Only use QVector resize when actually needed

This commit is contained in:
Ken Cooke 2019-06-25 12:57:55 -07:00
parent 0a34745ff9
commit 4c5c61231d

View file

@ -1777,7 +1777,7 @@ void Blender::run() {
// allocate the required sizes
QVector<int> blendedMeshSizes;
blendedMeshSizes.resize(numMeshes);
blendedMeshSizes.reserve(numMeshes);
QVector<BlendshapeOffset> packedBlendshapeOffsets;
packedBlendshapeOffsets.resize(numBlendshapeOffsets);