Fixing paths for SDL2 and Sixense libs

This commit is contained in:
Bradley Austin Davis 2015-10-30 19:00:01 -07:00
parent 88fda01ce2
commit 46d87dda5a
4 changed files with 43 additions and 15 deletions

View file

@ -2,6 +2,8 @@ set(EXTERNAL_NAME sdl2)
include(ExternalProject)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
@ -13,15 +15,33 @@ if (WIN32)
LOG_DOWNLOAD 1
)
elseif (APPLE)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/SDL2-2.0.3-OSX.tar.gz
URL_MD5 64f888886268bdf1656ef1b4b7d7756d
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://hifi-public.s3.amazonaws.com/dependencies/SDL2-2.0.3.zip
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DVIDEO_OPENGL=OFF
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INSTALL_DIR}/include/SDL2 CACHE PATH "Location of SDL2 include directory")
set(${EXTERNAL_NAME_UPPER}_LIBRARY "${INSTALL_DIR}/lib/libSDL2-2.0.dylib" CACHE STRING "Path to SDL2 library")
set(_SDL2_LIB_DIR "${INSTALL_DIR}/lib")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name
COMMENT "Calling install_name_tool on SDL2 libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SDL2_LIB_DIR} -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <INSTALL_DIR>
LOG 1
)
else ()
if (ANDROID)
set(ANDROID_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
@ -41,12 +61,8 @@ endif ()
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
if (APPLE)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${SOURCE_DIR}/SDL2.framework/Headers CACHE PATH "Location of SDL2 include directory")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_TEMP ${SOURCE_DIR}/SDL2.framework/SDL2 CACHE STRING "Path to SDL2 library")
elseif (WIN32)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${SOURCE_DIR}/include CACHE PATH "Location of SDL2 include directory")

View file

@ -37,6 +37,18 @@ elseif(APPLE)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${SOURCE_DIR}/lib/osx_x64/release_dll/libsixense_x64.dylib CACHE TYPE INTERNAL)
set(_SIXENSE_LIB_DIR "${SOURCE_DIR}/lib/osx_x64/release_dll")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name-release
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SIXENSE_LIB_DIR} -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <SOURCE_DIR>
LOG 1
)
elseif(NOT ANDROID)
# FIXME need to account for different architectures

View file

@ -1,6 +1,6 @@
set(TARGET_NAME entities)
setup_hifi_library(Network Script)
link_hifi_libraries(avatars shared octree gpu model fbx networking animation environment)
link_hifi_libraries(avatars shared audio octree gpu model fbx networking animation environment)
target_bullet()

View file

@ -1,5 +1,5 @@
set(TARGET_NAME procedural)
AUTOSCRIBE_SHADER_LIB(gpu model)
setup_hifi_library()
link_hifi_libraries(shared gpu model model-networking)
link_hifi_libraries(shared gpu networking model model-networking)