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Removing dead comment
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@ -25,7 +25,7 @@ struct SphericalHarmonics {
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vec4 evalSphericalLight(SphericalHarmonics sh, vec3 direction ) {
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vec3 dir = direction.xyz; // we don;t understand why yet but we need to use z as vertical axis?
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vec3 dir = direction.xyz;
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const float C1 = 0.429043;
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const float C2 = 0.511664;
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