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https://github.com/JulianGro/overte.git
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Merge pull request #12649 from samcake/punk
Fix addressing the avatar mesh visibility switch bug
This commit is contained in:
commit
46d055a488
22 changed files with 384 additions and 335 deletions
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@ -104,6 +104,9 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
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PerformanceWarning warn(showWarnings, "AvatarManager::updateMyAvatar()");
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_myAvatar->update(deltaTime);
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render::Transaction transaction;
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_myAvatar->updateRenderItem(transaction);
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qApp->getMain3DScene()->enqueueTransaction(transaction);
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quint64 now = usecTimestampNow();
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quint64 dt = now - _lastSendAvatarDataTime;
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@ -1127,7 +1127,11 @@ void MyAvatar::setEnableDebugDrawIKChains(bool isEnabled) {
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}
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void MyAvatar::setEnableMeshVisible(bool isEnabled) {
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_skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
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return Avatar::setEnableMeshVisible(isEnabled);
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}
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bool MyAvatar::getEnableMeshVisible() const {
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return Avatar::getEnableMeshVisible();
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}
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void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
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@ -1479,7 +1483,10 @@ void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
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_skeletonModelChangeCount++;
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int skeletonModelChangeCount = _skeletonModelChangeCount;
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Avatar::setSkeletonModelURL(skeletonModelURL);
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_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
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_skeletonModel->setTagMask(render::hifi::TAG_NONE);
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_skeletonModel->setGroupCulled(true);
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_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene());
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_headBoneSet.clear();
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_cauterizationNeedsUpdate = true;
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@ -2054,14 +2061,12 @@ void MyAvatar::preDisplaySide(const RenderArgs* renderArgs) {
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_attachmentData[i].jointName.compare("RightEye", Qt::CaseInsensitive) == 0 ||
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_attachmentData[i].jointName.compare("HeadTop_End", Qt::CaseInsensitive) == 0 ||
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_attachmentData[i].jointName.compare("Face", Qt::CaseInsensitive) == 0) {
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uint8_t modelRenderTagBits = shouldDrawHead ? render::ItemKey::TAG_BITS_0 : render::ItemKey::TAG_BITS_NONE;
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modelRenderTagBits |= render::ItemKey::TAG_BITS_1;
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_attachmentModels[i]->setVisibleInScene(true, qApp->getMain3DScene(),
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modelRenderTagBits, false);
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uint8_t modelRenderTagBits = shouldDrawHead ? render::hifi::TAG_ALL_VIEWS : render::hifi::TAG_SECONDARY_VIEW;
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uint8_t castShadowRenderTagBits = render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1;
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_attachmentModels[i]->setCanCastShadow(true, qApp->getMain3DScene(),
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castShadowRenderTagBits, false);
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_attachmentModels[i]->setTagMask(modelRenderTagBits);
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_attachmentModels[i]->setGroupCulled(false);
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_attachmentModels[i]->setCanCastShadow(true);
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_attachmentModels[i]->setVisibleInScene(true, qApp->getMain3DScene());
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}
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}
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}
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@ -1159,7 +1159,7 @@ public slots:
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* @function MyAvatar.getEnableMeshVisible
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* @returns {boolean} <code>true</code> if your avatar's mesh is visible, otherwise <code>false</code>.
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*/
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bool getEnableMeshVisible() const { return _skeletonModel->isVisible(); }
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bool getEnableMeshVisible() const override;
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/**jsdoc
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* Set whether or not your avatar mesh is visible.
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@ -1171,7 +1171,7 @@ public slots:
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* MyAvatar.setEnableMeshVisible(true);
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* }, 10000);
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*/
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void setEnableMeshVisible(bool isEnabled);
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virtual void setEnableMeshVisible(bool isEnabled) override;
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/**jsdoc
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* @function MyAvatar.setEnableInverseKinematics
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@ -103,10 +103,9 @@ void ModelOverlay::update(float deltatime) {
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if (_visibleDirty) {
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_visibleDirty = false;
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// don't show overlays in mirrors or spectator-cam unless _isVisibleInSecondaryCamera is true
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_model->setVisibleInScene(getVisible(), scene,
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render::ItemKey::TAG_BITS_0 |
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(_isVisibleInSecondaryCamera ? render::ItemKey::TAG_BITS_1 : render::ItemKey::TAG_BITS_NONE),
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false);
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uint8_t modelRenderTagMask = (_isVisibleInSecondaryCamera ? render::hifi::TAG_ALL_VIEWS : render::hifi::TAG_MAIN_VIEW);
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_model->setTagMask(modelRenderTagMask, scene);
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_model->setVisibleInScene(getVisible(), scene);
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}
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if (_drawInFrontDirty) {
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_drawInFrontDirty = false;
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@ -132,7 +132,6 @@ private:
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namespace render {
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template <> const ItemKey payloadGetKey(const Overlay::Pointer& overlay);
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template <> const Item::Bound payloadGetBound(const Overlay::Pointer& overlay);
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template <> int payloadGetLayer(const Overlay::Pointer& overlay);
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template <> void payloadRender(const Overlay::Pointer& overlay, RenderArgs* args);
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template <> const ShapeKey shapeGetShapeKey(const Overlay::Pointer& overlay);
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template <> uint32_t metaFetchMetaSubItems(const Overlay::Pointer& overlay, ItemIDs& subItems);
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@ -35,14 +35,18 @@ namespace render {
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auto builder = ItemKey::Builder().withTypeShape();
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if (overlay->is3D()) {
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auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
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if (overlay3D->getDrawInFront() || overlay3D->getDrawHUDLayer()) {
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builder.withLayered();
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if (overlay3D->getDrawInFront()) {
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builder.withLayer(render::hifi::LAYER_3D_FRONT);
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} else if (overlay3D->getDrawHUDLayer()) {
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builder.withLayer(render::hifi::LAYER_3D_HUD);
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}
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if (overlay->isTransparent()) {
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builder.withTransparent();
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}
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} else {
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builder.withViewSpace();
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builder.withLayer(render::hifi::LAYER_2D);
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}
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if (!overlay->getVisible()) {
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@ -50,30 +54,16 @@ namespace render {
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}
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// always visible in primary view. if isVisibleInSecondaryCamera, also draw in secondary view
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uint32_t viewTaskBits = render::ItemKey::TAG_BITS_0 |
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(overlay->getIsVisibleInSecondaryCamera() ? render::ItemKey::TAG_BITS_1 : render::ItemKey::TAG_BITS_NONE);
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uint32_t viewTagBits = render::hifi::TAG_MAIN_VIEW |
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(overlay->getIsVisibleInSecondaryCamera() ? render::hifi::TAG_SECONDARY_VIEW : render::hifi::TAG_NONE);
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builder.withTagBits(viewTaskBits);
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builder.withTagBits(viewTagBits);
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return builder.build();
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}
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template <> const Item::Bound payloadGetBound(const Overlay::Pointer& overlay) {
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return overlay->getBounds();
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}
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template <> int payloadGetLayer(const Overlay::Pointer& overlay) {
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if (overlay->is3D()) {
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auto overlay3D = std::dynamic_pointer_cast<Base3DOverlay>(overlay);
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if (overlay3D->getDrawInFront()) {
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return Item::LAYER_3D_FRONT;
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} else if (overlay3D->getDrawHUDLayer()) {
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return Item::LAYER_3D_HUD;
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} else {
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return Item::LAYER_3D;
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}
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} else {
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return Item::LAYER_2D;
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}
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}
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template <> void payloadRender(const Overlay::Pointer& overlay, RenderArgs* args) {
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if (args) {
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overlay->render(args);
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@ -83,7 +73,6 @@ namespace render {
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return overlay->getShapeKey();
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}
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template <> uint32_t metaFetchMetaSubItems(const Overlay::Pointer& overlay, ItemIDs& subItems) {
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return overlay->fetchMetaSubItems(subItems);
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}
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@ -52,10 +52,15 @@ const glm::vec3 HAND_TO_PALM_OFFSET(0.0f, 0.12f, 0.08f);
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namespace render {
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template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
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return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1).withMetaCullGroup();
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ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::hifi::TAG_ALL_VIEWS).withMetaCullGroup();
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auto avatarPtr = static_pointer_cast<Avatar>(avatar);
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if (!avatarPtr->getEnableMeshVisible()) {
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keyBuilder.withInvisible();
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}
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return keyBuilder.build();
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}
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template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar) {
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return static_pointer_cast<Avatar>(avatar)->getBounds();
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return static_pointer_cast<Avatar>(avatar)->getRenderBounds();
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}
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template <> void payloadRender(const AvatarSharedPointer& avatar, RenderArgs* args) {
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auto avatarPtr = static_pointer_cast<Avatar>(avatar);
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@ -164,6 +169,11 @@ AABox Avatar::getBounds() const {
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return _skeletonModel->getRenderableMeshBound();
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}
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AABox Avatar::getRenderBounds() const {
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return _renderBound;
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}
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void Avatar::animateScaleChanges(float deltaTime) {
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if (_isAnimatingScale) {
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@ -569,16 +579,26 @@ static TextRenderer3D* textRenderer(TextRendererType type) {
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void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& scene, render::Transaction& transaction) {
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auto avatarPayload = new render::Payload<AvatarData>(self);
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auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
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auto avatarPayloadPointer = std::shared_ptr<render::Payload<AvatarData>>(avatarPayload);
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if (_renderItemID == render::Item::INVALID_ITEM_ID) {
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_renderItemID = scene->allocateID();
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}
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// INitialize the _render bound as we are creating the avatar render item
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_renderBound = getBounds();
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transaction.resetItem(_renderItemID, avatarPayloadPointer);
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_skeletonModel->addToScene(scene, transaction);
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_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
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_skeletonModel->setGroupCulled(true);
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_skeletonModel->setCanCastShadow(true);
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_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
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processMaterials();
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for (auto& attachmentModel : _attachmentModels) {
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attachmentModel->addToScene(scene, transaction);
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attachmentModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
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attachmentModel->setGroupCulled(false);
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attachmentModel->setCanCastShadow(true);
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attachmentModel->setVisibleInScene(_isMeshVisible, scene);
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}
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_mustFadeIn = true;
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@ -637,7 +657,15 @@ void Avatar::removeFromScene(AvatarSharedPointer self, const render::ScenePointe
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void Avatar::updateRenderItem(render::Transaction& transaction) {
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if (render::Item::isValidID(_renderItemID)) {
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transaction.updateItem<render::Payload<AvatarData>>(_renderItemID, [](render::Payload<AvatarData>& p) {});
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auto renderBound = getBounds();
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transaction.updateItem<AvatarData>(_renderItemID,
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[renderBound](AvatarData& avatar) {
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auto avatarPtr = dynamic_cast<Avatar*>(&avatar);
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if (avatarPtr) {
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avatarPtr->_renderBound = renderBound;
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}
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}
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);
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}
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}
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@ -759,6 +787,18 @@ void Avatar::render(RenderArgs* renderArgs) {
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}
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}
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void Avatar::setEnableMeshVisible(bool isEnabled) {
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if (_isMeshVisible != isEnabled) {
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_isMeshVisible = isEnabled;
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_needMeshVisibleSwitch = true;
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}
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}
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bool Avatar::getEnableMeshVisible() const {
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return _isMeshVisible;
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}
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void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
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bool canTryFade{ false };
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@ -770,6 +810,12 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
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if (_skeletonModel->isRenderable() && _skeletonModel->needsFixupInScene()) {
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_skeletonModel->removeFromScene(scene, transaction);
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_skeletonModel->addToScene(scene, transaction);
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_skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
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_skeletonModel->setGroupCulled(true);
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_skeletonModel->setCanCastShadow(true);
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_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
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processMaterials();
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canTryFade = true;
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_isAnimatingScale = true;
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@ -778,9 +824,25 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
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if (attachmentModel->isRenderable() && attachmentModel->needsFixupInScene()) {
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attachmentModel->removeFromScene(scene, transaction);
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attachmentModel->addToScene(scene, transaction);
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attachmentModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
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attachmentModel->setGroupCulled(false);
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attachmentModel->setCanCastShadow(true);
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attachmentModel->setVisibleInScene(_isMeshVisible, scene);
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}
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}
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if (_needMeshVisibleSwitch) {
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_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
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for (auto attachmentModel : _attachmentModels) {
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if (attachmentModel->isRenderable()) {
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attachmentModel->setVisibleInScene(_isMeshVisible, scene);
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}
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}
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updateRenderItem(transaction);
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_needMeshVisibleSwitch = false;
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}
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if (_mustFadeIn && canTryFade) {
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// Do it now to be sure all the sub items are ready and the fade is sent to them too
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fade(transaction, render::Transition::USER_ENTER_DOMAIN);
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@ -74,7 +74,6 @@ public:
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virtual void instantiableAvatar() = 0;
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typedef render::Payload<AvatarData> Payload;
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typedef std::shared_ptr<render::Item::PayloadInterface> PayloadPointer;
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void init();
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void updateAvatarEntities();
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@ -322,6 +321,7 @@ public:
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bool hasNewJointData() const { return _hasNewJointData; }
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float getBoundingRadius() const;
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AABox getRenderBounds() const; // THis call is accessible from rendering thread only to report the bounding box of the avatar during the frame.
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void addToScene(AvatarSharedPointer self, const render::ScenePointer& scene);
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void ensureInScene(AvatarSharedPointer self, const render::ScenePointer& scene);
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@ -356,6 +356,10 @@ public:
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virtual void setAvatarEntityDataChanged(bool value) override;
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// Show hide the model representation of the avatar
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virtual void setEnableMeshVisible(bool isEnabled);
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virtual bool getEnableMeshVisible() const;
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void addMaterial(graphics::MaterialLayer material, const std::string& parentMaterialName) override;
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void removeMaterial(graphics::MaterialPointer material, const std::string& parentMaterialName) override;
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@ -532,6 +536,10 @@ protected:
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std::mutex _materialsLock;
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void processMaterials();
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AABox _renderBound;
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bool _isMeshVisible{ true };
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bool _needMeshVisibleSwitch{ true };
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};
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#endif // hifi_Avatar_h
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@ -35,7 +35,7 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent) :
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_useDualQuaternionSkinning = true;
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// Avatars all cast shadow
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_canCastShadow = true;
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setCanCastShadow(true);
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assert(_owningAvatar);
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}
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@ -1387,20 +1387,25 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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entity->stopModelOverrideIfNoParent();
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// Default behavior for model is to not be visible in main view if cauterized (aka parented to the avatar's neck joint)
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uint32_t viewTaskBits = _cauterized ?
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render::ItemKey::TAG_BITS_1 : // draw in every view except the main one (view zero)
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render::ItemKey::TAG_BITS_ALL; // draw in all views
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auto tagMask = _cauterized ?
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render::hifi::TAG_SECONDARY_VIEW : // draw in every view except the main one (view zero)
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render::hifi::TAG_ALL_VIEWS; // draw in all views
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if (model->isVisible() != _visible || model->getViewTagBits() != viewTaskBits) {
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if (model->isVisible() != _visible) {
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// FIXME: this seems like it could be optimized if we tracked our last known visible state in
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// the renderable item. As it stands now the model checks it's visible/invisible state
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// so most of the time we don't do anything in this function.
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model->setVisibleInScene(_visible, scene, viewTaskBits, false);
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model->setVisibleInScene(_visible, scene);
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}
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if (model->getTagMask() != tagMask) {
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model->setTagMask(tagMask, scene);
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}
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// TODO? early exit here when not visible?
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if (model->canCastShadow() != _canCastShadow) {
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model->setCanCastShadow(_canCastShadow, scene, viewTaskBits, false);
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model->setCanCastShadow(_canCastShadow, scene);
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}
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if (_needsCollisionGeometryUpdate) {
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@ -215,10 +215,7 @@ void CauterizedModel::updateRenderItems() {
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modelTransform.setRotation(self->getRotation());
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bool isWireframe = self->isWireframe();
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bool isVisible = self->isVisible();
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bool canCastShadow = self->canCastShadow();
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bool isLayeredInFront = self->isLayeredInFront();
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bool isLayeredInHUD = self->isLayeredInHUD();
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auto renderItemKeyGlobalFlags = self->getRenderItemKeyGlobalFlags();
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bool enableCauterization = self->getEnableCauterization();
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render::Transaction transaction;
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@ -234,7 +231,7 @@ void CauterizedModel::updateRenderItems() {
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bool useDualQuaternionSkinning = self->getUseDualQuaternionSkinning();
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transaction.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, meshState, useDualQuaternionSkinning, cauterizedMeshState, invalidatePayloadShapeKey,
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isWireframe, isVisible, isLayeredInFront, isLayeredInHUD, canCastShadow, enableCauterization](CauterizedMeshPartPayload& data) {
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isWireframe, renderItemKeyGlobalFlags, enableCauterization](CauterizedMeshPartPayload& data) {
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if (useDualQuaternionSkinning) {
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data.updateClusterBuffer(meshState.clusterDualQuaternions,
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cauterizedMeshState.clusterDualQuaternions);
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@ -276,8 +273,7 @@ void CauterizedModel::updateRenderItems() {
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data.updateTransformForCauterizedMesh(renderTransform);
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data.setEnableCauterization(enableCauterization);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, render::ItemKey::TAG_BITS_ALL);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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data.updateKey(renderItemKeyGlobalFlags);
|
||||
data.setShapeKey(invalidatePayloadShapeKey, isWireframe, useDualQuaternionSkinning);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -79,28 +79,10 @@ void MeshPartPayload::removeMaterial(graphics::MaterialPointer material) {
|
|||
_drawMaterials.remove(material);
|
||||
}
|
||||
|
||||
void MeshPartPayload::updateKey(bool isVisible, bool isLayered, bool canCastShadow, uint8_t tagBits, bool isGroupCulled) {
|
||||
ItemKey::Builder builder;
|
||||
void MeshPartPayload::updateKey(const render::ItemKey& key) {
|
||||
ItemKey::Builder builder(key);
|
||||
builder.withTypeShape();
|
||||
|
||||
if (!isVisible) {
|
||||
builder.withInvisible();
|
||||
}
|
||||
|
||||
builder.withTagBits(tagBits);
|
||||
|
||||
if (isLayered) {
|
||||
builder.withLayered();
|
||||
}
|
||||
|
||||
if (canCastShadow) {
|
||||
builder.withShadowCaster();
|
||||
}
|
||||
|
||||
if (isGroupCulled) {
|
||||
builder.withSubMetaCulled();
|
||||
}
|
||||
|
||||
if (topMaterialExists()) {
|
||||
auto matKey = _drawMaterials.top().material->getKey();
|
||||
if (matKey.isTranslucent()) {
|
||||
|
@ -200,12 +182,6 @@ template <> const Item::Bound payloadGetBound(const ModelMeshPartPayload::Pointe
|
|||
}
|
||||
return Item::Bound();
|
||||
}
|
||||
template <> int payloadGetLayer(const ModelMeshPartPayload::Pointer& payload) {
|
||||
if (payload) {
|
||||
return payload->getLayer();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
template <> const ShapeKey shapeGetShapeKey(const ModelMeshPartPayload::Pointer& payload) {
|
||||
if (payload) {
|
||||
|
@ -332,28 +308,10 @@ void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& render
|
|||
}
|
||||
|
||||
// Note that this method is called for models but not for shapes
|
||||
void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, bool canCastShadow, uint8_t tagBits, bool isGroupCulled) {
|
||||
ItemKey::Builder builder;
|
||||
void ModelMeshPartPayload::updateKey(const render::ItemKey& key) {
|
||||
ItemKey::Builder builder(key);
|
||||
builder.withTypeShape();
|
||||
|
||||
if (!isVisible) {
|
||||
builder.withInvisible();
|
||||
}
|
||||
|
||||
builder.withTagBits(tagBits);
|
||||
|
||||
if (isLayered) {
|
||||
builder.withLayered();
|
||||
}
|
||||
|
||||
if (canCastShadow) {
|
||||
builder.withShadowCaster();
|
||||
}
|
||||
|
||||
if (isGroupCulled) {
|
||||
builder.withSubMetaCulled();
|
||||
}
|
||||
|
||||
if (_isBlendShaped || _isSkinned) {
|
||||
builder.withDeformed();
|
||||
}
|
||||
|
@ -368,20 +326,6 @@ void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, bool canCas
|
|||
_itemKey = builder.build();
|
||||
}
|
||||
|
||||
void ModelMeshPartPayload::setLayer(bool isLayeredInFront, bool isLayeredInHUD) {
|
||||
if (isLayeredInFront) {
|
||||
_layer = Item::LAYER_3D_FRONT;
|
||||
} else if (isLayeredInHUD) {
|
||||
_layer = Item::LAYER_3D_HUD;
|
||||
} else {
|
||||
_layer = Item::LAYER_3D;
|
||||
}
|
||||
}
|
||||
|
||||
int ModelMeshPartPayload::getLayer() const {
|
||||
return _layer;
|
||||
}
|
||||
|
||||
void ModelMeshPartPayload::setShapeKey(bool invalidateShapeKey, bool isWireframe, bool useDualQuaternionSkinning) {
|
||||
if (invalidateShapeKey) {
|
||||
_shapeKey = ShapeKey::Builder::invalid();
|
||||
|
|
|
@ -32,7 +32,7 @@ public:
|
|||
typedef render::Payload<MeshPartPayload> Payload;
|
||||
typedef Payload::DataPointer Pointer;
|
||||
|
||||
virtual void updateKey(bool isVisible, bool isLayered, bool canCastShadow, uint8_t tagBits, bool isGroupCulled = false);
|
||||
virtual void updateKey(const render::ItemKey& key);
|
||||
|
||||
virtual void updateMeshPart(const std::shared_ptr<const graphics::Mesh>& drawMesh, int partIndex);
|
||||
|
||||
|
@ -95,7 +95,7 @@ public:
|
|||
|
||||
void notifyLocationChanged() override;
|
||||
|
||||
void updateKey(bool isVisible, bool isLayered, bool canCastShadow, uint8_t tagBits, bool isGroupCulled = false) override;
|
||||
void updateKey(const render::ItemKey& key) override;
|
||||
|
||||
// matrix palette skinning
|
||||
void updateClusterBuffer(const std::vector<glm::mat4>& clusterMatrices);
|
||||
|
@ -105,11 +105,9 @@ public:
|
|||
void updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform);
|
||||
|
||||
// Render Item interface
|
||||
int getLayer() const;
|
||||
render::ShapeKey getShapeKey() const override; // shape interface
|
||||
void render(RenderArgs* args) override;
|
||||
|
||||
void setLayer(bool isLayeredInFront, bool isLayeredInHUD);
|
||||
void setShapeKey(bool invalidateShapeKey, bool isWireframe, bool useDualQuaternionSkinning);
|
||||
|
||||
// ModelMeshPartPayload functions to perform render
|
||||
|
@ -139,13 +137,11 @@ private:
|
|||
|
||||
gpu::BufferPointer _blendedVertexBuffer;
|
||||
render::ShapeKey _shapeKey { render::ShapeKey::Builder::invalid() };
|
||||
int _layer { render::Item::LAYER_3D };
|
||||
};
|
||||
|
||||
namespace render {
|
||||
template <> const ItemKey payloadGetKey(const ModelMeshPartPayload::Pointer& payload);
|
||||
template <> const Item::Bound payloadGetBound(const ModelMeshPartPayload::Pointer& payload);
|
||||
template <> int payloadGetLayer(const ModelMeshPartPayload::Pointer& payload);
|
||||
template <> const ShapeKey shapeGetShapeKey(const ModelMeshPartPayload::Pointer& payload);
|
||||
template <> void payloadRender(const ModelMeshPartPayload::Pointer& payload, RenderArgs* args);
|
||||
}
|
||||
|
|
|
@ -103,11 +103,10 @@ Model::Model(QObject* parent, SpatiallyNestable* spatiallyNestableOverride) :
|
|||
_snapModelToRegistrationPoint(false),
|
||||
_snappedToRegistrationPoint(false),
|
||||
_url(HTTP_INVALID_COM),
|
||||
_isVisible(true),
|
||||
_canCastShadow(false),
|
||||
_blendNumber(0),
|
||||
_appliedBlendNumber(0),
|
||||
_isWireframe(false)
|
||||
_isWireframe(false),
|
||||
_renderItemKeyGlobalFlags(render::ItemKey::Builder().withVisible().withTagBits(render::hifi::TAG_ALL_VIEWS).build())
|
||||
{
|
||||
// we may have been created in the network thread, but we live in the main thread
|
||||
if (_viewState) {
|
||||
|
@ -268,12 +267,7 @@ void Model::updateRenderItems() {
|
|||
modelTransform.setScale(glm::vec3(1.0f));
|
||||
|
||||
bool isWireframe = self->isWireframe();
|
||||
bool isVisible = self->isVisible();
|
||||
bool canCastShadow = self->canCastShadow();
|
||||
uint8_t viewTagBits = self->getViewTagBits();
|
||||
bool isLayeredInFront = self->isLayeredInFront();
|
||||
bool isLayeredInHUD = self->isLayeredInHUD();
|
||||
bool isGroupCulled = self->isGroupCulled();
|
||||
auto renderItemKeyGlobalFlags = self->getRenderItemKeyGlobalFlags();
|
||||
|
||||
render::Transaction transaction;
|
||||
for (int i = 0; i < (int) self->_modelMeshRenderItemIDs.size(); i++) {
|
||||
|
@ -287,9 +281,7 @@ void Model::updateRenderItems() {
|
|||
bool useDualQuaternionSkinning = self->getUseDualQuaternionSkinning();
|
||||
|
||||
transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, meshState, useDualQuaternionSkinning,
|
||||
invalidatePayloadShapeKey, isWireframe, isVisible,
|
||||
canCastShadow, viewTagBits, isLayeredInFront,
|
||||
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
|
||||
invalidatePayloadShapeKey, isWireframe, renderItemKeyGlobalFlags](ModelMeshPartPayload& data) {
|
||||
if (useDualQuaternionSkinning) {
|
||||
data.updateClusterBuffer(meshState.clusterDualQuaternions);
|
||||
} else {
|
||||
|
@ -313,8 +305,7 @@ void Model::updateRenderItems() {
|
|||
}
|
||||
data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
|
||||
|
||||
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
|
||||
data.setLayer(isLayeredInFront, isLayeredInHUD);
|
||||
data.updateKey(renderItemKeyGlobalFlags);
|
||||
data.setShapeKey(invalidatePayloadShapeKey, isWireframe, useDualQuaternionSkinning);
|
||||
});
|
||||
}
|
||||
|
@ -322,8 +313,9 @@ void Model::updateRenderItems() {
|
|||
Transform collisionMeshOffset;
|
||||
collisionMeshOffset.setIdentity();
|
||||
foreach(auto itemID, self->_collisionRenderItemsMap.keys()) {
|
||||
transaction.updateItem<MeshPartPayload>(itemID, [modelTransform, collisionMeshOffset](MeshPartPayload& data) {
|
||||
transaction.updateItem<MeshPartPayload>(itemID, [renderItemKeyGlobalFlags, modelTransform, collisionMeshOffset](MeshPartPayload& data) {
|
||||
// update the model transform for this render item.
|
||||
data.updateKey(renderItemKeyGlobalFlags);
|
||||
data.updateTransform(modelTransform, collisionMeshOffset);
|
||||
});
|
||||
}
|
||||
|
@ -773,110 +765,100 @@ void Model::calculateTriangleSets(const FBXGeometry& geometry) {
|
|||
}
|
||||
}
|
||||
|
||||
void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled) {
|
||||
if (_isVisible != isVisible || _viewTagBits != viewTagBits || _isGroupCulled != isGroupCulled) {
|
||||
_isVisible = isVisible;
|
||||
_viewTagBits = viewTagBits;
|
||||
_isGroupCulled = isGroupCulled;
|
||||
void Model::updateRenderItemsKey(const render::ScenePointer& scene) {
|
||||
if (!scene) {
|
||||
_needsFixupInScene = true;
|
||||
return;
|
||||
}
|
||||
auto renderItemsKey = _renderItemKeyGlobalFlags;
|
||||
render::Transaction transaction;
|
||||
foreach(auto item, _modelMeshRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(item, [renderItemsKey](ModelMeshPartPayload& data) {
|
||||
data.updateKey(renderItemsKey);
|
||||
});
|
||||
}
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(item, [renderItemsKey](ModelMeshPartPayload& data) {
|
||||
data.updateKey(renderItemsKey);
|
||||
});
|
||||
}
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
bool isLayeredInFront = _isLayeredInFront;
|
||||
bool isLayeredInHUD = _isLayeredInHUD;
|
||||
bool canCastShadow = _canCastShadow;
|
||||
render::Transaction transaction;
|
||||
foreach (auto item, _modelMeshRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
|
||||
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
|
||||
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
|
||||
});
|
||||
}
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
|
||||
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
|
||||
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
|
||||
});
|
||||
}
|
||||
scene->enqueueTransaction(transaction);
|
||||
void Model::setVisibleInScene(bool visible, const render::ScenePointer& scene) {
|
||||
if (Model::isVisible() != visible) {
|
||||
auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
|
||||
_renderItemKeyGlobalFlags = (visible ? keyBuilder.withVisible() : keyBuilder.withInvisible());
|
||||
updateRenderItemsKey(scene);
|
||||
}
|
||||
}
|
||||
|
||||
void Model::setCanCastShadow(bool canCastShadow, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled) {
|
||||
if (_canCastShadow != canCastShadow) {
|
||||
_canCastShadow = canCastShadow;
|
||||
bool Model::isVisible() const {
|
||||
return _renderItemKeyGlobalFlags.isVisible();
|
||||
}
|
||||
|
||||
bool isVisible = _isVisible;
|
||||
bool isLayeredInFront = _isLayeredInFront;
|
||||
bool isLayeredInHUD = _isLayeredInHUD;
|
||||
|
||||
render::Transaction transaction;
|
||||
foreach (auto item, _modelMeshRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(item,
|
||||
[isVisible, viewTagBits, canCastShadow, isLayeredInFront, isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
|
||||
data.updateKey(isVisible, viewTagBits, canCastShadow, isLayeredInFront || isLayeredInHUD, isGroupCulled);
|
||||
});
|
||||
}
|
||||
|
||||
scene->enqueueTransaction(transaction);
|
||||
void Model::setCanCastShadow(bool castShadow, const render::ScenePointer& scene) {
|
||||
if (Model::canCastShadow() != castShadow) {
|
||||
auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
|
||||
_renderItemKeyGlobalFlags = (castShadow ? keyBuilder.withShadowCaster() : keyBuilder.withoutShadowCaster());
|
||||
updateRenderItemsKey(scene);
|
||||
}
|
||||
}
|
||||
|
||||
void Model::setLayeredInFront(bool isLayeredInFront, const render::ScenePointer& scene) {
|
||||
if (_isLayeredInFront != isLayeredInFront) {
|
||||
_isLayeredInFront = isLayeredInFront;
|
||||
bool Model::canCastShadow() const {
|
||||
return _renderItemKeyGlobalFlags.isShadowCaster();
|
||||
}
|
||||
|
||||
bool isVisible = _isVisible;
|
||||
bool canCastShadow = _canCastShadow;
|
||||
uint8_t viewTagBits = _viewTagBits;
|
||||
bool isLayeredInHUD = _isLayeredInHUD;
|
||||
bool isGroupCulled = _isGroupCulled;
|
||||
|
||||
render::Transaction transaction;
|
||||
foreach(auto item, _modelMeshRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
|
||||
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
|
||||
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
|
||||
data.setLayer(isLayeredInFront, isLayeredInHUD);
|
||||
});
|
||||
}
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
|
||||
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
|
||||
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
|
||||
data.setLayer(isLayeredInFront, isLayeredInHUD);
|
||||
});
|
||||
}
|
||||
scene->enqueueTransaction(transaction);
|
||||
void Model::setLayeredInFront(bool layeredInFront, const render::ScenePointer& scene) {
|
||||
if (Model::isLayeredInFront() != layeredInFront) {
|
||||
auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
|
||||
_renderItemKeyGlobalFlags = (layeredInFront ? keyBuilder.withLayer(render::hifi::LAYER_3D_FRONT) : keyBuilder.withoutLayer());
|
||||
updateRenderItemsKey(scene);
|
||||
}
|
||||
}
|
||||
|
||||
void Model::setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& scene) {
|
||||
if (_isLayeredInHUD != isLayeredInHUD) {
|
||||
_isLayeredInHUD = isLayeredInHUD;
|
||||
bool Model::isLayeredInFront() const {
|
||||
return _renderItemKeyGlobalFlags.isLayer(render::hifi::LAYER_3D_FRONT);
|
||||
}
|
||||
|
||||
bool isVisible = _isVisible;
|
||||
bool canCastShadow = _canCastShadow;
|
||||
uint8_t viewTagBits = _viewTagBits;
|
||||
bool isLayeredInFront = _isLayeredInFront;
|
||||
bool isGroupCulled = _isGroupCulled;
|
||||
|
||||
render::Transaction transaction;
|
||||
foreach(auto item, _modelMeshRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
|
||||
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
|
||||
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
|
||||
data.setLayer(isLayeredInFront, isLayeredInHUD);
|
||||
});
|
||||
}
|
||||
foreach(auto item, _collisionRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
|
||||
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
|
||||
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
|
||||
data.setLayer(isLayeredInFront, isLayeredInHUD);
|
||||
});
|
||||
}
|
||||
scene->enqueueTransaction(transaction);
|
||||
void Model::setLayeredInHUD(bool layeredInHUD, const render::ScenePointer& scene) {
|
||||
if (Model::isLayeredInHUD() != layeredInHUD) {
|
||||
auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
|
||||
_renderItemKeyGlobalFlags = (layeredInHUD ? keyBuilder.withLayer(render::hifi::LAYER_3D_HUD) : keyBuilder.withoutLayer());
|
||||
updateRenderItemsKey(scene);
|
||||
}
|
||||
}
|
||||
|
||||
bool Model::isLayeredInHUD() const {
|
||||
return _renderItemKeyGlobalFlags.isLayer(render::hifi::LAYER_3D_HUD);
|
||||
}
|
||||
|
||||
void Model::setTagMask(uint8_t mask, const render::ScenePointer& scene) {
|
||||
if (Model::getTagMask() != mask) {
|
||||
auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
|
||||
_renderItemKeyGlobalFlags = keyBuilder.withTagBits(mask);
|
||||
updateRenderItemsKey(scene);
|
||||
}
|
||||
}
|
||||
render::hifi::Tag Model::getTagMask() const {
|
||||
return (render::hifi::Tag) _renderItemKeyGlobalFlags.getTagBits();
|
||||
}
|
||||
|
||||
void Model::setGroupCulled(bool groupCulled, const render::ScenePointer& scene) {
|
||||
if (Model::isGroupCulled() != groupCulled) {
|
||||
auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
|
||||
_renderItemKeyGlobalFlags = (groupCulled ? keyBuilder.withSubMetaCulled() : keyBuilder.withoutSubMetaCulled());
|
||||
updateRenderItemsKey(scene);
|
||||
}
|
||||
}
|
||||
bool Model::isGroupCulled() const {
|
||||
return _renderItemKeyGlobalFlags.isSubMetaCulled();
|
||||
}
|
||||
|
||||
const render::ItemKey Model::getRenderItemKeyGlobalFlags() const {
|
||||
return _renderItemKeyGlobalFlags;
|
||||
}
|
||||
|
||||
bool Model::addToScene(const render::ScenePointer& scene,
|
||||
render::Transaction& transaction,
|
||||
render::Item::Status::Getters& statusGetters) {
|
||||
|
@ -1676,20 +1658,16 @@ void Model::addMaterial(graphics::MaterialLayer material, const std::string& par
|
|||
for (auto shapeID : shapeIDs) {
|
||||
if (shapeID < _modelMeshRenderItemIDs.size()) {
|
||||
auto itemID = _modelMeshRenderItemIDs[shapeID];
|
||||
bool visible = isVisible();
|
||||
uint8_t viewTagBits = getViewTagBits();
|
||||
bool layeredInFront = isLayeredInFront();
|
||||
bool layeredInHUD = isLayeredInHUD();
|
||||
bool canCastShadow = _canCastShadow;
|
||||
auto renderItemsKey = _renderItemKeyGlobalFlags;
|
||||
bool wireframe = isWireframe();
|
||||
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
|
||||
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
|
||||
bool useDualQuaternionSkinning = _useDualQuaternionSkinning;
|
||||
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, visible, layeredInFront, layeredInHUD, viewTagBits, canCastShadow,
|
||||
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, renderItemsKey,
|
||||
invalidatePayloadShapeKey, wireframe, useDualQuaternionSkinning](ModelMeshPartPayload& data) {
|
||||
data.addMaterial(material);
|
||||
// if the material changed, we might need to update our item key or shape key
|
||||
data.updateKey(visible, layeredInFront || layeredInHUD, canCastShadow, viewTagBits);
|
||||
data.updateKey(renderItemsKey);
|
||||
data.setShapeKey(invalidatePayloadShapeKey, wireframe, useDualQuaternionSkinning);
|
||||
});
|
||||
}
|
||||
|
@ -1704,19 +1682,16 @@ void Model::removeMaterial(graphics::MaterialPointer material, const std::string
|
|||
if (shapeID < _modelMeshRenderItemIDs.size()) {
|
||||
auto itemID = _modelMeshRenderItemIDs[shapeID];
|
||||
bool visible = isVisible();
|
||||
uint8_t viewTagBits = getViewTagBits();
|
||||
bool layeredInFront = isLayeredInFront();
|
||||
bool layeredInHUD = isLayeredInHUD();
|
||||
bool canCastShadow = _canCastShadow;
|
||||
auto renderItemsKey = _renderItemKeyGlobalFlags;
|
||||
bool wireframe = isWireframe();
|
||||
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
|
||||
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
|
||||
bool useDualQuaternionSkinning = _useDualQuaternionSkinning;
|
||||
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, visible, layeredInFront, layeredInHUD, viewTagBits, canCastShadow,
|
||||
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, visible, renderItemsKey,
|
||||
invalidatePayloadShapeKey, wireframe, useDualQuaternionSkinning](ModelMeshPartPayload& data) {
|
||||
data.removeMaterial(material);
|
||||
// if the material changed, we might need to update our item key or shape key
|
||||
data.updateKey(visible, layeredInFront || layeredInHUD, canCastShadow, viewTagBits);
|
||||
data.updateKey(renderItemsKey);
|
||||
data.setShapeKey(invalidatePayloadShapeKey, wireframe, useDualQuaternionSkinning);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include <TriangleSet.h>
|
||||
#include <DualQuaternion.h>
|
||||
|
||||
#include "RenderHifi.h"
|
||||
#include "GeometryCache.h"
|
||||
#include "TextureCache.h"
|
||||
#include "Rig.h"
|
||||
|
@ -87,13 +88,27 @@ public:
|
|||
const QUrl& getURL() const { return _url; }
|
||||
|
||||
// new Scene/Engine rendering support
|
||||
void setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled);
|
||||
void setVisibleInScene(bool isVisible, const render::ScenePointer& scene = nullptr);
|
||||
bool isVisible() const;
|
||||
|
||||
bool canCastShadow() const { return _canCastShadow; }
|
||||
void setCanCastShadow(bool canCastShadow, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled);
|
||||
render::hifi::Tag getTagMask() const;
|
||||
void setTagMask(uint8_t mask, const render::ScenePointer& scene = nullptr);
|
||||
|
||||
bool isGroupCulled() const;
|
||||
void setGroupCulled(bool isGroupCulled, const render::ScenePointer& scene = nullptr);
|
||||
|
||||
bool canCastShadow() const;
|
||||
void setCanCastShadow(bool canCastShadow, const render::ScenePointer& scene = nullptr);
|
||||
|
||||
void setLayeredInFront(bool isLayeredInFront, const render::ScenePointer& scene = nullptr);
|
||||
void setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& scene = nullptr);
|
||||
|
||||
bool isLayeredInFront() const;
|
||||
bool isLayeredInHUD() const;
|
||||
|
||||
// Access the current RenderItemKey Global Flags used by the model and applied to the render items representing the parts of the model.
|
||||
const render::ItemKey getRenderItemKeyGlobalFlags() const;
|
||||
|
||||
void setLayeredInFront(bool isLayeredInFront, const render::ScenePointer& scene);
|
||||
void setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& scene);
|
||||
bool needsFixupInScene() const;
|
||||
|
||||
bool needsReload() const { return _needsReload; }
|
||||
|
@ -108,13 +123,7 @@ public:
|
|||
void removeFromScene(const render::ScenePointer& scene, render::Transaction& transaction);
|
||||
bool isRenderable() const;
|
||||
|
||||
bool isVisible() const { return _isVisible; }
|
||||
uint8_t getViewTagBits() const { return _viewTagBits; }
|
||||
|
||||
bool isLayeredInFront() const { return _isLayeredInFront; }
|
||||
bool isLayeredInHUD() const { return _isLayeredInHUD; }
|
||||
|
||||
bool isGroupCulled() const { return _isGroupCulled; }
|
||||
void updateRenderItemsKey(const render::ScenePointer& scene);
|
||||
|
||||
virtual void updateRenderItems();
|
||||
void setRenderItemsNeedUpdate();
|
||||
|
@ -404,10 +413,6 @@ protected:
|
|||
QVector<float> _blendshapeCoefficients;
|
||||
|
||||
QUrl _url;
|
||||
bool _isVisible;
|
||||
uint8_t _viewTagBits{ render::ItemKey::TAG_BITS_ALL };
|
||||
|
||||
bool _canCastShadow;
|
||||
|
||||
gpu::Buffers _blendedVertexBuffers;
|
||||
|
||||
|
@ -471,10 +476,16 @@ protected:
|
|||
int _renderInfoDrawCalls { 0 };
|
||||
int _renderInfoHasTransparent { false };
|
||||
|
||||
bool _isLayeredInFront { false };
|
||||
bool _isLayeredInHUD { false };
|
||||
|
||||
bool _isGroupCulled{ false };
|
||||
// This Render ItemKey Global Flags capture the Model wide global set of flags that should be communicated to all the render items representing the Model.
|
||||
// The flags concerned are:
|
||||
// - isVisible: if true the Model is visible globally in the scene, regardless of the other flags in the item keys (tags or layer or shadow caster).
|
||||
// - TagBits: the view mask defined through the TagBits telling in which view the Model is rendered if visible.
|
||||
// - Layer: In which Layer this Model lives.
|
||||
// - CastShadow: if true and visible and rendered in the view, the Model cast shadows if in a Light volume casting shadows.
|
||||
// - CullGroup: if true, the render items representing the parts of the Model are culled by a single Meta render item that knows about them, they are not culled individually.
|
||||
// For this to work, a Meta RI must exists and knows about the RIs of this Model.
|
||||
//
|
||||
render::ItemKey _renderItemKeyGlobalFlags;
|
||||
|
||||
bool shouldInvalidatePayloadShapeKey(int meshIndex);
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <render/DrawSceneOctree.h>
|
||||
#include <render/BlurTask.h>
|
||||
|
||||
#include "RenderHifi.h"
|
||||
#include "RenderCommonTask.h"
|
||||
#include "LightingModel.h"
|
||||
#include "StencilMaskPass.h"
|
||||
|
@ -200,8 +201,8 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
|
|||
const auto overlaysInFrontRangeTimer = task.addJob<BeginGPURangeTimer>("BeginOverlaysInFrontRangeTimer", "BeginOverlaysInFrontRangeTimer");
|
||||
|
||||
// Layered Overlays
|
||||
const auto filteredOverlaysOpaque = task.addJob<FilterLayeredItems>("FilterOverlaysLayeredOpaque", overlayOpaques, Item::LAYER_3D_FRONT);
|
||||
const auto filteredOverlaysTransparent = task.addJob<FilterLayeredItems>("FilterOverlaysLayeredTransparent", overlayTransparents, Item::LAYER_3D_FRONT);
|
||||
const auto filteredOverlaysOpaque = task.addJob<FilterLayeredItems>("FilterOverlaysLayeredOpaque", overlayOpaques, render::hifi::LAYER_3D_FRONT);
|
||||
const auto filteredOverlaysTransparent = task.addJob<FilterLayeredItems>("FilterOverlaysLayeredTransparent", overlayTransparents, render::hifi::LAYER_3D_FRONT);
|
||||
const auto overlaysInFrontOpaque = filteredOverlaysOpaque.getN<FilterLayeredItems::Outputs>(0);
|
||||
const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN<FilterLayeredItems::Outputs>(0);
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
|
||||
#include <render/FilterTask.h>
|
||||
|
||||
#include "RenderHifi.h"
|
||||
#include "StencilMaskPass.h"
|
||||
#include "ZoneRenderer.h"
|
||||
#include "FadeEffect.h"
|
||||
|
@ -79,8 +80,8 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend
|
|||
task.addJob<PrepareStencil>("PrepareStencil", framebuffer);
|
||||
|
||||
// Layered Overlays
|
||||
const auto filteredOverlaysOpaque = task.addJob<FilterLayeredItems>("FilterOverlaysLayeredOpaque", overlayOpaques, Item::LAYER_3D_FRONT);
|
||||
const auto filteredOverlaysTransparent = task.addJob<FilterLayeredItems>("FilterOverlaysLayeredTransparent", overlayTransparents, Item::LAYER_3D_FRONT);
|
||||
const auto filteredOverlaysOpaque = task.addJob<FilterLayeredItems>("FilterOverlaysLayeredOpaque", overlayOpaques, render::hifi::LAYER_3D_FRONT);
|
||||
const auto filteredOverlaysTransparent = task.addJob<FilterLayeredItems>("FilterOverlaysLayeredTransparent", overlayTransparents, render::hifi::LAYER_3D_FRONT);
|
||||
const auto overlaysInFrontOpaque = filteredOverlaysOpaque.getN<FilterLayeredItems::Outputs>(0);
|
||||
const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN<FilterLayeredItems::Outputs>(0);
|
||||
|
||||
|
|
43
libraries/render-utils/src/RenderHifi.h
Normal file
43
libraries/render-utils/src/RenderHifi.h
Normal file
|
@ -0,0 +1,43 @@
|
|||
//
|
||||
// RenderHifi.h
|
||||
// libraries/render-utils/src
|
||||
//
|
||||
// Created by Sam Gateau on 5/30/2018.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_RenderHifi_h
|
||||
#define hifi_RenderHifi_h
|
||||
|
||||
#include <render/Item.h>
|
||||
|
||||
|
||||
|
||||
// In the library render-utils we are specializing the generic components of the render library to create the custom hifi render engine
|
||||
// Objects and types serving this goal are define in the namespace render.hifi
|
||||
// TODO: extend the namespace to all the classes where it make sense in render-utils
|
||||
namespace render {
|
||||
namespace hifi {
|
||||
|
||||
// Tag is the alias names of render::ItemKey::Tag combinations used in the Hifi Render Engine
|
||||
enum Tag : uint8_t {
|
||||
TAG_NONE = render::ItemKey::TAG_BITS_NONE, // No Tags at all
|
||||
TAG_MAIN_VIEW = render::ItemKey::TAG_BITS_0, // Main view
|
||||
TAG_SECONDARY_VIEW = render::ItemKey::TAG_BITS_1, // Secondary View
|
||||
TAG_ALL_VIEWS = TAG_MAIN_VIEW | TAG_SECONDARY_VIEW, // All views
|
||||
};
|
||||
|
||||
// Layer is the alias names of the render::ItemKey::Layer used in the Hifi Render Engine
|
||||
enum Layer : uint8_t {
|
||||
LAYER_3D = render::ItemKey::LAYER_DEFAULT,
|
||||
LAYER_3D_FRONT = render::ItemKey::LAYER_1,
|
||||
LAYER_3D_HUD = render::ItemKey::LAYER_2,
|
||||
LAYER_2D = render::ItemKey::LAYER_3,
|
||||
LAYER_BACKGROUND = render::ItemKey::LAYER_BACKGROUND,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif // hifi_RenderHifi_h
|
|
@ -368,9 +368,9 @@ void CullShapeBounds::run(const RenderContextPointer& renderContext, const Input
|
|||
RenderArgs* args = renderContext->args;
|
||||
|
||||
const auto& inShapes = inputs.get0();
|
||||
const auto& cullFilter = inputs.get1();
|
||||
const auto& boundsFilter = inputs.get2();
|
||||
const auto& antiFrustum = inputs.get3();
|
||||
const auto& cullFilter = inputs.get1();
|
||||
const auto& boundsFilter = inputs.get2();
|
||||
const auto& antiFrustum = inputs.get3();
|
||||
auto& outShapes = outputs.edit0();
|
||||
auto& outBounds = outputs.edit1();
|
||||
|
||||
|
@ -380,7 +380,7 @@ void CullShapeBounds::run(const RenderContextPointer& renderContext, const Input
|
|||
if (!cullFilter.selectsNothing() || !boundsFilter.selectsNothing()) {
|
||||
auto& details = args->_details.edit(_detailType);
|
||||
Test test(_cullFunctor, args, details, antiFrustum);
|
||||
auto scene = args->_scene;
|
||||
auto scene = args->_scene;
|
||||
|
||||
for (auto& inItems : inShapes) {
|
||||
auto key = inItems.first;
|
||||
|
@ -395,26 +395,26 @@ void CullShapeBounds::run(const RenderContextPointer& renderContext, const Input
|
|||
if (antiFrustum == nullptr) {
|
||||
for (auto& item : inItems.second) {
|
||||
if (test.solidAngleTest(item.bound) && test.frustumTest(item.bound)) {
|
||||
const auto shapeKey = scene->getItem(item.id).getKey();
|
||||
if (cullFilter.test(shapeKey)) {
|
||||
outItems->second.emplace_back(item);
|
||||
}
|
||||
if (boundsFilter.test(shapeKey)) {
|
||||
outBounds += item.bound;
|
||||
}
|
||||
const auto shapeKey = scene->getItem(item.id).getKey();
|
||||
if (cullFilter.test(shapeKey)) {
|
||||
outItems->second.emplace_back(item);
|
||||
}
|
||||
if (boundsFilter.test(shapeKey)) {
|
||||
outBounds += item.bound;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (auto& item : inItems.second) {
|
||||
if (test.solidAngleTest(item.bound) && test.frustumTest(item.bound) && test.antiFrustumTest(item.bound)) {
|
||||
const auto shapeKey = scene->getItem(item.id).getKey();
|
||||
if (cullFilter.test(shapeKey)) {
|
||||
outItems->second.emplace_back(item);
|
||||
}
|
||||
if (boundsFilter.test(shapeKey)) {
|
||||
outBounds += item.bound;
|
||||
}
|
||||
}
|
||||
const auto shapeKey = scene->getItem(item.id).getKey();
|
||||
if (cullFilter.test(shapeKey)) {
|
||||
outItems->second.emplace_back(item);
|
||||
}
|
||||
if (boundsFilter.test(shapeKey)) {
|
||||
outBounds += item.bound;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
details._rendered += (int)outItems->second.size();
|
||||
|
@ -487,6 +487,7 @@ void FetchSpatialSelection::run(const RenderContextPointer& renderContext,
|
|||
if (filter.test(item.getKey())) {
|
||||
ItemBound itemBound(id, item.getBound());
|
||||
outItems.emplace_back(itemBound);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,25 +29,9 @@ const float Item::Status::Value::CYAN = 180.0f;
|
|||
const float Item::Status::Value::BLUE = 240.0f;
|
||||
const float Item::Status::Value::MAGENTA = 300.0f;
|
||||
|
||||
const int Item::LAYER_2D = 0;
|
||||
const int Item::LAYER_3D = 1;
|
||||
const int Item::LAYER_3D_FRONT = 2;
|
||||
const int Item::LAYER_3D_HUD = 3;
|
||||
|
||||
const uint8_t ItemKey::TAG_BITS_ALL { 0xFF };
|
||||
const uint8_t ItemKey::TAG_BITS_NONE { 0x00 };
|
||||
const uint8_t ItemKey::TAG_BITS_0 { 0x01 };
|
||||
const uint8_t ItemKey::TAG_BITS_1 { 0x02 };
|
||||
const uint8_t ItemKey::TAG_BITS_2 { 0x04 };
|
||||
const uint8_t ItemKey::TAG_BITS_3 { 0x08 };
|
||||
const uint8_t ItemKey::TAG_BITS_4 { 0x10 };
|
||||
const uint8_t ItemKey::TAG_BITS_5 { 0x20 };
|
||||
const uint8_t ItemKey::TAG_BITS_6 { 0x40 };
|
||||
const uint8_t ItemKey::TAG_BITS_7 { 0x80 };
|
||||
|
||||
const uint32_t ItemKey::KEY_TAG_BITS_MASK = ((uint32_t) ItemKey::TAG_BITS_ALL) << FIRST_TAG_BIT;
|
||||
|
||||
|
||||
const uint32_t ItemKey::KEY_LAYER_BITS_MASK = ((uint32_t)ItemKey::LAYER_BITS_ALL) << FIRST_LAYER_BIT;
|
||||
|
||||
void Item::Status::Value::setScale(float scale) {
|
||||
_scale = (std::numeric_limits<unsigned short>::max() -1) * 0.5f * (1.0f + std::max(std::min(scale, 1.0f), 0.0f));
|
||||
|
|
|
@ -52,23 +52,45 @@ public:
|
|||
TAG_6,
|
||||
TAG_7,
|
||||
|
||||
NUM_TAGS
|
||||
NUM_TAGS,
|
||||
|
||||
// Tag bits are derived from the Tag enum
|
||||
TAG_BITS_ALL = 0xFF,
|
||||
TAG_BITS_NONE = 0x00,
|
||||
TAG_BITS_0 = 0x01,
|
||||
TAG_BITS_1 = 0x02,
|
||||
TAG_BITS_2 = 0x04,
|
||||
TAG_BITS_3 = 0x08,
|
||||
TAG_BITS_4 = 0x10,
|
||||
TAG_BITS_5 = 0x20,
|
||||
TAG_BITS_6 = 0x40,
|
||||
TAG_BITS_7 = 0x80,
|
||||
};
|
||||
|
||||
// Items are organized in layers, an item belongs to one of the 8 Layers available.
|
||||
// By default an item is in the 'LAYER_DEFAULT' meaning that it is NOT layered.
|
||||
// THere is NO ordering relationship between layers.
|
||||
enum Layer : uint8_t {
|
||||
LAYER_DEFAULT = 0, // layer 0 aka Default is a 'NOT' layer, items are not considered layered, this is the default value
|
||||
LAYER_1,
|
||||
LAYER_2,
|
||||
LAYER_3,
|
||||
LAYER_4,
|
||||
LAYER_5,
|
||||
LAYER_6,
|
||||
LAYER_BACKGROUND, // Last Layer is the background by convention
|
||||
|
||||
NUM_LAYERS,
|
||||
|
||||
// Layer bits are derived from the Layer enum, the number of bits needed to represent integer 0 to NUM_LAYERS
|
||||
NUM_LAYER_BITS = 3,
|
||||
LAYER_BITS_ALL = 0x07,
|
||||
};
|
||||
// Tag bits are derived from the Tag enum
|
||||
const static uint8_t TAG_BITS_ALL;
|
||||
const static uint8_t TAG_BITS_NONE;
|
||||
const static uint8_t TAG_BITS_0;
|
||||
const static uint8_t TAG_BITS_1;
|
||||
const static uint8_t TAG_BITS_2;
|
||||
const static uint8_t TAG_BITS_3;
|
||||
const static uint8_t TAG_BITS_4;
|
||||
const static uint8_t TAG_BITS_5;
|
||||
const static uint8_t TAG_BITS_6;
|
||||
const static uint8_t TAG_BITS_7;
|
||||
|
||||
enum FlagBit : uint32_t {
|
||||
TYPE_SHAPE = 0, // Item is a Shape
|
||||
TYPE_LIGHT, // Item is a Light
|
||||
TYPE_SHAPE = 0, // Item is a Shape: Implements the Shape Interface that draw a Geometry rendered with a Material
|
||||
TYPE_LIGHT, // Item is a Light: Implements the Light Interface that
|
||||
TYPE_CAMERA, // Item is a Camera: Implements the Camera Interface
|
||||
TYPE_META, // Item is a Meta: meanning it s used to represent a higher level object, potentially represented by other render items
|
||||
|
||||
TRANSLUCENT, // Transparent and not opaque, for some odd reason TRANSPARENCY doesn't work...
|
||||
|
@ -77,13 +99,15 @@ public:
|
|||
DEFORMED, // Deformed within bound, not solid
|
||||
INVISIBLE, // Visible or not in the scene?
|
||||
SHADOW_CASTER, // Item cast shadows
|
||||
LAYERED, // Item belongs to one of the layers different from the default layer
|
||||
META_CULL_GROUP, // As a meta item, the culling of my sub items is based solely on my bounding box and my visibility in the view
|
||||
SUB_META_CULLED, // As a sub item of a meta render item set as cull group, need to be set to my culling to the meta render it
|
||||
|
||||
FIRST_TAG_BIT, // 8 Tags available to organize the items and filter them against
|
||||
LAST_TAG_BIT = FIRST_TAG_BIT + NUM_TAGS,
|
||||
|
||||
FIRST_LAYER_BIT, // 8 Exclusive Layers (encoded in 3 bits) available to organize the items in layers, an item can only belong to ONE layer
|
||||
LAST_LAYER_BIT = FIRST_LAYER_BIT + NUM_LAYER_BITS,
|
||||
|
||||
__SMALLER, // Reserved bit for spatialized item to indicate that it is smaller than expected in the cell in which it belongs (probably because it overlaps over several smaller cells)
|
||||
|
||||
NUM_FLAGS, // Not a valid flag
|
||||
|
@ -96,6 +120,12 @@ public:
|
|||
return (keyBits & ~KEY_TAG_BITS_MASK) | (((uint32_t)tagBits) << FIRST_TAG_BIT);
|
||||
}
|
||||
|
||||
// All the bits touching layer bits sets to true
|
||||
const static uint32_t KEY_LAYER_BITS_MASK;
|
||||
static uint32_t evalLayerBitsWithKeyBits(uint8_t layer, const uint32_t keyBits) {
|
||||
return (keyBits & ~KEY_LAYER_BITS_MASK) | (((uint32_t)layer & LAYER_BITS_ALL) << FIRST_LAYER_BIT);
|
||||
}
|
||||
|
||||
// The key is the Flags
|
||||
Flags _flags;
|
||||
|
||||
|
@ -124,19 +154,24 @@ public:
|
|||
Builder& withInvisible() { _flags.set(INVISIBLE); return (*this); }
|
||||
Builder& withVisible() { _flags.reset(INVISIBLE); return (*this); }
|
||||
Builder& withShadowCaster() { _flags.set(SHADOW_CASTER); return (*this); }
|
||||
Builder& withLayered() { _flags.set(LAYERED); return (*this); }
|
||||
Builder& withoutShadowCaster() { _flags.reset(SHADOW_CASTER); return (*this); }
|
||||
Builder& withMetaCullGroup() { _flags.set(META_CULL_GROUP); return (*this); }
|
||||
Builder& withoutMetaCullGroup() { _flags.reset(META_CULL_GROUP); return (*this); }
|
||||
Builder& withSubMetaCulled() { _flags.set(SUB_META_CULLED); return (*this); }
|
||||
Builder& withoutSubMetaCulled() { _flags.reset(SUB_META_CULLED); return (*this); }
|
||||
|
||||
Builder& withTag(Tag tag) { _flags.set(FIRST_TAG_BIT + tag); return (*this); }
|
||||
// Set ALL the tags in one call using the Tag bits
|
||||
Builder& withTagBits(uint8_t tagBits) { _flags = evalTagBitsWithKeyBits(tagBits, _flags.to_ulong()); return (*this); }
|
||||
|
||||
Builder& withLayer(uint8_t layer) { _flags = evalLayerBitsWithKeyBits(layer, _flags.to_ulong()); return (*this); }
|
||||
Builder& withoutLayer() { return withLayer(LAYER_DEFAULT); }
|
||||
|
||||
// Convenient standard keys that we will keep on using all over the place
|
||||
static Builder opaqueShape() { return Builder().withTypeShape(); }
|
||||
static Builder transparentShape() { return Builder().withTypeShape().withTransparent(); }
|
||||
static Builder light() { return Builder().withTypeLight(); }
|
||||
static Builder background() { return Builder().withViewSpace().withLayered(); }
|
||||
static Builder background() { return Builder().withViewSpace().withLayer(LAYER_BACKGROUND); }
|
||||
};
|
||||
ItemKey(const Builder& builder) : ItemKey(builder._flags) {}
|
||||
|
||||
|
@ -161,9 +196,6 @@ public:
|
|||
|
||||
bool isShadowCaster() const { return _flags[SHADOW_CASTER]; }
|
||||
|
||||
bool isLayered() const { return _flags[LAYERED]; }
|
||||
bool isSpatial() const { return !isLayered(); }
|
||||
|
||||
bool isMetaCullGroup() const { return _flags[META_CULL_GROUP]; }
|
||||
void setMetaCullGroup(bool cullGroup) { (cullGroup ? _flags.set(META_CULL_GROUP) : _flags.reset(META_CULL_GROUP)); }
|
||||
|
||||
|
@ -173,6 +205,11 @@ public:
|
|||
bool isTag(Tag tag) const { return _flags[FIRST_TAG_BIT + tag]; }
|
||||
uint8_t getTagBits() const { return ((_flags.to_ulong() & KEY_TAG_BITS_MASK) >> FIRST_TAG_BIT); }
|
||||
|
||||
uint8_t getLayer() const { return ((_flags.to_ulong() & KEY_LAYER_BITS_MASK) >> FIRST_LAYER_BIT); }
|
||||
bool isLayer(uint8_t layer) const { return getLayer() == layer; }
|
||||
bool isLayered() const { return getLayer() != LAYER_DEFAULT; }
|
||||
bool isSpatial() const { return !isLayered(); }
|
||||
|
||||
// Probably not public, flags used by the scene
|
||||
bool isSmall() const { return _flags[__SMALLER]; }
|
||||
void setSmaller(bool smaller) { (smaller ? _flags.set(__SMALLER) : _flags.reset(__SMALLER)); }
|
||||
|
@ -230,9 +267,6 @@ public:
|
|||
Builder& withNoShadowCaster() { _value.reset(ItemKey::SHADOW_CASTER); _mask.set(ItemKey::SHADOW_CASTER); return (*this); }
|
||||
Builder& withShadowCaster() { _value.set(ItemKey::SHADOW_CASTER); _mask.set(ItemKey::SHADOW_CASTER); return (*this); }
|
||||
|
||||
Builder& withoutLayered() { _value.reset(ItemKey::LAYERED); _mask.set(ItemKey::LAYERED); return (*this); }
|
||||
Builder& withLayered() { _value.set(ItemKey::LAYERED); _mask.set(ItemKey::LAYERED); return (*this); }
|
||||
|
||||
Builder& withoutMetaCullGroup() { _value.reset(ItemKey::META_CULL_GROUP); _mask.set(ItemKey::META_CULL_GROUP); return (*this); }
|
||||
Builder& withMetaCullGroup() { _value.set(ItemKey::META_CULL_GROUP); _mask.set(ItemKey::META_CULL_GROUP); return (*this); }
|
||||
|
||||
|
@ -244,6 +278,9 @@ public:
|
|||
// Set ALL the tags in one call using the Tag bits and the Tag bits touched
|
||||
Builder& withTagBits(uint8_t tagBits, uint8_t tagMask) { _value = ItemKey::evalTagBitsWithKeyBits(tagBits, _value.to_ulong()); _mask = ItemKey::evalTagBitsWithKeyBits(tagMask, _mask.to_ulong()); return (*this); }
|
||||
|
||||
Builder& withoutLayered() { _value = ItemKey::evalLayerBitsWithKeyBits(ItemKey::LAYER_DEFAULT, _value.to_ulong()); _mask |= ItemKey::KEY_LAYER_BITS_MASK; return (*this); }
|
||||
Builder& withLayer(uint8_t layer) { _value = ItemKey::evalLayerBitsWithKeyBits(layer, _value.to_ulong()); _mask |= ItemKey::KEY_LAYER_BITS_MASK; return (*this); }
|
||||
|
||||
Builder& withNothing() { _value.reset(); _mask.reset(); return (*this); }
|
||||
|
||||
// Convenient standard keys that we will keep on using all over the place
|
||||
|
@ -252,9 +289,7 @@ public:
|
|||
static Builder transparentShape() { return Builder().withTypeShape().withTransparent().withWorldSpace(); }
|
||||
static Builder light() { return Builder().withTypeLight(); }
|
||||
static Builder meta() { return Builder().withTypeMeta(); }
|
||||
static Builder background() { return Builder().withViewSpace().withLayered(); }
|
||||
static Builder opaqueShapeLayered() { return Builder().withTypeShape().withOpaque().withWorldSpace().withLayered(); }
|
||||
static Builder transparentShapeLayered() { return Builder().withTypeShape().withTransparent().withWorldSpace().withLayered(); }
|
||||
static Builder background() { return Builder().withViewSpace().withLayer(ItemKey::LAYER_BACKGROUND); }
|
||||
static Builder nothing() { return Builder().withNothing(); }
|
||||
};
|
||||
|
||||
|
@ -377,7 +412,6 @@ public:
|
|||
public:
|
||||
virtual const ItemKey getKey() const = 0;
|
||||
virtual const Bound getBound() const = 0;
|
||||
virtual int getLayer() const = 0;
|
||||
virtual void render(RenderArgs* args) = 0;
|
||||
|
||||
virtual const ShapeKey getShapeKey() const = 0;
|
||||
|
@ -422,13 +456,8 @@ public:
|
|||
// Get the bound of the item expressed in world space (or eye space depending on the key.isWorldSpace())
|
||||
const Bound getBound() const { return _payload->getBound(); }
|
||||
|
||||
// Get the layer where the item belongs.
|
||||
int getLayer() const { return _payload->getLayer(); }
|
||||
|
||||
static const int LAYER_2D;
|
||||
static const int LAYER_3D;
|
||||
static const int LAYER_3D_FRONT;
|
||||
static const int LAYER_3D_HUD;
|
||||
// Get the layer where the item belongs, simply reflecting the key.
|
||||
int getLayer() const { return _key.getLayer(); }
|
||||
|
||||
// Render call for the item
|
||||
void render(RenderArgs* args) const { _payload->render(args); }
|
||||
|
@ -478,7 +507,6 @@ inline QDebug operator<<(QDebug debug, const Item& item) {
|
|||
// Item shared interface supported by the payload
|
||||
template <class T> const ItemKey payloadGetKey(const std::shared_ptr<T>& payloadData) { return ItemKey(); }
|
||||
template <class T> const Item::Bound payloadGetBound(const std::shared_ptr<T>& payloadData) { return Item::Bound(); }
|
||||
template <class T> int payloadGetLayer(const std::shared_ptr<T>& payloadData) { return 0; }
|
||||
template <class T> void payloadRender(const std::shared_ptr<T>& payloadData, RenderArgs* args) { }
|
||||
|
||||
// Shape type interface
|
||||
|
@ -505,7 +533,6 @@ public:
|
|||
// Payload general interface
|
||||
virtual const ItemKey getKey() const override { return payloadGetKey<T>(_data); }
|
||||
virtual const Item::Bound getBound() const override { return payloadGetBound<T>(_data); }
|
||||
virtual int getLayer() const override { return payloadGetLayer<T>(_data); }
|
||||
|
||||
virtual void render(RenderArgs* args) override { payloadRender<T>(_data, args); }
|
||||
|
||||
|
|
|
@ -48,6 +48,6 @@ bool blockingInvokeMethod(
|
|||
} }
|
||||
|
||||
#define BLOCKING_INVOKE_METHOD(obj, member, ...) \
|
||||
hifi::qt::blockingInvokeMethod(__FUNCTION__, obj, member, ##__VA_ARGS__)
|
||||
::hifi::qt::blockingInvokeMethod(__FUNCTION__, obj, member, ##__VA_ARGS__)
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue