Update teleport FBX models

This commit is contained in:
David Rowe 2018-09-26 17:20:56 +12:00
parent af1b4fef5d
commit 496e0a6304
6 changed files with 6 additions and 5 deletions

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@ -21,7 +21,7 @@ Script.include("/~/system/libraries/controllers.js");
(function() { // BEGIN LOCAL_SCOPE
var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleportationSpotBasev5.fbx");
var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleportationSpotBasev8.fbx");
var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
var TARGET_MODEL_DIMENSIONS = { x: 0.6552, y: 0.3063, z: 0.6552 };
@ -150,13 +150,13 @@ Script.include("/~/system/libraries/controllers.js");
this.teleportParabolaHeadCollisions;
this.PLAY_AREA_OVERLAY_MODEL = Script.resolvePath("../../assets/models/trackingSpacev2.fbx");
this.PLAY_AREA_OVERLAY_MODEL_DIMENSIONS = { x: 2, y: 0.2, z: 2 };
this.PLAY_AREA_OVERLAY_MODEL = Script.resolvePath("../../assets/models/trackingSpacev9.fbx");
this.PLAY_AREA_OVERLAY_MODEL_DIMENSIONS = { x: 1.969, y: 0.001, z: 1.969 };
this.PLAY_AREA_FLOAT_ABOVE_FLOOR = 0;
this.PLAY_AREA_OVERLAY_OFFSET = // Offset from floor.
{ x: 0, y: this.PLAY_AREA_OVERLAY_MODEL_DIMENSIONS.y / 2 + this.PLAY_AREA_FLOAT_ABOVE_FLOOR, z: 0 };
this.PLAY_AREA_SENSOR_OVERLAY_MODEL = Script.resolvePath("../../assets/models/oculusSensorv2.fbx");
this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS = { x: 0.1198, y: 0.2981, z: 0.1198 };
this.PLAY_AREA_SENSOR_OVERLAY_MODEL = Script.resolvePath("../../assets/models/oculusSensorv4.fbx");
this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS = { x: 0.1198, y: 0.2981, z: 0.1199 };
this.PLAY_AREA_SENSOR_OVERLAY_ROTATION = Quat.fromVec3Degrees({ x: 0, y: -90, z: 0 });
this.playAreaSensorPositions = [];
this.playArea = { x: 0, y: 0 };
@ -400,6 +400,7 @@ Script.include("/~/system/libraries/controllers.js");
_this.playAreaOverlay = Overlays.addOverlay("model", {
url: _this.PLAY_AREA_OVERLAY_MODEL,
textures: { "Map #264": Math.random().toString() }, // Work around model displaying black.
drawInFront: false,
visible: false
});