(headJointIndex, translation);
|
||||
}
|
||||
|
@ -1416,7 +1416,7 @@ void Avatar::withValidJointIndicesCache(std::function<void()> const& worker) con
|
|||
if (!_modelJointsCached) {
|
||||
_modelJointIndicesCache.clear();
|
||||
if (_skeletonModel && _skeletonModel->isActive()) {
|
||||
_modelJointIndicesCache = _skeletonModel->getHFMGeometry().jointIndices;
|
||||
_modelJointIndicesCache = _skeletonModel->getHFMModel().jointIndices;
|
||||
_modelJointsCached = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,9 +54,9 @@ void SkeletonModel::setTextures(const QVariantMap& textures) {
|
|||
}
|
||||
|
||||
void SkeletonModel::initJointStates() {
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
|
||||
_rig.initJointStates(geometry, modelOffset);
|
||||
_rig.initJointStates(hfmModel, modelOffset);
|
||||
|
||||
{
|
||||
// initialize _jointData with proper values for default joints
|
||||
|
@ -66,7 +66,7 @@ void SkeletonModel::initJointStates() {
|
|||
}
|
||||
|
||||
// Determine the default eye position for avatar scale = 1.0
|
||||
int headJointIndex = geometry.headJointIndex;
|
||||
int headJointIndex = hfmModel.headJointIndex;
|
||||
if (0 > headJointIndex || headJointIndex >= _rig.getJointStateCount()) {
|
||||
qCWarning(avatars_renderer) << "Bad head joint! Got:" << headJointIndex << "jointCount:" << _rig.getJointStateCount();
|
||||
}
|
||||
|
@ -74,7 +74,7 @@ void SkeletonModel::initJointStates() {
|
|||
getEyeModelPositions(leftEyePosition, rightEyePosition);
|
||||
glm::vec3 midEyePosition = (leftEyePosition + rightEyePosition) / 2.0f;
|
||||
|
||||
int rootJointIndex = geometry.rootJointIndex;
|
||||
int rootJointIndex = hfmModel.rootJointIndex;
|
||||
glm::vec3 rootModelPosition;
|
||||
getJointPosition(rootJointIndex, rootModelPosition);
|
||||
|
||||
|
@ -96,7 +96,7 @@ void SkeletonModel::initJointStates() {
|
|||
// Called within Model::simulate call, below.
|
||||
void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
||||
assert(!_owningAvatar->isMyAvatar());
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
|
||||
Head* head = _owningAvatar->getHead();
|
||||
|
||||
|
@ -124,7 +124,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
|
||||
// If the head is not positioned, updateEyeJoints won't get the math right
|
||||
glm::quat headOrientation;
|
||||
_rig.getJointRotation(geometry.headJointIndex, headOrientation);
|
||||
_rig.getJointRotation(hfmModel.headJointIndex, headOrientation);
|
||||
glm::vec3 eulers = safeEulerAngles(headOrientation);
|
||||
head->setBasePitch(glm::degrees(-eulers.x));
|
||||
head->setBaseYaw(glm::degrees(eulers.y));
|
||||
|
@ -135,8 +135,8 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
eyeParams.eyeSaccade = glm::vec3(0.0f);
|
||||
eyeParams.modelRotation = getRotation();
|
||||
eyeParams.modelTranslation = getTranslation();
|
||||
eyeParams.leftEyeJointIndex = geometry.leftEyeJointIndex;
|
||||
eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
|
||||
eyeParams.leftEyeJointIndex = hfmModel.leftEyeJointIndex;
|
||||
eyeParams.rightEyeJointIndex = hfmModel.rightEyeJointIndex;
|
||||
|
||||
_rig.updateFromEyeParameters(eyeParams);
|
||||
}
|
||||
|
@ -259,45 +259,45 @@ bool SkeletonModel::getRightShoulderPosition(glm::vec3& position) const {
|
|||
}
|
||||
|
||||
bool SkeletonModel::getHeadPosition(glm::vec3& headPosition) const {
|
||||
return isActive() && getJointPositionInWorldFrame(getHFMGeometry().headJointIndex, headPosition);
|
||||
return isActive() && getJointPositionInWorldFrame(getHFMModel().headJointIndex, headPosition);
|
||||
}
|
||||
|
||||
bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const {
|
||||
return isActive() && getJointPositionInWorldFrame(getHFMGeometry().neckJointIndex, neckPosition);
|
||||
return isActive() && getJointPositionInWorldFrame(getHFMModel().neckJointIndex, neckPosition);
|
||||
}
|
||||
|
||||
bool SkeletonModel::getLocalNeckPosition(glm::vec3& neckPosition) const {
|
||||
return isActive() && getJointPosition(getHFMGeometry().neckJointIndex, neckPosition);
|
||||
return isActive() && getJointPosition(getHFMModel().neckJointIndex, neckPosition);
|
||||
}
|
||||
|
||||
bool SkeletonModel::getEyeModelPositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const {
|
||||
if (!isActive()) {
|
||||
return false;
|
||||
}
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
|
||||
if (getJointPosition(geometry.leftEyeJointIndex, firstEyePosition) &&
|
||||
getJointPosition(geometry.rightEyeJointIndex, secondEyePosition)) {
|
||||
if (getJointPosition(hfmModel.leftEyeJointIndex, firstEyePosition) &&
|
||||
getJointPosition(hfmModel.rightEyeJointIndex, secondEyePosition)) {
|
||||
return true;
|
||||
}
|
||||
// no eye joints; try to estimate based on head/neck joints
|
||||
glm::vec3 neckPosition, headPosition;
|
||||
if (getJointPosition(geometry.neckJointIndex, neckPosition) &&
|
||||
getJointPosition(geometry.headJointIndex, headPosition)) {
|
||||
if (getJointPosition(hfmModel.neckJointIndex, neckPosition) &&
|
||||
getJointPosition(hfmModel.headJointIndex, headPosition)) {
|
||||
const float EYE_PROPORTION = 0.6f;
|
||||
glm::vec3 baseEyePosition = glm::mix(neckPosition, headPosition, EYE_PROPORTION);
|
||||
glm::quat headRotation;
|
||||
getJointRotation(geometry.headJointIndex, headRotation);
|
||||
getJointRotation(hfmModel.headJointIndex, headRotation);
|
||||
const float EYES_FORWARD = 0.25f;
|
||||
const float EYE_SEPARATION = 0.1f;
|
||||
float headHeight = glm::distance(neckPosition, headPosition);
|
||||
firstEyePosition = baseEyePosition + headRotation * glm::vec3(EYE_SEPARATION, 0.0f, EYES_FORWARD) * headHeight;
|
||||
secondEyePosition = baseEyePosition + headRotation * glm::vec3(-EYE_SEPARATION, 0.0f, EYES_FORWARD) * headHeight;
|
||||
return true;
|
||||
} else if (getJointPosition(geometry.headJointIndex, headPosition)) {
|
||||
} else if (getJointPosition(hfmModel.headJointIndex, headPosition)) {
|
||||
glm::vec3 baseEyePosition = headPosition;
|
||||
glm::quat headRotation;
|
||||
getJointRotation(geometry.headJointIndex, headRotation);
|
||||
getJointRotation(hfmModel.headJointIndex, headRotation);
|
||||
const float EYES_FORWARD_HEAD_ONLY = 0.30f;
|
||||
const float EYE_SEPARATION = 0.1f;
|
||||
firstEyePosition = baseEyePosition + headRotation * glm::vec3(EYE_SEPARATION, 0.0f, EYES_FORWARD_HEAD_ONLY);
|
||||
|
@ -330,15 +330,15 @@ void SkeletonModel::computeBoundingShape() {
|
|||
return;
|
||||
}
|
||||
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
if (geometry.joints.isEmpty() || geometry.rootJointIndex == -1) {
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
if (hfmModel.joints.isEmpty() || hfmModel.rootJointIndex == -1) {
|
||||
// rootJointIndex == -1 if the avatar model has no skeleton
|
||||
return;
|
||||
}
|
||||
|
||||
float radius, height;
|
||||
glm::vec3 offset;
|
||||
_rig.computeAvatarBoundingCapsule(geometry, radius, height, offset);
|
||||
_rig.computeAvatarBoundingCapsule(hfmModel, radius, height, offset);
|
||||
float invScale = 1.0f / _owningAvatar->getModelScale();
|
||||
_boundingCapsuleRadius = invScale * radius;
|
||||
_boundingCapsuleHeight = invScale * height;
|
||||
|
@ -369,7 +369,7 @@ void SkeletonModel::renderBoundingCollisionShapes(RenderArgs* args, gpu::Batch&
|
|||
}
|
||||
|
||||
bool SkeletonModel::hasSkeleton() {
|
||||
return isActive() ? getHFMGeometry().rootJointIndex != -1 : false;
|
||||
return isActive() ? getHFMModel().rootJointIndex != -1 : false;
|
||||
}
|
||||
|
||||
void SkeletonModel::onInvalidate() {
|
||||
|
|
|
@ -41,10 +41,10 @@ public:
|
|||
void updateAttitude(const glm::quat& orientation);
|
||||
|
||||
/// Returns the index of the left hand joint, or -1 if not found.
|
||||
int getLeftHandJointIndex() const { return isActive() ? getHFMGeometry().leftHandJointIndex : -1; }
|
||||
int getLeftHandJointIndex() const { return isActive() ? getHFMModel().leftHandJointIndex : -1; }
|
||||
|
||||
/// Returns the index of the right hand joint, or -1 if not found.
|
||||
int getRightHandJointIndex() const { return isActive() ? getHFMGeometry().rightHandJointIndex : -1; }
|
||||
int getRightHandJointIndex() const { return isActive() ? getHFMModel().rightHandJointIndex : -1; }
|
||||
|
||||
bool getLeftGrabPosition(glm::vec3& position) const;
|
||||
bool getRightGrabPosition(glm::vec3& position) const;
|
||||
|
|
|
@ -206,7 +206,7 @@ void FBXBaker::importScene() {
|
|||
}
|
||||
#endif
|
||||
|
||||
_geometry = reader.extractHFMGeometry({}, _modelURL.toString());
|
||||
_hfmModel = reader.extractHFMModel({}, _modelURL.toString());
|
||||
_textureContentMap = reader._textureContent;
|
||||
}
|
||||
|
||||
|
@ -231,7 +231,7 @@ void FBXBaker::rewriteAndBakeSceneModels() {
|
|||
for (FBXNode& objectChild : rootChild.children) {
|
||||
if (objectChild.name == "Geometry") {
|
||||
|
||||
// TODO Pull this out of _geometry instead so we don't have to reprocess it
|
||||
// TODO Pull this out of _hfmModel instead so we don't have to reprocess it
|
||||
auto extractedMesh = FBXReader::extractMesh(objectChild, meshIndex, false);
|
||||
|
||||
// Callback to get MaterialID
|
||||
|
@ -293,7 +293,7 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
|
|||
QHash<QString, image::TextureUsage::Type> textureTypes;
|
||||
|
||||
// enumerate the materials in the extracted geometry so we can determine the texture type for each texture ID
|
||||
for (const auto& material : _geometry->materials) {
|
||||
for (const auto& material : _hfmModel->materials) {
|
||||
if (material.normalTexture.isBumpmap) {
|
||||
textureTypes[material.normalTexture.id] = BUMP_TEXTURE;
|
||||
} else {
|
||||
|
|
|
@ -53,7 +53,7 @@ private:
|
|||
void rewriteAndBakeSceneModels();
|
||||
void rewriteAndBakeSceneTextures();
|
||||
|
||||
HFMGeometry* _geometry;
|
||||
HFMModel* _hfmModel;
|
||||
QHash<QString, int> _textureNameMatchCount;
|
||||
QHash<QUrl, QString> _remappedTexturePaths;
|
||||
|
||||
|
|
|
@ -153,7 +153,7 @@ void OBJBaker::bakeOBJ() {
|
|||
checkIfTexturesFinished();
|
||||
}
|
||||
|
||||
void OBJBaker::createFBXNodeTree(FBXNode& rootNode, HFMGeometry& geometry) {
|
||||
void OBJBaker::createFBXNodeTree(FBXNode& rootNode, HFMModel& hfmModel) {
|
||||
// Generating FBX Header Node
|
||||
FBXNode headerNode;
|
||||
headerNode.name = FBX_HEADER_EXTENSION;
|
||||
|
@ -199,7 +199,7 @@ void OBJBaker::createFBXNodeTree(FBXNode& rootNode, HFMGeometry& geometry) {
|
|||
// Compress the mesh information and store in dracoNode
|
||||
bool hasDeformers = false; // No concept of deformers for an OBJ
|
||||
FBXNode dracoNode;
|
||||
compressMesh(geometry.meshes[0], hasDeformers, dracoNode);
|
||||
compressMesh(hfmModel.meshes[0], hasDeformers, dracoNode);
|
||||
geometryNode.children.append(dracoNode);
|
||||
|
||||
// Generating Object node's child - Model node
|
||||
|
@ -214,17 +214,17 @@ void OBJBaker::createFBXNodeTree(FBXNode& rootNode, HFMGeometry& geometry) {
|
|||
objectNode.children = { geometryNode, modelNode };
|
||||
|
||||
// Generating Objects node's child - Material node
|
||||
auto& meshParts = geometry.meshes[0].parts;
|
||||
auto& meshParts = hfmModel.meshes[0].parts;
|
||||
for (auto& meshPart : meshParts) {
|
||||
FBXNode materialNode;
|
||||
materialNode.name = MATERIAL_NODE_NAME;
|
||||
if (geometry.materials.size() == 1) {
|
||||
if (hfmModel.materials.size() == 1) {
|
||||
// case when no material information is provided, OBJReader considers it as a single default material
|
||||
for (auto& materialID : geometry.materials.keys()) {
|
||||
setMaterialNodeProperties(materialNode, materialID, geometry);
|
||||
for (auto& materialID : hfmModel.materials.keys()) {
|
||||
setMaterialNodeProperties(materialNode, materialID, hfmModel);
|
||||
}
|
||||
} else {
|
||||
setMaterialNodeProperties(materialNode, meshPart.materialID, geometry);
|
||||
setMaterialNodeProperties(materialNode, meshPart.materialID, hfmModel);
|
||||
}
|
||||
|
||||
objectNode.children.append(materialNode);
|
||||
|
@ -235,7 +235,7 @@ void OBJBaker::createFBXNodeTree(FBXNode& rootNode, HFMGeometry& geometry) {
|
|||
auto size = meshParts.size();
|
||||
for (int i = 0; i < size; i++) {
|
||||
QString material = meshParts[i].materialID;
|
||||
HFMMaterial currentMaterial = geometry.materials[material];
|
||||
HFMMaterial currentMaterial = hfmModel.materials[material];
|
||||
if (!currentMaterial.albedoTexture.filename.isEmpty() || !currentMaterial.specularTexture.filename.isEmpty()) {
|
||||
auto textureID = nextNodeID();
|
||||
_mapTextureMaterial.emplace_back(textureID, i);
|
||||
|
@ -325,12 +325,12 @@ void OBJBaker::createFBXNodeTree(FBXNode& rootNode, HFMGeometry& geometry) {
|
|||
}
|
||||
|
||||
// Set properties for material nodes
|
||||
void OBJBaker::setMaterialNodeProperties(FBXNode& materialNode, QString material, HFMGeometry& geometry) {
|
||||
void OBJBaker::setMaterialNodeProperties(FBXNode& materialNode, QString material, HFMModel& hfmModel) {
|
||||
auto materialID = nextNodeID();
|
||||
_materialIDs.push_back(materialID);
|
||||
materialNode.properties = { materialID, material, MESH };
|
||||
|
||||
HFMMaterial currentMaterial = geometry.materials[material];
|
||||
HFMMaterial currentMaterial = hfmModel.materials[material];
|
||||
|
||||
// Setting the hierarchy: Material -> Properties70 -> P -> Properties
|
||||
FBXNode properties70Node;
|
||||
|
|
|
@ -39,8 +39,8 @@ private slots:
|
|||
|
||||
private:
|
||||
void loadOBJ();
|
||||
void createFBXNodeTree(FBXNode& rootNode, HFMGeometry& geometry);
|
||||
void setMaterialNodeProperties(FBXNode& materialNode, QString material, HFMGeometry& geometry);
|
||||
void createFBXNodeTree(FBXNode& rootNode, HFMModel& hfmModel);
|
||||
void setMaterialNodeProperties(FBXNode& materialNode, QString material, HFMModel& hfmModel);
|
||||
NodeID nextNodeID() { return _nodeID++; }
|
||||
|
||||
|
||||
|
|
|
@ -268,7 +268,7 @@ EntityItemProperties RenderableModelEntityItem::getProperties(const EntityProper
|
|||
if (model->isLoaded()) {
|
||||
// TODO: improve naturalDimensions in the future,
|
||||
// for now we've added this hack for setting natural dimensions of models
|
||||
Extents meshExtents = model->getHFMGeometry().getUnscaledMeshExtents();
|
||||
Extents meshExtents = model->getHFMModel().getUnscaledMeshExtents();
|
||||
properties.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
|
||||
properties.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
|
||||
}
|
||||
|
@ -403,7 +403,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
|
|||
// should never fall in here when collision model not fully loaded
|
||||
// TODO: assert that all geometries exist and are loaded
|
||||
//assert(_model && _model->isLoaded() && _compoundShapeResource && _compoundShapeResource->isLoaded());
|
||||
const HFMGeometry& collisionGeometry = _compoundShapeResource->getHFMGeometry();
|
||||
const HFMModel& collisionGeometry = _compoundShapeResource->getHFMModel();
|
||||
|
||||
ShapeInfo::PointCollection& pointCollection = shapeInfo.getPointCollection();
|
||||
pointCollection.clear();
|
||||
|
@ -478,7 +478,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
|
|||
// to the visual model and apply them to the collision model (without regard for the
|
||||
// collision model's extents).
|
||||
|
||||
glm::vec3 scaleToFit = dimensions / model->getHFMGeometry().getUnscaledMeshExtents().size();
|
||||
glm::vec3 scaleToFit = dimensions / model->getHFMModel().getUnscaledMeshExtents().size();
|
||||
// multiply each point by scale before handing the point-set off to the physics engine.
|
||||
// also determine the extents of the collision model.
|
||||
glm::vec3 registrationOffset = dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint());
|
||||
|
@ -498,12 +498,12 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
|
|||
|
||||
// compute meshPart local transforms
|
||||
QVector<glm::mat4> localTransforms;
|
||||
const HFMGeometry& hfmGeometry = model->getHFMGeometry();
|
||||
int numHFMMeshes = hfmGeometry.meshes.size();
|
||||
const HFMModel& hfmModel = model->getHFMModel();
|
||||
int numHFMMeshes = hfmModel.meshes.size();
|
||||
int totalNumVertices = 0;
|
||||
glm::mat4 invRegistraionOffset = glm::translate(dimensions * (getRegistrationPoint() - ENTITY_ITEM_DEFAULT_REGISTRATION_POINT));
|
||||
for (int i = 0; i < numHFMMeshes; i++) {
|
||||
const HFMMesh& mesh = hfmGeometry.meshes.at(i);
|
||||
const HFMMesh& mesh = hfmModel.meshes.at(i);
|
||||
if (mesh.clusters.size() > 0) {
|
||||
const HFMCluster& cluster = mesh.clusters.at(0);
|
||||
auto jointMatrix = model->getRig().getJointTransform(cluster.jointIndex);
|
||||
|
@ -524,7 +524,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
|
|||
|
||||
std::vector<std::shared_ptr<const graphics::Mesh>> meshes;
|
||||
if (type == SHAPE_TYPE_SIMPLE_COMPOUND) {
|
||||
auto& hfmMeshes = _compoundShapeResource->getHFMGeometry().meshes;
|
||||
auto& hfmMeshes = _compoundShapeResource->getHFMModel().meshes;
|
||||
meshes.reserve(hfmMeshes.size());
|
||||
for (auto& hfmMesh : hfmMeshes) {
|
||||
meshes.push_back(hfmMesh._mesh);
|
||||
|
@ -755,7 +755,7 @@ int RenderableModelEntityItem::avatarJointIndex(int modelJointIndex) {
|
|||
bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
|
||||
auto model = getModel();
|
||||
if (EntityItem::contains(point) && model && _compoundShapeResource && _compoundShapeResource->isLoaded()) {
|
||||
return _compoundShapeResource->getHFMGeometry().convexHullContains(worldToEntity(point));
|
||||
return _compoundShapeResource->getHFMModel().convexHullContains(worldToEntity(point));
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -1159,11 +1159,11 @@ void ModelEntityRenderer::animate(const TypedEntityPointer& entity) {
|
|||
return;
|
||||
}
|
||||
|
||||
QStringList animationJointNames = _animation->getGeometry().getJointNames();
|
||||
auto& hfmJoints = _animation->getGeometry().joints;
|
||||
QStringList animationJointNames = _animation->getHFMModel().getJointNames();
|
||||
auto& hfmJoints = _animation->getHFMModel().joints;
|
||||
|
||||
auto& originalHFMJoints = _model->getHFMGeometry().joints;
|
||||
auto& originalHFMIndices = _model->getHFMGeometry().jointIndices;
|
||||
auto& originalHFMJoints = _model->getHFMModel().joints;
|
||||
auto& originalHFMIndices = _model->getHFMModel().jointIndices;
|
||||
|
||||
bool allowTranslation = entity->getAnimationAllowTranslation();
|
||||
|
||||
|
|
|
@ -231,7 +231,7 @@ public:
|
|||
bool needTangentSpace() const;
|
||||
};
|
||||
|
||||
/// A single mesh (with optional blendshapes) extracted from an FBX document.
|
||||
/// A single mesh (with optional blendshapes).
|
||||
class HFMMesh {
|
||||
public:
|
||||
|
||||
|
@ -277,7 +277,7 @@ public:
|
|||
* @property {Quat[]} rotations
|
||||
* @property {Vec3[]} translations
|
||||
*/
|
||||
/// A single animation frame extracted from an FBX document.
|
||||
/// A single animation frame.
|
||||
class HFMAnimationFrame {
|
||||
public:
|
||||
QVector<glm::quat> rotations;
|
||||
|
@ -305,10 +305,10 @@ public:
|
|||
Q_DECLARE_METATYPE(HFMAnimationFrame)
|
||||
Q_DECLARE_METATYPE(QVector<HFMAnimationFrame>)
|
||||
|
||||
/// A set of meshes extracted from an FBX document.
|
||||
class HFMGeometry {
|
||||
/// The runtime model format.
|
||||
class HFMModel {
|
||||
public:
|
||||
using Pointer = std::shared_ptr<HFMGeometry>;
|
||||
using Pointer = std::shared_ptr<HFMModel>;
|
||||
|
||||
QString originalURL;
|
||||
QString author;
|
||||
|
@ -368,7 +368,7 @@ public:
|
|||
QList<QString> blendshapeChannelNames;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(HFMGeometry)
|
||||
Q_DECLARE_METATYPE(HFMGeometry::Pointer)
|
||||
Q_DECLARE_METATYPE(HFMModel)
|
||||
Q_DECLARE_METATYPE(HFMModel::Pointer)
|
||||
|
||||
#endif // hifi_FBX_h_
|
||||
|
|
|
@ -40,9 +40,9 @@
|
|||
|
||||
using namespace std;
|
||||
|
||||
int HFMGeometryPointerMetaTypeId = qRegisterMetaType<HFMGeometry::Pointer>();
|
||||
int HFMModelPointerMetaTypeId = qRegisterMetaType<HFMModel::Pointer>();
|
||||
|
||||
QStringList HFMGeometry::getJointNames() const {
|
||||
QStringList HFMModel::getJointNames() const {
|
||||
QStringList names;
|
||||
foreach (const HFMJoint& joint, joints) {
|
||||
names.append(joint.name);
|
||||
|
@ -50,7 +50,7 @@ QStringList HFMGeometry::getJointNames() const {
|
|||
return names;
|
||||
}
|
||||
|
||||
bool HFMGeometry::hasBlendedMeshes() const {
|
||||
bool HFMModel::hasBlendedMeshes() const {
|
||||
if (!meshes.isEmpty()) {
|
||||
foreach (const HFMMesh& mesh, meshes) {
|
||||
if (!mesh.blendshapes.isEmpty()) {
|
||||
|
@ -61,7 +61,7 @@ bool HFMGeometry::hasBlendedMeshes() const {
|
|||
return false;
|
||||
}
|
||||
|
||||
Extents HFMGeometry::getUnscaledMeshExtents() const {
|
||||
Extents HFMModel::getUnscaledMeshExtents() const {
|
||||
const Extents& extents = meshExtents;
|
||||
|
||||
// even though our caller asked for "unscaled" we need to include any fst scaling, translation, and rotation, which
|
||||
|
@ -74,7 +74,7 @@ Extents HFMGeometry::getUnscaledMeshExtents() const {
|
|||
}
|
||||
|
||||
// TODO: Move to graphics::Mesh when Sam's ready
|
||||
bool HFMGeometry::convexHullContains(const glm::vec3& point) const {
|
||||
bool HFMModel::convexHullContains(const glm::vec3& point) const {
|
||||
if (!getUnscaledMeshExtents().containsPoint(point)) {
|
||||
return false;
|
||||
}
|
||||
|
@ -124,16 +124,16 @@ bool HFMGeometry::convexHullContains(const glm::vec3& point) const {
|
|||
return false;
|
||||
}
|
||||
|
||||
QString HFMGeometry::getModelNameOfMesh(int meshIndex) const {
|
||||
QString HFMModel::getModelNameOfMesh(int meshIndex) const {
|
||||
if (meshIndicesToModelNames.contains(meshIndex)) {
|
||||
return meshIndicesToModelNames.value(meshIndex);
|
||||
}
|
||||
return QString();
|
||||
}
|
||||
|
||||
int hfmGeometryMetaTypeId = qRegisterMetaType<HFMGeometry>();
|
||||
int hfmModelMetaTypeId = qRegisterMetaType<HFMModel>();
|
||||
int hfmAnimationFrameMetaTypeId = qRegisterMetaType<HFMAnimationFrame>();
|
||||
int hfmAnimationFrameVectorMetaTypeId = qRegisterMetaType<QVector<HFMAnimationFrame> >();
|
||||
int hfmAnimationFrameVectorMetaTypeId = qRegisterMetaType<QVector<HFMAnimationFrame>>();
|
||||
|
||||
|
||||
glm::vec3 parseVec3(const QString& string) {
|
||||
|
@ -264,17 +264,17 @@ public:
|
|||
};
|
||||
|
||||
glm::mat4 getGlobalTransform(const QMultiMap<QString, QString>& _connectionParentMap,
|
||||
const QHash<QString, FBXModel>& models, QString nodeID, bool mixamoHack, const QString& url) {
|
||||
const QHash<QString, FBXModel>& fbxModels, QString nodeID, bool mixamoHack, const QString& url) {
|
||||
glm::mat4 globalTransform;
|
||||
QVector<QString> visitedNodes; // Used to prevent following a cycle
|
||||
while (!nodeID.isNull()) {
|
||||
visitedNodes.append(nodeID); // Append each node we visit
|
||||
|
||||
const FBXModel& model = models.value(nodeID);
|
||||
globalTransform = glm::translate(model.translation) * model.preTransform * glm::mat4_cast(model.preRotation *
|
||||
model.rotation * model.postRotation) * model.postTransform * globalTransform;
|
||||
if (model.hasGeometricOffset) {
|
||||
glm::mat4 geometricOffset = createMatFromScaleQuatAndPos(model.geometricScaling, model.geometricRotation, model.geometricTranslation);
|
||||
const FBXModel& fbxModel = fbxModels.value(nodeID);
|
||||
globalTransform = glm::translate(fbxModel.translation) * fbxModel.preTransform * glm::mat4_cast(fbxModel.preRotation *
|
||||
fbxModel.rotation * fbxModel.postRotation) * fbxModel.postTransform * globalTransform;
|
||||
if (fbxModel.hasGeometricOffset) {
|
||||
glm::mat4 geometricOffset = createMatFromScaleQuatAndPos(fbxModel.geometricScaling, fbxModel.geometricRotation, fbxModel.geometricTranslation);
|
||||
globalTransform = globalTransform * geometricOffset;
|
||||
}
|
||||
|
||||
|
@ -290,7 +290,7 @@ glm::mat4 getGlobalTransform(const QMultiMap<QString, QString>& _connectionParen
|
|||
continue;
|
||||
}
|
||||
|
||||
if (models.contains(parentID)) {
|
||||
if (fbxModels.contains(parentID)) {
|
||||
nodeID = parentID;
|
||||
break;
|
||||
}
|
||||
|
@ -329,7 +329,7 @@ public:
|
|||
};
|
||||
|
||||
void appendModelIDs(const QString& parentID, const QMultiMap<QString, QString>& connectionChildMap,
|
||||
QHash<QString, FBXModel>& models, QSet<QString>& remainingModels, QVector<QString>& modelIDs, bool isRootNode = false) {
|
||||
QHash<QString, FBXModel>& fbxModels, QSet<QString>& remainingModels, QVector<QString>& modelIDs, bool isRootNode = false) {
|
||||
if (remainingModels.contains(parentID)) {
|
||||
modelIDs.append(parentID);
|
||||
remainingModels.remove(parentID);
|
||||
|
@ -337,10 +337,10 @@ void appendModelIDs(const QString& parentID, const QMultiMap<QString, QString>&
|
|||
int parentIndex = isRootNode ? -1 : modelIDs.size() - 1;
|
||||
foreach (const QString& childID, connectionChildMap.values(parentID)) {
|
||||
if (remainingModels.contains(childID)) {
|
||||
FBXModel& model = models[childID];
|
||||
if (model.parentIndex == -1) {
|
||||
model.parentIndex = parentIndex;
|
||||
appendModelIDs(childID, connectionChildMap, models, remainingModels, modelIDs);
|
||||
FBXModel& fbxModel = fbxModels[childID];
|
||||
if (fbxModel.parentIndex == -1) {
|
||||
fbxModel.parentIndex = parentIndex;
|
||||
appendModelIDs(childID, connectionChildMap, fbxModels, remainingModels, modelIDs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -403,7 +403,7 @@ static void createTangents(const HFMMesh& mesh, bool generateFromTexCoords,
|
|||
setTangents(mesh, accessor, part.triangleIndices.at(i + 2), part.triangleIndices.at(i), vertices, normals, tangents);
|
||||
}
|
||||
if ((part.triangleIndices.size() % 3) != 0) {
|
||||
qCDebug(modelformat) << "Error in extractHFMGeometry part.triangleIndices.size() is not divisible by three ";
|
||||
qCDebug(modelformat) << "Error in extractHFMModel part.triangleIndices.size() is not divisible by three ";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -503,7 +503,7 @@ void addBlendshapes(const ExtractedBlendshape& extracted, const QList<WeightedIn
|
|||
}
|
||||
|
||||
QString getTopModelID(const QMultiMap<QString, QString>& connectionParentMap,
|
||||
const QHash<QString, FBXModel>& models, const QString& modelID, const QString& url) {
|
||||
const QHash<QString, FBXModel>& fbxModels, const QString& modelID, const QString& url) {
|
||||
QString topID = modelID;
|
||||
QVector<QString> visitedNodes; // Used to prevent following a cycle
|
||||
forever {
|
||||
|
@ -515,7 +515,7 @@ QString getTopModelID(const QMultiMap<QString, QString>& connectionParentMap,
|
|||
continue;
|
||||
}
|
||||
|
||||
if (models.contains(parentID)) {
|
||||
if (fbxModels.contains(parentID)) {
|
||||
topID = parentID;
|
||||
goto outerContinue;
|
||||
}
|
||||
|
@ -615,7 +615,7 @@ QByteArray fileOnUrl(const QByteArray& filepath, const QString& url) {
|
|||
return filepath.mid(filepath.lastIndexOf('/') + 1);
|
||||
}
|
||||
|
||||
HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QString& url) {
|
||||
HFMModel* FBXReader::extractHFMModel(const QVariantHash& mapping, const QString& url) {
|
||||
const FBXNode& node = _rootNode;
|
||||
QMap<QString, ExtractedMesh> meshes;
|
||||
QHash<QString, QString> modelIDsToNames;
|
||||
|
@ -624,7 +624,7 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
|
||||
QVector<ExtractedBlendshape> blendshapes;
|
||||
|
||||
QHash<QString, FBXModel> models;
|
||||
QHash<QString, FBXModel> fbxModels;
|
||||
QHash<QString, Cluster> clusters;
|
||||
QHash<QString, AnimationCurve> animationCurves;
|
||||
|
||||
|
@ -689,10 +689,10 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
#if defined(DEBUG_FBXREADER)
|
||||
int unknown = 0;
|
||||
#endif
|
||||
HFMGeometry* geometryPtr = new HFMGeometry;
|
||||
HFMGeometry& geometry = *geometryPtr;
|
||||
HFMModel* hfmModelPtr = new HFMModel;
|
||||
HFMModel& hfmModel = *hfmModelPtr;
|
||||
|
||||
geometry.originalURL = url;
|
||||
hfmModel.originalURL = url;
|
||||
|
||||
float unitScaleFactor = 1.0f;
|
||||
glm::vec3 ambientColor;
|
||||
|
@ -708,7 +708,7 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
if (subobject.name == "MetaData") {
|
||||
foreach (const FBXNode& subsubobject, subobject.children) {
|
||||
if (subsubobject.name == "Author") {
|
||||
geometry.author = subsubobject.properties.at(0).toString();
|
||||
hfmModel.author = subsubobject.properties.at(0).toString();
|
||||
}
|
||||
}
|
||||
} else if (subobject.name == "Properties70") {
|
||||
|
@ -716,7 +716,7 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
static const QVariant APPLICATION_NAME = QVariant(QByteArray("Original|ApplicationName"));
|
||||
if (subsubobject.name == "P" && subsubobject.properties.size() >= 5 &&
|
||||
subsubobject.properties.at(0) == APPLICATION_NAME) {
|
||||
geometry.applicationName = subsubobject.properties.at(4).toString();
|
||||
hfmModel.applicationName = subsubobject.properties.at(4).toString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -814,7 +814,7 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
glm::vec3 geometricRotation;
|
||||
|
||||
glm::vec3 rotationMin, rotationMax;
|
||||
FBXModel model = { name, -1, glm::vec3(), glm::mat4(), glm::quat(), glm::quat(), glm::quat(),
|
||||
FBXModel fbxModel = { name, -1, glm::vec3(), glm::mat4(), glm::quat(), glm::quat(), glm::quat(),
|
||||
glm::mat4(), glm::vec3(), glm::vec3(),
|
||||
false, glm::vec3(), glm::quat(), glm::vec3(1.0f) };
|
||||
ExtractedMesh* mesh = NULL;
|
||||
|
@ -963,27 +963,27 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
}
|
||||
|
||||
// see FBX documentation, http://download.autodesk.com/us/fbx/20112/FBX_SDK_HELP/index.html
|
||||
model.translation = translation;
|
||||
fbxModel.translation = translation;
|
||||
|
||||
model.preTransform = glm::translate(rotationOffset) * glm::translate(rotationPivot);
|
||||
model.preRotation = glm::quat(glm::radians(preRotation));
|
||||
model.rotation = glm::quat(glm::radians(rotation));
|
||||
model.postRotation = glm::inverse(glm::quat(glm::radians(postRotation)));
|
||||
model.postTransform = glm::translate(-rotationPivot) * glm::translate(scaleOffset) *
|
||||
fbxModel.preTransform = glm::translate(rotationOffset) * glm::translate(rotationPivot);
|
||||
fbxModel.preRotation = glm::quat(glm::radians(preRotation));
|
||||
fbxModel.rotation = glm::quat(glm::radians(rotation));
|
||||
fbxModel.postRotation = glm::inverse(glm::quat(glm::radians(postRotation)));
|
||||
fbxModel.postTransform = glm::translate(-rotationPivot) * glm::translate(scaleOffset) *
|
||||
glm::translate(scalePivot) * glm::scale(scale) * glm::translate(-scalePivot);
|
||||
// NOTE: angles from the FBX file are in degrees
|
||||
// so we convert them to radians for the FBXModel class
|
||||
model.rotationMin = glm::radians(glm::vec3(rotationMinX ? rotationMin.x : -180.0f,
|
||||
fbxModel.rotationMin = glm::radians(glm::vec3(rotationMinX ? rotationMin.x : -180.0f,
|
||||
rotationMinY ? rotationMin.y : -180.0f, rotationMinZ ? rotationMin.z : -180.0f));
|
||||
model.rotationMax = glm::radians(glm::vec3(rotationMaxX ? rotationMax.x : 180.0f,
|
||||
fbxModel.rotationMax = glm::radians(glm::vec3(rotationMaxX ? rotationMax.x : 180.0f,
|
||||
rotationMaxY ? rotationMax.y : 180.0f, rotationMaxZ ? rotationMax.z : 180.0f));
|
||||
|
||||
model.hasGeometricOffset = hasGeometricOffset;
|
||||
model.geometricTranslation = geometricTranslation;
|
||||
model.geometricRotation = glm::quat(glm::radians(geometricRotation));
|
||||
model.geometricScaling = geometricScaling;
|
||||
fbxModel.hasGeometricOffset = hasGeometricOffset;
|
||||
fbxModel.geometricTranslation = geometricTranslation;
|
||||
fbxModel.geometricRotation = glm::quat(glm::radians(geometricRotation));
|
||||
fbxModel.geometricScaling = geometricScaling;
|
||||
|
||||
models.insert(getID(object.properties), model);
|
||||
fbxModels.insert(getID(object.properties), fbxModel);
|
||||
} else if (object.name == "Texture") {
|
||||
TextureParam tex;
|
||||
foreach (const FBXNode& subobject, object.children) {
|
||||
|
@ -1307,7 +1307,7 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
name = name.mid(name.lastIndexOf('.') + 1);
|
||||
}
|
||||
QString id = getID(object.properties);
|
||||
geometry.blendshapeChannelNames << name;
|
||||
hfmModel.blendshapeChannelNames << name;
|
||||
foreach (const WeightedIndex& index, blendshapeIndices.values(name)) {
|
||||
blendshapeChannelIndices.insert(id, index);
|
||||
}
|
||||
|
@ -1454,26 +1454,26 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
float offsetScale = mapping.value("scale", 1.0f).toFloat() * unitScaleFactor * METERS_PER_CENTIMETER;
|
||||
glm::quat offsetRotation = glm::quat(glm::radians(glm::vec3(mapping.value("rx").toFloat(),
|
||||
mapping.value("ry").toFloat(), mapping.value("rz").toFloat())));
|
||||
geometry.offset = glm::translate(glm::vec3(mapping.value("tx").toFloat(), mapping.value("ty").toFloat(),
|
||||
hfmModel.offset = glm::translate(glm::vec3(mapping.value("tx").toFloat(), mapping.value("ty").toFloat(),
|
||||
mapping.value("tz").toFloat())) * glm::mat4_cast(offsetRotation) *
|
||||
glm::scale(glm::vec3(offsetScale, offsetScale, offsetScale));
|
||||
|
||||
// get the list of models in depth-first traversal order
|
||||
QVector<QString> modelIDs;
|
||||
QSet<QString> remainingModels;
|
||||
for (QHash<QString, FBXModel>::const_iterator model = models.constBegin(); model != models.constEnd(); model++) {
|
||||
QSet<QString> remainingFBXModels;
|
||||
for (QHash<QString, FBXModel>::const_iterator fbxModel = fbxModels.constBegin(); fbxModel != fbxModels.constEnd(); fbxModel++) {
|
||||
// models with clusters must be parented to the cluster top
|
||||
// Unless the model is a root node.
|
||||
bool isARootNode = !modelIDs.contains(_connectionParentMap.value(model.key()));
|
||||
bool isARootNode = !modelIDs.contains(_connectionParentMap.value(fbxModel.key()));
|
||||
if (!isARootNode) {
|
||||
foreach(const QString& deformerID, _connectionChildMap.values(model.key())) {
|
||||
foreach(const QString& deformerID, _connectionChildMap.values(fbxModel.key())) {
|
||||
foreach(const QString& clusterID, _connectionChildMap.values(deformerID)) {
|
||||
if (!clusters.contains(clusterID)) {
|
||||
continue;
|
||||
}
|
||||
QString topID = getTopModelID(_connectionParentMap, models, _connectionChildMap.value(clusterID), url);
|
||||
_connectionChildMap.remove(_connectionParentMap.take(model.key()), model.key());
|
||||
_connectionParentMap.insert(model.key(), topID);
|
||||
QString topID = getTopModelID(_connectionParentMap, fbxModels, _connectionChildMap.value(clusterID), url);
|
||||
_connectionChildMap.remove(_connectionParentMap.take(fbxModel.key()), fbxModel.key());
|
||||
_connectionParentMap.insert(fbxModel.key(), topID);
|
||||
goto outerBreak;
|
||||
}
|
||||
}
|
||||
|
@ -1481,21 +1481,21 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
}
|
||||
|
||||
// make sure the parent is in the child map
|
||||
QString parent = _connectionParentMap.value(model.key());
|
||||
if (!_connectionChildMap.contains(parent, model.key())) {
|
||||
_connectionChildMap.insert(parent, model.key());
|
||||
QString parent = _connectionParentMap.value(fbxModel.key());
|
||||
if (!_connectionChildMap.contains(parent, fbxModel.key())) {
|
||||
_connectionChildMap.insert(parent, fbxModel.key());
|
||||
}
|
||||
remainingModels.insert(model.key());
|
||||
remainingFBXModels.insert(fbxModel.key());
|
||||
}
|
||||
while (!remainingModels.isEmpty()) {
|
||||
QString first = *remainingModels.constBegin();
|
||||
foreach (const QString& id, remainingModels) {
|
||||
while (!remainingFBXModels.isEmpty()) {
|
||||
QString first = *remainingFBXModels.constBegin();
|
||||
foreach (const QString& id, remainingFBXModels) {
|
||||
if (id < first) {
|
||||
first = id;
|
||||
}
|
||||
}
|
||||
QString topID = getTopModelID(_connectionParentMap, models, first, url);
|
||||
appendModelIDs(_connectionParentMap.value(topID), _connectionChildMap, models, remainingModels, modelIDs, true);
|
||||
QString topID = getTopModelID(_connectionParentMap, fbxModels, first, url);
|
||||
appendModelIDs(_connectionParentMap.value(topID), _connectionChildMap, fbxModels, remainingFBXModels, modelIDs, true);
|
||||
}
|
||||
|
||||
// figure the number of animation frames from the curves
|
||||
|
@ -1507,53 +1507,53 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
HFMAnimationFrame frame;
|
||||
frame.rotations.resize(modelIDs.size());
|
||||
frame.translations.resize(modelIDs.size());
|
||||
geometry.animationFrames.append(frame);
|
||||
hfmModel.animationFrames.append(frame);
|
||||
}
|
||||
|
||||
// convert the models to joints
|
||||
QVariantList freeJoints = mapping.values("freeJoint");
|
||||
geometry.hasSkeletonJoints = false;
|
||||
hfmModel.hasSkeletonJoints = false;
|
||||
foreach (const QString& modelID, modelIDs) {
|
||||
const FBXModel& model = models[modelID];
|
||||
const FBXModel& fbxModel = fbxModels[modelID];
|
||||
HFMJoint joint;
|
||||
joint.isFree = freeJoints.contains(model.name);
|
||||
joint.parentIndex = model.parentIndex;
|
||||
joint.isFree = freeJoints.contains(fbxModel.name);
|
||||
joint.parentIndex = fbxModel.parentIndex;
|
||||
|
||||
// get the indices of all ancestors starting with the first free one (if any)
|
||||
int jointIndex = geometry.joints.size();
|
||||
int jointIndex = hfmModel.joints.size();
|
||||
joint.freeLineage.append(jointIndex);
|
||||
int lastFreeIndex = joint.isFree ? 0 : -1;
|
||||
for (int index = joint.parentIndex; index != -1; index = geometry.joints.at(index).parentIndex) {
|
||||
if (geometry.joints.at(index).isFree) {
|
||||
for (int index = joint.parentIndex; index != -1; index = hfmModel.joints.at(index).parentIndex) {
|
||||
if (hfmModel.joints.at(index).isFree) {
|
||||
lastFreeIndex = joint.freeLineage.size();
|
||||
}
|
||||
joint.freeLineage.append(index);
|
||||
}
|
||||
joint.freeLineage.remove(lastFreeIndex + 1, joint.freeLineage.size() - lastFreeIndex - 1);
|
||||
joint.translation = model.translation; // these are usually in centimeters
|
||||
joint.preTransform = model.preTransform;
|
||||
joint.preRotation = model.preRotation;
|
||||
joint.rotation = model.rotation;
|
||||
joint.postRotation = model.postRotation;
|
||||
joint.postTransform = model.postTransform;
|
||||
joint.rotationMin = model.rotationMin;
|
||||
joint.rotationMax = model.rotationMax;
|
||||
joint.translation = fbxModel.translation; // these are usually in centimeters
|
||||
joint.preTransform = fbxModel.preTransform;
|
||||
joint.preRotation = fbxModel.preRotation;
|
||||
joint.rotation = fbxModel.rotation;
|
||||
joint.postRotation = fbxModel.postRotation;
|
||||
joint.postTransform = fbxModel.postTransform;
|
||||
joint.rotationMin = fbxModel.rotationMin;
|
||||
joint.rotationMax = fbxModel.rotationMax;
|
||||
|
||||
joint.hasGeometricOffset = model.hasGeometricOffset;
|
||||
joint.geometricTranslation = model.geometricTranslation;
|
||||
joint.geometricRotation = model.geometricRotation;
|
||||
joint.geometricScaling = model.geometricScaling;
|
||||
joint.hasGeometricOffset = fbxModel.hasGeometricOffset;
|
||||
joint.geometricTranslation = fbxModel.geometricTranslation;
|
||||
joint.geometricRotation = fbxModel.geometricRotation;
|
||||
joint.geometricScaling = fbxModel.geometricScaling;
|
||||
|
||||
glm::quat combinedRotation = joint.preRotation * joint.rotation * joint.postRotation;
|
||||
|
||||
if (joint.parentIndex == -1) {
|
||||
joint.transform = geometry.offset * glm::translate(joint.translation) * joint.preTransform *
|
||||
joint.transform = hfmModel.offset * glm::translate(joint.translation) * joint.preTransform *
|
||||
glm::mat4_cast(combinedRotation) * joint.postTransform;
|
||||
joint.inverseDefaultRotation = glm::inverse(combinedRotation);
|
||||
joint.distanceToParent = 0.0f;
|
||||
|
||||
} else {
|
||||
const HFMJoint& parentJoint = geometry.joints.at(joint.parentIndex);
|
||||
const HFMJoint& parentJoint = hfmModel.joints.at(joint.parentIndex);
|
||||
joint.transform = parentJoint.transform * glm::translate(joint.translation) *
|
||||
joint.preTransform * glm::mat4_cast(combinedRotation) * joint.postTransform;
|
||||
joint.inverseDefaultRotation = glm::inverse(combinedRotation) * parentJoint.inverseDefaultRotation;
|
||||
|
@ -1561,20 +1561,20 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
extractTranslation(joint.transform));
|
||||
}
|
||||
joint.inverseBindRotation = joint.inverseDefaultRotation;
|
||||
joint.name = model.name;
|
||||
joint.name = fbxModel.name;
|
||||
|
||||
foreach (const QString& childID, _connectionChildMap.values(modelID)) {
|
||||
QString type = typeFlags.value(childID);
|
||||
if (!type.isEmpty()) {
|
||||
geometry.hasSkeletonJoints |= (joint.isSkeletonJoint = type.toLower().contains("Skeleton"));
|
||||
hfmModel.hasSkeletonJoints |= (joint.isSkeletonJoint = type.toLower().contains("Skeleton"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
joint.bindTransformFoundInCluster = false;
|
||||
|
||||
geometry.joints.append(joint);
|
||||
geometry.jointIndices.insert(model.name, geometry.joints.size());
|
||||
hfmModel.joints.append(joint);
|
||||
hfmModel.jointIndices.insert(fbxModel.name, hfmModel.joints.size());
|
||||
|
||||
QString rotationID = localRotations.value(modelID);
|
||||
AnimationCurve xRotCurve = animationCurves.value(xComponents.value(rotationID));
|
||||
|
@ -1590,11 +1590,11 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
glm::vec3 defaultPosValues = joint.translation;
|
||||
|
||||
for (int i = 0; i < frameCount; i++) {
|
||||
geometry.animationFrames[i].rotations[jointIndex] = glm::quat(glm::radians(glm::vec3(
|
||||
hfmModel.animationFrames[i].rotations[jointIndex] = glm::quat(glm::radians(glm::vec3(
|
||||
xRotCurve.values.isEmpty() ? defaultRotValues.x : xRotCurve.values.at(i % xRotCurve.values.size()),
|
||||
yRotCurve.values.isEmpty() ? defaultRotValues.y : yRotCurve.values.at(i % yRotCurve.values.size()),
|
||||
zRotCurve.values.isEmpty() ? defaultRotValues.z : zRotCurve.values.at(i % zRotCurve.values.size()))));
|
||||
geometry.animationFrames[i].translations[jointIndex] = glm::vec3(
|
||||
hfmModel.animationFrames[i].translations[jointIndex] = glm::vec3(
|
||||
xPosCurve.values.isEmpty() ? defaultPosValues.x : xPosCurve.values.at(i % xPosCurve.values.size()),
|
||||
yPosCurve.values.isEmpty() ? defaultPosValues.y : yPosCurve.values.at(i % yPosCurve.values.size()),
|
||||
zPosCurve.values.isEmpty() ? defaultPosValues.z : zPosCurve.values.at(i % zPosCurve.values.size()));
|
||||
|
@ -1603,32 +1603,32 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
|
||||
// NOTE: shapeVertices are in joint-frame
|
||||
std::vector<ShapeVertices> shapeVertices;
|
||||
shapeVertices.resize(std::max(1, geometry.joints.size()) );
|
||||
shapeVertices.resize(std::max(1, hfmModel.joints.size()) );
|
||||
|
||||
// find our special joints
|
||||
geometry.leftEyeJointIndex = modelIDs.indexOf(jointEyeLeftID);
|
||||
geometry.rightEyeJointIndex = modelIDs.indexOf(jointEyeRightID);
|
||||
geometry.neckJointIndex = modelIDs.indexOf(jointNeckID);
|
||||
geometry.rootJointIndex = modelIDs.indexOf(jointRootID);
|
||||
geometry.leanJointIndex = modelIDs.indexOf(jointLeanID);
|
||||
geometry.headJointIndex = modelIDs.indexOf(jointHeadID);
|
||||
geometry.leftHandJointIndex = modelIDs.indexOf(jointLeftHandID);
|
||||
geometry.rightHandJointIndex = modelIDs.indexOf(jointRightHandID);
|
||||
geometry.leftToeJointIndex = modelIDs.indexOf(jointLeftToeID);
|
||||
geometry.rightToeJointIndex = modelIDs.indexOf(jointRightToeID);
|
||||
hfmModel.leftEyeJointIndex = modelIDs.indexOf(jointEyeLeftID);
|
||||
hfmModel.rightEyeJointIndex = modelIDs.indexOf(jointEyeRightID);
|
||||
hfmModel.neckJointIndex = modelIDs.indexOf(jointNeckID);
|
||||
hfmModel.rootJointIndex = modelIDs.indexOf(jointRootID);
|
||||
hfmModel.leanJointIndex = modelIDs.indexOf(jointLeanID);
|
||||
hfmModel.headJointIndex = modelIDs.indexOf(jointHeadID);
|
||||
hfmModel.leftHandJointIndex = modelIDs.indexOf(jointLeftHandID);
|
||||
hfmModel.rightHandJointIndex = modelIDs.indexOf(jointRightHandID);
|
||||
hfmModel.leftToeJointIndex = modelIDs.indexOf(jointLeftToeID);
|
||||
hfmModel.rightToeJointIndex = modelIDs.indexOf(jointRightToeID);
|
||||
|
||||
foreach (const QString& id, humanIKJointIDs) {
|
||||
geometry.humanIKJointIndices.append(modelIDs.indexOf(id));
|
||||
hfmModel.humanIKJointIndices.append(modelIDs.indexOf(id));
|
||||
}
|
||||
|
||||
// extract the translation component of the neck transform
|
||||
if (geometry.neckJointIndex != -1) {
|
||||
const glm::mat4& transform = geometry.joints.at(geometry.neckJointIndex).transform;
|
||||
geometry.neckPivot = glm::vec3(transform[3][0], transform[3][1], transform[3][2]);
|
||||
if (hfmModel.neckJointIndex != -1) {
|
||||
const glm::mat4& transform = hfmModel.joints.at(hfmModel.neckJointIndex).transform;
|
||||
hfmModel.neckPivot = glm::vec3(transform[3][0], transform[3][1], transform[3][2]);
|
||||
}
|
||||
|
||||
geometry.bindExtents.reset();
|
||||
geometry.meshExtents.reset();
|
||||
hfmModel.bindExtents.reset();
|
||||
hfmModel.meshExtents.reset();
|
||||
|
||||
// Create the Material Library
|
||||
consolidateHFMMaterials(mapping);
|
||||
|
@ -1664,7 +1664,7 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
}
|
||||
}
|
||||
#endif
|
||||
geometry.materials = _hfmMaterials;
|
||||
hfmModel.materials = _hfmMaterials;
|
||||
|
||||
// see if any materials have texture children
|
||||
bool materialsHaveTextures = checkMaterialsHaveTextures(_hfmMaterials, _textureFilenames, _connectionChildMap);
|
||||
|
@ -1675,14 +1675,14 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
extracted.mesh.meshExtents.reset();
|
||||
|
||||
// accumulate local transforms
|
||||
QString modelID = models.contains(it.key()) ? it.key() : _connectionParentMap.value(it.key());
|
||||
glm::mat4 modelTransform = getGlobalTransform(_connectionParentMap, models, modelID, geometry.applicationName == "mixamo.com", url);
|
||||
QString modelID = fbxModels.contains(it.key()) ? it.key() : _connectionParentMap.value(it.key());
|
||||
glm::mat4 modelTransform = getGlobalTransform(_connectionParentMap, fbxModels, modelID, hfmModel.applicationName == "mixamo.com", url);
|
||||
|
||||
// compute the mesh extents from the transformed vertices
|
||||
foreach (const glm::vec3& vertex, extracted.mesh.vertices) {
|
||||
glm::vec3 transformedVertex = glm::vec3(modelTransform * glm::vec4(vertex, 1.0f));
|
||||
geometry.meshExtents.minimum = glm::min(geometry.meshExtents.minimum, transformedVertex);
|
||||
geometry.meshExtents.maximum = glm::max(geometry.meshExtents.maximum, transformedVertex);
|
||||
hfmModel.meshExtents.minimum = glm::min(hfmModel.meshExtents.minimum, transformedVertex);
|
||||
hfmModel.meshExtents.maximum = glm::max(hfmModel.meshExtents.maximum, transformedVertex);
|
||||
|
||||
extracted.mesh.meshExtents.minimum = glm::min(extracted.mesh.meshExtents.minimum, transformedVertex);
|
||||
extracted.mesh.meshExtents.maximum = glm::max(extracted.mesh.meshExtents.maximum, transformedVertex);
|
||||
|
@ -1763,14 +1763,14 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
extracted.mesh.clusters.append(hfmCluster);
|
||||
|
||||
// override the bind rotation with the transform link
|
||||
HFMJoint& joint = geometry.joints[hfmCluster.jointIndex];
|
||||
HFMJoint& joint = hfmModel.joints[hfmCluster.jointIndex];
|
||||
joint.inverseBindRotation = glm::inverse(extractRotation(cluster.transformLink));
|
||||
joint.bindTransform = cluster.transformLink;
|
||||
joint.bindTransformFoundInCluster = true;
|
||||
|
||||
// update the bind pose extents
|
||||
glm::vec3 bindTranslation = extractTranslation(geometry.offset * joint.bindTransform);
|
||||
geometry.bindExtents.addPoint(bindTranslation);
|
||||
glm::vec3 bindTranslation = extractTranslation(hfmModel.offset * joint.bindTransform);
|
||||
hfmModel.bindExtents.addPoint(bindTranslation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1801,14 +1801,14 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
const Cluster& cluster = clusters[clusterID];
|
||||
const HFMCluster& hfmCluster = extracted.mesh.clusters.at(i);
|
||||
int jointIndex = hfmCluster.jointIndex;
|
||||
HFMJoint& joint = geometry.joints[jointIndex];
|
||||
HFMJoint& joint = hfmModel.joints[jointIndex];
|
||||
glm::mat4 transformJointToMesh = inverseModelTransform * joint.bindTransform;
|
||||
glm::vec3 boneEnd = extractTranslation(transformJointToMesh);
|
||||
glm::vec3 boneBegin = boneEnd;
|
||||
glm::vec3 boneDirection;
|
||||
float boneLength = 0.0f;
|
||||
if (joint.parentIndex != -1) {
|
||||
boneBegin = extractTranslation(inverseModelTransform * geometry.joints[joint.parentIndex].bindTransform);
|
||||
boneBegin = extractTranslation(inverseModelTransform * hfmModel.joints[joint.parentIndex].bindTransform);
|
||||
boneDirection = boneEnd - boneBegin;
|
||||
boneLength = glm::length(boneDirection);
|
||||
if (boneLength > EPSILON) {
|
||||
|
@ -1882,7 +1882,7 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
} else {
|
||||
// this is a single-mesh joint
|
||||
int jointIndex = firstHFMCluster.jointIndex;
|
||||
HFMJoint& joint = geometry.joints[jointIndex];
|
||||
HFMJoint& joint = hfmModel.joints[jointIndex];
|
||||
|
||||
// transform cluster vertices to joint-frame and save for later
|
||||
glm::mat4 meshToJoint = glm::inverse(joint.bindTransform) * modelTransform;
|
||||
|
@ -1902,8 +1902,8 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
}
|
||||
buildModelMesh(extracted.mesh, url);
|
||||
|
||||
geometry.meshes.append(extracted.mesh);
|
||||
int meshIndex = geometry.meshes.size() - 1;
|
||||
hfmModel.meshes.append(extracted.mesh);
|
||||
int meshIndex = hfmModel.meshes.size() - 1;
|
||||
if (extracted.mesh._mesh) {
|
||||
extracted.mesh._mesh->displayName = QString("%1#/mesh/%2").arg(url).arg(meshIndex).toStdString();
|
||||
extracted.mesh._mesh->modelName = modelIDsToNames.value(modelID).toStdString();
|
||||
|
@ -1923,8 +1923,8 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
};
|
||||
|
||||
// now that all joints have been scanned compute a k-Dop bounding volume of mesh
|
||||
for (int i = 0; i < geometry.joints.size(); ++i) {
|
||||
HFMJoint& joint = geometry.joints[i];
|
||||
for (int i = 0; i < hfmModel.joints.size(); ++i) {
|
||||
HFMJoint& joint = hfmModel.joints[i];
|
||||
|
||||
// NOTE: points are in joint-frame
|
||||
ShapeVertices& points = shapeVertices.at(i);
|
||||
|
@ -1958,7 +1958,7 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
generateBoundryLinesForDop14(joint.shapeInfo.dots, joint.shapeInfo.avgPoint, joint.shapeInfo.debugLines);
|
||||
}
|
||||
}
|
||||
geometry.palmDirection = parseVec3(mapping.value("palmDirection", "0, -1, 0").toString());
|
||||
hfmModel.palmDirection = parseVec3(mapping.value("palmDirection", "0, -1, 0").toString());
|
||||
|
||||
// attempt to map any meshes to a named model
|
||||
for (QHash<QString, int>::const_iterator m = meshIDsToMeshIndices.constBegin();
|
||||
|
@ -1971,14 +1971,14 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
const QString& modelID = ooChildToParent.value(meshID);
|
||||
if (modelIDsToNames.contains(modelID)) {
|
||||
const QString& modelName = modelIDsToNames.value(modelID);
|
||||
geometry.meshIndicesToModelNames.insert(meshIndex, modelName);
|
||||
hfmModel.meshIndicesToModelNames.insert(meshIndex, modelName);
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
int i = 0;
|
||||
for (const auto& mesh : geometry.meshes) {
|
||||
auto name = geometry.getModelNameOfMesh(i++);
|
||||
for (const auto& mesh : hfmModel.meshes) {
|
||||
auto name = hfmModel.getModelNameOfMesh(i++);
|
||||
if (!name.isEmpty()) {
|
||||
if (mesh._mesh) {
|
||||
mesh._mesh->modelName = name.toStdString();
|
||||
|
@ -1991,16 +1991,16 @@ HFMGeometry* FBXReader::extractHFMGeometry(const QVariantHash& mapping, const QS
|
|||
}
|
||||
}
|
||||
}
|
||||
return geometryPtr;
|
||||
return hfmModelPtr;
|
||||
}
|
||||
|
||||
HFMGeometry* readFBX(const QByteArray& model, const QVariantHash& mapping, const QString& url, bool loadLightmaps, float lightmapLevel) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&model));
|
||||
HFMModel* readFBX(const QByteArray& data, const QVariantHash& mapping, const QString& url, bool loadLightmaps, float lightmapLevel) {
|
||||
QBuffer buffer(const_cast<QByteArray*>(&data));
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
return readFBX(&buffer, mapping, url, loadLightmaps, lightmapLevel);
|
||||
}
|
||||
|
||||
HFMGeometry* readFBX(QIODevice* device, const QVariantHash& mapping, const QString& url, bool loadLightmaps, float lightmapLevel) {
|
||||
HFMModel* readFBX(QIODevice* device, const QVariantHash& mapping, const QString& url, bool loadLightmaps, float lightmapLevel) {
|
||||
FBXReader reader;
|
||||
reader._rootNode = FBXReader::parseFBX(device);
|
||||
reader._loadLightmaps = loadLightmaps;
|
||||
|
@ -2008,5 +2008,5 @@ HFMGeometry* readFBX(QIODevice* device, const QVariantHash& mapping, const QStri
|
|||
|
||||
qCDebug(modelformat) << "Reading FBX: " << url;
|
||||
|
||||
return reader.extractHFMGeometry(mapping, url);
|
||||
return reader.extractHFMModel(mapping, url);
|
||||
}
|
||||
|
|
|
@ -34,13 +34,13 @@
|
|||
class QIODevice;
|
||||
class FBXNode;
|
||||
|
||||
/// Reads FBX geometry from the supplied model and mapping data.
|
||||
/// Reads HFMModel from the supplied model and mapping data.
|
||||
/// \exception QString if an error occurs in parsing
|
||||
HFMGeometry* readFBX(const QByteArray& model, const QVariantHash& mapping, const QString& url = "", bool loadLightmaps = true, float lightmapLevel = 1.0f);
|
||||
HFMModel* readFBX(const QByteArray& data, const QVariantHash& mapping, const QString& url = "", bool loadLightmaps = true, float lightmapLevel = 1.0f);
|
||||
|
||||
/// Reads FBX geometry from the supplied model and mapping data.
|
||||
/// Reads HFMModel from the supplied model and mapping data.
|
||||
/// \exception QString if an error occurs in parsing
|
||||
HFMGeometry* readFBX(QIODevice* device, const QVariantHash& mapping, const QString& url = "", bool loadLightmaps = true, float lightmapLevel = 1.0f);
|
||||
HFMModel* readFBX(QIODevice* device, const QVariantHash& mapping, const QString& url = "", bool loadLightmaps = true, float lightmapLevel = 1.0f);
|
||||
|
||||
class TextureParam {
|
||||
public:
|
||||
|
@ -103,12 +103,12 @@ class ExtractedMesh;
|
|||
|
||||
class FBXReader {
|
||||
public:
|
||||
HFMGeometry* _hfmGeometry;
|
||||
HFMModel* _hfmModel;
|
||||
|
||||
FBXNode _rootNode;
|
||||
static FBXNode parseFBX(QIODevice* device);
|
||||
|
||||
HFMGeometry* extractHFMGeometry(const QVariantHash& mapping, const QString& url);
|
||||
HFMModel* extractHFMModel(const QVariantHash& mapping, const QString& url);
|
||||
|
||||
static ExtractedMesh extractMesh(const FBXNode& object, unsigned int& meshIndex, bool deduplicate = true);
|
||||
QHash<QString, ExtractedMesh> meshes;
|
||||
|
|
|
@ -533,10 +533,10 @@ bool GLTFReader::addTexture(const QJsonObject& object) {
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GLTFReader::parseGLTF(const QByteArray& model) {
|
||||
bool GLTFReader::parseGLTF(const QByteArray& data) {
|
||||
PROFILE_RANGE_EX(resource_parse, __FUNCTION__, 0xffff0000, nullptr);
|
||||
|
||||
QJsonDocument d = QJsonDocument::fromJson(model);
|
||||
QJsonDocument d = QJsonDocument::fromJson(data);
|
||||
QJsonObject jsFile = d.object();
|
||||
|
||||
bool isvalid = setAsset(jsFile);
|
||||
|
@ -697,7 +697,7 @@ glm::mat4 GLTFReader::getModelTransform(const GLTFNode& node) {
|
|||
return tmat;
|
||||
}
|
||||
|
||||
bool GLTFReader::buildGeometry(HFMGeometry& geometry, const QUrl& url) {
|
||||
bool GLTFReader::buildGeometry(HFMModel& hfmModel, const QUrl& url) {
|
||||
|
||||
//Build dependencies
|
||||
QVector<QVector<int>> nodeDependencies(_file.nodes.size());
|
||||
|
@ -727,17 +727,17 @@ bool GLTFReader::buildGeometry(HFMGeometry& geometry, const QUrl& url) {
|
|||
}
|
||||
|
||||
//Build default joints
|
||||
geometry.joints.resize(1);
|
||||
geometry.joints[0].isFree = false;
|
||||
geometry.joints[0].parentIndex = -1;
|
||||
geometry.joints[0].distanceToParent = 0;
|
||||
geometry.joints[0].translation = glm::vec3(0, 0, 0);
|
||||
geometry.joints[0].rotationMin = glm::vec3(0, 0, 0);
|
||||
geometry.joints[0].rotationMax = glm::vec3(0, 0, 0);
|
||||
geometry.joints[0].name = "OBJ";
|
||||
geometry.joints[0].isSkeletonJoint = true;
|
||||
hfmModel.joints.resize(1);
|
||||
hfmModel.joints[0].isFree = false;
|
||||
hfmModel.joints[0].parentIndex = -1;
|
||||
hfmModel.joints[0].distanceToParent = 0;
|
||||
hfmModel.joints[0].translation = glm::vec3(0, 0, 0);
|
||||
hfmModel.joints[0].rotationMin = glm::vec3(0, 0, 0);
|
||||
hfmModel.joints[0].rotationMax = glm::vec3(0, 0, 0);
|
||||
hfmModel.joints[0].name = "OBJ";
|
||||
hfmModel.joints[0].isSkeletonJoint = true;
|
||||
|
||||
geometry.jointIndices["x"] = 1;
|
||||
hfmModel.jointIndices["x"] = 1;
|
||||
|
||||
//Build materials
|
||||
QVector<QString> materialIDs;
|
||||
|
@ -750,8 +750,8 @@ bool GLTFReader::buildGeometry(HFMGeometry& geometry, const QUrl& url) {
|
|||
|
||||
for (int i = 0; i < materialIDs.size(); i++) {
|
||||
QString& matid = materialIDs[i];
|
||||
geometry.materials[matid] = HFMMaterial();
|
||||
HFMMaterial& hfmMaterial = geometry.materials[matid];
|
||||
hfmModel.materials[matid] = HFMMaterial();
|
||||
HFMMaterial& hfmMaterial = hfmModel.materials[matid];
|
||||
hfmMaterial._material = std::make_shared<graphics::Material>();
|
||||
setHFMMaterial(hfmMaterial, _file.materials[i]);
|
||||
}
|
||||
|
@ -765,8 +765,8 @@ bool GLTFReader::buildGeometry(HFMGeometry& geometry, const QUrl& url) {
|
|||
if (node.defined["mesh"]) {
|
||||
qCDebug(modelformat) << "node_transforms" << node.transforms;
|
||||
foreach(auto &primitive, _file.meshes[node.mesh].primitives) {
|
||||
geometry.meshes.append(HFMMesh());
|
||||
HFMMesh& mesh = geometry.meshes[geometry.meshes.size() - 1];
|
||||
hfmModel.meshes.append(HFMMesh());
|
||||
HFMMesh& mesh = hfmModel.meshes[hfmModel.meshes.size() - 1];
|
||||
HFMCluster cluster;
|
||||
cluster.jointIndex = 0;
|
||||
cluster.inverseBindMatrix = glm::mat4(1, 0, 0, 0,
|
||||
|
@ -886,7 +886,7 @@ bool GLTFReader::buildGeometry(HFMGeometry& geometry, const QUrl& url) {
|
|||
mesh.meshExtents.reset();
|
||||
foreach(const glm::vec3& vertex, mesh.vertices) {
|
||||
mesh.meshExtents.addPoint(vertex);
|
||||
geometry.meshExtents.addPoint(vertex);
|
||||
hfmModel.meshExtents.addPoint(vertex);
|
||||
}
|
||||
|
||||
// since mesh.modelTransform seems to not have any effect I apply the transformation the model
|
||||
|
@ -898,7 +898,7 @@ bool GLTFReader::buildGeometry(HFMGeometry& geometry, const QUrl& url) {
|
|||
}
|
||||
}
|
||||
|
||||
mesh.meshIndex = geometry.meshes.size();
|
||||
mesh.meshIndex = hfmModel.meshes.size();
|
||||
FBXReader::buildModelMesh(mesh, url.toString());
|
||||
}
|
||||
|
||||
|
@ -910,7 +910,7 @@ bool GLTFReader::buildGeometry(HFMGeometry& geometry, const QUrl& url) {
|
|||
return true;
|
||||
}
|
||||
|
||||
HFMGeometry* GLTFReader::readGLTF(QByteArray& model, const QVariantHash& mapping,
|
||||
HFMModel* GLTFReader::readGLTF(QByteArray& data, const QVariantHash& mapping,
|
||||
const QUrl& url, bool loadLightmaps, float lightmapLevel) {
|
||||
|
||||
_url = url;
|
||||
|
@ -922,15 +922,15 @@ HFMGeometry* GLTFReader::readGLTF(QByteArray& model, const QVariantHash& mapping
|
|||
_url = QUrl(QFileInfo(localFileName).absoluteFilePath());
|
||||
}
|
||||
|
||||
parseGLTF(model);
|
||||
parseGLTF(data);
|
||||
//_file.dump();
|
||||
HFMGeometry* geometryPtr = new HFMGeometry();
|
||||
HFMGeometry& geometry = *geometryPtr;
|
||||
HFMModel* hfmModelPtr = new HFMModel();
|
||||
HFMModel& hfmModel = *hfmModelPtr;
|
||||
|
||||
buildGeometry(geometry, url);
|
||||
buildGeometry(hfmModel, url);
|
||||
|
||||
//hfmDebugDump(geometry);
|
||||
return geometryPtr;
|
||||
//hfmDebugDump(data);
|
||||
return hfmModelPtr;
|
||||
|
||||
}
|
||||
|
||||
|
@ -1181,37 +1181,37 @@ void GLTFReader::retriangulate(const QVector<int>& inIndices, const QVector<glm:
|
|||
}
|
||||
}
|
||||
|
||||
void GLTFReader::hfmDebugDump(const HFMGeometry& hfmgeo) {
|
||||
qCDebug(modelformat) << "---------------- hfmGeometry ----------------";
|
||||
qCDebug(modelformat) << " hasSkeletonJoints =" << hfmgeo.hasSkeletonJoints;
|
||||
qCDebug(modelformat) << " offset =" << hfmgeo.offset;
|
||||
void GLTFReader::hfmDebugDump(const HFMModel& hfmModel) {
|
||||
qCDebug(modelformat) << "---------------- hfmModel ----------------";
|
||||
qCDebug(modelformat) << " hasSkeletonJoints =" << hfmModel.hasSkeletonJoints;
|
||||
qCDebug(modelformat) << " offset =" << hfmModel.offset;
|
||||
|
||||
qCDebug(modelformat) << " leftEyeJointIndex =" << hfmgeo.leftEyeJointIndex;
|
||||
qCDebug(modelformat) << " rightEyeJointIndex =" << hfmgeo.rightEyeJointIndex;
|
||||
qCDebug(modelformat) << " neckJointIndex =" << hfmgeo.neckJointIndex;
|
||||
qCDebug(modelformat) << " rootJointIndex =" << hfmgeo.rootJointIndex;
|
||||
qCDebug(modelformat) << " leanJointIndex =" << hfmgeo.leanJointIndex;
|
||||
qCDebug(modelformat) << " headJointIndex =" << hfmgeo.headJointIndex;
|
||||
qCDebug(modelformat) << " leftHandJointIndex" << hfmgeo.leftHandJointIndex;
|
||||
qCDebug(modelformat) << " rightHandJointIndex" << hfmgeo.rightHandJointIndex;
|
||||
qCDebug(modelformat) << " leftToeJointIndex" << hfmgeo.leftToeJointIndex;
|
||||
qCDebug(modelformat) << " rightToeJointIndex" << hfmgeo.rightToeJointIndex;
|
||||
qCDebug(modelformat) << " leftEyeSize = " << hfmgeo.leftEyeSize;
|
||||
qCDebug(modelformat) << " rightEyeSize = " << hfmgeo.rightEyeSize;
|
||||
qCDebug(modelformat) << " leftEyeJointIndex =" << hfmModel.leftEyeJointIndex;
|
||||
qCDebug(modelformat) << " rightEyeJointIndex =" << hfmModel.rightEyeJointIndex;
|
||||
qCDebug(modelformat) << " neckJointIndex =" << hfmModel.neckJointIndex;
|
||||
qCDebug(modelformat) << " rootJointIndex =" << hfmModel.rootJointIndex;
|
||||
qCDebug(modelformat) << " leanJointIndex =" << hfmModel.leanJointIndex;
|
||||
qCDebug(modelformat) << " headJointIndex =" << hfmModel.headJointIndex;
|
||||
qCDebug(modelformat) << " leftHandJointIndex" << hfmModel.leftHandJointIndex;
|
||||
qCDebug(modelformat) << " rightHandJointIndex" << hfmModel.rightHandJointIndex;
|
||||
qCDebug(modelformat) << " leftToeJointIndex" << hfmModel.leftToeJointIndex;
|
||||
qCDebug(modelformat) << " rightToeJointIndex" << hfmModel.rightToeJointIndex;
|
||||
qCDebug(modelformat) << " leftEyeSize = " << hfmModel.leftEyeSize;
|
||||
qCDebug(modelformat) << " rightEyeSize = " << hfmModel.rightEyeSize;
|
||||
|
||||
qCDebug(modelformat) << " palmDirection = " << hfmgeo.palmDirection;
|
||||
qCDebug(modelformat) << " palmDirection = " << hfmModel.palmDirection;
|
||||
|
||||
qCDebug(modelformat) << " neckPivot = " << hfmgeo.neckPivot;
|
||||
qCDebug(modelformat) << " neckPivot = " << hfmModel.neckPivot;
|
||||
|
||||
qCDebug(modelformat) << " bindExtents.size() = " << hfmgeo.bindExtents.size();
|
||||
qCDebug(modelformat) << " meshExtents.size() = " << hfmgeo.meshExtents.size();
|
||||
qCDebug(modelformat) << " bindExtents.size() = " << hfmModel.bindExtents.size();
|
||||
qCDebug(modelformat) << " meshExtents.size() = " << hfmModel.meshExtents.size();
|
||||
|
||||
qCDebug(modelformat) << " jointIndices.size() =" << hfmgeo.jointIndices.size();
|
||||
qCDebug(modelformat) << " joints.count() =" << hfmgeo.joints.count();
|
||||
qCDebug(modelformat) << " jointIndices.size() =" << hfmModel.jointIndices.size();
|
||||
qCDebug(modelformat) << " joints.count() =" << hfmModel.joints.count();
|
||||
qCDebug(modelformat) << "---------------- Meshes ----------------";
|
||||
qCDebug(modelformat) << " meshes.count() =" << hfmgeo.meshes.count();
|
||||
qCDebug(modelformat) << " blendshapeChannelNames = " << hfmgeo.blendshapeChannelNames;
|
||||
foreach(HFMMesh mesh, hfmgeo.meshes) {
|
||||
qCDebug(modelformat) << " meshes.count() =" << hfmModel.meshes.count();
|
||||
qCDebug(modelformat) << " blendshapeChannelNames = " << hfmModel.blendshapeChannelNames;
|
||||
foreach(HFMMesh mesh, hfmModel.meshes) {
|
||||
qCDebug(modelformat) << "\n";
|
||||
qCDebug(modelformat) << " meshpointer =" << mesh._mesh.get();
|
||||
qCDebug(modelformat) << " meshindex =" << mesh.meshIndex;
|
||||
|
@ -1254,18 +1254,18 @@ void GLTFReader::hfmDebugDump(const HFMGeometry& hfmgeo) {
|
|||
qCDebug(modelformat) << "\n";
|
||||
}
|
||||
qCDebug(modelformat) << "---------------- AnimationFrames ----------------";
|
||||
foreach(HFMAnimationFrame anim, hfmgeo.animationFrames) {
|
||||
foreach(HFMAnimationFrame anim, hfmModel.animationFrames) {
|
||||
qCDebug(modelformat) << " anim.translations = " << anim.translations;
|
||||
qCDebug(modelformat) << " anim.rotations = " << anim.rotations;
|
||||
}
|
||||
QList<int> mitomona_keys = hfmgeo.meshIndicesToModelNames.keys();
|
||||
QList<int> mitomona_keys = hfmModel.meshIndicesToModelNames.keys();
|
||||
foreach(int key, mitomona_keys) {
|
||||
qCDebug(modelformat) << " meshIndicesToModelNames key =" << key << " val =" << hfmgeo.meshIndicesToModelNames[key];
|
||||
qCDebug(modelformat) << " meshIndicesToModelNames key =" << key << " val =" << hfmModel.meshIndicesToModelNames[key];
|
||||
}
|
||||
|
||||
qCDebug(modelformat) << "---------------- Materials ----------------";
|
||||
|
||||
foreach(HFMMaterial mat, hfmgeo.materials) {
|
||||
foreach(HFMMaterial mat, hfmModel.materials) {
|
||||
qCDebug(modelformat) << "\n";
|
||||
qCDebug(modelformat) << " mat.materialID =" << mat.materialID;
|
||||
qCDebug(modelformat) << " diffuseColor =" << mat.diffuseColor;
|
||||
|
@ -1314,7 +1314,7 @@ void GLTFReader::hfmDebugDump(const HFMGeometry& hfmgeo) {
|
|||
|
||||
qCDebug(modelformat) << "---------------- Joints ----------------";
|
||||
|
||||
foreach(HFMJoint joint, hfmgeo.joints) {
|
||||
foreach(HFMJoint joint, hfmModel.joints) {
|
||||
qCDebug(modelformat) << "\n";
|
||||
qCDebug(modelformat) << " shapeInfo.avgPoint =" << joint.shapeInfo.avgPoint;
|
||||
qCDebug(modelformat) << " shapeInfo.debugLines =" << joint.shapeInfo.debugLines;
|
||||
|
|
|
@ -706,7 +706,7 @@ class GLTFReader : public QObject {
|
|||
Q_OBJECT
|
||||
public:
|
||||
GLTFReader();
|
||||
HFMGeometry* readGLTF(QByteArray& model, const QVariantHash& mapping,
|
||||
HFMModel* readGLTF(QByteArray& data, const QVariantHash& mapping,
|
||||
const QUrl& url, bool loadLightmaps = true, float lightmapLevel = 1.0f);
|
||||
private:
|
||||
GLTFFile _file;
|
||||
|
@ -714,8 +714,8 @@ private:
|
|||
|
||||
glm::mat4 getModelTransform(const GLTFNode& node);
|
||||
|
||||
bool buildGeometry(HFMGeometry& geometry, const QUrl& url);
|
||||
bool parseGLTF(const QByteArray& model);
|
||||
bool buildGeometry(HFMModel& hfmModel, const QUrl& url);
|
||||
bool parseGLTF(const QByteArray& data);
|
||||
|
||||
bool getStringVal(const QJsonObject& object, const QString& fieldname,
|
||||
QString& value, QMap<QString, bool>& defined);
|
||||
|
@ -780,7 +780,7 @@ private:
|
|||
|
||||
void setHFMMaterial(HFMMaterial& fbxmat, const GLTFMaterial& material);
|
||||
HFMTexture getHFMTexture(const GLTFTexture& texture);
|
||||
void hfmDebugDump(const HFMGeometry& hfmgeo);
|
||||
void hfmDebugDump(const HFMModel& hfmModel);
|
||||
};
|
||||
|
||||
#endif // hifi_GLTFReader_h
|
|
@ -488,10 +488,10 @@ QNetworkReply* request(QUrl& url, bool isTest) {
|
|||
}
|
||||
|
||||
|
||||
bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mapping, HFMGeometry& geometry,
|
||||
bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mapping, HFMModel& hfmModel,
|
||||
float& scaleGuess, bool combineParts) {
|
||||
FaceGroup faces;
|
||||
HFMMesh& mesh = geometry.meshes[0];
|
||||
HFMMesh& mesh = hfmModel.meshes[0];
|
||||
mesh.parts.append(HFMMeshPart());
|
||||
HFMMeshPart& meshPart = mesh.parts.last();
|
||||
bool sawG = false;
|
||||
|
@ -652,41 +652,41 @@ done:
|
|||
}
|
||||
|
||||
|
||||
HFMGeometry::Pointer OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping, bool combineParts, const QUrl& url) {
|
||||
HFMModel::Pointer OBJReader::readOBJ(QByteArray& data, const QVariantHash& mapping, bool combineParts, const QUrl& url) {
|
||||
PROFILE_RANGE_EX(resource_parse, __FUNCTION__, 0xffff0000, nullptr);
|
||||
QBuffer buffer { &model };
|
||||
QBuffer buffer { &data };
|
||||
buffer.open(QIODevice::ReadOnly);
|
||||
|
||||
auto geometryPtr { std::make_shared<HFMGeometry>() };
|
||||
HFMGeometry& geometry { *geometryPtr };
|
||||
auto hfmModelPtr { std::make_shared<HFMModel>() };
|
||||
HFMModel& hfmModel { *hfmModelPtr };
|
||||
OBJTokenizer tokenizer { &buffer };
|
||||
float scaleGuess = 1.0f;
|
||||
|
||||
bool needsMaterialLibrary = false;
|
||||
|
||||
_url = url;
|
||||
geometry.meshExtents.reset();
|
||||
geometry.meshes.append(HFMMesh());
|
||||
hfmModel.meshExtents.reset();
|
||||
hfmModel.meshes.append(HFMMesh());
|
||||
|
||||
try {
|
||||
// call parseOBJGroup as long as it's returning true. Each successful call will
|
||||
// add a new meshPart to the geometry's single mesh.
|
||||
while (parseOBJGroup(tokenizer, mapping, geometry, scaleGuess, combineParts)) {}
|
||||
// add a new meshPart to the model's single mesh.
|
||||
while (parseOBJGroup(tokenizer, mapping, hfmModel, scaleGuess, combineParts)) {}
|
||||
|
||||
HFMMesh& mesh = geometry.meshes[0];
|
||||
HFMMesh& mesh = hfmModel.meshes[0];
|
||||
mesh.meshIndex = 0;
|
||||
|
||||
geometry.joints.resize(1);
|
||||
geometry.joints[0].isFree = false;
|
||||
geometry.joints[0].parentIndex = -1;
|
||||
geometry.joints[0].distanceToParent = 0;
|
||||
geometry.joints[0].translation = glm::vec3(0, 0, 0);
|
||||
geometry.joints[0].rotationMin = glm::vec3(0, 0, 0);
|
||||
geometry.joints[0].rotationMax = glm::vec3(0, 0, 0);
|
||||
geometry.joints[0].name = "OBJ";
|
||||
geometry.joints[0].isSkeletonJoint = true;
|
||||
hfmModel.joints.resize(1);
|
||||
hfmModel.joints[0].isFree = false;
|
||||
hfmModel.joints[0].parentIndex = -1;
|
||||
hfmModel.joints[0].distanceToParent = 0;
|
||||
hfmModel.joints[0].translation = glm::vec3(0, 0, 0);
|
||||
hfmModel.joints[0].rotationMin = glm::vec3(0, 0, 0);
|
||||
hfmModel.joints[0].rotationMax = glm::vec3(0, 0, 0);
|
||||
hfmModel.joints[0].name = "OBJ";
|
||||
hfmModel.joints[0].isSkeletonJoint = true;
|
||||
|
||||
geometry.jointIndices["x"] = 1;
|
||||
hfmModel.jointIndices["x"] = 1;
|
||||
|
||||
HFMCluster cluster;
|
||||
cluster.jointIndex = 0;
|
||||
|
@ -818,13 +818,13 @@ HFMGeometry::Pointer OBJReader::readOBJ(QByteArray& model, const QVariantHash& m
|
|||
mesh.meshExtents.reset();
|
||||
foreach(const glm::vec3& vertex, mesh.vertices) {
|
||||
mesh.meshExtents.addPoint(vertex);
|
||||
geometry.meshExtents.addPoint(vertex);
|
||||
hfmModel.meshExtents.addPoint(vertex);
|
||||
}
|
||||
|
||||
// Build the single mesh.
|
||||
FBXReader::buildModelMesh(mesh, url.toString());
|
||||
|
||||
// hfmDebugDump(geometry);
|
||||
// hfmDebugDump(hfmModel);
|
||||
} catch(const std::exception& e) {
|
||||
qCDebug(modelformat) << "OBJ reader fail: " << e.what();
|
||||
}
|
||||
|
@ -885,12 +885,12 @@ HFMGeometry::Pointer OBJReader::readOBJ(QByteArray& model, const QVariantHash& m
|
|||
if (!objMaterial.used) {
|
||||
continue;
|
||||
}
|
||||
geometry.materials[materialID] = HFMMaterial(objMaterial.diffuseColor,
|
||||
hfmModel.materials[materialID] = HFMMaterial(objMaterial.diffuseColor,
|
||||
objMaterial.specularColor,
|
||||
objMaterial.emissiveColor,
|
||||
objMaterial.shininess,
|
||||
objMaterial.opacity);
|
||||
HFMMaterial& hfmMaterial = geometry.materials[materialID];
|
||||
HFMMaterial& hfmMaterial = hfmModel.materials[materialID];
|
||||
hfmMaterial.materialID = materialID;
|
||||
hfmMaterial._material = std::make_shared<graphics::Material>();
|
||||
graphics::MaterialPointer modelMaterial = hfmMaterial._material;
|
||||
|
@ -988,15 +988,15 @@ HFMGeometry::Pointer OBJReader::readOBJ(QByteArray& model, const QVariantHash& m
|
|||
modelMaterial->setOpacity(hfmMaterial.opacity);
|
||||
}
|
||||
|
||||
return geometryPtr;
|
||||
return hfmModelPtr;
|
||||
}
|
||||
|
||||
void hfmDebugDump(const HFMGeometry& hfmgeo) {
|
||||
qCDebug(modelformat) << "---------------- hfmGeometry ----------------";
|
||||
qCDebug(modelformat) << " hasSkeletonJoints =" << hfmgeo.hasSkeletonJoints;
|
||||
qCDebug(modelformat) << " offset =" << hfmgeo.offset;
|
||||
qCDebug(modelformat) << " meshes.count() =" << hfmgeo.meshes.count();
|
||||
foreach (HFMMesh mesh, hfmgeo.meshes) {
|
||||
void hfmDebugDump(const HFMModel& hfmModel) {
|
||||
qCDebug(modelformat) << "---------------- hfmModel ----------------";
|
||||
qCDebug(modelformat) << " hasSkeletonJoints =" << hfmModel.hasSkeletonJoints;
|
||||
qCDebug(modelformat) << " offset =" << hfmModel.offset;
|
||||
qCDebug(modelformat) << " meshes.count() =" << hfmModel.meshes.count();
|
||||
foreach (HFMMesh mesh, hfmModel.meshes) {
|
||||
qCDebug(modelformat) << " vertices.count() =" << mesh.vertices.count();
|
||||
qCDebug(modelformat) << " colors.count() =" << mesh.colors.count();
|
||||
qCDebug(modelformat) << " normals.count() =" << mesh.normals.count();
|
||||
|
@ -1037,10 +1037,10 @@ void hfmDebugDump(const HFMGeometry& hfmgeo) {
|
|||
}
|
||||
}
|
||||
|
||||
qCDebug(modelformat) << " jointIndices =" << hfmgeo.jointIndices;
|
||||
qCDebug(modelformat) << " joints.count() =" << hfmgeo.joints.count();
|
||||
qCDebug(modelformat) << " jointIndices =" << hfmModel.jointIndices;
|
||||
qCDebug(modelformat) << " joints.count() =" << hfmModel.joints.count();
|
||||
|
||||
foreach (HFMJoint joint, hfmgeo.joints) {
|
||||
foreach (HFMJoint joint, hfmModel.joints) {
|
||||
qCDebug(modelformat) << " isFree =" << joint.isFree;
|
||||
qCDebug(modelformat) << " freeLineage" << joint.freeLineage;
|
||||
qCDebug(modelformat) << " parentIndex" << joint.parentIndex;
|
||||
|
|
|
@ -87,13 +87,13 @@ public:
|
|||
QString currentMaterialName;
|
||||
QHash<QString, OBJMaterial> materials;
|
||||
|
||||
HFMGeometry::Pointer readOBJ(QByteArray& model, const QVariantHash& mapping, bool combineParts, const QUrl& url = QUrl());
|
||||
HFMModel::Pointer readOBJ(QByteArray& data, const QVariantHash& mapping, bool combineParts, const QUrl& url = QUrl());
|
||||
|
||||
private:
|
||||
QUrl _url;
|
||||
|
||||
QHash<QByteArray, bool> librariesSeen;
|
||||
bool parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mapping, HFMGeometry& geometry,
|
||||
bool parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mapping, HFMModel& hfmModel,
|
||||
float& scaleGuess, bool combineParts);
|
||||
void parseMaterialLibrary(QIODevice* device);
|
||||
void parseTextureLine(const QByteArray& textureLine, QByteArray& filename, OBJMaterialTextureOptions& textureOptions);
|
||||
|
@ -104,4 +104,4 @@ private:
|
|||
|
||||
// What are these utilities doing here? One is used by fbx loading code in VHACD Utils, and the other a general debugging utility.
|
||||
void setMeshPartDefaults(HFMMeshPart& meshPart, QString materialID);
|
||||
void hfmDebugDump(const HFMGeometry& hfmgeo);
|
||||
void hfmDebugDump(const HFMModel& hfmModel);
|
||||
|
|
|
@ -128,7 +128,7 @@ void GeometryMappingResource::downloadFinished(const QByteArray& data) {
|
|||
|
||||
void GeometryMappingResource::onGeometryMappingLoaded(bool success) {
|
||||
if (success && _geometryResource) {
|
||||
_hfmGeometry = _geometryResource->_hfmGeometry;
|
||||
_hfmModel = _geometryResource->_hfmModel;
|
||||
_meshParts = _geometryResource->_meshParts;
|
||||
_meshes = _geometryResource->_meshes;
|
||||
_materials = _geometryResource->_materials;
|
||||
|
@ -193,38 +193,38 @@ void GeometryReader::run() {
|
|||
_url.path().toLower().endsWith(".obj.gz") ||
|
||||
_url.path().toLower().endsWith(".gltf"))) {
|
||||
|
||||
HFMGeometry::Pointer hfmGeometry;
|
||||
HFMModel::Pointer hfmModel;
|
||||
|
||||
if (_url.path().toLower().endsWith(".fbx")) {
|
||||
hfmGeometry.reset(readFBX(_data, _mapping, _url.path()));
|
||||
if (hfmGeometry->meshes.size() == 0 && hfmGeometry->joints.size() == 0) {
|
||||
hfmModel.reset(readFBX(_data, _mapping, _url.path()));
|
||||
if (hfmModel->meshes.size() == 0 && hfmModel->joints.size() == 0) {
|
||||
throw QString("empty geometry, possibly due to an unsupported FBX version");
|
||||
}
|
||||
} else if (_url.path().toLower().endsWith(".obj")) {
|
||||
hfmGeometry = OBJReader().readOBJ(_data, _mapping, _combineParts, _url);
|
||||
hfmModel = OBJReader().readOBJ(_data, _mapping, _combineParts, _url);
|
||||
} else if (_url.path().toLower().endsWith(".obj.gz")) {
|
||||
QByteArray uncompressedData;
|
||||
if (gunzip(_data, uncompressedData)){
|
||||
hfmGeometry = OBJReader().readOBJ(uncompressedData, _mapping, _combineParts, _url);
|
||||
hfmModel = OBJReader().readOBJ(uncompressedData, _mapping, _combineParts, _url);
|
||||
} else {
|
||||
throw QString("failed to decompress .obj.gz");
|
||||
}
|
||||
|
||||
} else if (_url.path().toLower().endsWith(".gltf")) {
|
||||
std::shared_ptr<GLTFReader> glreader = std::make_shared<GLTFReader>();
|
||||
hfmGeometry.reset(glreader->readGLTF(_data, _mapping, _url));
|
||||
if (hfmGeometry->meshes.size() == 0 && hfmGeometry->joints.size() == 0) {
|
||||
hfmModel.reset(glreader->readGLTF(_data, _mapping, _url));
|
||||
if (hfmModel->meshes.size() == 0 && hfmModel->joints.size() == 0) {
|
||||
throw QString("empty geometry, possibly due to an unsupported GLTF version");
|
||||
}
|
||||
} else {
|
||||
throw QString("unsupported format");
|
||||
}
|
||||
|
||||
// Add scripts to hfmGeometry
|
||||
// Add scripts to hfmModel
|
||||
if (!_mapping.value(SCRIPT_FIELD).isNull()) {
|
||||
QVariantList scripts = _mapping.values(SCRIPT_FIELD);
|
||||
for (auto &script : scripts) {
|
||||
hfmGeometry->scripts.push_back(script.toString());
|
||||
hfmModel->scripts.push_back(script.toString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -234,7 +234,7 @@ void GeometryReader::run() {
|
|||
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref";
|
||||
} else {
|
||||
QMetaObject::invokeMethod(resource.data(), "setGeometryDefinition",
|
||||
Q_ARG(HFMGeometry::Pointer, hfmGeometry));
|
||||
Q_ARG(HFMModel::Pointer, hfmModel));
|
||||
}
|
||||
} else {
|
||||
throw QString("url is invalid");
|
||||
|
@ -262,7 +262,7 @@ public:
|
|||
virtual void downloadFinished(const QByteArray& data) override;
|
||||
|
||||
protected:
|
||||
Q_INVOKABLE void setGeometryDefinition(HFMGeometry::Pointer hfmGeometry);
|
||||
Q_INVOKABLE void setGeometryDefinition(HFMModel::Pointer hfmModel);
|
||||
|
||||
private:
|
||||
QVariantHash _mapping;
|
||||
|
@ -277,13 +277,13 @@ void GeometryDefinitionResource::downloadFinished(const QByteArray& data) {
|
|||
QThreadPool::globalInstance()->start(new GeometryReader(_self, _effectiveBaseURL, _mapping, data, _combineParts));
|
||||
}
|
||||
|
||||
void GeometryDefinitionResource::setGeometryDefinition(HFMGeometry::Pointer hfmGeometry) {
|
||||
// Assume ownership of the geometry pointer
|
||||
_hfmGeometry = hfmGeometry;
|
||||
void GeometryDefinitionResource::setGeometryDefinition(HFMModel::Pointer hfmModel) {
|
||||
// Assume ownership of the HFMModel pointer
|
||||
_hfmModel = hfmModel;
|
||||
|
||||
// Copy materials
|
||||
QHash<QString, size_t> materialIDAtlas;
|
||||
for (const HFMMaterial& material : _hfmGeometry->materials) {
|
||||
for (const HFMMaterial& material : _hfmModel->materials) {
|
||||
materialIDAtlas[material.materialID] = _materials.size();
|
||||
_materials.push_back(std::make_shared<NetworkMaterial>(material, _textureBaseUrl));
|
||||
}
|
||||
|
@ -291,7 +291,7 @@ void GeometryDefinitionResource::setGeometryDefinition(HFMGeometry::Pointer hfmG
|
|||
std::shared_ptr<GeometryMeshes> meshes = std::make_shared<GeometryMeshes>();
|
||||
std::shared_ptr<GeometryMeshParts> parts = std::make_shared<GeometryMeshParts>();
|
||||
int meshID = 0;
|
||||
for (const HFMMesh& mesh : _hfmGeometry->meshes) {
|
||||
for (const HFMMesh& mesh : _hfmModel->meshes) {
|
||||
// Copy mesh pointers
|
||||
meshes->emplace_back(mesh._mesh);
|
||||
int partID = 0;
|
||||
|
@ -371,7 +371,7 @@ const QVariantMap Geometry::getTextures() const {
|
|||
|
||||
// FIXME: The materials should only be copied when modified, but the Model currently caches the original
|
||||
Geometry::Geometry(const Geometry& geometry) {
|
||||
_hfmGeometry = geometry._hfmGeometry;
|
||||
_hfmModel = geometry._hfmModel;
|
||||
_meshes = geometry._meshes;
|
||||
_meshParts = geometry._meshParts;
|
||||
|
||||
|
@ -444,8 +444,8 @@ void GeometryResource::deleter() {
|
|||
}
|
||||
|
||||
void GeometryResource::setTextures() {
|
||||
if (_hfmGeometry) {
|
||||
for (const HFMMaterial& material : _hfmGeometry->materials) {
|
||||
if (_hfmModel) {
|
||||
for (const HFMMaterial& material : _hfmModel->materials) {
|
||||
_materials.push_back(std::make_shared<NetworkMaterial>(material, _textureBaseUrl));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,9 +45,9 @@ public:
|
|||
// Mutable, but must retain structure of vector
|
||||
using NetworkMaterials = std::vector<std::shared_ptr<NetworkMaterial>>;
|
||||
|
||||
bool isGeometryLoaded() const { return (bool)_hfmGeometry; }
|
||||
bool isHFMModelLoaded() const { return (bool)_hfmModel; }
|
||||
|
||||
const HFMGeometry& getHFMGeometry() const { return *_hfmGeometry; }
|
||||
const HFMModel& getHFMModel() const { return *_hfmModel; }
|
||||
const GeometryMeshes& getMeshes() const { return *_meshes; }
|
||||
const std::shared_ptr<NetworkMaterial> getShapeMaterial(int shapeID) const;
|
||||
|
||||
|
@ -62,7 +62,7 @@ protected:
|
|||
friend class GeometryMappingResource;
|
||||
|
||||
// Shared across all geometries, constant throughout lifetime
|
||||
std::shared_ptr<const HFMGeometry> _hfmGeometry;
|
||||
std::shared_ptr<const HFMModel> _hfmModel;
|
||||
std::shared_ptr<const GeometryMeshes> _meshes;
|
||||
std::shared_ptr<const GeometryMeshParts> _meshParts;
|
||||
|
||||
|
@ -94,7 +94,7 @@ protected:
|
|||
|
||||
// Geometries may not hold onto textures while cached - that is for the texture cache
|
||||
// Instead, these methods clear and reset textures from the geometry when caching/loading
|
||||
bool shouldSetTextures() const { return _hfmGeometry && _materials.empty(); }
|
||||
bool shouldSetTextures() const { return _hfmModel && _materials.empty(); }
|
||||
void setTextures();
|
||||
void resetTextures();
|
||||
|
||||
|
|
|
@ -32,8 +32,8 @@ bool CauterizedModel::updateGeometry() {
|
|||
bool needsFullUpdate = Model::updateGeometry();
|
||||
if (_isCauterized && needsFullUpdate) {
|
||||
assert(_cauterizeMeshStates.empty());
|
||||
const HFMGeometry& hfmGeometry = getHFMGeometry();
|
||||
foreach (const HFMMesh& mesh, hfmGeometry.meshes) {
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
foreach (const HFMMesh& mesh, hfmModel.meshes) {
|
||||
Model::MeshState state;
|
||||
if (_useDualQuaternionSkinning) {
|
||||
state.clusterDualQuaternions.resize(mesh.clusters.size());
|
||||
|
@ -76,7 +76,7 @@ void CauterizedModel::createRenderItemSet() {
|
|||
// Run through all of the meshes, and place them into their segregated, but unsorted buckets
|
||||
int shapeID = 0;
|
||||
uint32_t numMeshes = (uint32_t)meshes.size();
|
||||
const HFMGeometry& hfmGeometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
for (uint32_t i = 0; i < numMeshes; i++) {
|
||||
const auto& mesh = meshes.at(i);
|
||||
if (!mesh) {
|
||||
|
@ -86,7 +86,7 @@ void CauterizedModel::createRenderItemSet() {
|
|||
// Create the render payloads
|
||||
int numParts = (int)mesh->getNumParts();
|
||||
for (int partIndex = 0; partIndex < numParts; partIndex++) {
|
||||
initializeBlendshapes(hfmGeometry.meshes[i], i);
|
||||
initializeBlendshapes(hfmModel.meshes[i], i);
|
||||
|
||||
auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
|
||||
_modelMeshRenderItems << std::static_pointer_cast<ModelMeshPartPayload>(ptr);
|
||||
|
@ -109,11 +109,11 @@ void CauterizedModel::updateClusterMatrices() {
|
|||
return;
|
||||
}
|
||||
_needsUpdateClusterMatrices = false;
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
|
||||
for (int i = 0; i < (int)_meshStates.size(); i++) {
|
||||
Model::MeshState& state = _meshStates[i];
|
||||
const HFMMesh& mesh = geometry.meshes.at(i);
|
||||
const HFMMesh& mesh = hfmModel.meshes.at(i);
|
||||
for (int j = 0; j < mesh.clusters.size(); j++) {
|
||||
const HFMCluster& cluster = mesh.clusters.at(j);
|
||||
if (_useDualQuaternionSkinning) {
|
||||
|
@ -133,7 +133,7 @@ void CauterizedModel::updateClusterMatrices() {
|
|||
// as an optimization, don't build cautrizedClusterMatrices if the boneSet is empty.
|
||||
if (!_cauterizeBoneSet.empty()) {
|
||||
|
||||
AnimPose cauterizePose = _rig.getJointPose(geometry.neckJointIndex);
|
||||
AnimPose cauterizePose = _rig.getJointPose(hfmModel.neckJointIndex);
|
||||
cauterizePose.scale() = glm::vec3(0.0001f, 0.0001f, 0.0001f);
|
||||
|
||||
static const glm::mat4 zeroScale(
|
||||
|
@ -141,11 +141,11 @@ void CauterizedModel::updateClusterMatrices() {
|
|||
glm::vec4(0.0f, 0.0001f, 0.0f, 0.0f),
|
||||
glm::vec4(0.0f, 0.0f, 0.0001f, 0.0f),
|
||||
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
auto cauterizeMatrix = _rig.getJointTransform(geometry.neckJointIndex) * zeroScale;
|
||||
auto cauterizeMatrix = _rig.getJointTransform(hfmModel.neckJointIndex) * zeroScale;
|
||||
|
||||
for (int i = 0; i < _cauterizeMeshStates.size(); i++) {
|
||||
Model::MeshState& state = _cauterizeMeshStates[i];
|
||||
const HFMMesh& mesh = geometry.meshes.at(i);
|
||||
const HFMMesh& mesh = hfmModel.meshes.at(i);
|
||||
|
||||
for (int j = 0; j < mesh.clusters.size(); j++) {
|
||||
const HFMCluster& cluster = mesh.clusters.at(j);
|
||||
|
@ -175,7 +175,7 @@ void CauterizedModel::updateClusterMatrices() {
|
|||
|
||||
// post the blender if we're not currently waiting for one to finish
|
||||
auto modelBlender = DependencyManager::get<ModelBlender>();
|
||||
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
|
||||
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
|
||||
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
|
||||
modelBlender->noteRequiresBlend(getThisPointer());
|
||||
}
|
||||
|
|
|
@ -260,8 +260,8 @@ void ModelMeshPartPayload::initCache(const ModelPointer& model) {
|
|||
_hasColorAttrib = vertexFormat->hasAttribute(gpu::Stream::COLOR);
|
||||
_isSkinned = vertexFormat->hasAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT) && vertexFormat->hasAttribute(gpu::Stream::SKIN_CLUSTER_INDEX);
|
||||
|
||||
const HFMGeometry& geometry = model->getHFMGeometry();
|
||||
const HFMMesh& mesh = geometry.meshes.at(_meshIndex);
|
||||
const HFMModel& hfmModel = model->getHFMModel();
|
||||
const HFMMesh& mesh = hfmModel.meshes.at(_meshIndex);
|
||||
|
||||
_isBlendShaped = !mesh.blendshapes.isEmpty();
|
||||
_hasTangents = !mesh.tangents.isEmpty();
|
||||
|
|
|
@ -183,11 +183,11 @@ bool Model::shouldInvalidatePayloadShapeKey(int meshIndex) {
|
|||
return true;
|
||||
}
|
||||
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
const auto& networkMeshes = getGeometry()->getMeshes();
|
||||
// if our index is ever out of range for either meshes or networkMeshes, then skip it, and set our _meshGroupsKnown
|
||||
// to false to rebuild out mesh groups.
|
||||
if (meshIndex < 0 || meshIndex >= (int)networkMeshes.size() || meshIndex >= (int)geometry.meshes.size() || meshIndex >= (int)_meshStates.size()) {
|
||||
if (meshIndex < 0 || meshIndex >= (int)networkMeshes.size() || meshIndex >= (int)hfmModel.meshes.size() || meshIndex >= (int)_meshStates.size()) {
|
||||
_needsFixupInScene = true; // trigger remove/add cycle
|
||||
invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
|
||||
return true;
|
||||
|
@ -278,8 +278,8 @@ void Model::setRenderItemsNeedUpdate() {
|
|||
|
||||
void Model::reset() {
|
||||
if (isLoaded()) {
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
_rig.reset(geometry);
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
_rig.reset(hfmModel);
|
||||
emit rigReset();
|
||||
emit rigReady();
|
||||
}
|
||||
|
@ -295,13 +295,13 @@ bool Model::updateGeometry() {
|
|||
_needsReload = false;
|
||||
|
||||
// TODO: should all Models have a valid _rig?
|
||||
if (_rig.jointStatesEmpty() && getHFMGeometry().joints.size() > 0) {
|
||||
if (_rig.jointStatesEmpty() && getHFMModel().joints.size() > 0) {
|
||||
initJointStates();
|
||||
assert(_meshStates.empty());
|
||||
|
||||
const HFMGeometry& hfmGeometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
int i = 0;
|
||||
foreach (const HFMMesh& mesh, hfmGeometry.meshes) {
|
||||
foreach (const HFMMesh& mesh, hfmModel.meshes) {
|
||||
MeshState state;
|
||||
state.clusterDualQuaternions.resize(mesh.clusters.size());
|
||||
state.clusterMatrices.resize(mesh.clusters.size());
|
||||
|
@ -319,10 +319,10 @@ bool Model::updateGeometry() {
|
|||
|
||||
// virtual
|
||||
void Model::initJointStates() {
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
|
||||
|
||||
_rig.initJointStates(geometry, modelOffset);
|
||||
_rig.initJointStates(hfmModel, modelOffset);
|
||||
}
|
||||
|
||||
bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
|
||||
|
@ -363,9 +363,9 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
|
|||
int bestShapeID = 0;
|
||||
int bestSubMeshIndex = 0;
|
||||
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
if (!_triangleSetsValid) {
|
||||
calculateTriangleSets(geometry);
|
||||
calculateTriangleSets(hfmModel);
|
||||
}
|
||||
|
||||
glm::mat4 meshToModelMatrix = glm::scale(_scale) * glm::translate(_offset);
|
||||
|
@ -448,7 +448,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
|
|||
extraInfo["shapeID"] = bestShapeID;
|
||||
if (pickAgainstTriangles) {
|
||||
extraInfo["subMeshIndex"] = bestSubMeshIndex;
|
||||
extraInfo["subMeshName"] = geometry.getModelNameOfMesh(bestSubMeshIndex);
|
||||
extraInfo["subMeshName"] = hfmModel.getModelNameOfMesh(bestSubMeshIndex);
|
||||
extraInfo["subMeshTriangleWorld"] = QVariantMap{
|
||||
{ "v0", vec3toVariant(bestWorldTriangle.v0) },
|
||||
{ "v1", vec3toVariant(bestWorldTriangle.v1) },
|
||||
|
@ -506,9 +506,9 @@ bool Model::findParabolaIntersectionAgainstSubMeshes(const glm::vec3& origin, co
|
|||
int bestShapeID = 0;
|
||||
int bestSubMeshIndex = 0;
|
||||
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
if (!_triangleSetsValid) {
|
||||
calculateTriangleSets(geometry);
|
||||
calculateTriangleSets(hfmModel);
|
||||
}
|
||||
|
||||
glm::mat4 meshToModelMatrix = glm::scale(_scale) * glm::translate(_offset);
|
||||
|
@ -595,7 +595,7 @@ bool Model::findParabolaIntersectionAgainstSubMeshes(const glm::vec3& origin, co
|
|||
extraInfo["shapeID"] = bestShapeID;
|
||||
if (pickAgainstTriangles) {
|
||||
extraInfo["subMeshIndex"] = bestSubMeshIndex;
|
||||
extraInfo["subMeshName"] = geometry.getModelNameOfMesh(bestSubMeshIndex);
|
||||
extraInfo["subMeshName"] = hfmModel.getModelNameOfMesh(bestSubMeshIndex);
|
||||
extraInfo["subMeshTriangleWorld"] = QVariantMap{
|
||||
{ "v0", vec3toVariant(bestWorldTriangle.v0) },
|
||||
{ "v1", vec3toVariant(bestWorldTriangle.v1) },
|
||||
|
@ -641,7 +641,7 @@ bool Model::convexHullContains(glm::vec3 point) {
|
|||
QMutexLocker locker(&_mutex);
|
||||
|
||||
if (!_triangleSetsValid) {
|
||||
calculateTriangleSets(getHFMGeometry());
|
||||
calculateTriangleSets(getHFMModel());
|
||||
}
|
||||
|
||||
// If we are inside the models box, then consider the submeshes...
|
||||
|
@ -753,7 +753,7 @@ bool Model::replaceScriptableModelMeshPart(scriptable::ScriptableModelBasePointe
|
|||
}
|
||||
// update triangles for picking
|
||||
{
|
||||
HFMGeometry geometry;
|
||||
HFMModel hfmModel;
|
||||
for (const auto& newMesh : meshes) {
|
||||
HFMMesh mesh;
|
||||
mesh._mesh = newMesh.getMeshPointer();
|
||||
|
@ -767,15 +767,15 @@ bool Model::replaceScriptableModelMeshPart(scriptable::ScriptableModelBasePointe
|
|||
{
|
||||
foreach (const glm::vec3& vertex, mesh.vertices) {
|
||||
glm::vec3 transformedVertex = glm::vec3(mesh.modelTransform * glm::vec4(vertex, 1.0f));
|
||||
geometry.meshExtents.minimum = glm::min(geometry.meshExtents.minimum, transformedVertex);
|
||||
geometry.meshExtents.maximum = glm::max(geometry.meshExtents.maximum, transformedVertex);
|
||||
hfmModel.meshExtents.minimum = glm::min(hfmModel.meshExtents.minimum, transformedVertex);
|
||||
hfmModel.meshExtents.maximum = glm::max(hfmModel.meshExtents.maximum, transformedVertex);
|
||||
mesh.meshExtents.minimum = glm::min(mesh.meshExtents.minimum, transformedVertex);
|
||||
mesh.meshExtents.maximum = glm::max(mesh.meshExtents.maximum, transformedVertex);
|
||||
}
|
||||
}
|
||||
geometry.meshes << mesh;
|
||||
hfmModel.meshes << mesh;
|
||||
}
|
||||
calculateTriangleSets(geometry);
|
||||
calculateTriangleSets(hfmModel);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -789,11 +789,11 @@ scriptable::ScriptableModelBase Model::getScriptableModel() {
|
|||
return result;
|
||||
}
|
||||
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
int numberOfMeshes = geometry.meshes.size();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
int numberOfMeshes = hfmModel.meshes.size();
|
||||
int shapeID = 0;
|
||||
for (int i = 0; i < numberOfMeshes; i++) {
|
||||
const HFMMesh& hfmMesh = geometry.meshes.at(i);
|
||||
const HFMMesh& hfmMesh = hfmModel.meshes.at(i);
|
||||
if (auto mesh = hfmMesh._mesh) {
|
||||
result.append(mesh);
|
||||
|
||||
|
@ -808,17 +808,17 @@ scriptable::ScriptableModelBase Model::getScriptableModel() {
|
|||
return result;
|
||||
}
|
||||
|
||||
void Model::calculateTriangleSets(const HFMGeometry& geometry) {
|
||||
void Model::calculateTriangleSets(const HFMModel& hfmModel) {
|
||||
PROFILE_RANGE(render, __FUNCTION__);
|
||||
|
||||
int numberOfMeshes = geometry.meshes.size();
|
||||
int numberOfMeshes = hfmModel.meshes.size();
|
||||
|
||||
_triangleSetsValid = true;
|
||||
_modelSpaceMeshTriangleSets.clear();
|
||||
_modelSpaceMeshTriangleSets.resize(numberOfMeshes);
|
||||
|
||||
for (int i = 0; i < numberOfMeshes; i++) {
|
||||
const HFMMesh& mesh = geometry.meshes.at(i);
|
||||
const HFMMesh& mesh = hfmModel.meshes.at(i);
|
||||
|
||||
const int numberOfParts = mesh.parts.size();
|
||||
auto& meshTriangleSets = _modelSpaceMeshTriangleSets[i];
|
||||
|
@ -839,7 +839,7 @@ void Model::calculateTriangleSets(const HFMGeometry& geometry) {
|
|||
int totalTriangles = (numberOfQuads * TRIANGLES_PER_QUAD) + numberOfTris;
|
||||
partTriangleSet.reserve(totalTriangles);
|
||||
|
||||
auto meshTransform = geometry.offset * mesh.modelTransform;
|
||||
auto meshTransform = hfmModel.offset * mesh.modelTransform;
|
||||
|
||||
if (part.quadIndices.size() > 0) {
|
||||
int vIndex = 0;
|
||||
|
@ -1114,7 +1114,7 @@ Extents Model::getBindExtents() const {
|
|||
if (!isActive()) {
|
||||
return Extents();
|
||||
}
|
||||
const Extents& bindExtents = getHFMGeometry().bindExtents;
|
||||
const Extents& bindExtents = getHFMModel().bindExtents;
|
||||
Extents scaledExtents = { bindExtents.minimum * _scale, bindExtents.maximum * _scale };
|
||||
return scaledExtents;
|
||||
}
|
||||
|
@ -1128,12 +1128,12 @@ Extents Model::getMeshExtents() const {
|
|||
if (!isActive()) {
|
||||
return Extents();
|
||||
}
|
||||
const Extents& extents = getHFMGeometry().meshExtents;
|
||||
const Extents& extents = getHFMModel().meshExtents;
|
||||
|
||||
// even though our caller asked for "unscaled" we need to include any fst scaling, translation, and rotation, which
|
||||
// is captured in the offset matrix
|
||||
glm::vec3 minimum = glm::vec3(getHFMGeometry().offset * glm::vec4(extents.minimum, 1.0f));
|
||||
glm::vec3 maximum = glm::vec3(getHFMGeometry().offset * glm::vec4(extents.maximum, 1.0f));
|
||||
glm::vec3 minimum = glm::vec3(getHFMModel().offset * glm::vec4(extents.minimum, 1.0f));
|
||||
glm::vec3 maximum = glm::vec3(getHFMModel().offset * glm::vec4(extents.maximum, 1.0f));
|
||||
Extents scaledExtents = { minimum * _scale, maximum * _scale };
|
||||
return scaledExtents;
|
||||
}
|
||||
|
@ -1143,12 +1143,12 @@ Extents Model::getUnscaledMeshExtents() const {
|
|||
return Extents();
|
||||
}
|
||||
|
||||
const Extents& extents = getHFMGeometry().meshExtents;
|
||||
const Extents& extents = getHFMModel().meshExtents;
|
||||
|
||||
// even though our caller asked for "unscaled" we need to include any fst scaling, translation, and rotation, which
|
||||
// is captured in the offset matrix
|
||||
glm::vec3 minimum = glm::vec3(getHFMGeometry().offset * glm::vec4(extents.minimum, 1.0f));
|
||||
glm::vec3 maximum = glm::vec3(getHFMGeometry().offset * glm::vec4(extents.maximum, 1.0f));
|
||||
glm::vec3 minimum = glm::vec3(getHFMModel().offset * glm::vec4(extents.minimum, 1.0f));
|
||||
glm::vec3 maximum = glm::vec3(getHFMModel().offset * glm::vec4(extents.maximum, 1.0f));
|
||||
Extents scaledExtents = { minimum, maximum };
|
||||
|
||||
return scaledExtents;
|
||||
|
@ -1171,11 +1171,11 @@ void Model::setJointTranslation(int index, bool valid, const glm::vec3& translat
|
|||
}
|
||||
|
||||
int Model::getParentJointIndex(int jointIndex) const {
|
||||
return (isActive() && jointIndex != -1) ? getHFMGeometry().joints.at(jointIndex).parentIndex : -1;
|
||||
return (isActive() && jointIndex != -1) ? getHFMModel().joints.at(jointIndex).parentIndex : -1;
|
||||
}
|
||||
|
||||
int Model::getLastFreeJointIndex(int jointIndex) const {
|
||||
return (isActive() && jointIndex != -1) ? getHFMGeometry().joints.at(jointIndex).freeLineage.last() : -1;
|
||||
return (isActive() && jointIndex != -1) ? getHFMModel().joints.at(jointIndex).freeLineage.last() : -1;
|
||||
}
|
||||
|
||||
void Model::setTextures(const QVariantMap& textures) {
|
||||
|
@ -1275,7 +1275,7 @@ QStringList Model::getJointNames() const {
|
|||
Q_RETURN_ARG(QStringList, result));
|
||||
return result;
|
||||
}
|
||||
return isActive() ? getHFMGeometry().getJointNames() : QStringList();
|
||||
return isActive() ? getHFMModel().getJointNames() : QStringList();
|
||||
}
|
||||
|
||||
void Model::setScaleToFit(bool scaleToFit, const glm::vec3& dimensions, bool forceRescale) {
|
||||
|
@ -1415,10 +1415,10 @@ void Model::updateClusterMatrices() {
|
|||
}
|
||||
|
||||
_needsUpdateClusterMatrices = false;
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
for (int i = 0; i < (int) _meshStates.size(); i++) {
|
||||
MeshState& state = _meshStates[i];
|
||||
const HFMMesh& mesh = geometry.meshes.at(i);
|
||||
const HFMMesh& mesh = hfmModel.meshes.at(i);
|
||||
for (int j = 0; j < mesh.clusters.size(); j++) {
|
||||
const HFMCluster& cluster = mesh.clusters.at(j);
|
||||
if (_useDualQuaternionSkinning) {
|
||||
|
@ -1436,7 +1436,7 @@ void Model::updateClusterMatrices() {
|
|||
|
||||
// post the blender if we're not currently waiting for one to finish
|
||||
auto modelBlender = DependencyManager::get<ModelBlender>();
|
||||
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
|
||||
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
|
||||
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
|
||||
modelBlender->noteRequiresBlend(getThisPointer());
|
||||
}
|
||||
|
@ -1505,7 +1505,7 @@ void Model::createRenderItemSet() {
|
|||
// Run through all of the meshes, and place them into their segregated, but unsorted buckets
|
||||
int shapeID = 0;
|
||||
uint32_t numMeshes = (uint32_t)meshes.size();
|
||||
auto& hfmGeometry = getHFMGeometry();
|
||||
auto& hfmModel = getHFMModel();
|
||||
for (uint32_t i = 0; i < numMeshes; i++) {
|
||||
const auto& mesh = meshes.at(i);
|
||||
if (!mesh) {
|
||||
|
@ -1515,7 +1515,7 @@ void Model::createRenderItemSet() {
|
|||
// Create the render payloads
|
||||
int numParts = (int)mesh->getNumParts();
|
||||
for (int partIndex = 0; partIndex < numParts; partIndex++) {
|
||||
initializeBlendshapes(hfmGeometry.meshes[i], i);
|
||||
initializeBlendshapes(hfmModel.meshes[i], i);
|
||||
_modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
|
||||
auto material = getGeometry()->getShapeMaterial(shapeID);
|
||||
_modelMeshMaterialNames.push_back(material ? material->getName() : "");
|
||||
|
@ -1600,7 +1600,7 @@ void Model::removeMaterial(graphics::MaterialPointer material, const std::string
|
|||
class CollisionRenderGeometry : public Geometry {
|
||||
public:
|
||||
CollisionRenderGeometry(graphics::MeshPointer mesh) {
|
||||
_hfmGeometry = std::make_shared<HFMGeometry>();
|
||||
_hfmModel = std::make_shared<HFMModel>();
|
||||
std::shared_ptr<GeometryMeshes> meshes = std::make_shared<GeometryMeshes>();
|
||||
meshes->push_back(mesh);
|
||||
_meshes = meshes;
|
||||
|
@ -1656,7 +1656,7 @@ void Blender::run() {
|
|||
if (_model && _model->isLoaded()) {
|
||||
DETAILED_PROFILE_RANGE_EX(simulation_animation, __FUNCTION__, 0xFFFF0000, 0, { { "url", _model->getURL().toString() } });
|
||||
int offset = 0;
|
||||
auto meshes = _model->getHFMGeometry().meshes;
|
||||
auto meshes = _model->getHFMModel().meshes;
|
||||
int meshIndex = 0;
|
||||
foreach(const HFMMesh& mesh, meshes) {
|
||||
auto modelMeshBlendshapeOffsets = _model->_blendshapeOffsets.find(meshIndex++);
|
||||
|
|
|
@ -163,7 +163,7 @@ public:
|
|||
|
||||
bool maybeStartBlender();
|
||||
|
||||
bool isLoaded() const { return (bool)_renderGeometry && _renderGeometry->isGeometryLoaded(); }
|
||||
bool isLoaded() const { return (bool)_renderGeometry && _renderGeometry->isHFMModelLoaded(); }
|
||||
bool isAddedToScene() const { return _addedToScene; }
|
||||
|
||||
void setIsWireframe(bool isWireframe) { _isWireframe = isWireframe; }
|
||||
|
@ -184,8 +184,8 @@ public:
|
|||
Q_INVOKABLE virtual void setTextures(const QVariantMap& textures);
|
||||
|
||||
/// Provided as a convenience, will crash if !isLoaded()
|
||||
// And so that getGeometry() isn't chained everywhere
|
||||
const HFMGeometry& getHFMGeometry() const { assert(isLoaded()); return _renderGeometry->getHFMGeometry(); }
|
||||
// And so that getHFMModel() isn't chained everywhere
|
||||
const HFMModel& getHFMModel() const { assert(isLoaded()); return _renderGeometry->getHFMModel(); }
|
||||
|
||||
bool isActive() const { return isLoaded(); }
|
||||
|
||||
|
@ -450,7 +450,7 @@ protected:
|
|||
|
||||
bool _overrideModelTransform { false };
|
||||
bool _triangleSetsValid { false };
|
||||
void calculateTriangleSets(const HFMGeometry& geometry);
|
||||
void calculateTriangleSets(const HFMModel& hfmModel);
|
||||
std::vector<std::vector<TriangleSet>> _modelSpaceMeshTriangleSets; // model space triangles for all sub meshes
|
||||
|
||||
virtual void createRenderItemSet();
|
||||
|
|
|
@ -41,11 +41,11 @@ void SoftAttachmentModel::updateClusterMatrices() {
|
|||
|
||||
_needsUpdateClusterMatrices = false;
|
||||
|
||||
const HFMGeometry& geometry = getHFMGeometry();
|
||||
const HFMModel& hfmModel = getHFMModel();
|
||||
|
||||
for (int i = 0; i < (int) _meshStates.size(); i++) {
|
||||
MeshState& state = _meshStates[i];
|
||||
const HFMMesh& mesh = geometry.meshes.at(i);
|
||||
const HFMMesh& mesh = hfmModel.meshes.at(i);
|
||||
|
||||
for (int j = 0; j < mesh.clusters.size(); j++) {
|
||||
const HFMCluster& cluster = mesh.clusters.at(j);
|
||||
|
@ -78,7 +78,7 @@ void SoftAttachmentModel::updateClusterMatrices() {
|
|||
|
||||
// post the blender if we're not currently waiting for one to finish
|
||||
auto modelBlender = DependencyManager::get<ModelBlender>();
|
||||
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
|
||||
if (_blendshapeOffsetsInitialized && modelBlender->shouldComputeBlendshapes() && hfmModel.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
|
||||
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
|
||||
modelBlender->noteRequiresBlend(getThisPointer());
|
||||
}
|
||||
|
|
|
@ -100,12 +100,12 @@ bool TestFbx::isReady() const {
|
|||
|
||||
void TestFbx::parseFbx(const QByteArray& fbxData) {
|
||||
QVariantHash mapping;
|
||||
HFMGeometry* geometry = readFBX(fbxData, mapping);
|
||||
HFMModel* hfmModel = readFBX(fbxData, mapping);
|
||||
size_t totalVertexCount = 0;
|
||||
size_t totalIndexCount = 0;
|
||||
size_t totalPartCount = 0;
|
||||
size_t highestIndex = 0;
|
||||
for (const auto& mesh : geometry->meshes) {
|
||||
for (const auto& mesh : hfmModel->meshes) {
|
||||
size_t vertexCount = mesh.vertices.size();
|
||||
totalVertexCount += mesh.vertices.size();
|
||||
highestIndex = std::max(highestIndex, vertexCount);
|
||||
|
@ -123,7 +123,7 @@ void TestFbx::parseFbx(const QByteArray& fbxData) {
|
|||
std::vector<DrawElementsIndirectCommand> parts;
|
||||
parts.reserve(totalPartCount);
|
||||
_partCount = totalPartCount;
|
||||
for (const auto& mesh : geometry->meshes) {
|
||||
for (const auto& mesh : hfmModel->meshes) {
|
||||
baseVertex = vertices.size();
|
||||
|
||||
vec3 color;
|
||||
|
@ -133,7 +133,7 @@ void TestFbx::parseFbx(const QByteArray& fbxData) {
|
|||
partIndirect.firstIndex = (uint)indices.size();
|
||||
partIndirect.baseInstance = (uint)parts.size();
|
||||
_partTransforms.push_back(mesh.modelTransform);
|
||||
auto material = geometry->materials[part.materialID];
|
||||
auto material = hfmModel->materials[part.materialID];
|
||||
color = material.diffuseColor;
|
||||
for (auto index : part.quadTrianglesIndices) {
|
||||
indices.push_back(index);
|
||||
|
@ -163,7 +163,7 @@ void TestFbx::parseFbx(const QByteArray& fbxData) {
|
|||
_vertexBuffer->append(vertices);
|
||||
_indexBuffer->append(indices);
|
||||
_indirectBuffer->append(parts);
|
||||
delete geometry;
|
||||
delete hfmModel;
|
||||
}
|
||||
|
||||
void TestFbx::renderTest(size_t testId, RenderArgs* args) {
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
#include <render/ShapePipeline.h>
|
||||
|
||||
class HFMGeometry;
|
||||
class HFMModel;
|
||||
|
||||
class TestFbx : public GpuTestBase {
|
||||
size_t _partCount { 0 };
|
||||
|
|
|
@ -28,7 +28,7 @@ const glm::quat identity = glm::quat();
|
|||
const glm::quat quaterTurnAroundZ = glm::angleAxis(0.5f * PI, zAxis);
|
||||
|
||||
|
||||
void makeTestFBXJoints(HFMGeometry& geometry) {
|
||||
void makeTestFBXJoints(HFMModel& hfmModel) {
|
||||
HFMJoint joint;
|
||||
joint.isFree = false;
|
||||
joint.freeLineage.clear();
|
||||
|
@ -60,29 +60,29 @@ void makeTestFBXJoints(HFMGeometry& geometry) {
|
|||
joint.name = "A";
|
||||
joint.parentIndex = -1;
|
||||
joint.translation = origin;
|
||||
geometry.joints.push_back(joint);
|
||||
hfmModel.joints.push_back(joint);
|
||||
|
||||
joint.name = "B";
|
||||
joint.parentIndex = 0;
|
||||
joint.translation = xAxis;
|
||||
geometry.joints.push_back(joint);
|
||||
hfmModel.joints.push_back(joint);
|
||||
|
||||
joint.name = "C";
|
||||
joint.parentIndex = 1;
|
||||
joint.translation = xAxis;
|
||||
geometry.joints.push_back(joint);
|
||||
hfmModel.joints.push_back(joint);
|
||||
|
||||
joint.name = "D";
|
||||
joint.parentIndex = 2;
|
||||
joint.translation = xAxis;
|
||||
geometry.joints.push_back(joint);
|
||||
hfmModel.joints.push_back(joint);
|
||||
|
||||
// compute each joint's transform
|
||||
for (int i = 1; i < (int)geometry.joints.size(); ++i) {
|
||||
HFMJoint& j = geometry.joints[i];
|
||||
for (int i = 1; i < (int)hfmModel.joints.size(); ++i) {
|
||||
HFMJoint& j = hfmModel.joints[i];
|
||||
int parentIndex = j.parentIndex;
|
||||
// World = ParentWorld * T * (Roff * Rp) * Rpre * R * Rpost * (Rp-1 * Soff * Sp * S * Sp-1)
|
||||
j.transform = geometry.joints[parentIndex].transform *
|
||||
j.transform = hfmModel.joints[parentIndex].transform *
|
||||
glm::translate(j.translation) *
|
||||
j.preTransform *
|
||||
glm::mat4_cast(j.preRotation * j.rotation * j.postRotation) *
|
||||
|
@ -96,12 +96,12 @@ void AnimInverseKinematicsTests::testSingleChain() {
|
|||
|
||||
AnimContext context(false, false, false, glm::mat4(), glm::mat4());
|
||||
|
||||
HFMGeometry geometry;
|
||||
makeTestFBXJoints(geometry);
|
||||
HFMModel hfmModel;
|
||||
makeTestFBXJoints(hfmModel);
|
||||
|
||||
// create a skeleton and doll
|
||||
AnimPose offset;
|
||||
AnimSkeleton::Pointer skeletonPtr = std::make_shared<AnimSkeleton>(geometry);
|
||||
AnimSkeleton::Pointer skeletonPtr = std::make_shared<AnimSkeleton>(hfmModel);
|
||||
AnimInverseKinematics ikDoll("doll");
|
||||
|
||||
ikDoll.setSkeleton(skeletonPtr);
|
||||
|
@ -119,7 +119,7 @@ void AnimInverseKinematicsTests::testSingleChain() {
|
|||
poses.push_back(pose);
|
||||
|
||||
pose.trans() = xAxis;
|
||||
for (int i = 1; i < (int)geometry.joints.size(); ++i) {
|
||||
for (int i = 1; i < (int)hfmModel.joints.size(); ++i) {
|
||||
poses.push_back(pose);
|
||||
}
|
||||
ikDoll.loadPoses(poses);
|
||||
|
|
|
@ -54,7 +54,7 @@ SkeletonDumpApp::SkeletonDumpApp(int argc, char* argv[]) : QCoreApplication(argc
|
|||
return;
|
||||
}
|
||||
QByteArray blob = file.readAll();
|
||||
std::unique_ptr<HFMGeometry> geometry(readFBX(blob, QVariantHash()));
|
||||
std::unique_ptr<HFMModel> geometry(readFBX(blob, QVariantHash()));
|
||||
std::unique_ptr<AnimSkeleton> skeleton(new AnimSkeleton(*geometry));
|
||||
skeleton->dump(verbose);
|
||||
}
|
||||
|
|
|
@ -19,16 +19,16 @@
|
|||
|
||||
// FBXReader jumbles the order of the meshes by reading them back out of a hashtable. This will put
|
||||
// them back in the order in which they appeared in the file.
|
||||
bool HFMGeometryLessThan(const HFMMesh& e1, const HFMMesh& e2) {
|
||||
bool HFMModelLessThan(const HFMMesh& e1, const HFMMesh& e2) {
|
||||
return e1.meshIndex < e2.meshIndex;
|
||||
}
|
||||
void reSortHFMGeometryMeshes(HFMGeometry& geometry) {
|
||||
qSort(geometry.meshes.begin(), geometry.meshes.end(), HFMGeometryLessThan);
|
||||
void reSortHFMModelMeshes(HFMModel& hfmModel) {
|
||||
qSort(hfmModel.meshes.begin(), hfmModel.meshes.end(), HFMModelLessThan);
|
||||
}
|
||||
|
||||
|
||||
// Read all the meshes from provided FBX file
|
||||
bool vhacd::VHACDUtil::loadFBX(const QString filename, HFMGeometry& result) {
|
||||
bool vhacd::VHACDUtil::loadFBX(const QString filename, HFMModel& result) {
|
||||
if (_verbose) {
|
||||
qDebug() << "reading FBX file =" << filename << "...";
|
||||
}
|
||||
|
@ -41,19 +41,19 @@ bool vhacd::VHACDUtil::loadFBX(const QString filename, HFMGeometry& result) {
|
|||
}
|
||||
try {
|
||||
QByteArray fbxContents = fbx.readAll();
|
||||
HFMGeometry::Pointer geom;
|
||||
HFMModel::Pointer hfmModel;
|
||||
if (filename.toLower().endsWith(".obj")) {
|
||||
bool combineParts = false;
|
||||
geom = OBJReader().readOBJ(fbxContents, QVariantHash(), combineParts);
|
||||
hfmModel = OBJReader().readOBJ(fbxContents, QVariantHash(), combineParts);
|
||||
} else if (filename.toLower().endsWith(".fbx")) {
|
||||
geom.reset(readFBX(fbxContents, QVariantHash(), filename));
|
||||
hfmModel.reset(readFBX(fbxContents, QVariantHash(), filename));
|
||||
} else {
|
||||
qWarning() << "file has unknown extension" << filename;
|
||||
return false;
|
||||
}
|
||||
result = *geom;
|
||||
result = *hfmModel;
|
||||
|
||||
reSortHFMGeometryMeshes(result);
|
||||
reSortHFMModelMeshes(result);
|
||||
} catch (const QString& error) {
|
||||
qWarning() << "error reading" << filename << ":" << error;
|
||||
return false;
|
||||
|
@ -88,7 +88,7 @@ void getTrianglesInMeshPart(const HFMMeshPart &meshPart, std::vector<int>& trian
|
|||
}
|
||||
}
|
||||
|
||||
void vhacd::VHACDUtil::fattenMesh(const HFMMesh& mesh, const glm::mat4& geometryOffset, HFMMesh& result) const {
|
||||
void vhacd::VHACDUtil::fattenMesh(const HFMMesh& mesh, const glm::mat4& modelOffset, HFMMesh& result) const {
|
||||
// this is used to make meshes generated from a highfield collidable. each triangle
|
||||
// is converted into a tetrahedron and made into its own mesh-part.
|
||||
|
||||
|
@ -104,7 +104,7 @@ void vhacd::VHACDUtil::fattenMesh(const HFMMesh& mesh, const glm::mat4& geometry
|
|||
int indexStartOffset = result.vertices.size();
|
||||
|
||||
// new mesh gets the transformed points from the original
|
||||
glm::mat4 totalTransform = geometryOffset * mesh.modelTransform;
|
||||
glm::mat4 totalTransform = modelOffset * mesh.modelTransform;
|
||||
for (int i = 0; i < mesh.vertices.size(); i++) {
|
||||
// apply the source mesh's transform to the points
|
||||
glm::vec4 v = totalTransform * glm::vec4(mesh.vertices[i], 1.0f);
|
||||
|
@ -288,17 +288,17 @@ float computeDt(uint64_t start) {
|
|||
return (float)(usecTimestampNow() - start) / (float)USECS_PER_SECOND;
|
||||
}
|
||||
|
||||
bool vhacd::VHACDUtil::computeVHACD(HFMGeometry& geometry,
|
||||
bool vhacd::VHACDUtil::computeVHACD(HFMModel& hfmModel,
|
||||
VHACD::IVHACD::Parameters params,
|
||||
HFMGeometry& result,
|
||||
HFMModel& result,
|
||||
float minimumMeshSize, float maximumMeshSize) {
|
||||
if (_verbose) {
|
||||
qDebug() << "meshes =" << geometry.meshes.size();
|
||||
qDebug() << "meshes =" << hfmModel.meshes.size();
|
||||
}
|
||||
|
||||
// count the mesh-parts
|
||||
int numParts = 0;
|
||||
foreach (const HFMMesh& mesh, geometry.meshes) {
|
||||
foreach (const HFMMesh& mesh, hfmModel.meshes) {
|
||||
numParts += mesh.parts.size();
|
||||
}
|
||||
if (_verbose) {
|
||||
|
@ -316,7 +316,7 @@ bool vhacd::VHACDUtil::computeVHACD(HFMGeometry& geometry,
|
|||
|
||||
int meshIndex = 0;
|
||||
int validPartsFound = 0;
|
||||
foreach (const HFMMesh& mesh, geometry.meshes) {
|
||||
foreach (const HFMMesh& mesh, hfmModel.meshes) {
|
||||
|
||||
// find duplicate points
|
||||
int numDupes = 0;
|
||||
|
@ -337,7 +337,7 @@ bool vhacd::VHACDUtil::computeVHACD(HFMGeometry& geometry,
|
|||
|
||||
// each mesh has its own transform to move it to model-space
|
||||
std::vector<glm::vec3> vertices;
|
||||
glm::mat4 totalTransform = geometry.offset * mesh.modelTransform;
|
||||
glm::mat4 totalTransform = hfmModel.offset * mesh.modelTransform;
|
||||
foreach (glm::vec3 vertex, mesh.vertices) {
|
||||
vertices.push_back(glm::vec3(totalTransform * glm::vec4(vertex, 1.0f)));
|
||||
}
|
||||
|
|
|
@ -27,13 +27,13 @@ namespace vhacd {
|
|||
public:
|
||||
void setVerbose(bool verbose) { _verbose = verbose; }
|
||||
|
||||
bool loadFBX(const QString filename, HFMGeometry& result);
|
||||
bool loadFBX(const QString filename, HFMModel& result);
|
||||
|
||||
void fattenMesh(const HFMMesh& mesh, const glm::mat4& gometryOffset, HFMMesh& result) const;
|
||||
void fattenMesh(const HFMMesh& mesh, const glm::mat4& modelOffset, HFMMesh& result) const;
|
||||
|
||||
bool computeVHACD(HFMGeometry& geometry,
|
||||
bool computeVHACD(HFMModel& hfmModel,
|
||||
VHACD::IVHACD::Parameters params,
|
||||
HFMGeometry& result,
|
||||
HFMModel& result,
|
||||
float minimumMeshSize, float maximumMeshSize);
|
||||
|
||||
void getConvexResults(VHACD::IVHACD* convexifier, HFMMesh& resultMesh) const;
|
||||
|
|
|
@ -36,7 +36,7 @@ QString formatFloat(double n) {
|
|||
}
|
||||
|
||||
|
||||
bool VHACDUtilApp::writeOBJ(QString outFileName, HFMGeometry& geometry, bool outputCentimeters, int whichMeshPart) {
|
||||
bool VHACDUtilApp::writeOBJ(QString outFileName, HFMModel& hfmModel, bool outputCentimeters, int whichMeshPart) {
|
||||
QFile file(outFileName);
|
||||
if (!file.open(QIODevice::WriteOnly)) {
|
||||
qWarning() << "unable to write to" << outFileName;
|
||||
|
@ -56,7 +56,7 @@ bool VHACDUtilApp::writeOBJ(QString outFileName, HFMGeometry& geometry, bool out
|
|||
|
||||
int vertexIndexOffset = 0;
|
||||
|
||||
foreach (const HFMMesh& mesh, geometry.meshes) {
|
||||
foreach (const HFMMesh& mesh, hfmModel.meshes) {
|
||||
bool verticesHaveBeenOutput = false;
|
||||
foreach (const HFMMeshPart &meshPart, mesh.parts) {
|
||||
if (whichMeshPart >= 0 && nth != (unsigned int) whichMeshPart) {
|
||||
|
@ -297,7 +297,7 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
|
|||
}
|
||||
|
||||
// load the mesh
|
||||
HFMGeometry fbx;
|
||||
HFMModel fbx;
|
||||
auto begin = std::chrono::high_resolution_clock::now();
|
||||
if (!vUtil.loadFBX(inputFilename, fbx)){
|
||||
_returnCode = VHACD_RETURN_CODE_FAILURE_TO_READ;
|
||||
|
@ -358,7 +358,7 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
|
|||
}
|
||||
begin = std::chrono::high_resolution_clock::now();
|
||||
|
||||
HFMGeometry result;
|
||||
HFMModel result;
|
||||
bool success = vUtil.computeVHACD(fbx, params, result, minimumMeshSize, maximumMeshSize);
|
||||
|
||||
end = std::chrono::high_resolution_clock::now();
|
||||
|
@ -398,7 +398,7 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
|
|||
}
|
||||
|
||||
if (fattenFaces) {
|
||||
HFMGeometry newFbx;
|
||||
HFMModel newFbx;
|
||||
HFMMesh result;
|
||||
|
||||
// count the mesh-parts
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
VHACDUtilApp(int argc, char* argv[]);
|
||||
~VHACDUtilApp();
|
||||
|
||||
bool writeOBJ(QString outFileName, HFMGeometry& geometry, bool outputCentimeters, int whichMeshPart = -1);
|
||||
bool writeOBJ(QString outFileName, HFMModel& hfmModel, bool outputCentimeters, int whichMeshPart = -1);
|
||||
|
||||
int getReturnCode() const { return _returnCode; }
|
||||
|
||||
|
|
Loading…
Reference in a new issue