use slot to change AvatarData::_sessionUUID

This commit is contained in:
Andrew Meadows 2014-04-09 11:32:52 -07:00
parent 2f97dd2574
commit 4b306401af
2 changed files with 2 additions and 6 deletions

View file

@ -232,6 +232,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
connect(nodeList, SIGNAL(nodeAdded(SharedNodePointer)), &_voxels, SLOT(nodeAdded(SharedNodePointer)));
connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), &_voxels, SLOT(nodeKilled(SharedNodePointer)));
connect(nodeList, &NodeList::uuidChanged, this, &Application::updateWindowTitle);
connect(nodeList, SIGNAL(uuidChanged(const QUuid&)), _myAvatar, SLOT(setSessionUUID(const QUuid&)));
connect(nodeList, &NodeList::limitOfSilentDomainCheckInsReached, nodeList, &NodeList::reset);
// connect to appropriate slots on AccountManager
@ -1216,11 +1217,6 @@ void Application::timer() {
// ask the node list to check in with the domain server
NodeList::getInstance()->sendDomainServerCheckIn();
// as soon as we have a valid sessionUUID, store it in the avatar for reference
if (_myAvatar->getSessionUUID().isNull()) {
_myAvatar->setSessionUUID(NodeList::getInstance()->getSessionUUID());
}
}
void Application::idle() {

View file

@ -102,7 +102,6 @@ public:
virtual ~AvatarData();
const QUuid& getSessionUUID() { return _sessionUUID; }
void setSessionUUID(const QUuid& id) { _sessionUUID = id; }
const glm::vec3& getPosition() const { return _position; }
void setPosition(const glm::vec3 position) { _position = position; }
@ -225,6 +224,7 @@ public slots:
void sendBillboardPacket();
void setBillboardFromNetworkReply();
void setJointMappingsFromNetworkReply();
void setSessionUUID(const QUuid& id) { _sessionUUID = id; }
protected:
QUuid _sessionUUID;
glm::vec3 _position;