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Remove "Draw Collision Shapes" option from developer physics menu
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parent
440c77905a
commit
4c39d08358
5 changed files with 1 additions and 9 deletions
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@ -2250,9 +2250,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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DependencyManager::get<EntityTreeRenderer>()->setSetPrecisionPickingOperator([&](unsigned int rayPickID, bool value) {
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DependencyManager::get<EntityTreeRenderer>()->setSetPrecisionPickingOperator([&](unsigned int rayPickID, bool value) {
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DependencyManager::get<PickManager>()->setPrecisionPicking(rayPickID, value);
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DependencyManager::get<PickManager>()->setPrecisionPicking(rayPickID, value);
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});
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});
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EntityTreeRenderer::setRenderDebugHullsOperator([] {
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return Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls);
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});
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// Preload Tablet sounds
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// Preload Tablet sounds
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DependencyManager::get<TabletScriptingInterface>()->preloadSounds();
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DependencyManager::get<TabletScriptingInterface>()->preloadSounds();
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@ -205,10 +205,6 @@ void Application::runRenderFrame(RenderArgs* renderArgs) {
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RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
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RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
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if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
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renderDebugFlags = static_cast<RenderArgs::DebugFlags>(renderDebugFlags |
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static_cast<int>(RenderArgs::RENDER_DEBUG_HULLS));
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}
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renderArgs->_debugFlags = renderDebugFlags;
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renderArgs->_debugFlags = renderDebugFlags;
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}
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}
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@ -725,7 +725,6 @@ Menu::Menu() {
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned,
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned,
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0, false, drawStatusConfig, SLOT(setShowNetwork(bool)));
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0, false, drawStatusConfig, SLOT(setShowNetwork(bool)));
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}
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}
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls, 0, false, qApp->getEntities().data(), SIGNAL(setRenderDebugHulls()));
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletWireframe, 0, false, qApp, SLOT(setShowBulletWireframe(bool)));
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletWireframe, 0, false, qApp, SLOT(setShowBulletWireframe(bool)));
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletAABBs, 0, false, qApp, SLOT(setShowBulletAABBs(bool)));
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addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowBulletAABBs, 0, false, qApp, SLOT(setShowBulletAABBs(bool)));
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@ -141,7 +141,6 @@ namespace MenuOption {
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const QString Overlays = "Show Overlays";
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const QString Overlays = "Show Overlays";
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const QString PackageModel = "Package Model as .fst...";
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const QString PackageModel = "Package Model as .fst...";
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const QString Pair = "Pair";
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const QString Pair = "Pair";
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const QString PhysicsShowHulls = "Draw Collision Shapes";
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const QString PhysicsShowOwned = "Highlight Simulation Ownership";
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const QString PhysicsShowOwned = "Highlight Simulation Ownership";
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const QString VerboseLogging = "Verbose Logging";
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const QString VerboseLogging = "Verbose Logging";
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const QString PhysicsShowBulletWireframe = "Show Bullet Collision";
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const QString PhysicsShowBulletWireframe = "Show Bullet Collision";
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@ -1052,6 +1052,7 @@ using namespace render;
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using namespace render::entities;
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using namespace render::entities;
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ModelEntityRenderer::ModelEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
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ModelEntityRenderer::ModelEntityRenderer(const EntityItemPointer& entity) : Parent(entity) {
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// TODO: Re-add menu item in Menu.ccp/Menu.h when collision model updates in doRenderUpdateSynchronousTyped(...) are re-implemented
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connect(DependencyManager::get<EntityTreeRenderer>().data(), &EntityTreeRenderer::setRenderDebugHulls, this, [&] {
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connect(DependencyManager::get<EntityTreeRenderer>().data(), &EntityTreeRenderer::setRenderDebugHulls, this, [&] {
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_needsCollisionGeometryUpdate = true;
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_needsCollisionGeometryUpdate = true;
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emit requestRenderUpdate();
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emit requestRenderUpdate();
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