link PortAudio as a static library instead of compiling as dependency

This commit is contained in:
Stephen Birarda 2013-05-14 11:22:34 -07:00
parent 669336a5a5
commit 4c9d1c19ff
6 changed files with 1222 additions and 22 deletions

View file

@ -0,0 +1,44 @@
# Find the static PortAudio library
#
# You must provide a PORTAUDIO_ROOT_DIR which contains lib and include directories
#
# Once done this will define
#
# PORTAUDIO_FOUND - system found PortAudio
# PORTAUDIO_INCLUDE_DIRS - the PortAudio include directory
# PORTAUDIO_LIBRARY - Link this to use PortAudio
#
# Created on 5/14/2013 by Stephen Birarda
# Copyright (c) 2013 High Fidelity
#
if (PORTAUDIO_LIBRARY AND PORTAUDIO_INCLUDE_DIRS)
# in cache already
set(PORTAUDIO_FOUND TRUE)
else (PORTAUDIO_LIBRARY AND PORTAUDIO_INCLUDE_DIRS)
set(PORTAUDIO_INCLUDE_DIRS ${PORTAUDIO_ROOT_DIR}/include)
if (APPLE)
set(PORTAUDIO_LIBRARY ${PORTAUDIO_ROOT_DIR}/lib/MacOS/libportaudio.a)
else (WIN32)
set(PORTAUDIO_LIBRARY ${PORTAUDIO_ROOT_DIR}/lib/UNIX/libportaudio.a)
endif ()
if (PORTAUDIO_INCLUDE_DIRS AND PORTAUDIO_LIBRARY)
set(PORTAUDIO_FOUND TRUE)
endif (PORTAUDIO_INCLUDE_DIRS AND PORTAUDIO_LIBRARY)
if (PORTAUDIO_FOUND)
if (NOT PortAudio_FIND_QUIETLY)
message(STATUS "Found PortAudio: ${PORTAUDIO_LIBRARY}")
endif (NOT PortAudio_FIND_QUIETLY)
else (PORTAUDIO_FOUND)
if (PortAudio_FIND_REQUIRED)
message(FATAL_ERROR "Could not find PortAudio")
endif (PortAudio_FIND_REQUIRED)
endif (PORTAUDIO_FOUND)
# show the PORTAUDIO_INCLUDE_DIRS and PORTAUDIO_LIBRARY variables only in the advanced view
mark_as_advanced(PORTAUDIO_INCLUDE_DIRS PORTAUDIO_LIBRARY)
endif (PORTAUDIO_LIBRARY AND PORTAUDIO_INCLUDE_DIRS)

View file

@ -10,7 +10,7 @@ project(${TARGET_NAME})
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
set(LODEPNG_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/LodePNG)
set(LIBOVR_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/LibOVR)
set(PORTAUDIO_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/portaudio)
set(PORTAUDIO_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/portaudio)
if (APPLE)
set(GL_HEADERS "#include <GLUT/glut.h>\n#include <OpenGL/glext.h>")
@ -131,28 +131,10 @@ if (WIN32)
else (WIN32)
target_link_libraries(${TARGET_NAME} ${LODEPNG_LIBRARY})
# include PortAudio as external project
include(ExternalProject)
set(PORTAUDIO_PROJ_DIR external/portaudio)
ExternalProject_Add(
portaudio
PREFIX ${PORTAUDIO_PROJ_DIR}
BINARY_DIR ${PORTAUDIO_PROJ_DIR}/src/portaudio
URL ${PORTAUDIO_DIR}/pa_snapshot_020813.tgz
CONFIGURE_COMMAND <SOURCE_DIR>/configure --prefix "${PROJECT_BINARY_DIR}/${PORTAUDIO_PROJ_DIR}"
BUILD_COMMAND make
)
# make PortAudio a dependency of the interface executable
add_dependencies(${TARGET_NAME} portaudio)
# include the PortAudio headers
ExternalProject_Get_Property(portaudio source_dir)
include_directories(${source_dir}/include)
# link the PortAudio library
ExternalProject_Get_Property(portaudio binary_dir)
target_link_libraries(${TARGET_NAME} ${binary_dir}/lib/.libs/libportaudio.a)
find_package(PortAudio REQUIRED)
include_directories(${PORTAUDIO_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${PORTAUDIO_LIBRARY})
# link required libraries on UNIX
if (UNIX AND NOT APPLE)

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