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cleanup some comments
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2 changed files with 2 additions and 2 deletions
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@ -132,7 +132,7 @@ protected:
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//
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// (2) For locally owned simulation: we store the last values sent to the server, integrated forward over time
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// according to how we think the server doing it. We calculate the error between the true local transform
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// and the remote to decide when to send another update.
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// and the remote to decide whether to send another update or not.
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//
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glm::vec3 _serverPosition; // in simulation-frame (not world-frame)
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glm::quat _serverRotation;
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@ -41,7 +41,7 @@ void PhysicalEntitySimulation::init(
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// begin EntitySimulation overrides
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void PhysicalEntitySimulation::updateEntitiesInternal(uint64_t now) {
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// Do nothing here because the "internal" update the PhysicsEngine::stepSimualtion() which is done elsewhere.
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// Do nothing here because the "internal" update the PhysicsEngine::stepSimulation() which is done elsewhere.
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}
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void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
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