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remove the winsdk hack to solve with VS SP1
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2 changed files with 1 additions and 10 deletions
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@ -3,13 +3,11 @@ cmake_minimum_required(VERSION 2.8)
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project(hifi)
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IF (WIN32)
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include_directories(SYSTEM "externals/winsdk")
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add_definitions( -DNOMINMAX -D_CRT_SECURE_NO_WARNINGS )
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set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 ")
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ENDIF(WIN32)
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set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} $ENV{QT_CMAKE_PREFIX_PATH} )
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set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} $ENV{QT_CMAKE_PREFIX_PATH})
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# set our Base SDK to 10.8
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set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk)
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7
externals/winsdk/ammintrin.h
vendored
7
externals/winsdk/ammintrin.h
vendored
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@ -1,7 +0,0 @@
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// fake/empty ammintrin.h
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//
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// NOTE: Windows build will reference this file, but it's not available in the WindowsSDK
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// it's also apparently not needed. So we've included this empty version here to get the
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// windows build to compile cleanly.
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//
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// nothing to see here... move along.
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