Merge pull request #8416 from SamGondelman/shaderFix

Don't always mark procedural shaders dirty
This commit is contained in:
James B. Pollack 2016-08-11 22:49:46 -07:00 committed by GitHub
commit 4c663b9d18

View file

@ -115,6 +115,11 @@ bool Procedural::parseUrl(const QUrl& shaderUrl) {
return false;
}
// If the URL hasn't changed, don't mark the shader as dirty
if (_shaderUrl == shaderUrl) {
return true;
}
_shaderUrl = shaderUrl;
_shaderDirty = true;