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explicitly include GLUT framework for apple builds
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1 changed files with 1 additions and 1 deletions
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@ -10,7 +10,7 @@ project(interface)
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if (APPLE)
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if (APPLE)
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# link in required OS X frameworks and include the right GL headers
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# link in required OS X frameworks and include the right GL headers
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set(CMAKE_EXE_LINKER_FLAGS "-framework CoreAudio -framework AudioToolbox -framework AudioUnit -framework CoreServices -framework Carbon")
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set(CMAKE_EXE_LINKER_FLAGS "-framework CoreAudio -framework AudioToolbox -framework AudioUnit -framework CoreServices -framework Carbon -framework GLUT")
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set(GL_HEADERS "#include <GLUT/glut.h>\n#include <OpenGL/glext.h>")
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set(GL_HEADERS "#include <GLUT/glut.h>\n#include <OpenGL/glext.h>")
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else (APPLE)
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else (APPLE)
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# include the right GL headers for UNIX
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# include the right GL headers for UNIX
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