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Fixing paths for SDL2 and Sixense libs
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parent
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commit
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4 changed files with 43 additions and 15 deletions
42
cmake/externals/sdl2/CMakeLists.txt
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42
cmake/externals/sdl2/CMakeLists.txt
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@ -2,6 +2,8 @@ set(EXTERNAL_NAME sdl2)
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include(ExternalProject)
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string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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if (WIN32)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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@ -13,15 +15,33 @@ if (WIN32)
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LOG_DOWNLOAD 1
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)
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elseif (APPLE)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL http://hifi-public.s3.amazonaws.com/dependencies/SDL2-2.0.3-OSX.tar.gz
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URL_MD5 64f888886268bdf1656ef1b4b7d7756d
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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LOG_DOWNLOAD 1
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)
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL https://hifi-public.s3.amazonaws.com/dependencies/SDL2-2.0.3.zip
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CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DVIDEO_OPENGL=OFF
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BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
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LOG_DOWNLOAD 1
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LOG_CONFIGURE 1
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LOG_BUILD 1
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)
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ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INSTALL_DIR}/include/SDL2 CACHE PATH "Location of SDL2 include directory")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY "${INSTALL_DIR}/lib/libSDL2-2.0.dylib" CACHE STRING "Path to SDL2 library")
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set(_SDL2_LIB_DIR "${INSTALL_DIR}/lib")
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ExternalProject_Add_Step(
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${EXTERNAL_NAME}
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change-install-name
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COMMENT "Calling install_name_tool on SDL2 libraries to fix install name for dylib linking"
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COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SDL2_LIB_DIR} -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
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DEPENDEES install
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WORKING_DIRECTORY <INSTALL_DIR>
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LOG 1
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)
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else ()
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if (ANDROID)
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set(ANDROID_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
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@ -41,12 +61,8 @@ endif ()
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# Hide this external target (for ide users)
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set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
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string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
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if (APPLE)
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ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${SOURCE_DIR}/SDL2.framework/Headers CACHE PATH "Location of SDL2 include directory")
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set(${EXTERNAL_NAME_UPPER}_LIBRARY_TEMP ${SOURCE_DIR}/SDL2.framework/SDL2 CACHE STRING "Path to SDL2 library")
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elseif (WIN32)
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ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
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set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${SOURCE_DIR}/include CACHE PATH "Location of SDL2 include directory")
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12
cmake/externals/sixense/CMakeLists.txt
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12
cmake/externals/sixense/CMakeLists.txt
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@ -37,6 +37,18 @@ elseif(APPLE)
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set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/lib/osx_x64/release_dll/libsixense_x64.dylib CACHE TYPE INTERNAL)
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set(_SIXENSE_LIB_DIR "${SOURCE_DIR}/lib/osx_x64/release_dll")
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ExternalProject_Add_Step(
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${EXTERNAL_NAME}
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change-install-name-release
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COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
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COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SIXENSE_LIB_DIR} -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
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DEPENDEES install
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WORKING_DIRECTORY <SOURCE_DIR>
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LOG 1
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)
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elseif(NOT ANDROID)
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# FIXME need to account for different architectures
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@ -1,6 +1,6 @@
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set(TARGET_NAME entities)
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setup_hifi_library(Network Script)
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link_hifi_libraries(avatars shared octree gpu model fbx networking animation environment)
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link_hifi_libraries(avatars shared audio octree gpu model fbx networking animation environment)
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target_bullet()
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@ -1,5 +1,5 @@
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set(TARGET_NAME procedural)
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AUTOSCRIBE_SHADER_LIB(gpu model)
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setup_hifi_library()
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link_hifi_libraries(shared gpu model model-networking)
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link_hifi_libraries(shared gpu networking model model-networking)
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