Cleanup variable naming in touch controller config

This commit is contained in:
Ryan Huffman 2016-12-16 16:01:26 -08:00
parent 217d46704d
commit 46d8130782
2 changed files with 9 additions and 9 deletions

View file

@ -162,22 +162,22 @@ createControllerDisplay = function(config) {
}(controller, overlayID, part)); }(controller, overlayID, part));
} else if (part.type === "touchpad") { } else if (part.type === "touchpad") {
var visibleInput = resolveHardware(part.visibleInput); var visibleInput = resolveHardware(part.visibleInput);
var xinput = resolveHardware(part.xInput); var xInput = resolveHardware(part.xInput);
var yinput = resolveHardware(part.yInput); var yInput = resolveHardware(part.yInput);
// TODO: Touchpad inputs are currently only working for half // TODO: Touchpad inputs are currently only working for half
// of the touchpad. When that is fixed, it would be useful // of the touchpad. When that is fixed, it would be useful
// to update these to display the current finger position. // to update these to display the current finger position.
mapping.from([visibleInput]).peek().to(function(value) { mapping.from([visibleInput]).peek().to(function(value) {
}); });
mapping.from([xinput]).peek().to(function(value) { mapping.from([xInput]).peek().to(function(value) {
}); });
mapping.from([yinput]).peek().invert().to(function(value) { mapping.from([yInput]).peek().invert().to(function(value) {
}); });
} else if (part.type === "joystick") { } else if (part.type === "joystick") {
(function(controller, overlayID, part) { (function(controller, overlayID, part) {
const xinput = resolveHardware(part.xInput); const xInput = resolveHardware(part.xInput);
const yinput = resolveHardware(part.yInput); const yInput = resolveHardware(part.yInput);
var xvalue = 0; var xvalue = 0;
var yvalue = 0; var yvalue = 0;
@ -202,7 +202,7 @@ createControllerDisplay = function(config) {
} }
} }
mapping.from([xinput]).peek().to(function(value) { mapping.from([xInput]).peek().to(function(value) {
xvalue = value; xvalue = value;
//print(overlayID, xvalue.toFixed(3), yvalue.toFixed(3)); //print(overlayID, xvalue.toFixed(3), yvalue.toFixed(3));
var posRot = calculatePositionAndRotation(xvalue, yvalue); var posRot = calculatePositionAndRotation(xvalue, yvalue);
@ -212,7 +212,7 @@ createControllerDisplay = function(config) {
}); });
}); });
mapping.from([yinput]).peek().to(function(value) { mapping.from([yInput]).peek().to(function(value) {
yvalue = value; yvalue = value;
var posRot = calculatePositionAndRotation(xvalue, yvalue); var posRot = calculatePositionAndRotation(xvalue, yvalue);
Overlays.editOverlay(overlayID, { Overlays.editOverlay(overlayID, {

View file

@ -1,6 +1,6 @@
// //
// viveControllerConfiguration.js // touchControllerConfiguration.js
// //
// Created by Ryan Huffman on 12/06/16 // Created by Ryan Huffman on 12/06/16
// //