Merge branch 'master' of https://github.com/highfidelity/hifi into virtualBaton

This commit is contained in:
Howard Stearns 2016-02-07 18:41:04 -08:00
commit 4a50d7c456
112 changed files with 2285 additions and 1990 deletions

View file

@ -469,7 +469,7 @@ void Agent::aboutToFinish() {
}
// our entity tree is going to go away so tell that to the EntityScriptingInterface
DependencyManager::get<EntityScriptingInterface>()->setEntityTree(NULL);
DependencyManager::get<EntityScriptingInterface>()->setEntityTree(nullptr);
// cleanup the AssetClient thread
QThread* assetThread = DependencyManager::get<AssetClient>()->thread();

View file

@ -60,7 +60,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
auto nodeList = DependencyManager::set<NodeList>(NodeType::Unassigned, listenPort);
auto animationCache = DependencyManager::set<AnimationCache>();
auto entityScriptingInterface = DependencyManager::set<EntityScriptingInterface>();
auto entityScriptingInterface = DependencyManager::set<EntityScriptingInterface>(false);
DependencyManager::registerInheritance<EntityActionFactoryInterface, AssignmentActionFactory>();
auto actionFactory = DependencyManager::set<AssignmentActionFactory>();

View file

@ -458,7 +458,7 @@ int AudioMixer::prepareMixForListeningNode(Node* node) {
if (otherNodeStream->getType() == PositionalAudioStream::Microphone) {
streamUUID = otherNode->getUUID();
}
// clear out the pre-mix samples before filling it up with this source
memset(_preMixSamples, 0, sizeof(_preMixSamples));
@ -498,7 +498,7 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
break;
}
}
AudioMixerClientData* nodeData = static_cast<AudioMixerClientData*>(node->getLinkedData());
AvatarAudioStream* stream = nodeData->getAvatarAudioStream();
bool dataChanged = (stream->hasReverb() != hasReverb) ||
@ -550,18 +550,25 @@ void AudioMixer::handleNodeAudioPacket(QSharedPointer<ReceivedMessage> message,
void AudioMixer::handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
auto nodeList = DependencyManager::get<NodeList>();
if (sendingNode->isAllowedEditor()) {
qDebug() << "Received a mute environment packet of" << message->getSize() << "bytes";
auto newPacket = NLPacket::create(PacketType::MuteEnvironment, message->getSize());
// Copy payload
newPacket->write(message->getRawMessage(), message->getSize());
glm::vec3 position;
float radius;
auto newPacket = NLPacket::create(PacketType::MuteEnvironment, sizeof(position) + sizeof(radius));
// read the position and radius from the sent packet
message->readPrimitive(&position);
message->readPrimitive(&radius);
// write them to our packet
newPacket->writePrimitive(position);
newPacket->writePrimitive(radius);
nodeList->eachNode([&](const SharedNodePointer& node){
if (node->getType() == NodeType::Agent && node->getActiveSocket() &&
node->getLinkedData() && node != sendingNode) {
nodeList->sendPacket(std::move(newPacket), *node);
nodeList->sendUnreliablePacket(*newPacket, *node);
}
});
}
@ -649,185 +656,185 @@ void AudioMixer::sendStatsPacket() {
}
void AudioMixer::run() {
qDebug() << "Waiting for connection to domain to request settings from domain-server.";
// wait until we have the domain-server settings, otherwise we bail
DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
connect(&domainHandler, &DomainHandler::settingsReceived, this, &AudioMixer::domainSettingsRequestComplete);
connect(&domainHandler, &DomainHandler::settingsReceiveFail, this, &AudioMixer::domainSettingsRequestFailed);
ThreadedAssignment::commonInit(AUDIO_MIXER_LOGGING_TARGET_NAME, NodeType::AudioMixer);
}
void AudioMixer::domainSettingsRequestComplete() {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
nodeList->linkedDataCreateCallback = [](Node* node) {
node->setLinkedData(std::unique_ptr<AudioMixerClientData> { new AudioMixerClientData });
};
DomainHandler& domainHandler = nodeList->getDomainHandler();
const QJsonObject& settingsObject = domainHandler.getSettingsObject();
// check the settings object to see if we have anything we can parse out
parseSettingsObject(settingsObject);
// queue up a connection to start broadcasting mixes now that we're ready to go
QMetaObject::invokeMethod(this, "broadcastMixes", Qt::QueuedConnection);
}
void AudioMixer::broadcastMixes() {
auto nodeList = DependencyManager::get<NodeList>();
auto nodeList = DependencyManager::get<NodeList>();
int64_t nextFrame = 0;
QElapsedTimer timer;
timer.start();
int64_t usecToSleep = AudioConstants::NETWORK_FRAME_USECS;
const int TRAILING_AVERAGE_FRAMES = 100;
int framesSinceCutoffEvent = TRAILING_AVERAGE_FRAMES;
while (!_isFinished) {
const float STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.10f;
const float BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD = 0.20f;
const float RATIO_BACK_OFF = 0.02f;
const float CURRENT_FRAME_RATIO = 1.0f / TRAILING_AVERAGE_FRAMES;
const float PREVIOUS_FRAMES_RATIO = 1.0f - CURRENT_FRAME_RATIO;
if (usecToSleep < 0) {
usecToSleep = 0;
}
_trailingSleepRatio = (PREVIOUS_FRAMES_RATIO * _trailingSleepRatio)
+ (usecToSleep * CURRENT_FRAME_RATIO / (float) AudioConstants::NETWORK_FRAME_USECS);
float lastCutoffRatio = _performanceThrottlingRatio;
bool hasRatioChanged = false;
if (framesSinceCutoffEvent >= TRAILING_AVERAGE_FRAMES) {
if (_trailingSleepRatio <= STRUGGLE_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD) {
// we're struggling - change our min required loudness to reduce some load
_performanceThrottlingRatio = _performanceThrottlingRatio + (0.5f * (1.0f - _performanceThrottlingRatio));
qDebug() << "Mixer is struggling, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
hasRatioChanged = true;
} else if (_trailingSleepRatio >= BACK_OFF_TRIGGER_SLEEP_PERCENTAGE_THRESHOLD && _performanceThrottlingRatio != 0) {
// we've recovered and can back off the required loudness
_performanceThrottlingRatio = _performanceThrottlingRatio - RATIO_BACK_OFF;
if (_performanceThrottlingRatio < 0) {
_performanceThrottlingRatio = 0;
}
qDebug() << "Mixer is recovering, sleeping" << _trailingSleepRatio * 100 << "% of frame time. Old cutoff was"
<< lastCutoffRatio << "and is now" << _performanceThrottlingRatio;
hasRatioChanged = true;
}
if (hasRatioChanged) {
// set out min audability threshold from the new ratio
_minAudibilityThreshold = LOUDNESS_TO_DISTANCE_RATIO / (2.0f * (1.0f - _performanceThrottlingRatio));
qDebug() << "Minimum audability required to be mixed is now" << _minAudibilityThreshold;
framesSinceCutoffEvent = 0;
}
}
if (!hasRatioChanged) {
++framesSinceCutoffEvent;
}
quint64 now = usecTimestampNow();
if (now - _lastPerSecondCallbackTime > USECS_PER_SECOND) {
perSecondActions();
_lastPerSecondCallbackTime = now;
}
nodeList->eachNode([&](const SharedNodePointer& node) {
if (node->getLinkedData()) {
AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();
// this function will attempt to pop a frame from each audio stream.
// a pointer to the popped data is stored as a member in InboundAudioStream.
// That's how the popped audio data will be read for mixing (but only if the pop was successful)
nodeData->checkBuffersBeforeFrameSend();
// if the stream should be muted, send mute packet
if (nodeData->getAvatarAudioStream()
&& shouldMute(nodeData->getAvatarAudioStream()->getQuietestFrameLoudness())) {
auto mutePacket = NLPacket::create(PacketType::NoisyMute, 0);
nodeList->sendPacket(std::move(mutePacket), *node);
}
if (node->getType() == NodeType::Agent && node->getActiveSocket()
&& nodeData->getAvatarAudioStream()) {
int streamsMixed = prepareMixForListeningNode(node.data());
std::unique_ptr<NLPacket> mixPacket;
if (streamsMixed > 0) {
int mixPacketBytes = sizeof(quint16) + AudioConstants::NETWORK_FRAME_BYTES_STEREO;
mixPacket = NLPacket::create(PacketType::MixedAudio, mixPacketBytes);
// pack sequence number
quint16 sequence = nodeData->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// pack mixed audio samples
mixPacket->write(reinterpret_cast<char*>(_mixSamples),
AudioConstants::NETWORK_FRAME_BYTES_STEREO);
} else {
int silentPacketBytes = sizeof(quint16) + sizeof(quint16);
mixPacket = NLPacket::create(PacketType::SilentAudioFrame, silentPacketBytes);
// pack sequence number
quint16 sequence = nodeData->getOutgoingSequenceNumber();
mixPacket->writePrimitive(sequence);
// pack number of silent audio samples
quint16 numSilentSamples = AudioConstants::NETWORK_FRAME_SAMPLES_STEREO;
mixPacket->writePrimitive(numSilentSamples);
}
// Send audio environment
sendAudioEnvironmentPacket(node);
// send mixed audio packet
nodeList->sendPacket(std::move(mixPacket), *node);
nodeData->incrementOutgoingMixedAudioSequenceNumber();
// send an audio stream stats packet if it's time
if (_sendAudioStreamStats) {
nodeData->sendAudioStreamStatsPackets(node);
_sendAudioStreamStats = false;
}
++_sumListeners;
}
}
});
++_numStatFrames;
// since we're a while loop we need to help Qt's event processing
QCoreApplication::processEvents();
if (_isFinished) {
// at this point the audio-mixer is done
// check if we have a deferred delete event to process (which we should once finished)
QCoreApplication::sendPostedEvents(this, QEvent::DeferredDelete);
break;
}
usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - (timer.nsecsElapsed() / 1000);
if (usecToSleep > 0) {
@ -1105,5 +1112,3 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
}
}
}

View file

@ -289,6 +289,8 @@ void OctreeServer::initHTTPManager(int port) {
_httpManager = new HTTPManager(QHostAddress::AnyIPv4, port, documentRoot, this, this);
}
const QString PERSIST_FILE_DOWNLOAD_PATH = "/models.json.gz";
bool OctreeServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler) {
#ifdef FORCE_CRASH
@ -310,7 +312,6 @@ bool OctreeServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
#endif
bool showStats = false;
QString persistFile = "/" + getPersistFilename();
if (connection->requestOperation() == QNetworkAccessManager::GetOperation) {
if (url.path() == "/") {
@ -320,7 +321,7 @@ bool OctreeServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
_tree->resetEditStats();
resetSendingStats();
showStats = true;
} else if ((url.path() == persistFile) || (url.path() == persistFile + "/")) {
} else if ((url.path() == PERSIST_FILE_DOWNLOAD_PATH) || (url.path() == PERSIST_FILE_DOWNLOAD_PATH + "/")) {
if (_persistFileDownload) {
QByteArray persistFileContents = getPersistFileContents();
if (persistFileContents.length() > 0) {
@ -374,9 +375,9 @@ bool OctreeServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
statsString += "\r\n";
if (_persistFileDownload) {
statsString += QString("Persist file: <a href='%1'>%1</a>\r\n").arg(persistFile);
statsString += QString("Persist file: <a href='%1'>Click to Download</a>\r\n").arg(PERSIST_FILE_DOWNLOAD_PATH);
} else {
statsString += QString("Persist file: %1\r\n").arg(persistFile);
statsString += QString("Persist file: %1\r\n").arg(_persistFilePath);
}
} else {
@ -1030,13 +1031,12 @@ void OctreeServer::readConfiguration() {
qDebug() << "wantPersist=" << _wantPersist;
if (_wantPersist) {
QString persistFilename;
if (!readOptionString(QString("persistFilename"), settingsSectionObject, persistFilename)) {
persistFilename = getMyDefaultPersistFilename();
if (!readOptionString("persistFilePath", settingsSectionObject, _persistFilePath)
&& !readOptionString("persistFilename", settingsSectionObject, _persistFilePath)) {
_persistFilePath = getMyDefaultPersistFilename();
}
strcpy(_persistFilename, qPrintable(persistFilename));
qDebug("persistFilename=%s", _persistFilename);
qDebug() << "persistFilePath=" << _persistFilePath;
_persistAsFileType = "json.gz";
@ -1145,8 +1145,26 @@ void OctreeServer::domainSettingsRequestComplete() {
if (_wantPersist) {
// If persist filename does not exist, let's see if there is one beside the application binary
// If there is, let's copy it over to our target persist directory
auto persistPath = ServerPathUtils::getDataFilePath("entities/" + QString(_persistFilename));
if (!QFile::exists(persistPath)) {
QDir persistPath { _persistFilePath };
QString absoluteFilePath = persistPath.absolutePath();
if (persistPath.isRelative()) {
// if the domain settings passed us a relative path, make an absolute path that is relative to the
// default data directory
absoluteFilePath = QDir(ServerPathUtils::getDataFilePath("entities/")).absoluteFilePath(_persistFilePath);
}
static const QString ENTITY_PERSIST_EXTENSION = ".json.gz";
// force the persist file to end with .json.gz
if (!absoluteFilePath.endsWith(ENTITY_PERSIST_EXTENSION, Qt::CaseInsensitive)) {
absoluteFilePath += ENTITY_PERSIST_EXTENSION;
} else {
// make sure the casing of .json.gz is correct
absoluteFilePath.replace(ENTITY_PERSIST_EXTENSION, ENTITY_PERSIST_EXTENSION, Qt::CaseInsensitive);
}
if (!QFile::exists(absoluteFilePath)) {
qDebug() << "Persist file does not exist, checking for existence of persist file next to application";
static const QString OLD_DEFAULT_PERSIST_FILENAME = "resources/models.json.gz";
@ -1154,7 +1172,7 @@ void OctreeServer::domainSettingsRequestComplete() {
// This is the old persist path, based on the current persist filename, which could
// be a custom filename set by the user.
auto oldPersistPath = QDir(oldResourcesDirectory).absoluteFilePath(_persistFilename);
auto oldPersistPath = QDir(oldResourcesDirectory).absoluteFilePath(_persistFilePath);
// This is the old default persist path.
auto oldDefaultPersistPath = QDir(oldResourcesDirectory).absoluteFilePath(OLD_DEFAULT_PERSIST_FILENAME);
@ -1172,23 +1190,24 @@ void OctreeServer::domainSettingsRequestComplete() {
pathToCopyFrom = oldDefaultPersistPath;
}
QDir persistFileDirectory = QDir(persistPath).filePath("..");
QDir persistFileDirectory { QDir::cleanPath(absoluteFilePath + "/..") };
if (!persistFileDirectory.exists()) {
qDebug() << "Creating data directory " << persistFileDirectory.absolutePath();
persistFileDirectory.mkpath(".");
}
if (shouldCopy) {
qDebug() << "Old persist file found, copying from " << pathToCopyFrom << " to " << persistPath;
qDebug() << "Old persist file found, copying from " << pathToCopyFrom << " to " << absoluteFilePath;
QFile::copy(pathToCopyFrom, persistPath);
QFile::copy(pathToCopyFrom, absoluteFilePath);
} else {
qDebug() << "No existing persist file found";
}
}
// now set up PersistThread
_persistThread = new OctreePersistThread(_tree, persistPath, _persistInterval,
_persistThread = new OctreePersistThread(_tree, absoluteFilePath, _persistInterval,
_wantBackup, _settings, _debugTimestampNow, _persistAsFileType);
_persistThread->initialize(true);
}

View file

@ -169,7 +169,7 @@ protected:
int _statusPort;
QString _statusHost;
char _persistFilename[MAX_FILENAME_LENGTH];
QString _persistFilePath;
QString _persistAsFileType;
int _packetsPerClientPerInterval;
int _packetsTotalPerInterval;

View file

@ -1,5 +1,5 @@
{
"version": 1.0,
"version": 1.1,
"settings": [
{
"name": "metaverse",
@ -383,9 +383,9 @@
"assignment-types": [6],
"settings": [
{
"name": "persistFilename",
"label": "Entities Filename",
"help": "the path to the file entities are stored in. Make sure the path exists.",
"name": "persistFilePath",
"label": "Entities File Path",
"help": "The path to the file entities are stored in. If this path is relative it will be relative to the application data directory. The filename must end in .json.gz.",
"placeholder": "models.json.gz",
"default": "models.json.gz",
"advanced": true

View file

@ -124,6 +124,41 @@ void DomainServerSettingsManager::setupConfigMap(const QStringList& argumentList
// reload the master and user config so that the merged config is right
_configMap.loadMasterAndUserConfig(argumentList);
}
} else if (oldVersion < 1.1) {
static const QString ENTITY_SERVER_SETTINGS_KEY = "entity_server_settings";
static const QString ENTITY_FILE_NAME_KEY = "persistFilename";
static const QString ENTITY_FILE_PATH_KEYPATH = ENTITY_SERVER_SETTINGS_KEY + ".persistFilePath";
// this was prior to change of poorly named entitiesFileName to entitiesFilePath
QVariant* persistFileNameVariant = valueForKeyPath(_configMap.getMergedConfig(),
ENTITY_SERVER_SETTINGS_KEY + "." + ENTITY_FILE_NAME_KEY);
if (persistFileNameVariant && persistFileNameVariant->canConvert(QMetaType::QString)) {
QString persistFileName = persistFileNameVariant->toString();
qDebug() << "Migrating persistFilename to persistFilePath for entity-server settings";
// grab the persistFilePath option, create it if it doesn't exist
QVariant* persistFilePath = valueForKeyPath(_configMap.getUserConfig(), ENTITY_FILE_PATH_KEYPATH, true);
// write the migrated value
*persistFilePath = persistFileName;
// remove the old setting
QVariant* entityServerVariant = valueForKeyPath(_configMap.getUserConfig(), ENTITY_SERVER_SETTINGS_KEY);
if (entityServerVariant && entityServerVariant->canConvert(QMetaType::QVariantMap)) {
QVariantMap entityServerMap = entityServerVariant->toMap();
entityServerMap.remove(ENTITY_FILE_NAME_KEY);
*entityServerVariant = entityServerMap;
}
// write the new settings to the json file
persistToFile();
// reload the master and user config so that the merged config is right
_configMap.loadMasterAndUserConfig(argumentList);
}
}
}

View file

@ -22,41 +22,44 @@ var MINIMUM_DROP_DISTANCE_FROM_JOINT = 0.4;
var ATTACHED_ENTITY_SEARCH_DISTANCE = 10.0;
var ATTACHED_ENTITIES_SETTINGS_KEY = "ATTACHED_ENTITIES";
var DRESSING_ROOM_DISTANCE = 2.0;
var SHOW_TOOL_BAR = false;
// tool bar
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var BUTTON_SIZE = 32;
var PADDING = 3;
Script.include(["libraries/toolBars.js"]);
var toolBar = new ToolBar(0, 0, ToolBar.VERTICAL, "highfidelity.attachedEntities.toolbar", function(screenSize) {
return {
x: (BUTTON_SIZE + PADDING),
y: (screenSize.y / 2 - BUTTON_SIZE * 2 + PADDING)
};
});
var saveButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: "http://headache.hungry.com/~seth/hifi/save.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
var loadButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: "http://headache.hungry.com/~seth/hifi/load.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
if (SHOW_TOOL_BAR) {
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var BUTTON_SIZE = 32;
var PADDING = 3;
Script.include(["libraries/toolBars.js"]);
var toolBar = new ToolBar(0, 0, ToolBar.VERTICAL, "highfidelity.attachedEntities.toolbar", function(screenSize) {
return {
x: (BUTTON_SIZE + PADDING),
y: (screenSize.y / 2 - BUTTON_SIZE * 2 + PADDING)
};
});
var saveButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: ".../save.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
var loadButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: ".../load.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
}
function mousePressEvent(event) {
@ -73,10 +76,14 @@ function mousePressEvent(event) {
}
function scriptEnding() {
toolBar.cleanup();
if (SHOW_TOOL_BAR) {
toolBar.cleanup();
}
}
Controller.mousePressEvent.connect(mousePressEvent);
if (SHOW_TOOL_BAR) {
Controller.mousePressEvent.connect(mousePressEvent);
}
Script.scriptEnding.connect(scriptEnding);
@ -116,6 +123,7 @@ function AttachedEntitiesManager() {
manager.checkIfWearable(parsedMessage.grabbedEntity, parsedMessage.joint)
// manager.saveAttachedEntities();
} else if (parsedMessage.action === 'shared-release') {
manager.updateRelativeOffsets(parsedMessage.grabbedEntity);
// manager.saveAttachedEntities();
} else if (parsedMessage.action === 'equip') {
// manager.saveAttachedEntities();
@ -173,11 +181,12 @@ function AttachedEntitiesManager() {
parentJointIndex: bestJointIndex
};
if (!this.avatarIsInDressingRoom() &&
bestJointOffset && bestJointOffset.constructor === Array && bestJointOffset.length > 1) {
// don't snap the entity to the preferred position if the avatar is in the dressing room.
wearProps.localPosition = bestJointOffset[0];
wearProps.localRotation = bestJointOffset[1];
if (bestJointOffset && bestJointOffset.constructor === Array && bestJointOffset.length > 1) {
if (!this.avatarIsInDressingRoom()) {
// don't snap the entity to the preferred position if the avatar is in the dressing room.
wearProps.localPosition = bestJointOffset[0];
wearProps.localRotation = bestJointOffset[1];
}
}
Entities.editEntity(grabbedEntity, wearProps);
} else if (props.parentID != NULL_UUID) {
@ -189,12 +198,19 @@ function AttachedEntitiesManager() {
}
}
this.updateRelativeOffsets = function(entityID, props) {
this.updateRelativeOffsets = function(entityID) {
// save the preferred (current) relative position and rotation into the user-data of the entity
var wearableData = getEntityCustomData('wearable', entityID, DEFAULT_WEARABLE_DATA);
var currentJointName = MyAvatar.getJointNames()[props.parentJointIndex];
wearableData.joints[currentJointName] = [props.localPosition, props.localRotation];
setEntityCustomData('wearable', entityID, wearableData);
var props = Entities.getEntityProperties(entityID);
if (props.parentID == MyAvatar.sessionUUID) {
grabData = getEntityCustomData('grabKey', entityID, {});
grabbableData = getEntityCustomData('grabbableKey', entityID, {});
var wearableData = getEntityCustomData('wearable', entityID, DEFAULT_WEARABLE_DATA);
var currentJointName = MyAvatar.getJointNames()[props.parentJointIndex];
wearableData.joints[currentJointName] = [props.localPosition, props.localRotation];
setEntityCustomData('wearable', entityID, wearableData);
return true;
}
return false;
}
this.saveAttachedEntities = function() {
@ -203,12 +219,8 @@ function AttachedEntitiesManager() {
var nearbyEntities = Entities.findEntities(MyAvatar.position, ATTACHED_ENTITY_SEARCH_DISTANCE);
for (i = 0; i < nearbyEntities.length; i++) {
var entityID = nearbyEntities[i];
var props = Entities.getEntityProperties(entityID);
if (props.parentID == MyAvatar.sessionUUID) {
grabData = getEntityCustomData('grabKey', entityID, {});
grabbableData = getEntityCustomData('grabbableKey', entityID, {});
this.updateRelativeOffsets(entityID, props);
props = Entities.getEntityProperties(entityID); // refresh, because updateRelativeOffsets changed them
if (this.updateRelativeOffsets(entityID)) {
var props = Entities.getEntityProperties(entityID); // refresh, because updateRelativeOffsets changed them
this.scrubProperties(props);
saveData.push(props);
}

View file

@ -69,13 +69,14 @@ var PICK_MAX_DISTANCE = 500; // max length of pick-ray
// near grabbing
//
var GRAB_RADIUS = 0.03; // if the ray misses but an object is this close, it will still be selected
var GRAB_RADIUS = 0.06; // if the ray misses but an object is this close, it will still be selected
var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
var NEAR_GRABBING_VELOCITY_SMOOTH_RATIO = 1.0; // adjust time-averaging of held object's velocity. 1.0 to disable.
var NEAR_PICK_MAX_DISTANCE = 0.3; // max length of pick-ray for close grabbing to be selected
var RELEASE_VELOCITY_MULTIPLIER = 1.5; // affects throwing things
var PICK_BACKOFF_DISTANCE = 0.2; // helps when hand is intersecting the grabble object
var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-grabbed
var SHOW_GRAB_SPHERE = false; // draw a green sphere to show the grab search position and size
//
// equip
@ -256,6 +257,7 @@ function MyController(hand) {
//for visualizations
this.overlayLine = null;
this.particleBeamObject = null;
this.grabSphere = null;
//for lights
this.spotlight = null;
@ -336,6 +338,7 @@ function MyController(hand) {
}
this.setState = function(newState) {
this.grabSphereOff();
if (WANT_DEBUG || WANT_DEBUG_STATE) {
print("STATE (" + this.hand + "): " + stateToName(this.state) + " --> " +
stateToName(newState) + ", hand: " + this.hand);
@ -416,6 +419,37 @@ function MyController(hand) {
}
}
this.grabSphereOn = function() {
var color = {red: 0, green: 255, blue: 0};
if (this.grabSphere === null) {
var sphereProperties = {
position: this.getHandPosition(),
size: GRAB_RADIUS*2,
color: color,
alpha: 0.1,
solid: true,
visible: true
}
this.grabSphere = Overlays.addOverlay("sphere", sphereProperties);
} else {
Overlays.editOverlay(this.grabSphere, {
position: this.getHandPosition(),
size: GRAB_RADIUS*2,
color: color,
alpha: 0.1,
solid: true,
visible: true
});
}
}
this.grabSphereOff = function() {
if (this.grabSphere !== null) {
Overlays.deleteOverlay(this.grabSphere);
this.grabSphere = null;
}
};
this.overlayLineOn = function(closePoint, farPoint, color) {
if (this.overlayLine === null) {
var lineProperties = {
@ -644,7 +678,6 @@ function MyController(hand) {
this.searchSphereDistance = DEFAULT_SEARCH_SPHERE_DISTANCE;
this.intersectionDistance = 0.0;
}
};
this.particleBeamOff = function() {
@ -749,6 +782,11 @@ function MyController(hand) {
// the trigger is being pressed, so do a ray test to see what we are hitting
var handPosition = this.getHandPosition();
if (SHOW_GRAB_SPHERE) {
this.grabSphereOn();
}
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var currentHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
var handDeltaRotation = Quat.multiply(currentHandRotation, Quat.inverse(this.startingHandRotation));
@ -1221,11 +1259,14 @@ function MyController(hand) {
this.hasPresetOffsets = function() {
var wearableData = getEntityCustomData('wearable', this.grabbedEntity, {joints: {}});
var allowedJoints = wearableData.joints;
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (handJointName in allowedJoints) {
return true;
if ("joints" in wearableData) {
var allowedJoints = wearableData.joints;
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (handJointName in allowedJoints) {
return true;
}
}
return false;
}
this.getPresetPosition = function() {

View file

@ -21,3 +21,4 @@ Script.load("controllers/squeezeHands.js");
Script.load("grab.js");
Script.load("directory.js");
Script.load("dialTone.js");
Script.load("attachedEntitiesManager.js");

View file

@ -23,7 +23,6 @@ Script.include([
"libraries/ToolTip.js",
"libraries/entityPropertyDialogBox.js",
"libraries/entityCameraTool.js",
"libraries/gridTool.js",
"libraries/entityList.js",
@ -32,7 +31,6 @@ Script.include([
var selectionDisplay = SelectionDisplay;
var selectionManager = SelectionManager;
var entityPropertyDialogBox = EntityPropertyDialogBox;
var lightOverlayManager = new LightOverlayManager();

View file

@ -0,0 +1,63 @@
Script.include("../../libraries/utils.js");
var energyColor = {red: 0, green: 200, blue: 0};
var lowEnergyColor = {red: 255, green: 0, blue: 0};
var totalWidth = 200;
var paddingRight = 50;
var xPosition = Window.innerWidth - totalWidth - paddingRight;
var lowEnergyThreshold = 0.3;
var currentEnergy = 1.0;
var energyLossRate = 0.003;
var energyChargeRate = 0.003;
var isGrabbing = false;
var refractoryPeriod = 2000;
var lastAvatarVelocity = MyAvatar.getVelocity();
var lastAvatarPosition = MyAvatar.position;
var background = Overlays.addOverlay("text", {
x: xPosition,
y: 20,
width: totalWidth,
height: 10,
backgroundColor: {red: 255, green: 0, blue: 0}
})
var bar = Overlays.addOverlay("text", {
x: xPosition,
y: 20,
width: totalWidth,
height: 10,
backgroundColor: energyColor
});
// Takes an energy value between 0 and 1 and sets energy bar width appropriately
function setEnergy(energy) {
energy = clamp(energy, 0, 1);
var barWidth = totalWidth * energy;
var color = energy <= lowEnergyThreshold ? lowEnergyColor: energyColor;
Overlays.editOverlay(bar, { width: barWidth, backgroundColor: color});
}
function update() {
currentEnergy = clamp(MyAvatar.energy, 0, 1);
setEnergy(currentEnergy);
}
function cleanup() {
Overlays.deleteOverlay(background);
Overlays.deleteOverlay(bar);
}
function energyChanged(newValue) {
Entities.currentAvatarEnergy = newValue;
}
function debitAvatarEnergy(value) {
MyAvatar.energy = MyAvatar.energy - value;
}
Entities.costMultiplier = 0.02;
Entities.debitEnergySource.connect(debitAvatarEnergy);
MyAvatar.energyChanged.connect(energyChanged);
Script.update.connect(update);
Script.scriptEnding.connect(cleanup);

View file

@ -51,45 +51,8 @@ function setEnergy(energy) {
Overlays.editOverlay(bar, { width: barWidth, backgroundColor: color});
}
function avatarAccelerationEnergy() {
var AVATAR_MOVEMENT_ENERGY_CONSTANT = 0.001;
var velocity = MyAvatar.getVelocity();
var dV = Math.abs(Vec3.length(velocity) - Vec3.length(lastAvatarVelocity));
var dE = Vec3.length(lastAvatarVelocity) * dV * AVATAR_MOVEMENT_ENERGY_CONSTANT;
lastAvatarVelocity = velocity;
return dE;
}
function teleported() {
var MAX_AVATAR_MOVEMENT_PER_FRAME = 30.0;
var position = MyAvatar.position;
var dP = Vec3.length(Vec3.subtract(position, lastAvatarPosition));
lastAvatarPosition = position;
return (dP > MAX_AVATAR_MOVEMENT_PER_FRAME);
}
function audioEnergy() {
var AUDIO_ENERGY_CONSTANT = 0.000001;
return MyAvatar.audioLoudness * AUDIO_ENERGY_CONSTANT;
}
function update() {
// refill energy
currentEnergy += energyChargeRate;
// Avatar acceleration
currentEnergy -= avatarAccelerationEnergy();
// Teleport cost
if (teleported()) {
currentEnergy = 0;
}
// Making sounds
currentEnergy -= audioEnergy();
currentEnergy = clamp(currentEnergy, 0, 1);
currentEnergy = clamp(MyAvatar.energy, 0, 1);
setEnergy(currentEnergy);
}
@ -98,5 +61,10 @@ function cleanup() {
Overlays.deleteOverlay(bar);
}
function energyChanged(newValue) {
Entities.currentAvatarEnergy = newValue;
}
MyAvatar.energyChanged.connect(energyChanged);
Script.update.connect(update);
Script.scriptEnding.connect(cleanup);

View file

@ -1,457 +0,0 @@
//
// entityPropertyDialogBox.js
// examples
//
// Created by Brad hefta-Gaub on 10/1/14.
// Copyright 2014 High Fidelity, Inc.
//
// This script implements a class useful for building tools for editing entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var DEGREES_TO_RADIANS = Math.PI / 180.0;
var RADIANS_TO_DEGREES = 180.0 / Math.PI;
EntityPropertyDialogBox = (function () {
var that = {};
var propertiesForEditedEntity;
var editEntityFormArray;
var decimals = 3;
var dimensionX;
var dimensionY;
var dimensionZ;
var rescalePercentage;
var editModelID = -1;
var previousAnimationIsPlaying;
var previousAnimationCurrentFrame;
that.cleanup = function () {
};
that.openDialog = function (entityID) {
print(" Edit Properties.... about to edit properties...");
editModelID = entityID;
propertiesForEditedEntity = Entities.getEntityProperties(editModelID);
var properties = propertiesForEditedEntity;
var array = new Array();
var index = 0;
array.push({ label: "Entity Type:" + properties.type, type: "header" });
index++;
array.push({ label: "ID:", value: properties.id });
index++;
array.push({ label: "Locked:", type: "checkbox", value: properties.locked });
index++;
if (properties.type == "Model") {
array.push({ label: "Model URL:", value: properties.modelURL });
index++;
array.push({ label: "Shape Type:", value: properties.shapeType });
index++;
array.push({ label: "Compound Shape URL:", value: properties.compoundShapeURL });
index++;
array.push({ label: "Animation URL:", value: properties.animation.url });
index++;
array.push({ label: "Animation is playing:", type: "checkbox", value: properties.animation.running });
previousAnimationIsPlaying = properties.animation.running;
index++;
array.push({ label: "Animation FPS:", value: properties.animation.fps });
index++;
array.push({ label: "Animation Frame:", value: properties.animation.currentFrame });
previousAnimationCurrentFrame = properties.animation.currentFrame;
index++;
array.push({ label: "Textures:", value: properties.textures });
index++;
array.push({ label: "Original Textures:\n" + properties.originalTextures, type: "header" });
index++;
}
if (properties.type == "Text") {
array.push({ label: "Text:", value: properties.text });
index++;
array.push({ label: "Line Height:", value: properties.lineHeight });
index++;
array.push({ label: "Text Color:", type: "header" });
index++;
array.push({ label: "Red:", value: properties.textColor.red });
index++;
array.push({ label: "Green:", value: properties.textColor.green });
index++;
array.push({ label: "Blue:", value: properties.textColor.blue });
index++;
array.push({ label: "Background Color:", type: "header" });
index++;
array.push({ label: "Red:", value: properties.backgroundColor.red });
index++;
array.push({ label: "Green:", value: properties.backgroundColor.green });
index++;
array.push({ label: "Blue:", value: properties.backgroundColor.blue });
index++;
}
if (properties.type == "PolyVox") {
array.push({ label: "Voxel Space Size:", type: "header" });
index++;
array.push({ label: "X:", value: properties.voxelVolumeSize.x.toFixed(decimals) });
index++;
array.push({ label: "Y:", value: properties.voxelVolumeSize.y.toFixed(decimals) });
index++;
array.push({ label: "Z:", value: properties.voxelVolumeSize.z.toFixed(decimals) });
index++;
array.push({ label: "Surface Extractor", value: properties.voxelSurfaceStyle });
index++;
array.push({ label: "X-axis Texture URL:", value: properties.xTextureURL });
index++;
array.push({ label: "Y-axis Texture URL:", value: properties.yTextureURL });
index++;
array.push({ label: "Z-axis Texture URL:", value: properties.zTextureURL });
index++;
}
array.push({ label: "Position:", type: "header" });
index++;
array.push({ label: "X:", value: properties.position.x.toFixed(decimals) });
index++;
array.push({ label: "Y:", value: properties.position.y.toFixed(decimals) });
index++;
array.push({ label: "Z:", value: properties.position.z.toFixed(decimals) });
index++;
array.push({ label: "Registration X:", value: properties.registrationPoint.x.toFixed(decimals) });
index++;
array.push({ label: "Registration Y:", value: properties.registrationPoint.y.toFixed(decimals) });
index++;
array.push({ label: "Registration Z:", value: properties.registrationPoint.z.toFixed(decimals) });
index++;
array.push({ label: "Rotation:", type: "header" });
index++;
var angles = Quat.safeEulerAngles(properties.rotation);
array.push({ label: "Pitch:", value: angles.x.toFixed(decimals) });
index++;
array.push({ label: "Yaw:", value: angles.y.toFixed(decimals) });
index++;
array.push({ label: "Roll:", value: angles.z.toFixed(decimals) });
index++;
array.push({ label: "Dimensions:", type: "header" });
index++;
array.push({ label: "Width:", value: properties.dimensions.x.toFixed(decimals) });
dimensionX = index;
index++;
array.push({ label: "Height:", value: properties.dimensions.y.toFixed(decimals) });
dimensionY = index;
index++;
array.push({ label: "Depth:", value: properties.dimensions.z.toFixed(decimals) });
dimensionZ = index;
index++;
array.push({ label: "", type: "inlineButton", buttonLabel: "Reset to Natural Dimensions", name: "resetDimensions" });
index++;
array.push({ label: "Rescale Percentage:", value: 100 });
rescalePercentage = index;
index++;
array.push({ label: "", type: "inlineButton", buttonLabel: "Rescale", name: "rescaleDimensions" });
index++;
array.push({ label: "Velocity:", type: "header" });
index++;
array.push({ label: "Linear X:", value: properties.velocity.x.toFixed(decimals) });
index++;
array.push({ label: "Linear Y:", value: properties.velocity.y.toFixed(decimals) });
index++;
array.push({ label: "Linear Z:", value: properties.velocity.z.toFixed(decimals) });
index++;
array.push({ label: "Linear Damping:", value: properties.damping.toFixed(decimals) });
index++;
// NOTE: angular velocity is in radians/sec but we display degrees/sec for users
array.push({ label: "Angular Pitch:", value: (properties.angularVelocity.x * RADIANS_TO_DEGREES).toFixed(decimals) });
index++;
array.push({ label: "Angular Yaw:", value: (properties.angularVelocity.y * RADIANS_TO_DEGREES).toFixed(decimals) });
index++;
array.push({ label: "Angular Roll:", value: (properties.angularVelocity.z * RADIANS_TO_DEGREES).toFixed(decimals) });
index++;
array.push({ label: "Angular Damping:", value: properties.angularDamping.toFixed(decimals) });
index++;
array.push({ label: "Gravity X:", value: properties.gravity.x.toFixed(decimals) });
index++;
array.push({ label: "Gravity Y:", value: properties.gravity.y.toFixed(decimals) });
index++;
array.push({ label: "Gravity Z:", value: properties.gravity.z.toFixed(decimals) });
index++;
array.push({ label: "Acceleration X:", value: properties.acceleration.x.toFixed(decimals) });
index++;
array.push({ label: "Acceleration Y:", value: properties.acceleration.y.toFixed(decimals) });
index++;
array.push({ label: "Acceleration Z:", value: properties.acceleration.z.toFixed(decimals) });
index++;
array.push({ label: "Collisions:", type: "header" });
index++;
array.push({ label: "Density:", value: properties.density.toFixed(decimals) });
index++;
array.push({ label: "Collisionless:", type: "checkbox", value: properties.collisionless });
index++;
array.push({ label: "Dynamic:", type: "checkbox", value: properties.dynamic });
index++;
array.push({ label: "Collision Sound URL:", value: properties.collisionSoundURL });
index++;
array.push({ label: "Lifetime:", value: properties.lifetime.toFixed(decimals) });
index++;
array.push({ label: "Visible:", type: "checkbox", value: properties.visible });
index++;
array.push({ label: "Script:", value: properties.script });
index++;
if (properties.type == "Box" || properties.type == "Sphere") {
array.push({ label: "Color:", type: "header" });
index++;
array.push({ label: "Red:", value: properties.color.red });
index++;
array.push({ label: "Green:", value: properties.color.green });
index++;
array.push({ label: "Blue:", value: properties.color.blue });
index++;
}
if (properties.type == "Light") {
array.push({ label: "Light Properties:", type: "header" });
index++;
array.push({ label: "Is Spot Light:", value: properties.isSpotlight });
index++;
array.push({ label: "Diffuse Red:", value: properties.diffuseColor.red });
index++;
array.push({ label: "Diffuse Green:", value: properties.diffuseColor.green });
index++;
array.push({ label: "Diffuse Blue:", value: properties.diffuseColor.blue });
index++;
array.push({ label: "Ambient Red:", value: properties.ambientColor.red });
index++;
array.push({ label: "Ambient Green:", value: properties.ambientColor.green });
index++;
array.push({ label: "Ambient Blue:", value: properties.ambientColor.blue });
index++;
array.push({ label: "Specular Red:", value: properties.specularColor.red });
index++;
array.push({ label: "Specular Green:", value: properties.specularColor.green });
index++;
array.push({ label: "Specular Blue:", value: properties.specularColor.blue });
index++;
array.push({ label: "Constant Attenuation:", value: properties.constantAttenuation });
index++;
array.push({ label: "Linear Attenuation:", value: properties.linearAttenuation });
index++;
array.push({ label: "Quadratic Attenuation:", value: properties.quadraticAttenuation });
index++;
array.push({ label: "Exponent:", value: properties.exponent });
index++;
array.push({ label: "Cutoff (in degrees):", value: properties.cutoff });
index++;
}
array.push({ label: "", type: "inlineButton", buttonLabel: "Preview Camera", name: "previewCamera" });
index++;
array.push({ button: "Cancel" });
index++;
editEntityFormArray = array;
Window.nonBlockingForm("Edit Properties", array);
};
Window.inlineButtonClicked.connect(function (name) {
if (name == "previewCamera") {
Camera.mode = "entity";
Camera.cameraEntity = propertiesForEditedEntity.id;
}
if (name == "resetDimensions") {
Window.reloadNonBlockingForm([
{ value: propertiesForEditedEntity.naturalDimensions.x.toFixed(decimals), oldIndex: dimensionX },
{ value: propertiesForEditedEntity.naturalDimensions.y.toFixed(decimals), oldIndex: dimensionY },
{ value: propertiesForEditedEntity.naturalDimensions.z.toFixed(decimals), oldIndex: dimensionZ }
]);
}
if (name == "rescaleDimensions") {
var peekValues = editEntityFormArray;
Window.peekNonBlockingFormResult(peekValues);
var peekX = peekValues[dimensionX].value;
var peekY = peekValues[dimensionY].value;
var peekZ = peekValues[dimensionZ].value;
var peekRescale = peekValues[rescalePercentage].value;
var rescaledX = peekX * peekRescale / 100.0;
var rescaledY = peekY * peekRescale / 100.0;
var rescaledZ = peekZ * peekRescale / 100.0;
Window.reloadNonBlockingForm([
{ value: rescaledX.toFixed(decimals), oldIndex: dimensionX },
{ value: rescaledY.toFixed(decimals), oldIndex: dimensionY },
{ value: rescaledZ.toFixed(decimals), oldIndex: dimensionZ },
{ value: 100, oldIndex: rescalePercentage }
]);
}
});
Window.nonBlockingFormClosed.connect(function() {
array = editEntityFormArray;
if (Window.getNonBlockingFormResult(array)) {
var properties = propertiesForEditedEntity;
var index = 0;
index++; // skip type header
index++; // skip id item
properties.locked = array[index++].value;
if (properties.type == "Model") {
properties.modelURL = array[index++].value;
properties.shapeType = array[index++].value;
properties.compoundShapeURL = array[index++].value;
properties.animation.url = array[index++].value;
var newAnimationIsPlaying = array[index++].value;
if (previousAnimationIsPlaying != newAnimationIsPlaying) {
properties.animation.running = newAnimationIsPlaying;
} else {
delete properties.animation.running;
}
properties.animation.fps = array[index++].value;
var newAnimationCurrentFrame = array[index++].value;
if (previousAnimationCurrentFrame != newAnimationCurrentFrame) {
properties.animation.currentFrame = newAnimationCurrentFrame;
} else {
delete properties.animation.currentFrame;
}
properties.textures = array[index++].value;
index++; // skip textureNames label
}
if (properties.type == "Text") {
properties.text = array[index++].value;
properties.lineHeight = array[index++].value;
index++; // skip header
properties.textColor.red = array[index++].value;
properties.textColor.green = array[index++].value;
properties.textColor.blue = array[index++].value;
index++; // skip header
properties.backgroundColor.red = array[index++].value;
properties.backgroundColor.green = array[index++].value;
properties.backgroundColor.blue = array[index++].value;
}
if (properties.type == "PolyVox") {
properties.shapeType = array[index++].value;
index++; // skip header
properties.voxelVolumeSize.x = array[index++].value;
properties.voxelVolumeSize.y = array[index++].value;
properties.voxelVolumeSize.z = array[index++].value;
properties.voxelSurfaceStyle = array[index++].value;
properties.xTextureURL = array[index++].value;
properties.yTextureURL = array[index++].value;
properties.zTextureURL = array[index++].value;
}
index++; // skip header
properties.position.x = array[index++].value;
properties.position.y = array[index++].value;
properties.position.z = array[index++].value;
properties.registrationPoint.x = array[index++].value;
properties.registrationPoint.y = array[index++].value;
properties.registrationPoint.z = array[index++].value;
index++; // skip header
var angles = Quat.safeEulerAngles(properties.rotation);
angles.x = array[index++].value;
angles.y = array[index++].value;
angles.z = array[index++].value;
properties.rotation = Quat.fromVec3Degrees(angles);
index++; // skip header
properties.dimensions.x = array[index++].value;
properties.dimensions.y = array[index++].value;
properties.dimensions.z = array[index++].value;
index++; // skip reset button
index++; // skip rescale percentage
index++; // skip rescale button
index++; // skip header
properties.velocity.x = array[index++].value;
properties.velocity.y = array[index++].value;
properties.velocity.z = array[index++].value;
properties.damping = array[index++].value;
// NOTE: angular velocity is in radians/sec but we display degrees/sec for users
properties.angularVelocity.x = array[index++].value * DEGREES_TO_RADIANS;
properties.angularVelocity.y = array[index++].value * DEGREES_TO_RADIANS;
properties.angularVelocity.z = array[index++].value * DEGREES_TO_RADIANS;
properties.angularDamping = array[index++].value;
properties.gravity.x = array[index++].value;
properties.gravity.y = array[index++].value;
properties.gravity.z = array[index++].value;
properties.acceleration.x = array[index++].value;
properties.acceleration.y = array[index++].value;
properties.acceleration.z = array[index++].value;
index++; // skip header
properties.density = array[index++].value;
properties.collisionless = array[index++].value;
properties.dynamic = array[index++].value;
properties.lifetime = array[index++].value;
properties.visible = array[index++].value;
properties.script = array[index++].value;
if (properties.type == "Box" || properties.type == "Sphere") {
index++; // skip header
properties.color.red = array[index++].value;
properties.color.green = array[index++].value;
properties.color.blue = array[index++].value;
}
if (properties.type == "Light") {
index++; // skip header
properties.isSpotlight = array[index++].value;
properties.diffuseColor.red = array[index++].value;
properties.diffuseColor.green = array[index++].value;
properties.diffuseColor.blue = array[index++].value;
properties.ambientColor.red = array[index++].value;
properties.ambientColor.green = array[index++].value;
properties.ambientColor.blue = array[index++].value;
properties.specularColor.red = array[index++].value;
properties.specularColor.green = array[index++].value;
properties.specularColor.blue = array[index++].value;
properties.constantAttenuation = array[index++].value;
properties.linearAttenuation = array[index++].value;
properties.quadraticAttenuation = array[index++].value;
properties.exponent = array[index++].value;
properties.cutoff = array[index++].value;
}
Entities.editEntity(editModelID, properties);
if (typeof(selectionDisplay) != "undefined") {
selectionDisplay.select(editModelID, false);
}
}
modelSelected = false;
});
return that;
}());

View file

@ -235,7 +235,12 @@ var usersWindow = (function () {
FRIENDS_BUTTON_HEIGHT = FRIENDS_BUTTON_SVG_HEIGHT,
FRIENDS_BUTTON_COLOR = { red: 225, green: 225, blue: 225 },
FRIENDS_BUTTON_ALPHA = 0.95,
FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends",
FRIENDS_WINDOW_WIDTH = 290,
FRIENDS_WINDOW_HEIGHT = 500,
FRIENDS_WINDOW_TITLE = "Add/Remove Friends",
friendsButton,
friendsWindow,
OPTION_BACKGROUND_COLOR = { red: 60, green: 60, blue: 60 },
OPTION_BACKGROUND_ALPHA = 0.1,
@ -643,7 +648,17 @@ var usersWindow = (function () {
}
if (clickedOverlay === friendsButton) {
GlobalServices.editFriends();
if (!friendsWindow) {
friendsWindow = new OverlayWebWindow({
title: FRIENDS_WINDOW_TITLE,
width: FRIENDS_WINDOW_WIDTH,
height: FRIENDS_WINDOW_HEIGHT,
visible: false
});
}
friendsWindow.setURL(FRIENDS_WINDOW_URL);
friendsWindow.setVisible(true);
friendsWindow.raise();
}
}

View file

@ -247,7 +247,11 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoffStand", "state": "takeoffStand" },
{ "var": "isTakeoffRun", "state": "takeoffRun" },
{ "var": "isInAirStand", "state": "inAirStand" },
{ "var": "isInAirRun", "state": "inAirRun" }
]
},
{
@ -263,7 +267,11 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoffStand", "state": "takeoffStand" },
{ "var": "isTakeoffRun", "state": "takeoffRun" },
{ "var": "isInAirStand", "state": "inAirStand" },
{ "var": "isInAirRun", "state": "inAirRun" }
]
},
{
@ -278,7 +286,11 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoffStand", "state": "takeoffStand" },
{ "var": "isTakeoffRun", "state": "takeoffRun" },
{ "var": "isInAirStand", "state": "inAirStand" },
{ "var": "isInAirRun", "state": "inAirRun" }
]
},
{
@ -293,7 +305,11 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoffStand", "state": "takeoffStand" },
{ "var": "isTakeoffRun", "state": "takeoffRun" },
{ "var": "isInAirStand", "state": "inAirStand" },
{ "var": "isInAirRun", "state": "inAirRun" }
]
},
{
@ -308,7 +324,11 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoffStand", "state": "takeoffStand" },
{ "var": "isTakeoffRun", "state": "takeoffRun" },
{ "var": "isInAirStand", "state": "inAirStand" },
{ "var": "isInAirRun", "state": "inAirRun" }
]
},
{
@ -323,7 +343,11 @@
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoffStand", "state": "takeoffStand" },
{ "var": "isTakeoffRun", "state": "takeoffRun" },
{ "var": "isInAirStand", "state": "inAirStand" },
{ "var": "isInAirRun", "state": "inAirRun" }
]
},
{
@ -338,7 +362,11 @@
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoffStand", "state": "takeoffStand" },
{ "var": "isTakeoffRun", "state": "takeoffRun" },
{ "var": "isInAirStand", "state": "inAirStand" },
{ "var": "isInAirRun", "state": "inAirRun" }
]
},
{
@ -353,7 +381,11 @@
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isFlying", "state": "fly" }
{ "var": "isFlying", "state": "fly" },
{ "var": "isTakeoffStand", "state": "takeoffStand" },
{ "var": "isTakeoffRun", "state": "takeoffRun" },
{ "var": "isInAirStand", "state": "inAirStand" },
{ "var": "isInAirRun", "state": "inAirRun" }
]
},
{
@ -361,6 +393,7 @@
"interpTarget": 30,
"interpDuration": 30,
"transitions": [
{ "var": "isNotAway", "state": "awayOutro" },
{ "var": "awayIntroOnDone", "state": "away"}
]
},
@ -385,8 +418,47 @@
"interpTarget": 6,
"interpDuration": 6,
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotFlying", "state": "idle" }
]
},
{
"id": "takeoffStand",
"interpTarget": 0,
"interpDuration": 6,
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotTakeoff", "state": "inAirStand" }
]
},
{
"id": "takeoffRun",
"interpTarget": 0,
"interpDuration": 6,
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotTakeoff", "state": "inAirRun" }
]
},
{
"id": "inAirStand",
"interpTarget": 0,
"interpDuration": 6,
"interpType": "snapshotPrev",
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotInAir", "state": "idle" }
]
},
{
"id": "inAirRun",
"interpTarget": 0,
"interpDuration": 6,
"interpType": "snapshotPrev",
"transitions": [
{ "var": "isAway", "state": "awayIntro" },
{ "var": "isNotInAir", "state": "idle" }
]
}
]
},
@ -685,6 +757,122 @@
"loopFlag": true
},
"children": []
},
{
"id": "takeoffStand",
"type": "clip",
"data": {
"url": "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_standing_takeoff.fbx",
"startFrame": 17.0,
"endFrame": 25.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "takeoffRun",
"type": "clip",
"data": {
"url": "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_takeoff.fbx",
"startFrame": 1.0,
"endFrame": 2.5,
"timeScale": 0.01,
"loopFlag": false
},
"children": []
},
{
"id": "inAirStand",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "inAirAlpha"
},
"children": [
{
"id": "inAirStandPreApex",
"type": "clip",
"data": {
"url": "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_standing_apex.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 0.0,
"loopFlag": false
},
"children": []
},
{
"id": "inAirStandApex",
"type": "clip",
"data": {
"url": "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_standing_apex.fbx",
"startFrame": 1.0,
"endFrame": 1.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "inAirStandPostApex",
"type": "clip",
"data": {
"url": "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_standing_apex.fbx",
"startFrame": 2.0,
"endFrame": 2.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
}
]
},
{
"id": "inAirRun",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "inAirAlpha"
},
"children": [
{
"id": "inAirRunPreApex",
"type": "clip",
"data": {
"url": "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
"startFrame": 0.0,
"endFrame": 0.0,
"timeScale": 0.0,
"loopFlag": false
},
"children": []
},
{
"id": "inAirRunApex",
"type": "clip",
"data": {
"url": "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
"startFrame": 6.0,
"endFrame": 6.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "inAirRunPostApex",
"type": "clip",
"data": {
"url": "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/jump_in_air.fbx",
"startFrame": 11.0,
"endFrame": 11.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
}
]
}
]
}

View file

@ -10,7 +10,8 @@ Original.CheckBox {
}
label: Text {
text: control.text
renderType: Text.QtRendering
}
}
}
}

View file

@ -0,0 +1,7 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
TextField {
style: TextFieldStyle { renderType: Text.QtRendering }
}

View file

@ -262,11 +262,10 @@ FocusScope {
}
Component { id: fileDialogBuilder; FileDialog { } }
function fileOpenDialog(properties) {
function fileDialog(properties) {
return fileDialogBuilder.createObject(desktop, properties);
}
MenuMouseHandler { id: menuPopperUpper }
function popupMenu(point) {
menuPopperUpper.popup(desktop, rootMenu.items, point);

View file

@ -2,6 +2,8 @@ import QtQuick 2.0
import QtQuick.Controls 1.4
import Qt.labs.folderlistmodel 2.1
import Qt.labs.settings 1.0
import QtQuick.Controls.Styles 1.4
import QtQuick.Dialogs 1.2 as OriginalDialogs
import ".."
import "../windows"
@ -34,18 +36,26 @@ ModalWindow {
// Set from OffscreenUi::getOpenFile()
property int options; // <-- FIXME unused
property bool selectDirectory: false;
property bool showHidden: false;
// FIXME implement
property bool multiSelect: false;
// FIXME implement
property bool saveDialog: false;
property var helper: fileDialogHelper
property alias model: fileTableView.model
property var drives: helper.drives()
signal selectedFile(var file);
signal canceled();
Component.onCompleted: {
console.log("Helper " + helper + " drives " + drives)
drivesSelector.onCurrentTextChanged.connect(function(){
root.dir = helper.pathToUrl(drivesSelector.currentText);
})
}
Rectangle {
anchors.fill: parent
color: "white"
@ -77,11 +87,22 @@ ModalWindow {
size: 32
onClicked: d.navigateHome();
}
VrControls.ComboBox {
id: drivesSelector
width: 48
height: homeButton.height
model: drives
visible: drives.length > 1
currentIndex: 0
}
}
TextField {
id: currentDirectory
height: homeButton.height
style: TextFieldStyle { renderType: Text.QtRendering }
anchors { left: navControls.right; right: parent.right; top: parent.top; margins: 8 }
property var lastValidFolder: helper.urlToPath(model.folder)
onLastValidFolderChanged: text = lastValidFolder;
@ -122,6 +143,8 @@ ModalWindow {
currentSelectionIsFolder = fileTableView.model.isFolder(row);
if (root.selectDirectory || !currentSelectionIsFolder) {
currentSelection.text = helper.urlToPath(currentSelectionUrl);
} else {
currentSelection.text = ""
}
}
@ -173,17 +196,19 @@ ModalWindow {
if (isFolder) {
fileTableView.model.folder = file
} else {
root.selectedFile(file);
root.destroy();
okAction.trigger();
}
}
}
TextField {
id: currentSelection
style: TextFieldStyle { renderType: Text.QtRendering }
anchors { right: root.selectDirectory ? parent.right : selectionType.left; rightMargin: 8; left: parent.left; leftMargin: 8; top: selectionType.top }
readOnly: true
activeFocusOnTab: false
readOnly: !root.saveDialog
activeFocusOnTab: !readOnly
onActiveFocusChanged: if (activeFocus) { selectAll(); }
onAccepted: okAction.trigger();
}
FileTypeSelection {
@ -203,25 +228,91 @@ ModalWindow {
spacing: 8
Button {
id: openButton
text: root.selectDirectory ? "Choose" : "Open"
enabled: currentSelection.text ? true : false
onClicked: { selectedFile(d.currentSelectionUrl); root.visible = false; }
Keys.onReturnPressed: { selectedFile(d.currentSelectionUrl); root.visible = false; }
action: okAction
Keys.onReturnPressed: okAction.trigger()
KeyNavigation.up: selectionType
KeyNavigation.left: selectionType
KeyNavigation.right: cancelButton
}
Button {
id: cancelButton
text: "Cancel"
action: cancelAction
KeyNavigation.up: selectionType
KeyNavigation.left: openButton
KeyNavigation.right: fileTableView.contentItem
Keys.onReturnPressed: { canceled(); root.enabled = false }
onClicked: { canceled(); root.visible = false; }
}
}
Action {
id: okAction
text: root.saveDialog ? "Save" : (root.selectDirectory ? "Choose" : "Open")
enabled: currentSelection.text ? true : false
onTriggered: okActionTimer.start();
}
Timer {
id: okActionTimer
interval: 50
running: false
repeat: false
onTriggered: {
if (!root.saveDialog) {
selectedFile(d.currentSelectionUrl);
root.destroy()
return;
}
// Handle the ambiguity between different cases
// * typed name (with or without extension)
// * full path vs relative vs filename only
var selection = helper.saveHelper(currentSelection.text, root.dir, selectionType.currentFilter);
if (!selection) {
desktop.messageBox({ icon: OriginalDialogs.StandardIcon.Warning, text: "Unable to parse selection" })
return;
}
if (helper.urlIsDir(selection)) {
root.dir = selection;
currentSelection.text = "";
return;
}
// Check if the file is a valid target
if (!helper.urlIsWritable(selection)) {
desktop.messageBox({
icon: OriginalDialogs.StandardIcon.Warning,
buttons: OriginalDialogs.StandardButton.Yes | OriginalDialogs.StandardButton.No,
text: "Unable to write to location " + selection
})
return;
}
if (helper.urlExists(selection)) {
var messageBox = desktop.messageBox({
icon: OriginalDialogs.StandardIcon.Question,
buttons: OriginalDialogs.StandardButton.Yes | OriginalDialogs.StandardButton.No,
text: "Do you wish to overwrite " + selection + "?",
});
var result = messageBox.exec();
if (OriginalDialogs.StandardButton.Yes !== result) {
return;
}
}
console.log("Selecting " + selection)
selectedFile(selection);
root.destroy();
}
}
Action {
id: cancelAction
text: "Cancel"
onTriggered: { canceled(); root.visible = false; }
}
}
Keys.onPressed: {

View file

@ -25,6 +25,10 @@ ModalWindow {
destroy();
}
function exec() {
return OffscreenUi.waitForMessageBoxResult(root);
}
property alias detailedText: detailedText.text
property alias text: mainTextContainer.text
property alias informativeText: informativeTextContainer.text

View file

@ -62,7 +62,7 @@ ModalWindow {
Item {
anchors { top: mainTextContainer.bottom; bottom: buttons.top; left: parent.left; right: parent.right; margins: d.spacing }
// FIXME make a text field type that can be bound to a history for autocompletion
TextField {
VrControls.TextField {
id: textResult
focus: items ? false : true
visible: items ? false : true

View file

@ -219,7 +219,7 @@ Window {
}
}
TextField {
HifiControls.TextField {
id: filterEdit
anchors.left: parent.left
anchors.right: parent.right
@ -252,7 +252,7 @@ Window {
TableViewColumn { title: "Name"; role: "display"; }
}
TextField {
HifiControls.TextField {
id: selectedScript
readOnly: true
anchors.left: parent.left

View file

@ -17,9 +17,13 @@ VrControls.ComboBox {
onCurrentTextChanged: {
var globRegex = /\((.*)\)$/
var globs = globRegex.exec(currentText);
if (!globs[1]) {
console.warn("Unable to parse filter " + currentText);
return;
if (!globs || !globs[1]) {
globRegex = /^(\*.*)$/
globs = globRegex.exec(currentText);
if (!globs || !globs[1]) {
console.warn("Unable to parse filter " + currentText);
return;
}
}
currentFilter = globs[1].split(" ");
}

View file

@ -1,5 +1,6 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
Preference {
id: root
@ -50,6 +51,7 @@ Preference {
id: dataTextField
placeholderText: root.placeholderText
text: preference.value
style: TextFieldStyle { renderType: Text.QtRendering }
anchors {
top: labelText.bottom
left: parent.left

View file

@ -1,5 +1,6 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import "../../dialogs"
@ -30,6 +31,7 @@ Preference {
id: dataTextField
placeholderText: root.placeholderText
text: preference.value
style: TextFieldStyle { renderType: Text.QtRendering }
anchors {
top: labelText.bottom
left: parent.left

View file

@ -1,5 +1,6 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import "../../controls"
Preference {
id: root

View file

@ -1,5 +1,6 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
Preference {
id: root
@ -24,6 +25,7 @@ Preference {
TextField {
id: dataTextField
placeholderText: preference.placeholderText
style: TextFieldStyle { renderType: Text.QtRendering }
anchors {
top: labelText.bottom
left: parent.left

View file

@ -1,5 +1,6 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtWebEngine 1.1;
import "../desktop"
import ".."
@ -7,6 +8,13 @@ import ".."
Desktop {
id: desktop
Component.onCompleted: {
WebEngine.settings.javascriptCanOpenWindows = false;
WebEngine.settings.javascriptCanAccessClipboard = false;
WebEngine.settings.spatialNavigationEnabled = true;
WebEngine.settings.localContentCanAccessRemoteUrls = true;
}
// The tool window, one instance
property alias toolWindow: toolWindow
ToolWindow { id: toolWindow }

View file

@ -1,6 +1,7 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.XmlListModel 2.0
import QtQuick.Controls.Styles 1.4
import "../../windows"
import "../../js/Utils.js" as Utils
@ -27,6 +28,7 @@ ModalWindow {
TextField {
id: filterEdit
anchors { left: parent.left; right: parent.right; top: parent.top }
style: TextFieldStyle { renderType: Text.QtRendering }
placeholderText: "filter"
onTextChanged: tableView.model.filter = text
}

View file

@ -1,6 +1,7 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.XmlListModel 2.0
import QtQuick.Controls.Styles 1.4
import "../../windows"
import "../../js/Utils.js" as Utils
@ -26,6 +27,7 @@ ModalWindow {
TextField {
id: filterEdit
style: TextFieldStyle { renderType: Text.QtRendering }
anchors { left: parent.left; right: parent.right; top: parent.top }
placeholderText: "filter"
onTextChanged: tableView.model.filter = text

View file

@ -1,5 +1,6 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import "../../../windows"
import "../../../controls" as VrControls
@ -31,7 +32,7 @@ Item {
height: modelChooserButton.height
anchors { left: parent.left; right: parent.right; }
Text { id: urlLabel; text: "Model URL:"; width: 80; anchors.verticalCenter: modelUrl.verticalCenter }
TextField {
VrControls.TextField {
id: modelUrl;
height: jointChooser.height;
anchors { left: urlLabel.right; leftMargin: 8; rightMargin: 8; right: modelChooserButton.left }

View file

@ -6,8 +6,10 @@ import "../controls"
Frame {
id: frame
property bool wideTopMargin: (window && (window.closable || window.title));
Rectangle {
anchors { margins: -iconSize; topMargin: -iconSize * ((window && window.closable) ? 2 : 1); }
anchors { margins: -iconSize; topMargin: -iconSize * (wideTopMargin ? 2 : 1); }
anchors.fill: parent;
color: "#7f7f7f7f";
radius: 3;

View file

@ -348,7 +348,7 @@ bool setupEssentials(int& argc, char** argv) {
DependencyManager::set<BandwidthRecorder>();
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<DesktopScriptingInterface>();
DependencyManager::set<EntityScriptingInterface>();
DependencyManager::set<EntityScriptingInterface>(true);
DependencyManager::set<RecordingScriptingInterface>();
DependencyManager::set<WindowScriptingInterface>();
DependencyManager::set<HMDScriptingInterface>();
@ -1362,6 +1362,9 @@ void Application::paintGL() {
renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE;
renderArgs._blitFramebuffer = DependencyManager::get<FramebufferCache>()->getSelfieFramebuffer();
auto inputs = AvatarInputs::getInstance();
_mirrorViewRect.moveTo(inputs->x(), inputs->y());
renderRearViewMirror(&renderArgs, _mirrorViewRect);
renderArgs._blitFramebuffer.reset();
@ -4612,22 +4615,6 @@ void Application::activeChanged(Qt::ApplicationState state) {
break;
}
}
void Application::showFriendsWindow() {
const QString FRIENDS_WINDOW_OBJECT_NAME = "FriendsWindow";
const QString FRIENDS_WINDOW_TITLE = "Add/Remove Friends";
const QString FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends";
const int FRIENDS_WINDOW_WIDTH = 290;
const int FRIENDS_WINDOW_HEIGHT = 500;
auto webWindowClass = _window->findChildren<WebWindowClass>(FRIENDS_WINDOW_OBJECT_NAME);
if (webWindowClass.empty()) {
auto friendsWindow = new WebWindowClass(FRIENDS_WINDOW_TITLE, FRIENDS_WINDOW_URL, FRIENDS_WINDOW_WIDTH,
FRIENDS_WINDOW_HEIGHT);
friendsWindow->setParent(_window);
friendsWindow->setObjectName(FRIENDS_WINDOW_OBJECT_NAME);
connect(friendsWindow, &WebWindowClass::closed, &WebWindowClass::deleteLater);
friendsWindow->setVisible(true);
}
}
void Application::postLambdaEvent(std::function<void()> f) {
if (this->thread() == QThread::currentThread()) {

View file

@ -167,11 +167,11 @@ public:
virtual controller::ScriptingInterface* getControllerScriptingInterface() { return _controllerScriptingInterface; }
virtual void registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) override;
virtual ViewFrustum* getCurrentViewFrustum() { return getDisplayViewFrustum(); }
virtual QThread* getMainThread() { return thread(); }
virtual PickRay computePickRay(float x, float y) const;
virtual glm::vec3 getAvatarPosition() const;
virtual qreal getDevicePixelRatio();
virtual ViewFrustum* getCurrentViewFrustum() override { return getDisplayViewFrustum(); }
virtual QThread* getMainThread() override { return thread(); }
virtual PickRay computePickRay(float x, float y) const override;
virtual glm::vec3 getAvatarPosition() const override;
virtual qreal getDevicePixelRatio() override;
void setActiveDisplayPlugin(const QString& pluginName);
@ -245,8 +245,6 @@ public slots:
void handleLocalServerConnection();
void readArgumentsFromLocalSocket();
void showFriendsWindow();
void packageModel();
void openUrl(const QUrl& url);

View file

@ -214,7 +214,7 @@ void Avatar::simulate(float deltaTime) {
Head* head = getHead();
head->setPosition(headPosition);
head->setScale(getUniformScale());
head->simulate(deltaTime, false, _shouldAnimate);
head->simulate(deltaTime, false, !_shouldAnimate);
}
}
@ -1132,8 +1132,12 @@ glm::quat Avatar::getRightPalmRotation() const {
glm::vec3 Avatar::getUncachedLeftPalmPosition() const {
assert(QThread::currentThread() == thread()); // main thread access only
glm::quat leftPalmRotation;
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getLeftHandJointIndex(), leftPalmRotation);
glm::vec3 leftPalmPosition;
if (_skeletonModel.getLeftGrabPosition(leftPalmPosition)) {
return leftPalmPosition;
}
// avatar didn't have a LeftHandMiddle1 joint, fall back on this:
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getLeftHandJointIndex(), leftPalmRotation);
getSkeletonModel().getLeftHandPosition(leftPalmPosition);
leftPalmPosition += HAND_TO_PALM_OFFSET * glm::inverse(leftPalmRotation);
return leftPalmPosition;
@ -1149,8 +1153,12 @@ glm::quat Avatar::getUncachedLeftPalmRotation() const {
glm::vec3 Avatar::getUncachedRightPalmPosition() const {
assert(QThread::currentThread() == thread()); // main thread access only
glm::quat rightPalmRotation;
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getRightHandJointIndex(), rightPalmRotation);
glm::vec3 rightPalmPosition;
if (_skeletonModel.getRightGrabPosition(rightPalmPosition)) {
return rightPalmPosition;
}
// avatar didn't have a RightHandMiddle1 joint, fall back on this:
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getRightHandJointIndex(), rightPalmRotation);
getSkeletonModel().getRightHandPosition(rightPalmPosition);
rightPalmPosition += HAND_TO_PALM_OFFSET * glm::inverse(rightPalmRotation);
return rightPalmPosition;

View file

@ -164,10 +164,10 @@ public:
virtual void setOrientation(const glm::quat& orientation) override;
// these call through to the SpatiallyNestable versions, but they are here to expose these to javascript.
Q_INVOKABLE virtual const QUuid getParentID() const { return SpatiallyNestable::getParentID(); }
Q_INVOKABLE virtual void setParentID(const QUuid& parentID);
Q_INVOKABLE virtual quint16 getParentJointIndex() const { return SpatiallyNestable::getParentJointIndex(); }
Q_INVOKABLE virtual void setParentJointIndex(quint16 parentJointIndex);
Q_INVOKABLE virtual const QUuid getParentID() const override { return SpatiallyNestable::getParentID(); }
Q_INVOKABLE virtual void setParentID(const QUuid& parentID) override;
Q_INVOKABLE virtual quint16 getParentJointIndex() const override { return SpatiallyNestable::getParentJointIndex(); }
Q_INVOKABLE virtual void setParentJointIndex(quint16 parentJointIndex) override;
// NOT thread safe, must be called on main thread.
glm::vec3 getUncachedLeftPalmPosition() const;

View file

@ -268,17 +268,6 @@ QVector<AvatarManager::LocalLight> AvatarManager::getLocalLights() const {
return _localLights;
}
QVector<QUuid> AvatarManager::getAvatarIdentifiers() {
QReadLocker locker(&_hashLock);
return _avatarHash.keys().toVector();
}
AvatarData* AvatarManager::getAvatar(QUuid avatarID) {
// Null/Default-constructed QUuids will return MyAvatar
return getAvatarBySessionID(avatarID).get();
}
void AvatarManager::getObjectsToRemoveFromPhysics(VectorOfMotionStates& result) {
result.clear();
result.swap(_motionStatesToRemoveFromPhysics);

View file

@ -39,7 +39,7 @@ public:
void init();
MyAvatar* getMyAvatar() { return _myAvatar.get(); }
AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID);
AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID) override;
void updateMyAvatar(float deltaTime);
void updateOtherAvatars(float deltaTime);
@ -56,9 +56,6 @@ public:
Q_INVOKABLE void setLocalLights(const QVector<AvatarManager::LocalLight>& localLights);
Q_INVOKABLE QVector<AvatarManager::LocalLight> getLocalLights() const;
// Currently, your own avatar will be included as the null avatar id.
Q_INVOKABLE QVector<QUuid> getAvatarIdentifiers();
Q_INVOKABLE AvatarData* getAvatar(QUuid avatarID);
void getObjectsToRemoveFromPhysics(VectorOfMotionStates& motionStates);

View file

@ -61,7 +61,7 @@ public:
void addDirtyFlags(uint32_t flags) { _dirtyFlags |= flags; }
virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const;
virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const override;
friend class AvatarManager;
friend class Avatar;
@ -72,7 +72,7 @@ protected:
~AvatarMotionState();
virtual bool isReadyToComputeShape() const override { return true; }
virtual btCollisionShape* computeNewShape();
virtual btCollisionShape* computeNewShape() override;
// The AvatarMotionState keeps a RAW backpointer to its Avatar because all AvatarMotionState
// instances are "owned" by their corresponding Avatar instance and are deleted in the Avatar dtor.

View file

@ -298,8 +298,20 @@ void MyAvatar::update(float deltaTime) {
auto audio = DependencyManager::get<AudioClient>();
head->setAudioLoudness(audio->getLastInputLoudness());
head->setAudioAverageLoudness(audio->getAudioAverageInputLoudness());
simulate(deltaTime);
simulate(deltaTime);
currentEnergy += energyChargeRate;
currentEnergy -= getAccelerationEnergy();
currentEnergy -= getAudioEnergy();
if(didTeleport()) {
currentEnergy = 0.0f;
}
currentEnergy = max(0.0f, min(currentEnergy,1.0f));
emit energyChanged(currentEnergy);
}
extern QByteArray avatarStateToFrame(const AvatarData* _avatar);
@ -1311,21 +1323,22 @@ void MyAvatar::preRender(RenderArgs* renderArgs) {
_prevShouldDrawHead = shouldDrawHead;
}
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.50f;
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.6f;
bool MyAvatar::cameraInsideHead() const {
const Head* head = getHead();
const glm::vec3 cameraPosition = qApp->getCamera()->getPosition();
return glm::length(cameraPosition - head->getEyePosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
return glm::length(cameraPosition - getDefaultEyePosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
}
bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
return ((renderArgs->_renderMode != RenderArgs::DEFAULT_RENDER_MODE) ||
(qApp->getCamera()->getMode() != CAMERA_MODE_FIRST_PERSON) ||
!cameraInsideHead());
bool defaultMode = renderArgs->_renderMode == RenderArgs::DEFAULT_RENDER_MODE;
bool firstPerson = qApp->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON;
bool insideHead = cameraInsideHead();
return !defaultMode || !firstPerson || !insideHead;
}
void MyAvatar::updateOrientation(float deltaTime) {
// Smoothly rotate body with arrow keys
float targetSpeed = _driveKeys[YAW] * _yawSpeed;
if (targetSpeed != 0.0f) {
@ -1360,6 +1373,37 @@ void MyAvatar::updateOrientation(float deltaTime) {
totalBodyYaw += _driveKeys[STEP_YAW];
}
// use head/HMD orientation to turn while flying
if (getCharacterController()->getState() == CharacterController::State::Hover) {
// This is the direction the user desires to fly in.
glm::vec3 desiredFacing = getHead()->getCameraOrientation() * Vectors::UNIT_Z;
desiredFacing.y = 0.0f;
// This is our reference frame, it is captured when the user begins to move.
glm::vec3 referenceFacing = transformVector(_sensorToWorldMatrix, _hoverReferenceCameraFacing);
referenceFacing.y = 0.0f;
referenceFacing = glm::normalize(referenceFacing);
glm::vec3 referenceRight(referenceFacing.z, 0.0f, -referenceFacing.x);
const float HOVER_FLY_ROTATION_PERIOD = 0.5f;
float tau = glm::clamp(deltaTime / HOVER_FLY_ROTATION_PERIOD, 0.0f, 1.0f);
// new facing is a linear interpolation between the desired and reference vectors.
glm::vec3 newFacing = glm::normalize((1.0f - tau) * referenceFacing + tau * desiredFacing);
// calcualte the signed delta yaw angle to apply so that we match our newFacing.
float sign = copysignf(1.0f, glm::dot(desiredFacing, referenceRight));
float deltaAngle = sign * acosf(glm::clamp(glm::dot(referenceFacing, newFacing), -1.0f, 1.0f));
// speedFactor is 0 when we are at rest adn 1.0 when we are at max flying speed.
const float MAX_FLYING_SPEED = 30.0f;
float speedFactor = glm::min(glm::length(getVelocity()) / MAX_FLYING_SPEED, 1.0f);
// apply our delta, but scale it by the speed factor, so we turn faster when we are flying faster.
totalBodyYaw += (speedFactor * deltaAngle * (180.0f / PI));
}
// update body orientation by movement inputs
setOrientation(getOrientation() * glm::quat(glm::radians(glm::vec3(0.0f, totalBodyYaw, 0.0f))));
@ -1510,7 +1554,8 @@ void MyAvatar::updatePosition(float deltaTime) {
// rotate velocity into camera frame
glm::quat rotation = getHead()->getCameraOrientation();
glm::vec3 localVelocity = glm::inverse(rotation) * _targetVelocity;
glm::vec3 newLocalVelocity = applyKeyboardMotor(deltaTime, localVelocity, isHovering());
bool isHovering = _characterController.getState() == CharacterController::State::Hover;
glm::vec3 newLocalVelocity = applyKeyboardMotor(deltaTime, localVelocity, isHovering);
newLocalVelocity = applyScriptedMotor(deltaTime, newLocalVelocity);
// rotate back into world-frame
@ -1535,6 +1580,16 @@ void MyAvatar::updatePosition(float deltaTime) {
// update _moving flag based on speed
const float MOVING_SPEED_THRESHOLD = 0.01f;
_moving = speed > MOVING_SPEED_THRESHOLD;
// capture the head rotation, in sensor space, when the user first indicates they would like to move/fly.
if (!_hoverReferenceCameraFacingIsCaptured && (fabs(_driveKeys[TRANSLATE_Z]) > 0.1f || fabs(_driveKeys[TRANSLATE_X]) > 0.1f)) {
_hoverReferenceCameraFacingIsCaptured = true;
// transform the camera facing vector into sensor space.
_hoverReferenceCameraFacing = transformVector(glm::inverse(_sensorToWorldMatrix), getHead()->getCameraOrientation() * Vectors::UNIT_Z);
} else if (_hoverReferenceCameraFacingIsCaptured && (fabs(_driveKeys[TRANSLATE_Z]) <= 0.1f && fabs(_driveKeys[TRANSLATE_X]) <= 0.1f)) {
_hoverReferenceCameraFacingIsCaptured = false;
}
}
void MyAvatar::updateCollisionSound(const glm::vec3 &penetration, float deltaTime, float frequency) {
@ -1579,10 +1634,6 @@ bool findAvatarAvatarPenetration(const glm::vec3 positionA, float radiusA, float
return false;
}
bool MyAvatar::isHovering() const {
return _characterController.isHovering();
}
void MyAvatar::increaseSize() {
if ((1.0f + SCALING_RATIO) * _targetScale < MAX_AVATAR_SCALE) {
_targetScale *= (1.0f + SCALING_RATIO);
@ -1853,3 +1904,31 @@ glm::mat4 MyAvatar::FollowHelper::postPhysicsUpdate(const MyAvatar& myAvatar, co
}
}
float MyAvatar::getAccelerationEnergy() {
glm::vec3 velocity = getVelocity();
int changeInVelocity = abs(velocity.length() - priorVelocity.length());
float changeInEnergy = priorVelocity.length() * changeInVelocity * AVATAR_MOVEMENT_ENERGY_CONSTANT;
priorVelocity = velocity;
return changeInEnergy;
}
float MyAvatar::getEnergy() {
return currentEnergy;
}
void MyAvatar::setEnergy(float value) {
currentEnergy = value;
}
float MyAvatar::getAudioEnergy() {
return getAudioLoudness() * AUDIO_ENERGY_CONSTANT;
}
bool MyAvatar::didTeleport() {
glm::vec3 pos = getPosition();
glm::vec3 changeInPosition = pos - lastPosition;
lastPosition = pos;
return (changeInPosition.length() > MAX_AVATAR_MOVEMENT_PER_FRAME);
}

View file

@ -78,6 +78,7 @@ class MyAvatar : public Avatar {
Q_PROPERTY(controller::Pose rightHandPose READ getRightHandPose)
Q_PROPERTY(controller::Pose leftHandTipPose READ getLeftHandTipPose)
Q_PROPERTY(controller::Pose rightHandTipPose READ getRightHandTipPose)
Q_PROPERTY(float energy READ getEnergy WRITE setEnergy)
public:
MyAvatar(RigPointer rig);
@ -239,8 +240,6 @@ public:
glm::quat getCustomListenOrientation() { return _customListenOrientation; }
void setCustomListenOrientation(glm::quat customListenOrientation) { _customListenOrientation = customListenOrientation; }
bool isHovering() const;
public slots:
void increaseSize();
void decreaseSize();
@ -278,8 +277,10 @@ signals:
void transformChanged();
void newCollisionSoundURL(const QUrl& url);
void collisionWithEntity(const Collision& collision);
void energyChanged(float newEnergy);
void positionGoneTo();
private:
glm::vec3 getWorldBodyPosition() const;
@ -415,6 +416,21 @@ private:
AtRestDetector _hmdAtRestDetector;
bool _lastIsMoving { false };
bool _hoverReferenceCameraFacingIsCaptured { false };
glm::vec3 _hoverReferenceCameraFacing; // hmd sensor space
float AVATAR_MOVEMENT_ENERGY_CONSTANT { 0.001f };
float AUDIO_ENERGY_CONSTANT { 0.000001f };
float MAX_AVATAR_MOVEMENT_PER_FRAME { 30.0f };
float currentEnergy { 0.0f };
float energyChargeRate { 0.003f };
glm::vec3 priorVelocity;
glm::vec3 lastPosition;
float getAudioEnergy();
float getAccelerationEnergy();
float getEnergy();
void setEnergy(float value);
bool didTeleport();
};
QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);

View file

@ -67,7 +67,7 @@ void MyCharacterController::updateShapeIfNecessary() {
_rigidBody->setAngularFactor(0.0f);
_rigidBody->setWorldTransform(btTransform(glmToBullet(_avatar->getOrientation()),
glmToBullet(_avatar->getPosition())));
if (_isHovering) {
if (_state == State::Hover) {
_rigidBody->setGravity(btVector3(0.0f, 0.0f, 0.0f));
} else {
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);

View file

@ -72,6 +72,20 @@ void SkeletonModel::initJointStates() {
emit skeletonLoaded();
}
Rig::CharacterControllerState convertCharacterControllerState(CharacterController::State state) {
switch (state) {
default:
case CharacterController::State::Ground:
return Rig::CharacterControllerState::Ground;
case CharacterController::State::Takeoff:
return Rig::CharacterControllerState::Takeoff;
case CharacterController::State::InAir:
return Rig::CharacterControllerState::InAir;
case CharacterController::State::Hover:
return Rig::CharacterControllerState::Hover;
};
}
// Called within Model::simulate call, below.
void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
Head* head = _owningAvatar->getHead();
@ -133,7 +147,8 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
_rig->updateFromHandParameters(handParams, deltaTime);
_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), myAvatar->isHovering());
Rig::CharacterControllerState ccState = convertCharacterControllerState(myAvatar->getCharacterController()->getState());
_rig->computeMotionAnimationState(deltaTime, _owningAvatar->getPosition(), _owningAvatar->getVelocity(), _owningAvatar->getOrientation(), ccState);
// evaluate AnimGraph animation and update jointStates.
Model::updateRig(deltaTime, parentTransform);
@ -235,6 +250,56 @@ void SkeletonModel::applyPalmData(int jointIndex, const PalmData& palm) {
}
}
bool SkeletonModel::getLeftGrabPosition(glm::vec3& position) const {
int knuckleIndex = _rig->indexOfJoint("LeftHandMiddle1");
int handIndex = _rig->indexOfJoint("LeftHand");
if (knuckleIndex >= 0 && handIndex >= 0) {
glm::quat handRotation;
glm::vec3 knucklePosition;
glm::vec3 handPosition;
if (!getJointPositionInWorldFrame(knuckleIndex, knucklePosition)) {
return false;
}
if (!getJointPositionInWorldFrame(handIndex, handPosition)) {
return false;
}
if (!getJointRotationInWorldFrame(handIndex, handRotation)) {
return false;
}
float halfPalmLength = glm::distance(knucklePosition, handPosition) * 0.5f;
// z azis is standardized to be out of the palm. move from the knuckle-joint away from the palm
// by 1/2 the palm length.
position = knucklePosition + handRotation * (glm::vec3(0.0f, 0.0f, 1.0f) * halfPalmLength);
return true;
}
return false;
}
bool SkeletonModel::getRightGrabPosition(glm::vec3& position) const {
int knuckleIndex = _rig->indexOfJoint("RightHandMiddle1");
int handIndex = _rig->indexOfJoint("RightHand");
if (knuckleIndex >= 0 && handIndex >= 0) {
glm::quat handRotation;
glm::vec3 knucklePosition;
glm::vec3 handPosition;
if (!getJointPositionInWorldFrame(knuckleIndex, knucklePosition)) {
return false;
}
if (!getJointPositionInWorldFrame(handIndex, handPosition)) {
return false;
}
if (!getJointRotationInWorldFrame(handIndex, handRotation)) {
return false;
}
float halfPalmLength = glm::distance(knucklePosition, handPosition) * 0.5f;
// z azis is standardized to be out of the palm. move from the knuckle-joint away from the palm
// by 1/2 the palm length.
position = knucklePosition + handRotation * (glm::vec3(0.0f, 0.0f, 1.0f) * halfPalmLength);
return true;
}
return false;
}
bool SkeletonModel::getLeftHandPosition(glm::vec3& position) const {
return getJointPositionInWorldFrame(getLeftHandJointIndex(), position);
}

View file

@ -39,6 +39,9 @@ public:
/// Returns the index of the right hand joint, or -1 if not found.
int getRightHandJointIndex() const { return isActive() ? _geometry->getFBXGeometry().rightHandJointIndex : -1; }
bool getLeftGrabPosition(glm::vec3& position) const;
bool getRightGrabPosition(glm::vec3& position) const;
/// Retrieve the position of the left hand
/// \return true whether or not the position was found
bool getLeftHandPosition(glm::vec3& position) const;

View file

@ -144,6 +144,3 @@ void GlobalServicesScriptingInterface::updateDownloadInfo() {
emit downloadInfoChanged(getDownloadInfo());
}
void GlobalServicesScriptingInterface::editFriends() {
QMetaObject::invokeMethod(qApp, "showFriendsWindow");
}

View file

@ -45,8 +45,7 @@ public:
public slots:
DownloadInfoResult getDownloadInfo();
void updateDownloadInfo();
void editFriends();
private slots:
void loggedOut();
void checkDownloadInfo();

View file

@ -9,29 +9,20 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QDir>
#include <QDialogButtonBox>
#include <QFileDialog>
#include <QInputDialog>
#include <QtCore/QDir>
#include <QMessageBox>
#include <QScriptValue>
#include <QScrollArea>
#include "Application.h"
#include "DomainHandler.h"
#include "MainWindow.h"
#include "Menu.h"
#include "OffscreenUi.h"
#include "ui/ModelsBrowser.h"
#include "WebWindowClass.h"
#include "WindowScriptingInterface.h"
WindowScriptingInterface::WindowScriptingInterface() :
_editDialog(NULL),
_nonBlockingFormActive(false),
_formResult(QDialog::Rejected)
{
WindowScriptingInterface::WindowScriptingInterface() {
const DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
connect(&domainHandler, &DomainHandler::connectedToDomain, this, &WindowScriptingInterface::domainChanged);
connect(qApp, &Application::domainConnectionRefused, this, &WindowScriptingInterface::domainConnectionRefused);
@ -85,544 +76,31 @@ QScriptValue WindowScriptingInterface::getCursorPositionY() {
return QCursor::pos().y();
}
QScriptValue WindowScriptingInterface::alert(const QString& message) {
QScriptValue retVal;
QMetaObject::invokeMethod(this, "showAlert", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QScriptValue, retVal), Q_ARG(const QString&, message));
return retVal;
}
QScriptValue WindowScriptingInterface::confirm(const QString& message) {
QScriptValue retVal;
QMetaObject::invokeMethod(this, "showConfirm", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, retVal), Q_ARG(const QString&, message));
return retVal;
}
QScriptValue WindowScriptingInterface::form(const QString& title, QScriptValue form) {
QScriptValue retVal;
QMetaObject::invokeMethod(this, "showForm", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, retVal),
Q_ARG(const QString&, title), Q_ARG(QScriptValue, form));
return retVal;
}
QScriptValue WindowScriptingInterface::prompt(const QString& message, const QString& defaultText) {
QScriptValue retVal;
QMetaObject::invokeMethod(this, "showPrompt", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, retVal),
Q_ARG(const QString&, message), Q_ARG(const QString&, defaultText));
return retVal;
}
QScriptValue WindowScriptingInterface::browse(const QString& title, const QString& directory, const QString& nameFilter) {
QScriptValue retVal;
QMetaObject::invokeMethod(this, "showBrowse", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, retVal),
Q_ARG(const QString&, title), Q_ARG(const QString&, directory), Q_ARG(const QString&, nameFilter));
return retVal;
}
QScriptValue WindowScriptingInterface::save(const QString& title, const QString& directory, const QString& nameFilter) {
QScriptValue retVal;
QMetaObject::invokeMethod(this, "showBrowse", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, retVal),
Q_ARG(const QString&, title), Q_ARG(const QString&, directory), Q_ARG(const QString&, nameFilter),
Q_ARG(QFileDialog::AcceptMode, QFileDialog::AcceptSave));
return retVal;
}
QScriptValue WindowScriptingInterface::s3Browse(const QString& nameFilter) {
QScriptValue retVal;
QMetaObject::invokeMethod(this, "showS3Browse", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, retVal),
Q_ARG(const QString&, nameFilter));
return retVal;
}
void WindowScriptingInterface::nonBlockingForm(const QString& title, QScriptValue form) {
QMetaObject::invokeMethod(this, "showNonBlockingForm", Qt::BlockingQueuedConnection,
Q_ARG(const QString&, title), Q_ARG(QScriptValue, form));
}
void WindowScriptingInterface::reloadNonBlockingForm(QScriptValue newValues) {
QMetaObject::invokeMethod(this, "doReloadNonBlockingForm", Qt::BlockingQueuedConnection,
Q_ARG(QScriptValue, newValues));
}
QScriptValue WindowScriptingInterface::getNonBlockingFormResult(QScriptValue form) {
QScriptValue retVal;
QMetaObject::invokeMethod(this, "doGetNonBlockingFormResult", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, retVal),
Q_ARG(QScriptValue, form));
return retVal;
}
QScriptValue WindowScriptingInterface::peekNonBlockingFormResult(QScriptValue form) {
QScriptValue retVal;
QMetaObject::invokeMethod(this, "doPeekNonBlockingFormResult", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, retVal),
Q_ARG(QScriptValue, form));
return retVal;
}
/// Display an alert box
/// \param const QString& message message to display
/// \return QScriptValue::UndefinedValue
QScriptValue WindowScriptingInterface::showAlert(const QString& message) {
void WindowScriptingInterface::alert(const QString& message) {
OffscreenUi::warning("", message);
return QScriptValue::UndefinedValue;
}
/// Display a confirmation box with the options 'Yes' and 'No'
/// \param const QString& message message to display
/// \return QScriptValue `true` if 'Yes' was clicked, `false` otherwise
QScriptValue WindowScriptingInterface::showConfirm(const QString& message) {
bool confirm = false;
if (QMessageBox::Yes == OffscreenUi::question("", message)) {
confirm = true;
}
return QScriptValue(confirm);
}
void WindowScriptingInterface::chooseDirectory() {
QPushButton* button = reinterpret_cast<QPushButton*>(sender());
QString title = button->property("title").toString();
QString path = button->property("path").toString();
QRegExp displayAs = button->property("displayAs").toRegExp();
QRegExp validateAs = button->property("validateAs").toRegExp();
QString errorMessage = button->property("errorMessage").toString();
QString directory = QFileDialog::getExistingDirectory(button, title, path);
if (directory.isEmpty()) {
return;
}
if (!validateAs.exactMatch(directory)) {
OffscreenUi::warning(NULL, "Invalid Directory", errorMessage);
return;
}
button->setProperty("path", directory);
displayAs.indexIn(directory);
QString buttonText = displayAs.cap(1) != "" ? displayAs.cap(1) : ".";
button->setText(buttonText);
}
void WindowScriptingInterface::inlineButtonClicked() {
QPushButton* button = reinterpret_cast<QPushButton*>(sender());
QString name = button->property("name").toString();
emit inlineButtonClicked(name);
}
QString WindowScriptingInterface::jsRegExp2QtRegExp(QString string) {
// Converts string representation of RegExp from JavaScript format to Qt format.
return string.mid(1, string.length() - 2) // No enclosing slashes.
.replace("\\/", "/"); // No escaping of forward slash.
}
void WindowScriptingInterface::showNonBlockingForm(const QString& title, QScriptValue form) {
if (!form.isArray() || (form.isArray() && form.property("length").toInt32() <= 0)) {
return;
}
// what should we do if someone calls us while we still think we have a dialog showing???
if (_nonBlockingFormActive) {
qDebug() << "Show Non-Blocking Form called when form already active.";
return;
}
_form = form;
_editDialog = createForm(title, _form);
_nonBlockingFormActive = true;
connect(_editDialog, SIGNAL(accepted()), this, SLOT(nonBlockingFormAccepted()));
connect(_editDialog, SIGNAL(rejected()), this, SLOT(nonBlockingFormRejected()));
_editDialog->setModal(true);
_editDialog->show();
}
void WindowScriptingInterface::doReloadNonBlockingForm(QScriptValue newValues) {
if (!newValues.isArray() || (newValues.isArray() && newValues.property("length").toInt32() <= 0)) {
return;
}
// what should we do if someone calls us while we still think we have a dialog showing???
if (!_editDialog) {
qDebug() << "Reload Non-Blocking Form called when no form is active.";
return;
}
for (int i = 0; i < newValues.property("length").toInt32(); ++i) {
QScriptValue item = newValues.property(i);
if (item.property("oldIndex").isValid()) {
int oldIndex = item.property("oldIndex").toInt32();
QScriptValue oldItem = _form.property(oldIndex);
if (oldItem.isValid()) {
QLineEdit* originalEdit = _edits[oldItem.property("editIndex").toInt32()];
originalEdit->setText(item.property("value").toString());
}
}
}
}
bool WindowScriptingInterface::nonBlockingFormActive() {
return _nonBlockingFormActive;
}
QScriptValue WindowScriptingInterface::doPeekNonBlockingFormResult(QScriptValue array) {
QScriptValue retVal;
int e = -1;
int d = -1;
int c = -1;
int h = -1;
for (int i = 0; i < _form.property("length").toInt32(); ++i) {
QScriptValue item = _form.property(i);
QScriptValue value = item.property("value");
if (item.property("button").toString() != "") {
// Nothing to do
} else if (item.property("type").toString() == "inlineButton") {
// Nothing to do
} else if (item.property("type").toString() == "header") {
// Nothing to do
} else if (item.property("directory").toString() != "") {
d += 1;
value = _directories.at(d)->property("path").toString();
item.setProperty("directory", value);
_form.setProperty(i, item);
} else if (item.property("options").isArray()) {
c += 1;
item.setProperty("value",
_combos.at(c)->currentIndex() < item.property("options").property("length").toInt32() ?
item.property("options").property(_combos.at(c)->currentIndex()) :
array.engine()->undefinedValue()
);
_form.setProperty(i, item);
} else if (item.property("type").toString() == "checkbox") {
h++;
value = _checks.at(h)->checkState() == Qt::Checked;
item.setProperty("value", value);
_form.setProperty(i, item);
} else {
e += 1;
bool ok = true;
if (value.isNumber()) {
value = _edits.at(e)->text().toDouble(&ok);
} else if (value.isString()) {
value = _edits.at(e)->text();
} else if (value.isBool()) {
if (_edits.at(e)->text() == "true") {
value = true;
} else if (_edits.at(e)->text() == "false") {
value = false;
} else {
ok = false;
}
}
if (ok) {
item.setProperty("value", value);
_form.setProperty(i, item);
}
}
}
array = _form;
return (_formResult == QDialog::Accepted);
}
QScriptValue WindowScriptingInterface::doGetNonBlockingFormResult(QScriptValue array) {
QScriptValue retVal;
if (_formResult == QDialog::Accepted) {
int e = -1;
int d = -1;
int c = -1;
int h = -1;
for (int i = 0; i < _form.property("length").toInt32(); ++i) {
QScriptValue item = _form.property(i);
QScriptValue value = item.property("value");
if (item.property("button").toString() != "") {
// Nothing to do
} else if (item.property("type").toString() == "inlineButton") {
// Nothing to do
} else if (item.property("type").toString() == "header") {
// Nothing to do
} else if (item.property("directory").toString() != "") {
d += 1;
value = _directories.at(d)->property("path").toString();
item.setProperty("directory", value);
_form.setProperty(i, item);
} else if (item.property("options").isArray()) {
c += 1;
item.setProperty("value",
_combos.at(c)->currentIndex() < item.property("options").property("length").toInt32() ?
item.property("options").property(_combos.at(c)->currentIndex()) :
array.engine()->undefinedValue()
);
_form.setProperty(i, item);
} else if (item.property("type").toString() == "checkbox") {
h++;
value = _checks.at(h)->checkState() == Qt::Checked;
item.setProperty("value", value);
_form.setProperty(i, item);
} else {
e += 1;
bool ok = true;
if (value.isNumber()) {
value = _edits.at(e)->text().toDouble(&ok);
} else if (value.isString()) {
value = _edits.at(e)->text();
} else if (value.isBool()) {
if (_edits.at(e)->text() == "true") {
value = true;
} else if (_edits.at(e)->text() == "false") {
value = false;
} else {
ok = false;
}
}
if (ok) {
item.setProperty("value", value);
_form.setProperty(i, item);
}
}
}
}
delete _editDialog;
_editDialog = NULL;
_form = QScriptValue();
_edits.clear();
_directories.clear();
_combos.clear();
_checks.clear();
array = _form;
return (_formResult == QDialog::Accepted);
}
/// Display a form layout with an edit box
/// \param const QString& title title to display
/// \param const QScriptValue form to display as an array of objects:
/// - label, value
/// - label, directory, title, display regexp, validate regexp, error message
/// - button ("Cancel")
/// \return QScriptValue `true` if 'OK' was clicked, `false` otherwise
QScriptValue WindowScriptingInterface::showForm(const QString& title, QScriptValue form) {
if (form.isArray() && form.property("length").toInt32() <= 0) {
return false;
}
QDialog* editDialog = createForm(title, form);
int result = editDialog->exec();
if (result == QDialog::Accepted) {
int e = -1;
int d = -1;
int c = -1;
int h = -1;
for (int i = 0; i < form.property("length").toInt32(); ++i) {
QScriptValue item = form.property(i);
QScriptValue value = item.property("value");
if (item.property("button").toString() != "") {
// Nothing to do
} else if (item.property("type").toString() == "inlineButton") {
// Nothing to do
} else if (item.property("type").toString() == "header") {
// Nothing to do
} else if (item.property("directory").toString() != "") {
d += 1;
value = _directories.at(d)->property("path").toString();
item.setProperty("directory", value);
form.setProperty(i, item);
} else if (item.property("options").isArray()) {
c += 1;
item.setProperty("value",
_combos.at(c)->currentIndex() < item.property("options").property("length").toInt32() ?
item.property("options").property(_combos.at(c)->currentIndex()) :
form.engine()->undefinedValue()
);
form.setProperty(i, item);
} else if (item.property("type").toString() == "checkbox") {
h++;
value = _checks.at(h)->checkState() == Qt::Checked;
item.setProperty("value", value);
form.setProperty(i, item);
} else {
e += 1;
bool ok = true;
if (value.isNumber()) {
value = _edits.at(e)->text().toDouble(&ok);
} else if (value.isString()) {
value = _edits.at(e)->text();
} else if (value.isBool()) {
if (_edits.at(e)->text() == "true") {
value = true;
} else if (_edits.at(e)->text() == "false") {
value = false;
} else {
ok = false;
}
}
if (ok) {
item.setProperty("value", value);
form.setProperty(i, item);
}
}
}
}
delete editDialog;
_combos.clear();
_checks.clear();
_edits.clear();
_directories.clear();
return (result == QDialog::Accepted);
}
QDialog* WindowScriptingInterface::createForm(const QString& title, QScriptValue form) {
QDialog* editDialog = new QDialog(qApp->getWindow());
editDialog->setWindowTitle(title);
bool cancelButton = false;
QVBoxLayout* layout = new QVBoxLayout();
editDialog->setLayout(layout);
QScrollArea* area = new QScrollArea();
layout->addWidget(area);
area->setWidgetResizable(true);
QWidget* container = new QWidget();
QFormLayout* formLayout = new QFormLayout();
container->setLayout(formLayout);
container->sizePolicy().setHorizontalStretch(1);
formLayout->setRowWrapPolicy(QFormLayout::DontWrapRows);
formLayout->setFieldGrowthPolicy(QFormLayout::ExpandingFieldsGrow);
formLayout->setFormAlignment(Qt::AlignHCenter | Qt::AlignTop);
formLayout->setLabelAlignment(Qt::AlignLeft);
area->setWidget(container);
for (int i = 0; i < form.property("length").toInt32(); ++i) {
QScriptValue item = form.property(i);
if (item.property("button").toString() != "") {
cancelButton = cancelButton || item.property("button").toString().toLower() == "cancel";
} else if (item.property("directory").toString() != "") {
QString path = item.property("directory").toString();
QString title = item.property("title").toString();
if (title == "") {
title = "Choose Directory";
}
QString displayAsString = item.property("displayAs").toString();
QRegExp displayAs = QRegExp(displayAsString != "" ? jsRegExp2QtRegExp(displayAsString) : "^(.*)$");
QString validateAsString = item.property("validateAs").toString();
QRegExp validateAs = QRegExp(validateAsString != "" ? jsRegExp2QtRegExp(validateAsString) : ".*");
QString errorMessage = item.property("errorMessage").toString();
if (errorMessage == "") {
errorMessage = "Invalid directory";
}
QPushButton* directory = new QPushButton(displayAs.cap(1));
directory->setProperty("title", title);
directory->setProperty("path", path);
directory->setProperty("displayAs", displayAs);
directory->setProperty("validateAs", validateAs);
directory->setProperty("errorMessage", errorMessage);
displayAs.indexIn(path);
directory->setText(displayAs.cap(1) != "" ? displayAs.cap(1) : ".");
directory->setMinimumWidth(200);
_directories.push_back(directory);
formLayout->addRow(new QLabel(item.property("label").toString()), directory);
connect(directory, SIGNAL(clicked(bool)), SLOT(chooseDirectory()));
} else if (item.property("type").toString() == "inlineButton") {
QString buttonLabel = item.property("buttonLabel").toString();
QPushButton* inlineButton = new QPushButton(buttonLabel);
inlineButton->setMinimumWidth(200);
inlineButton->setProperty("name", item.property("name").toString());
formLayout->addRow(new QLabel(item.property("label").toString()), inlineButton);
connect(inlineButton, SIGNAL(clicked(bool)), SLOT(inlineButtonClicked()));
} else if (item.property("type").toString() == "header") {
formLayout->addRow(new QLabel(item.property("label").toString()));
} else if (item.property("options").isArray()) {
QComboBox* combo = new QComboBox();
combo->setMinimumWidth(200);
qint32 options_count = item.property("options").property("length").toInt32();
for (qint32 i = 0; i < options_count; i++) {
combo->addItem(item.property("options").property(i).toString());
}
_combos.push_back(combo);
formLayout->addRow(new QLabel(item.property("label").toString()), combo);
} else if (item.property("type").toString() == "checkbox") {
QCheckBox* check = new QCheckBox();
check->setTristate(false);
check->setCheckState(item.property("value").toString() == "true" ? Qt::Checked : Qt::Unchecked);
_checks.push_back(check);
formLayout->addRow(new QLabel(item.property("label").toString()), check);
} else {
QLineEdit* edit = new QLineEdit(item.property("value").toString());
edit->setMinimumWidth(200);
int editIndex = _edits.size();
_edits.push_back(edit);
item.setProperty("editIndex", editIndex);
formLayout->addRow(new QLabel(item.property("label").toString()), edit);
}
}
QDialogButtonBox* buttons = new QDialogButtonBox(
QDialogButtonBox::Ok
| (cancelButton ? QDialogButtonBox::Cancel : QDialogButtonBox::NoButton)
);
connect(buttons, SIGNAL(accepted()), editDialog, SLOT(accept()));
connect(buttons, SIGNAL(rejected()), editDialog, SLOT(reject()));
layout->addWidget(buttons);
return editDialog;
QScriptValue WindowScriptingInterface::confirm(const QString& message) {
return QScriptValue((QMessageBox::Yes == OffscreenUi::question("", message)));
}
/// Display a prompt with a text box
/// \param const QString& message message to display
/// \param const QString& defaultText default text in the text box
/// \return QScriptValue string text value in text box if the dialog was accepted, `null` otherwise.
QScriptValue WindowScriptingInterface::showPrompt(const QString& message, const QString& defaultText) {
QInputDialog promptDialog(qApp->getWindow());
promptDialog.setWindowTitle("");
promptDialog.setLabelText(message);
promptDialog.setTextValue(defaultText);
promptDialog.setFixedSize(600, 200);
if (promptDialog.exec() == QDialog::Accepted) {
return QScriptValue(promptDialog.textValue());
}
return QScriptValue::NullValue;
QScriptValue WindowScriptingInterface::prompt(const QString& message, const QString& defaultText) {
bool ok = false;
QString result = OffscreenUi::getText(nullptr, "", message, QLineEdit::Normal, defaultText, &ok);
return ok ? QScriptValue(result) : QScriptValue::NullValue;
}
/// Display a file dialog. If `directory` is an invalid file or directory the browser will start at the current
/// working directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the file browser at
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
/// \return QScriptValue file path as a string if one was selected, otherwise `QScriptValue::NullValue`
QScriptValue WindowScriptingInterface::showBrowse(const QString& title, const QString& directory, const QString& nameFilter,
QFileDialog::AcceptMode acceptMode) {
QString fixupPathForMac(const QString& directory) {
// On OS X `directory` does not work as expected unless a file is included in the path, so we append a bogus
// filename if the directory is valid.
QString path = "";
@ -631,35 +109,31 @@ QScriptValue WindowScriptingInterface::showBrowse(const QString& title, const QS
fileInfo.setFile(directory, "__HIFI_INVALID_FILE__");
path = fileInfo.filePath();
}
QFileDialog fileDialog(qApp->getWindow(), title, path, nameFilter);
fileDialog.setAcceptMode(acceptMode);
QUrl fileUrl(directory);
if (acceptMode == QFileDialog::AcceptSave) {
// TODO -- Setting this breaks the dialog on Linux. Does it help something on other platforms?
// fileDialog.setFileMode(QFileDialog::Directory);
fileDialog.selectFile(fileUrl.fileName());
}
if (fileDialog.exec()) {
return QScriptValue(fileDialog.selectedFiles().first());
}
return QScriptValue::NullValue;
return path;
}
/// Display a browse window for S3 models
/// \param const QString& nameFilter filter to filter filenames
/// Display an open file dialog. If `directory` is an invalid file or directory the browser will start at the current
/// working directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the file browser at
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
/// \return QScriptValue file path as a string if one was selected, otherwise `QScriptValue::NullValue`
QScriptValue WindowScriptingInterface::showS3Browse(const QString& nameFilter) {
ModelsBrowser browser(FSTReader::ENTITY_MODEL);
if (nameFilter != "") {
browser.setNameFilter(nameFilter);
}
QEventLoop loop;
connect(&browser, &ModelsBrowser::selected, &loop, &QEventLoop::quit);
QMetaObject::invokeMethod(&browser, "browse", Qt::QueuedConnection);
loop.exec();
return browser.getSelectedFile();
QScriptValue WindowScriptingInterface::browse(const QString& title, const QString& directory, const QString& nameFilter) {
QString path = fixupPathForMac(directory);
QString result = OffscreenUi::getOpenFileName(nullptr, title, path, nameFilter);
return result.isEmpty() ? QScriptValue::NullValue : QScriptValue(result);
}
/// Display a save file dialog. If `directory` is an invalid file or directory the browser will start at the current
/// working directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the file browser at
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
/// \return QScriptValue file path as a string if one was selected, otherwise `QScriptValue::NullValue`
QScriptValue WindowScriptingInterface::save(const QString& title, const QString& directory, const QString& nameFilter) {
QString path = fixupPathForMac(directory);
QString result = OffscreenUi::getSaveFileName(nullptr, title, path, nameFilter);
return result.isEmpty() ? QScriptValue::NullValue : QScriptValue(result);
}
int WindowScriptingInterface::getInnerWidth() {

View file

@ -12,12 +12,9 @@
#ifndef hifi_WindowScriptingInterface_h
#define hifi_WindowScriptingInterface_h
#include <QObject>
#include <QScriptValue>
#include <QString>
#include <QFileDialog>
#include <QComboBox>
#include <QLineEdit>
#include <QtCore/QObject>
#include <QtCore/QString>
#include <QtScript/QScriptValue>
class WebWindowClass;
@ -41,61 +38,19 @@ public slots:
QScriptValue hasFocus();
void setFocus();
void raiseMainWindow();
QScriptValue alert(const QString& message = "");
void alert(const QString& message = "");
QScriptValue confirm(const QString& message = "");
QScriptValue form(const QString& title, QScriptValue array);
QScriptValue prompt(const QString& message = "", const QString& defaultText = "");
QScriptValue browse(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
QScriptValue save(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
QScriptValue s3Browse(const QString& nameFilter = "");
void nonBlockingForm(const QString& title, QScriptValue array);
void reloadNonBlockingForm(QScriptValue array);
QScriptValue getNonBlockingFormResult(QScriptValue array);
QScriptValue peekNonBlockingFormResult(QScriptValue array);
signals:
void domainChanged(const QString& domainHostname);
void inlineButtonClicked(const QString& name);
void nonBlockingFormClosed();
void svoImportRequested(const QString& url);
void domainConnectionRefused(const QString& reason);
private slots:
QScriptValue showAlert(const QString& message);
QScriptValue showConfirm(const QString& message);
QScriptValue showForm(const QString& title, QScriptValue form);
QScriptValue showPrompt(const QString& message, const QString& defaultText);
QScriptValue showBrowse(const QString& title, const QString& directory, const QString& nameFilter,
QFileDialog::AcceptMode acceptMode = QFileDialog::AcceptOpen);
QScriptValue showS3Browse(const QString& nameFilter);
void showNonBlockingForm(const QString& title, QScriptValue array);
void doReloadNonBlockingForm(QScriptValue array);
bool nonBlockingFormActive();
QScriptValue doGetNonBlockingFormResult(QScriptValue array);
QScriptValue doPeekNonBlockingFormResult(QScriptValue array);
void chooseDirectory();
void inlineButtonClicked();
void nonBlockingFormAccepted() { _nonBlockingFormActive = false; _formResult = QDialog::Accepted; emit nonBlockingFormClosed(); }
void nonBlockingFormRejected() { _nonBlockingFormActive = false; _formResult = QDialog::Rejected; emit nonBlockingFormClosed(); }
WebWindowClass* doCreateWebWindow(const QString& title, const QString& url, int width, int height);
private:
QString jsRegExp2QtRegExp(QString string);
QDialog* createForm(const QString& title, QScriptValue form);
QDialog* _editDialog;
QScriptValue _form;
bool _nonBlockingFormActive;
int _formResult;
QVector<QComboBox*> _combos;
QVector<QCheckBox*> _checks;
QVector<QLineEdit*> _edits;
QVector<QPushButton*> _directories;
};
#endif // hifi_WindowScriptingInterface_h

View file

@ -20,7 +20,7 @@ class ImageOverlay : public QmlOverlay {
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
virtual QString getType() const override { return TYPE; }
static QUrl const URL;
ImageOverlay();

View file

@ -30,7 +30,7 @@ public:
void setText(const QString& text);
TextOverlay* createClone() const;
TextOverlay* createClone() const override;
QSizeF textSize(const QString& text) const; // Pixels
};

View file

@ -15,12 +15,13 @@
bool AnimClip::usePreAndPostPoseFromAnim = false;
AnimClip::AnimClip(const QString& id, const QString& url, float startFrame, float endFrame, float timeScale, bool loopFlag) :
AnimClip::AnimClip(const QString& id, const QString& url, float startFrame, float endFrame, float timeScale, bool loopFlag, bool mirrorFlag) :
AnimNode(AnimNode::Type::Clip, id),
_startFrame(startFrame),
_endFrame(endFrame),
_timeScale(timeScale),
_loopFlag(loopFlag),
_mirrorFlag(mirrorFlag),
_frame(startFrame)
{
loadURL(url);
@ -37,6 +38,7 @@ const AnimPoseVec& AnimClip::evaluate(const AnimVariantMap& animVars, float dt,
_endFrame = animVars.lookup(_endFrameVar, _endFrame);
_timeScale = animVars.lookup(_timeScaleVar, _timeScale);
_loopFlag = animVars.lookup(_loopFlagVar, _loopFlag);
_mirrorFlag = animVars.lookup(_mirrorFlagVar, _mirrorFlag);
float frame = animVars.lookup(_frameVar, _frame);
_frame = ::accumulateTime(_startFrame, _endFrame, _timeScale, frame, dt, _loopFlag, _id, triggersOut);
@ -49,6 +51,12 @@ const AnimPoseVec& AnimClip::evaluate(const AnimVariantMap& animVars, float dt,
}
if (_anim.size()) {
// lazy creation of mirrored animation frames.
if (_mirrorFlag && _anim.size() != _mirrorAnim.size()) {
buildMirrorAnim();
}
int prevIndex = (int)glm::floor(_frame);
int nextIndex;
if (_loopFlag && _frame >= _endFrame) {
@ -63,8 +71,8 @@ const AnimPoseVec& AnimClip::evaluate(const AnimVariantMap& animVars, float dt,
prevIndex = std::min(std::max(0, prevIndex), frameCount - 1);
nextIndex = std::min(std::max(0, nextIndex), frameCount - 1);
const AnimPoseVec& prevFrame = _anim[prevIndex];
const AnimPoseVec& nextFrame = _anim[nextIndex];
const AnimPoseVec& prevFrame = _mirrorFlag ? _mirrorAnim[prevIndex] : _anim[prevIndex];
const AnimPoseVec& nextFrame = _mirrorFlag ? _mirrorAnim[nextIndex] : _anim[nextIndex];
float alpha = glm::fract(_frame);
::blend(_poses.size(), &prevFrame[0], &nextFrame[0], alpha, &_poses[0]);
@ -162,9 +170,22 @@ void AnimClip::copyFromNetworkAnim() {
}
}
// mirrorAnim will be re-built on demand, if needed.
_mirrorAnim.clear();
_poses.resize(skeletonJointCount);
}
void AnimClip::buildMirrorAnim() {
assert(_skeleton);
_mirrorAnim.clear();
_mirrorAnim.reserve(_anim.size());
for (auto& relPoses : _anim) {
_mirrorAnim.push_back(relPoses);
_skeleton->mirrorRelativePoses(_mirrorAnim.back());
}
}
const AnimPoseVec& AnimClip::getPosesInternal() const {
return _poses;

View file

@ -27,7 +27,7 @@ public:
static bool usePreAndPostPoseFromAnim;
AnimClip(const QString& id, const QString& url, float startFrame, float endFrame, float timeScale, bool loopFlag);
AnimClip(const QString& id, const QString& url, float startFrame, float endFrame, float timeScale, bool loopFlag, bool mirrorFlag);
virtual ~AnimClip() override;
virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, float dt, Triggers& triggersOut) override;
@ -36,6 +36,7 @@ public:
void setEndFrameVar(const QString& endFrameVar) { _endFrameVar = endFrameVar; }
void setTimeScaleVar(const QString& timeScaleVar) { _timeScaleVar = timeScaleVar; }
void setLoopFlagVar(const QString& loopFlagVar) { _loopFlagVar = loopFlagVar; }
void setMirrorFlagVar(const QString& mirrorFlagVar) { _mirrorFlagVar = mirrorFlagVar; }
void setFrameVar(const QString& frameVar) { _frameVar = frameVar; }
float getStartFrame() const { return _startFrame; }
@ -49,12 +50,16 @@ public:
bool getLoopFlag() const { return _loopFlag; }
void setLoopFlag(bool loopFlag) { _loopFlag = loopFlag; }
bool getMirrorFlag() const { return _mirrorFlag; }
void setMirrorFlag(bool mirrorFlag) { _mirrorFlag = mirrorFlag; }
void loadURL(const QString& url);
protected:
virtual void setCurrentFrameInternal(float frame) override;
void copyFromNetworkAnim();
void buildMirrorAnim();
// for AnimDebugDraw rendering
virtual const AnimPoseVec& getPosesInternal() const override;
@ -64,18 +69,21 @@ protected:
// _anim[frame][joint]
std::vector<AnimPoseVec> _anim;
std::vector<AnimPoseVec> _mirrorAnim;
QString _url;
float _startFrame;
float _endFrame;
float _timeScale;
bool _loopFlag;
bool _mirrorFlag;
float _frame;
QString _startFrameVar;
QString _endFrameVar;
QString _timeScaleVar;
QString _loopFlagVar;
QString _mirrorFlagVar;
QString _frameVar;
// no copies

View file

@ -590,17 +590,24 @@ void AnimInverseKinematics::initConstraints() {
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot);
stConstraint->setTwistLimits(-PI / 4.0f, PI / 4.0f);
// these directions are approximate swing limits in root-frame
// NOTE: they don't need to be normalized
std::vector<glm::vec3> swungDirections;
swungDirections.push_back(glm::vec3(mirror * 0.25f, 0.0f, 1.0f));
swungDirections.push_back(glm::vec3(mirror * -0.5f, 0.0f, 1.0f));
swungDirections.push_back(glm::vec3(mirror * -1.0f, 0.0f, 1.0f));
swungDirections.push_back(glm::vec3(mirror * -1.0f, 0.0f, 0.0f));
swungDirections.push_back(glm::vec3(mirror * -0.5f, -0.5f, -1.0f));
swungDirections.push_back(glm::vec3(mirror * 0.0f, -0.75f, -1.0f));
swungDirections.push_back(glm::vec3(mirror * 0.25f, -1.0f, 0.0f));
swungDirections.push_back(glm::vec3(mirror * 0.25f, -1.0f, 1.0f));
float deltaTheta = PI / 4.0f;
float theta = 0.0f;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.25f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.0f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.25f, sinf(theta))); // posterior
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.0f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.25f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.5f, sinf(theta)));
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.5f, sinf(theta))); // anterior
theta += deltaTheta;
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.5f, sinf(theta)));
// rotate directions into joint-frame
glm::quat invAbsoluteRotation = glm::inverse(absolutePoses[i].rot);
@ -755,7 +762,7 @@ void AnimInverseKinematics::initConstraints() {
// we determine the max/min angles by rotating the swing limit lines from parent- to child-frame
// then measure the angles to swing the yAxis into alignment
const float MIN_KNEE_ANGLE = 0.0f;
const float MAX_KNEE_ANGLE = 3.0f * PI / 4.0f;
const float MAX_KNEE_ANGLE = 7.0f * PI / 8.0f;
glm::quat invReferenceRotation = glm::inverse(referenceRotation);
glm::vec3 minSwingAxis = invReferenceRotation * glm::angleAxis(MIN_KNEE_ANGLE, hingeAxis) * Vectors::UNIT_Y;
glm::vec3 maxSwingAxis = invReferenceRotation * glm::angleAxis(MAX_KNEE_ANGLE, hingeAxis) * Vectors::UNIT_Y;

View file

@ -67,6 +67,16 @@ static AnimNode::Type stringToAnimNodeType(const QString& str) {
return AnimNode::Type::NumTypes;
}
static AnimStateMachine::InterpType stringToInterpType(const QString& str) {
if (str == "snapshotBoth") {
return AnimStateMachine::InterpType::SnapshotBoth;
} else if (str == "snapshotPrev") {
return AnimStateMachine::InterpType::SnapshotPrev;
} else {
return AnimStateMachine::InterpType::NumTypes;
}
}
static const char* animManipulatorJointVarTypeToString(AnimManipulator::JointVar::Type type) {
switch (type) {
case AnimManipulator::JointVar::Type::AbsoluteRotation: return "absoluteRotation";
@ -145,6 +155,14 @@ static NodeProcessFunc animNodeTypeToProcessFunc(AnimNode::Type type) {
} \
bool NAME = NAME##_VAL.toBool()
#define READ_OPTIONAL_BOOL(NAME, JSON_OBJ, DEFAULT) \
auto NAME##_VAL = JSON_OBJ.value(#NAME); \
bool NAME = DEFAULT; \
if (NAME##_VAL.isBool()) { \
NAME = NAME##_VAL.toBool(); \
} \
do {} while (0)
#define READ_FLOAT(NAME, JSON_OBJ, ID, URL, ERROR_RETURN) \
auto NAME##_VAL = JSON_OBJ.value(#NAME); \
if (!NAME##_VAL.isDouble()) { \
@ -222,13 +240,15 @@ static AnimNode::Pointer loadClipNode(const QJsonObject& jsonObj, const QString&
READ_FLOAT(endFrame, jsonObj, id, jsonUrl, nullptr);
READ_FLOAT(timeScale, jsonObj, id, jsonUrl, nullptr);
READ_BOOL(loopFlag, jsonObj, id, jsonUrl, nullptr);
READ_OPTIONAL_BOOL(mirrorFlag, jsonObj, false);
READ_OPTIONAL_STRING(startFrameVar, jsonObj);
READ_OPTIONAL_STRING(endFrameVar, jsonObj);
READ_OPTIONAL_STRING(timeScaleVar, jsonObj);
READ_OPTIONAL_STRING(loopFlagVar, jsonObj);
READ_OPTIONAL_STRING(mirrorFlagVar, jsonObj);
auto node = std::make_shared<AnimClip>(id, url, startFrame, endFrame, timeScale, loopFlag);
auto node = std::make_shared<AnimClip>(id, url, startFrame, endFrame, timeScale, loopFlag, mirrorFlag);
if (!startFrameVar.isEmpty()) {
node->setStartFrameVar(startFrameVar);
@ -242,6 +262,9 @@ static AnimNode::Pointer loadClipNode(const QJsonObject& jsonObj, const QString&
if (!loopFlagVar.isEmpty()) {
node->setLoopFlagVar(loopFlagVar);
}
if (!mirrorFlagVar.isEmpty()) {
node->setMirrorFlagVar(mirrorFlagVar);
}
return node;
}
@ -465,9 +488,11 @@ bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj,
READ_STRING(id, stateObj, nodeId, jsonUrl, false);
READ_FLOAT(interpTarget, stateObj, nodeId, jsonUrl, false);
READ_FLOAT(interpDuration, stateObj, nodeId, jsonUrl, false);
READ_OPTIONAL_STRING(interpType, stateObj);
READ_OPTIONAL_STRING(interpTargetVar, stateObj);
READ_OPTIONAL_STRING(interpDurationVar, stateObj);
READ_OPTIONAL_STRING(interpTypeVar, stateObj);
auto iter = childMap.find(id);
if (iter == childMap.end()) {
@ -475,7 +500,16 @@ bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj,
return false;
}
auto statePtr = std::make_shared<AnimStateMachine::State>(id, iter->second, interpTarget, interpDuration);
AnimStateMachine::InterpType interpTypeEnum = AnimStateMachine::InterpType::SnapshotBoth; // default value
if (!interpType.isEmpty()) {
interpTypeEnum = stringToInterpType(interpType);
if (interpTypeEnum == AnimStateMachine::InterpType::NumTypes) {
qCCritical(animation) << "AnimNodeLoader, bad interpType on stateMachine state, nodeId = " << nodeId << "stateId =" << id << "url = " << jsonUrl.toDisplayString();
return false;
}
}
auto statePtr = std::make_shared<AnimStateMachine::State>(id, iter->second, interpTarget, interpDuration, interpTypeEnum);
assert(statePtr);
if (!interpTargetVar.isEmpty()) {
@ -484,6 +518,9 @@ bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj,
if (!interpDurationVar.isEmpty()) {
statePtr->setInterpDurationVar(interpDurationVar);
}
if (!interpTypeVar.isEmpty()) {
statePtr->setInterpTypeVar(interpTypeVar);
}
smNode->addState(statePtr);
stateMap.insert(StateMap::value_type(statePtr->getID(), statePtr));

View file

@ -51,6 +51,11 @@ AnimPose AnimPose::inverse() const {
return AnimPose(glm::inverse(static_cast<glm::mat4>(*this)));
}
// mirror about x-axis without applying negative scale.
AnimPose AnimPose::mirror() const {
return AnimPose(scale, glm::quat(rot.w, rot.x, -rot.y, -rot.z), glm::vec3(-trans.x, trans.y, trans.z));
}
AnimPose::operator glm::mat4() const {
glm::vec3 xAxis = rot * glm::vec3(scale.x, 0.0f, 0.0f);
glm::vec3 yAxis = rot * glm::vec3(0.0f, scale.y, 0.0f);

View file

@ -30,6 +30,7 @@ struct AnimPose {
AnimPose operator*(const AnimPose& rhs) const;
AnimPose inverse() const;
AnimPose mirror() const;
operator glm::mat4() const;
glm::vec3 scale;

View file

@ -87,7 +87,8 @@ AnimPose AnimSkeleton::getAbsolutePose(int jointIndex, const AnimPoseVec& poses)
void AnimSkeleton::convertRelativePosesToAbsolute(AnimPoseVec& poses) const {
// poses start off relative and leave in absolute frame
for (int i = 0; i < (int)poses.size() && i < (int)_joints.size(); ++i) {
int lastIndex = std::min((int)poses.size(), (int)_joints.size());
for (int i = 0; i < lastIndex; ++i) {
int parentIndex = _joints[i].parentIndex;
if (parentIndex != -1) {
poses[i] = poses[parentIndex] * poses[i];
@ -95,6 +96,30 @@ void AnimSkeleton::convertRelativePosesToAbsolute(AnimPoseVec& poses) const {
}
}
void AnimSkeleton::convertAbsolutePosesToRelative(AnimPoseVec& poses) const {
// poses start off absolute and leave in relative frame
int lastIndex = std::min((int)poses.size(), (int)_joints.size());
for (int i = lastIndex - 1; i >= 0; --i) {
int parentIndex = _joints[i].parentIndex;
if (parentIndex != -1) {
poses[i] = poses[parentIndex].inverse() * poses[i];
}
}
}
void AnimSkeleton::mirrorRelativePoses(AnimPoseVec& poses) const {
convertRelativePosesToAbsolute(poses);
mirrorAbsolutePoses(poses);
convertAbsolutePosesToRelative(poses);
}
void AnimSkeleton::mirrorAbsolutePoses(AnimPoseVec& poses) const {
AnimPoseVec temp = poses;
for (int i = 0; i < (int)poses.size(); i++) {
poses[_mirrorMap[i]] = temp[i].mirror();
}
}
void AnimSkeleton::buildSkeletonFromJoints(const std::vector<FBXJoint>& joints) {
_joints = joints;
@ -150,6 +175,24 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<FBXJoint>& joints)
}
}
}
// build mirror map.
_mirrorMap.reserve(_joints.size());
for (int i = 0; i < (int)joints.size(); i++) {
int mirrorJointIndex = -1;
if (_joints[i].name.startsWith("Left")) {
QString mirrorJointName = QString(_joints[i].name).replace(0, 4, "Right");
mirrorJointIndex = nameToJointIndex(mirrorJointName);
} else if (_joints[i].name.startsWith("Right")) {
QString mirrorJointName = QString(_joints[i].name).replace(0, 5, "Left");
mirrorJointIndex = nameToJointIndex(mirrorJointName);
}
if (mirrorJointIndex >= 0) {
_mirrorMap.push_back(mirrorJointIndex);
} else {
_mirrorMap.push_back(i);
}
}
}
#ifndef NDEBUG

View file

@ -53,6 +53,10 @@ public:
AnimPose getAbsolutePose(int jointIndex, const AnimPoseVec& poses) const;
void convertRelativePosesToAbsolute(AnimPoseVec& poses) const;
void convertAbsolutePosesToRelative(AnimPoseVec& poses) const;
void mirrorRelativePoses(AnimPoseVec& poses) const;
void mirrorAbsolutePoses(AnimPoseVec& poses) const;
#ifndef NDEBUG
void dump() const;
@ -69,6 +73,7 @@ protected:
AnimPoseVec _absoluteDefaultPoses;
AnimPoseVec _relativePreRotationPoses;
AnimPoseVec _relativePostRotationPoses;
std::vector<int> _mirrorMap;
// no copies
AnimSkeleton(const AnimSkeleton&) = delete;

View file

@ -52,8 +52,25 @@ const AnimPoseVec& AnimStateMachine::evaluate(const AnimVariantMap& animVars, fl
if (_duringInterp) {
_alpha += _alphaVel * dt;
if (_alpha < 1.0f) {
if (_poses.size() > 0 && _nextPoses.size() > 0 && _prevPoses.size() > 0) {
::blend(_poses.size(), &_prevPoses[0], &_nextPoses[0], _alpha, &_poses[0]);
AnimPoseVec* nextPoses = nullptr;
AnimPoseVec* prevPoses = nullptr;
AnimPoseVec localNextPoses;
if (_interpType == InterpType::SnapshotBoth) {
// interp between both snapshots
prevPoses = &_prevPoses;
nextPoses = &_nextPoses;
} else if (_interpType == InterpType::SnapshotPrev) {
// interp between the prev snapshot and evaluated next target.
// this is useful for interping into a blend
localNextPoses = currentStateNode->evaluate(animVars, dt, triggersOut);
prevPoses = &_prevPoses;
nextPoses = &localNextPoses;
} else {
assert(false);
}
if (_poses.size() > 0 && nextPoses && prevPoses && nextPoses->size() > 0 && prevPoses->size() > 0) {
::blend(_poses.size(), &(prevPoses->at(0)), &(nextPoses->at(0)), _alpha, &_poses[0]);
}
} else {
_duringInterp = false;
@ -86,16 +103,32 @@ void AnimStateMachine::switchState(const AnimVariantMap& animVars, State::Pointe
_alpha = 0.0f;
float duration = std::max(0.001f, animVars.lookup(desiredState->_interpDurationVar, desiredState->_interpDuration));
_alphaVel = FRAMES_PER_SECOND / duration;
_prevPoses = _poses;
nextStateNode->setCurrentFrame(desiredState->_interpTarget);
_interpType = (InterpType)animVars.lookup(desiredState->_interpTypeVar, (int)desiredState->_interpType);
// because dt is 0, we should not encounter any triggers
const float dt = 0.0f;
Triggers triggers;
_nextPoses = nextStateNode->evaluate(animVars, dt, triggers);
if (_interpType == InterpType::SnapshotBoth) {
// snapshot previous pose.
_prevPoses = _poses;
// snapshot next pose at the target frame.
nextStateNode->setCurrentFrame(desiredState->_interpTarget);
_nextPoses = nextStateNode->evaluate(animVars, dt, triggers);
} else if (_interpType == InterpType::SnapshotPrev) {
// snapshot previoius pose
_prevPoses = _poses;
// no need to evaluate _nextPoses we will do it dynamically during the interp,
// however we need to set the current frame.
nextStateNode->setCurrentFrame(desiredState->_interpTarget - duration);
} else {
assert(false);
}
#if WANT_DEBUG
qCDebug(animation) << "AnimStateMachine::switchState:" << _currentState->getID() << "->" << desiredState->getID() << "duration =" << duration << "targetFrame =" << desiredState->_interpTarget;
qCDebug(animation) << "AnimStateMachine::switchState:" << _currentState->getID() << "->" << desiredState->getID() << "duration =" << duration << "targetFrame =" << desiredState->_interpTarget << "interpType = " << (int)_interpType;
#endif
_currentState = desiredState;
}

View file

@ -31,13 +31,27 @@
// visible after interpolation is complete.
// * interpDuration - (frames) The total length of time it will take to interp between the current pose and the
// interpTarget frame.
// * interpType - How the interpolation is performed.
// * SnapshotBoth: Stores two snapshots, the previous animation before interpolation begins and the target state at the
// interTarget frame. Then during the interpolation period the two snapshots are interpolated to produce smooth motion between them.
// * SnapshotPrev: Stores a snapshot of the previous animation before interpolation begins. However the target state is
// evaluated dynamically. During the interpolation period the previous snapshot is interpolated with the target pose
// to produce smooth motion between them. This mode is useful for interping into a blended animation where the actual
// blend factor is not known at the start of the interp or is might change dramatically during the interp.
class AnimStateMachine : public AnimNode {
public:
friend class AnimNodeLoader;
friend bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& nodeId, const QUrl& jsonUrl);
enum class InterpType {
SnapshotBoth = 0,
SnapshotPrev,
NumTypes
};
protected:
class State {
public:
friend AnimStateMachine;
@ -55,14 +69,16 @@ protected:
State::Pointer _state;
};
State(const QString& id, int childIndex, float interpTarget, float interpDuration) :
State(const QString& id, int childIndex, float interpTarget, float interpDuration, InterpType interpType) :
_id(id),
_childIndex(childIndex),
_interpTarget(interpTarget),
_interpDuration(interpDuration) {}
_interpDuration(interpDuration),
_interpType(interpType) {}
void setInterpTargetVar(const QString& interpTargetVar) { _interpTargetVar = interpTargetVar; }
void setInterpDurationVar(const QString& interpDurationVar) { _interpDurationVar = interpDurationVar; }
void setInterpTypeVar(const QString& interpTypeVar) { _interpTypeVar = interpTypeVar; }
int getChildIndex() const { return _childIndex; }
const QString& getID() const { return _id; }
@ -78,9 +94,11 @@ protected:
int _childIndex;
float _interpTarget; // frames
float _interpDuration; // frames
InterpType _interpType;
QString _interpTargetVar;
QString _interpDurationVar;
QString _interpTypeVar;
std::vector<Transition> _transitions;
@ -115,6 +133,7 @@ protected:
// interpolation state
bool _duringInterp = false;
InterpType _interpType { InterpType::SnapshotBoth };
float _alphaVel = 0.0f;
float _alpha = 0.0f;
AnimPoseVec _prevPoses;

View file

@ -120,7 +120,7 @@ void Rig::overrideRoleAnimation(const QString& role, const QString& url, float f
_origRoleAnimations[role] = node;
const float REFERENCE_FRAMES_PER_SECOND = 30.0f;
float timeScale = fps / REFERENCE_FRAMES_PER_SECOND;
auto clipNode = std::make_shared<AnimClip>(role, url, firstFrame, lastFrame, timeScale, loop);
auto clipNode = std::make_shared<AnimClip>(role, url, firstFrame, lastFrame, timeScale, loop, false);
AnimNode::Pointer parent = node->getParent();
parent->replaceChild(node, clipNode);
} else {
@ -152,7 +152,7 @@ void Rig::prefetchAnimation(const QString& url) {
// This will begin loading the NetworkGeometry for the given URL.
// which should speed us up if we request it later via overrideAnimation.
auto clipNode = std::make_shared<AnimClip>("prefetch", url, 0, 0, 1.0, false);
auto clipNode = std::make_shared<AnimClip>("prefetch", url, 0, 0, 1.0, false, false);
_prefetchedAnimations.push_back(clipNode);
}
@ -504,7 +504,7 @@ static const std::vector<float> FORWARD_SPEEDS = { 0.4f, 1.4f, 4.5f }; // m/s
static const std::vector<float> BACKWARD_SPEEDS = { 0.6f, 1.45f }; // m/s
static const std::vector<float> LATERAL_SPEEDS = { 0.2f, 0.65f }; // m/s
void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering) {
void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState) {
glm::vec3 front = worldRotation * IDENTITY_FRONT;
@ -572,11 +572,21 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
const float TURN_ENTER_SPEED_THRESHOLD = 0.5f; // rad/sec
const float TURN_EXIT_SPEED_THRESHOLD = 0.2f; // rad/sec
if (isHovering) {
if (ccState == CharacterControllerState::Hover) {
if (_desiredState != RigRole::Hover) {
_desiredStateAge = 0.0f;
}
_desiredState = RigRole::Hover;
} else if (ccState == CharacterControllerState::InAir) {
if (_desiredState != RigRole::InAir) {
_desiredStateAge = 0.0f;
}
_desiredState = RigRole::InAir;
} else if (ccState == CharacterControllerState::Takeoff) {
if (_desiredState != RigRole::Takeoff) {
_desiredStateAge = 0.0f;
}
_desiredState = RigRole::Takeoff;
} else {
float moveThresh;
if (_state != RigRole::Move) {
@ -614,6 +624,15 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
const float STATE_CHANGE_HYSTERESIS_TIMER = 0.1f;
// Skip hystersis timer for jump transitions.
if (_desiredState == RigRole::Takeoff) {
_desiredStateAge = STATE_CHANGE_HYSTERESIS_TIMER;
} else if (_state == RigRole::Takeoff && _desiredState == RigRole::InAir) {
_desiredStateAge = STATE_CHANGE_HYSTERESIS_TIMER;
} else if (_state == RigRole::InAir && _desiredState != RigRole::InAir) {
_desiredStateAge = STATE_CHANGE_HYSTERESIS_TIMER;
}
if ((_desiredStateAge >= STATE_CHANGE_HYSTERESIS_TIMER) && _desiredState != _state) {
_state = _desiredState;
_desiredStateAge = 0.0f;
@ -662,6 +681,12 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isTakeoffStand", false);
_animVars.set("isTakeoffRun", false);
_animVars.set("isNotTakeoff", true);
_animVars.set("isInAirStand", false);
_animVars.set("isInAirRun", false);
_animVars.set("isNotInAir", true);
}
} else if (_state == RigRole::Turn) {
if (turningSpeed > 0.0f) {
@ -682,6 +707,13 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotMoving", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isTakeoffStand", false);
_animVars.set("isTakeoffRun", false);
_animVars.set("isNotTakeoff", true);
_animVars.set("isInAirStand", false);
_animVars.set("isInAirRun", false);
_animVars.set("isNotInAir", true);
} else if (_state == RigRole::Idle ) {
// default anim vars to notMoving and notTurning
_animVars.set("isMovingForward", false);
@ -694,7 +726,14 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
} else {
_animVars.set("isTakeoffStand", false);
_animVars.set("isTakeoffRun", false);
_animVars.set("isNotTakeoff", true);
_animVars.set("isInAirStand", false);
_animVars.set("isInAirRun", false);
_animVars.set("isNotInAir", true);
} else if (_state == RigRole::Hover) {
// flying.
_animVars.set("isMovingForward", false);
_animVars.set("isMovingBackward", false);
@ -706,15 +745,82 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", true);
_animVars.set("isNotFlying", false);
_animVars.set("isTakeoffStand", false);
_animVars.set("isTakeoffRun", false);
_animVars.set("isNotTakeoff", true);
_animVars.set("isInAirStand", false);
_animVars.set("isInAirRun", false);
_animVars.set("isNotInAir", true);
} else if (_state == RigRole::Takeoff) {
// jumping in-air
_animVars.set("isMovingForward", false);
_animVars.set("isMovingBackward", false);
_animVars.set("isMovingLeft", false);
_animVars.set("isMovingRight", false);
_animVars.set("isNotMoving", true);
_animVars.set("isTurningLeft", false);
_animVars.set("isTurningRight", false);
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
bool takeOffRun = forwardSpeed > 0.1f;
if (takeOffRun) {
_animVars.set("isTakeoffStand", false);
_animVars.set("isTakeoffRun", true);
} else {
_animVars.set("isTakeoffStand", true);
_animVars.set("isTakeoffRun", false);
}
_animVars.set("isNotTakeoff", false);
_animVars.set("isInAirStand", false);
_animVars.set("isInAirRun", false);
_animVars.set("isNotInAir", false);
} else if (_state == RigRole::InAir) {
// jumping in-air
_animVars.set("isMovingForward", false);
_animVars.set("isMovingBackward", false);
_animVars.set("isMovingLeft", false);
_animVars.set("isMovingRight", false);
_animVars.set("isNotMoving", true);
_animVars.set("isTurningLeft", false);
_animVars.set("isTurningRight", false);
_animVars.set("isNotTurning", true);
_animVars.set("isFlying", false);
_animVars.set("isNotFlying", true);
_animVars.set("isTakeoffStand", false);
_animVars.set("isTakeoffRun", false);
_animVars.set("isNotTakeoff", true);
bool inAirRun = forwardSpeed > 0.1f;
if (inAirRun) {
_animVars.set("isInAirStand", false);
_animVars.set("isInAirRun", true);
} else {
_animVars.set("isInAirStand", true);
_animVars.set("isInAirRun", false);
}
_animVars.set("isNotInAir", false);
// compute blend based on velocity
const float JUMP_SPEED = 3.5f;
float alpha = glm::clamp(-worldVelocity.y / JUMP_SPEED, -1.0f, 1.0f) + 1.0f;
_animVars.set("inAirAlpha", alpha);
}
t += deltaTime;
if (_enableInverseKinematics) {
_animVars.set("ikOverlayAlpha", 1.0f);
} else {
_animVars.set("ikOverlayAlpha", 0.0f);
if (_enableInverseKinematics != _lastEnableInverseKinematics) {
if (_enableInverseKinematics) {
_animVars.set("ikOverlayAlpha", 1.0f);
} else {
_animVars.set("ikOverlayAlpha", 0.0f);
}
}
_lastEnableInverseKinematics = _enableInverseKinematics;
}
_lastFront = front;

View file

@ -73,6 +73,13 @@ public:
glm::quat rightOrientation = glm::quat(); // rig space (z forward)
};
enum class CharacterControllerState {
Ground = 0,
Takeoff,
InAir,
Hover
};
virtual ~Rig() {}
void destroyAnimGraph();
@ -141,7 +148,7 @@ public:
glm::mat4 getJointTransform(int jointIndex) const;
// Start or stop animations as needed.
void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, bool isHovering);
void computeMotionAnimationState(float deltaTime, const glm::vec3& worldPosition, const glm::vec3& worldVelocity, const glm::quat& worldRotation, CharacterControllerState ccState);
// Regardless of who started the animations or how many, update the joints.
void updateAnimations(float deltaTime, glm::mat4 rootTransform);
@ -271,7 +278,9 @@ public:
Idle = 0,
Turn,
Move,
Hover
Hover,
Takeoff,
InAir
};
RigRole _state { RigRole::Idle };
RigRole _desiredState { RigRole::Idle };
@ -292,6 +301,7 @@ public:
std::map<QString, AnimNode::Pointer> _origRoleAnimations;
std::vector<AnimNode::Pointer> _prefetchedAnimations;
bool _lastEnableInverseKinematics { true };
bool _enableInverseKinematics { true };
private:

View file

@ -51,7 +51,7 @@ public:
virtual bool apply(glm::quat& rotation) const override;
void setLowerSpine(bool lowerSpine) { _lowerSpine = lowerSpine; }
virtual bool isLowerSpine() const { return _lowerSpine; }
virtual bool isLowerSpine() const override { return _lowerSpine; }
// SwingLimitFunction is an implementation of the constraint check described in the paper:
// "The Parameterization of Joint Rotation with the Unit Quaternion" by Quang Liu and Edmond C. Prakash

View file

@ -22,6 +22,16 @@ AvatarHashMap::AvatarHashMap() {
connect(DependencyManager::get<NodeList>().data(), &NodeList::uuidChanged, this, &AvatarHashMap::sessionUUIDChanged);
}
QVector<QUuid> AvatarHashMap::getAvatarIdentifiers() {
QReadLocker locker(&_hashLock);
return _avatarHash.keys().toVector();
}
AvatarData* AvatarHashMap::getAvatar(QUuid avatarID) {
// Null/Default-constructed QUuids will return MyAvatar
return getAvatarBySessionID(avatarID).get();
}
bool AvatarHashMap::isAvatarInRange(const glm::vec3& position, const float range) {
auto hashCopy = getHashCopy();
foreach(const AvatarSharedPointer& sharedAvatar, hashCopy) {

View file

@ -34,6 +34,12 @@ public:
AvatarHash getHashCopy() { QReadLocker lock(&_hashLock); return _avatarHash; }
int size() { return _avatarHash.size(); }
// Currently, your own avatar will be included as the null avatar id.
Q_INVOKABLE QVector<QUuid> getAvatarIdentifiers();
Q_INVOKABLE AvatarData* getAvatar(QUuid avatarID);
virtual AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID) { return findAvatar(sessionID); }
signals:
void avatarAddedEvent(const QUuid& sessionUUID);
void avatarRemovedEvent(const QUuid& sessionUUID);

View file

@ -22,8 +22,8 @@ public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableBoxEntityItem(const EntityItemID& entityItemID) : BoxEntityItem(entityItemID) { }
virtual void render(RenderArgs* args);
virtual void setUserData(const QString& value);
virtual void render(RenderArgs* args) override;
virtual void setUserData(const QString& value) override;
SIMPLE_RENDERABLE()
private:

View file

@ -20,12 +20,12 @@ public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableLightEntityItem(const EntityItemID& entityItemID) : LightEntityItem(entityItemID) { }
virtual void render(RenderArgs* args);
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual void render(RenderArgs* args) override;
virtual bool supportsDetailedRayIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const;
void** intersectedObject, bool precisionPicking) const override;
SIMPLE_RENDERABLE();
};

View file

@ -24,7 +24,7 @@ public:
_lineVerticesID(GeometryCache::UNKNOWN_ID)
{ }
virtual void render(RenderArgs* args);
virtual void render(RenderArgs* args) override;
SIMPLE_RENDERABLE();

View file

@ -22,8 +22,8 @@ public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableSphereEntityItem(const EntityItemID& entityItemID) : SphereEntityItem(entityItemID) { }
virtual void render(RenderArgs* args);
virtual void setUserData(const QString& value);
virtual void render(RenderArgs* args) override;
virtual void setUserData(const QString& value) override;
SIMPLE_RENDERABLE();

View file

@ -25,7 +25,7 @@ public:
RenderableTextEntityItem(const EntityItemID& entityItemID) : TextEntityItem(entityItemID) { }
~RenderableTextEntityItem() { delete _textRenderer; }
virtual void render(RenderArgs* args);
virtual void render(RenderArgs* args) override;
SIMPLE_RENDERABLE();

View file

@ -25,8 +25,8 @@ public:
RenderableWebEntityItem(const EntityItemID& entityItemID);
~RenderableWebEntityItem();
virtual void render(RenderArgs* args);
virtual void setSourceUrl(const QString& value);
virtual void render(RenderArgs* args) override;
virtual void setSourceUrl(const QString& value) override;
void setProxyWindow(QWindow* proxyWindow);
QObject* getEventHandler();

View file

@ -652,6 +652,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
}
if (_simulationOwner.set(newSimOwner)) {
_dirtyFlags |= Simulation::DIRTY_SIMULATOR_ID;
somethingChanged = true;
}
}
{ // When we own the simulation we don't accept updates to the entity's transform/velocities
@ -987,7 +988,7 @@ EntityTreePointer EntityItem::getTree() const {
return tree;
}
bool EntityItem::wantTerseEditLogging() {
bool EntityItem::wantTerseEditLogging() const {
EntityTreePointer tree = getTree();
return tree ? tree->wantTerseEditLogging() : false;
}

View file

@ -104,7 +104,7 @@ public:
quint64 getLastBroadcast() const { return _lastBroadcast; }
void setLastBroadcast(quint64 lastBroadcast) { _lastBroadcast = lastBroadcast; }
void markAsChangedOnServer() { _changedOnServer = usecTimestampNow(); }
void markAsChangedOnServer() { _changedOnServer = usecTimestampNow(); }
quint64 getLastChangedOnServer() const { return _changedOnServer; }
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
@ -351,14 +351,14 @@ public:
void setPhysicsInfo(void* data) { _physicsInfo = data; }
EntityTreeElementPointer getElement() const { return _element; }
EntityTreePointer getTree() const;
bool wantTerseEditLogging();
bool wantTerseEditLogging() const;
glm::mat4 getEntityToWorldMatrix() const;
glm::mat4 getWorldToEntityMatrix() const;
glm::vec3 worldToEntity(const glm::vec3& point) const;
glm::vec3 entityToWorld(const glm::vec3& point) const;
quint64 getLastEditedFromRemote() { return _lastEditedFromRemote; }
quint64 getLastEditedFromRemote() const { return _lastEditedFromRemote; }
void getAllTerseUpdateProperties(EntityItemProperties& properties) const;

View file

@ -910,7 +910,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
success = packetData->startSubTree(octcode);
delete[] octcode;
// assuming we have rome to fit our octalCode, proceed...
// assuming we have room to fit our octalCode, proceed...
if (success) {
// Now add our edit content details...

View file

@ -8,7 +8,6 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "EntityScriptingInterface.h"
#include "EntityItemID.h"
@ -25,8 +24,9 @@
#include "ZoneEntityItem.h"
EntityScriptingInterface::EntityScriptingInterface() :
_entityTree(NULL)
EntityScriptingInterface::EntityScriptingInterface(bool bidOnSimulationOwnership) :
_entityTree(NULL),
_bidOnSimulationOwnership(bidOnSimulationOwnership)
{
auto nodeList = DependencyManager::get<NodeList>();
connect(nodeList.data(), &NodeList::isAllowedEditorChanged, this, &EntityScriptingInterface::canAdjustLocksChanged);
@ -122,6 +122,20 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
EntityItemProperties propertiesWithSimID = convertLocationFromScriptSemantics(properties);
propertiesWithSimID.setDimensionsInitialized(properties.dimensionsChanged());
auto dimensions = propertiesWithSimID.getDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = propertiesWithSimID.getDensity();
auto newVelocity = propertiesWithSimID.getVelocity().length();
float cost = calculateCost(density * volume, 0, newVelocity);
cost *= costMultiplier;
if(cost > _currentAvatarEnergy) {
return QUuid();
} else {
//debit the avatar energy and continue
emit debitEnergySource(cost);
}
EntityItemID id = EntityItemID(QUuid::createUuid());
// If we have a local entity tree set, then also update it.
@ -130,17 +144,20 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
_entityTree->withWriteLock([&] {
EntityItemPointer entity = _entityTree->addEntity(id, propertiesWithSimID);
if (entity) {
// This Node is creating a new object. If it's in motion, set this Node as the simulator.
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
propertiesWithSimID.setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATION_PRIORITY);
if (propertiesWithSimID.parentRelatedPropertyChanged()) {
// due to parenting, the server may not know where something is in world-space, so include the bounding cube.
propertiesWithSimID.setQueryAACube(entity->getQueryAACube());
}
// and make note of it now, so we can act on it right away.
entity->setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATION_PRIORITY);
if (_bidOnSimulationOwnership) {
// This Node is creating a new object. If it's in motion, set this Node as the simulator.
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
// and make note of it now, so we can act on it right away.
propertiesWithSimID.setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATION_PRIORITY);
entity->setSimulationOwner(myNodeID, SCRIPT_EDIT_SIMULATION_PRIORITY);
}
entity->setLastBroadcast(usecTimestampNow());
} else {
@ -211,9 +228,28 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties& scriptSideProperties) {
EntityItemProperties properties = scriptSideProperties;
auto dimensions = properties.getDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = properties.getDensity();
auto newVelocity = properties.getVelocity().length();
float oldVelocity = { 0.0f };
EntityItemID entityID(id);
if (!_entityTree) {
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
//if there is no local entity entity tree, no existing velocity, use 0.
float cost = calculateCost(density * volume, oldVelocity, newVelocity);
cost *= costMultiplier;
if(cost > _currentAvatarEnergy) {
return QUuid();
} else {
//debit the avatar energy and continue
emit debitEnergySource(cost);
}
return id;
}
// If we have a local entity tree set, then also update it.
@ -227,6 +263,9 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
if (!entity) {
return;
}
//existing entity, retrieve old velocity for check down below
oldVelocity = entity->getVelocity().length();
if (!scriptSideProperties.parentIDChanged()) {
properties.setParentID(entity->getParentID());
}
@ -242,6 +281,16 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
}
properties = convertLocationFromScriptSemantics(properties);
updatedEntity = _entityTree->updateEntity(entityID, properties);
float cost = calculateCost(density * volume, oldVelocity, newVelocity);
cost *= costMultiplier;
if(cost > _currentAvatarEnergy) {
updatedEntity = false;
} else {
//debit the avatar energy and continue
emit debitEnergySource(cost);
}
});
if (!updatedEntity) {
@ -255,7 +304,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
properties.setType(entity->getType());
bool hasTerseUpdateChanges = properties.hasTerseUpdateChanges();
bool hasPhysicsChanges = properties.hasMiscPhysicsChanges() || hasTerseUpdateChanges;
if (hasPhysicsChanges) {
if (_bidOnSimulationOwnership && hasPhysicsChanges) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid myNodeID = nodeList->getSessionUUID();
@ -316,6 +365,21 @@ void EntityScriptingInterface::deleteEntity(QUuid id) {
_entityTree->withWriteLock([&] {
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
auto dimensions = entity->getDimensions();
float volume = dimensions.x * dimensions.y * dimensions.z;
auto density = entity->getDensity();
auto velocity = entity->getVelocity().length();
float cost = calculateCost(density * volume, velocity, 0);
cost *= costMultiplier;
if(cost > _currentAvatarEnergy) {
return;
} else {
//debit the avatar energy and continue
emit debitEnergySource(cost);
}
if (entity->getLocked()) {
shouldDelete = false;
} else {
@ -992,3 +1056,20 @@ QStringList EntityScriptingInterface::getJointNames(const QUuid& entityID) {
Q_RETURN_ARG(QStringList, result), Q_ARG(QUuid, entityID));
return result;
}
float EntityScriptingInterface::calculateCost(float mass, float oldVelocity, float newVelocity) {
return std::abs(mass * (newVelocity - oldVelocity));
}
void EntityScriptingInterface::setCurrentAvatarEnergy(float energy) {
// qCDebug(entities) << "NEW AVATAR ENERGY IN ENTITY SCRIPTING INTERFACE: " << energy;
_currentAvatarEnergy = energy;
}
float EntityScriptingInterface::getCostMultiplier() {
return costMultiplier;
}
void EntityScriptingInterface::setCostMultiplier(float value) {
costMultiplier = value;
}

View file

@ -16,6 +16,8 @@
#include <QtCore/QObject>
#include <QtCore/QStringList>
#include <QtQml/QJSValue>
#include <QtQml/QJSValueList>
#include <DependencyManager.h>
#include <Octree.h>
@ -57,8 +59,11 @@ void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, Ra
/// handles scripting of Entity commands from JS passed to assigned clients
class EntityScriptingInterface : public OctreeScriptingInterface, public Dependency {
Q_OBJECT
Q_PROPERTY(float currentAvatarEnergy READ getCurrentAvatarEnergy WRITE setCurrentAvatarEnergy)
Q_PROPERTY(float costMultiplier READ getCostMultiplier WRITE setCostMultiplier)
public:
EntityScriptingInterface();
EntityScriptingInterface(bool bidOnSimulationOwnership);
EntityEditPacketSender* getEntityPacketSender() const { return (EntityEditPacketSender*)getPacketSender(); }
virtual NodeType_t getServerNodeType() const { return NodeType::EntityServer; }
@ -67,7 +72,7 @@ public:
void setEntityTree(EntityTreePointer modelTree);
EntityTreePointer getEntityTree() { return _entityTree; }
void setEntitiesScriptEngine(EntitiesScriptEngineProvider* engine) { _entitiesScriptEngine = engine; }
float calculateCost(float mass, float oldVelocity, float newVelocity);
public slots:
// returns true if the DomainServer will allow this Node/Avatar to make changes
@ -163,6 +168,7 @@ public slots:
Q_INVOKABLE int getJointIndex(const QUuid& entityID, const QString& name);
Q_INVOKABLE QStringList getJointNames(const QUuid& entityID);
signals:
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
@ -188,6 +194,7 @@ signals:
void deletingEntity(const EntityItemID& entityID);
void addingEntity(const EntityItemID& entityID);
void clearingEntities();
void debitEnergySource(float value);
private:
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulation*, EntityItemPointer)> actor);
@ -204,7 +211,16 @@ private:
bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude, const QVector<EntityItemID>& entityIdsToDiscard);
EntityTreePointer _entityTree;
EntitiesScriptEngineProvider* _entitiesScriptEngine = nullptr;
EntitiesScriptEngineProvider* _entitiesScriptEngine { nullptr };
bool _bidOnSimulationOwnership { false };
float _currentAvatarEnergy = { FLT_MAX };
float getCurrentAvatarEnergy() { return _currentAvatarEnergy; }
void setCurrentAvatarEnergy(float energy);
float costMultiplier = { 0.01f };
float getCostMultiplier();
void setCostMultiplier(float value);
};
#endif // hifi_EntityScriptingInterface_h

View file

@ -194,7 +194,7 @@ bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityI
// the entire update is suspect --> ignore it
return false;
}
} else {
} else if (simulationBlocked) {
simulationBlocked = senderID != entity->getSimulatorID();
}
if (simulationBlocked) {

View file

@ -11,38 +11,58 @@
//#include <PerfStat.h>
#include "EntityItem.h"
#include "SimpleEntitySimulation.h"
#include <DirtyOctreeElementOperator.h>
#include "EntityItem.h"
#include "EntitiesLogging.h"
const quint64 AUTO_REMOVE_SIMULATION_OWNER_USEC = 2 * USECS_PER_SECOND;
const quint64 MIN_SIMULATION_OWNERSHIP_UPDATE_PERIOD = 2 * USECS_PER_SECOND;
void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) {
// If an Entity has a simulation owner and we don't get an update for some amount of time,
// clear the owner. This guards against an interface failing to release the Entity when it
// has finished simulating it.
auto nodeList = DependencyManager::get<LimitedNodeList>();
if (_entitiesWithSimulator.size() == 0) {
return;
}
if (now < _nextSimulationExpiry) {
// nothing has expired yet
return;
}
// If an Entity has a simulation owner but there has been no update for a while: clear the owner.
// If an Entity goes ownerless for too long: zero velocity and remove from _entitiesWithSimulator.
_nextSimulationExpiry = now + MIN_SIMULATION_OWNERSHIP_UPDATE_PERIOD;
QMutexLocker lock(&_mutex);
SetOfEntities::iterator itemItr = _entitiesWithSimulator.begin();
while (itemItr != _entitiesWithSimulator.end()) {
EntityItemPointer entity = *itemItr;
if (entity->getSimulatorID().isNull()) {
itemItr = _entitiesWithSimulator.erase(itemItr);
} else if (now - entity->getLastChangedOnServer() >= AUTO_REMOVE_SIMULATION_OWNER_USEC) {
SharedNodePointer ownerNode = nodeList->nodeWithUUID(entity->getSimulatorID());
if (ownerNode.isNull() || !ownerNode->isAlive()) {
qCDebug(entities) << "auto-removing simulation owner" << entity->getSimulatorID();
entity->clearSimulationOwnership();
itemItr = _entitiesWithSimulator.erase(itemItr);
quint64 expiry = entity->getLastChangedOnServer() + MIN_SIMULATION_OWNERSHIP_UPDATE_PERIOD;
if (expiry < now) {
if (entity->getSimulatorID().isNull()) {
// no simulators are volunteering
// zero the velocity on this entity so that it doesn't drift far away
entity->setVelocity(glm::vec3(0.0f));
entity->setVelocity(Vectors::ZERO);
entity->setAngularVelocity(Vectors::ZERO);
entity->setAcceleration(Vectors::ZERO);
// remove from list
itemItr = _entitiesWithSimulator.erase(itemItr);
continue;
} else {
++itemItr;
// the simulator has stopped updating this object
// clear ownership and restart timer, giving nearby simulators time to volunteer
qCDebug(entities) << "auto-removing simulation owner " << entity->getSimulatorID();
entity->clearSimulationOwnership();
}
} else {
++itemItr;
entity->markAsChangedOnServer();
// dirty all the tree elements that contain the entity
DirtyOctreeElementOperator op(entity->getElement());
getEntityTree()->recurseTreeWithOperator(&op);
} else if (expiry < _nextSimulationExpiry) {
_nextSimulationExpiry = expiry;
}
++itemItr;
}
}

View file

@ -29,6 +29,7 @@ protected:
virtual void clearEntitiesInternal() override;
SetOfEntities _entitiesWithSimulator;
quint64 _nextSimulationExpiry { 0 };
};
#endif // hifi_SimpleEntitySimulation_h

View file

@ -16,11 +16,11 @@
#include <NumericalConstants.h>
// static
// static
const int SimulationOwner::NUM_BYTES_ENCODED = NUM_BYTES_RFC4122_UUID + 1;
SimulationOwner::SimulationOwner(const SimulationOwner& other)
SimulationOwner::SimulationOwner(const SimulationOwner& other)
: _id(other._id), _priority(other._priority), _expiry(other._expiry) {
}
@ -48,11 +48,6 @@ void SimulationOwner::clear() {
void SimulationOwner::setPriority(quint8 priority) {
_priority = priority;
if (_priority == 0) {
// when priority is zero we clear everything
_expiry = 0;
_id = QUuid();
}
}
void SimulationOwner::promotePriority(quint8 priority) {

View file

@ -18,10 +18,10 @@
#include <SharedUtil.h>
#include <UUID.h>
const quint8 NO_PRORITY = 0x00;
const quint8 ZERO_SIMULATION_PRIORITY = 0x00;
// Simulation observers will bid to simulate unowned active objects at the lowest possible priority
// which is VOLUNTEER. If the server accepts a VOLUNTEER bid it will automatically bump it
// which is VOLUNTEER. If the server accepts a VOLUNTEER bid it will automatically bump it
// to RECRUIT priority so that other volunteers don't accidentally take over.
const quint8 VOLUNTEER_SIMULATION_PRIORITY = 0x01;
const quint8 RECRUIT_SIMULATION_PRIORITY = VOLUNTEER_SIMULATION_PRIORITY + 1;

View file

@ -82,8 +82,12 @@ void Connection::resetRTT() {
SendQueue& Connection::getSendQueue() {
if (!_sendQueue) {
// we may have a sequence number from the previous inactive queue - re-use that so that the
// receiver is getting the sequence numbers it expects (given that the connection must still be active)
// Lasily create send queue
_sendQueue = SendQueue::create(_parentSocket, _destination);
_sendQueue = SendQueue::create(_parentSocket, _destination, _inactiveSendQueueSequenceNumber);
#ifdef UDT_CONNECTION_DEBUG
qCDebug(networking) << "Created SendQueue for connection to" << _destination;
@ -105,6 +109,10 @@ SendQueue& Connection::getSendQueue() {
}
void Connection::queueInactive() {
// get the current sequence number from the send queue, this is to be re-used if the send
// queue is re-activated for this connection
_inactiveSendQueueSequenceNumber = _sendQueue->getCurrentSequenceNumber();
// tell our current send queue to go down and reset our ptr to it to null
stopSendQueue();

View file

@ -139,6 +139,8 @@ private:
SequenceNumber _lastSentACK; // The last sent ACK
SequenceNumber _lastSentACK2; // The last sent ACK sub-sequence number in an ACK2
SequenceNumber _inactiveSendQueueSequenceNumber { 0 };
int _acksDuringSYN { 1 }; // The number of non-SYN ACKs sent during SYN
int _lightACKsDuringSYN { 1 }; // The number of lite ACKs sent during SYN interval

View file

@ -52,11 +52,11 @@ private:
Mutex2& _mutex2;
};
std::unique_ptr<SendQueue> SendQueue::create(Socket* socket, HifiSockAddr destination) {
std::unique_ptr<SendQueue> SendQueue::create(Socket* socket, HifiSockAddr destination, SequenceNumber currentSequenceNumber) {
Q_ASSERT_X(socket, "SendQueue::create", "Must be called with a valid Socket*");
auto queue = std::unique_ptr<SendQueue>(new SendQueue(socket, destination));
auto queue = std::unique_ptr<SendQueue>(new SendQueue(socket, destination, currentSequenceNumber));
// Setup queue private thread
QThread* thread = new QThread;
thread->setObjectName("Networking: SendQueue " + destination.objectName()); // Name thread for easier debug
@ -74,10 +74,12 @@ std::unique_ptr<SendQueue> SendQueue::create(Socket* socket, HifiSockAddr destin
return queue;
}
SendQueue::SendQueue(Socket* socket, HifiSockAddr dest) :
SendQueue::SendQueue(Socket* socket, HifiSockAddr dest, SequenceNumber currentSequenceNumber) :
_socket(socket),
_destination(dest)
_destination(dest),
_currentSequenceNumber(currentSequenceNumber)
{
}
void SendQueue::queuePacket(std::unique_ptr<Packet> packet) {
@ -389,6 +391,7 @@ bool SendQueue::isInactive(bool sentAPacket) {
static const int NUM_TIMEOUTS_BEFORE_INACTIVE = 16;
static const int MIN_SECONDS_BEFORE_INACTIVE_MS = 5 * 1000;
if (_timeoutExpiryCount >= NUM_TIMEOUTS_BEFORE_INACTIVE &&
_lastReceiverResponse > 0 &&
(QDateTime::currentMSecsSinceEpoch() - _lastReceiverResponse) > MIN_SECONDS_BEFORE_INACTIVE_MS) {
// If the flow window has been full for over CONSIDER_INACTIVE_AFTER,
// then signal the queue is inactive and return so it can be cleaned up

View file

@ -50,7 +50,8 @@ public:
Stopped
};
static std::unique_ptr<SendQueue> create(Socket* socket, HifiSockAddr destination);
static std::unique_ptr<SendQueue> create(Socket* socket, HifiSockAddr destination,
SequenceNumber currentSequenceNumber = SequenceNumber());
void queuePacket(std::unique_ptr<Packet> packet);
void queuePacketList(std::unique_ptr<PacketList> packetList);
@ -83,7 +84,7 @@ private slots:
void run();
private:
SendQueue(Socket* socket, HifiSockAddr dest);
SendQueue(Socket* socket, HifiSockAddr dest, SequenceNumber currentSequenceNumber);
SendQueue(SendQueue& other) = delete;
SendQueue(SendQueue&& other) = delete;
@ -108,7 +109,7 @@ private:
std::atomic<uint32_t> _lastACKSequenceNumber { 0 }; // Last ACKed sequence number
SequenceNumber _currentSequenceNumber; // Last sequence number sent out
SequenceNumber _currentSequenceNumber { 0 }; // Last sequence number sent out
std::atomic<uint32_t> _atomicCurrentSequenceNumber { 0 }; // Atomic for last sequence number sent out
std::atomic<int> _packetSendPeriod { 0 }; // Interval between two packet send event in microseconds, set from CC

View file

@ -0,0 +1,30 @@
//
// DirtyOctreeElementOperator.cpp
// libraries/entities/src
//
// Created by Andrew Meawdows 2016.02.04
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "DirtyOctreeElementOperator.h"
DirtyOctreeElementOperator::DirtyOctreeElementOperator(OctreeElementPointer element)
: _element(element) {
assert(_element.get());
_point = _element->getAACube().calcCenter();
}
bool DirtyOctreeElementOperator::preRecursion(OctreeElementPointer element) {
if (element == _element) {
return false;
}
return element->getAACube().contains(_point);
}
bool DirtyOctreeElementOperator::postRecursion(OctreeElementPointer element) {
element->markWithChangedTime();
return true;
}

View file

@ -0,0 +1,30 @@
//
// DirtyOctreeElementOperator.h
// libraries/entities/src
//
// Created by Andrew Meawdows 2016.02.04
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_DirtyOctreeElementOperator_h
#define hifi_DirtyOctreeElementOperator_h
#include "Octree.h"
class DirtyOctreeElementOperator : public RecurseOctreeOperator {
public:
DirtyOctreeElementOperator(OctreeElementPointer element);
~DirtyOctreeElementOperator() {}
virtual bool preRecursion(OctreeElementPointer element);
virtual bool postRecursion(OctreeElementPointer element);
private:
glm::vec3 _point;
OctreeElementPointer _element;
};
#endif // hifi_DirtyOctreeElementOperator_h

View file

@ -15,11 +15,18 @@
#include "PhysicsCollisionGroups.h"
#include "ObjectMotionState.h"
#include "PhysicsLogging.h"
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
const float JUMP_SPEED = 3.5f;
const float MAX_FALL_HEIGHT = 20.0f;
#ifdef DEBUG_STATE_CHANGE
#define SET_STATE(desiredState, reason) setState(desiredState, reason)
#else
#define SET_STATE(desiredState, reason) setState(desiredState)
#endif
// helper class for simple ray-traces from character
class ClosestNotMe : public btCollisionWorld::ClosestRayResultCallback {
public:
@ -51,19 +58,18 @@ CharacterController::CharacterController() {
_followDesiredBodyTransform.setIdentity();
_followTimeRemaining = 0.0f;
_jumpSpeed = JUMP_SPEED;
_isOnGround = false;
_isJumping = false;
_isFalling = false;
_isHovering = true;
_state = State::Hover;
_isPushingUp = false;
_jumpToHoverStart = 0;
_rayHitStartTime = 0;
_takeoffToInAirStartTime = 0;
_jumpButtonDownStartTime = 0;
_jumpButtonDownCount = 0;
_followTime = 0.0f;
_followLinearDisplacement = btVector3(0, 0, 0);
_followAngularDisplacement = btQuaternion::getIdentity();
_hasSupport = false;
_pendingFlags = PENDING_FLAG_UPDATE_SHAPE;
}
bool CharacterController::needsRemoval() const {
@ -107,6 +113,8 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) {
}
}
static const float COS_PI_OVER_THREE = cosf(PI / 3.0f);
bool CharacterController::checkForSupport(btCollisionWorld* collisionWorld) const {
int numManifolds = collisionWorld->getDispatcher()->getNumManifolds();
for (int i = 0; i < numManifolds; i++) {
@ -119,8 +127,10 @@ bool CharacterController::checkForSupport(btCollisionWorld* collisionWorld) cons
btManifoldPoint& pt = contactManifold->getContactPoint(j);
// check to see if contact point is touching the bottom sphere of the capsule.
// and the contact normal is not slanted too much.
float contactPointY = (obA == _rigidBody) ? pt.m_localPointA.getY() : pt.m_localPointB.getY();
if (contactPointY < -_halfHeight) {
btVector3 normal = (obA == _rigidBody) ? pt.m_normalWorldOnB : -pt.m_normalWorldOnB;
if (contactPointY < -_halfHeight && normal.dot(_currentUp) > COS_PI_OVER_THREE) {
return true;
}
}
@ -153,72 +163,61 @@ void CharacterController::preStep(btCollisionWorld* collisionWorld) {
}
void CharacterController::playerStep(btCollisionWorld* dynaWorld, btScalar dt) {
btVector3 actualVelocity = _rigidBody->getLinearVelocity();
btScalar actualSpeed = actualVelocity.length();
btVector3 desiredVelocity = _walkVelocity;
btScalar desiredSpeed = desiredVelocity.length();
const btScalar MIN_UP_PUSH = 0.1f;
if (desiredVelocity.dot(_currentUp) < MIN_UP_PUSH) {
_isPushingUp = false;
}
const btScalar MIN_SPEED = 0.001f;
if (_isHovering) {
if (desiredSpeed < MIN_SPEED) {
if (actualSpeed < MIN_SPEED) {
_rigidBody->setLinearVelocity(btVector3(0.0f, 0.0f, 0.0f));
} else {
const btScalar HOVER_BRAKING_TIMESCALE = 0.1f;
btScalar tau = glm::max(dt / HOVER_BRAKING_TIMESCALE, 1.0f);
_rigidBody->setLinearVelocity((1.0f - tau) * actualVelocity);
}
} else {
const btScalar HOVER_ACCELERATION_TIMESCALE = 0.1f;
btScalar tau = dt / HOVER_ACCELERATION_TIMESCALE;
_rigidBody->setLinearVelocity(actualVelocity - tau * (actualVelocity - desiredVelocity));
btVector3 actualVelocity = _rigidBody->getLinearVelocity();
if (actualVelocity.length() < MIN_SPEED) {
actualVelocity = btVector3(0.0f, 0.0f, 0.0f);
}
btVector3 desiredVelocity = _walkVelocity;
if (desiredVelocity.length() < MIN_SPEED) {
desiredVelocity = btVector3(0.0f, 0.0f, 0.0f);
}
// decompose into horizontal and vertical components.
btVector3 actualVertVelocity = actualVelocity.dot(_currentUp) * _currentUp;
btVector3 actualHorizVelocity = actualVelocity - actualVertVelocity;
btVector3 desiredVertVelocity = desiredVelocity.dot(_currentUp) * _currentUp;
btVector3 desiredHorizVelocity = desiredVelocity - desiredVertVelocity;
btVector3 finalVelocity;
switch (_state) {
case State::Ground:
case State::Takeoff:
{
// horizontal ground control
const btScalar WALK_ACCELERATION_TIMESCALE = 0.1f;
btScalar tau = dt / WALK_ACCELERATION_TIMESCALE;
finalVelocity = tau * desiredHorizVelocity + (1.0f - tau) * actualHorizVelocity + actualVertVelocity;
}
} else {
if (onGround()) {
// walking on ground
if (desiredSpeed < MIN_SPEED) {
if (actualSpeed < MIN_SPEED) {
_rigidBody->setLinearVelocity(btVector3(0.0f, 0.0f, 0.0f));
} else {
const btScalar HOVER_BRAKING_TIMESCALE = 0.1f;
btScalar tau = dt / HOVER_BRAKING_TIMESCALE;
_rigidBody->setLinearVelocity((1.0f - tau) * actualVelocity);
}
} else {
// TODO: modify desiredVelocity using floor normal
const btScalar WALK_ACCELERATION_TIMESCALE = 0.1f;
btScalar tau = dt / WALK_ACCELERATION_TIMESCALE;
btVector3 velocityCorrection = tau * (desiredVelocity - actualVelocity);
// subtract vertical component
velocityCorrection -= velocityCorrection.dot(_currentUp) * _currentUp;
_rigidBody->setLinearVelocity(actualVelocity + velocityCorrection);
}
} else {
// transitioning to flying
btVector3 velocityCorrection = desiredVelocity - actualVelocity;
break;
case State::InAir:
{
// horizontal air control
const btScalar IN_AIR_ACCELERATION_TIMESCALE = 2.0f;
btScalar tau = dt / IN_AIR_ACCELERATION_TIMESCALE;
finalVelocity = tau * desiredHorizVelocity + (1.0f - tau) * actualHorizVelocity + actualVertVelocity;
}
break;
case State::Hover:
{
// vertical and horizontal air control
const btScalar FLY_ACCELERATION_TIMESCALE = 0.2f;
btScalar tau = dt / FLY_ACCELERATION_TIMESCALE;
if (!_isPushingUp) {
// actually falling --> compute a different velocity attenuation factor
const btScalar FALL_ACCELERATION_TIMESCALE = 2.0f;
tau = dt / FALL_ACCELERATION_TIMESCALE;
// zero vertical component
velocityCorrection -= velocityCorrection.dot(_currentUp) * _currentUp;
}
_rigidBody->setLinearVelocity(actualVelocity + tau * velocityCorrection);
finalVelocity = tau * desiredVelocity + (1.0f - tau) * actualVelocity;
}
break;
}
_rigidBody->setLinearVelocity(finalVelocity);
// Dynamicaly compute a follow velocity to move this body toward the _followDesiredBodyTransform.
// Rather then add this velocity to velocity the RigidBody, we explicitly teleport the RigidBody towards its goal.
// This mirrors the computation done in MyAvatar::FollowHelper::postPhysicsUpdate().
// These two computations must be kept in sync.
const float MINIMUM_TIME_REMAINING = 0.005f;
const float MAX_DISPLACEMENT = 0.5f * _radius;
_followTimeRemaining -= dt;
@ -254,21 +253,7 @@ void CharacterController::playerStep(btCollisionWorld* dynaWorld, btScalar dt) {
}
void CharacterController::jump() {
// check for case where user is holding down "jump" key...
// we'll eventually tansition to "hover"
if (!_isJumping) {
if (!_isHovering) {
_jumpToHoverStart = usecTimestampNow();
_pendingFlags |= PENDING_FLAG_JUMP;
}
} else {
quint64 now = usecTimestampNow();
const quint64 JUMP_TO_HOVER_PERIOD = 75 * (USECS_PER_SECOND / 100);
if (now - _jumpToHoverStart > JUMP_TO_HOVER_PERIOD) {
_isPushingUp = true;
setHovering(true);
}
}
_pendingFlags |= PENDING_FLAG_JUMP;
}
bool CharacterController::onGround() const {
@ -276,18 +261,44 @@ bool CharacterController::onGround() const {
return _floorDistance < FLOOR_PROXIMITY_THRESHOLD || _hasSupport;
}
void CharacterController::setHovering(bool hover) {
if (hover != _isHovering) {
_isHovering = hover;
_isJumping = false;
#ifdef DEBUG_STATE_CHANGE
static const char* stateToStr(CharacterController::State state) {
switch (state) {
case CharacterController::State::Ground:
return "Ground";
case CharacterController::State::Takeoff:
return "Takeoff";
case CharacterController::State::InAir:
return "InAir";
case CharacterController::State::Hover:
return "Hover";
default:
return "Unknown";
}
}
#endif // #ifdef DEBUG_STATE_CHANGE
if (_rigidBody) {
if (hover) {
#ifdef DEBUG_STATE_CHANGE
void CharacterController::setState(State desiredState, const char* reason) {
#else
void CharacterController::setState(State desiredState) {
#endif
if (desiredState != _state) {
#ifdef DEBUG_STATE_CHANGE
qCDebug(physics) << "CharacterController::setState" << stateToStr(desiredState) << "from" << stateToStr(_state) << "," << reason;
#endif
if (desiredState == State::Hover && _state != State::Hover) {
// hover enter
if (_rigidBody) {
_rigidBody->setGravity(btVector3(0.0f, 0.0f, 0.0f));
} else {
}
} else if (_state == State::Hover && desiredState != State::Hover) {
// hover exit
if (_rigidBody) {
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
}
}
_state = desiredState;
}
}
@ -335,9 +346,8 @@ void CharacterController::setEnabled(bool enabled) {
_pendingFlags |= PENDING_FLAG_REMOVE_FROM_SIMULATION;
}
_pendingFlags &= ~ PENDING_FLAG_ADD_TO_SIMULATION;
_isOnGround = false;
}
setHovering(true);
SET_STATE(State::Hover, "setEnabled");
_enabled = enabled;
}
}
@ -345,7 +355,7 @@ void CharacterController::setEnabled(bool enabled) {
void CharacterController::updateUpAxis(const glm::quat& rotation) {
btVector3 oldUp = _currentUp;
_currentUp = quatRotate(glmToBullet(rotation), LOCAL_UP_AXIS);
if (!_isHovering) {
if (_state != State::Hover) {
const btScalar MIN_UP_ERROR = 0.01f;
if (oldUp.distance(_currentUp) > MIN_UP_ERROR) {
_rigidBody->setGravity(DEFAULT_CHARACTER_GRAVITY * _currentUp);
@ -408,8 +418,14 @@ glm::vec3 CharacterController::getLinearVelocity() const {
void CharacterController::preSimulation() {
if (_enabled && _dynamicsWorld) {
quint64 now = usecTimestampNow();
// slam body to where it is supposed to be
_rigidBody->setWorldTransform(_characterBodyTransform);
btVector3 velocity = _rigidBody->getLinearVelocity();
btVector3 actualVertVelocity = velocity.dot(_currentUp) * _currentUp;
btVector3 actualHorizVelocity = velocity - actualVertVelocity;
// scan for distant floor
// rayStart is at center of bottom sphere
@ -419,37 +435,82 @@ void CharacterController::preSimulation() {
btScalar rayLength = _radius + MAX_FALL_HEIGHT;
btVector3 rayEnd = rayStart - rayLength * _currentUp;
const btScalar JUMP_PROXIMITY_THRESHOLD = 0.1f * _radius;
const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 250 * MSECS_PER_SECOND;
const btScalar MIN_HOVER_HEIGHT = 2.5f;
const quint64 JUMP_TO_HOVER_PERIOD = 1100 * MSECS_PER_SECOND;
const btScalar MAX_WALKING_SPEED = 2.5f;
const quint64 RAY_HIT_START_PERIOD = 500 * MSECS_PER_SECOND;
ClosestNotMe rayCallback(_rigidBody);
rayCallback.m_closestHitFraction = 1.0f;
_dynamicsWorld->rayTest(rayStart, rayEnd, rayCallback);
if (rayCallback.hasHit()) {
bool rayHasHit = rayCallback.hasHit();
if (rayHasHit) {
_rayHitStartTime = now;
_floorDistance = rayLength * rayCallback.m_closestHitFraction - _radius;
const btScalar MIN_HOVER_HEIGHT = 3.0f;
if (_isHovering && _floorDistance < MIN_HOVER_HEIGHT && !_isPushingUp) {
setHovering(false);
}
// TODO: use collision events rather than ray-trace test to disable jumping
const btScalar JUMP_PROXIMITY_THRESHOLD = 0.1f * _radius;
if (_floorDistance < JUMP_PROXIMITY_THRESHOLD) {
_isJumping = false;
}
} else if (!_hasSupport) {
} else if ((now - _rayHitStartTime) < RAY_HIT_START_PERIOD) {
rayHasHit = true;
} else {
_floorDistance = FLT_MAX;
setHovering(true);
}
if (_pendingFlags & PENDING_FLAG_JUMP) {
_pendingFlags &= ~ PENDING_FLAG_JUMP;
if (onGround()) {
_isJumping = true;
btVector3 velocity = _rigidBody->getLinearVelocity();
// record a time stamp when the jump button was first pressed.
if ((_previousFlags & PENDING_FLAG_JUMP) != (_pendingFlags & PENDING_FLAG_JUMP)) {
if (_pendingFlags & PENDING_FLAG_JUMP) {
_jumpButtonDownStartTime = now;
_jumpButtonDownCount++;
}
}
bool jumpButtonHeld = _pendingFlags & PENDING_FLAG_JUMP;
bool flyingFast = _state == State::Hover && actualHorizVelocity.length() > (MAX_WALKING_SPEED * 0.75f);
switch (_state) {
case State::Ground:
if (!rayHasHit && !_hasSupport) {
SET_STATE(State::Hover, "no ground detected");
} else if (_pendingFlags & PENDING_FLAG_JUMP && _jumpButtonDownCount != _takeoffJumpButtonID) {
_takeoffJumpButtonID = _jumpButtonDownCount;
_takeoffToInAirStartTime = now;
SET_STATE(State::Takeoff, "jump pressed");
} else if (rayHasHit && !_hasSupport && _floorDistance > JUMP_PROXIMITY_THRESHOLD) {
SET_STATE(State::InAir, "falling");
}
break;
case State::Takeoff:
if (!rayHasHit && !_hasSupport) {
SET_STATE(State::Hover, "no ground");
} else if ((now - _takeoffToInAirStartTime) > TAKE_OFF_TO_IN_AIR_PERIOD) {
SET_STATE(State::InAir, "takeoff done");
velocity += _jumpSpeed * _currentUp;
_rigidBody->setLinearVelocity(velocity);
}
break;
case State::InAir: {
if ((velocity.dot(_currentUp) <= (JUMP_SPEED / 2.0f)) && ((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport)) {
SET_STATE(State::Ground, "hit ground");
} else if (jumpButtonHeld && (_takeoffJumpButtonID != _jumpButtonDownCount)) {
SET_STATE(State::Hover, "double jump button");
} else if (jumpButtonHeld && (now - _jumpButtonDownStartTime) > JUMP_TO_HOVER_PERIOD) {
SET_STATE(State::Hover, "jump button held");
}
break;
}
case State::Hover:
if ((_floorDistance < MIN_HOVER_HEIGHT) && !jumpButtonHeld && !flyingFast) {
SET_STATE(State::InAir, "near ground");
} else if (((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport) && !flyingFast) {
SET_STATE(State::Ground, "touching ground");
}
break;
}
}
_followTime = 0.0f;
_previousFlags = _pendingFlags;
_pendingFlags &= ~PENDING_FLAG_JUMP;
_followTime = 0.0f;
_followLinearDisplacement = btVector3(0, 0, 0);
_followAngularDisplacement = btQuaternion::getIdentity();
}

View file

@ -31,6 +31,8 @@ class btRigidBody;
class btCollisionWorld;
class btDynamicsWorld;
//#define DEBUG_STATE_CHANGE
class CharacterController : public btCharacterControllerInterface {
public:
CharacterController();
@ -75,8 +77,14 @@ public:
glm::vec3 getLinearVelocity() const;
bool isHovering() const { return _isHovering; }
void setHovering(bool enabled);
enum class State {
Ground = 0,
Takeoff,
InAir,
Hover
};
State getState() const { return _state; }
void setLocalBoundingBox(const glm::vec3& corner, const glm::vec3& scale);
@ -86,6 +94,12 @@ public:
bool getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
protected:
#ifdef DEBUG_STATE_CHANGE
void setState(State state, const char* reason);
#else
void setState(State state);
#endif
void updateUpAxis(const glm::quat& rotation);
bool checkForSupport(btCollisionWorld* collisionWorld) const;
@ -100,7 +114,11 @@ protected:
glm::vec3 _boxScale; // used to compute capsule shape
quint64 _jumpToHoverStart;
quint64 _rayHitStartTime;
quint64 _takeoffToInAirStartTime;
quint64 _jumpButtonDownStartTime;
quint32 _jumpButtonDownCount;
quint32 _takeoffJumpButtonID;
btScalar _halfHeight;
btScalar _radius;
@ -116,16 +134,13 @@ protected:
btQuaternion _followAngularDisplacement;
bool _enabled;
bool _isOnGround;
bool _isJumping;
bool _isFalling;
bool _isHovering;
State _state;
bool _isPushingUp;
btDynamicsWorld* _dynamicsWorld { nullptr };
btRigidBody* _rigidBody { nullptr };
uint32_t _pendingFlags { 0 };
uint32_t _previousFlags { 0 };
};
#endif // hifi_CharacterControllerInterface_h

View file

@ -26,10 +26,7 @@
#include "EntityTree.h"
#endif
static const float ACCELERATION_EQUIVALENT_EPSILON_RATIO = 0.1f;
static const quint8 STEPS_TO_DECIDE_BALLISTIC = 4;
const uint32_t LOOPS_FOR_SIMULATION_ORPHAN = 50;
const uint8_t LOOPS_FOR_SIMULATION_ORPHAN = 50;
const quint64 USECS_BETWEEN_OWNERSHIP_BIDS = USECS_PER_SECOND / 5;
#ifdef WANT_DEBUG_ENTITY_TREE_LOCKS
@ -52,8 +49,6 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
ObjectMotionState(shape),
_entityPtr(entity),
_entity(entity.get()),
_sentInactive(true),
_lastStep(0),
_serverPosition(0.0f),
_serverRotation(),
_serverVelocity(0.0f),
@ -61,13 +56,16 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
_serverGravity(0.0f),
_serverAcceleration(0.0f),
_serverActionData(QByteArray()),
_lastMeasureStep(0),
_lastVelocity(glm::vec3(0.0f)),
_measuredAcceleration(glm::vec3(0.0f)),
_measuredDeltaTime(0.0f),
_accelerationNearlyGravityCount(0),
_nextOwnershipBid(0),
_loopsWithoutOwner(0)
_measuredDeltaTime(0.0f),
_lastMeasureStep(0),
_lastStep(0),
_loopsWithoutOwner(0),
_accelerationNearlyGravityCount(0),
_numInactiveUpdates(1),
_outgoingPriority(ZERO_SIMULATION_PRIORITY)
{
_type = MOTIONSTATE_TYPE_ENTITY;
assert(_entity);
@ -102,27 +100,35 @@ bool EntityMotionState::handleEasyChanges(uint32_t& flags) {
ObjectMotionState::handleEasyChanges(flags);
if (flags & Simulation::DIRTY_SIMULATOR_ID) {
_loopsWithoutOwner = 0;
if (_entity->getSimulatorID().isNull()) {
// simulation ownership is being removed
// remove the ACTIVATION flag because this object is coming to rest
// according to a remote simulation and we don't want to wake it up again
flags &= ~Simulation::DIRTY_PHYSICS_ACTIVATION;
// hint to Bullet that the object is deactivating
_body->setActivationState(WANTS_DEACTIVATION);
_outgoingPriority = NO_PRORITY;
} else {
// simulation ownership has been removed by an external simulator
if (glm::length2(_entity->getVelocity()) == 0.0f) {
// this object is coming to rest --> clear the ACTIVATION flag and outgoing priority
flags &= ~Simulation::DIRTY_PHYSICS_ACTIVATION;
_body->setActivationState(WANTS_DEACTIVATION);
_outgoingPriority = ZERO_SIMULATION_PRIORITY;
_loopsWithoutOwner = 0;
} else {
// unowned object is still moving --> we should volunteer to own it
// TODO? put a delay in here proportional to distance from object?
setOutgoingPriority(VOLUNTEER_SIMULATION_PRIORITY);
_loopsWithoutOwner = LOOPS_FOR_SIMULATION_ORPHAN;
_nextOwnershipBid = 0;
}
} else {
// this entity's simulation is owned by someone, so we push its ownership expiry into the future
_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
if (Physics::getSessionUUID() == _entity->getSimulatorID() || _entity->getSimulationPriority() >= _outgoingPriority) {
// we own the simulation or our priority looses to (or ties with) remote
_outgoingPriority = NO_PRORITY;
// either we already own the simulation or our old outgoing priority momentarily looses to current owner
// so we clear it
_outgoingPriority = ZERO_SIMULATION_PRIORITY;
}
}
}
if (flags & Simulation::DIRTY_SIMULATOR_OWNERSHIP) {
// (DIRTY_SIMULATOR_OWNERSHIP really means "we should bid for ownership with SCRIPT priority")
// we're manipulating this object directly via script, so we artificially
// manipulate the logic to trigger an immediate bid for ownership
// The DIRTY_SIMULATOR_OWNERSHIP bit really means "we should bid for ownership at SCRIPT priority".
// Since that bit is set there must be a local script that is updating the physics properties of the objects
// therefore we upgrade _outgoingPriority to trigger a bid for ownership.
setOutgoingPriority(SCRIPT_EDIT_SIMULATION_PRIORITY);
}
if ((flags & Simulation::DIRTY_PHYSICS_ACTIVATION) && !_body->isActive()) {
@ -203,7 +209,6 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
_loopsWithoutOwner++;
if (_loopsWithoutOwner > LOOPS_FOR_SIMULATION_ORPHAN && usecTimestampNow() > _nextOwnershipBid) {
//qDebug() << "Warning -- claiming something I saw moving." << getName();
setOutgoingPriority(VOLUNTEER_SIMULATION_PRIORITY);
}
}
@ -235,14 +240,14 @@ btCollisionShape* EntityMotionState::computeNewShape() {
}
bool EntityMotionState::isCandidateForOwnership(const QUuid& sessionID) const {
if (!_body || !_entity) {
return false;
}
assert(_body);
assert(_entity);
assert(entityTreeIsLocked());
return _outgoingPriority != NO_PRORITY || sessionID == _entity->getSimulatorID() || _entity->actionDataNeedsTransmit();
return _outgoingPriority != ZERO_SIMULATION_PRIORITY || sessionID == _entity->getSimulatorID() || _entity->actionDataNeedsTransmit();
}
bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
// NOTE: we only get here if we think we own the simulation
assert(_body);
// if we've never checked before, our _lastStep will be 0, and we need to initialize our state
if (_lastStep == 0) {
@ -253,7 +258,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
_serverAngularVelocity = bulletToGLM(_body->getAngularVelocity());
_lastStep = simulationStep;
_serverActionData = _entity->getActionData();
_sentInactive = true;
_numInactiveUpdates = 1;
return false;
}
@ -266,16 +271,21 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
int numSteps = simulationStep - _lastStep;
float dt = (float)(numSteps) * PHYSICS_ENGINE_FIXED_SUBSTEP;
const float INACTIVE_UPDATE_PERIOD = 0.5f;
if (_sentInactive) {
if (_numInactiveUpdates > 0) {
const uint8_t MAX_NUM_INACTIVE_UPDATES = 3;
if (_numInactiveUpdates > MAX_NUM_INACTIVE_UPDATES) {
// clear local ownership (stop sending updates) and let the server clear itself
_entity->clearSimulationOwnership();
return false;
}
// we resend the inactive update every INACTIVE_UPDATE_PERIOD
// until it is removed from the outgoing updates
// (which happens when we don't own the simulation and it isn't touching our simulation)
const float INACTIVE_UPDATE_PERIOD = 0.5f;
return (dt > INACTIVE_UPDATE_PERIOD);
}
bool isActive = _body->isActive();
if (!isActive) {
if (!_body->isActive()) {
// object has gone inactive but our last send was moving --> send non-moving update immediately
return true;
}
@ -374,11 +384,12 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep, const QUuid& s
}
if (_entity->getSimulatorID() != sessionID) {
// we don't own the simulation, but maybe we should...
if (_outgoingPriority != NO_PRORITY) {
// we don't own the simulation
if (_outgoingPriority != ZERO_SIMULATION_PRIORITY) {
// but we would like to own it
if (_outgoingPriority < _entity->getSimulationPriority()) {
// our priority loses to remote, so we don't bother to bid
_outgoingPriority = NO_PRORITY;
// but our priority loses to remote, so we don't bother trying
_outgoingPriority = ZERO_SIMULATION_PRIORITY;
return false;
}
return usecTimestampNow() > _nextOwnershipBid;
@ -400,10 +411,12 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
_entity->setVelocity(zero);
_entity->setAngularVelocity(zero);
_entity->setAcceleration(zero);
_sentInactive = true;
_numInactiveUpdates++;
} else {
const uint8_t STEPS_TO_DECIDE_BALLISTIC = 4;
float gravityLength = glm::length(_entity->getGravity());
float accVsGravity = glm::abs(glm::length(_measuredAcceleration) - gravityLength);
const float ACCELERATION_EQUIVALENT_EPSILON_RATIO = 0.1f;
if (accVsGravity < ACCELERATION_EQUIVALENT_EPSILON_RATIO * gravityLength) {
// acceleration measured during the most recent simulation step was close to gravity.
if (getAccelerationNearlyGravityCount() < STEPS_TO_DECIDE_BALLISTIC) {
@ -440,7 +453,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
_entity->setVelocity(zero);
_entity->setAngularVelocity(zero);
}
_sentInactive = false;
_numInactiveUpdates = 0;
}
// remember properties for local server prediction
@ -488,12 +501,12 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
// we own the simulation but the entity has stopped, so we tell the server that we're clearing simulatorID
// but we remember that we do still own it... and rely on the server to tell us that we don't
properties.clearSimulationOwner();
_outgoingPriority = NO_PRORITY;
_outgoingPriority = ZERO_SIMULATION_PRIORITY;
}
// else the ownership is not changing so we don't bother to pack it
} else {
// we don't own the simulation for this entity yet, but we're sending a bid for it
properties.setSimulationOwner(sessionID, glm::max<quint8>(_outgoingPriority, VOLUNTEER_SIMULATION_PRIORITY));
properties.setSimulationOwner(sessionID, glm::max<uint8_t>(_outgoingPriority, VOLUNTEER_SIMULATION_PRIORITY));
_nextOwnershipBid = now + USECS_BETWEEN_OWNERSHIP_BIDS;
}
@ -558,7 +571,7 @@ void EntityMotionState::clearIncomingDirtyFlags() {
}
// virtual
quint8 EntityMotionState::getSimulationPriority() const {
uint8_t EntityMotionState::getSimulationPriority() const {
return _entity->getSimulationPriority();
}
@ -568,7 +581,7 @@ QUuid EntityMotionState::getSimulatorID() const {
return _entity->getSimulatorID();
}
void EntityMotionState::bump(quint8 priority) {
void EntityMotionState::bump(uint8_t priority) {
setOutgoingPriority(glm::max(VOLUNTEER_SIMULATION_PRIORITY, --priority));
}
@ -601,7 +614,7 @@ void EntityMotionState::measureBodyAcceleration() {
if (numSubsteps > PHYSICS_ENGINE_MAX_NUM_SUBSTEPS) {
_loopsWithoutOwner = 0;
_lastStep = ObjectMotionState::getWorldSimulationStep();
_sentInactive = false;
_numInactiveUpdates = 0;
}
}
}
@ -631,6 +644,6 @@ void EntityMotionState::computeCollisionGroupAndMask(int16_t& group, int16_t& ma
_entity->computeCollisionGroupAndFinalMask(group, mask);
}
void EntityMotionState::setOutgoingPriority(quint8 priority) {
_outgoingPriority = glm::max<quint8>(_outgoingPriority, priority);
void EntityMotionState::setOutgoingPriority(uint8_t priority) {
_outgoingPriority = glm::max<uint8_t>(_outgoingPriority, priority);
}

View file

@ -29,13 +29,13 @@ public:
virtual ~EntityMotionState();
void updateServerPhysicsVariables();
virtual bool handleEasyChanges(uint32_t& flags);
virtual bool handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine);
virtual bool handleEasyChanges(uint32_t& flags) override;
virtual bool handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine) override;
/// \return PhysicsMotionType based on params set in EntityItem
virtual PhysicsMotionType computePhysicsMotionType() const;
virtual PhysicsMotionType computePhysicsMotionType() const override;
virtual bool isMoving() const;
virtual bool isMoving() const override;
// this relays incoming position/rotation to the RigidBody
virtual void getWorldTransform(btTransform& worldTrans) const override;
@ -48,12 +48,12 @@ public:
bool shouldSendUpdate(uint32_t simulationStep, const QUuid& sessionID);
void sendUpdate(OctreeEditPacketSender* packetSender, const QUuid& sessionID, uint32_t step);
virtual uint32_t getIncomingDirtyFlags();
virtual void clearIncomingDirtyFlags();
virtual uint32_t getIncomingDirtyFlags() override;
virtual void clearIncomingDirtyFlags() override;
void incrementAccelerationNearlyGravityCount() { _accelerationNearlyGravityCount++; }
void resetAccelerationNearlyGravityCount() { _accelerationNearlyGravityCount = 0; }
quint8 getAccelerationNearlyGravityCount() { return _accelerationNearlyGravityCount; }
uint8_t getAccelerationNearlyGravityCount() { return _accelerationNearlyGravityCount; }
virtual float getObjectRestitution() const override { return _entity->getRestitution(); }
virtual float getObjectFriction() const override { return _entity->getFriction(); }
@ -69,9 +69,9 @@ public:
virtual const QUuid getObjectID() const override { return _entity->getID(); }
virtual quint8 getSimulationPriority() const override;
virtual uint8_t getSimulationPriority() const override;
virtual QUuid getSimulatorID() const override;
virtual void bump(quint8 priority) override;
virtual void bump(uint8_t priority) override;
EntityItemPointer getEntity() const { return _entityPtr.lock(); }
@ -80,10 +80,10 @@ public:
virtual QString getName() const override;
virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const;
virtual void computeCollisionGroupAndMask(int16_t& group, int16_t& mask) const override;
// eternal logic can suggest a simuator priority bid for the next outgoing update
void setOutgoingPriority(quint8 priority);
void setOutgoingPriority(uint8_t priority);
friend class PhysicalEntitySimulation;
@ -93,7 +93,7 @@ protected:
#endif
virtual bool isReadyToComputeShape() const override;
virtual btCollisionShape* computeNewShape();
virtual btCollisionShape* computeNewShape() override;
virtual void setMotionType(PhysicsMotionType motionType);
// In the glorious future (when entities lib depends on physics lib) the EntityMotionState will be
@ -106,10 +106,6 @@ protected:
// Meanwhile we also keep a raw EntityItem* for internal stuff where the pointer is guaranteed valid.
EntityItem* _entity;
bool _sentInactive; // true if body was inactive when we sent last update
// these are for the prediction of the remote server's simple extrapolation
uint32_t _lastStep; // last step of server extrapolation
glm::vec3 _serverPosition; // in simulation-frame (not world-frame)
glm::quat _serverRotation;
glm::vec3 _serverVelocity;
@ -118,15 +114,18 @@ protected:
glm::vec3 _serverAcceleration;
QByteArray _serverActionData;
uint32_t _lastMeasureStep;
glm::vec3 _lastVelocity;
glm::vec3 _measuredAcceleration;
float _measuredDeltaTime;
quint64 _nextOwnershipBid { 0 };
quint8 _accelerationNearlyGravityCount;
quint64 _nextOwnershipBid = NO_PRORITY;
uint32_t _loopsWithoutOwner;
quint8 _outgoingPriority = NO_PRORITY;
float _measuredDeltaTime;
uint32_t _lastMeasureStep;
uint32_t _lastStep; // last step of server extrapolation
uint8_t _loopsWithoutOwner;
uint8_t _accelerationNearlyGravityCount;
uint8_t _numInactiveUpdates { 1 };
uint8_t _outgoingPriority { ZERO_SIMULATION_PRIORITY };
};
#endif // hifi_EntityMotionState_h

View file

@ -249,6 +249,7 @@ void PhysicalEntitySimulation::getObjectsToChange(VectorOfMotionStates& result)
void PhysicalEntitySimulation::handleOutgoingChanges(const VectorOfMotionStates& motionStates, const QUuid& sessionID) {
QMutexLocker lock(&_mutex);
// walk the motionStates looking for those that correspond to entities
for (auto stateItr : motionStates) {
ObjectMotionState* state = &(*stateItr);
@ -273,13 +274,15 @@ void PhysicalEntitySimulation::handleOutgoingChanges(const VectorOfMotionStates&
return;
}
// send outgoing packets
// look for entities to prune or update
QSet<EntityMotionState*>::iterator stateItr = _outgoingChanges.begin();
while (stateItr != _outgoingChanges.end()) {
EntityMotionState* state = *stateItr;
if (!state->isCandidateForOwnership(sessionID)) {
// prune
stateItr = _outgoingChanges.erase(stateItr);
} else if (state->shouldSendUpdate(numSubsteps, sessionID)) {
// update
state->sendUpdate(_entityPacketSender, sessionID, numSubsteps);
++stateItr;
} else {

View file

@ -4,7 +4,7 @@
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -15,7 +15,6 @@
#include <RenderArgs.h>
#include <ViewFrustum.h>
#include <gpu/Context.h>
#include <gpu/StandardShaderLib.h>
#include "DebugDeferredBuffer.h"
#include "DeferredLightingEffect.h"
@ -31,34 +30,11 @@
#include "RenderDeferredTask.h"
#include "model_vert.h"
#include "model_shadow_vert.h"
#include "model_normal_map_vert.h"
#include "model_lightmap_vert.h"
#include "model_lightmap_normal_map_vert.h"
#include "skin_model_vert.h"
#include "skin_model_shadow_vert.h"
#include "skin_model_normal_map_vert.h"
#include "model_frag.h"
#include "model_shadow_frag.h"
#include "model_normal_map_frag.h"
#include "model_normal_specular_map_frag.h"
#include "model_specular_map_frag.h"
#include "model_lightmap_frag.h"
#include "model_lightmap_normal_map_frag.h"
#include "model_lightmap_normal_specular_map_frag.h"
#include "model_lightmap_specular_map_frag.h"
#include "model_translucent_frag.h"
#include "overlay3D_vert.h"
#include "overlay3D_frag.h"
#include "drawOpaqueStencil_frag.h"
using namespace render;
void initDeferredPipelines(render::ShapePlumber& plumber);
extern void initStencilPipeline(gpu::PipelinePointer& pipeline);
extern void initOverlay3DPipelines(render::ShapePlumber& plumber);
extern void initDeferredPipelines(render::ShapePlumber& plumber);
void PrepareDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
DependencyManager::get<DeferredLightingEffect>()->prepare(renderContext->args);
@ -128,7 +104,7 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) {
addJob<DrawStatus>("DrawStatus", opaques, DrawStatus(statusIconMap));
}
addJob<DrawOverlay3D>("DrawOverlay3D", shapePlumber);
addJob<DrawOverlay3D>("DrawOverlay3D");
addJob<HitEffect>("HitEffect");
@ -180,22 +156,8 @@ void DrawDeferred::run(const SceneContextPointer& sceneContext, const RenderCont
});
}
// TODO: Move this to the shapePlumber
gpu::PipelinePointer DrawOverlay3D::_opaquePipeline;
const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() {
if (!_opaquePipeline) {
auto vs = gpu::Shader::createVertex(std::string(overlay3D_vert));
auto ps = gpu::Shader::createPixel(std::string(overlay3D_frag));
auto program = gpu::Shader::createProgram(vs, ps);
auto state = std::make_shared<gpu::State>();
state->setDepthTest(false);
// additive blending
state->setBlendFunction(true, gpu::State::ONE, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
_opaquePipeline = gpu::Pipeline::create(program, state);
}
return _opaquePipeline;
DrawOverlay3D::DrawOverlay3D() : _shapePlumber{ std::make_shared<ShapePlumber>() } {
initOverlay3DPipelines(*_shapePlumber);
}
void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
@ -246,9 +208,8 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
batch.setViewTransform(viewMat);
batch.setViewportTransform(args->_viewport);
batch.setStateScissorRect(args->_viewport);
batch.setPipeline(getOpaquePipeline());
batch.setResourceTexture(0, args->_whiteTexture);
renderShapes(sceneContext, renderContext, _shapePlumber, inItems, _maxDrawn);
});
args->_batch = nullptr;
@ -259,20 +220,7 @@ void DrawOverlay3D::run(const SceneContextPointer& sceneContext, const RenderCon
gpu::PipelinePointer DrawStencilDeferred::_opaquePipeline;
const gpu::PipelinePointer& DrawStencilDeferred::getOpaquePipeline() {
if (!_opaquePipeline) {
const gpu::int8 STENCIL_OPAQUE = 1;
auto vs = gpu::StandardShaderLib::getDrawUnitQuadTexcoordVS();
auto ps = gpu::Shader::createPixel(std::string(drawOpaqueStencil_frag));
auto program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::makeProgram((*program));
auto state = std::make_shared<gpu::State>();
state->setDepthTest(true, false, gpu::LESS_EQUAL);
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(STENCIL_OPAQUE, 0xFF, gpu::ALWAYS, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_REPLACE));
state->setColorWriteMask(0);
_opaquePipeline = gpu::Pipeline::create(program, state);
initStencilPipeline(_opaquePipeline);
}
return _opaquePipeline;
}
@ -413,166 +361,3 @@ void Blit::run(const SceneContextPointer& sceneContext, const RenderContextPoint
}
});
}
void pipelineBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
if (pipeline.locations->normalFittingMapUnit > -1) {
batch.setResourceTexture(pipeline.locations->normalFittingMapUnit,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
}
void initDeferredPipelines(render::ShapePlumber& plumber) {
using Key = render::ShapeKey;
using ShaderPointer = gpu::ShaderPointer;
auto addPipeline = [&plumber](const Key& key, const ShaderPointer& vertexShader, const ShaderPointer& pixelShader) {
auto state = std::make_shared<gpu::State>();
// Cull backface
state->setCullMode(gpu::State::CULL_BACK);
// Z test depends on transparency
state->setDepthTest(true, !key.isTranslucent(), gpu::LESS_EQUAL);
// Blend if transparent
state->setBlendFunction(key.isTranslucent(),
// For transparency, keep the highlight intensity
gpu::State::ONE, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
ShaderPointer program = gpu::Shader::createProgram(vertexShader, pixelShader);
plumber.addPipeline(key, program, state, &pipelineBatchSetter);
// Add a wireframe version
if (!key.isWireFrame()) {
auto wireFrameKey = Key::Builder(key).withWireframe();
auto wireFrameState = std::make_shared<gpu::State>(state->getValues());
wireFrameState->setFillMode(gpu::State::FILL_LINE);
plumber.addPipeline(wireFrameKey, program, wireFrameState, &pipelineBatchSetter);
}
};
// Vertex shaders
auto modelVertex = gpu::Shader::createVertex(std::string(model_vert));
auto modelNormalMapVertex = gpu::Shader::createVertex(std::string(model_normal_map_vert));
auto modelLightmapVertex = gpu::Shader::createVertex(std::string(model_lightmap_vert));
auto modelLightmapNormalMapVertex = gpu::Shader::createVertex(std::string(model_lightmap_normal_map_vert));
auto modelShadowVertex = gpu::Shader::createVertex(std::string(model_shadow_vert));
auto skinModelVertex = gpu::Shader::createVertex(std::string(skin_model_vert));
auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert));
auto skinModelShadowVertex = gpu::Shader::createVertex(std::string(skin_model_shadow_vert));
// Pixel shaders
auto modelPixel = gpu::Shader::createPixel(std::string(model_frag));
auto modelNormalMapPixel = gpu::Shader::createPixel(std::string(model_normal_map_frag));
auto modelSpecularMapPixel = gpu::Shader::createPixel(std::string(model_specular_map_frag));
auto modelNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_normal_specular_map_frag));
auto modelTranslucentPixel = gpu::Shader::createPixel(std::string(model_translucent_frag));
auto modelShadowPixel = gpu::Shader::createPixel(std::string(model_shadow_frag));
auto modelLightmapPixel = gpu::Shader::createPixel(std::string(model_lightmap_frag));
auto modelLightmapNormalMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_normal_map_frag));
auto modelLightmapSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_specular_map_frag));
auto modelLightmapNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_normal_specular_map_frag));
// Fill the pipelineLib
addPipeline(
Key::Builder(),
modelVertex, modelPixel);
addPipeline(
Key::Builder().withTangents(),
modelNormalMapVertex, modelNormalMapPixel);
addPipeline(
Key::Builder().withSpecular(),
modelVertex, modelSpecularMapPixel);
addPipeline(
Key::Builder().withTangents().withSpecular(),
modelNormalMapVertex, modelNormalSpecularMapPixel);
addPipeline(
Key::Builder().withTranslucent(),
modelVertex, modelTranslucentPixel);
// FIXME Ignore lightmap for translucents meshpart
addPipeline(
Key::Builder().withTranslucent().withLightmap(),
modelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withTangents().withTranslucent(),
modelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSpecular().withTranslucent(),
modelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withTangents().withSpecular().withTranslucent(),
modelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withLightmap(),
modelLightmapVertex, modelLightmapPixel);
addPipeline(
Key::Builder().withLightmap().withTangents(),
modelLightmapNormalMapVertex, modelLightmapNormalMapPixel);
addPipeline(
Key::Builder().withLightmap().withSpecular(),
modelLightmapVertex, modelLightmapSpecularMapPixel);
addPipeline(
Key::Builder().withLightmap().withTangents().withSpecular(),
modelLightmapNormalMapVertex, modelLightmapNormalSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned(),
skinModelVertex, modelPixel);
addPipeline(
Key::Builder().withSkinned().withTangents(),
skinModelNormalMapVertex, modelNormalMapPixel);
addPipeline(
Key::Builder().withSkinned().withSpecular(),
skinModelVertex, modelSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withSpecular(),
skinModelNormalMapVertex, modelNormalSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned().withTranslucent(),
skinModelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withTranslucent(),
skinModelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withSpecular().withTranslucent(),
skinModelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withSpecular().withTranslucent(),
skinModelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withDepthOnly(),
modelShadowVertex, modelShadowPixel);
addPipeline(
Key::Builder().withSkinned().withDepthOnly(),
skinModelShadowVertex, modelShadowPixel);
}

View file

@ -68,11 +68,10 @@ protected:
class DrawStencilDeferred {
public:
static const gpu::PipelinePointer& getOpaquePipeline();
using JobModel = render::Job::Model<DrawStencilDeferred>;
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
using JobModel = render::Job::Model<DrawStencilDeferred>;
static const gpu::PipelinePointer& getOpaquePipeline();
protected:
static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
@ -106,15 +105,12 @@ public:
using Config = DrawOverlay3DConfig;
using JobModel = render::Job::Model<DrawOverlay3D, Config>;
DrawOverlay3D(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
DrawOverlay3D();
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
static const gpu::PipelinePointer& getOpaquePipeline();
protected:
static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
};

View file

@ -0,0 +1,234 @@
//
// RenderPipelines.cpp
// render-utils/src/
//
// Created by Zach Pomerantz on 1/28/2016.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <gpu/Context.h>
#include <gpu/StandardShaderLib.h>
#include "TextureCache.h"
#include "render/DrawTask.h"
#include "model_vert.h"
#include "model_shadow_vert.h"
#include "model_normal_map_vert.h"
#include "model_lightmap_vert.h"
#include "model_lightmap_normal_map_vert.h"
#include "skin_model_vert.h"
#include "skin_model_shadow_vert.h"
#include "skin_model_normal_map_vert.h"
#include "model_frag.h"
#include "model_shadow_frag.h"
#include "model_normal_map_frag.h"
#include "model_normal_specular_map_frag.h"
#include "model_specular_map_frag.h"
#include "model_lightmap_frag.h"
#include "model_lightmap_normal_map_frag.h"
#include "model_lightmap_normal_specular_map_frag.h"
#include "model_lightmap_specular_map_frag.h"
#include "model_translucent_frag.h"
#include "overlay3D_vert.h"
#include "overlay3D_frag.h"
#include "drawOpaqueStencil_frag.h"
using namespace render;
void initStencilPipeline(gpu::PipelinePointer& pipeline) {
const gpu::int8 STENCIL_OPAQUE = 1;
auto vs = gpu::StandardShaderLib::getDrawUnitQuadTexcoordVS();
auto ps = gpu::Shader::createPixel(std::string(drawOpaqueStencil_frag));
auto program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::makeProgram((*program));
auto state = std::make_shared<gpu::State>();
state->setDepthTest(true, false, gpu::LESS_EQUAL);
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(STENCIL_OPAQUE, 0xFF, gpu::ALWAYS, gpu::State::STENCIL_OP_REPLACE, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_REPLACE));
state->setColorWriteMask(0);
pipeline = gpu::Pipeline::create(program, state);
}
void initOverlay3DPipelines(ShapePlumber& plumber) {
auto vs = gpu::Shader::createVertex(std::string(overlay3D_vert));
auto ps = gpu::Shader::createPixel(std::string(overlay3D_frag));
auto program = gpu::Shader::createProgram(vs, ps);
auto opaqueState = std::make_shared<gpu::State>();
opaqueState->setDepthTest(false);
opaqueState->setBlendFunction(false);
plumber.addPipeline(ShapeKey::Filter::Builder().withOpaque(), program, opaqueState);
}
void pipelineBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch) {
if (pipeline.locations->normalFittingMapUnit > -1) {
batch.setResourceTexture(pipeline.locations->normalFittingMapUnit,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
}
void initDeferredPipelines(render::ShapePlumber& plumber) {
using Key = render::ShapeKey;
using ShaderPointer = gpu::ShaderPointer;
auto addPipeline = [&plumber](const Key& key, const ShaderPointer& vertexShader, const ShaderPointer& pixelShader) {
auto state = std::make_shared<gpu::State>();
// Cull backface
state->setCullMode(gpu::State::CULL_BACK);
// Z test depends on transparency
state->setDepthTest(true, !key.isTranslucent(), gpu::LESS_EQUAL);
// Blend if transparent
state->setBlendFunction(key.isTranslucent(),
// For transparency, keep the highlight intensity
gpu::State::ONE, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
ShaderPointer program = gpu::Shader::createProgram(vertexShader, pixelShader);
plumber.addPipeline(key, program, state, &pipelineBatchSetter);
// Add a wireframe version
if (!key.isWireFrame()) {
auto wireFrameKey = Key::Builder(key).withWireframe();
auto wireFrameState = std::make_shared<gpu::State>(state->getValues());
wireFrameState->setFillMode(gpu::State::FILL_LINE);
plumber.addPipeline(wireFrameKey, program, wireFrameState, &pipelineBatchSetter);
}
};
// Vertex shaders
auto modelVertex = gpu::Shader::createVertex(std::string(model_vert));
auto modelNormalMapVertex = gpu::Shader::createVertex(std::string(model_normal_map_vert));
auto modelLightmapVertex = gpu::Shader::createVertex(std::string(model_lightmap_vert));
auto modelLightmapNormalMapVertex = gpu::Shader::createVertex(std::string(model_lightmap_normal_map_vert));
auto modelShadowVertex = gpu::Shader::createVertex(std::string(model_shadow_vert));
auto skinModelVertex = gpu::Shader::createVertex(std::string(skin_model_vert));
auto skinModelNormalMapVertex = gpu::Shader::createVertex(std::string(skin_model_normal_map_vert));
auto skinModelShadowVertex = gpu::Shader::createVertex(std::string(skin_model_shadow_vert));
// Pixel shaders
auto modelPixel = gpu::Shader::createPixel(std::string(model_frag));
auto modelNormalMapPixel = gpu::Shader::createPixel(std::string(model_normal_map_frag));
auto modelSpecularMapPixel = gpu::Shader::createPixel(std::string(model_specular_map_frag));
auto modelNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_normal_specular_map_frag));
auto modelTranslucentPixel = gpu::Shader::createPixel(std::string(model_translucent_frag));
auto modelShadowPixel = gpu::Shader::createPixel(std::string(model_shadow_frag));
auto modelLightmapPixel = gpu::Shader::createPixel(std::string(model_lightmap_frag));
auto modelLightmapNormalMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_normal_map_frag));
auto modelLightmapSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_specular_map_frag));
auto modelLightmapNormalSpecularMapPixel = gpu::Shader::createPixel(std::string(model_lightmap_normal_specular_map_frag));
// Fill the pipelineLib
addPipeline(
Key::Builder(),
modelVertex, modelPixel);
addPipeline(
Key::Builder().withTangents(),
modelNormalMapVertex, modelNormalMapPixel);
addPipeline(
Key::Builder().withSpecular(),
modelVertex, modelSpecularMapPixel);
addPipeline(
Key::Builder().withTangents().withSpecular(),
modelNormalMapVertex, modelNormalSpecularMapPixel);
addPipeline(
Key::Builder().withTranslucent(),
modelVertex, modelTranslucentPixel);
// FIXME Ignore lightmap for translucents meshpart
addPipeline(
Key::Builder().withTranslucent().withLightmap(),
modelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withTangents().withTranslucent(),
modelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSpecular().withTranslucent(),
modelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withTangents().withSpecular().withTranslucent(),
modelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withLightmap(),
modelLightmapVertex, modelLightmapPixel);
addPipeline(
Key::Builder().withLightmap().withTangents(),
modelLightmapNormalMapVertex, modelLightmapNormalMapPixel);
addPipeline(
Key::Builder().withLightmap().withSpecular(),
modelLightmapVertex, modelLightmapSpecularMapPixel);
addPipeline(
Key::Builder().withLightmap().withTangents().withSpecular(),
modelLightmapNormalMapVertex, modelLightmapNormalSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned(),
skinModelVertex, modelPixel);
addPipeline(
Key::Builder().withSkinned().withTangents(),
skinModelNormalMapVertex, modelNormalMapPixel);
addPipeline(
Key::Builder().withSkinned().withSpecular(),
skinModelVertex, modelSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withSpecular(),
skinModelNormalMapVertex, modelNormalSpecularMapPixel);
addPipeline(
Key::Builder().withSkinned().withTranslucent(),
skinModelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withTranslucent(),
skinModelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withSpecular().withTranslucent(),
skinModelVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withSkinned().withTangents().withSpecular().withTranslucent(),
skinModelNormalMapVertex, modelTranslucentPixel);
addPipeline(
Key::Builder().withDepthOnly(),
modelShadowVertex, modelShadowPixel);
addPipeline(
Key::Builder().withSkinned().withDepthOnly(),
skinModelShadowVertex, modelShadowPixel);
}

View file

@ -257,7 +257,13 @@ public:
QConfigPointer config = _jobs.back().getConfiguration();
config->setParent(_config.get());
config->setObjectName(name.c_str());
QObject::connect(config.get(), SIGNAL(dirty()), _config.get(), SLOT(refresh()));
// Connect dirty->refresh if defined
static const char* DIRTY_SIGNAL = "dirty()";
if (config->metaObject()->indexOfSignal(DIRTY_SIGNAL) != -1) {
QObject::connect(config.get(), SIGNAL(dirty()), _config.get(), SLOT(refresh()));
}
return _jobs.back().getOutput();
}
template <class T, class... A> const Varying addJob(std::string name, A&&... args) {

View file

@ -12,6 +12,8 @@
#include <QtCore/QDir>
#include <QtCore/QFile>
#include <QtCore/QDebug>
#include <QtCore/QRegularExpression>
QUrl FileDialogHelper::home() {
@ -26,7 +28,11 @@ QString FileDialogHelper::urlToPath(const QUrl& url) {
return url.toLocalFile();
}
bool FileDialogHelper::validPath(const QString& path) {
bool FileDialogHelper::fileExists(const QString& path) {
return QFile(path).exists();
}
bool FileDialogHelper::validPath(const QString& path) {
return QFile(path).exists();
}
@ -38,3 +44,62 @@ QUrl FileDialogHelper::pathToUrl(const QString& path) {
return QUrl::fromLocalFile(path);
}
QUrl FileDialogHelper::saveHelper(const QString& saveText, const QUrl& currentFolder, const QStringList& selectionFilters) {
qDebug() << "Calling save helper with " << saveText << " " << currentFolder << " " << selectionFilters;
QFileInfo fileInfo(saveText);
// Check if it's a relative path and if it is resolve to the absolute path
{
if (fileInfo.isRelative()) {
fileInfo = QFileInfo(currentFolder.toLocalFile() + "/" + fileInfo.filePath());
}
}
// Check if we need to append an extension, but only if the current resolved path isn't a directory
if (!fileInfo.isDir()) {
QString fileName = fileInfo.fileName();
if (!fileName.contains(".") && selectionFilters.size() == 1) {
const QRegularExpression extensionRe{ ".*(\\.[a-zA-Z0-9]+)$" };
QString filter = selectionFilters[0];
auto match = extensionRe.match(filter);
if (match.hasMatch()) {
fileInfo = QFileInfo(fileInfo.filePath() + match.captured(1));
}
}
}
return QUrl::fromLocalFile(fileInfo.absoluteFilePath());
}
bool FileDialogHelper::urlIsDir(const QUrl& url) {
return QFileInfo(url.toLocalFile()).isDir();
}
bool FileDialogHelper::urlIsFile(const QUrl& url) {
return QFileInfo(url.toLocalFile()).isFile();
}
bool FileDialogHelper::urlExists(const QUrl& url) {
return QFileInfo(url.toLocalFile()).exists();
}
bool FileDialogHelper::urlIsWritable(const QUrl& url) {
QFileInfo fileInfo(url.toLocalFile());
// Is the file writable?
if (fileInfo.exists()) {
return fileInfo.isWritable();
}
// No file, get the parent directory and check if writable
return QFileInfo(fileInfo.absoluteDir().absolutePath()).isWritable();
}
QStringList FileDialogHelper::drives() {
QStringList result;
for (const auto& drive : QDir::drives()) {
result << drive.absolutePath();
}
return result;
}

View file

@ -47,10 +47,17 @@ public:
Q_INVOKABLE QUrl home();
Q_INVOKABLE QStringList standardPath(StandardLocation location);
Q_INVOKABLE QStringList drives();
Q_INVOKABLE QString urlToPath(const QUrl& url);
Q_INVOKABLE bool urlIsDir(const QUrl& url);
Q_INVOKABLE bool urlIsFile(const QUrl& url);
Q_INVOKABLE bool urlExists(const QUrl& url);
Q_INVOKABLE bool urlIsWritable(const QUrl& url);
Q_INVOKABLE bool fileExists(const QString& path);
Q_INVOKABLE bool validPath(const QString& path);
Q_INVOKABLE bool validFolder(const QString& path);
Q_INVOKABLE QUrl pathToUrl(const QString& path);
Q_INVOKABLE QUrl saveHelper(const QString& saveText, const QUrl& currentFolder, const QStringList& selectionFilters);
};

View file

@ -45,6 +45,20 @@ private:
bool _navigationFocused { false };
};
QString fixupHifiUrl(const QString& urlString) {
static const QString ACCESS_TOKEN_PARAMETER = "access_token";
static const QString ALLOWED_HOST = "metaverse.highfidelity.com";
QUrl url(urlString);
QUrlQuery query(url);
if (url.host() == ALLOWED_HOST && query.allQueryItemValues(ACCESS_TOKEN_PARAMETER).empty()) {
AccountManager& accountManager = AccountManager::getInstance();
query.addQueryItem(ACCESS_TOKEN_PARAMETER, accountManager.getAccountInfo().getAccessToken().token);
url.setQuery(query.query());
return url.toString();
}
return urlString;
}
class UrlHandler : public QObject {
Q_OBJECT
public:
@ -60,20 +74,7 @@ public:
// FIXME hack for authentication, remove when we migrate to Qt 5.6
Q_INVOKABLE QString fixupUrl(const QString& originalUrl) {
static const QString ACCESS_TOKEN_PARAMETER = "access_token";
static const QString ALLOWED_HOST = "metaverse.highfidelity.com";
QString result = originalUrl;
QUrl url(originalUrl);
QUrlQuery query(url);
if (url.host() == ALLOWED_HOST && query.allQueryItemValues(ACCESS_TOKEN_PARAMETER).empty()) {
qDebug() << "Updating URL with auth token";
AccountManager& accountManager = AccountManager::getInstance();
query.addQueryItem(ACCESS_TOKEN_PARAMETER, accountManager.getAccountInfo().getAccessToken().token);
url.setQuery(query.query());
result = url.toString();
}
return result;
return fixupHifiUrl(originalUrl);
}
};
@ -104,6 +105,7 @@ void OffscreenUi::create(QOpenGLContext* context) {
OffscreenQmlSurface::create(context);
auto rootContext = getRootContext();
rootContext->setContextProperty("OffscreenUi", this);
rootContext->setContextProperty("offscreenFlags", offscreenFlags = new OffscreenFlags());
rootContext->setContextProperty("urlHandler", new UrlHandler());
rootContext->setContextProperty("fileDialogHelper", new FileDialogHelper());
@ -218,7 +220,7 @@ QQuickItem* OffscreenUi::createMessageBox(QMessageBox::Icon icon, const QString&
return qvariant_cast<QQuickItem*>(result);
}
QMessageBox::StandardButton OffscreenUi::waitForMessageBoxResult(QQuickItem* messageBox) {
int OffscreenUi::waitForMessageBoxResult(QQuickItem* messageBox) {
if (!messageBox) {
return QMessageBox::NoButton;
}
@ -240,7 +242,7 @@ QMessageBox::StandardButton OffscreenUi::messageBox(QMessageBox::Icon icon, cons
return result;
}
return waitForMessageBoxResult(createMessageBox(icon, title, text, buttons, defaultButton));
return static_cast<QMessageBox::StandardButton>(waitForMessageBoxResult(createMessageBox(icon, title, text, buttons, defaultButton)));
}
QMessageBox::StandardButton OffscreenUi::critical(const QString& title, const QString& text,
@ -477,6 +479,26 @@ private slots:
}
};
QString OffscreenUi::fileDialog(const QVariantMap& properties) {
QVariant buildDialogResult;
bool invokeResult = QMetaObject::invokeMethod(_desktop, "fileDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(properties)));
if (!invokeResult) {
qWarning() << "Failed to create file open dialog";
return QString();
}
QVariant result = FileDialogListener(qvariant_cast<QQuickItem*>(buildDialogResult)).waitForResult();
if (!result.isValid()) {
return QString();
}
qDebug() << result.toString();
return result.toUrl().toLocalFile();
}
QString OffscreenUi::fileOpenDialog(const QString& caption, const QString& dir, const QString& filter, QString* selectedFilter, QFileDialog::Options options) {
if (QThread::currentThread() != thread()) {
QString result;
@ -496,28 +518,40 @@ QString OffscreenUi::fileOpenDialog(const QString& caption, const QString& dir,
map.insert("dir", QUrl::fromLocalFile(dir));
map.insert("filter", filter);
map.insert("options", static_cast<int>(options));
return fileDialog(map);
}
QVariant buildDialogResult;
bool invokeResult = QMetaObject::invokeMethod(_desktop, "fileOpenDialog",
Q_RETURN_ARG(QVariant, buildDialogResult),
Q_ARG(QVariant, QVariant::fromValue(map)));
if (!invokeResult) {
qWarning() << "Failed to create file open dialog";
return QString();
QString OffscreenUi::fileSaveDialog(const QString& caption, const QString& dir, const QString& filter, QString* selectedFilter, QFileDialog::Options options) {
if (QThread::currentThread() != thread()) {
QString result;
QMetaObject::invokeMethod(this, "fileSaveDialog", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QString, result),
Q_ARG(QString, caption),
Q_ARG(QString, dir),
Q_ARG(QString, filter),
Q_ARG(QString*, selectedFilter),
Q_ARG(QFileDialog::Options, options));
return result;
}
QVariant result = FileDialogListener(qvariant_cast<QQuickItem*>(buildDialogResult)).waitForResult();
if (!result.isValid()) {
return QString();
}
qDebug() << result.toString();
return result.toUrl().toLocalFile();
// FIXME support returning the selected filter... somehow?
QVariantMap map;
map.insert("caption", caption);
map.insert("dir", QUrl::fromLocalFile(dir));
map.insert("filter", filter);
map.insert("options", static_cast<int>(options));
map.insert("saveDialog", true);
return fileDialog(map);
}
QString OffscreenUi::getOpenFileName(void* ignored, const QString &caption, const QString &dir, const QString &filter, QString *selectedFilter, QFileDialog::Options options) {
return DependencyManager::get<OffscreenUi>()->fileOpenDialog(caption, dir, filter, selectedFilter, options);
}
QString OffscreenUi::getSaveFileName(void* ignored, const QString &caption, const QString &dir, const QString &filter, QString *selectedFilter, QFileDialog::Options options) {
return DependencyManager::get<OffscreenUi>()->fileSaveDialog(caption, dir, filter, selectedFilter, options);
}
#include "OffscreenUi.moc"

Some files were not shown because too many files have changed in this diff Show more