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Fix inverted boolean that was preventing other people's avatars from mouth-animating.
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@ -214,7 +214,7 @@ void Avatar::simulate(float deltaTime) {
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Head* head = getHead();
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head->setPosition(headPosition);
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head->setScale(getUniformScale());
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head->simulate(deltaTime, false, _shouldAnimate);
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head->simulate(deltaTime, false, !_shouldAnimate);
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}
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}
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