merge upstream/master into andrew/bispinor

This commit is contained in:
Andrew Meadows 2015-05-22 11:35:02 -07:00
commit 461d08c0a9
104 changed files with 2040 additions and 2773 deletions

View file

@ -73,17 +73,6 @@ void Agent::readPendingDatagrams() {
}
}
} else if (datagramPacketType == PacketTypeEntityAddResponse) {
// this will keep creatorTokenIDs to IDs mapped correctly
EntityItemID::handleAddEntityResponse(receivedPacket);
// also give our local entity tree a chance to remap any internal locally created entities
_entityViewer.getTree()->handleAddEntityResponse(receivedPacket);
// Make sure our Node and NodeList knows we've heard from this node.
SharedNodePointer sourceNode = nodeList->sendingNodeForPacket(receivedPacket);
sourceNode->setLastHeardMicrostamp(usecTimestampNow());
} else if (datagramPacketType == PacketTypeOctreeStats
|| datagramPacketType == PacketTypeEntityData
|| datagramPacketType == PacketTypeEntityErase

View file

@ -43,8 +43,7 @@ int hifiSockAddrMeta = qRegisterMetaType<HifiSockAddr>("HifiSockAddr");
AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QString assignmentPool,
QUuid walletUUID, QString assignmentServerHostname, quint16 assignmentServerPort,
quint16 assignmentMonitorPort) :
_assignmentServerHostname(DEFAULT_ASSIGNMENT_SERVER_HOSTNAME),
_localASPortSharedMem(NULL)
_assignmentServerHostname(DEFAULT_ASSIGNMENT_SERVER_HOSTNAME)
{
LogUtils::init();
@ -181,8 +180,7 @@ void AssignmentClient::sendAssignmentRequest() {
if (_assignmentServerHostname == "localhost") {
// we want to check again for the local domain-server port in case the DS has restarted
quint16 localAssignmentServerPort;
if (nodeList->getLocalServerPortFromSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, _localASPortSharedMem,
localAssignmentServerPort)) {
if (nodeList->getLocalServerPortFromSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, localAssignmentServerPort)) {
if (localAssignmentServerPort != _assignmentServerSocket.getPort()) {
qDebug() << "Port for local assignment server read from shared memory is"
<< localAssignmentServerPort;
@ -190,7 +188,11 @@ void AssignmentClient::sendAssignmentRequest() {
_assignmentServerSocket.setPort(localAssignmentServerPort);
nodeList->setAssignmentServerSocket(_assignmentServerSocket);
}
} else {
qDebug() << "Failed to read local assignment server port from shared memory"
<< "- will send assignment request to previous assignment server socket.";
}
}
nodeList->sendAssignment(_requestAssignment);

View file

@ -44,7 +44,6 @@ private:
QPointer<ThreadedAssignment> _currentAssignment;
QString _assignmentServerHostname;
HifiSockAddr _assignmentServerSocket;
QSharedMemory* _localASPortSharedMem; // memory shared with domain server
QTimer _requestTimer; // timer for requesting and assignment
QTimer _statsTimerACM; // timer for sending stats to assignment client monitor

View file

@ -60,30 +60,6 @@ void EntityServer::beforeRun() {
}
void EntityServer::entityCreated(const EntityItem& newEntity, const SharedNodePointer& senderNode) {
unsigned char outputBuffer[MAX_PACKET_SIZE];
unsigned char* copyAt = outputBuffer;
auto nodeList = DependencyManager::get<NodeList>();
int numBytesPacketHeader = nodeList->populatePacketHeader(reinterpret_cast<char*>(outputBuffer), PacketTypeEntityAddResponse);
int packetLength = numBytesPacketHeader;
copyAt += numBytesPacketHeader;
// encode the creatorTokenID
uint32_t creatorTokenID = newEntity.getCreatorTokenID();
memcpy(copyAt, &creatorTokenID, sizeof(creatorTokenID));
copyAt += sizeof(creatorTokenID);
packetLength += sizeof(creatorTokenID);
// encode the entity ID
QUuid entityID = newEntity.getID();
QByteArray encodedID = entityID.toRfc4122();
memcpy(copyAt, encodedID.constData(), encodedID.size());
copyAt += sizeof(entityID);
packetLength += sizeof(entityID);
nodeList->writeDatagram((char*) outputBuffer, packetLength, senderNode);
}

View file

@ -186,15 +186,15 @@ void OctreeQueryNode::resetOctreePacket() {
_currentPacketIsCompressed = getWantCompression();
OCTREE_PACKET_FLAGS flags = 0;
if (_currentPacketIsColor) {
setAtBit(flags,PACKET_IS_COLOR_BIT);
setAtBit(flags, PACKET_IS_COLOR_BIT);
}
if (_currentPacketIsCompressed) {
setAtBit(flags,PACKET_IS_COMPRESSED_BIT);
setAtBit(flags, PACKET_IS_COMPRESSED_BIT);
}
_octreePacketAvailableBytes = MAX_PACKET_SIZE;
int numBytesPacketHeader = DependencyManager::get<NodeList>()->populatePacketHeader(reinterpret_cast<char*>(_octreePacket),
_myPacketType);
_myPacketType);
_octreePacketAt = _octreePacket + numBytesPacketHeader;
_octreePacketAvailableBytes -= numBytesPacketHeader;
@ -204,7 +204,7 @@ void OctreeQueryNode::resetOctreePacket() {
*flagsAt = flags;
_octreePacketAt += sizeof(OCTREE_PACKET_FLAGS);
_octreePacketAvailableBytes -= sizeof(OCTREE_PACKET_FLAGS);
// pack in sequence number
OCTREE_PACKET_SEQUENCE* sequenceAt = (OCTREE_PACKET_SEQUENCE*)_octreePacketAt;
*sequenceAt = _sequenceNumber;
@ -258,11 +258,16 @@ bool OctreeQueryNode::updateCurrentViewFrustum() {
float originalFOV = getCameraFov();
float wideFOV = originalFOV + VIEW_FRUSTUM_FOV_OVERSEND;
newestViewFrustum.setFieldOfView(wideFOV); // hack
newestViewFrustum.setAspectRatio(getCameraAspectRatio());
newestViewFrustum.setNearClip(getCameraNearClip());
newestViewFrustum.setFarClip(getCameraFarClip());
newestViewFrustum.setEyeOffsetPosition(getCameraEyeOffsetPosition());
if (0.0f != getCameraAspectRatio() &&
0.0f != getCameraNearClip() &&
0.0f != getCameraFarClip()) {
newestViewFrustum.setProjection(glm::perspective(
glm::radians(wideFOV), // hack
getCameraAspectRatio(),
getCameraNearClip(),
getCameraFarClip()));
}
// if there has been a change, then recalculate
if (!newestViewFrustum.isVerySimilar(_currentViewFrustum)) {

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@ -65,6 +65,10 @@ td.buttons {
width: 30px;
}
td.buttons.reorder-buttons {
width: 40px;
}
td .glyphicon {
text-align: center;
font-size: 12px;
@ -105,6 +109,13 @@ table {
width: 100%;
}
/* styling for bootstrap-switch toggles */
.checkbox-help {
margin-top: 10px;
}
/* CSS only spinner for AJAX requests */
.spinner {
margin: 30px auto 0;
width: 70px;

View file

@ -7,7 +7,9 @@
<link href="/css/bootstrap.min.css" rel="stylesheet" media="screen">
<link href="/css/style.css" rel="stylesheet" media="screen">
<link href="/css/sweetalert.css" rel="stylesheet" media="screen">
<link href="/css/bootstrap-switch.min.css" rel="stylesheet" media="screen">
<link href="/stats/css/json.human.css" rel="stylesheet" media="screen">
</head>
<body>
<nav class="navbar navbar-default" role="navigation">

View file

@ -99,7 +99,8 @@
<script src='/js/underscore-min.js'></script>
<script src='/js/underscore-keypath.min.js'></script>
<script src='/js/bootbox.min.js'></script>
<script src='/js/sweetalert.min.js'></script>
<script src='/js/settings.js'></script>
<script src='/js/form2js.min.js'></script>
<script src='js/bootstrap-switch.min.js'></script>
<script src='js/sweetalert.min.js'></script>
<script src='js/settings.js'></script>
<script src='js/form2js.min.js'></script>
<!--#include virtual="page-end.html"-->

File diff suppressed because one or more lines are too long

View file

@ -60,10 +60,15 @@ var viewHelpers = {
if (setting.label) {
form_group += "<label class='" + label_class + "'>" + setting.label + "</label>"
}
form_group += "<div class='checkbox" + (isLocked ? " disabled" : "") + "'>"
form_group += "<label for='" + keypath + "'>"
form_group += "<input type='checkbox'" + common_attrs() + (setting_value ? "checked" : "") + (isLocked ? " disabled" : "") + "/>"
form_group += " " + setting.help + "</label>";
form_group += "<div class='toggle-checkbox-container" + (isLocked ? " disabled" : "") + "'>"
form_group += "<input type='checkbox'" + common_attrs('toggle-checkbox') + (setting_value ? "checked" : "")
form_group += (isLocked ? " disabled" : "") + "/>"
if (setting.help) {
form_group += "<span class='help-block checkbox-help'>" + setting.help + "</span>";
}
form_group += "</div>"
} else {
input_type = _.has(setting, 'type') ? setting.type : "text"
@ -168,12 +173,20 @@ $(document).ready(function(){
if (sibling.hasClass(Settings.DATA_COL_CLASS)) {
// set focus to next input
sibling.find('input').focus()
} else if (sibling.hasClass(Settings.ADD_DEL_BUTTONS_CLASS)) {
sibling.find('.' + Settings.ADD_ROW_BUTTON_CLASS).click()
sibling.find('input').focus();
} else {
// set focus to the first input in the new row
$target.closest('table').find('tr.inputs input:first').focus()
// jump over the re-order row, if that's what we're on
if (sibling.hasClass(Settings.REORDER_BUTTONS_CLASS)) {
sibling = sibling.next();
}
if (sibling.hasClass(Settings.ADD_DEL_BUTTONS_CLASS)) {
sibling.find('.' + Settings.ADD_ROW_BUTTON_CLASS).click()
// set focus to the first input in the new row
$target.closest('table').find('tr.inputs input:first').focus()
}
}
} else if ($target.is('input')) {
@ -193,10 +206,17 @@ $(document).ready(function(){
$('#' + Settings.FORM_ID).on('change', '.' + Settings.TRIGGER_CHANGE_CLASS , function(){
// this input was changed, add the changed data attribute to it
$(this).attr('data-changed', true)
$(this).attr('data-changed', true);
badgeSidebarForDifferences($(this))
})
badgeSidebarForDifferences($(this));
});
$('#' + Settings.FORM_ID).on('switchChange.bootstrapSwitch', 'input.toggle-checkbox', function(){
// this checkbox was changed, add the changed data attribute to it
$(this).attr('data-changed', true);
badgeSidebarForDifferences($(this));
});
$('.advanced-toggle').click(function(){
Settings.showAdvanced = !Settings.showAdvanced
@ -234,12 +254,15 @@ $(document).ready(function(){
});
$('#' + Settings.FORM_ID).on('click', '#' + Settings.DISCONNECT_ACCOUNT_BTN_ID, function(e){
$(this).blur();
disonnectHighFidelityAccount();
e.preventDefault();
});
$('#' + Settings.FORM_ID).on('click', '#' + Settings.CONNECT_ACCOUNT_BTN_ID, function(e){
$(this).blur();
prepareAccessTokenPrompt();
e.preventDefault();
});
var panelsSource = $('#panels-template').html()
@ -325,7 +348,7 @@ function disonnectHighFidelityAccount() {
+ "</br></br>This could cause your domain to appear offline and no longer be reachable via any place names.",
type: "warning",
html: true,
showCancelButton: true,
showCancelButton: true
}, function(){
// we need to post to settings to clear the access-token
$(Settings.ACCESS_TOKEN_SELECTOR).val('').change();
@ -727,6 +750,9 @@ function reloadSettings() {
// call our method to setup the place names table
setupPlacesTable();
// setup any bootstrap switches
$('.toggle-checkbox').bootstrapSwitch();
// add tooltip to locked settings
$('label.locked').tooltip({
placement: 'right',
@ -767,7 +793,8 @@ $('body').on('click', '.save-button', function(e){
});
function makeTable(setting, keypath, setting_value, isLocked) {
var isArray = !_.has(setting, 'key')
var isArray = !_.has(setting, 'key');
var isHash = !isArray;
if (!isArray && setting.can_order) {
setting.can_order = false;
@ -780,7 +807,8 @@ function makeTable(setting, keypath, setting_value, isLocked) {
}
html += "<table class='table table-bordered " + (isLocked ? "locked-table" : "") + "' data-short-name='" + setting.name
+ "' name='" + keypath + "' id='" + setting.html_id + "' data-setting-type='" + (isArray ? 'array' : 'hash') + "'>";
+ "' name='" + keypath + "' id='" + (typeof setting.html_id !== 'undefined' ? setting.html_id : keypath)
+ "' data-setting-type='" + (isArray ? 'array' : 'hash') + "'>";
// Column names
html += "<tr class='headers'>"
@ -799,8 +827,8 @@ function makeTable(setting, keypath, setting_value, isLocked) {
if (!isLocked && !setting.read_only) {
if (setting.can_order) {
html += "<td class=" + Settings.REORDER_BUTTONS_CLASSES +
"><a href='javascript:void(0);' class='glyphicon glyphicon-sort'></a></td>";
html += "<td class='" + Settings.REORDER_BUTTONS_CLASSES +
"'><a href='javascript:void(0);' class='glyphicon glyphicon-sort'></a></td>";
}
html += "<td class='" + Settings.ADD_DEL_BUTTONS_CLASSES + "'></td></tr>"
}
@ -809,33 +837,38 @@ function makeTable(setting, keypath, setting_value, isLocked) {
var row_num = 1;
if (keypath.length > 0 && _.size(setting_value) > 0) {
_.each(setting_value, function(row, indexOrName) {
html += "<tr class='" + Settings.DATA_ROW_CLASS + "'" + (isArray ? "" : "name='" + keypath + "." + indexOrName + "'") + ">"
_.each(setting_value, function(row, rowIndexOrName) {
html += "<tr class='" + Settings.DATA_ROW_CLASS + "'" + (isArray ? "" : "name='" + keypath + "." + rowIndexOrName + "'") + ">"
if (setting.numbered === true) {
html += "<td class='numbered'>" + row_num + "</td>"
}
if (setting.key) {
html += "<td class='key'>" + indexOrName + "</td>"
html += "<td class='key'>" + rowIndexOrName + "</td>"
}
_.each(setting.columns, function(col) {
html += "<td class='" + Settings.DATA_COL_CLASS + "'>"
if (isArray) {
rowIsObject = setting.columns.length > 1
colValue = rowIsObject ? row[col.name] : row
html += colValue
// for arrays we add a hidden input to this td so that values can be posted appropriately
html += "<input type='hidden' name='" + keypath + "[" + indexOrName + "]"
+ (rowIsObject ? "." + col.name : "") + "' value='" + colValue + "'/>"
} else if (row.hasOwnProperty(col.name)) {
html += row[col.name]
rowIsObject = setting.columns.length > 1;
colValue = rowIsObject ? row[col.name] : row;
colName = keypath + "[" + rowIndexOrName + "]" + (rowIsObject ? "." + col.name : "");
} else {
colValue = row[col.name];
colName = keypath + "." + rowIndexOrName + "." + col.name;
}
html += "</td>"
// setup the td for this column
html += "<td class='" + Settings.DATA_COL_CLASS + "' name='" + colName + "'>";
// add the actual value to the td so it is displayed
html += colValue;
// for values to be posted properly we add a hidden input to this td
html += "<input type='hidden' name='" + colName + "' value='" + colValue + "'/>";
html += "</td>";
})
if (!isLocked && !setting.read_only) {

View file

@ -44,13 +44,10 @@ int const DomainServer::EXIT_CODE_REBOOT = 234923;
const QString ICE_SERVER_DEFAULT_HOSTNAME = "ice.highfidelity.io";
const QString ALLOWED_USERS_SETTINGS_KEYPATH = "security.allowed_users";
const QString MAXIMUM_USER_CAPACITY = "security.maximum_user_capacity";
const QString ALLOWED_EDITORS_SETTINGS_KEYPATH = "security.allowed_editors";
const QString EDITORS_ARE_REZZERS_KEYPATH = "security.editors_are_rezzers";
DomainServer::DomainServer(int argc, char* argv[]) :
QCoreApplication(argc, argv),
_httpManager(DOMAIN_SERVER_HTTP_PORT, QString("%1/resources/web/").arg(QCoreApplication::applicationDirPath()), this),
@ -776,9 +773,8 @@ bool DomainServer::shouldAllowConnectionFromNode(const QString& username,
const HifiSockAddr& senderSockAddr,
QString& reasonReturn) {
const QVariant* allowedUsersVariant = valueForKeyPath(_settingsManager.getSettingsMap(),
ALLOWED_USERS_SETTINGS_KEYPATH);
QStringList allowedUsers = allowedUsersVariant ? allowedUsersVariant->toStringList() : QStringList();
bool isRestrictingAccess =
_settingsManager.valueOrDefaultValueForKeyPath(RESTRICTED_ACCESS_SETTINGS_KEYPATH).toBool();
// we always let in a user who is sending a packet from our local socket or from the localhost address
if (senderSockAddr.getAddress() == DependencyManager::get<LimitedNodeList>()->getLocalSockAddr().getAddress()
@ -786,45 +782,50 @@ bool DomainServer::shouldAllowConnectionFromNode(const QString& username,
return true;
}
if (allowedUsers.count() > 0) {
if (isRestrictingAccess) {
QStringList allowedUsers =
_settingsManager.valueOrDefaultValueForKeyPath(ALLOWED_USERS_SETTINGS_KEYPATH).toStringList();
if (allowedUsers.contains(username, Qt::CaseInsensitive)) {
if (verifyUsersKey(username, usernameSignature, reasonReturn)) {
return true;
if (!verifyUsersKey(username, usernameSignature, reasonReturn)) {
return false;
}
} else {
qDebug() << "Connect request denied for user" << username << "not in allowed users list.";
reasonReturn = "User not on whitelist.";
}
return false;
} else {
// we have no allowed user list.
// if this user is in the editors list, exempt them from the max-capacity check
const QVariant* allowedEditorsVariant =
valueForKeyPath(_settingsManager.getSettingsMap(), ALLOWED_EDITORS_SETTINGS_KEYPATH);
QStringList allowedEditors = allowedEditorsVariant ? allowedEditorsVariant->toStringList() : QStringList();
if (allowedEditors.contains(username)) {
if (verifyUsersKey(username, usernameSignature, reasonReturn)) {
return true;
}
return false;
}
// if we haven't reached max-capacity, let them in.
const QVariant* maximumUserCapacityVariant = valueForKeyPath(_settingsManager.getSettingsMap(), MAXIMUM_USER_CAPACITY);
unsigned int maximumUserCapacity = maximumUserCapacityVariant ? maximumUserCapacityVariant->toUInt() : 0;
if (maximumUserCapacity > 0) {
unsigned int connectedUsers = countConnectedUsers();
if (connectedUsers >= maximumUserCapacity) {
// too many users, deny the new connection.
qDebug() << connectedUsers << "/" << maximumUserCapacity << "users connected, denying new connection.";
reasonReturn = "Too many connected users.";
return false;
}
qDebug() << connectedUsers << "/" << maximumUserCapacity << "users connected, perhaps allowing new connection.";
}
return true;
}
// either we aren't restricting users, or this user is in the allowed list
// if this user is in the editors list, exempt them from the max-capacity check
const QVariant* allowedEditorsVariant =
valueForKeyPath(_settingsManager.getSettingsMap(), ALLOWED_EDITORS_SETTINGS_KEYPATH);
QStringList allowedEditors = allowedEditorsVariant ? allowedEditorsVariant->toStringList() : QStringList();
if (allowedEditors.contains(username)) {
if (verifyUsersKey(username, usernameSignature, reasonReturn)) {
return true;
}
}
// if we haven't reached max-capacity, let them in.
const QVariant* maximumUserCapacityVariant = valueForKeyPath(_settingsManager.getSettingsMap(), MAXIMUM_USER_CAPACITY);
unsigned int maximumUserCapacity = maximumUserCapacityVariant ? maximumUserCapacityVariant->toUInt() : 0;
if (maximumUserCapacity > 0) {
unsigned int connectedUsers = countConnectedUsers();
if (connectedUsers >= maximumUserCapacity) {
// too many users, deny the new connection.
qDebug() << connectedUsers << "/" << maximumUserCapacity << "users connected, denying new connection.";
reasonReturn = "Too many connected users.";
return false;
}
qDebug() << connectedUsers << "/" << maximumUserCapacity << "users connected, perhaps allowing new connection.";
}
return true;
}
void DomainServer::preloadAllowedUserPublicKeys() {
@ -1255,10 +1256,8 @@ void DomainServer::sendHeartbeatToDataServer(const QString& networkAddress) {
// add a flag to indicate if this domain uses restricted access - for now that will exclude it from listings
const QString RESTRICTED_ACCESS_FLAG = "restricted";
const QVariant* allowedUsersVariant = valueForKeyPath(_settingsManager.getSettingsMap(),
ALLOWED_USERS_SETTINGS_KEYPATH);
QStringList allowedUsers = allowedUsersVariant ? allowedUsersVariant->toStringList() : QStringList();
domainObject[RESTRICTED_ACCESS_FLAG] = (allowedUsers.size() > 0);
domainObject[RESTRICTED_ACCESS_FLAG] =
_settingsManager.valueOrDefaultValueForKeyPath(RESTRICTED_ACCESS_SETTINGS_KEYPATH).toBool();
// add the number of currently connected agent users
int numConnectedAuthedUsers = 0;

View file

@ -14,6 +14,7 @@
#include <QtCore/QFile>
#include <QtCore/QJsonArray>
#include <QtCore/QJsonObject>
#include <QtCore/QSettings>
#include <QtCore/QStandardPaths>
#include <QtCore/QUrl>
#include <QtCore/QUrlQuery>
@ -42,33 +43,76 @@ DomainServerSettingsManager::DomainServerSettingsManager() :
QFile descriptionFile(QCoreApplication::applicationDirPath() + SETTINGS_DESCRIPTION_RELATIVE_PATH);
descriptionFile.open(QIODevice::ReadOnly);
_descriptionArray = QJsonDocument::fromJson(descriptionFile.readAll()).array();
QJsonDocument descriptionDocument = QJsonDocument::fromJson(descriptionFile.readAll());
if (descriptionDocument.isObject()) {
QJsonObject descriptionObject = descriptionDocument.object();
const QString DESCRIPTION_VERSION_KEY = "version";
if (descriptionObject.contains(DESCRIPTION_VERSION_KEY)) {
// read the version from the settings description
_descriptionVersion = descriptionObject[DESCRIPTION_VERSION_KEY].toDouble();
if (descriptionObject.contains(DESCRIPTION_SETTINGS_KEY)) {
_descriptionArray = descriptionDocument.object()[DESCRIPTION_SETTINGS_KEY].toArray();
return;
}
}
}
qCritical() << "Did not find settings decription in JSON at" << SETTINGS_DESCRIPTION_RELATIVE_PATH
<< "- Unable to continue. domain-server will quit.";
QMetaObject::invokeMethod(QCoreApplication::instance(), "quit", Qt::QueuedConnection);
}
void DomainServerSettingsManager::setupConfigMap(const QStringList& argumentList) {
_configMap.loadMasterAndUserConfig(argumentList);
// for now we perform a temporary transition from http-username and http-password to http_username and http_password
const QVariant* oldUsername = valueForKeyPath(_configMap.getUserConfig(), "security.http-username");
const QVariant* oldPassword = valueForKeyPath(_configMap.getUserConfig(), "security.http-password");
// What settings version were we before and what are we using now?
// Do we need to do any re-mapping?
QSettings appSettings;
const QString JSON_SETTINGS_VERSION_KEY = "json-settings/version";
double oldVersion = appSettings.value(JSON_SETTINGS_VERSION_KEY, 0.0).toDouble();
if (oldUsername || oldPassword) {
QVariantMap& settingsMap = *reinterpret_cast<QVariantMap*>(_configMap.getUserConfig()["security"].data());
if (oldVersion != _descriptionVersion) {
qDebug() << "Previous domain-server settings version was"
<< QString::number(oldVersion, 'g', 8) << "and the new version is"
<< QString::number(_descriptionVersion, 'g', 8) << "- checking if any re-mapping is required";
// remove old keys, move to new format
if (oldUsername) {
settingsMap["http_username"] = oldUsername->toString();
settingsMap.remove("http-username");
// we have a version mismatch - for now handle custom behaviour here since there are not many remappings
if (oldVersion < 1.0) {
// This was prior to the introduction of security.restricted_access
// If the user has a list of allowed users then set their value for security.restricted_access to true
QVariant* allowedUsers = valueForKeyPath(_configMap.getMergedConfig(), ALLOWED_USERS_SETTINGS_KEYPATH);
if (allowedUsers
&& allowedUsers->canConvert(QMetaType::QVariantList)
&& reinterpret_cast<QVariantList*>(allowedUsers)->size() > 0) {
qDebug() << "Forcing security.restricted_access to TRUE since there was an"
<< "existing list of allowed users.";
// In the pre-toggle system the user had a list of allowed users, so
// we need to set security.restricted_access to true
QVariant* restrictedAccess = valueForKeyPath(_configMap.getUserConfig(),
RESTRICTED_ACCESS_SETTINGS_KEYPATH,
true);
*restrictedAccess = QVariant(true);
// write the new settings to the json file
persistToFile();
// reload the master and user config so that the merged config is right
_configMap.loadMasterAndUserConfig(argumentList);
}
}
if (oldPassword) {
settingsMap["http_password"] = oldPassword->toString();
settingsMap.remove("http-password");
}
// save the updated settings
persistToFile();
}
// write the current description version to our settings
appSettings.setValue(JSON_SETTINGS_VERSION_KEY, _descriptionVersion);
}
QVariant DomainServerSettingsManager::valueOrDefaultValueForKeyPath(const QString &keyPath) {

View file

@ -23,6 +23,9 @@ const QString SETTINGS_PATHS_KEY = "paths";
const QString SETTINGS_PATH = "/settings";
const QString SETTINGS_PATH_JSON = SETTINGS_PATH + ".json";
const QString ALLOWED_USERS_SETTINGS_KEYPATH = "security.allowed_users";
const QString RESTRICTED_ACCESS_SETTINGS_KEYPATH = "security.restricted_access";
class DomainServerSettingsManager : public QObject {
Q_OBJECT
public:
@ -44,6 +47,7 @@ private:
QJsonObject settingDescriptionFromGroup(const QJsonObject& groupObject, const QString& settingName);
void persistToFile();
double _descriptionVersion;
QJsonArray _descriptionArray;
HifiConfigVariantMap _configMap;
};

View file

@ -198,7 +198,7 @@ function checkControllerSide(hand) {
var closestEntity = Entities.findClosestEntity(hand.palmPosition(), CATCH_RADIUS);
var modelUrl = Entities.getEntityProperties(closestEntity).modelURL;
print("lol2"+closestEntity.isKnownID);
if (closestEntity.isKnownID && validFrisbeeURL(Entities.getEntityProperties(closestEntity).modelURL)) {
if (closestEntity && validFrisbeeURL(Entities.getEntityProperties(closestEntity).modelURL)) {
print("lol");
Entities.editEntity(closestEntity, {modelScale: 1, inHand: true, position: hand.holdPosition(), shouldDie: true});
Entities.deleteEntity(closestEntity);
@ -448,4 +448,4 @@ Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Menu.menuItemEvent.connect(menuItemEvent);
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(checkController);
Script.update.connect(controlFrisbees);
Script.update.connect(controlFrisbees);

View file

@ -386,13 +386,6 @@ MyAvatar.attach(gunModel, "LeftHand", {x:-0.04, y: 0.22, z: 0.02}, Quat.fromPitc
Script.setTimeout(playLoadSound, 2000);
function update(deltaTime) {
if (bulletID && !bulletID.isKnownID) {
bulletID = Entities.identifyEntity(bulletID);
}
if (targetID && !targetID.isKnownID) {
targetID = Entities.identifyEntity(targetID);
}
if (activeControllers == 0) {
if (Controller.getNumberOfSpatialControls() > 0) {
activeControllers = Controller.getNumberOfSpatialControls();

View file

@ -132,12 +132,6 @@ function update(deltaTime) {
return;
}
if (!paddle.isKnownID) {
paddle = Entities.identifyEntity(paddle);
}
if (!ball.isKnownID) {
ball = Entities.identifyEntity(ball);
} else {
var paddleOrientation = leftHanded ? PADDLE_ORIENTATION : Quat.multiply(PADDLE_ORIENTATION, Quat.fromPitchYawRollDegrees(0, 180, 0));
var paddleWorldOrientation = Quat.multiply(Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(controllerID)), paddleOrientation);
var holdPosition = Vec3.sum(leftHanded ? MyAvatar.getLeftPalmPosition() : MyAvatar.getRightPalmPosition(),
@ -157,7 +151,7 @@ function update(deltaTime) {
Entities.editEntity(paddleModel, { position: Vec3.sum(holdPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_BOX_OFFSET)),
velocity: Controller.getSpatialControlVelocity(controllerID),
rotation: paddleWorldOrientation });
}
}
function entityCollisionWithEntity(entity1, entity2, collision) {

View file

@ -109,17 +109,10 @@ function checkControllerSide(whichSide) {
var grabButtonPressed = (Controller.isButtonPressed(BUTTON_FWD) || Controller.isButtonPressed(BUTTON_3) || (Controller.getTriggerValue(TRIGGER) > 0.5));
// If I don't currently have a ball in my hand, then try to catch closest one
if (leftHandEntity && !leftHandEntity.isKnownID) {
leftHandEntity = Entities.identifyEntity(leftHandEntity);
}
if (rightHandEntity && !rightHandEntity.isKnownID) {
rightHandEntity = Entities.identifyEntity(rightHandEntity);
}
if (!ballAlreadyInHand && grabButtonPressed) {
var closestEntity = Entities.findClosestEntity(palmPosition, targetRadius);
if (closestEntity.isKnownID) {
if (closestEntity) {
var foundProperties = Entities.getEntityProperties(closestEntity);
if (Vec3.length(foundProperties.velocity) > 0.0) {

View file

@ -15,6 +15,6 @@ Script.load("controllers/hydra/hydraMove.js");
Script.load("inspect.js");
Script.load("lobby.js");
Script.load("notifications.js");
Script.load("look.js");
Script.load("users.js");
Script.load("grab.js");
Script.load("pointer.js");

View file

@ -579,16 +579,6 @@ function findClickedEntity(event) {
}
var foundEntity = result.entityID;
if (!foundEntity.isKnownID) {
var identify = Entities.identifyEntity(foundEntity);
if (!identify.isKnownID) {
print("Unknown ID " + identify.id + " (update loop " + foundEntity.id + ")");
return null;
}
foundEntity = identify;
}
return { pickRay: pickRay, entityID: foundEntity };
}
@ -610,7 +600,7 @@ function mousePressEvent(event) {
}
}
var highlightedEntityID = { isKnownID: false };
var highlightedEntityID = null;
var mouseCapturedByTool = false;
var lastMousePosition = null;
var idleMouseTimerId = null;
@ -625,9 +615,6 @@ function mouseMove(event) {
mouseHasMovedSincePress = true;
if (placingEntityID) {
if (!placingEntityID.isKnownID) {
placingEntityID = Entities.identifyEntity(placingEntityID);
}
var pickRay = Camera.computePickRay(event.x, event.y);
var distance = cameraManager.enabled ? cameraManager.zoomDistance : DEFAULT_ENTITY_DRAG_DROP_DISTANCE;
var offset = Vec3.multiply(distance, pickRay.direction);
@ -664,9 +651,9 @@ function highlightEntityUnderCursor(position, accurateRay) {
var pickRay = Camera.computePickRay(position.x, position.y);
var entityIntersection = Entities.findRayIntersection(pickRay, accurateRay);
if (entityIntersection.accurate) {
if(highlightedEntityID.isKnownID && highlightedEntityID.id != entityIntersection.entityID.id) {
if(highlightedEntityID && highlightedEntityID != entityIntersection.entityID) {
selectionDisplay.unhighlightSelectable(highlightedEntityID);
highlightedEntityID = { id: -1, isKnownID: false };
highlightedEntityID = { id: -1 };
}
var halfDiagonal = Vec3.length(entityIntersection.properties.dimensions) / 2.0;
@ -677,7 +664,7 @@ function highlightEntityUnderCursor(position, accurateRay) {
var sizeOK = (allowLargeModels || angularSize < MAX_ANGULAR_SIZE)
&& (allowSmallModels || angularSize > MIN_ANGULAR_SIZE);
if (entityIntersection.entityID.isKnownID && sizeOK) {
if (entityIntersection.entityID && sizeOK) {
if (wantEntityGlow) {
Entities.editEntity(entityIntersection.entityID, { glowLevel: 0.25 });
}
@ -736,7 +723,7 @@ function mouseClickEvent(event) {
} else {
var halfDiagonal = Vec3.length(properties.dimensions) / 2.0;
print("Checking properties: " + properties.id + " " + properties.isKnownID + " - Half Diagonal:" + halfDiagonal);
print("Checking properties: " + properties.id + " " + " - Half Diagonal:" + halfDiagonal);
// P P - Model
// /| A - Palm
// / | d B - unit vector toward tip
@ -775,7 +762,7 @@ function mouseClickEvent(event) {
selectionManager.addEntity(foundEntity, true);
}
print("Model selected: " + foundEntity.id);
print("Model selected: " + foundEntity);
selectionDisplay.select(selectedEntityID, event);
if (Menu.isOptionChecked(MENU_AUTO_FOCUS_ON_SELECT)) {
@ -967,8 +954,8 @@ function deleteSelectedEntities() {
var savedProperties = [];
for (var i = 0; i < selectionManager.selections.length; i++) {
var entityID = SelectionManager.selections[i];
var initialProperties = SelectionManager.savedProperties[entityID.id];
SelectionManager.savedProperties[entityID.id];
var initialProperties = SelectionManager.savedProperties[entityID];
SelectionManager.savedProperties[entityID];
savedProperties.push({
entityID: entityID,
properties: initialProperties
@ -1127,8 +1114,8 @@ function applyEntityProperties(data) {
var selectedEntityIDs = [];
for (var i = 0; i < properties.length; i++) {
var entityID = properties[i].entityID;
if (DELETED_ENTITY_MAP[entityID.id] !== undefined) {
entityID = DELETED_ENTITY_MAP[entityID.id];
if (DELETED_ENTITY_MAP[entityID] !== undefined) {
entityID = DELETED_ENTITY_MAP[entityID];
}
Entities.editEntity(entityID, properties[i].properties);
selectedEntityIDs.push(entityID);
@ -1137,15 +1124,15 @@ function applyEntityProperties(data) {
var entityID = data.createEntities[i].entityID;
var properties = data.createEntities[i].properties;
var newEntityID = Entities.addEntity(properties);
DELETED_ENTITY_MAP[entityID.id] = newEntityID;
DELETED_ENTITY_MAP[entityID] = newEntityID;
if (data.selectCreated) {
selectedEntityIDs.push(newEntityID);
}
}
for (var i = 0; i < data.deleteEntities.length; i++) {
var entityID = data.deleteEntities[i].entityID;
if (DELETED_ENTITY_MAP[entityID.id] !== undefined) {
entityID = DELETED_ENTITY_MAP[entityID.id];
if (DELETED_ENTITY_MAP[entityID] !== undefined) {
entityID = DELETED_ENTITY_MAP[entityID];
}
Entities.deleteEntity(entityID);
}
@ -1170,7 +1157,7 @@ function pushCommandForSelections(createdEntityData, deletedEntityData) {
};
for (var i = 0; i < SelectionManager.selections.length; i++) {
var entityID = SelectionManager.selections[i];
var initialProperties = SelectionManager.savedProperties[entityID.id];
var initialProperties = SelectionManager.savedProperties[entityID];
var currentProperties = Entities.getEntityProperties(entityID);
undoData.setProperties.push({
entityID: entityID,
@ -1214,7 +1201,7 @@ PropertiesTool = function(opts) {
var selections = [];
for (var i = 0; i < selectionManager.selections.length; i++) {
var entity = {};
entity.id = selectionManager.selections[i].id;
entity.id = selectionManager.selections[i];
entity.properties = Entities.getEntityProperties(selectionManager.selections[i]);
entity.properties.rotation = Quat.safeEulerAngles(entity.properties.rotation);
selections.push(entity);
@ -1264,7 +1251,7 @@ PropertiesTool = function(opts) {
var dY = grid.getOrigin().y - (selectionManager.worldPosition.y - selectionManager.worldDimensions.y / 2),
var diff = { x: 0, y: dY, z: 0 };
for (var i = 0; i < selectionManager.selections.length; i++) {
var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
var properties = selectionManager.savedProperties[selectionManager.selections[i]];
var newPosition = Vec3.sum(properties.position, diff);
Entities.editEntity(selectionManager.selections[i], {
position: newPosition,
@ -1277,7 +1264,7 @@ PropertiesTool = function(opts) {
if (selectionManager.hasSelection()) {
selectionManager.saveProperties();
for (var i = 0; i < selectionManager.selections.length; i++) {
var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
var properties = selectionManager.savedProperties[selectionManager.selections[i]];
var bottomY = properties.boundingBox.center.y - properties.boundingBox.dimensions.y / 2;
var dY = grid.getOrigin().y - bottomY;
var diff = { x: 0, y: dY, z: 0 };
@ -1293,7 +1280,7 @@ PropertiesTool = function(opts) {
if (selectionManager.hasSelection()) {
selectionManager.saveProperties();
for (var i = 0; i < selectionManager.selections.length; i++) {
var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
var properties = selectionManager.savedProperties[selectionManager.selections[i]];
var naturalDimensions = properties.naturalDimensions;
// If any of the natural dimensions are not 0, resize
@ -1315,7 +1302,7 @@ PropertiesTool = function(opts) {
if (selectionManager.hasSelection()) {
selectionManager.saveProperties();
for (var i = 0; i < selectionManager.selections.length; i++) {
var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
var properties = selectionManager.savedProperties[selectionManager.selections[i]];
Entities.editEntity(selectionManager.selections[i], {
dimensions: Vec3.multiply(multiplier, properties.dimensions),
});
@ -1327,7 +1314,7 @@ PropertiesTool = function(opts) {
if (selectionManager.hasSelection()) {
selectionManager.saveProperties();
for (var i = 0; i < selectionManager.selections.length; i++) {
var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
var properties = selectionManager.savedProperties[selectionManager.selections[i]];
if (properties.type == "Zone") {
var centerOfZone = properties.boundingBox.center;
var atmosphereCenter = { x: centerOfZone.x,

View file

@ -17,8 +17,8 @@
// All callbacks start by updating the properties
this.updateProperties = function(entityID) {
// Piece ID
if (this.entityID === null || !this.entityID.isKnownID) {
this.entityID = Entities.identifyEntity(entityID);
if (this.entityID === null) {
this.entityID = entityID;
}
// Piece Properties
this.properties = Entities.getEntityProperties(this.entityID);
@ -27,12 +27,7 @@
if (this.boardID === null) {
// Read user data string and update boardID
var userData = JSON.parse(this.properties.userData);
var boardID = Entities.identifyEntity(userData.boardID);
if (boardID.isKnownID) {
this.boardID = boardID;
} else {
return;
}
this.boardID = userData.boardID;
}
// Board User Data
@ -52,13 +47,13 @@
// Updates user data related objects
this.updateUserData = function() {
// Get board's user data
if (this.boardID !== null && this.boardID.isKnownID) {
if (this.boardID !== null) {
this.boardUserData = this.getEntityUserData(this.boardID);
if (!(this.boardUserData &&
this.boardUserData.firstTile &&
this.boardUserData.tileSize)) {
print("Incomplete boardUserData " + this.boardID.id);
print("Incomplete boardUserData " + this.boardID);
} else {
this.FIRST_TILE = this.boardUserData.firstTile;
this.TILE_SIZE = this.boardUserData.tileSize;
@ -137,7 +132,7 @@
for (var i = 0; i < others.length; i++) {
var piece = others[i];
if (piece.id != this.entityID.id) {
if (piece.id != this.entityID) {
var properties = Entities.getEntityProperties(piece);
var isWhite = properties.modelURL.search("White") !== -1;
@ -198,4 +193,4 @@
this.updateProperties(entityID); // All callbacks start by updating the properties
this.release(mouseEvent);
};
})
})

View file

@ -35,8 +35,8 @@
}
// All callbacks start by updating the properties
this.updateProperties = function(entityID) {
if (this.entityID === null || !this.entityID.isKnownID) {
this.entityID = Entities.identifyEntity(entityID);
if (this.entityID === null) {
this.entityID = entityID;
}
this.properties = Entities.getEntityProperties(this.entityID);
};

View file

@ -32,14 +32,14 @@
return JSON.parse(JSON.stringify(object));
}
function didEntityExist(entityID) {
return entityID && entityID.isKnownID;
return entityID;
}
function doesEntityExistNow(entityID) {
return entityID && getTrueID(entityID).isKnownID;
return entityID;
}
function getTrueID(entityID) {
var properties = Entities.getEntityProperties(entityID);
return { id: properties.id, creatorTokenID: properties.creatorTokenID, isKnownID: properties.isKnownID };
return { id: properties.id };
}
function getUserData(entityID) {
var properties = Entities.getEntityProperties(entityID);
@ -225,4 +225,4 @@
this.updateRelativeLightPosition();
}
};
})
})

View file

@ -251,8 +251,8 @@
};
// All callbacks start by updating the properties
this.updateProperties = function(entityID) {
if (this.entityID === null || !this.entityID.isKnownID) {
this.entityID = Entities.identifyEntity(entityID);
if (this.entityID === null) {
this.entityID = entityID;
}
this.properties = Entities.getEntityProperties(this.entityID);
};

View file

@ -15,7 +15,7 @@
var bird;
this.preload = function(entityID) {
print("preload("+entityID.id+")");
print("preload("+entityID+")");
bird = SoundCache.getSound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
};

View file

@ -22,17 +22,17 @@
}
this.preload = function(entityID) {
print("preload("+entityID.id+")");
print("preload("+entityID+")");
bird = SoundCache.getSound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
};
this.enterEntity = function(entityID) {
print("enterEntity("+entityID.id+")");
print("enterEntity("+entityID+")");
playSound();
};
this.leaveEntity = function(entityID) {
print("leaveEntity("+entityID.id+")");
print("leaveEntity("+entityID+")");
playSound();
};
})

View file

@ -312,7 +312,7 @@
this.indicator[i].position,
this.indicator[i].scale / 2)) {
clickedOnSeat = true;
seat.model = this.entityID; // ??
seat.model = this.entityID;
seat.position = this.indicator[i].position;
seat.rotation = this.indicator[i].orientation;
}
@ -333,8 +333,8 @@
// All callbacks start by updating the properties
this.updateProperties = function(entityID) {
if (this.entityID === null || !this.entityID.isKnownID) {
this.entityID = Entities.identifyEntity(entityID);
if (this.entityID === null) {
this.entityID = entityID;
}
this.properties = Entities.getEntityProperties(this.entityID);
};
@ -369,4 +369,4 @@
this.updateProperties(entityID); // All callbacks start by updating the properties
};
})
})

View file

@ -42,7 +42,6 @@ var originalProperties = {
};
var modelID = Entities.addEntity(originalProperties);
print("Entities.addEntity()... modelID.creatorTokenID = " + modelID.creatorTokenID);
var isPlaying = true;
var playPauseEveryWhile = 360;
@ -98,8 +97,6 @@ function moveModel(deltaTime) {
count++;
//print("modelID.creatorTokenID = " + modelID.creatorTokenID);
if (somethingChanged) {
var newProperties = {
animationIsPlaying: isPlaying,
@ -123,7 +120,7 @@ Script.update.connect(moveModel);
Script.scriptEnding.connect(function () {
print("cleaning up...");
print("modelID="+ modelID.creatorTokenID + ", id:" + modelID.id);
print("modelID=" + modelID);
Models.deleteModel(modelID);
});

View file

@ -106,9 +106,6 @@ function updateButterflies(deltaTime) {
var CHANCE_OF_IMPULSE = 0.04;
for (var i = 0; i < numButterflies; i++) {
if (Math.random() < CHANCE_OF_IMPULSE) {
if (!butterflies[i].isKnownID) {
butterflies[i] = Entities.identifyEntity(butterflies[i]);
}
var properties = Entities.getEntityProperties(butterflies[i]);
if (Vec3.length(Vec3.subtract(properties.position, flockPosition)) > range) {
Entities.editEntity(butterflies[i], { position: flockPosition } );

View file

@ -71,8 +71,6 @@ function moveEntity(deltaTime) {
print("count =" + count);
count++;
print("entityID.creatorTokenID = " + entityID.creatorTokenID);
var newProperties = {
position: {
x: originalProperties.position.x + (count * positionDelta.x),

View file

@ -70,8 +70,6 @@ function moveEntity(deltaTime) {
print("count =" + count);
count++;
print("entityID.creatorTokenID = " + entityID.creatorTokenID);
var newProperties = {
position: {
x: originalProperties.position.x + (count * positionDelta.x),

View file

@ -38,10 +38,6 @@ var moveSearch = { x: 0.1, y: 0, z: 0.1};
var searchRadius = 1;
var searchRadiusChange = 0;
print("entityA.creatorTokenID = " + entityA.creatorTokenID);
print("entityB.creatorTokenID = " + entityB.creatorTokenID);
function scriptEnding() {
print("calling Entities.deleteEntity()");
Entities.deleteEntity(entityA);
@ -77,22 +73,6 @@ function findEntities(deltaTime) {
print("--------------------------");
print("iteration =" + iteration);
iteration++;
// Check to see if we've been notified of the actual identity of the entities we created
if (!entityA.isKnownID) {
var identifyA = Entities.identifyEntity(entityA);
if (identifyA.isKnownID) {
entityA = identifyA;
print(">>>> identified entityA.id = " + entityA.id);
}
}
if (!entityB.isKnownID) {
var identifyB = Entities.identifyEntity(entityB);
if (identifyB.isKnownID) {
entityB = identifyB;
print(">>>> identified entityB.id = " + entityB.id);
}
}
// also check to see if we can "find" entities...
print("searching for entities at:" + searchAt.x + ", " + searchAt.y + ", " + searchAt.z + " radius:" + searchRadius);

View file

@ -177,18 +177,11 @@ function updateBirds(deltaTime) {
var averagePosition = { x: 0, y: 0, z: 0};
var knownBirds = 0;
for(var i =0; i < birdsInFlock; i++) {
// identifyParticle() will check to see that the particle handle we have is in sync with the domain/server
// context. If the handle is for a created particle that now has a known ID it will be updated to be a
// handle with a known ID.
birds[i].particle = Entities.identifyEntity(birds[i].particle);
if (birds[i].particle.isKnownID) {
birds[i].properties = Entities.getEntityProperties(birds[i].particle);
if (birds[i].properties.isKnownID) {
knownBirds++;
averageVelocity = Vec3.sum(averageVelocity, birds[i].properties.velocity);
averagePosition = Vec3.sum(averagePosition, birds[i].properties.position);
}
birds[i].properties = Entities.getEntityProperties(birds[i].particle);
if (birds[i].properties) {
knownBirds++;
averageVelocity = Vec3.sum(averageVelocity, birds[i].properties.velocity);
averagePosition = Vec3.sum(averagePosition, birds[i].properties.position);
}
}
@ -220,7 +213,7 @@ function updateBirds(deltaTime) {
birds[i].thrust = { x: 0, y: 0, z: 0 }; // assume no thrust...
if (birds[i].particle.isKnownID) {
if (birds[i].particle) {
if (enableFlyTowardPoints) {
// if we're flying toward clusters, and the cluster changed, and this bird is flyingToward
@ -400,7 +393,7 @@ function updateBirds(deltaTime) {
for(var j =0; j < birdsInFlock; j++) {
// if this is not me, and a known bird, then check our position
if (birds[i].properties.isKnownID && j != i) {
if (birds[i].properties && j != i) {
var positionMe = birds[i].properties.position;
var positionYou = birds[j].properties.position;
var awayFromYou = Vec3.subtract(positionMe, positionYou); // vector pointing away from "you"
@ -428,7 +421,7 @@ function updateBirds(deltaTime) {
// iterate all birds again, apply their thrust
for(var i =0; i < birdsInFlock; i++) {
if (birds[i].particle.isKnownID) {
if (birds[i].particle) {
var color;
if (birds[i].gliding) {

View file

@ -29,10 +29,6 @@ function rideWithEntity(deltaTime) {
if (iteration <= lengthOfRide) {
// Check to see if we've been notified of the actual identity of the entities we created
if (!entityA.isKnownID) {
entityA = Entities.identifyEntity(entityA);
}
var propertiesA = Entities.getEntityProperties(entityA);
var newPosition = propertiesA.position;
MyAvatar.position = { x: propertiesA.position.x - 1,

View file

@ -392,6 +392,13 @@ function scriptEnding() {
Overlays.deleteOverlay(spawnButton);
Overlays.deleteOverlay(deleteButton);
//We only want to delete everything if we've spawned them first.
//Otherwise we'll throw an error- if we have edge1 we've spawned them all.
if(!edge1){
return;
}
Entities.editEntity(edge1, {
locked: false
});
@ -418,7 +425,6 @@ function scriptEnding() {
});
Entities.deleteEntity(edge1);
Entities.deleteEntity(edge2);
Entities.deleteEntity(edge3a);

View file

@ -206,15 +206,9 @@ function keyPressEvent(event) {
function cleanup() {
for (var i = 0; i < tableParts.length; i++) {
if (!tableParts[i].isKnownID) {
tableParts[i] = Entities.identifyEntity(tableParts[i]);
}
Entities.deleteEntity(tableParts[i]);
}
for (var i = 0; i < balls.length; i++) {
if (!balls[i].isKnownID) {
balls[i] = Entities.identifyEntity(balls[i]);
}
Entities.deleteEntity(balls[i]);
}
Overlays.deleteOverlay(reticle);
@ -222,18 +216,13 @@ function cleanup() {
}
function update(deltaTime) {
if (!cueBall.isKnownID) {
cueBall = Entities.identifyEntity(cueBall);
} else {
// Check if cue ball has fallen off table, re-drop if so
var cueProperties = Entities.getEntityProperties(cueBall);
if (cueProperties.position.y < tableCenter.y) {
// Replace the cueball
Entities.editEntity(cueBall, { position: cuePosition } );
// Check if cue ball has fallen off table, re-drop if so
var cueProperties = Entities.getEntityProperties(cueBall);
if (cueProperties.position.y < tableCenter.y) {
// Replace the cueball
Entities.editEntity(cueBall, { position: cuePosition } );
}
}
}
function entityCollisionWithEntity(entity1, entity2, collision) {

View file

@ -23,6 +23,8 @@ const GRAVITY = {x: 0, y: -2.8, z: 0};
const DENSITY = 2000;
const DAMPING_FACTOR = 0.98;
const ANGULAR_DAMPING_FACTOR = 0.8;
const FRICTION = 0.99;
const RESTITUTION = 0.0;
const SPAWN_DISTANCE = 3;
const BLOCK_YAW_OFFSET = 45;
const BUTTON_DIMENSIONS = {width: 49, height: 49};
@ -110,6 +112,8 @@ function resetBlocks() {
rotation: Quat.multiply(layerRotation, offsetRot),
collisionsWillMove: true,
damping: DAMPING_FACTOR,
restitution: RESTITUTION,
friction: FRICTION,
angularDamping: ANGULAR_DAMPING_FACTOR,
gravity: GRAVITY,
density: DENSITY

View file

@ -157,7 +157,7 @@ ChessGame.Piece = (function(position, dimensions, url, rotation) {
});
// Build the user data string
ChessGame.Piece.prototype.buildUserDataString = function() {
if (!(ChessGame.board !== null || ChessGame.board.entity.isKnownID)) {
if (!ChessGame.board) {
print("ChessGame.Piece.prototype.buildUserDataString(): Called before proper initialization, bailing.");
return null;
}
@ -200,9 +200,7 @@ ChessGame.scriptStarting = function() {
}
ChessGame.update = function() {
ChessGame.board.entity = Entities.identifyEntity(ChessGame.board.entity);
if (ChessGame.board.entity.isKnownID && ChessGame.pieces.length == 0) {
if (ChessGame.board.entity && ChessGame.pieces.length == 0) {
// Setup white pieces
var isWhite = true;
var row = 1;
@ -260,4 +258,4 @@ ChessGame.scriptEnding = function() {
Script.scriptEnding.connect(ChessGame.scriptEnding);
Script.update.connect(ChessGame.update);
ChessGame.scriptStarting();
ChessGame.scriptStarting();

View file

@ -183,8 +183,6 @@ function initializeInvaders() {
modelURL: invaderModels[row].modelURL,
lifetime: itemLifetimes
});
print("invaders[row][column].creatorTokenID=" + invaders[row][column].creatorTokenID);
}
}
}
@ -193,7 +191,7 @@ function moveInvaders() {
for (var row = 0; row < numberOfRows; row++) {
for (var column = 0; column < invadersPerRow; column++) {
props = Entities.getEntityProperties(invaders[row][column]);
if (props.isKnownID) {
if (props.id) {
invaderPosition = getInvaderPosition(row, column);
Entities.editEntity(invaders[row][column],
{
@ -292,7 +290,6 @@ function endGame() {
}
function moveShipTo(position) {
myShip = Entities.identifyEntity(myShip);
Entities.editEntity(myShip, { position: position });
}
@ -303,9 +300,8 @@ function fireMissile() {
// If we've fired a missile, then check to see if it's still alive
if (missileFired) {
var missileProperties = Entities.getEntityProperties(myMissile);
print("missileProperties.isKnownID=" + missileProperties.isKnownID);
if (!missileProperties.isKnownID) {
if (!missileProperties) {
print("canFire = true");
canFire = true;
}
@ -374,24 +370,21 @@ Controller.captureKeyEvents({text: " "});
function deleteIfInvader(possibleInvaderEntity) {
for (var row = 0; row < numberOfRows; row++) {
for (var column = 0; column < invadersPerRow; column++) {
invaders[row][column] = Entities.identifyEntity(invaders[row][column]);
if (invaders[row][column].isKnownID) {
if (invaders[row][column].id == possibleInvaderEntity.id) {
Entities.deleteEntity(possibleInvaderEntity);
Entities.deleteEntity(myMissile);
if (invaders[row][column].id && invaders[row][column].id == possibleInvaderEntity.id) {
Entities.deleteEntity(possibleInvaderEntity);
Entities.deleteEntity(myMissile);
// play the hit sound
var options = {};
if (soundInMyHead) {
options.position = { x: MyAvatar.position.x + 0.0,
y: MyAvatar.position.y + 0.1,
z: MyAvatar.position.z + 0.0 };
} else {
options.position = getInvaderPosition(row, column);
}
Audio.playSound(hitSound, options);
// play the hit sound
var options = {};
if (soundInMyHead) {
options.position = { x: MyAvatar.position.x + 0.0,
y: MyAvatar.position.y + 0.1,
z: MyAvatar.position.z + 0.0 };
} else {
options.position = getInvaderPosition(row, column);
}
Audio.playSound(hitSound, options);
}
}
}
@ -402,7 +395,6 @@ function entityCollisionWithEntity(entityA, entityB, collision) {
Vec3.print('entityCollisionWithEntity() penetration=', collision.penetration);
Vec3.print('entityCollisionWithEntity() contactPoint=', collision.contactPoint);
if (missileFired) {
myMissile = Entities.identifyEntity(myMissile);
if (myMissile.id == entityA.id) {
deleteIfInvader(entityB);
} else if (myMissile.id == entityB.id) {

View file

@ -42,9 +42,6 @@ function randomColor() {
function update(deltaTime) {
time += deltaTime;
if (!ball.isKnownID) {
ball = Entities.identifyEntity(ball);
}
rotation = Quat.angleAxis(time * omega /Math.PI * 180.0, { x: 0, y: 1, z: 0 });
Entities.editEntity(ball,
{

View file

@ -34,7 +34,6 @@
function onRowClicked(e) {
var id = this.dataset.entityId;
var selection = [this.dataset.entityId];
if (e.shiftKey) {
selection = selection.concat(selectedEntities);

View file

@ -284,7 +284,7 @@
var elModelOriginalTextures = document.getElementById("property-model-original-textures");
var elWebSections = document.querySelectorAll(".web-section");
allSections.push(elModelSections);
allSections.push(elWebSections);
var elWebSourceURL = document.getElementById("property-web-source-url");
var elTextSections = document.querySelectorAll(".text-section");
@ -481,7 +481,7 @@
elModelTextures.value = properties.textures;
elModelOriginalTextures.value = properties.originalTextures;
} else if (properties.type == "Web") {
for (var i = 0; i < elTextSections.length; i++) {
for (var i = 0; i < elWebSections.length; i++) {
elWebSections[i].style.display = 'block';
}

View file

@ -25,8 +25,18 @@ var ALTITUDE_RATE = 200.0;
var RADIUS_RATE = 1.0 / 100.0;
var PAN_RATE = 50.0;
var Y_AXIS = { x: 0, y: 1, z: 0 };
var X_AXIS = { x: 1, y: 0, z: 0 };
var Y_AXIS = {
x: 0,
y: 1,
z: 0
};
var X_AXIS = {
x: 1,
y: 0,
z: 0
};
var LOOK_AT_TIME = 500;
var alt = false;
var shift = false;
@ -34,6 +44,7 @@ var control = false;
var isActive = false;
var oldMode = Camera.mode;
var noMode = 0;
var orbitMode = 1;
var radialMode = 2;
@ -46,9 +57,21 @@ var mouseLastX = 0;
var mouseLastY = 0;
var center = { x: 0, y: 0, z: 0 };
var position = { x: 0, y: 0, z: 0 };
var vector = { x: 0, y: 0, z: 0 };
var center = {
x: 0,
y: 0,
z: 0
};
var position = {
x: 0,
y: 0,
z: 0
};
var vector = {
x: 0,
y: 0,
z: 0
};
var radius = 0.0;
var azimuth = 0.0;
var altitude = 0.0;
@ -56,244 +79,262 @@ var altitude = 0.0;
var avatarPosition;
var avatarOrientation;
var rotatingTowardsTarget = false;
var targetCamOrientation;
var oldPosition, oldOrientation;
function orientationOf(vector) {
var direction,
yaw,
pitch;
var direction,
yaw,
pitch;
direction = Vec3.normalize(vector);
yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS);
pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS);
return Quat.multiply(yaw, pitch);
direction = Vec3.normalize(vector);
yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS);
pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS);
return Quat.multiply(yaw, pitch);
}
function handleRadialMode(dx, dy) {
azimuth += dx / AZIMUTH_RATE;
radius += radius * dy * RADIUS_RATE;
if (radius < 1) {
radius = 1;
}
vector = { x: (Math.cos(altitude) * Math.cos(azimuth)) * radius,
y: Math.sin(altitude) * radius,
z: (Math.cos(altitude) * Math.sin(azimuth)) * radius };
position = Vec3.sum(center, vector);
Camera.setPosition(position);
Camera.setOrientation(orientationOf(vector));
azimuth += dx / AZIMUTH_RATE;
radius += radius * dy * RADIUS_RATE;
if (radius < 1) {
radius = 1;
}
vector = {
x: (Math.cos(altitude) * Math.cos(azimuth)) * radius,
y: Math.sin(altitude) * radius,
z: (Math.cos(altitude) * Math.sin(azimuth)) * radius
};
position = Vec3.sum(center, vector);
Camera.setPosition(position);
Camera.setOrientation(orientationOf(vector));
}
function handleOrbitMode(dx, dy) {
azimuth += dx / AZIMUTH_RATE;
altitude += dy / ALTITUDE_RATE;
if (altitude > PI / 2.0) {
altitude = PI / 2.0;
}
if (altitude < -PI / 2.0) {
altitude = -PI / 2.0;
}
vector = { x:(Math.cos(altitude) * Math.cos(azimuth)) * radius,
y:Math.sin(altitude) * radius,
z:(Math.cos(altitude) * Math.sin(azimuth)) * radius };
position = Vec3.sum(center, vector);
Camera.setPosition(position);
Camera.setOrientation(orientationOf(vector));
azimuth += dx / AZIMUTH_RATE;
altitude += dy / ALTITUDE_RATE;
if (altitude > PI / 2.0) {
altitude = PI / 2.0;
}
if (altitude < -PI / 2.0) {
altitude = -PI / 2.0;
}
vector = {
x: (Math.cos(altitude) * Math.cos(azimuth)) * radius,
y: Math.sin(altitude) * radius,
z: (Math.cos(altitude) * Math.sin(azimuth)) * radius
};
position = Vec3.sum(center, vector);
Camera.setPosition(position);
Camera.setOrientation(orientationOf(vector));
}
function handlePanMode(dx, dy) {
var up = Quat.getUp(Camera.getOrientation());
var right = Quat.getRight(Camera.getOrientation());
var distance = Vec3.length(vector);
var dv = Vec3.sum(Vec3.multiply(up, - distance * dy / PAN_RATE), Vec3.multiply(right, distance * dx / PAN_RATE));
center = Vec3.sum(center, dv);
position = Vec3.sum(position, dv);
Camera.setPosition(position);
Camera.setOrientation(orientationOf(vector));
var up = Quat.getUp(Camera.getOrientation());
var right = Quat.getRight(Camera.getOrientation());
var distance = Vec3.length(vector);
var dv = Vec3.sum(Vec3.multiply(up, -distance * dy / PAN_RATE), Vec3.multiply(right, distance * dx / PAN_RATE));
center = Vec3.sum(center, dv);
position = Vec3.sum(position, dv);
Camera.setPosition(position);
Camera.setOrientation(orientationOf(vector));
}
function saveCameraState() {
oldMode = Camera.mode;
var oldPosition = Camera.getPosition();
Camera.mode = "independent";
Camera.setPosition(oldPosition);
oldMode = Camera.mode;
oldPosition = Camera.getPosition();
oldOrientation = Camera.getOrientation();
Camera.mode = "independent";
Camera.setPosition(oldPosition);
}
function restoreCameraState() {
Camera.mode = oldMode;
Camera.mode = oldMode;
Camera.setPosition(oldPosition);
Camera.setOrientation(oldOrientation);
}
function handleModes() {
var newMode = (mode == noMode) ? noMode : detachedMode;
if (alt) {
if (control) {
if (shift) {
newMode = panningMode;
} else {
newMode = orbitMode;
}
} else {
newMode = radialMode;
}
}
// if entering detachMode
if (newMode == detachedMode && mode != detachedMode) {
avatarPosition = MyAvatar.position;
avatarOrientation = MyAvatar.orientation;
}
// if leaving detachMode
if (mode == detachedMode && newMode == detachedMode &&
(avatarPosition.x != MyAvatar.position.x ||
avatarPosition.y != MyAvatar.position.y ||
avatarPosition.z != MyAvatar.position.z ||
avatarOrientation.x != MyAvatar.orientation.x ||
avatarOrientation.y != MyAvatar.orientation.y ||
avatarOrientation.z != MyAvatar.orientation.z ||
avatarOrientation.w != MyAvatar.orientation.w)) {
newMode = noMode;
var newMode = (mode == noMode) ? noMode : detachedMode;
if (alt) {
if (control) {
if (shift) {
newMode = panningMode;
} else {
newMode = orbitMode;
}
} else {
newMode = radialMode;
}
}
if (mode == noMode && newMode != noMode && Camera.mode == "independent") {
newMode = noMode;
}
// if entering detachMode
if (newMode == detachedMode && mode != detachedMode) {
avatarPosition = MyAvatar.position;
avatarOrientation = MyAvatar.orientation;
}
// if leaving detachMode
if (mode == detachedMode && newMode == detachedMode &&
(avatarPosition.x != MyAvatar.position.x ||
avatarPosition.y != MyAvatar.position.y ||
avatarPosition.z != MyAvatar.position.z ||
avatarOrientation.x != MyAvatar.orientation.x ||
avatarOrientation.y != MyAvatar.orientation.y ||
avatarOrientation.z != MyAvatar.orientation.z ||
avatarOrientation.w != MyAvatar.orientation.w)) {
newMode = noMode;
}
// if leaving noMode
if (mode == noMode && newMode != noMode) {
saveCameraState();
}
// if entering noMode
if (newMode == noMode && mode != noMode) {
restoreCameraState();
}
mode = newMode;
if (mode == noMode && newMode != noMode && Camera.mode == "independent") {
newMode = noMode;
}
// if leaving noMode
if (mode == noMode && newMode != noMode) {
saveCameraState();
}
// if entering noMode
if (newMode == noMode && mode != noMode) {
restoreCameraState();
}
mode = newMode;
}
function keyPressEvent(event) {
var changed = false;
if (event.text == "ALT") {
alt = true;
changed = true;
}
if (event.text == "CONTROL") {
control = true;
changed = true;
}
if (event.text == "SHIFT") {
shift = true;
changed = true;
}
if (changed) {
handleModes();
}
var changed = false;
if (event.text == "ALT") {
alt = true;
changed = true;
}
if (event.text == "CONTROL") {
control = true;
changed = true;
}
if (event.text == "SHIFT") {
shift = true;
changed = true;
}
if (changed) {
handleModes();
}
}
function keyReleaseEvent(event) {
var changed = false;
if (event.text == "ALT") {
alt = false;
changed = true;
}
if (event.text == "CONTROL") {
control = false;
changed = true;
}
if (event.text == "SHIFT") {
shift = false;
changed = true;
}
if (changed) {
handleModes();
}
var changed = false;
if (event.text == "ALT") {
alt = false;
changed = true;
mode = noMode;
restoreCameraState();
}
if (event.text == "CONTROL") {
control = false;
changed = true;
}
if (event.text == "SHIFT") {
shift = false;
changed = true;
}
if (changed) {
handleModes();
}
}
function mousePressEvent(event) {
if (alt && !isActive) {
mouseLastX = event.x;
mouseLastY = event.y;
// Compute trajectories related values
var pickRay = Camera.computePickRay(mouseLastX, mouseLastY);
var modelIntersection = Entities.findRayIntersection(pickRay);
position = Camera.getPosition();
var avatarTarget = MyAvatar.getTargetAvatarPosition();
var distance = -1;
var string;
if (modelIntersection.intersects && modelIntersection.accurate) {
distance = modelIntersection.distance;
center = modelIntersection.properties.position;
string = "Inspecting model";
}
if ((distance == -1 || Vec3.length(Vec3.subtract(avatarTarget, position)) < distance) &&
(avatarTarget.x != 0 || avatarTarget.y != 0 || avatarTarget.z != 0)) {
distance = Vec3.length(Vec3.subtract(avatarTarget, position));
center = avatarTarget;
string = "Inspecting avatar";
}
if (distance == -1) {
return;
}
vector = Vec3.subtract(position, center);
radius = Vec3.length(vector);
azimuth = Math.atan2(vector.z, vector.x);
altitude = Math.asin(vector.y / Vec3.length(vector));
print(string);
isActive = true;
if (alt && !isActive) {
mouseLastX = event.x;
mouseLastY = event.y;
// Compute trajectories related values
var pickRay = Camera.computePickRay(mouseLastX, mouseLastY);
var modelIntersection = Entities.findRayIntersection(pickRay, true);
position = Camera.getPosition();
var avatarTarget = MyAvatar.getTargetAvatarPosition();
var distance = -1;
var string;
if (modelIntersection.intersects && modelIntersection.accurate) {
distance = modelIntersection.distance;
center = modelIntersection.intersection;
string = "Inspecting model";
//We've selected our target, now orbit towards it automatically
rotatingTowardsTarget = true;
//calculate our target cam rotation
Script.setTimeout(function() {
rotatingTowardsTarget = false;
}, LOOK_AT_TIME);
vector = Vec3.subtract(position, center);
targetCamOrientation = orientationOf(vector);
radius = Vec3.length(vector);
azimuth = Math.atan2(vector.z, vector.x);
altitude = Math.asin(vector.y / Vec3.length(vector));
isActive = true;
}
}
}
function mouseReleaseEvent(event) {
if (isActive) {
isActive = false;
}
if (isActive) {
isActive = false;
}
}
function mouseMoveEvent(event) {
if (isActive && mode != noMode) {
if (mode == radialMode) {
handleRadialMode(event.x - mouseLastX, event.y - mouseLastY);
}
if (mode == orbitMode) {
handleOrbitMode(event.x - mouseLastX, event.y - mouseLastY);
}
if (mode == panningMode) {
handlePanMode(event.x - mouseLastX, event.y - mouseLastY);
}
mouseLastX = event.x;
mouseLastY = event.y;
if (isActive && mode != noMode && !rotatingTowardsTarget) {
if (mode == radialMode) {
handleRadialMode(event.x - mouseLastX, event.y - mouseLastY);
}
if (mode == orbitMode) {
handleOrbitMode(event.x - mouseLastX, event.y - mouseLastY);
}
if (mode == panningMode) {
handlePanMode(event.x - mouseLastX, event.y - mouseLastY);
}
}
mouseLastX = event.x;
mouseLastY = event.y;
}
function update() {
handleModes();
handleModes();
if (rotatingTowardsTarget) {
rotateTowardsTarget();
}
}
function rotateTowardsTarget() {
var newOrientation = Quat.mix(Camera.getOrientation(), targetCamOrientation, .1);
Camera.setOrientation(newOrientation);
}
function scriptEnding() {
if (mode != noMode) {
restoreCameraState();
}
if (mode != noMode) {
restoreCameraState();
}
}
Controller.keyPressEvent.connect(keyPressEvent);

View file

@ -21,7 +21,7 @@ EntityListTool = function(opts) {
var selectedIDs = [];
for (var i = 0; i < selectionManager.selections.length; i++) {
selectedIDs.push(selectionManager.selections[i].id);
selectedIDs.push(selectionManager.selections[i]);
}
data = {
@ -38,7 +38,7 @@ EntityListTool = function(opts) {
var id = ids[i];
var properties = Entities.getEntityProperties(id);
entities.push({
id: id.id,
id: id,
name: properties.name,
type: properties.type,
url: properties.type == "Model" ? properties.modelURL : "",
@ -47,7 +47,7 @@ EntityListTool = function(opts) {
var selectedIDs = [];
for (var i = 0; i < selectionManager.selections.length; i++) {
selectedIDs.push(selectionManager.selections[i].id);
selectedIDs.push(selectionManager.selections[i].id); // ?
}
var data = {
@ -64,11 +64,7 @@ EntityListTool = function(opts) {
var ids = data.entityIds;
var entityIDs = [];
for (var i = 0; i < ids.length; i++) {
entityIDs.push({
id: ids[i],
isKnownID: true,
creatorTokenID: 0,
});
entityIDs.push(ids[i]);
}
selectionManager.setSelections(entityIDs);
if (data.focus) {

View file

@ -19,15 +19,8 @@ SPACE_WORLD = "world";
SelectionManager = (function() {
var that = {};
var PENDING_SELECTION_CHECK_INTERVAL = 50;
that.savedProperties = {};
that.selections = [];
// These are selections that don't have a known ID yet
that.pendingSelections = [];
var pendingSelectionTimer = null;
var listeners = [];
that.localRotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
@ -45,7 +38,7 @@ SelectionManager = (function() {
that.savedProperties = {};
for (var i = 0; i < that.selections.length; i++) {
var entityID = that.selections[i];
that.savedProperties[entityID.id] = Entities.getEntityProperties(entityID);
that.savedProperties[entityID] = Entities.getEntityProperties(entityID);
}
};
@ -61,41 +54,17 @@ SelectionManager = (function() {
that.selections = [];
for (var i = 0; i < entityIDs.length; i++) {
var entityID = entityIDs[i];
if (entityID.isKnownID) {
that.selections.push(entityID);
} else {
that.pendingSelections.push(entityID);
if (pendingSelectionTimer == null) {
pendingSelectionTimer = Script.setInterval(that._checkPendingSelections, PENDING_SELECTION_CHECK_INTERVAL);
}
}
that.selections.push(entityID);
}
that._update();
};
that._checkPendingSelections = function() {
for (var i = 0; i < that.pendingSelections.length; i++) {
var entityID = that.pendingSelections[i];
var newEntityID = Entities.identifyEntity(entityID);
if (newEntityID.isKnownID) {
that.pendingSelections.splice(i, 1);
that.addEntity(newEntityID);
i--;
}
}
if (that.pendingSelections.length == 0) {
Script.clearInterval(pendingSelectionTimer);
pendingSelectionTimer = null;
}
}
that.addEntity = function(entityID, toggleSelection) {
if (entityID.isKnownID) {
if (entityID) {
var idx = -1;
for (var i = 0; i < that.selections.length; i++) {
if (entityID.id == that.selections[i].id) {
if (entityID == that.selections[i]) {
idx = i;
break;
}
@ -105,14 +74,6 @@ SelectionManager = (function() {
} else if (toggleSelection) {
that.selections.splice(idx, 1);
}
} else {
var idx = that.pendingSelections.indexOf(entityID);
if (idx == -1) {
that.pendingSelections.push(entityID);
if (pendingSelectionTimer == null) {
pendingSelectionTimer = Script.setInterval(that._checkPendingSelections, PENDING_SELECTION_CHECK_INTERVAL);
}
}
}
that._update();
@ -123,24 +84,11 @@ SelectionManager = (function() {
if (idx >= 0) {
that.selections.splice(idx, 1);
}
var idx = that.pendingSelections.indexOf(entityID);
if (idx >= 0) {
that.pendingSelections.splice(idx, 1);
}
that._update();
};
that.clearSelections = function() {
that.selections = [];
that.pendingSelections = [];
if (pendingSelectionTimer !== null) {
Script.clearInterval(pendingSelectionTimer);
pendingSelectionTimer = null;
}
that._update();
};
@ -1213,7 +1161,7 @@ SelectionDisplay = (function () {
rotation: rotation,
visible: true,
});
var distance = (properties.dimensions.z / 2) * Math.tan(properties.cutoff * (Math.PI / 180));
var distance = (properties.dimensions.z / 2) * Math.sin(properties.cutoff * (Math.PI / 180));
Overlays.editOverlay(grabberSpotLightL, {
position: EdgeNL,
@ -1563,7 +1511,7 @@ SelectionDisplay = (function () {
var wantDebug = false;
for (var i = 0; i < SelectionManager.selections.length; i++) {
var properties = SelectionManager.savedProperties[SelectionManager.selections[i].id];
var properties = SelectionManager.savedProperties[SelectionManager.selections[i]];
var newPosition = Vec3.sum(properties.position, { x: vector.x, y: 0, z: vector.z });
Entities.editEntity(SelectionManager.selections[i], {
position: newPosition,
@ -1641,7 +1589,7 @@ SelectionDisplay = (function () {
}
for (var i = 0; i < SelectionManager.selections.length; i++) {
var id = SelectionManager.selections[i];
var properties = selectionManager.savedProperties[id.id];
var properties = selectionManager.savedProperties[id];
var original = properties.position;
var newPosition = Vec3.sum(properties.position, vector);
@ -1900,7 +1848,7 @@ SelectionDisplay = (function () {
vector = change;
Vec3.print("Radius stretch: ", vector);
var length = vector.x + vector.y + vector.z;
var props = selectionManager.savedProperties[selectionManager.selections[0].id];
var props = selectionManager.savedProperties[selectionManager.selections[0]];
var radius = props.dimensions.z / 2;
var originalCutoff = props.cutoff;
@ -1917,7 +1865,7 @@ SelectionDisplay = (function () {
};
function radiusStretchFunc(vector, change) {
var props = selectionManager.savedProperties[selectionManager.selections[0].id];
var props = selectionManager.savedProperties[selectionManager.selections[0]];
// Find the axis being adjusted
var size;
@ -2084,7 +2032,7 @@ SelectionDisplay = (function () {
for (var i = 0; i < SelectionManager.selections.length; i++) {
var entityID = SelectionManager.selections[i];
var properties = Entities.getEntityProperties(entityID);
var initialProperties = SelectionManager.savedProperties[entityID.id];
var initialProperties = SelectionManager.savedProperties[entityID];
var newProperties = {
rotation: Quat.multiply(yawChange, initialProperties.rotation),
@ -2211,7 +2159,7 @@ SelectionDisplay = (function () {
for (var i = 0; i < SelectionManager.selections.length; i++) {
var entityID = SelectionManager.selections[i];
var properties = Entities.getEntityProperties(entityID);
var initialProperties = SelectionManager.savedProperties[entityID.id];
var initialProperties = SelectionManager.savedProperties[entityID];
var dPos = Vec3.subtract(initialProperties.position, initialPosition);
dPos = Vec3.multiplyQbyV(pitchChange, dPos);
@ -2331,7 +2279,7 @@ SelectionDisplay = (function () {
for (var i = 0; i < SelectionManager.selections.length; i++) {
var entityID = SelectionManager.selections[i];
var properties = Entities.getEntityProperties(entityID);
var initialProperties = SelectionManager.savedProperties[entityID.id];
var initialProperties = SelectionManager.savedProperties[entityID];
var dPos = Vec3.subtract(initialProperties.position, initialPosition);
dPos = Vec3.multiplyQbyV(rollChange, dPos);

View file

@ -12,17 +12,17 @@ LightOverlayManager = function() {
// List of overlays not currently being used
var unusedOverlays = [];
// Map from EntityItemID.id to overlay id
// Map from EntityItemID to overlay id
var entityOverlays = {};
// Map from EntityItemID.id to EntityItemID object
// Map from EntityItemID to EntityItemID object
var entityIDs = {};
this.updatePositions = function(ids) {
for (var id in entityIDs) {
var entityID = entityIDs[id];
var properties = Entities.getEntityProperties(entityID);
Overlays.editOverlay(entityOverlays[entityID.id], {
Overlays.editOverlay(entityOverlays[entityID], {
position: properties.position
});
}
@ -77,10 +77,10 @@ LightOverlayManager = function() {
function addEntity(entityID) {
var properties = Entities.getEntityProperties(entityID);
if (properties.type == "Light" && !(entityID.id in entityOverlays)) {
if (properties.type == "Light" && !(entityID in entityOverlays)) {
var overlay = getOverlay();
entityOverlays[entityID.id] = overlay;
entityIDs[entityID.id] = entityID;
entityOverlays[entityID] = overlay;
entityIDs[entityID] = entityID;
Overlays.editOverlay(overlay, {
position: properties.position,
url: properties.isSpotlight ? SPOT_LIGHT_URL : POINT_LIGHT_URL,
@ -94,20 +94,12 @@ LightOverlayManager = function() {
}
function deleteEntity(entityID) {
if (entityID.id in entityOverlays) {
releaseOverlay(entityOverlays[entityID.id]);
delete entityOverlays[entityID.id];
if (entityID in entityOverlays) {
releaseOverlay(entityOverlays[entityID]);
delete entityOverlays[entityID];
}
}
function changeEntityID(oldEntityID, newEntityID) {
entityOverlays[newEntityID.id] = entityOverlays[oldEntityID.id];
entityIDs[newEntityID.id] = newEntityID;
delete entityOverlays[oldEntityID.id];
delete entityIDs[oldEntityID.id];
}
function clearEntities() {
for (var id in entityOverlays) {
releaseOverlay(entityOverlays[id]);
@ -117,7 +109,6 @@ LightOverlayManager = function() {
}
Entities.addingEntity.connect(addEntity);
Entities.changingEntityID.connect(changeEntityID);
Entities.deletingEntity.connect(deleteEntity);
Entities.clearingEntities.connect(clearEntities);

View file

@ -1,183 +0,0 @@
//
// look.js
// examples
//
// Copyright 2015 High Fidelity, Inc.
//
// This is an example script that demonstrates use of the Controller class
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var wantDebugging = false;
// Configuration
var TOUCH_YAW_SCALE = -0.25;
var TOUCH_PITCH_SCALE = -12.5;
var FIXED_TOUCH_TIMESTEP = 0.016;
var MOUSE_YAW_SCALE = -0.25;
var MOUSE_PITCH_SCALE = -12.5;
var FIXED_MOUSE_TIMESTEP = 0.016;
// Mouse Data
var alwaysLook = false; // if you want the mouse look to happen only when you click, change this to false
var isMouseDown = false;
var lastTouchX = 0;
var lastTouchY = 0;
var yawFromTouch = 0;
var pitchFromTouch = 0;
// Touch Data
var TIME_BEFORE_GENERATED_END_TOUCH_EVENT = 50; // ms
var startedTouching = false;
var lastTouchEvent = 0;
var lastMouseX = 0;
var lastMouseY = 0;
var yawFromMouse = 0;
var pitchFromMouse = 0;
// Mouse Events
function mousePressEvent(event) {
if (wantDebugging) {
print("mousePressEvent event.x,y=" + event.x + ", " + event.y);
}
if (event.isRightButton) {
isMouseDown = true;
lastMouseX = event.x;
lastMouseY = event.y;
}
}
function mouseReleaseEvent(event) {
if (wantDebugging) {
print("mouseReleaseEvent event.x,y=" + event.x + ", " + event.y);
}
isMouseDown = false;
}
function mouseMoveEvent(event) {
if (wantDebugging) {
print("mouseMoveEvent event.x,y=" + event.x + ", " + event.y);
}
if (alwaysLook || isMouseDown) {
yawFromMouse += ((event.x - lastMouseX) * MOUSE_YAW_SCALE * FIXED_MOUSE_TIMESTEP);
pitchFromMouse += ((event.y - lastMouseY) * MOUSE_PITCH_SCALE * FIXED_MOUSE_TIMESTEP);
lastMouseX = event.x;
lastMouseY = event.y;
}
}
// Touch Events
function touchBeginEvent(event) {
if (wantDebugging) {
print("touchBeginEvent event.x,y=" + event.x + ", " + event.y);
}
lastTouchX = event.x;
lastTouchY = event.y;
yawFromTouch = 0;
pitchFromTouch = 0;
startedTouching = true;
var d = new Date();
lastTouchEvent = d.getTime();
}
function touchEndEvent(event) {
if (wantDebugging) {
if (event) {
print("touchEndEvent event.x,y=" + event.x + ", " + event.y);
} else {
print("touchEndEvent generated");
}
}
startedTouching = false;
}
function touchUpdateEvent(event) {
// print("TOUCH UPDATE");
if (wantDebugging) {
print("touchUpdateEvent event.x,y=" + event.x + ", " + event.y);
}
if (!startedTouching) {
// handle Qt 5.4.x bug where we get touch update without a touch begin event
touchBeginEvent(event);
return;
}
yawFromTouch += ((event.x - lastTouchX) * TOUCH_YAW_SCALE * FIXED_TOUCH_TIMESTEP);
pitchFromTouch += ((event.y - lastTouchY) * TOUCH_PITCH_SCALE * FIXED_TOUCH_TIMESTEP);
lastTouchX = event.x;
lastTouchY = event.y;
var d = new Date();
lastTouchEvent = d.getTime();
}
function update(deltaTime) {
if (wantDebugging) {
print("update()...");
}
if (startedTouching) {
var d = new Date();
var sinceLastTouch = d.getTime() - lastTouchEvent;
if (sinceLastTouch > TIME_BEFORE_GENERATED_END_TOUCH_EVENT) {
touchEndEvent();
}
}
if (yawFromTouch != 0 || yawFromMouse != 0) {
var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromPitchYawRollRadians(0, yawFromTouch + yawFromMouse, 0));
if (wantDebugging) {
print("changing orientation"
+ " [old]MyAvatar.orientation="+MyAvatar.orientation.x + "," + MyAvatar.orientation.y + ","
+ MyAvatar.orientation.z + "," + MyAvatar.orientation.w
+ " newOrientation="+newOrientation.x + "," + newOrientation.y + "," + newOrientation.z + "," + newOrientation.w);
}
MyAvatar.orientation = newOrientation;
yawFromTouch = 0;
yawFromMouse = 0;
}
if (pitchFromTouch != 0 || pitchFromMouse != 0) {
var newPitch = MyAvatar.headPitch + pitchFromTouch + pitchFromMouse;
if (wantDebugging) {
print("changing pitch [old]MyAvatar.headPitch="+MyAvatar.headPitch+ " newPitch="+newPitch);
}
MyAvatar.headPitch = newPitch;
pitchFromTouch = 0;
pitchFromMouse = 0;
}
}
// Map the mouse events to our functions
Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
// Map the mouse events to our functions
Controller.touchBeginEvent.connect(touchBeginEvent);
Controller.touchUpdateEvent.connect(touchUpdateEvent);
Controller.touchEndEvent.connect(touchEndEvent);
// disable the standard application for mouse events
Controller.captureTouchEvents();
function scriptEnding() {
// re-enabled the standard application for mouse events
Controller.releaseTouchEvents();
}
// would be nice to change to update
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);

View file

@ -1,77 +1,99 @@
var lineEntityID = null;
var lineIsRezzed = false;
var altHeld = false;
var lineCreated = false;
function nearLinePoint(targetPosition) {
var handPosition = MyAvatar.getRightPalmPosition();
var along = Vec3.subtract(targetPosition, handPosition);
along = Vec3.normalize(along);
along = Vec3.multiply(along, 0.4);
return Vec3.sum(handPosition, along);
var handPosition = MyAvatar.getRightPalmPosition();
var along = Vec3.subtract(targetPosition, handPosition);
along = Vec3.normalize(along);
along = Vec3.multiply(along, 0.4);
return Vec3.sum(handPosition, along);
}
function removeLine() {
if (lineIsRezzed) {
Entities.deleteEntity(lineEntityID);
lineEntityID = null;
lineIsRezzed = false;
}
if (lineIsRezzed) {
Entities.deleteEntity(lineEntityID);
lineEntityID = null;
lineIsRezzed = false;
}
}
function createOrUpdateLine(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
var props = Entities.getEntityProperties(intersection.entityID);
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
var props = Entities.getEntityProperties(intersection.entityID);
if (intersection.intersects) {
var dim = Vec3.subtract(intersection.intersection, nearLinePoint(intersection.intersection));
if (lineIsRezzed) {
Entities.editEntity(lineEntityID, {
position: nearLinePoint(intersection.intersection),
dimensions: dim,
lifetime: 15 + props.lifespan // renew lifetime
});
} else {
lineIsRezzed = true;
lineEntityID = Entities.addEntity({
type: "Line",
position: nearLinePoint(intersection.intersection),
dimensions: dim,
color: { red: 255, green: 255, blue: 255 },
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
});
}
if (intersection.intersects) {
var dim = Vec3.subtract(intersection.intersection, nearLinePoint(intersection.intersection));
if (lineIsRezzed) {
Entities.editEntity(lineEntityID, {
position: nearLinePoint(intersection.intersection),
dimensions: dim,
lifetime: 15 + props.lifespan // renew lifetime
});
} else {
removeLine();
lineIsRezzed = true;
lineEntityID = Entities.addEntity({
type: "Line",
position: nearLinePoint(intersection.intersection),
dimensions: dim,
color: {
red: 255,
green: 255,
blue: 255
},
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
});
}
} else {
removeLine();
}
}
function mousePressEvent(event) {
if (!event.isLeftButton) {
return;
}
Controller.mouseMoveEvent.connect(mouseMoveEvent);
createOrUpdateLine(event);
}
if (!event.isLeftButton || altHeld) {
return;
}
Controller.mouseMoveEvent.connect(mouseMoveEvent);
createOrUpdateLine(event);
lineCreated = true;
}
function mouseMoveEvent(event) {
createOrUpdateLine(event);
createOrUpdateLine(event);
}
function mouseReleaseEvent(event) {
if (!event.isLeftButton) {
return;
}
Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
removeLine();
if (!lineCreated) {
return;
}
Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
removeLine();
lineCreated = false;
}
function keyPressEvent(event) {
if (event.text == "ALT") {
altHeld = true;
}
}
function keyReleaseEvent(event) {
if (event.text == "ALT") {
altHeld = false;
}
}
Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.keyPressEvent.connect(keyPressEvent);
Controller.keyReleaseEvent.connect(keyReleaseEvent);

View file

@ -316,7 +316,7 @@ function addIndicators(modelID) {
modelID.properties.sittingPoints[i].indicator = new SeatIndicator(modelID.properties, i);
}
models[modelID.id] = modelID;
models[modelID] = modelID;
} else {
Entities.editEntity(modelID, { glowLevel: 0.0 });
}
@ -326,7 +326,7 @@ function removeIndicators(modelID) {
for (var i = 0; i < modelID.properties.sittingPoints.length; ++i) {
modelID.properties.sittingPoints[i].indicator.cleanup();
}
delete models[modelID.id];
delete models[modelID];
}
function showIndicators(doShow) {

View file

@ -19,6 +19,7 @@
#include <glm/gtx/component_wise.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <glm/gtc/type_ptr.hpp>
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
@ -339,7 +340,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_aboutToQuit(false),
_notifiedPacketVersionMismatchThisDomain(false),
_domainConnectionRefusals(QList<QString>()),
_maxOctreePPS(maxOctreePacketsPerSecond.get())
_maxOctreePPS(maxOctreePacketsPerSecond.get()),
_lastFaceTrackerUpdate(0)
{
setInstance(this);
#ifdef Q_OS_WIN
@ -978,12 +980,11 @@ void Application::showEditEntitiesHelp() {
void Application::resetCamerasOnResizeGL(Camera& camera, const glm::uvec2& size) {
if (OculusManager::isConnected()) {
OculusManager::configureCamera(camera, size.x, size.y);
OculusManager::configureCamera(camera);
} else if (TV3DManager::isConnected()) {
TV3DManager::configureCamera(camera, size.x, size.y);
} else {
camera.setAspectRatio((float)size.x / size.y);
camera.setFieldOfView(_fieldOfView.get());
camera.setProjection(glm::perspective(glm::radians(_fieldOfView.get()), (float)size.x / size.y, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
}
}
@ -997,7 +998,7 @@ void Application::resizeGL() {
renderSize = _glWidget->getDeviceSize() * getRenderResolutionScale();
}
if (_renderResolution == toGlm(renderSize)) {
return;
return;
}
_renderResolution = toGlm(renderSize);
@ -1024,25 +1025,15 @@ void Application::updateProjectionMatrix() {
}
void Application::updateProjectionMatrix(Camera& camera, bool updateViewFrustum) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
_projectionMatrix = camera.getProjection();
float left, right, bottom, top, nearVal, farVal;
glm::vec4 nearClipPlane, farClipPlane;
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(glm::value_ptr(_projectionMatrix));
// Tell our viewFrustum about this change, using the application camera
if (updateViewFrustum) {
loadViewFrustum(camera, _viewFrustum);
_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
} else {
ViewFrustum tempViewFrustum;
loadViewFrustum(camera, tempViewFrustum);
tempViewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
}
glFrustum(left, right, bottom, top, nearVal, farVal);
// save matrix
glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat*)&_projectionMatrix);
}
glMatrixMode(GL_MODELVIEW);
}
@ -1263,6 +1254,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
}
break;
#if 0
case Qt::Key_I:
if (isShifted) {
_myCamera.setEyeOffsetOrientation(glm::normalize(
@ -1327,6 +1319,8 @@ void Application::keyPressEvent(QKeyEvent* event) {
}
updateProjectionMatrix();
break;
#endif
case Qt::Key_H:
if (isShifted) {
Menu::getInstance()->triggerOption(MenuOption::Mirror);
@ -2417,7 +2411,27 @@ void Application::update(float deltaTime) {
FaceTracker* tracker = getActiveFaceTracker();
if (tracker && !tracker->isMuted()) {
tracker->update(deltaTime);
// Auto-mute microphone after losing face tracking?
if (tracker->isTracking()) {
_lastFaceTrackerUpdate = usecTimestampNow();
} else {
const quint64 MUTE_MICROPHONE_AFTER_USECS = 5000000; //5 secs
Menu* menu = Menu::getInstance();
if (menu->isOptionChecked(MenuOption::AutoMuteAudio) && !menu->isOptionChecked(MenuOption::MuteAudio)) {
if (_lastFaceTrackerUpdate > 0
&& ((usecTimestampNow() - _lastFaceTrackerUpdate) > MUTE_MICROPHONE_AFTER_USECS)) {
menu->triggerOption(MenuOption::MuteAudio);
_lastFaceTrackerUpdate = 0;
}
} else {
_lastFaceTrackerUpdate = 0;
}
}
} else {
_lastFaceTrackerUpdate = 0;
}
SixenseManager::getInstance().update(deltaTime);
JoystickScriptingInterface::getInstance().update();
}
@ -2470,7 +2484,6 @@ void Application::update(float deltaTime) {
if (_physicsEngine.hasOutgoingChanges()) {
_entitySimulation.lock();
_entitySimulation.handleOutgoingChanges(_physicsEngine.getOutgoingChanges(), _physicsEngine.getSessionID());
_entitySimulation.handleCollisionEvents(_physicsEngine.getCollisionEvents());
_entitySimulation.unlock();
avatarManager->handleOutgoingChanges(_physicsEngine.getOutgoingChanges());
@ -2482,9 +2495,11 @@ void Application::update(float deltaTime) {
if (!_aboutToQuit) {
PerformanceTimer perfTimer("entities");
// NOTE: the _entities.update() call below will wait for lock
// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk deadlock.)
_entitySimulation.handleCollisionEvents(_physicsEngine.getCollisionEvents());
// NOTE: the _entities.update() call below will wait for lock
// and will simulate entity motion (the EntityTree has been given an EntitySimulation).
_entities.update(); // update the models...
_entities.update(); // update the models...
}
{
@ -2654,7 +2669,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
_octreeQuery.setCameraAspectRatio(_viewFrustum.getAspectRatio());
_octreeQuery.setCameraNearClip(_viewFrustum.getNearClip());
_octreeQuery.setCameraFarClip(_viewFrustum.getFarClip());
_octreeQuery.setCameraEyeOffsetPosition(_viewFrustum.getEyeOffsetPosition());
_octreeQuery.setCameraEyeOffsetPosition(glm::vec3());
auto lodManager = DependencyManager::get<LODManager>();
_octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale());
_octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust());
@ -2858,25 +2873,11 @@ QRect Application::getDesirableApplicationGeometry() {
//
void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
// We will use these below, from either the camera or head vectors calculated above
glm::vec3 position(camera.getPosition());
float fov = camera.getFieldOfView(); // degrees
float nearClip = camera.getNearClip();
float farClip = camera.getFarClip();
float aspectRatio = camera.getAspectRatio();
glm::quat rotation = camera.getRotation();
viewFrustum.setProjection(camera.getProjection());
// Set the viewFrustum up with the correct position and orientation of the camera
viewFrustum.setPosition(position);
viewFrustum.setOrientation(rotation);
// Also make sure it's got the correct lens details from the camera
viewFrustum.setAspectRatio(aspectRatio);
viewFrustum.setFieldOfView(fov); // degrees
viewFrustum.setNearClip(nearClip);
viewFrustum.setFarClip(farClip);
viewFrustum.setEyeOffsetPosition(camera.getEyeOffsetPosition());
viewFrustum.setEyeOffsetOrientation(camera.getEyeOffsetOrientation());
viewFrustum.setPosition(camera.getPosition());
viewFrustum.setOrientation(camera.getRotation());
// Ask the ViewFrustum class to calculate our corners
viewFrustum.calculate();
@ -2977,13 +2978,7 @@ void Application::updateShadowMap() {
glm::vec3 shadowFrustumCenter = rotation * ((minima + maxima) * 0.5f);
_shadowViewFrustum.setPosition(shadowFrustumCenter);
_shadowViewFrustum.setOrientation(rotation);
_shadowViewFrustum.setOrthographic(true);
_shadowViewFrustum.setWidth(maxima.x - minima.x);
_shadowViewFrustum.setHeight(maxima.y - minima.y);
_shadowViewFrustum.setNearClip(minima.z);
_shadowViewFrustum.setFarClip(maxima.z);
_shadowViewFrustum.setEyeOffsetPosition(glm::vec3());
_shadowViewFrustum.setEyeOffsetOrientation(glm::quat());
_shadowViewFrustum.setProjection(glm::ortho(minima.x, maxima.x, minima.y, maxima.y, minima.z, maxima.z));
_shadowViewFrustum.calculate();
glMatrixMode(GL_PROJECTION);
@ -3181,12 +3176,6 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
glFrontFace(GL_CCW);
}
glm::vec3 eyeOffsetPos = theCamera.getEyeOffsetPosition();
glm::quat eyeOffsetOrient = theCamera.getEyeOffsetOrientation();
glm::vec3 eyeOffsetAxis = glm::axis(eyeOffsetOrient);
glRotatef(-glm::degrees(glm::angle(eyeOffsetOrient)), eyeOffsetAxis.x, eyeOffsetAxis.y, eyeOffsetAxis.z);
glTranslatef(-eyeOffsetPos.x, -eyeOffsetPos.y, -eyeOffsetPos.z);
// transform view according to theCamera
// could be myCamera (if in normal mode)
// or could be viewFrustumOffsetCamera if in offset mode
@ -3204,8 +3193,6 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
Transform viewTransform;
viewTransform.setTranslation(theCamera.getPosition());
viewTransform.setRotation(rotation);
viewTransform.postTranslate(eyeOffsetPos);
viewTransform.postRotate(eyeOffsetOrient);
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
viewTransform.setScale(Transform::Vec3(-1.0f, 1.0f, 1.0f));
}
@ -3299,7 +3286,7 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
// finally render the starfield
if (hasStars) {
_stars.render(theCamera.getFieldOfView(), theCamera.getAspectRatio(), theCamera.getNearClip(), alpha);
_stars.render(_displayViewFrustum.getFieldOfView(), _displayViewFrustum.getAspectRatio(), _displayViewFrustum.getNearClip(), alpha);
}
// draw the sky dome
@ -3533,15 +3520,16 @@ void Application::renderRearViewMirror(const QRect& region, bool billboard) {
// Grab current viewport to reset it at the end
int viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
float aspect = (float)region.width() / region.height();
float fov = MIRROR_FIELD_OF_VIEW;
// bool eyeRelativeCamera = false;
if (billboard) {
_mirrorCamera.setFieldOfView(BILLBOARD_FIELD_OF_VIEW); // degees
fov = BILLBOARD_FIELD_OF_VIEW; // degees
_mirrorCamera.setPosition(_myAvatar->getPosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * BILLBOARD_DISTANCE * _myAvatar->getScale());
} else if (RearMirrorTools::rearViewZoomLevel.get() == BODY) {
_mirrorCamera.setFieldOfView(MIRROR_FIELD_OF_VIEW); // degrees
_mirrorCamera.setPosition(_myAvatar->getChestPosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * _myAvatar->getScale());
@ -3562,12 +3550,10 @@ void Application::renderRearViewMirror(const QRect& region, bool billboard) {
// This was removed in commit 71e59cfa88c6563749594e25494102fe01db38e9 but could be further
// investigated in order to adapt the technique while fixing the head rendering issue,
// but the complexity of the hack suggests that a better approach
_mirrorCamera.setFieldOfView(MIRROR_FIELD_OF_VIEW); // degrees
_mirrorCamera.setPosition(_myAvatar->getHead()->getEyePosition() +
_myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * _myAvatar->getScale());
}
_mirrorCamera.setAspectRatio((float)region.width() / region.height());
_mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
_mirrorCamera.setRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
// set the bounds of rear mirror view

View file

@ -668,6 +668,8 @@ private:
glm::uvec2 _renderResolution;
int _maxOctreePPS = DEFAULT_MAX_OCTREE_PPS;
quint64 _lastFaceTrackerUpdate;
};
#endif // hifi_Application_h

View file

@ -48,10 +48,7 @@ QString modeToString(CameraMode mode) {
Camera::Camera() :
_mode(CAMERA_MODE_THIRD_PERSON),
_position(0.0f, 0.0f, 0.0f),
_fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES),
_aspectRatio(16.0f/9.0f),
_nearClip(DEFAULT_NEAR_CLIP), // default
_farClip(DEFAULT_FAR_CLIP), // default
_projection(glm::perspective(glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES), 16.0f/9.0f, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP)),
_hmdPosition(),
_hmdRotation(),
_isKeepLookingAt(false),
@ -91,32 +88,13 @@ void Camera::setHmdRotation(const glm::quat& hmdRotation) {
}
}
float Camera::getFarClip() const {
return (_farClip < std::numeric_limits<int16_t>::max())
? _farClip
: std::numeric_limits<int16_t>::max() - 1;
}
void Camera::setMode(CameraMode mode) {
_mode = mode;
emit modeUpdated(modeToString(mode));
}
void Camera::setFieldOfView(float f) {
_fieldOfView = f;
}
void Camera::setAspectRatio(float a) {
_aspectRatio = a;
}
void Camera::setNearClip(float n) {
_nearClip = n;
}
void Camera::setFarClip(float f) {
_farClip = f;
void Camera::setProjection(const glm::mat4& projection) {
_projection = projection;
}
PickRay Camera::computePickRay(float x, float y) {

View file

@ -44,35 +44,24 @@ public:
void update( float deltaTime );
void setRotation(const glm::quat& rotation);
void setProjection(const glm::mat4 & projection);
void setHmdPosition(const glm::vec3& hmdPosition);
void setHmdRotation(const glm::quat& hmdRotation);
void setMode(CameraMode m);
void setFieldOfView(float f);
void setAspectRatio(float a);
void setNearClip(float n);
void setFarClip(float f);
void setEyeOffsetPosition(const glm::vec3& p) { _eyeOffsetPosition = p; }
void setEyeOffsetOrientation(const glm::quat& o) { _eyeOffsetOrientation = o; }
glm::quat getRotation() const { return _rotation * _hmdRotation; }
const glm::mat4& getProjection() const { return _projection; }
const glm::vec3& getHmdPosition() const { return _hmdPosition; }
const glm::quat& getHmdRotation() const { return _hmdRotation; }
CameraMode getMode() const { return _mode; }
float getFieldOfView() const { return _fieldOfView; }
float getAspectRatio() const { return _aspectRatio; }
float getNearClip() const { return _nearClip; }
float getFarClip() const;
const glm::vec3& getEyeOffsetPosition() const { return _eyeOffsetPosition; }
const glm::quat& getEyeOffsetOrientation() const { return _eyeOffsetOrientation; }
public slots:
QString getModeString() const;
void setModeString(const QString& mode);
glm::vec3 getPosition() const { return _position + _hmdPosition; }
void setPosition(const glm::vec3& position);
void setOrientation(const glm::quat& orientation) { setRotation(orientation); }
glm::quat getOrientation() const { return getRotation(); }
@ -95,13 +84,8 @@ signals:
private:
CameraMode _mode;
glm::vec3 _position;
float _fieldOfView; // degrees
float _aspectRatio;
float _nearClip;
float _farClip;
glm::vec3 _eyeOffsetPosition;
glm::quat _eyeOffsetOrientation;
glm::quat _rotation;
glm::mat4 _projection;
glm::vec3 _hmdPosition;
glm::quat _hmdRotation;
bool _isKeepLookingAt;

View file

@ -82,11 +82,6 @@ void DatagramProcessor::processDatagrams() {
break;
}
case PacketTypeEntityAddResponse:
// this will keep creatorTokenIDs to IDs mapped correctly
EntityItemID::handleAddEntityResponse(incomingPacket);
application->getEntities()->getTree()->handleAddEntityResponse(incomingPacket);
break;
case PacketTypeEntityData:
case PacketTypeEntityErase:
case PacketTypeOctreeStats:

View file

@ -407,6 +407,7 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking,
Qt::CTRL | Qt::SHIFT | Qt::Key_F, true, // DDE face tracking is on by default
qApp, SLOT(toggleFaceTrackerMute()));
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, true);
#endif
auto avatarManager = DependencyManager::get<AvatarManager>();

View file

@ -147,6 +147,7 @@ namespace MenuOption {
const QString AudioScopeTwentyFrames = "Twenty";
const QString AudioStats = "Audio Stats";
const QString AudioStatsShowInjectedStreams = "Audio Stats Show Injected Streams";
const QString AutoMuteAudio = "Auto Mute Microphone";
const QString AvatarReceiveStats = "Show Receive Stats";
const QString BandwidthDetails = "Bandwidth Details";
const QString BinaryEyelidControl = "Binary Eyelid Control";

View file

@ -862,7 +862,7 @@ void MyAvatar::updateLookAtTargetAvatar() {
glm::vec3 lookForward = getHead()->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;
glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition();
float smallestAngleTo = glm::radians(Application::getInstance()->getCamera()->getFieldOfView()) / 2.0f;
float smallestAngleTo = glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES) / 2.0f;
const float KEEP_LOOKING_AT_CURRENT_ANGLE_FACTOR = 1.3f;
const float GREATEST_LOOKING_AT_DISTANCE = 10.0f;

View file

@ -38,6 +38,7 @@ static const QString DDE_PROGRAM_PATH = "/dde.app/Contents/MacOS/dde";
static const QStringList DDE_ARGUMENTS = QStringList()
<< "--udp=" + DDE_SERVER_ADDR.toString() + ":" + QString::number(DDE_SERVER_PORT)
<< "--receiver=" + QString::number(DDE_CONTROL_PORT)
<< "--facedet_interval=500" // ms
<< "--headless";
static const int NUM_EXPRESSIONS = 46;
@ -293,6 +294,10 @@ void DdeFaceTracker::reset() {
}
bool DdeFaceTracker::isActive() const {
return (_ddeProcess != NULL);
}
bool DdeFaceTracker::isTracking() const {
static const quint64 ACTIVE_TIMEOUT_USECS = 3000000; //3 secs
return (usecTimestampNow() - _lastReceiveTimestamp < ACTIVE_TIMEOUT_USECS);
}

View file

@ -33,7 +33,7 @@ public:
virtual void reset();
virtual bool isActive() const;
virtual bool isTracking() const { return isActive(); }
virtual bool isTracking() const;
float getLeftBlink() const { return getBlendshapeCoefficient(_leftBlinkIndex); }
float getRightBlink() const { return getBlendshapeCoefficient(_rightBlinkIndex); }

View file

@ -184,7 +184,7 @@ void OculusManager::connect() {
if (!_camera) {
_camera = new Camera;
configureCamera(*_camera, 0, 0); // no need to use screen dimensions; they're ignored
configureCamera(*_camera); // no need to use screen dimensions; they're ignored
}
#ifdef OVR_CLIENT_DISTORTION
if (!_programInitialized) {
@ -449,9 +449,19 @@ void OculusManager::endFrameTiming() {
}
//Sets the camera FoV and aspect ratio
void OculusManager::configureCamera(Camera& camera, int screenWidth, int screenHeight) {
camera.setAspectRatio(_renderTargetSize.w * 0.5f / _renderTargetSize.h);
camera.setFieldOfView(atan(_eyeFov[0].UpTan) * DEGREES_PER_RADIAN * 2.0f);
void OculusManager::configureCamera(Camera& camera) {
ovrFovPort fov;
if (_activeEye == ovrEye_Count) {
// When not rendering, provide a FOV encompasing both eyes
fov = _eyeFov[0];
fov.RightTan = _eyeFov[1].RightTan;
} else {
// When rendering, provide the exact FOV
fov = _eyeFov[_activeEye];
}
// Convert the FOV to the correct projection matrix
glm::mat4 projection = toGlm(ovrMatrix4f_Projection(fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded));
camera.setProjection(projection);
}
//Displays everything for the oculus, frame timing must be active
@ -538,7 +548,8 @@ void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientati
glm::quat orientation;
glm::vec3 trackerPosition;
auto deviceSize = qApp->getDeviceSize();
ovrTrackingState ts = ovrHmd_GetTrackingState(_ovrHmd, ovr_GetTimeInSeconds());
ovrVector3f ovrHeadPosition = ts.HeadPose.ThePose.Position;
@ -576,9 +587,11 @@ void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientati
whichCamera.setHmdPosition(trackerPosition);
whichCamera.setHmdRotation(orientation);
// Update our camera to what the application camera is doing
_camera->setRotation(whichCamera.getRotation());
_camera->setPosition(whichCamera.getPosition());
configureCamera(*_camera);
// Store the latest left and right eye render locations for things that need to know
glm::vec3 thisEyePosition = position + trackerPosition +
@ -589,25 +602,17 @@ void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientati
_camera->update(1.0f / Application::getInstance()->getFps());
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
const ovrFovPort& port = _eyeFov[_activeEye];
float nearClip = whichCamera.getNearClip(), farClip = whichCamera.getFarClip();
glFrustum(-nearClip * port.LeftTan, nearClip * port.RightTan, -nearClip * port.DownTan,
nearClip * port.UpTan, nearClip, farClip);
ovrRecti & vp = _eyeTextures[eye].Header.RenderViewport;
vp.Size.h = _recommendedTexSize.h * _offscreenRenderScale;
vp.Size.w = _recommendedTexSize.w * _offscreenRenderScale;
glViewport(vp.Pos.x, vp.Pos.y, vp.Size.w, vp.Size.h);
glLoadMatrixf(glm::value_ptr(_camera->getProjection()));
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// HACK: instead of passing the stereo eye offset directly in the matrix, pass it in the camera offset
//glTranslatef(_eyeRenderDesc[eye].ViewAdjust.x, _eyeRenderDesc[eye].ViewAdjust.y, _eyeRenderDesc[eye].ViewAdjust.z);
ovrRecti & vp = _eyeTextures[eye].Header.RenderViewport;
vp.Size.h = _recommendedTexSize.h * _offscreenRenderScale;
vp.Size.w = _recommendedTexSize.w * _offscreenRenderScale;
glViewport(vp.Pos.x, vp.Pos.y, vp.Size.w, vp.Size.h);
_camera->setEyeOffsetPosition(glm::vec3(-_eyeRenderDesc[eye].HmdToEyeViewOffset.x, -_eyeRenderDesc[eye].HmdToEyeViewOffset.y, -_eyeRenderDesc[eye].HmdToEyeViewOffset.z));
qApp->displaySide(*_camera, false, RenderArgs::MONO);
qApp->getApplicationOverlay().displayOverlayTextureHmd(*_camera);
});
@ -630,7 +635,6 @@ void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientati
glPopMatrix();
// restore our normal viewport
auto deviceSize = qApp->getDeviceSize();
glViewport(0, 0, deviceSize.width(), deviceSize.height());
#if 0
@ -644,16 +648,22 @@ void OculusManager::display(QGLWidget * glCanvas, const glm::quat &bodyOrientati
//Wait till time-warp to reduce latency
ovr_WaitTillTime(_hmdFrameTiming.TimewarpPointSeconds);
#ifdef DEBUG_RENDER_WITHOUT_DISTORTION
auto fboSize = finalFbo->getSize();
glBindFramebuffer(GL_READ_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(finalFbo));
glBlitFramebuffer(
0, 0, fboSize.x, fboSize.y,
0, 0, deviceSize.width(), deviceSize.height(),
GL_COLOR_BUFFER_BIT, GL_NEAREST);
#else
//Clear the color buffer to ensure that there isnt any residual color
//Left over from when OR was not connected.
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, gpu::GLBackend::getTextureID(finalFbo->getRenderBuffer(0)));
//Renders the distorted mesh onto the screen
renderDistortionMesh(eyeRenderPose);
glBindTexture(GL_TEXTURE_2D, 0);
#endif
glCanvas->swapBuffers();
#else

View file

@ -60,7 +60,7 @@ public:
static void beginFrameTiming();
static void endFrameTiming();
static bool allowSwap();
static void configureCamera(Camera& camera, int screenWidth, int screenHeight);
static void configureCamera(Camera& camera);
static void display(QGLWidget * glCanvas, const glm::quat &bodyOrientation, const glm::vec3 &position, Camera& whichCamera);
static void reset();

View file

@ -43,9 +43,9 @@ void TV3DManager::connect() {
void TV3DManager::setFrustum(Camera& whichCamera) {
const double DTR = 0.0174532925; // degree to radians
const double IOD = 0.05; //intraocular distance
double fovy = whichCamera.getFieldOfView(); // field of view in y-axis
double nearZ = whichCamera.getNearClip(); // near clipping plane
double screenZ = Application::getInstance()->getViewFrustum()->getFocalLength(); // screen projection plane
double fovy = DEFAULT_FIELD_OF_VIEW_DEGREES; // field of view in y-axis
double nearZ = DEFAULT_NEAR_CLIP; // near clipping plane
double screenZ = 0.25f; // screen projection plane
double top = nearZ * tan(DTR * fovy / 2.0); //sets top of frustum based on fovy and near clipping plane
double right = _aspect * top; // sets right of frustum based on aspect ratio
@ -81,8 +81,8 @@ void TV3DManager::configureCamera(Camera& whichCamera, int screenWidth, int scre
}
void TV3DManager::display(Camera& whichCamera) {
double nearZ = whichCamera.getNearClip(); // near clipping plane
double farZ = whichCamera.getFarClip(); // far clipping plane
double nearZ = DEFAULT_NEAR_CLIP; // near clipping plane
double farZ = DEFAULT_FAR_CLIP; // far clipping plane
// left eye portal
int portalX = 0;
@ -95,7 +95,7 @@ void TV3DManager::display(Camera& whichCamera) {
DependencyManager::get<GlowEffect>()->prepare();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Camera eyeCamera;
eyeCamera.setRotation(whichCamera.getRotation());
eyeCamera.setPosition(whichCamera.getPosition());
@ -118,7 +118,6 @@ void TV3DManager::display(Camera& whichCamera) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
eyeCamera.setEyeOffsetPosition(glm::vec3(-_activeEye->modelTranslation,0,0));
qApp->displaySide(eyeCamera, false, RenderArgs::MONO);
qApp->getApplicationOverlay().displayOverlayTextureStereo(whichCamera, _aspect, fov);
_activeEye = NULL;

View file

@ -979,6 +979,14 @@ void ApplicationOverlay::renderStatsAndLogs() {
glLineWidth(1.0f);
glPointSize(1.0f);
// Determine whether to compute timing details
bool shouldDisplayTimingDetail = Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails) &&
Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
Stats::getInstance()->isExpanded();
if (shouldDisplayTimingDetail != PerformanceTimer::isActive()) {
PerformanceTimer::setActive(shouldDisplayTimingDetail);
}
if (Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
// let's set horizontal offset to give stats some margin to mirror
int horizontalOffset = MIRROR_VIEW_WIDTH + MIRROR_VIEW_LEFT_PADDING * 2;

View file

@ -59,6 +59,7 @@ JSConsole::JSConsole(QWidget* parent, ScriptEngine* scriptEngine) :
connect(_scriptEngine, SIGNAL(evaluationFinished(QScriptValue, bool)),
this, SLOT(handleEvalutationFinished(QScriptValue, bool)));
connect(_scriptEngine, SIGNAL(printedMessage(const QString&)), this, SLOT(handlePrint(const QString&)));
connect(_scriptEngine, SIGNAL(errorMessage(const QString&)), this, SLOT(handleError(const QString&)));
resizeTextInput();
}
@ -96,6 +97,10 @@ void JSConsole::handleEvalutationFinished(QScriptValue result, bool isException)
appendMessage(gutter, resultStr);
}
void JSConsole::handleError(const QString& message) {
appendMessage(GUTTER_ERROR, "<span style='" + RESULT_ERROR_STYLE + "'>" + message.toHtmlEscaped() + "</span>");
}
void JSConsole::handlePrint(const QString& message) {
appendMessage("", message);
}

View file

@ -49,6 +49,7 @@ protected slots:
void resizeTextInput();
void handleEvalutationFinished(QScriptValue result, bool isException);
void handlePrint(const QString& message);
void handleError(const QString& message);
private:
void appendMessage(const QString& gutter, const QString& message);

View file

@ -224,9 +224,10 @@ void Stats::display(
lines = 5;
int columnOneWidth = _generalStatsWidth;
PerformanceTimer::tallyAllTimerRecords(); // do this even if we're not displaying them, so they don't stack up
if (_expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails)) {
bool performanceTimerIsActive = PerformanceTimer::isActive();
bool displayPerf = _expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails);
if (displayPerf && performanceTimerIsActive) {
PerformanceTimer::tallyAllTimerRecords(); // do this even if we're not displaying them, so they don't stack up
columnOneWidth = _generalStatsWidth + _pingStatsWidth + _geoStatsWidth; // 3 columns wide...
// we will also include room for 1 line per timing record and a header of 4 lines
@ -276,7 +277,7 @@ void Stats::display(
// TODO: the display of these timing details should all be moved to JavaScript
if (_expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails)) {
if (displayPerf && performanceTimerIsActive) {
bool onlyDisplayTopTen = Menu::getInstance()->isOptionChecked(MenuOption::OnlyDisplayTopTen);
// Timing details...
verticalOffset += STATS_PELS_PER_LINE * 4; // skip 3 lines to be under the other columns

View file

@ -27,6 +27,8 @@ public:
static void drawBackground(unsigned int rgba, int x, int y, int width, int height);
void toggleExpanded();
bool isExpanded() { return _expanded; }
void checkClick(int mouseX, int mouseY, int mouseDragStartedX, int mouseDragStartedY, int horizontalOffset);
void resetWidth(int width, int horizontalOffset);
void display(const float* color, int horizontalOffset, float fps, int inPacketsPerSecond, int outPacketsPerSecond,

View file

@ -66,8 +66,8 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
REGISTER_ENTITY_TYPE_WITH_FACTORY(Zone, RenderableZoneEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Line, RenderableLineEntityItem::factory)
_currentHoverOverEntityID = EntityItemID::createInvalidEntityID(); // makes it the unknown ID
_currentClickingOnEntityID = EntityItemID::createInvalidEntityID(); // makes it the unknown ID
_currentHoverOverEntityID = UNKNOWN_ENTITY_ID;
_currentClickingOnEntityID = UNKNOWN_ENTITY_ID;
}
EntityTreeRenderer::~EntityTreeRenderer() {
@ -961,7 +961,7 @@ void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event, unsigned int devi
}
// makes it the unknown ID, we just released so we can't be clicking on anything
_currentClickingOnEntityID = EntityItemID::createInvalidEntityID();
_currentClickingOnEntityID = UNKNOWN_ENTITY_ID;
_lastMouseEvent = MouseEvent(*event, deviceID);
_lastMouseEventValid = true;
}
@ -1041,7 +1041,7 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event, unsigned int deviceI
currentHoverEntity.property("hoverLeaveEntity").call(currentHoverEntity, currentHoverEntityArgs);
}
_currentHoverOverEntityID = EntityItemID::createInvalidEntityID(); // makes it the unknown ID
_currentHoverOverEntityID = UNKNOWN_ENTITY_ID; // makes it the unknown ID
}
}
@ -1174,8 +1174,7 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
if (!_tree || _shuttingDown) {
return;
}
// Don't respond to small continuous contacts. It causes deadlocks when locking the entityTree.
// Note that any entity script is likely to Entities.getEntityProperties(), which locks the tree.
// Don't respond to small continuous contacts.
const float COLLISION_MINUMUM_PENETRATION = 0.005;
if ((collision.type != CONTACT_EVENT_TYPE_START) && (glm::length(collision.penetration) < COLLISION_MINUMUM_PENETRATION)) {
return;
@ -1183,16 +1182,9 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
// See if we should play sounds
EntityTree* entityTree = static_cast<EntityTree*>(_tree);
if (!entityTree->tryLockForRead()) {
// I don't know why this can happen, but if it does,
// the consequences are a deadlock, so bail.
qCDebug(entitiesrenderer) << "NOTICE: skipping collision type " << collision.type << " penetration " << glm::length(collision.penetration);
return;
}
const QUuid& myNodeID = DependencyManager::get<NodeList>()->getSessionUUID();
playEntityCollisionSound(myNodeID, entityTree, idA, collision);
playEntityCollisionSound(myNodeID, entityTree, idB, collision);
entityTree->unlock();
// And now the entity scripts
QScriptValue entityScriptA = loadEntityScript(idA);

View file

@ -25,7 +25,6 @@
#include "EntityTreeRenderer.h"
const int FIXED_FONT_POINT_SIZE = 40;
const float DPI = 30.47;
const float METERS_TO_INCHES = 39.3701;
@ -99,7 +98,7 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
return;
}
if (intersection.entityID.id == getID()) {
if (intersection.entityID == getID()) {
if (event->button() == Qt::MouseButton::RightButton) {
if (event->type() == QEvent::MouseButtonRelease) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
@ -161,7 +160,6 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
float alpha = 1.0f;
static const glm::vec2 texMin(0);
static const glm::vec2 texMax(1);
glm::vec2 topLeft(-halfDimensions.x, -halfDimensions.y);

View file

@ -21,7 +21,7 @@
void EntityEditPacketSender::adjustEditPacketForClockSkew(PacketType type,
unsigned char* editBuffer, size_t length, int clockSkew) {
if (type == PacketTypeEntityAddOrEdit) {
if (type == PacketTypeEntityAdd || type == PacketTypeEntityEdit) {
EntityItem::adjustEditPacketForClockSkew(editBuffer, length, clockSkew);
}
}

View file

@ -30,9 +30,7 @@ bool EntityItem::_sendPhysicsUpdates = true;
EntityItem::EntityItem(const EntityItemID& entityItemID) :
_type(EntityTypes::Unknown),
_id(entityItemID.id),
_creatorTokenID(entityItemID.creatorTokenID),
_newlyCreated(false),
_id(entityItemID),
_lastSimulated(0),
_lastUpdated(0),
_lastEdited(0),
@ -351,8 +349,6 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
// id
QByteArray encodedID = originalDataBuffer.mid(bytesRead, NUM_BYTES_RFC4122_UUID); // maximum possible size
_id = QUuid::fromRfc4122(encodedID);
_creatorTokenID = UNKNOWN_ENTITY_TOKEN; // if we know the id, then we don't care about the creator token
_newlyCreated = false;
dataAt += encodedID.size();
bytesRead += encodedID.size();

View file

@ -96,11 +96,7 @@ public:
// ID and EntityItemID related methods
const QUuid& getID() const { return _id; }
void setID(const QUuid& id) { _id = id; }
uint32_t getCreatorTokenID() const { return _creatorTokenID; }
void setCreatorTokenID(uint32_t creatorTokenID) { _creatorTokenID = creatorTokenID; }
bool isNewlyCreated() const { return _newlyCreated; }
bool isKnownID() const { return getID() != UNKNOWN_ENTITY_ID; }
EntityItemID getEntityItemID() const { return EntityItemID(getID(), getCreatorTokenID(), getID() != UNKNOWN_ENTITY_ID); }
EntityItemID getEntityItemID() const { return EntityItemID(_id); }
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties() const;
@ -356,8 +352,6 @@ protected:
static bool _sendPhysicsUpdates;
EntityTypes::EntityType _type;
QUuid _id;
uint32_t _creatorTokenID;
bool _newlyCreated;
quint64 _lastSimulated; // last time this entity called simulate(), this includes velocity, angular velocity, and physics changes
quint64 _lastUpdated; // last time this entity called update(), this includes animations and non-physics changes
quint64 _lastEdited; // last official local or remote edit time

View file

@ -14,130 +14,42 @@
#include <PacketHeaders.h>
#include "RegisteredMetaTypes.h"
#include "EntityItemID.h"
// for locally created models
QHash<uint32_t, QUuid> EntityItemID::_tokenIDsToIDs;
uint32_t EntityItemID::_nextCreatorTokenID = 0;
EntityItemID::EntityItemID() :
id(NEW_ENTITY),
creatorTokenID(UNKNOWN_ENTITY_TOKEN),
isKnownID(false)
{
}
EntityItemID::EntityItemID(const EntityItemID& other) :
id(other.id),
creatorTokenID(other.creatorTokenID),
isKnownID(other.isKnownID)
EntityItemID::EntityItemID() : QUuid()
{
}
EntityItemID::EntityItemID(const QUuid& id, uint32_t creatorTokenID, bool isKnownID) :
id(id),
creatorTokenID(creatorTokenID),
isKnownID(isKnownID)
{
};
EntityItemID::EntityItemID(const QUuid& id) :
id(id),
creatorTokenID(UNKNOWN_ENTITY_TOKEN),
isKnownID(true)
{
};
EntityItemID EntityItemID::getIDfromCreatorTokenID(uint32_t creatorTokenID) {
if (_tokenIDsToIDs.find(creatorTokenID) != _tokenIDsToIDs.end()) {
return EntityItemID(_tokenIDsToIDs[creatorTokenID], creatorTokenID, true);
}
return EntityItemID(UNKNOWN_ENTITY_ID);
EntityItemID::EntityItemID(const QUuid& id) : QUuid(id)
{
}
uint32_t EntityItemID::getNextCreatorTokenID() {
uint32_t creatorTokenID = _nextCreatorTokenID;
_nextCreatorTokenID++;
return creatorTokenID;
}
EntityItemID EntityItemID::assignActualIDForToken() const {
EntityItemID newlyAssignedEntityID;
newlyAssignedEntityID.creatorTokenID = creatorTokenID;
newlyAssignedEntityID.isKnownID = true;
newlyAssignedEntityID.id = QUuid::createUuid();
return newlyAssignedEntityID;
}
EntityItemID EntityItemID::convertToKnownIDVersion() const {
EntityItemID knownIDVersionEntityID;
knownIDVersionEntityID.creatorTokenID = UNKNOWN_ENTITY_TOKEN;
knownIDVersionEntityID.isKnownID = true;
knownIDVersionEntityID.id = id;
return knownIDVersionEntityID;
}
EntityItemID EntityItemID::convertToCreatorTokenVersion() const {
EntityItemID knownIDVersionEntityID;
knownIDVersionEntityID.creatorTokenID = creatorTokenID;
knownIDVersionEntityID.isKnownID = false;
knownIDVersionEntityID.id = UNKNOWN_ENTITY_ID;
return knownIDVersionEntityID;
}
// EntityItemID::EntityItemID(const EntityItemID& other) : QUuid(other)
// {
// }
EntityItemID EntityItemID::readEntityItemIDFromBuffer(const unsigned char* data, int bytesLeftToRead) {
EntityItemID result;
if (bytesLeftToRead >= NUM_BYTES_RFC4122_UUID) {
// id
QByteArray encodedID((const char*)data, NUM_BYTES_RFC4122_UUID);
result.id = QUuid::fromRfc4122(encodedID);
result.isKnownID = true;
result.creatorTokenID = UNKNOWN_ENTITY_TOKEN;
result = QUuid::fromRfc4122(encodedID);
}
return result;
}
void EntityItemID::handleAddEntityResponse(const QByteArray& packet) {
const unsigned char* dataAt = reinterpret_cast<const unsigned char*>(packet.data());
int numBytesPacketHeader = numBytesForPacketHeader(packet);
int bytesRead = numBytesPacketHeader;
dataAt += numBytesPacketHeader;
uint32_t creatorTokenID;
memcpy(&creatorTokenID, dataAt, sizeof(creatorTokenID));
dataAt += sizeof(creatorTokenID);
bytesRead += sizeof(creatorTokenID);
QUuid entityID = QUuid::fromRfc4122(packet.mid(bytesRead, NUM_BYTES_RFC4122_UUID));
dataAt += NUM_BYTES_RFC4122_UUID;
// add our token to id mapping
_tokenIDsToIDs[creatorTokenID] = entityID;
}
QScriptValue EntityItemID::toScriptValue(QScriptEngine* engine) const {
return EntityItemIDtoScriptValue(engine, *this);
}
QScriptValue EntityItemIDtoScriptValue(QScriptEngine* engine, const EntityItemID& id) {
QScriptValue obj = engine->newObject();
obj.setProperty("id", id.id.toString());
obj.setProperty("creatorTokenID", id.creatorTokenID);
obj.setProperty("isKnownID", id.isKnownID);
return obj;
return quuidToScriptValue(engine, id);
}
void EntityItemIDfromScriptValue(const QScriptValue &object, EntityItemID& id) {
id.id = QUuid(object.property("id").toVariant().toString());
id.creatorTokenID = object.property("creatorTokenID").toVariant().toUInt();
id.isKnownID = object.property("isKnownID").toVariant().toBool();
quuidFromScriptValue(object, id);
}

View file

@ -20,87 +20,40 @@
#include <QScriptEngine>
#include <QUuid>
const uint32_t UNKNOWN_ENTITY_TOKEN = 0xFFFFFFFF;
const QUuid UNKNOWN_ENTITY_ID; // null uuid
//const uint32_t NEW_ENTITY = 0xFFFFFFFF;
//const uint32_t UNKNOWN_ENTITY_ID = 0xFFFFFFFF;
const QUuid NEW_ENTITY;
const QUuid UNKNOWN_ENTITY_ID;
/// Abstract ID for editing model items. Used in EntityItem JS API - When models are created in the JS api, they are given a
/// local creatorTokenID, the actual id for the model is not known until the server responds to the creator with the
/// correct mapping. This class works with the scripting API an allows the developer to edit models they created.
class EntityItemID {
/// Abstract ID for editing model items. Used in EntityItem JS API.
class EntityItemID : public QUuid {
public:
EntityItemID();
EntityItemID(const EntityItemID& other);
EntityItemID(const QUuid& id, uint32_t creatorTokenID, bool isKnownID);
EntityItemID(const QUuid& id);
//uint32_t id;
QUuid id;
uint32_t creatorTokenID;
bool isKnownID;
// these methods will reduce the ID down to half the IDs data to allow for comparisons and searches of known values
EntityItemID convertToKnownIDVersion() const;
EntityItemID convertToCreatorTokenVersion() const;
bool isInvalidID() const { return id == UNKNOWN_ENTITY_ID && creatorTokenID == UNKNOWN_ENTITY_TOKEN && isKnownID == false; }
// these methods allow you to create models, and later edit them.
static EntityItemID createInvalidEntityID() { return EntityItemID(UNKNOWN_ENTITY_ID, UNKNOWN_ENTITY_TOKEN, false); }
static EntityItemID getIDfromCreatorTokenID(uint32_t creatorTokenID);
static uint32_t getNextCreatorTokenID();
static void handleAddEntityResponse(const QByteArray& packet);
// EntityItemID(const EntityItemID& other);
static EntityItemID readEntityItemIDFromBuffer(const unsigned char* data, int bytesLeftToRead);
QScriptValue toScriptValue(QScriptEngine* engine) const;
private:
friend class EntityTree;
EntityItemID assignActualIDForToken() const; // only called by EntityTree
static uint32_t _nextCreatorTokenID; /// used by the static interfaces for creator token ids
static QHash<uint32_t, QUuid> _tokenIDsToIDs;
bool isInvalidID() const { return *this == UNKNOWN_ENTITY_ID; }
// QUuid id;
};
inline bool operator<(const EntityItemID& a, const EntityItemID& b) {
return (a.id == b.id) ? (a.creatorTokenID < b.creatorTokenID) : (a.id < b.id);
}
// inline bool operator<(const EntityItemID& a, const EntityItemID& b) {
// return a.id < b.id;
// }
inline bool operator==(const EntityItemID& a, const EntityItemID& b) {
if (a.isInvalidID() && b.isInvalidID()) {
return true;
}
if (a.isInvalidID() != b.isInvalidID()) {
return false;
}
if (a.id == UNKNOWN_ENTITY_ID || b.id == UNKNOWN_ENTITY_ID) {
return a.creatorTokenID == b.creatorTokenID;
}
return a.id == b.id;
}
// inline bool operator==(const EntityItemID& a, const EntityItemID& b) {
// return a.id == b.id;
// }
inline bool operator!=(const EntityItemID& a, const EntityItemID& b) {
return !(a == b);
}
// inline bool operator!=(const EntityItemID& a, const EntityItemID& b) {
// return !(a == b);
// }
inline uint qHash(const EntityItemID& a, uint seed) {
QUuid temp;
if (a.id == UNKNOWN_ENTITY_ID) {
temp = QUuid(a.creatorTokenID,0,0,0,0,0,0,0,0,0,0);
} else {
temp = a.id;
}
return qHash(temp, seed);
}
// inline uint qHash(const EntityItemID& a, uint seed) {
// return qHash(a.id, seed);
// }
inline QDebug operator<<(QDebug debug, const EntityItemID& id) {
debug << "[ id:" << id.id << ", creatorTokenID:" << id.creatorTokenID << ", isKnownID:" << id.isKnownID << "]";
debug << "[entity-id:" << id.toString() << "]";
return debug;
}

View file

@ -35,80 +35,80 @@ EntityPropertyList PROP_LAST_ITEM = (EntityPropertyList)(PROP_AFTER_LAST_ITEM -
EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(visible, ENTITY_ITEM_DEFAULT_VISIBLE),
CONSTRUCT_PROPERTY(position, 0),
CONSTRUCT_PROPERTY(dimensions, ENTITY_ITEM_DEFAULT_DIMENSIONS),
CONSTRUCT_PROPERTY(rotation, ENTITY_ITEM_DEFAULT_ROTATION),
CONSTRUCT_PROPERTY(density, ENTITY_ITEM_DEFAULT_DENSITY),
CONSTRUCT_PROPERTY(velocity, ENTITY_ITEM_DEFAULT_VELOCITY),
CONSTRUCT_PROPERTY(gravity, ENTITY_ITEM_DEFAULT_GRAVITY),
CONSTRUCT_PROPERTY(acceleration, ENTITY_ITEM_DEFAULT_ACCELERATION),
CONSTRUCT_PROPERTY(damping, ENTITY_ITEM_DEFAULT_DAMPING),
CONSTRUCT_PROPERTY(restitution, ENTITY_ITEM_DEFAULT_RESTITUTION),
CONSTRUCT_PROPERTY(friction, ENTITY_ITEM_DEFAULT_FRICTION),
CONSTRUCT_PROPERTY(lifetime, ENTITY_ITEM_DEFAULT_LIFETIME),
CONSTRUCT_PROPERTY(script, ENTITY_ITEM_DEFAULT_SCRIPT),
CONSTRUCT_PROPERTY(collisionSoundURL, ENTITY_ITEM_DEFAULT_COLLISION_SOUND_URL),
CONSTRUCT_PROPERTY(color, ),
CONSTRUCT_PROPERTY(modelURL, ""),
CONSTRUCT_PROPERTY(compoundShapeURL, ""),
CONSTRUCT_PROPERTY(animationURL, ""),
CONSTRUCT_PROPERTY(animationFPS, ModelEntityItem::DEFAULT_ANIMATION_FPS),
CONSTRUCT_PROPERTY(animationFrameIndex, ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX),
CONSTRUCT_PROPERTY(animationIsPlaying, ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING),
CONSTRUCT_PROPERTY(registrationPoint, ENTITY_ITEM_DEFAULT_REGISTRATION_POINT),
CONSTRUCT_PROPERTY(angularVelocity, ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY),
CONSTRUCT_PROPERTY(angularDamping, ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING),
CONSTRUCT_PROPERTY(ignoreForCollisions, ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS),
CONSTRUCT_PROPERTY(collisionsWillMove, ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE),
CONSTRUCT_PROPERTY(isSpotlight, false),
CONSTRUCT_PROPERTY(intensity, 1.0f),
CONSTRUCT_PROPERTY(exponent, 0.0f),
CONSTRUCT_PROPERTY(cutoff, PI),
CONSTRUCT_PROPERTY(locked, ENTITY_ITEM_DEFAULT_LOCKED),
CONSTRUCT_PROPERTY(textures, ""),
CONSTRUCT_PROPERTY(animationSettings, ""),
CONSTRUCT_PROPERTY(userData, ENTITY_ITEM_DEFAULT_USER_DATA),
CONSTRUCT_PROPERTY(simulatorID, ENTITY_ITEM_DEFAULT_SIMULATOR_ID),
CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT),
CONSTRUCT_PROPERTY(lineHeight, TextEntityItem::DEFAULT_LINE_HEIGHT),
CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR),
CONSTRUCT_PROPERTY(backgroundColor, TextEntityItem::DEFAULT_BACKGROUND_COLOR),
CONSTRUCT_PROPERTY(shapeType, SHAPE_TYPE_NONE),
CONSTRUCT_PROPERTY(maxParticles, ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES),
CONSTRUCT_PROPERTY(lifespan, ParticleEffectEntityItem::DEFAULT_LIFESPAN),
CONSTRUCT_PROPERTY(emitRate, ParticleEffectEntityItem::DEFAULT_EMIT_RATE),
CONSTRUCT_PROPERTY(emitDirection, ParticleEffectEntityItem::DEFAULT_EMIT_DIRECTION),
CONSTRUCT_PROPERTY(emitStrength, ParticleEffectEntityItem::DEFAULT_EMIT_STRENGTH),
CONSTRUCT_PROPERTY(localGravity, ParticleEffectEntityItem::DEFAULT_LOCAL_GRAVITY),
CONSTRUCT_PROPERTY(particleRadius, ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS),
CONSTRUCT_PROPERTY(marketplaceID, ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
CONSTRUCT_PROPERTY(keyLightColor, ZoneEntityItem::DEFAULT_KEYLIGHT_COLOR),
CONSTRUCT_PROPERTY(keyLightIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_INTENSITY),
CONSTRUCT_PROPERTY(keyLightAmbientIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_AMBIENT_INTENSITY),
CONSTRUCT_PROPERTY(keyLightDirection, ZoneEntityItem::DEFAULT_KEYLIGHT_DIRECTION),
CONSTRUCT_PROPERTY(name, ENTITY_ITEM_DEFAULT_NAME),
CONSTRUCT_PROPERTY(backgroundMode, BACKGROUND_MODE_INHERIT),
CONSTRUCT_PROPERTY(sourceUrl, ""),
CONSTRUCT_PROPERTY(visible, ENTITY_ITEM_DEFAULT_VISIBLE),
CONSTRUCT_PROPERTY(position, 0),
CONSTRUCT_PROPERTY(dimensions, ENTITY_ITEM_DEFAULT_DIMENSIONS),
CONSTRUCT_PROPERTY(rotation, ENTITY_ITEM_DEFAULT_ROTATION),
CONSTRUCT_PROPERTY(density, ENTITY_ITEM_DEFAULT_DENSITY),
CONSTRUCT_PROPERTY(velocity, ENTITY_ITEM_DEFAULT_VELOCITY),
CONSTRUCT_PROPERTY(gravity, ENTITY_ITEM_DEFAULT_GRAVITY),
CONSTRUCT_PROPERTY(acceleration, ENTITY_ITEM_DEFAULT_ACCELERATION),
CONSTRUCT_PROPERTY(damping, ENTITY_ITEM_DEFAULT_DAMPING),
CONSTRUCT_PROPERTY(restitution, ENTITY_ITEM_DEFAULT_RESTITUTION),
CONSTRUCT_PROPERTY(friction, ENTITY_ITEM_DEFAULT_FRICTION),
CONSTRUCT_PROPERTY(lifetime, ENTITY_ITEM_DEFAULT_LIFETIME),
CONSTRUCT_PROPERTY(script, ENTITY_ITEM_DEFAULT_SCRIPT),
CONSTRUCT_PROPERTY(collisionSoundURL, ENTITY_ITEM_DEFAULT_COLLISION_SOUND_URL),
CONSTRUCT_PROPERTY(color, ),
CONSTRUCT_PROPERTY(modelURL, ""),
CONSTRUCT_PROPERTY(compoundShapeURL, ""),
CONSTRUCT_PROPERTY(animationURL, ""),
CONSTRUCT_PROPERTY(animationFPS, ModelEntityItem::DEFAULT_ANIMATION_FPS),
CONSTRUCT_PROPERTY(animationFrameIndex, ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX),
CONSTRUCT_PROPERTY(animationIsPlaying, ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING),
CONSTRUCT_PROPERTY(registrationPoint, ENTITY_ITEM_DEFAULT_REGISTRATION_POINT),
CONSTRUCT_PROPERTY(angularVelocity, ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY),
CONSTRUCT_PROPERTY(angularDamping, ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING),
CONSTRUCT_PROPERTY(ignoreForCollisions, ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS),
CONSTRUCT_PROPERTY(collisionsWillMove, ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE),
CONSTRUCT_PROPERTY(isSpotlight, false),
CONSTRUCT_PROPERTY(intensity, 1.0f),
CONSTRUCT_PROPERTY(exponent, 0.0f),
CONSTRUCT_PROPERTY(cutoff, ENTITY_ITEM_DEFAULT_CUTOFF),
CONSTRUCT_PROPERTY(locked, ENTITY_ITEM_DEFAULT_LOCKED),
CONSTRUCT_PROPERTY(textures, ""),
CONSTRUCT_PROPERTY(animationSettings, ""),
CONSTRUCT_PROPERTY(userData, ENTITY_ITEM_DEFAULT_USER_DATA),
CONSTRUCT_PROPERTY(simulatorID, ENTITY_ITEM_DEFAULT_SIMULATOR_ID),
CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT),
CONSTRUCT_PROPERTY(lineHeight, TextEntityItem::DEFAULT_LINE_HEIGHT),
CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR),
CONSTRUCT_PROPERTY(backgroundColor, TextEntityItem::DEFAULT_BACKGROUND_COLOR),
CONSTRUCT_PROPERTY(shapeType, SHAPE_TYPE_NONE),
CONSTRUCT_PROPERTY(maxParticles, ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES),
CONSTRUCT_PROPERTY(lifespan, ParticleEffectEntityItem::DEFAULT_LIFESPAN),
CONSTRUCT_PROPERTY(emitRate, ParticleEffectEntityItem::DEFAULT_EMIT_RATE),
CONSTRUCT_PROPERTY(emitDirection, ParticleEffectEntityItem::DEFAULT_EMIT_DIRECTION),
CONSTRUCT_PROPERTY(emitStrength, ParticleEffectEntityItem::DEFAULT_EMIT_STRENGTH),
CONSTRUCT_PROPERTY(localGravity, ParticleEffectEntityItem::DEFAULT_LOCAL_GRAVITY),
CONSTRUCT_PROPERTY(particleRadius, ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS),
CONSTRUCT_PROPERTY(marketplaceID, ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
CONSTRUCT_PROPERTY(keyLightColor, ZoneEntityItem::DEFAULT_KEYLIGHT_COLOR),
CONSTRUCT_PROPERTY(keyLightIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_INTENSITY),
CONSTRUCT_PROPERTY(keyLightAmbientIntensity, ZoneEntityItem::DEFAULT_KEYLIGHT_AMBIENT_INTENSITY),
CONSTRUCT_PROPERTY(keyLightDirection, ZoneEntityItem::DEFAULT_KEYLIGHT_DIRECTION),
CONSTRUCT_PROPERTY(name, ENTITY_ITEM_DEFAULT_NAME),
CONSTRUCT_PROPERTY(backgroundMode, BACKGROUND_MODE_INHERIT),
CONSTRUCT_PROPERTY(sourceUrl, ""),
_id(UNKNOWN_ENTITY_ID),
_idSet(false),
_lastEdited(0),
_created(UNKNOWN_CREATED_TIME),
_type(EntityTypes::Unknown),
_id(UNKNOWN_ENTITY_ID),
_idSet(false),
_lastEdited(0),
_created(UNKNOWN_CREATED_TIME),
_type(EntityTypes::Unknown),
_glowLevel(0.0f),
_localRenderAlpha(1.0f),
_glowLevel(0.0f),
_localRenderAlpha(1.0f),
_glowLevelChanged(false),
_localRenderAlphaChanged(false),
_glowLevelChanged(false),
_localRenderAlphaChanged(false),
_defaultSettings(true),
_naturalDimensions(1.0f, 1.0f, 1.0f)
_defaultSettings(true),
_naturalDimensions(1.0f, 1.0f, 1.0f)
{
}
EntityItemProperties::~EntityItemProperties() {
EntityItemProperties::~EntityItemProperties() {
}
void EntityItemProperties::setSittingPoints(const QVector<SittingPoint>& sittingPoints) {
@ -118,11 +118,11 @@ void EntityItemProperties::setSittingPoints(const QVector<SittingPoint>& sitting
}
}
void EntityItemProperties::setAnimationSettings(const QString& value) {
void EntityItemProperties::setAnimationSettings(const QString& value) {
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, frameIndex, or running, those values will be parsed out and
// will over ride the regular animation settings
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
@ -130,37 +130,37 @@ void EntityItemProperties::setAnimationSettings(const QString& value) {
float fps = settingsMap["fps"].toFloat();
setAnimationFPS(fps);
}
if (settingsMap.contains("frameIndex")) {
float frameIndex = settingsMap["frameIndex"].toFloat();
setAnimationFrameIndex(frameIndex);
}
if (settingsMap.contains("running")) {
bool running = settingsMap["running"].toBool();
setAnimationIsPlaying(running);
}
_animationSettings = value;
_animationSettingsChanged = true;
_animationSettings = value;
_animationSettingsChanged = true;
}
QString EntityItemProperties::getAnimationSettings() const {
QString EntityItemProperties::getAnimationSettings() const {
// the animations setting is a JSON string that may contain various animation settings.
// if it includes fps, frameIndex, or running, those values will be parsed out and
// will over ride the regular animation settings
QString value = _animationSettings;
QJsonDocument settingsAsJson = QJsonDocument::fromJson(value.toUtf8());
QJsonObject settingsAsJsonObject = settingsAsJson.object();
QVariantMap settingsMap = settingsAsJsonObject.toVariantMap();
QVariant fpsValue(getAnimationFPS());
settingsMap["fps"] = fpsValue;
QVariant frameIndexValue(getAnimationFrameIndex());
settingsMap["frameIndex"] = frameIndexValue;
QVariant runningValue(getAnimationIsPlaying());
settingsMap["running"] = runningValue;
@ -180,28 +180,28 @@ void EntityItemProperties::debugDump() const {
qCDebug(entities) << " _dimensions=" << getDimensions();
qCDebug(entities) << " _modelURL=" << _modelURL;
qCDebug(entities) << " _compoundShapeURL=" << _compoundShapeURL;
getAtmosphere().debugDump();
getSkybox().debugDump();
qCDebug(entities) << " changed properties...";
EntityPropertyFlags props = getChangedProperties();
props.debugDumpBits();
}
void EntityItemProperties::setCreated(quint64 usecTime) {
_created = usecTime;
void EntityItemProperties::setCreated(quint64 usecTime) {
_created = usecTime;
if (_lastEdited < _created) {
_lastEdited = _created;
}
}
void EntityItemProperties::setLastEdited(quint64 usecTime) {
_lastEdited = usecTime > _created ? usecTime : _created;
void EntityItemProperties::setLastEdited(quint64 usecTime) {
_lastEdited = usecTime > _created ? usecTime : _created;
}
const char* shapeTypeNames[] = {"none", "box", "sphere", "ellipsoid", "plane", "compound", "capsule-x",
"capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"};
"capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"};
QHash<QString, ShapeType> stringToShapeTypeLookup;
@ -336,25 +336,22 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_DIRECTION, keyLightDirection);
CHECK_PROPERTY_CHANGE(PROP_BACKGROUND_MODE, backgroundMode);
CHECK_PROPERTY_CHANGE(PROP_SOURCE_URL, sourceUrl);
changedProperties += _stage.getChangedProperties();
changedProperties += _atmosphere.getChangedProperties();
changedProperties += _skybox.getChangedProperties();
return changedProperties;
}
QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool skipDefaults) const {
QScriptValue properties = engine->newObject();
EntityItemProperties defaultEntityProperties;
if (_idSet) {
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(id, _id.toString());
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_NO_SKIP(isKnownID, (_id != UNKNOWN_ENTITY_ID));
} else {
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_NO_SKIP(isKnownID, false);
}
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(type, EntityTypes::getEntityTypeName(_type));
COPY_PROPERTY_TO_QSCRIPTVALUE(position);
COPY_PROPERTY_TO_QSCRIPTVALUE(dimensions);
@ -414,14 +411,14 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(marketplaceID);
COPY_PROPERTY_TO_QSCRIPTVALUE(name);
COPY_PROPERTY_TO_QSCRIPTVALUE(collisionSoundURL);
COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightColor);
COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightIntensity);
COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightAmbientIntensity);
COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightDirection);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(backgroundMode, getBackgroundModeAsString());
COPY_PROPERTY_TO_QSCRIPTVALUE(sourceUrl);
// Sitting properties support
if (!skipDefaults) {
QScriptValue sittingPoints = engine->newObject();
@ -435,7 +432,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
sittingPoints.setProperty("length", _sittingPoints.size());
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(sittingPoints, sittingPoints); // gettable, but not settable
}
if (!skipDefaults) {
AABox aaBox = getAABox();
QScriptValue boundingBox = engine->newObject();
@ -449,7 +446,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
boundingBox.setProperty("dimensions", boundingBoxDimensions);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_NO_SKIP(boundingBox, boundingBox); // gettable, but not settable
}
QString textureNamesList = _textureNames.join(",\n");
if (!skipDefaults) {
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER_NO_SKIP(originalTextures, textureNamesList); // gettable, but not settable
@ -458,7 +455,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
_stage.copyToScriptValue(properties, engine, skipDefaults, defaultEntityProperties);
_atmosphere.copyToScriptValue(properties, engine, skipDefaults, defaultEntityProperties);
_skybox.copyToScriptValue(properties, engine, skipDefaults, defaultEntityProperties);
return properties;
}
@ -467,7 +464,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) {
if (typeScriptValue.isValid()) {
setType(typeScriptValue.toVariant().toString());
}
COPY_PROPERTY_FROM_QSCRIPTVALUE(position, glmVec3, setPosition);
COPY_PROPERTY_FROM_QSCRIPTVALUE(dimensions, glmVec3, setDimensions);
COPY_PROPERTY_FROM_QSCRIPTVALUE(rotation, glmQuat, setRotation);
@ -519,14 +516,14 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) {
COPY_PROPERTY_FROM_QSCRIPTVALUE(marketplaceID, QString, setMarketplaceID);
COPY_PROPERTY_FROM_QSCRIPTVALUE(name, QString, setName);
COPY_PROPERTY_FROM_QSCRIPTVALUE(collisionSoundURL, QString, setCollisionSoundURL);
COPY_PROPERTY_FROM_QSCRIPTVALUE(keyLightColor, xColor, setKeyLightColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE(keyLightIntensity, float, setKeyLightIntensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE(keyLightAmbientIntensity, float, setKeyLightAmbientIntensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE(keyLightDirection, glmVec3, setKeyLightDirection);
COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(backgroundMode, BackgroundMode);
COPY_PROPERTY_FROM_QSCRIPTVALUE(sourceUrl, QString, setSourceUrl);
_stage.copyFromScriptValue(object, _defaultSettings);
_atmosphere.copyFromScriptValue(object, _defaultSettings);
_skybox.copyFromScriptValue(object, _defaultSettings);
@ -545,8 +542,8 @@ void EntityItemPropertiesFromScriptValue(const QScriptValue &object, EntityItemP
properties.copyFromScriptValue(object);
}
// TODO: Implement support for edit packets that can span an MTU sized buffer. We need to implement a mechanism for the
// encodeEntityEditPacket() method to communicate the the caller which properties couldn't fit in the buffer. Similar
// TODO: Implement support for edit packets that can span an MTU sized buffer. We need to implement a mechanism for the
// encodeEntityEditPacket() method to communicate the the caller which properties couldn't fit in the buffer. Similar
// to how we handle this in the Octree streaming case.
//
// TODO: Right now, all possible properties for all subclasses are handled here. Ideally we'd prefer
@ -561,14 +558,14 @@ void EntityItemPropertiesFromScriptValue(const QScriptValue &object, EntityItemP
// TODO: Implement support for script and visible properties.
//
bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItemID id, const EntityItemProperties& properties,
unsigned char* bufferOut, int sizeIn, int& sizeOut) {
unsigned char* bufferOut, int sizeIn, int& sizeOut) {
OctreePacketData ourDataPacket(false, sizeIn); // create a packetData object to add out packet details too.
OctreePacketData* packetData = &ourDataPacket; // we want a pointer to this so we can use our APPEND_ENTITY_PROPERTY macro
bool success = true; // assume the best
OctreeElement::AppendState appendState = OctreeElement::COMPLETED; // assume the best
sizeOut = 0;
// TODO: We need to review how jurisdictions should be handled for entities. (The old Models and Particles code
// didn't do anything special for jurisdictions, so we're keeping that same behavior here.)
//
@ -578,43 +575,35 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
glm::vec3 rootPosition(0);
float rootScale = 0.5f;
unsigned char* octcode = pointToOctalCode(rootPosition.x, rootPosition.y, rootPosition.z, rootScale);
success = packetData->startSubTree(octcode);
delete[] octcode;
// assuming we have rome to fit our octalCode, proceed...
if (success) {
// Now add our edit content details...
bool isNewEntityItem = (id.id == NEW_ENTITY);
// id
// encode our ID as a byte count coded byte stream
QByteArray encodedID = id.id.toRfc4122(); // NUM_BYTES_RFC4122_UUID
QByteArray encodedID = id.toRfc4122(); // NUM_BYTES_RFC4122_UUID
// encode our ID as a byte count coded byte stream
ByteCountCoded<quint32> tokenCoder;
QByteArray encodedToken;
// special case for handling "new" modelItems
if (isNewEntityItem) {
// encode our creator token as a byte count coded byte stream
tokenCoder = id.creatorTokenID;
encodedToken = tokenCoder;
}
// encode our type as a byte count coded byte stream
ByteCountCoded<quint32> typeCoder = (quint32)properties.getType();
QByteArray encodedType = typeCoder;
quint64 updateDelta = 0; // this is an edit so by definition, it's update is in sync
ByteCountCoded<quint64> updateDeltaCoder = updateDelta;
QByteArray encodedUpdateDelta = updateDeltaCoder;
EntityPropertyFlags propertyFlags(PROP_LAST_ITEM);
EntityPropertyFlags requestedProperties = properties.getChangedProperties();
EntityPropertyFlags propertiesDidntFit = requestedProperties;
// TODO: we need to handle the multi-pass form of this, similar to how we handle entity data
//
// If we are being called for a subsequent pass at appendEntityData() that failed to completely encode this item,
@ -622,46 +611,46 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
//if (modelTreeElementExtraEncodeData && modelTreeElementExtraEncodeData->includedItems.contains(getEntityItemID())) {
// requestedProperties = modelTreeElementExtraEncodeData->includedItems.value(getEntityItemID());
//}
LevelDetails entityLevel = packetData->startLevel();
// Last Edited quint64 always first, before any other details, which allows us easy access to adjusting this
// timestamp for clock skew
quint64 lastEdited = properties.getLastEdited();
bool successLastEditedFits = packetData->appendValue(lastEdited);
bool successIDFits = packetData->appendValue(encodedID);
if (isNewEntityItem && successIDFits) {
if (successIDFits) {
successIDFits = packetData->appendValue(encodedToken);
}
bool successTypeFits = packetData->appendValue(encodedType);
// NOTE: We intentionally do not send "created" times in edit messages. This is because:
// 1) if the edit is to an existing entity, the created time can not be changed
// 2) if the edit is to a new entity, the created time is the last edited time
// TODO: Should we get rid of this in this in edit packets, since this has to always be 0?
bool successLastUpdatedFits = packetData->appendValue(encodedUpdateDelta);
int propertyFlagsOffset = packetData->getUncompressedByteOffset();
QByteArray encodedPropertyFlags = propertyFlags;
int oldPropertyFlagsLength = encodedPropertyFlags.length();
bool successPropertyFlagsFits = packetData->appendValue(encodedPropertyFlags);
int propertyCount = 0;
bool headerFits = successIDFits && successTypeFits && successLastEditedFits
&& successLastUpdatedFits && successPropertyFlagsFits;
&& successLastUpdatedFits && successPropertyFlagsFits;
int startOfEntityItemData = packetData->getUncompressedByteOffset();
if (headerFits) {
bool successPropertyFits;
propertyFlags -= PROP_LAST_ITEM; // clear the last item for now, we may or may not set it as the actual item
// These items would go here once supported....
// PROP_PAGED_PROPERTY,
// PROP_CUSTOM_PROPERTIES_INCLUDED,
APPEND_ENTITY_PROPERTY(PROP_POSITION, properties.getPosition());
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, properties.getDimensions()); // NOTE: PROP_RADIUS obsolete
APPEND_ENTITY_PROPERTY(PROP_ROTATION, properties.getRotation());
@ -688,7 +677,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
if (properties.getType() == EntityTypes::Web) {
APPEND_ENTITY_PROPERTY(PROP_SOURCE_URL, properties.getSourceUrl());
}
if (properties.getType() == EntityTypes::Text) {
APPEND_ENTITY_PROPERTY(PROP_TEXT, properties.getText());
APPEND_ENTITY_PROPERTY(PROP_LINE_HEIGHT, properties.getLineHeight());
@ -707,7 +696,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, properties.getAnimationSettings());
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)(properties.getShapeType()));
}
if (properties.getType() == EntityTypes::Light) {
APPEND_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, properties.getIsSpotlight());
APPEND_ENTITY_PROPERTY(PROP_COLOR, properties.getColor());
@ -715,8 +704,13 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_EXPONENT, properties.getExponent());
APPEND_ENTITY_PROPERTY(PROP_CUTOFF, properties.getCutoff());
}
if (properties.getType() == EntityTypes::ParticleEffect) {
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, properties.getAnimationFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, properties.getAnimationFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, properties.getAnimationIsPlaying());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, properties.getAnimationSettings());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, properties.getTextures());
APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, properties.getMaxParticles());
APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, properties.getLifespan());
APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, properties.getEmitRate());
@ -725,24 +719,24 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, properties.getLocalGravity());
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, properties.getParticleRadius());
}
if (properties.getType() == EntityTypes::Zone) {
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, properties.getKeyLightColor());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, properties.getKeyLightIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_AMBIENT_INTENSITY, properties.getKeyLightAmbientIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, properties.getKeyLightDirection());
_staticStage.setProperties(properties);
_staticStage.appentToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState );
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)properties.getShapeType());
APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, properties.getCompoundShapeURL());
APPEND_ENTITY_PROPERTY(PROP_BACKGROUND_MODE, (uint32_t)properties.getBackgroundMode());
_staticAtmosphere.setProperties(properties);
_staticAtmosphere.appentToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState );
_staticSkybox.setProperties(properties);
_staticSkybox.appentToEditPacket(packetData, requestedProperties, propertyFlags, propertiesDidntFit, propertyCount, appendState );
}
@ -753,41 +747,41 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
}
if (propertyCount > 0) {
int endOfEntityItemData = packetData->getUncompressedByteOffset();
encodedPropertyFlags = propertyFlags;
int newPropertyFlagsLength = encodedPropertyFlags.length();
packetData->updatePriorBytes(propertyFlagsOffset,
(const unsigned char*)encodedPropertyFlags.constData(), encodedPropertyFlags.length());
packetData->updatePriorBytes(propertyFlagsOffset,
(const unsigned char*)encodedPropertyFlags.constData(), encodedPropertyFlags.length());
// if the size of the PropertyFlags shrunk, we need to shift everything down to front of packet.
if (newPropertyFlagsLength < oldPropertyFlagsLength) {
int oldSize = packetData->getUncompressedSize();
const unsigned char* modelItemData = packetData->getUncompressedData(propertyFlagsOffset + oldPropertyFlagsLength);
int modelItemDataLength = endOfEntityItemData - startOfEntityItemData;
int newEntityItemDataStart = propertyFlagsOffset + newPropertyFlagsLength;
packetData->updatePriorBytes(newEntityItemDataStart, modelItemData, modelItemDataLength);
int newSize = oldSize - (oldPropertyFlagsLength - newPropertyFlagsLength);
packetData->setUncompressedSize(newSize);
} else {
assert(newPropertyFlagsLength == oldPropertyFlagsLength); // should not have grown
}
packetData->endLevel(entityLevel);
} else {
packetData->discardLevel(entityLevel);
appendState = OctreeElement::NONE; // if we got here, then we didn't include the item
}
// If any part of the model items didn't fit, then the element is considered partial
if (appendState != OctreeElement::COMPLETED) {
// TODO: handle mechanism for handling partial fitting data!
// add this item into our list for the next appendElementData() pass
//modelTreeElementExtraEncodeData->includedItems.insert(getEntityItemID(), propertiesDidntFit);
// for now, if it's not complete, it's not successful
success = false;
}
@ -812,7 +806,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
return success;
}
// TODO:
// TODO:
// how to handle lastEdited?
// how to handle lastUpdated?
// consider handling case where no properties are included... we should just ignore this packet...
@ -829,17 +823,17 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
// TODO: Implement support for script and visible properties.
//
bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int bytesToRead, int& processedBytes,
EntityItemID& entityID, EntityItemProperties& properties) {
EntityItemID& entityID, EntityItemProperties& properties) {
bool valid = false;
const unsigned char* dataAt = data;
processedBytes = 0;
// the first part of the data is an octcode, this is a required element of the edit packet format, but we don't
// actually use it, we do need to skip it and read to the actual data we care about.
int octets = numberOfThreeBitSectionsInCode(data);
int bytesToReadOfOctcode = bytesRequiredForCodeLength(octets);
// we don't actually do anything with this octcode...
dataAt += bytesToReadOfOctcode;
processedBytes += bytesToReadOfOctcode;
@ -852,48 +846,20 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
dataAt += sizeof(lastEdited);
processedBytes += sizeof(lastEdited);
properties.setLastEdited(lastEdited);
// NOTE: We intentionally do not send "created" times in edit messages. This is because:
// 1) if the edit is to an existing entity, the created time can not be changed
// 2) if the edit is to a new entity, the created time is the last edited time
// encoded id
QByteArray encodedID((const char*)dataAt, NUM_BYTES_RFC4122_UUID); // maximum possible size
QUuid editID = QUuid::fromRfc4122(encodedID);
dataAt += encodedID.size();
processedBytes += encodedID.size();
bool isNewEntityItem = (editID == NEW_ENTITY);
if (isNewEntityItem) {
// If this is a NEW_ENTITY, then we assume that there's an additional uint32_t creatorToken, that
// we want to send back to the creator as an map to the actual id
QByteArray encodedToken((const char*)dataAt, (bytesToRead - processedBytes));
ByteCountCoded<quint32> tokenCoder = encodedToken;
quint32 creatorTokenID = tokenCoder;
encodedToken = tokenCoder; // determine true bytesToRead
dataAt += encodedToken.size();
processedBytes += encodedToken.size();
//newEntityItem.setCreatorTokenID(creatorTokenID);
//newEntityItem._newlyCreated = true;
entityID.id = NEW_ENTITY;
entityID.creatorTokenID = creatorTokenID;
entityID.isKnownID = false;
valid = true;
// created time is lastEdited time
properties.setCreated(lastEdited);
} else {
entityID.id = editID;
entityID.creatorTokenID = UNKNOWN_ENTITY_TOKEN;
entityID.isKnownID = true;
valid = true;
}
entityID = editID;
valid = true;
// Entity Type...
QByteArray encodedType((const char*)dataAt, (bytesToRead - processedBytes));
ByteCountCoded<quint32> typeCoder = encodedType;
@ -902,18 +868,18 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
encodedType = typeCoder; // determine true bytesToRead
dataAt += encodedType.size();
processedBytes += encodedType.size();
// Update Delta - when was this item updated relative to last edit... this really should be 0
// TODO: Should we get rid of this in this in edit packets, since this has to always be 0?
// TODO: do properties need to handle lastupdated???
// last updated is stored as ByteCountCoded delta from lastEdited
QByteArray encodedUpdateDelta((const char*)dataAt, (bytesToRead - processedBytes));
ByteCountCoded<quint64> updateDeltaCoder = encodedUpdateDelta;
encodedUpdateDelta = updateDeltaCoder; // determine true bytesToRead
dataAt += encodedUpdateDelta.size();
processedBytes += encodedUpdateDelta.size();
// TODO: Do we need this lastUpdated?? We don't seem to use it.
//quint64 updateDelta = updateDeltaCoder;
//quint64 lastUpdated = lastEdited + updateDelta; // don't adjust for clock skew since we already did that for lastEdited
@ -923,7 +889,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
EntityPropertyFlags propertyFlags = encodedPropertyFlags;
dataAt += propertyFlags.getEncodedLength();
processedBytes += propertyFlags.getEncodedLength();
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_POSITION, glm::vec3, setPosition);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DIMENSIONS, glm::vec3, setDimensions); // NOTE: PROP_RADIUS obsolete
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ROTATION, glm::quat, setRotation);
@ -946,11 +912,11 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCKED, bool, setLocked);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_USER_DATA, QString, setUserData);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SIMULATOR_ID, QUuid, setSimulatorID);
if (properties.getType() == EntityTypes::Web) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SOURCE_URL, QString, setSourceUrl);
}
if (properties.getType() == EntityTypes::Text) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXT, QString, setText);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINE_HEIGHT, float, setLineHeight);
@ -977,8 +943,14 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EXPONENT, float, setExponent);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CUTOFF, float, setCutoff);
}
if (properties.getType() == EntityTypes::ParticleEffect) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FPS, float, setAnimationFPS);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_FRAME_INDEX, float, setAnimationFrameIndex);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_PLAYING, bool, setAnimationIsPlaying);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANIMATION_SETTINGS, QString, setAnimationSettings);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_TEXTURES, QString, setTextures);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MAX_PARTICLES, float, setMaxParticles);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LIFESPAN, float, setLifespan);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_RATE, float, setEmitRate);
@ -987,15 +959,15 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCAL_GRAVITY, float, setLocalGravity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_PARTICLE_RADIUS, float, setParticleRadius);
}
if (properties.getType() == EntityTypes::Zone) {
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_COLOR, xColor, setKeyLightColor);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_INTENSITY, float, setKeyLightIntensity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_AMBIENT_INTENSITY, float, setKeyLightAmbientIntensity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_KEYLIGHT_DIRECTION, glm::vec3, setKeyLightDirection);
properties.getStage().decodeFromEditPacket(propertyFlags, dataAt , processedBytes);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SHAPE_TYPE, ShapeType, setShapeType);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_BACKGROUND_MODE, BackgroundMode, setBackgroundMode);
@ -1006,20 +978,20 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MARKETPLACE_ID, QString, setMarketplaceID);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_NAME, QString, setName);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISION_SOUND_URL, QString, setCollisionSoundURL);
return valid;
}
// NOTE: This version will only encode the portion of the edit message immediately following the
// header it does not include the send times and sequence number because that is handled by the
// header it does not include the send times and sequence number because that is handled by the
// edit packet sender...
bool EntityItemProperties::encodeEraseEntityMessage(const EntityItemID& entityItemID,
unsigned char* outputBuffer, size_t maxLength, size_t& outputLength) {
bool EntityItemProperties::encodeEraseEntityMessage(const EntityItemID& entityItemID,
unsigned char* outputBuffer, size_t maxLength, size_t& outputLength) {
unsigned char* copyAt = outputBuffer;
uint16_t numberOfIds = 1; // only one entity ID in this message
if (maxLength < sizeof(numberOfIds) + NUM_BYTES_RFC4122_UUID) {
qCDebug(entities) << "ERROR - encodeEraseEntityMessage() called with buffer that is too small!";
outputLength = 0;
@ -1028,14 +1000,14 @@ bool EntityItemProperties::encodeEraseEntityMessage(const EntityItemID& entityIt
memcpy(copyAt, &numberOfIds, sizeof(numberOfIds));
copyAt += sizeof(numberOfIds);
outputLength = sizeof(numberOfIds);
QUuid entityID = entityItemID.id;
QUuid entityID = entityItemID;
QByteArray encodedEntityID = entityID.toRfc4122();
memcpy(copyAt, encodedEntityID.constData(), NUM_BYTES_RFC4122_UUID);
copyAt += NUM_BYTES_RFC4122_UUID;
outputLength += NUM_BYTES_RFC4122_UUID;
return true;
}
@ -1073,7 +1045,7 @@ void EntityItemProperties::markAllChanged() {
_isSpotlightChanged = true;
_ignoreForCollisionsChanged = true;
_collisionsWillMoveChanged = true;
_intensityChanged = true;
_exponentChanged = true;
_cutoffChanged = true;
@ -1085,7 +1057,7 @@ void EntityItemProperties::markAllChanged() {
_textColorChanged = true;
_backgroundColorChanged = true;
_shapeTypeChanged = true;
_maxParticlesChanged = true;
_lifespanChanged = true;
_emitRateChanged = true;
@ -1095,7 +1067,7 @@ void EntityItemProperties::markAllChanged() {
_particleRadiusChanged = true;
_marketplaceIDChanged = true;
_keyLightColorChanged = true;
_keyLightIntensityChanged = true;
_keyLightAmbientIntensityChanged = true;
@ -1105,39 +1077,39 @@ void EntityItemProperties::markAllChanged() {
_stage.markAllChanged();
_atmosphere.markAllChanged();
_skybox.markAllChanged();
_sourceUrlChanged = true;
}
/// The maximum bounding cube for the entity, independent of it's rotation.
/// This accounts for the registration point (upon which rotation occurs around).
///
AACube EntityItemProperties::getMaximumAACube() const {
///
AACube EntityItemProperties::getMaximumAACube() const {
// * we know that the position is the center of rotation
glm::vec3 centerOfRotation = _position; // also where _registration point is
// * we know that the registration point is the center of rotation
// * we can calculate the length of the furthest extent from the registration point
// as the dimensions * max (registrationPoint, (1.0,1.0,1.0) - registrationPoint)
glm::vec3 registrationPoint = (_dimensions * _registrationPoint);
glm::vec3 registrationRemainder = (_dimensions * (glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint));
glm::vec3 furthestExtentFromRegistration = glm::max(registrationPoint, registrationRemainder);
// * we know that if you rotate in any direction you would create a sphere
// that has a radius of the length of furthest extent from registration point
float radius = glm::length(furthestExtentFromRegistration);
// * we know that the minimum bounding cube of this maximum possible sphere is
// (center - radius) to (center + radius)
glm::vec3 minimumCorner = centerOfRotation - glm::vec3(radius, radius, radius);
float diameter = radius * 2.0f;
return AACube(minimumCorner, diameter);
}
// The minimum bounding box for the entity.
AABox EntityItemProperties::getAABox() const {
AABox EntityItemProperties::getAABox() const {
// _position represents the position of the registration point.
glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;

View file

@ -70,9 +70,6 @@ public:
{ return (float)(usecTimestampNow() - getLastEdited()) / (float)USECS_PER_SECOND; }
EntityPropertyFlags getChangedProperties() const;
/// used by EntityScriptingInterface to return EntityItemProperties for unknown models
void setIsUnknownID() { _id = UNKNOWN_ENTITY_ID; _idSet = true; }
AACube getMaximumAACube() const;
AABox getAABox() const;

View file

@ -64,6 +64,8 @@ const float ENTITY_ITEM_DEFAULT_FRICTION = 0.5f;
const bool ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS = false;
const bool ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE = false;
const float ENTITY_ITEM_DEFAULT_CUTOFF = PI / 2;
const QString ENTITY_ITEM_DEFAULT_NAME = QString("");
#endif // hifi_EntityItemPropertiesDefaults_h

View file

@ -20,7 +20,6 @@
EntityScriptingInterface::EntityScriptingInterface() :
_nextCreatorTokenID(0),
_entityTree(NULL)
{
auto nodeList = DependencyManager::get<NodeList>();
@ -29,7 +28,7 @@ EntityScriptingInterface::EntityScriptingInterface() :
}
void EntityScriptingInterface::queueEntityMessage(PacketType packetType,
EntityItemID entityID, const EntityItemProperties& properties) {
EntityItemID entityID, const EntityItemProperties& properties) {
getEntityPacketSender()->queueEditEntityMessage(packetType, entityID, properties);
}
@ -47,7 +46,6 @@ void EntityScriptingInterface::setEntityTree(EntityTree* modelTree) {
if (_entityTree) {
disconnect(_entityTree, &EntityTree::addingEntity, this, &EntityScriptingInterface::addingEntity);
disconnect(_entityTree, &EntityTree::deletingEntity, this, &EntityScriptingInterface::deletingEntity);
disconnect(_entityTree, &EntityTree::changingEntityID, this, &EntityScriptingInterface::changingEntityID);
disconnect(_entityTree, &EntityTree::clearingEntities, this, &EntityScriptingInterface::clearingEntities);
}
@ -56,7 +54,6 @@ void EntityScriptingInterface::setEntityTree(EntityTree* modelTree) {
if (_entityTree) {
connect(_entityTree, &EntityTree::addingEntity, this, &EntityScriptingInterface::addingEntity);
connect(_entityTree, &EntityTree::deletingEntity, this, &EntityScriptingInterface::deletingEntity);
connect(_entityTree, &EntityTree::changingEntityID, this, &EntityScriptingInterface::changingEntityID);
connect(_entityTree, &EntityTree::clearingEntities, this, &EntityScriptingInterface::clearingEntities);
}
}
@ -71,14 +68,11 @@ void bidForSimulationOwnership(EntityItemProperties& properties) {
EntityItemID EntityScriptingInterface::addEntity(const EntityItemProperties& properties) {
// The application will keep track of creatorTokenID
uint32_t creatorTokenID = EntityItemID::getNextCreatorTokenID();
QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties) {
EntityItemProperties propertiesWithSimID = properties;
EntityItemID id(NEW_ENTITY, creatorTokenID, false);
EntityItemID id = EntityItemID(QUuid::createUuid());
// If we have a local entity tree set, then also update it.
bool success = true;
@ -98,34 +92,17 @@ EntityItemID EntityScriptingInterface::addEntity(const EntityItemProperties& pro
// queue the packet
if (success) {
queueEntityMessage(PacketTypeEntityAddOrEdit, id, propertiesWithSimID);
queueEntityMessage(PacketTypeEntityAdd, id, propertiesWithSimID);
}
return id;
}
EntityItemID EntityScriptingInterface::identifyEntity(EntityItemID entityID) {
EntityItemID actualID = entityID;
if (!entityID.isKnownID) {
actualID = EntityItemID::getIDfromCreatorTokenID(entityID.creatorTokenID);
if (actualID == UNKNOWN_ENTITY_ID) {
return entityID; // bailing early
}
// found it!
entityID.id = actualID.id;
entityID.isKnownID = true;
}
return entityID;
}
EntityItemProperties EntityScriptingInterface::getEntityProperties(EntityItemID entityID) {
EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identity) {
EntityItemProperties results;
EntityItemID identity = identifyEntity(entityID);
if (_entityTree) {
_entityTree->lockForRead();
EntityItem* entity = const_cast<EntityItem*>(_entityTree->findEntityByEntityItemID(identity));
EntityItem* entity = const_cast<EntityItem*>(_entityTree->findEntityByEntityItemID(EntityItemID(identity)));
if (entity) {
results = entity->getProperties();
@ -142,8 +119,6 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(EntityItemID
}
}
} else {
results.setIsUnknownID();
}
_entityTree->unlock();
}
@ -151,67 +126,42 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(EntityItemID
return results;
}
EntityItemID EntityScriptingInterface::editEntity(EntityItemID entityID, const EntityItemProperties& properties) {
EntityItemID actualID = entityID;
// if the entity is unknown, attempt to look it up
if (!entityID.isKnownID) {
actualID = EntityItemID::getIDfromCreatorTokenID(entityID.creatorTokenID);
if (actualID.id != UNKNOWN_ENTITY_ID) {
entityID.id = actualID.id;
entityID.isKnownID = true;
}
}
// If we have a local entity tree set, then also update it. We can do this even if we don't know
// the actual id, because we can edit out local entities just with creatorTokenID
QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties& properties) {
EntityItemID entityID(id);
// If we have a local entity tree set, then also update it.
if (_entityTree) {
_entityTree->lockForWrite();
_entityTree->updateEntity(entityID, properties);
_entityTree->unlock();
}
// if at this point, we know the id, send the update to the entity server
if (entityID.isKnownID) {
// make sure the properties has a type, so that the encode can know which properties to include
if (properties.getType() == EntityTypes::Unknown) {
EntityItem* entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
// we need to change the outgoing properties, so we make a copy, modify, and send.
EntityItemProperties modifiedProperties = properties;
entity->setLastBroadcast(usecTimestampNow());
modifiedProperties.setType(entity->getType());
bidForSimulationOwnership(modifiedProperties);
queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, modifiedProperties);
return entityID;
}
// make sure the properties has a type, so that the encode can know which properties to include
if (properties.getType() == EntityTypes::Unknown) {
EntityItem* entity = _entityTree->findEntityByEntityItemID(entityID);
if (entity) {
// we need to change the outgoing properties, so we make a copy, modify, and send.
EntityItemProperties modifiedProperties = properties;
entity->setLastBroadcast(usecTimestampNow());
modifiedProperties.setType(entity->getType());
bidForSimulationOwnership(modifiedProperties);
queueEntityMessage(PacketTypeEntityEdit, entityID, modifiedProperties);
return id;
}
queueEntityMessage(PacketTypeEntityAddOrEdit, entityID, properties);
}
return entityID;
queueEntityMessage(PacketTypeEntityEdit, entityID, properties);
return id;
}
void EntityScriptingInterface::deleteEntity(EntityItemID entityID) {
EntityItemID actualID = entityID;
// if the entity is unknown, attempt to look it up
if (!entityID.isKnownID) {
actualID = EntityItemID::getIDfromCreatorTokenID(entityID.creatorTokenID);
if (actualID.id != UNKNOWN_ENTITY_ID) {
entityID.id = actualID.id;
entityID.isKnownID = true;
}
}
void EntityScriptingInterface::deleteEntity(QUuid id) {
EntityItemID entityID(id);
bool shouldDelete = true;
// If we have a local entity tree set, then also update it.
if (_entityTree) {
_entityTree->lockForWrite();
EntityItem* entity = const_cast<EntityItem*>(_entityTree->findEntityByEntityItemID(actualID));
EntityItem* entity = const_cast<EntityItem*>(_entityTree->findEntityByEntityItemID(entityID));
if (entity) {
if (entity->getLocked()) {
shouldDelete = false;
@ -224,13 +174,13 @@ void EntityScriptingInterface::deleteEntity(EntityItemID entityID) {
}
// if at this point, we know the id, and we should still delete the entity, send the update to the entity server
if (shouldDelete && entityID.isKnownID) {
if (shouldDelete) {
getEntityPacketSender()->queueEraseEntityMessage(entityID);
}
}
EntityItemID EntityScriptingInterface::findClosestEntity(const glm::vec3& center, float radius) const {
EntityItemID result(UNKNOWN_ENTITY_ID, UNKNOWN_ENTITY_TOKEN, false);
QUuid EntityScriptingInterface::findClosestEntity(const glm::vec3& center, float radius) const {
EntityItemID result;
if (_entityTree) {
_entityTree->lockForRead();
const EntityItem* closestEntity = _entityTree->findClosestEntity(center, radius);
@ -251,8 +201,8 @@ void EntityScriptingInterface::dumpTree() const {
}
}
QVector<EntityItemID> EntityScriptingInterface::findEntities(const glm::vec3& center, float radius) const {
QVector<EntityItemID> result;
QVector<QUuid> EntityScriptingInterface::findEntities(const glm::vec3& center, float radius) const {
QVector<QUuid> result;
if (_entityTree) {
_entityTree->lockForRead();
QVector<const EntityItem*> entities;
@ -266,8 +216,8 @@ QVector<EntityItemID> EntityScriptingInterface::findEntities(const glm::vec3& ce
return result;
}
QVector<EntityItemID> EntityScriptingInterface::findEntitiesInBox(const glm::vec3& corner, const glm::vec3& dimensions) const {
QVector<EntityItemID> result;
QVector<QUuid> EntityScriptingInterface::findEntitiesInBox(const glm::vec3& corner, const glm::vec3& dimensions) const {
QVector<QUuid> result;
if (_entityTree) {
_entityTree->lockForRead();
AABox box(corner, dimensions);
@ -403,9 +353,8 @@ void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, Ra
value.intersects = object.property("intersects").toVariant().toBool();
value.accurate = object.property("accurate").toVariant().toBool();
QScriptValue entityIDValue = object.property("entityID");
if (entityIDValue.isValid()) {
EntityItemIDfromScriptValue(entityIDValue, value.entityID);
}
// EntityItemIDfromScriptValue(entityIDValue, value.entityID);
quuidFromScriptValue(entityIDValue, value.entityID);
QScriptValue entityPropertiesValue = object.property("properties");
if (entityPropertiesValue.isValid()) {
EntityItemPropertiesFromScriptValue(entityPropertiesValue, value.properties);

View file

@ -34,7 +34,7 @@ public:
RayToEntityIntersectionResult();
bool intersects;
bool accurate;
EntityItemID entityID;
QUuid entityID;
EntityItemProperties properties;
float distance;
BoxFace face;
@ -70,34 +70,31 @@ public slots:
Q_INVOKABLE bool canRez();
/// adds a model with the specific properties
Q_INVOKABLE EntityItemID addEntity(const EntityItemProperties& properties);
/// identify a recently created model to determine its true ID
Q_INVOKABLE EntityItemID identifyEntity(EntityItemID entityID);
Q_INVOKABLE QUuid addEntity(const EntityItemProperties& properties);
/// gets the current model properties for a specific model
/// this function will not find return results in script engine contexts which don't have access to models
Q_INVOKABLE EntityItemProperties getEntityProperties(EntityItemID entityID);
Q_INVOKABLE EntityItemProperties getEntityProperties(QUuid entityID);
/// edits a model updating only the included properties, will return the identified EntityItemID in case of
/// successful edit, if the input entityID is for an unknown model this function will have no effect
Q_INVOKABLE EntityItemID editEntity(EntityItemID entityID, const EntityItemProperties& properties);
Q_INVOKABLE QUuid editEntity(QUuid entityID, const EntityItemProperties& properties);
/// deletes a model
Q_INVOKABLE void deleteEntity(EntityItemID entityID);
Q_INVOKABLE void deleteEntity(QUuid entityID);
/// finds the closest model to the center point, within the radius
/// will return a EntityItemID.isKnownID = false if no models are in the radius
/// this function will not find any models in script engine contexts which don't have access to models
Q_INVOKABLE EntityItemID findClosestEntity(const glm::vec3& center, float radius) const;
Q_INVOKABLE QUuid findClosestEntity(const glm::vec3& center, float radius) const;
/// finds models within the search sphere specified by the center point and radius
/// this function will not find any models in script engine contexts which don't have access to models
Q_INVOKABLE QVector<EntityItemID> findEntities(const glm::vec3& center, float radius) const;
Q_INVOKABLE QVector<QUuid> findEntities(const glm::vec3& center, float radius) const;
/// finds models within the search sphere specified by the center point and radius
/// this function will not find any models in script engine contexts which don't have access to models
Q_INVOKABLE QVector<EntityItemID> findEntitiesInBox(const glm::vec3& corner, const glm::vec3& dimensions) const;
Q_INVOKABLE QVector<QUuid> findEntitiesInBox(const glm::vec3& corner, const glm::vec3& dimensions) const;
/// If the scripting context has visible entities, this will determine a ray intersection, the results
/// may be inaccurate if the engine is unable to access the visible entities, in which case result.accurate
@ -145,7 +142,6 @@ signals:
void deletingEntity(const EntityItemID& entityID);
void addingEntity(const EntityItemID& entityID);
void changingEntityID(const EntityItemID& oldEntityID, const EntityItemID& newEntityID);
void clearingEntities();
private:
@ -155,7 +151,6 @@ private:
RayToEntityIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
bool precisionPicking);
uint32_t _nextCreatorTokenID;
EntityTree* _entityTree;
};

View file

@ -65,7 +65,8 @@ void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
bool EntityTree::handlesEditPacketType(PacketType packetType) const {
// we handle these types of "edit" packets
switch (packetType) {
case PacketTypeEntityAddOrEdit:
case PacketTypeEntityAdd:
case PacketTypeEntityEdit:
case PacketTypeEntityErase:
return true;
default:
@ -230,19 +231,11 @@ EntityItem* EntityTree::addEntity(const EntityItemID& entityID, const EntityItem
}
}
// NOTE: This method is used in the client and the server tree. In the client, it's possible to create EntityItems
// that do not yet have known IDs. In the server tree however we don't want to have entities without known IDs.
bool recordCreationTime = false;
if (!entityID.isKnownID) {
if (getIsServer()) {
qCDebug(entities) << "UNEXPECTED!!! ----- EntityTree::addEntity()... (getIsSever() && !entityID.isKnownID)";
return result;
}
if (properties.getCreated() == UNKNOWN_CREATED_TIME) {
// the entity's creation time was not specified in properties, which means this is a NEW entity
// and we must record its creation time
recordCreationTime = true;
}
if (properties.getCreated() == UNKNOWN_CREATED_TIME) {
// the entity's creation time was not specified in properties, which means this is a NEW entity
// and we must record its creation time
recordCreationTime = true;
}
// You should not call this on existing entities that are already part of the tree! Call updateEntity()
@ -375,7 +368,7 @@ void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator)
// set up the deleted entities ID
quint64 deletedAt = usecTimestampNow();
_recentlyDeletedEntitiesLock.lockForWrite();
_recentlyDeletedEntityItemIDs.insert(deletedAt, theEntity->getEntityItemID().id);
_recentlyDeletedEntityItemIDs.insert(deletedAt, theEntity->getEntityItemID());
_recentlyDeletedEntitiesLock.unlock();
}
@ -389,95 +382,6 @@ void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator)
}
}
/// This method is used to find and fix entity IDs that are shifting from creator token based to known ID based entity IDs.
/// This should only be used on a client side (viewing) tree. The typical usage is that a local editor has been creating
/// entities in the local tree, those entities have creatorToken based entity IDs. But those entity edits are also sent up to
/// the server, and the server eventually sends back to the client two messages that can come in varying order. The first
/// message would be a typical query/viewing data message conversation in which the viewer "sees" the newly created entity.
/// Those entities that have been seen, will have the authoritative "known ID". Therefore there is a potential that there can
/// be two copies of the same entity in the tree: the "local only" "creator token" version of the entity and the "seen"
/// "knownID" version of the entity. The server also sends an "entityAdded" message to the client which contains the mapping
/// of the creator token to the known ID. These messages can come in any order, so we need to handle the follow cases:
///
/// Case A: The local edit occurs, the addEntity message arrives, the "viewed data" has not yet arrived.
/// In this case, we can expect that our local tree has only one copy of the entity (the creator token),
/// and we only really need to fix up that entity with a new version of the ID that includes the knownID
///
/// Case B: The local edit occurs, the "viewed data" for the new entity arrives, then the addEntity message arrives.
/// In this case, we can expect that our local tree has two copies of the entity (the creator token, and the
/// known ID version). We end up with two version of the entity because the server sends viewers only the
/// known ID version without a creator token. And we don't yet know the mapping until we get the mapping message.
/// In this case we need to fix up that entity with a new version of the ID that includes the knownID and
/// we need to delete the extra copy of the entity.
///
/// This method handles both of these cases.
///
/// NOTE: unlike some operations on the tree, this process does not mark the tree as being changed. This is because
/// we're not changing the content of the tree, we're only changing the internal IDs that map entities from creator
/// based to known IDs. This means we don't have to recurse the tree to mark the changed path as dirty.
void EntityTree::handleAddEntityResponse(const QByteArray& packet) {
if (!getIsClient()) {
qCDebug(entities) << "UNEXPECTED!!! EntityTree::handleAddEntityResponse() with !getIsClient() ***";
return;
}
const unsigned char* dataAt = reinterpret_cast<const unsigned char*>(packet.data());
int numBytesPacketHeader = numBytesForPacketHeader(packet);
int bytesRead = numBytesPacketHeader;
dataAt += numBytesPacketHeader;
uint32_t creatorTokenID;
memcpy(&creatorTokenID, dataAt, sizeof(creatorTokenID));
dataAt += sizeof(creatorTokenID);
bytesRead += sizeof(creatorTokenID);
QUuid entityID = QUuid::fromRfc4122(packet.mid(bytesRead, NUM_BYTES_RFC4122_UUID));
dataAt += NUM_BYTES_RFC4122_UUID;
// First, look for the existing entity in the tree..
EntityItemID searchEntityID;
searchEntityID.id = entityID;
searchEntityID.creatorTokenID = creatorTokenID;
lockForWrite();
// find the creator token version, it's containing element, and the entity itself
EntityItem* foundEntity = NULL;
EntityItemID creatorTokenVersion = searchEntityID.convertToCreatorTokenVersion();
EntityItemID knownIDVersion = searchEntityID.convertToKnownIDVersion();
_changedEntityIDs[creatorTokenVersion] = knownIDVersion;
// First look for and find the "viewed version" of this entity... it's possible we got
// the known ID version sent to us between us creating our local version, and getting this
// remapping message. If this happened, we actually want to find and delete that version of
// the entity.
EntityTreeElement* knownIDVersionContainingElement = getContainingElement(knownIDVersion);
if (knownIDVersionContainingElement) {
foundEntity = knownIDVersionContainingElement->getEntityWithEntityItemID(knownIDVersion);
if (foundEntity) {
knownIDVersionContainingElement->removeEntityWithEntityItemID(knownIDVersion);
setContainingElement(knownIDVersion, NULL);
}
}
EntityTreeElement* creatorTokenContainingElement = getContainingElement(creatorTokenVersion);
if (creatorTokenContainingElement) {
foundEntity = creatorTokenContainingElement->getEntityWithEntityItemID(creatorTokenVersion);
if (foundEntity) {
creatorTokenContainingElement->updateEntityItemID(creatorTokenVersion, knownIDVersion);
setContainingElement(creatorTokenVersion, NULL);
setContainingElement(knownIDVersion, creatorTokenContainingElement);
// because the ID of the entity is switching, we need to emit these signals for any
// listeners who care about the changing of IDs
emit changingEntityID(creatorTokenVersion, knownIDVersion);
}
}
unlock();
}
class FindNearPointArgs {
public:
@ -635,30 +539,12 @@ EntityItem* EntityTree::findEntityByEntityItemID(const EntityItemID& entityID) /
EntityTreeElement* containingElement = getContainingElement(entityID);
if (containingElement) {
foundEntity = containingElement->getEntityWithEntityItemID(entityID);
if (!foundEntity && _changedEntityIDs.contains(entityID)) {
foundEntity = containingElement->getEntityWithEntityItemID(_changedEntityIDs[entityID]);
}
}
return foundEntity;
}
EntityItemID EntityTree::assignEntityID(const EntityItemID& entityItemID) {
if (!getIsServer()) {
qCDebug(entities) << "UNEXPECTED!!! assignEntityID should only be called on a server tree. entityItemID:" << entityItemID;
return entityItemID;
}
if (getContainingElement(entityItemID)) {
qCDebug(entities) << "UNEXPECTED!!! don't call assignEntityID() for existing entityIDs. entityItemID:" << entityItemID;
return entityItemID;
}
// The EntityItemID is responsible for assigning actual IDs and keeping track of them.
return entityItemID.assignActualIDForToken();
}
int EntityTree::processEditPacketData(PacketType packetType, const unsigned char* packetData, int packetLength,
const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode) {
const unsigned char* editData, int maxLength, const SharedNodePointer& senderNode) {
if (!getIsServer()) {
qCDebug(entities) << "UNEXPECTED!!! processEditPacketData() should only be called on a server tree.";
@ -674,40 +560,34 @@ int EntityTree::processEditPacketData(PacketType packetType, const unsigned char
break;
}
case PacketTypeEntityAddOrEdit: {
case PacketTypeEntityAdd:
case PacketTypeEntityEdit: {
EntityItemID entityItemID;
EntityItemProperties properties;
bool validEditPacket = EntityItemProperties::decodeEntityEditPacket(editData, maxLength,
processedBytes, entityItemID, properties);
processedBytes, entityItemID, properties);
// If we got a valid edit packet, then it could be a new entity or it could be an update to
// an existing entity... handle appropriately
if (validEditPacket) {
// If this is a knownID, then it should exist in our tree
if (entityItemID.isKnownID) {
// search for the entity by EntityItemID
EntityItem* existingEntity = findEntityByEntityItemID(entityItemID);
// search for the entity by EntityItemID
EntityItem* existingEntity = findEntityByEntityItemID(entityItemID);
if (existingEntity && packetType == PacketTypeEntityEdit) {
// if the EntityItem exists, then update it
if (existingEntity) {
if (wantEditLogging()) {
qCDebug(entities) << "User [" << senderNode->getUUID() << "] editing entity. ID:" << entityItemID;
qCDebug(entities) << " properties:" << properties;
}
updateEntity(entityItemID, properties, senderNode);
existingEntity->markAsChangedOnServer();
} else {
qCDebug(entities) << "User attempted to edit an unknown entity. ID:" << entityItemID;
if (wantEditLogging()) {
qCDebug(entities) << "User [" << senderNode->getUUID() << "] editing entity. ID:" << entityItemID;
qCDebug(entities) << " properties:" << properties;
}
} else {
updateEntity(entityItemID, properties, senderNode);
existingEntity->markAsChangedOnServer();
} else if (packetType == PacketTypeEntityAdd) {
if (senderNode->getCanRez()) {
// this is a new entity... assign a new entityID
entityItemID = assignEntityID(entityItemID);
if (wantEditLogging()) {
qCDebug(entities) << "User [" << senderNode->getUUID() << "] adding entity.";
qCDebug(entities) << " properties:" << properties;
}
properties.setCreated(properties.getLastEdited());
EntityItem* newEntity = addEntity(entityItemID, properties);
if (newEntity) {
newEntity->markAsChangedOnServer();
@ -720,8 +600,11 @@ int EntityTree::processEditPacketData(PacketType packetType, const unsigned char
}
} else {
qCDebug(entities) << "User without 'rez rights' [" << senderNode->getUUID() << "] attempted to add an entity.";
qCDebug(entities) << "User without 'rez rights' [" << senderNode->getUUID()
<< "] attempted to add an entity.";
}
} else {
qCDebug(entities) << "Add or Edit failed." << packetType << existingEntity;
}
}
break;
@ -1026,66 +909,15 @@ int EntityTree::processEraseMessageDetails(const QByteArray& dataByteArray, cons
EntityTreeElement* EntityTree::getContainingElement(const EntityItemID& entityItemID) /*const*/ {
// TODO: do we need to make this thread safe? Or is it acceptable as is
EntityTreeElement* element = _entityToElementMap.value(entityItemID);
if (!element && entityItemID.creatorTokenID != UNKNOWN_ENTITY_TOKEN){
// check the creator token version too...
EntityItemID creatorTokenOnly;
creatorTokenOnly.id = UNKNOWN_ENTITY_ID;
creatorTokenOnly.creatorTokenID = entityItemID.creatorTokenID;
creatorTokenOnly.isKnownID = false;
element = _entityToElementMap.value(creatorTokenOnly);
}
// If we still didn't find the entity, but the ID was in our changed entityIDs, search for the new ID version
if (!element && _changedEntityIDs.contains(entityItemID)) {
element = getContainingElement(_changedEntityIDs[entityItemID]);
}
return element;
}
// TODO: do we need to make this thread safe? Or is it acceptable as is
void EntityTree::resetContainingElement(const EntityItemID& entityItemID, EntityTreeElement* element) {
if (entityItemID.id == UNKNOWN_ENTITY_ID) {
//assert(entityItemID.id != UNKNOWN_ENTITY_ID);
qCDebug(entities) << "UNEXPECTED! resetContainingElement() called with UNKNOWN_ENTITY_ID. entityItemID:" << entityItemID;
return;
}
if (entityItemID.creatorTokenID == UNKNOWN_ENTITY_TOKEN) {
//assert(entityItemID.creatorTokenID != UNKNOWN_ENTITY_TOKEN);
qCDebug(entities) << "UNEXPECTED! resetContainingElement() called with UNKNOWN_ENTITY_TOKEN. entityItemID:" << entityItemID;
return;
}
if (!element) {
//assert(element);
qCDebug(entities) << "UNEXPECTED! resetContainingElement() called with NULL element. entityItemID:" << entityItemID;
return;
}
// remove the old version with the creatorTokenID
EntityItemID creatorTokenVersion;
creatorTokenVersion.id = UNKNOWN_ENTITY_ID;
creatorTokenVersion.isKnownID = false;
creatorTokenVersion.creatorTokenID = entityItemID.creatorTokenID;
_entityToElementMap.remove(creatorTokenVersion);
// set the new version with both creator token and real ID
_entityToElementMap[entityItemID] = element;
}
void EntityTree::setContainingElement(const EntityItemID& entityItemID, EntityTreeElement* element) {
// TODO: do we need to make this thread safe? Or is it acceptable as is
// If we're a sever side tree, we always remove the creator tokens from our map items
EntityItemID storedEntityItemID = entityItemID;
if (getIsServer()) {
storedEntityItemID.creatorTokenID = UNKNOWN_ENTITY_TOKEN;
}
if (element) {
_entityToElementMap[storedEntityItemID] = element;
_entityToElementMap[entityItemID] = element;
} else {
_entityToElementMap.remove(storedEntityItemID);
_entityToElementMap.remove(entityItemID);
}
}
@ -1174,14 +1006,14 @@ bool EntityTree::sendEntitiesOperation(OctreeElement* element, void* extraData)
const QList<EntityItem*>& entities = entityTreeElement->getEntities();
for (int i = 0; i < entities.size(); i++) {
EntityItemID newID(NEW_ENTITY, EntityItemID::getNextCreatorTokenID(), false);
EntityItemID newID(QUuid::createUuid());
args->newEntityIDs->append(newID);
EntityItemProperties properties = entities[i]->getProperties();
properties.setPosition(properties.getPosition() + args->root);
properties.markAllChanged(); // so the entire property set is considered new, since we're making a new entity
// queue the packet to send to the server
args->packetSender->queueEditEntityMessage(PacketTypeEntityAddOrEdit, newID, properties);
args->packetSender->queueEditEntityMessage(PacketTypeEntityAdd, newID, properties);
// also update the local tree instantly (note: this is not our tree, but an alternate tree)
if (args->localTree) {
@ -1226,7 +1058,7 @@ bool EntityTree::readFromMap(QVariantMap& map) {
EntityItem* entity = addEntity(entityItemID, properties);
if (!entity) {
qCDebug(entities) << "adding Entity failed:" << entityItemID << entity->getType();
qCDebug(entities) << "adding Entity failed:" << entityItemID << properties.getType();
}
}

View file

@ -135,7 +135,6 @@ public:
int processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
int processEraseMessageDetails(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
void handleAddEntityResponse(const QByteArray& packet);
EntityItemFBXService* getFBXService() const { return _fbxService; }
void setFBXService(EntityItemFBXService* service) { _fbxService = service; }
@ -148,7 +147,6 @@ public:
EntityTreeElement* getContainingElement(const EntityItemID& entityItemID) /*const*/;
void setContainingElement(const EntityItemID& entityItemID, EntityTreeElement* element);
void resetContainingElement(const EntityItemID& entityItemID, EntityTreeElement* element);
void debugDumpMap();
virtual void dumpTree();
virtual void pruneTree();
@ -198,7 +196,6 @@ private:
EntityItemFBXService* _fbxService;
QHash<EntityItemID, EntityTreeElement*> _entityToElementMap;
QHash<EntityItemID, EntityItemID> _changedEntityIDs;
EntitySimulation* _simulation;

View file

@ -567,19 +567,6 @@ bool EntityTreeElement::findSpherePenetration(const glm::vec3& center, float rad
return false;
}
void EntityTreeElement::updateEntityItemID(const EntityItemID& creatorTokenEntityID, const EntityItemID& knownIDEntityID) {
uint16_t numberOfEntities = _entityItems->size();
for (uint16_t i = 0; i < numberOfEntities; i++) {
EntityItem* thisEntity = (*_entityItems)[i];
EntityItemID thisEntityID = thisEntity->getEntityItemID();
if (thisEntityID == creatorTokenEntityID) {
thisEntity->setID(knownIDEntityID.id);
}
}
}
const EntityItem* EntityTreeElement::getClosestEntity(glm::vec3 position) const {
const EntityItem* closestEntity = NULL;
float closestEntityDistance = FLT_MAX;

View file

@ -151,9 +151,6 @@ public:
bool updateEntity(const EntityItem& entity);
void addEntityItem(EntityItem* entity);
void updateEntityItemID(const EntityItemID& creatorTokenEntityID, const EntityItemID& knownIDEntityID);
const EntityItem* getClosestEntity(glm::vec3 position) const;
/// finds all entities that touch a sphere

View file

@ -46,7 +46,7 @@ void LightEntityItem::setDimensions(const glm::vec3& value) {
// If we are a spotlight, treat the z value as our radius or length, and
// recalculate the x/y dimensions to properly encapsulate the spotlight.
const float length = value.z;
const float width = length * glm::tan(glm::radians(_cutoff));
const float width = length * glm::sin(glm::radians(_cutoff));
_dimensions = glm::vec3(width, width, length);
} else {
float maxDimension = glm::max(value.x, value.y, value.z);
@ -73,7 +73,7 @@ void LightEntityItem::setIsSpotlight(bool value) {
if (_isSpotlight) {
const float length = _dimensions.z;
const float width = length * glm::tan(glm::radians(_cutoff));
const float width = length * glm::sin(glm::radians(_cutoff));
_dimensions = glm::vec3(width, width, length);
} else {
float maxDimension = glm::max(_dimensions.x, _dimensions.y, _dimensions.z);
@ -89,7 +89,7 @@ void LightEntityItem::setCutoff(float value) {
// If we are a spotlight, adjusting the cutoff will affect the area we encapsulate,
// so update the dimensions to reflect this.
const float length = _dimensions.z;
const float width = length * glm::tan(glm::radians(_cutoff));
const float width = length * glm::sin(glm::radians(_cutoff));
_dimensions = glm::vec3(width, width, length);
}
}

View file

@ -55,46 +55,46 @@ LimitedNodeList::LimitedNodeList(unsigned short socketListenPort, unsigned short
static bool firstCall = true;
if (firstCall) {
NodeType::init();
// register the SharedNodePointer meta-type for signals/slots
qRegisterMetaType<SharedNodePointer>();
firstCall = false;
}
_nodeSocket.bind(QHostAddress::AnyIPv4, socketListenPort);
qCDebug(networking) << "NodeList socket is listening on" << _nodeSocket.localPort();
if (dtlsListenPort > 0) {
// only create the DTLS socket during constructor if a custom port is passed
_dtlsSocket = new QUdpSocket(this);
_dtlsSocket->bind(QHostAddress::AnyIPv4, dtlsListenPort);
qCDebug(networking) << "NodeList DTLS socket is listening on" << _dtlsSocket->localPort();
}
const int LARGER_BUFFER_SIZE = 1048576;
changeSocketBufferSizes(LARGER_BUFFER_SIZE);
// check for local socket updates every so often
const int LOCAL_SOCKET_UPDATE_INTERVAL_MSECS = 5 * 1000;
QTimer* localSocketUpdate = new QTimer(this);
connect(localSocketUpdate, &QTimer::timeout, this, &LimitedNodeList::updateLocalSockAddr);
localSocketUpdate->start(LOCAL_SOCKET_UPDATE_INTERVAL_MSECS);
QTimer* silentNodeTimer = new QTimer(this);
connect(silentNodeTimer, &QTimer::timeout, this, &LimitedNodeList::removeSilentNodes);
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
// check the local socket right now
updateLocalSockAddr();
_packetStatTimer.start();
}
void LimitedNodeList::setSessionUUID(const QUuid& sessionUUID) {
QUuid oldUUID = _sessionUUID;
_sessionUUID = sessionUUID;
if (sessionUUID != oldUUID) {
qCDebug(networking) << "NodeList UUID changed from" << uuidStringWithoutCurlyBraces(oldUUID)
<< "to" << uuidStringWithoutCurlyBraces(_sessionUUID);
@ -120,16 +120,16 @@ QUdpSocket& LimitedNodeList::getDTLSSocket() {
if (!_dtlsSocket) {
// DTLS socket getter called but no DTLS socket exists, create it now
_dtlsSocket = new QUdpSocket(this);
_dtlsSocket->bind(QHostAddress::AnyIPv4, 0, QAbstractSocket::DontShareAddress);
// we're using DTLS and our socket is good to go, so make the required DTLS changes
// DTLS requires that IP_DONTFRAG be set
// This is not accessible on some platforms (OS X) so we need to make sure DTLS still works without it
qCDebug(networking) << "LimitedNodeList DTLS socket is listening on" << _dtlsSocket->localPort();
}
return *_dtlsSocket;
}
@ -140,7 +140,7 @@ void LimitedNodeList::changeSocketBufferSizes(int numBytes) {
if (i == 0) {
bufferOpt = QAbstractSocket::SendBufferSizeSocketOption;
bufferTypeString = "send";
} else {
bufferOpt = QAbstractSocket::ReceiveBufferSizeSocketOption;
bufferTypeString = "receive";
@ -148,7 +148,7 @@ void LimitedNodeList::changeSocketBufferSizes(int numBytes) {
int oldBufferSize = _nodeSocket.socketOption(bufferOpt).toInt();
if (oldBufferSize < numBytes) {
int newBufferSize = _nodeSocket.socketOption(bufferOpt).toInt();
qCDebug(networking) << "Changed socket" << bufferTypeString << "buffer size from" << oldBufferSize << "to"
<< newBufferSize << "bytes";
} else {
@ -162,13 +162,13 @@ void LimitedNodeList::changeSocketBufferSizes(int numBytes) {
bool LimitedNodeList::packetVersionAndHashMatch(const QByteArray& packet) {
PacketType checkType = packetTypeForPacket(packet);
int numPacketTypeBytes = numBytesArithmeticCodingFromBuffer(packet.data());
if (packet[numPacketTypeBytes] != versionForPacketType(checkType)
&& checkType != PacketTypeStunResponse) {
PacketType mismatchType = packetTypeForPacket(packet);
static QMultiMap<QUuid, PacketType> versionDebugSuppressMap;
QUuid senderUUID = uuidFromPacketHeader(packet);
if (!versionDebugSuppressMap.contains(senderUUID, checkType)) {
qCDebug(networking) << "Packet version mismatch on" << packetTypeForPacket(packet) << "- Sender"
@ -176,13 +176,13 @@ bool LimitedNodeList::packetVersionAndHashMatch(const QByteArray& packet) {
<< qPrintable(QString::number(versionForPacketType(mismatchType))) << "expected.";
emit packetVersionMismatch();
versionDebugSuppressMap.insert(senderUUID, checkType);
}
return false;
}
if (!NON_VERIFIED_PACKETS.contains(checkType)) {
// figure out which node this is from
SharedNodePointer sendingNode = sendingNodeForPacket(packet);
@ -192,26 +192,26 @@ bool LimitedNodeList::packetVersionAndHashMatch(const QByteArray& packet) {
return true;
} else {
static QMultiMap<QUuid, PacketType> hashDebugSuppressMap;
QUuid senderUUID = uuidFromPacketHeader(packet);
if (!hashDebugSuppressMap.contains(senderUUID, checkType)) {
qCDebug(networking) << "Packet hash mismatch on" << checkType << "- Sender"
<< uuidFromPacketHeader(packet);
hashDebugSuppressMap.insert(senderUUID, checkType);
}
}
} else {
static QString repeatedMessage
= LogHandler::getInstance().addRepeatedMessageRegex("Packet of type \\d+ received from unknown node with UUID");
qCDebug(networking) << "Packet of type" << checkType << "received from unknown node with UUID"
<< qPrintable(uuidStringWithoutCurlyBraces(uuidFromPacketHeader(packet)));
}
} else {
return true;
}
return false;
}
@ -226,7 +226,7 @@ qint64 LimitedNodeList::readDatagram(QByteArray& incomingPacket, QHostAddress* a
} else {
emit dataReceived(NodeType::Unassigned, incomingPacket.size());
}
return result;
}
@ -235,14 +235,14 @@ qint64 LimitedNodeList::writeDatagram(const QByteArray& datagram, const HifiSock
// stat collection for packets
++_numCollectedPackets;
_numCollectedBytes += datagram.size();
qint64 bytesWritten = _nodeSocket.writeDatagram(datagram,
destinationSockAddr.getAddress(), destinationSockAddr.getPort());
if (bytesWritten < 0) {
qCDebug(networking) << "ERROR in writeDatagram:" << _nodeSocket.error() << "-" << _nodeSocket.errorString();
}
return bytesWritten;
}
@ -269,7 +269,7 @@ qint64 LimitedNodeList::writeDatagram(const QByteArray& datagram,
}
QByteArray datagramCopy = datagram;
// if we're here and the connection secret is null, debug out - this could be a problem
if (destinationNode->getConnectionSecret().isNull()) {
qDebug() << "LimitedNodeList::writeDatagram called for verified datagram with null connection secret for"
@ -278,21 +278,21 @@ qint64 LimitedNodeList::writeDatagram(const QByteArray& datagram,
}
// perform replacement of hash and optionally also sequence number in the header
if (SEQUENCE_NUMBERED_PACKETS.contains(packetType)) {
if (SEQUENCE_NUMBERED_PACKETS.contains(packetType)) {
PacketSequenceNumber sequenceNumber = getNextSequenceNumberForPacket(destinationNode->getUUID(), packetType);
replaceHashAndSequenceNumberInPacket(datagramCopy, destinationNode->getConnectionSecret(),
sequenceNumber, packetType);
} else {
replaceHashInPacket(datagramCopy, destinationNode->getConnectionSecret(), packetType);
}
emit dataSent(destinationNode->getType(), datagram.size());
auto bytesWritten = writeDatagram(datagramCopy, *destinationSockAddr);
// Keep track of per-destination-node bandwidth
destinationNode->recordBytesSent(bytesWritten);
return bytesWritten;
}
// didn't have a destinationNode to send to, return 0
return 0;
}
@ -311,7 +311,7 @@ qint64 LimitedNodeList::writeUnverifiedDatagram(const QByteArray& datagram, cons
return 0;
}
}
PacketType packetType = packetTypeForPacket(datagram);
// optionally peform sequence number replacement in the header
@ -328,7 +328,7 @@ qint64 LimitedNodeList::writeUnverifiedDatagram(const QByteArray& datagram, cons
return writeDatagram(datagram, *destinationSockAddr);
}
}
// didn't have a destinationNode to send to, return 0
return 0;
}
@ -348,11 +348,11 @@ qint64 LimitedNodeList::writeUnverifiedDatagram(const char* data, qint64 size, c
}
PacketSequenceNumber LimitedNodeList::getNextSequenceNumberForPacket(const QUuid& nodeUUID, PacketType packetType) {
// Thanks to std::map and std::unordered_map this line either default constructs the
// Thanks to std::map and std::unordered_map this line either default constructs the
// PacketTypeSequenceMap and the PacketSequenceNumber or returns the existing value.
// We use the postfix increment so that the stored value is incremented and the next
// We use the postfix increment so that the stored value is incremented and the next
// return gives the correct value.
return _packetSequenceNumbers[nodeUUID][packetType]++;
}
@ -367,21 +367,21 @@ void LimitedNodeList::processNodeData(const HifiSockAddr& senderSockAddr, const
int LimitedNodeList::updateNodeWithDataFromPacket(const SharedNodePointer& matchingNode, const QByteArray &packet) {
QMutexLocker locker(&matchingNode->getMutex());
matchingNode->setLastHeardMicrostamp(usecTimestampNow());
// if this was a sequence numbered packet we should store the last seq number for
// a packet of this type for this node
PacketType packetType = packetTypeForPacket(packet);
if (SEQUENCE_NUMBERED_PACKETS.contains(packetType)) {
matchingNode->setLastSequenceNumberForPacketType(sequenceNumberFromHeader(packet, packetType), packetType);
}
NodeData* linkedData = matchingNode->getLinkedData();
if (!linkedData && linkedDataCreateCallback) {
linkedDataCreateCallback(matchingNode.data());
}
if (linkedData) {
QMutexLocker linkedDataLocker(&linkedData->getMutex());
return linkedData->parseData(packet);
@ -391,42 +391,42 @@ int LimitedNodeList::updateNodeWithDataFromPacket(const SharedNodePointer& match
int LimitedNodeList::findNodeAndUpdateWithDataFromPacket(const QByteArray& packet) {
SharedNodePointer matchingNode = sendingNodeForPacket(packet);
if (matchingNode) {
return updateNodeWithDataFromPacket(matchingNode, packet);
}
// we weren't able to match the sender address to the address we have for this node, unlock and don't parse
return 0;
}
SharedNodePointer LimitedNodeList::nodeWithUUID(const QUuid& nodeUUID) {
QReadLocker readLocker(&_nodeMutex);
NodeHash::const_iterator it = _nodeHash.find(nodeUUID);
return it == _nodeHash.cend() ? SharedNodePointer() : it->second;
}
SharedNodePointer LimitedNodeList::sendingNodeForPacket(const QByteArray& packet) {
QUuid nodeUUID = uuidFromPacketHeader(packet);
// return the matching node, or NULL if there is no match
return nodeWithUUID(nodeUUID);
}
void LimitedNodeList::eraseAllNodes() {
qCDebug(networking) << "Clearing the NodeList. Deleting all nodes in list.";
QSet<SharedNodePointer> killedNodes;
eachNode([&killedNodes](const SharedNodePointer& node){
killedNodes.insert(node);
});
// iterate the current nodes, emit that they are dying and remove them from the hash
_nodeMutex.lockForWrite();
_nodeHash.clear();
_nodeMutex.unlock();
foreach(const SharedNodePointer& killedNode, killedNodes) {
handleNodeKill(killedNode);
}
@ -438,17 +438,17 @@ void LimitedNodeList::reset() {
void LimitedNodeList::killNodeWithUUID(const QUuid& nodeUUID) {
_nodeMutex.lockForRead();
NodeHash::iterator it = _nodeHash.find(nodeUUID);
if (it != _nodeHash.end()) {
SharedNodePointer matchingNode = it->second;
_nodeMutex.unlock();
_nodeMutex.lockForWrite();
_nodeHash.unsafe_erase(it);
_nodeMutex.unlock();
handleNodeKill(matchingNode);
} else {
_nodeMutex.unlock();
@ -472,34 +472,34 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
bool canAdjustLocks, bool canRez) {
NodeHash::const_iterator it = _nodeHash.find(uuid);
if (it != _nodeHash.end()) {
SharedNodePointer& matchingNode = it->second;
matchingNode->setPublicSocket(publicSocket);
matchingNode->setLocalSocket(localSocket);
matchingNode->setCanAdjustLocks(canAdjustLocks);
matchingNode->setCanRez(canRez);
return matchingNode;
} else {
// we didn't have this node, so add them
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket, canAdjustLocks, canRez);
SharedNodePointer newNodePointer(newNode);
_nodeHash.insert(UUIDNodePair(newNode->getUUID(), newNodePointer));
qCDebug(networking) << "Added" << *newNode;
emit nodeAdded(newNodePointer);
return newNodePointer;
}
}
unsigned LimitedNodeList::broadcastToNodes(const QByteArray& packet, const NodeSet& destinationNodeTypes) {
unsigned n = 0;
eachNode([&](const SharedNodePointer& node){
if (destinationNodeTypes.contains(node->getType())) {
writeDatagram(packet, node);
@ -516,35 +516,35 @@ QByteArray LimitedNodeList::constructPingPacket(PingType_t pingType, bool isVeri
QByteArray pingPacket = byteArrayWithUUIDPopulatedHeader(isVerified ? PacketTypePing : PacketTypeUnverifiedPing,
packetUUID);
QDataStream packetStream(&pingPacket, QIODevice::Append);
packetStream << pingType;
packetStream << usecTimestampNow();
return pingPacket;
}
QByteArray LimitedNodeList::constructPingReplyPacket(const QByteArray& pingPacket, const QUuid& packetHeaderID) {
QDataStream pingPacketStream(pingPacket);
pingPacketStream.skipRawData(numBytesForPacketHeader(pingPacket));
PingType_t typeFromOriginalPing;
pingPacketStream >> typeFromOriginalPing;
quint64 timeFromOriginalPing;
pingPacketStream >> timeFromOriginalPing;
PacketType replyType = (packetTypeForPacket(pingPacket) == PacketTypePing)
? PacketTypePingReply : PacketTypeUnverifiedPingReply;
QUuid packetUUID = packetHeaderID.isNull() ? _sessionUUID : packetHeaderID;
QByteArray replyPacket = byteArrayWithUUIDPopulatedHeader(replyType, packetUUID);
QDataStream packetStream(&replyPacket, QIODevice::Append);
packetStream << typeFromOriginalPing << timeFromOriginalPing << usecTimestampNow();
return replyPacket;
}
@ -566,9 +566,9 @@ void LimitedNodeList::resetPacketStats() {
}
void LimitedNodeList::removeSilentNodes() {
QSet<SharedNodePointer> killedNodes;
eachNodeHashIterator([&](NodeHash::iterator& it){
SharedNodePointer node = it->second;
node->getMutex().lock();
@ -582,10 +582,10 @@ void LimitedNodeList::removeSilentNodes() {
// we didn't erase this node, push the iterator forwards
++it;
}
node->getMutex().unlock();
});
foreach(const SharedNodePointer& killedNode, killedNodes) {
handleNodeKill(killedNode);
}
@ -595,38 +595,38 @@ const uint32_t RFC_5389_MAGIC_COOKIE = 0x2112A442;
const int NUM_BYTES_STUN_HEADER = 20;
void LimitedNodeList::sendSTUNRequest() {
unsigned char stunRequestPacket[NUM_BYTES_STUN_HEADER];
int packetIndex = 0;
const uint32_t RFC_5389_MAGIC_COOKIE_NETWORK_ORDER = htonl(RFC_5389_MAGIC_COOKIE);
// leading zeros + message type
const uint16_t REQUEST_MESSAGE_TYPE = htons(0x0001);
memcpy(stunRequestPacket + packetIndex, &REQUEST_MESSAGE_TYPE, sizeof(REQUEST_MESSAGE_TYPE));
packetIndex += sizeof(REQUEST_MESSAGE_TYPE);
// message length (no additional attributes are included)
uint16_t messageLength = 0;
memcpy(stunRequestPacket + packetIndex, &messageLength, sizeof(messageLength));
packetIndex += sizeof(messageLength);
memcpy(stunRequestPacket + packetIndex, &RFC_5389_MAGIC_COOKIE_NETWORK_ORDER, sizeof(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER));
packetIndex += sizeof(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER);
// transaction ID (random 12-byte unsigned integer)
const uint NUM_TRANSACTION_ID_BYTES = 12;
QUuid randomUUID = QUuid::createUuid();
memcpy(stunRequestPacket + packetIndex, randomUUID.toRfc4122().data(), NUM_TRANSACTION_ID_BYTES);
_nodeSocket.writeDatagram((char*) stunRequestPacket, sizeof(stunRequestPacket),
_stunSockAddr.getAddress(), _stunSockAddr.getPort());
}
void LimitedNodeList::rebindNodeSocket() {
quint16 oldPort = _nodeSocket.localPort();
_nodeSocket.close();
_nodeSocket.bind(QHostAddress::AnyIPv4, oldPort);
}
@ -636,125 +636,125 @@ bool LimitedNodeList::processSTUNResponse(const QByteArray& packet) {
// and read the first attribute and make sure it is a XOR_MAPPED_ADDRESS
const int NUM_BYTES_MESSAGE_TYPE_AND_LENGTH = 4;
const uint16_t XOR_MAPPED_ADDRESS_TYPE = htons(0x0020);
const uint32_t RFC_5389_MAGIC_COOKIE_NETWORK_ORDER = htonl(RFC_5389_MAGIC_COOKIE);
int attributeStartIndex = NUM_BYTES_STUN_HEADER;
if (memcmp(packet.data() + NUM_BYTES_MESSAGE_TYPE_AND_LENGTH,
&RFC_5389_MAGIC_COOKIE_NETWORK_ORDER,
sizeof(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER)) == 0) {
// enumerate the attributes to find XOR_MAPPED_ADDRESS_TYPE
while (attributeStartIndex < packet.size()) {
if (memcmp(packet.data() + attributeStartIndex, &XOR_MAPPED_ADDRESS_TYPE, sizeof(XOR_MAPPED_ADDRESS_TYPE)) == 0) {
const int NUM_BYTES_STUN_ATTR_TYPE_AND_LENGTH = 4;
const int NUM_BYTES_FAMILY_ALIGN = 1;
const uint8_t IPV4_FAMILY_NETWORK_ORDER = htons(0x01) >> 8;
int byteIndex = attributeStartIndex + NUM_BYTES_STUN_ATTR_TYPE_AND_LENGTH + NUM_BYTES_FAMILY_ALIGN;
uint8_t addressFamily = 0;
memcpy(&addressFamily, packet.data() + byteIndex, sizeof(addressFamily));
byteIndex += sizeof(addressFamily);
if (addressFamily == IPV4_FAMILY_NETWORK_ORDER) {
// grab the X-Port
uint16_t xorMappedPort = 0;
memcpy(&xorMappedPort, packet.data() + byteIndex, sizeof(xorMappedPort));
uint16_t newPublicPort = ntohs(xorMappedPort) ^ (ntohl(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER) >> 16);
byteIndex += sizeof(xorMappedPort);
// grab the X-Address
uint32_t xorMappedAddress = 0;
memcpy(&xorMappedAddress, packet.data() + byteIndex, sizeof(xorMappedAddress));
uint32_t stunAddress = ntohl(xorMappedAddress) ^ ntohl(RFC_5389_MAGIC_COOKIE_NETWORK_ORDER);
QHostAddress newPublicAddress = QHostAddress(stunAddress);
if (newPublicAddress != _publicSockAddr.getAddress() || newPublicPort != _publicSockAddr.getPort()) {
_publicSockAddr = HifiSockAddr(newPublicAddress, newPublicPort);
qCDebug(networking, "New public socket received from STUN server is %s:%hu",
_publicSockAddr.getAddress().toString().toLocal8Bit().constData(),
_publicSockAddr.getPort());
emit publicSockAddrChanged(_publicSockAddr);
emit publicSockAddrChanged(_publicSockAddr);
}
return true;
}
} else {
// push forward attributeStartIndex by the length of this attribute
const int NUM_BYTES_ATTRIBUTE_TYPE = 2;
uint16_t attributeLength = 0;
memcpy(&attributeLength, packet.data() + attributeStartIndex + NUM_BYTES_ATTRIBUTE_TYPE,
sizeof(attributeLength));
attributeLength = ntohs(attributeLength);
attributeStartIndex += NUM_BYTES_MESSAGE_TYPE_AND_LENGTH + attributeLength;
}
}
}
return false;
}
void LimitedNodeList::updateLocalSockAddr() {
HifiSockAddr newSockAddr(getLocalAddress(), _nodeSocket.localPort());
if (newSockAddr != _localSockAddr) {
if (_localSockAddr.isNull()) {
qCDebug(networking) << "Local socket is" << newSockAddr;
} else {
qCDebug(networking) << "Local socket has changed from" << _localSockAddr << "to" << newSockAddr;
}
_localSockAddr = newSockAddr;
emit localSockAddrChanged(_localSockAddr);
}
}
void LimitedNodeList::sendHeartbeatToIceServer(const HifiSockAddr& iceServerSockAddr,
QUuid headerID, const QUuid& connectionRequestID) {
if (headerID.isNull()) {
headerID = _sessionUUID;
}
QByteArray iceRequestByteArray = byteArrayWithUUIDPopulatedHeader(PacketTypeIceServerHeartbeat, headerID);
QDataStream iceDataStream(&iceRequestByteArray, QIODevice::Append);
iceDataStream << _publicSockAddr << _localSockAddr;
if (!connectionRequestID.isNull()) {
iceDataStream << connectionRequestID;
qCDebug(networking) << "Sending packet to ICE server to request connection info for peer with ID"
<< uuidStringWithoutCurlyBraces(connectionRequestID);
}
writeUnverifiedDatagram(iceRequestByteArray, iceServerSockAddr);
}
void LimitedNodeList::putLocalPortIntoSharedMemory(const QString key, QObject* parent, quint16 localPort) {
// save our local port to shared memory so that assignment client children know how to talk to this parent
QSharedMemory* sharedPortMem = new QSharedMemory(key, parent);
// attempt to create the shared memory segment
if (sharedPortMem->create(sizeof(localPort)) || sharedPortMem->attach()) {
sharedPortMem->lock();
memcpy(sharedPortMem->data(), &localPort, sizeof(localPort));
sharedPortMem->unlock();
qCDebug(networking) << "Wrote local listening port" << localPort << "to shared memory at key" << key;
} else {
qWarning() << "Failed to create and attach to shared memory to share local port with assignment-client children.";
@ -762,22 +762,15 @@ void LimitedNodeList::putLocalPortIntoSharedMemory(const QString key, QObject* p
}
bool LimitedNodeList::getLocalServerPortFromSharedMemory(const QString key, QSharedMemory*& sharedMem,
quint16& localPort) {
if (!sharedMem) {
sharedMem = new QSharedMemory(key, this);
if (!sharedMem->attach(QSharedMemory::ReadOnly)) {
qWarning() << "Could not attach to shared memory at key" << key;
}
}
if (sharedMem->isAttached()) {
sharedMem->lock();
memcpy(&localPort, sharedMem->data(), sizeof(localPort));
sharedMem->unlock();
bool LimitedNodeList::getLocalServerPortFromSharedMemory(const QString key, quint16& localPort) {
QSharedMemory sharedMem(key);
if (!sharedMem.attach(QSharedMemory::ReadOnly)) {
qWarning() << "Could not attach to shared memory at key" << key;
return false;
} else {
sharedMem.lock();
memcpy(&localPort, sharedMem.data(), sizeof(localPort));
sharedMem.unlock();
return true;
}
return false;
}

View file

@ -79,7 +79,7 @@ namespace PingType {
class LimitedNodeList : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
const QUuid& getSessionUUID() const { return _sessionUUID; }
void setSessionUUID(const QUuid& sessionUUID);
@ -89,22 +89,22 @@ public:
bool getThisNodeCanRez() const { return _thisNodeCanRez; }
void setThisNodeCanRez(bool canRez);
void rebindNodeSocket();
QUdpSocket& getNodeSocket() { return _nodeSocket; }
QUdpSocket& getDTLSSocket();
bool packetVersionAndHashMatch(const QByteArray& packet);
QByteArray byteArrayWithPopulatedHeader(PacketType packetType)
QByteArray byteArrayWithPopulatedHeader(PacketType packetType)
{ return byteArrayWithUUIDPopulatedHeader(packetType, _sessionUUID); }
int populatePacketHeader(QByteArray& packet, PacketType packetType)
int populatePacketHeader(QByteArray& packet, PacketType packetType)
{ return populatePacketHeaderWithUUID(packet, packetType, _sessionUUID); }
int populatePacketHeader(char* packet, PacketType packetType)
int populatePacketHeader(char* packet, PacketType packetType)
{ return populatePacketHeaderWithUUID(packet, packetType, _sessionUUID); }
qint64 readDatagram(QByteArray& incomingPacket, QHostAddress* address, quint16 * port);
qint64 writeDatagram(const QByteArray& datagram, const SharedNodePointer& destinationNode,
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
@ -120,16 +120,16 @@ public:
const HifiSockAddr& overridenSockAddr = HifiSockAddr());
void (*linkedDataCreateCallback)(Node *);
int size() const { return _nodeHash.size(); }
SharedNodePointer nodeWithUUID(const QUuid& nodeUUID);
SharedNodePointer sendingNodeForPacket(const QByteArray& packet);
SharedNodePointer addOrUpdateNode(const QUuid& uuid, NodeType_t nodeType,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
bool canAdjustLocks, bool canRez);
const HifiSockAddr& getLocalSockAddr() const { return _localSockAddr; }
const HifiSockAddr& getSTUNSockAddr() const { return _stunSockAddr; }
@ -144,21 +144,21 @@ public:
void getPacketStats(float &packetsPerSecond, float &bytesPerSecond);
void resetPacketStats();
QByteArray constructPingPacket(PingType_t pingType = PingType::Agnostic, bool isVerified = true,
const QUuid& packetHeaderID = QUuid());
QByteArray constructPingReplyPacket(const QByteArray& pingPacket, const QUuid& packetHeaderID = QUuid());
virtual void sendSTUNRequest();
virtual bool processSTUNResponse(const QByteArray& packet);
void sendHeartbeatToIceServer(const HifiSockAddr& iceServerSockAddr,
QUuid headerID = QUuid(), const QUuid& connectRequestID = QUuid());
template<typename NodeLambda>
void eachNode(NodeLambda functor) {
QReadLocker readLock(&_nodeMutex);
for (NodeHash::const_iterator it = _nodeHash.cbegin(); it != _nodeHash.cend(); ++it) {
functor(it->second);
}
@ -178,44 +178,44 @@ public:
template<typename BreakableNodeLambda>
void eachNodeBreakable(BreakableNodeLambda functor) {
QReadLocker readLock(&_nodeMutex);
for (NodeHash::const_iterator it = _nodeHash.cbegin(); it != _nodeHash.cend(); ++it) {
if (!functor(it->second)) {
break;
}
}
}
template<typename PredLambda>
SharedNodePointer nodeMatchingPredicate(const PredLambda predicate) {
QReadLocker readLock(&_nodeMutex);
for (NodeHash::const_iterator it = _nodeHash.cbegin(); it != _nodeHash.cend(); ++it) {
if (predicate(it->second)) {
return it->second;
}
}
return SharedNodePointer();
}
void putLocalPortIntoSharedMemory(const QString key, QObject* parent, quint16 localPort);
bool getLocalServerPortFromSharedMemory(const QString key, QSharedMemory*& sharedMem, quint16& localPort);
bool getLocalServerPortFromSharedMemory(const QString key, quint16& localPort);
public slots:
void reset();
void eraseAllNodes();
void removeSilentNodes();
void updateLocalSockAddr();
void killNodeWithUUID(const QUuid& nodeUUID);
signals:
void uuidChanged(const QUuid& ownerUUID, const QUuid& oldUUID);
void nodeAdded(SharedNodePointer);
void nodeKilled(SharedNodePointer);
void localSockAddrChanged(const HifiSockAddr& localSockAddr);
void publicSockAddrChanged(const HifiSockAddr& publicSockAddr);
@ -226,18 +226,18 @@ signals:
void dataReceived(const quint8 channel_type, const int bytes);
void packetVersionMismatch();
protected:
LimitedNodeList(unsigned short socketListenPort = 0, unsigned short dtlsListenPort = 0);
LimitedNodeList(LimitedNodeList const&); // Don't implement, needed to avoid copies of singleton
void operator=(LimitedNodeList const&); // Don't implement, needed to avoid copies of singleton
qint64 writeDatagram(const QByteArray& datagram, const HifiSockAddr& destinationSockAddr);
PacketSequenceNumber getNextSequenceNumberForPacket(const QUuid& nodeUUID, PacketType packetType);
void changeSocketBufferSizes(int numBytes);
void handleNodeKill(const SharedNodePointer& node);
QUuid _sessionUUID;
@ -258,17 +258,17 @@ protected:
bool _thisNodeCanRez;
std::unordered_map<QUuid, PacketTypeSequenceMap, UUIDHasher> _packetSequenceNumbers;
template<typename IteratorLambda>
void eachNodeHashIterator(IteratorLambda functor) {
QWriteLocker writeLock(&_nodeMutex);
NodeHash::iterator it = _nodeHash.begin();
while (it != _nodeHash.end()) {
functor(it);
}
}
};
#endif // hifi_LimitedNodeList_h

View file

@ -335,12 +335,8 @@ void NodeList::sendDomainServerCheckIn() {
if (_domainHandler.getSockAddr().getAddress() == QHostAddress::LocalHost
|| _domainHandler.getHostname() == "localhost") {
static QSharedMemory* localDSPortSharedMem = NULL;
quint16 domainPort = DEFAULT_DOMAIN_SERVER_PORT;
getLocalServerPortFromSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY,
localDSPortSharedMem,
domainPort);
getLocalServerPortFromSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, domainPort);
qCDebug(networking) << "Local domain-server port read from shared memory (or default) is" << domainPort;
_domainHandler.setPort(domainPort);
}

View file

@ -70,9 +70,10 @@ PacketVersion versionForPacketType(PacketType packetType) {
return 1;
case PacketTypeStopNode:
return 1;
case PacketTypeEntityAddOrEdit:
case PacketTypeEntityAdd:
case PacketTypeEntityEdit:
case PacketTypeEntityData:
return VERSION_ENTITIES_HAVE_FRICTION;
return VERSION_NO_ENTITY_ID_SWAP;
case PacketTypeEntityErase:
return 2;
case PacketTypeAudioStreamStats:
@ -86,49 +87,50 @@ PacketVersion versionForPacketType(PacketType packetType) {
QString nameForPacketType(PacketType packetType) {
switch (packetType) {
PACKET_TYPE_NAME_LOOKUP(PacketTypeUnknown);
PACKET_TYPE_NAME_LOOKUP(PacketTypeStunResponse);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainList);
PACKET_TYPE_NAME_LOOKUP(PacketTypePing);
PACKET_TYPE_NAME_LOOKUP(PacketTypePingReply);
PACKET_TYPE_NAME_LOOKUP(PacketTypeKillAvatar);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeInjectAudio);
PACKET_TYPE_NAME_LOOKUP(PacketTypeMixedAudio);
PACKET_TYPE_NAME_LOOKUP(PacketTypeMicrophoneAudioNoEcho);
PACKET_TYPE_NAME_LOOKUP(PacketTypeMicrophoneAudioWithEcho);
PACKET_TYPE_NAME_LOOKUP(PacketTypeBulkAvatarData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeSilentAudioFrame);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEnvironmentData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainListRequest);
PACKET_TYPE_NAME_LOOKUP(PacketTypeRequestAssignment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeCreateAssignment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainConnectionDenied);
PACKET_TYPE_NAME_LOOKUP(PacketTypeMuteEnvironment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAudioStreamStats);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDataServerConfirm);
PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeStats);
PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdiction);
PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdictionRequest);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarIdentity);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarBillboard);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainConnectRequest);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainServerRequireDTLS);
PACKET_TYPE_NAME_LOOKUP(PacketTypeNodeJsonStats);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityQuery);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityAddOrEdit);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityErase);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityAddResponse);
PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeDataNack);
PACKET_TYPE_NAME_LOOKUP(PacketTypeStopNode);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAudioEnvironment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityEditNack);
PACKET_TYPE_NAME_LOOKUP(PacketTypeSignedTransactionPayment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeIceServerHeartbeat);
PACKET_TYPE_NAME_LOOKUP(PacketTypeIceServerHeartbeatResponse);
PACKET_TYPE_NAME_LOOKUP(PacketTypeUnverifiedPing);
PACKET_TYPE_NAME_LOOKUP(PacketTypeUnverifiedPingReply);
PACKET_TYPE_NAME_LOOKUP(PacketTypeUnknown);
PACKET_TYPE_NAME_LOOKUP(PacketTypeStunResponse);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainList);
PACKET_TYPE_NAME_LOOKUP(PacketTypePing);
PACKET_TYPE_NAME_LOOKUP(PacketTypePingReply);
PACKET_TYPE_NAME_LOOKUP(PacketTypeKillAvatar);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeInjectAudio);
PACKET_TYPE_NAME_LOOKUP(PacketTypeMixedAudio);
PACKET_TYPE_NAME_LOOKUP(PacketTypeMicrophoneAudioNoEcho);
PACKET_TYPE_NAME_LOOKUP(PacketTypeMicrophoneAudioWithEcho);
PACKET_TYPE_NAME_LOOKUP(PacketTypeBulkAvatarData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeSilentAudioFrame);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEnvironmentData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainListRequest);
PACKET_TYPE_NAME_LOOKUP(PacketTypeRequestAssignment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeCreateAssignment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainConnectionDenied);
PACKET_TYPE_NAME_LOOKUP(PacketTypeMuteEnvironment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAudioStreamStats);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDataServerConfirm);
PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeStats);
PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdiction);
PACKET_TYPE_NAME_LOOKUP(PacketTypeJurisdictionRequest);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarIdentity);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAvatarBillboard);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainConnectRequest);
PACKET_TYPE_NAME_LOOKUP(PacketTypeDomainServerRequireDTLS);
PACKET_TYPE_NAME_LOOKUP(PacketTypeNodeJsonStats);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityQuery);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityData);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityErase);
PACKET_TYPE_NAME_LOOKUP(PacketTypeOctreeDataNack);
PACKET_TYPE_NAME_LOOKUP(PacketTypeStopNode);
PACKET_TYPE_NAME_LOOKUP(PacketTypeAudioEnvironment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityEditNack);
PACKET_TYPE_NAME_LOOKUP(PacketTypeSignedTransactionPayment);
PACKET_TYPE_NAME_LOOKUP(PacketTypeIceServerHeartbeat);
PACKET_TYPE_NAME_LOOKUP(PacketTypeIceServerHeartbeatResponse);
PACKET_TYPE_NAME_LOOKUP(PacketTypeUnverifiedPing);
PACKET_TYPE_NAME_LOOKUP(PacketTypeUnverifiedPingReply);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityAdd);
PACKET_TYPE_NAME_LOOKUP(PacketTypeEntityEdit);
PACKET_TYPE_NAME_LOOKUP(PacketTypeParticleEntitiesFix);
default:
return QString("Type: ") + QString::number((int)packetType);
}
@ -166,14 +168,14 @@ int populatePacketHeaderWithUUID(char* packet, PacketType packetType, const QUui
memset(position, 0, NUM_BYTES_MD5_HASH);
position += NUM_BYTES_MD5_HASH;
}
if (SEQUENCE_NUMBERED_PACKETS.contains(packetType)) {
// Pack zeros for the number of bytes that the sequence number requires.
// The LimitedNodeList will handle packing in the sequence number when sending out the packet.
memset(position, 0, sizeof(PacketSequenceNumber));
position += sizeof(PacketSequenceNumber);
// Pack zeros for the number of bytes that the sequence number requires.
// The LimitedNodeList will handle packing in the sequence number when sending out the packet.
memset(position, 0, sizeof(PacketSequenceNumber));
position += sizeof(PacketSequenceNumber);
}
// return the number of bytes written for pointer pushing
return position - packet;
}
@ -193,7 +195,7 @@ int numBytesForArithmeticCodedPacketType(PacketType packetType) {
}
int numBytesForPacketHeaderGivenPacketType(PacketType packetType) {
return numBytesForArithmeticCodedPacketType(packetType)
return numBytesForArithmeticCodedPacketType(packetType)
+ numHashBytesForType(packetType)
+ numSequenceNumberBytesForType(packetType)
+ NUM_STATIC_HEADER_BYTES;
@ -213,7 +215,7 @@ QUuid uuidFromPacketHeader(const QByteArray& packet) {
}
int hashOffsetForPacketType(PacketType packetType) {
return numBytesForArithmeticCodedPacketType(packetType) + NUM_STATIC_HEADER_BYTES;
return numBytesForArithmeticCodedPacketType(packetType) + NUM_STATIC_HEADER_BYTES;
}
int sequenceNumberOffsetForPacketType(PacketType packetType) {
@ -233,13 +235,13 @@ PacketSequenceNumber sequenceNumberFromHeader(const QByteArray& packet, PacketTy
if (packetType == PacketTypeUnknown) {
packetType = packetTypeForPacket(packet);
}
PacketSequenceNumber result = DEFAULT_SEQUENCE_NUMBER;
if (SEQUENCE_NUMBERED_PACKETS.contains(packetType)) {
memcpy(&result, packet.data() + sequenceNumberOffsetForPacketType(packetType), sizeof(PacketSequenceNumber));
}
}
return result;
}
@ -248,7 +250,7 @@ void replaceHashInPacket(QByteArray& packet, const QUuid& connectionUUID, Packet
packetType = packetTypeForPacket(packet);
}
packet.replace(hashOffsetForPacketType(packetType), NUM_BYTES_MD5_HASH,
packet.replace(hashOffsetForPacketType(packetType), NUM_BYTES_MD5_HASH,
hashForPacketAndConnectionUUID(packet, connectionUUID));
}
@ -256,17 +258,17 @@ void replaceSequenceNumberInPacket(QByteArray& packet, PacketSequenceNumber sequ
if (packetType == PacketTypeUnknown) {
packetType = packetTypeForPacket(packet);
}
packet.replace(sequenceNumberOffsetForPacketType(packetType),
packet.replace(sequenceNumberOffsetForPacketType(packetType),
sizeof(PacketSequenceNumber), reinterpret_cast<char*>(&sequenceNumber), sizeof(PacketSequenceNumber));
}
}
void replaceHashAndSequenceNumberInPacket(QByteArray& packet, const QUuid& connectionUUID, PacketSequenceNumber sequenceNumber,
void replaceHashAndSequenceNumberInPacket(QByteArray& packet, const QUuid& connectionUUID, PacketSequenceNumber sequenceNumber,
PacketType packetType) {
if (packetType == PacketTypeUnknown) {
packetType = packetTypeForPacket(packet);
}
replaceHashInPacket(packet, connectionUUID, packetType);
replaceSequenceNumberInPacket(packet, sequenceNumber, packetType);
}

View file

@ -68,9 +68,9 @@ enum PacketType {
PacketTypeNodeJsonStats,
PacketTypeEntityQuery, // 40
PacketTypeEntityData,
PacketTypeEntityAddOrEdit,
PacketTypeEntityAdd,
PacketTypeEntityErase,
PacketTypeEntityAddResponse,
PacketTypeEntityEdit,
PacketTypeOctreeDataNack, // 45
PacketTypeStopNode,
PacketTypeAudioEnvironment,
@ -79,7 +79,8 @@ enum PacketType {
PacketTypeIceServerHeartbeat, // 50
PacketTypeIceServerHeartbeatResponse,
PacketTypeUnverifiedPing,
PacketTypeUnverifiedPingReply
PacketTypeUnverifiedPingReply,
PacketTypeParticleEntitiesFix
};
typedef char PacketVersion;
@ -90,17 +91,17 @@ const PacketSequenceNumber DEFAULT_SEQUENCE_NUMBER = 0;
typedef std::map<PacketType, PacketSequenceNumber> PacketTypeSequenceMap;
const QSet<PacketType> NON_VERIFIED_PACKETS = QSet<PacketType>()
<< PacketTypeDomainServerRequireDTLS << PacketTypeDomainConnectRequest
<< PacketTypeDomainList << PacketTypeDomainListRequest << PacketTypeDomainConnectionDenied
<< PacketTypeCreateAssignment << PacketTypeRequestAssignment << PacketTypeStunResponse
<< PacketTypeNodeJsonStats << PacketTypeEntityQuery
<< PacketTypeOctreeDataNack << PacketTypeEntityEditNack
<< PacketTypeIceServerHeartbeat << PacketTypeIceServerHeartbeatResponse
<< PacketTypeUnverifiedPing << PacketTypeUnverifiedPingReply << PacketTypeStopNode
<< PacketTypeDomainServerPathQuery << PacketTypeDomainServerPathResponse;
<< PacketTypeDomainServerRequireDTLS << PacketTypeDomainConnectRequest
<< PacketTypeDomainList << PacketTypeDomainListRequest << PacketTypeDomainConnectionDenied
<< PacketTypeCreateAssignment << PacketTypeRequestAssignment << PacketTypeStunResponse
<< PacketTypeNodeJsonStats << PacketTypeEntityQuery
<< PacketTypeOctreeDataNack << PacketTypeEntityEditNack
<< PacketTypeIceServerHeartbeat << PacketTypeIceServerHeartbeatResponse
<< PacketTypeUnverifiedPing << PacketTypeUnverifiedPingReply << PacketTypeStopNode
<< PacketTypeDomainServerPathQuery << PacketTypeDomainServerPathResponse;
const QSet<PacketType> SEQUENCE_NUMBERED_PACKETS = QSet<PacketType>()
<< PacketTypeAvatarData;
<< PacketTypeAvatarData;
const int NUM_BYTES_MD5_HASH = 16;
const int NUM_STATIC_HEADER_BYTES = sizeof(PacketVersion) + NUM_BYTES_RFC4122_UUID;
@ -178,5 +179,7 @@ const PacketVersion VERSION_ENTITIES_PARTICLE_ENTITIES_HAVE_TEXTURES = 23;
const PacketVersion VERSION_ENTITIES_HAVE_LINE_TYPE = 24;
const PacketVersion VERSION_ENTITIES_HAVE_COLLISION_SOUND_URL = 25;
const PacketVersion VERSION_ENTITIES_HAVE_FRICTION = 26;
const PacketVersion VERSION_NO_ENTITY_ID_SWAP = 27;
const PacketVersion VERSION_ENTITIES_PARTICLE_FIX = 28;
#endif // hifi_PacketHeaders_h

View file

@ -20,10 +20,7 @@ OctreeHeadlessViewer::OctreeHeadlessViewer() :
_boundaryLevelAdjust(0),
_maxPacketsPerSecond(DEFAULT_MAX_OCTREE_PPS)
{
_viewFrustum.setFieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES);
_viewFrustum.setAspectRatio(DEFAULT_ASPECT_RATIO);
_viewFrustum.setNearClip(DEFAULT_NEAR_CLIP);
_viewFrustum.setFarClip(DEFAULT_FAR_CLIP);
_viewFrustum.setProjection(glm::perspective(glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES), DEFAULT_ASPECT_RATIO, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
}
OctreeHeadlessViewer::~OctreeHeadlessViewer() {
@ -67,7 +64,8 @@ void OctreeHeadlessViewer::queryOctree() {
_octreeQuery.setCameraAspectRatio(_viewFrustum.getAspectRatio());
_octreeQuery.setCameraNearClip(_viewFrustum.getNearClip());
_octreeQuery.setCameraFarClip(_viewFrustum.getFarClip());
_octreeQuery.setCameraEyeOffsetPosition(_viewFrustum.getEyeOffsetPosition());
_octreeQuery.setCameraEyeOffsetPosition(glm::vec3());
_octreeQuery.setOctreeSizeScale(getVoxelSizeScale());
_octreeQuery.setBoundaryLevelAdjust(getBoundaryLevelAdjust());

View file

@ -14,7 +14,7 @@
#include <glm/glm.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <QtCore/QDebug>
#include <NumericalConstants.h>
@ -37,6 +37,36 @@ void ViewFrustum::setOrientation(const glm::quat& orientationAsQuaternion) {
_direction = glm::vec3(orientationAsQuaternion * glm::vec4(IDENTITY_FRONT, 0.0f));
}
// Order cooresponds to the order defined in the BoxVertex enum.
static const glm::vec4 NDC_VALUES[8] = {
glm::vec4(-1, -1, -1, 1),
glm::vec4(1, -1, -1, 1),
glm::vec4(1, 1, -1, 1),
glm::vec4(-1, 1, -1, 1),
glm::vec4(-1, -1, 1, 1),
glm::vec4(1, -1, 1, 1),
glm::vec4(1, 1, 1, 1),
glm::vec4(-1, 1, 1, 1),
};
void ViewFrustum::setProjection(const glm::mat4& projection) {
_projection = projection;
_inverseProjection = glm::inverse(projection);
// compute our dimensions the usual way
for (int i = 0; i < 8; ++i) {
_corners[i] = _inverseProjection * NDC_VALUES[i];
_corners[i] /= _corners[i].w;
}
_nearClip = -_corners[BOTTOM_LEFT_NEAR].z;
_farClip = -_corners[BOTTOM_LEFT_FAR].z;
_aspectRatio = (_corners[TOP_RIGHT_NEAR].x - _corners[BOTTOM_LEFT_NEAR].x) /
(_corners[TOP_RIGHT_NEAR].y - _corners[BOTTOM_LEFT_NEAR].y);
glm::vec3 right = glm::normalize(glm::vec3(_corners[TOP_RIGHT_NEAR]));
glm::vec3 left = glm::normalize(glm::vec3(_corners[TOP_LEFT_NEAR]));
_fieldOfView = abs(glm::degrees(glm::angle(right, left)));
}
// ViewFrustum::calculateViewFrustum()
//
// Description: this will calculate the view frustum bounds for a given position and direction
@ -45,48 +75,16 @@ void ViewFrustum::setOrientation(const glm::quat& orientationAsQuaternion) {
// http://www.lighthouse3d.com/tutorials/view-frustum-culling/view-frustums-shape/
//
void ViewFrustum::calculate() {
if (_orthographic) {
calculateOrthographic();
return;
}
// compute the off-axis frustum parameters as we would for glFrustum
float left, right, bottom, top, nearVal, farVal;
glm::vec4 nearClipPlane, farClipPlane;
computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
// start with the corners of the near frustum window
glm::vec3 topLeft(left, top, -nearVal);
glm::vec3 topRight(right, top, -nearVal);
glm::vec3 bottomLeft(left, bottom, -nearVal);
glm::vec3 bottomRight(right, bottom, -nearVal);
// find the intersections of the rays through the corners with the clip planes in view space,
// then transform them to world space
glm::mat4 worldMatrix = glm::translate(_position) * glm::mat4(glm::mat3(_right, _up, -_direction)) *
glm::translate(_eyeOffsetPosition) * glm::mat4_cast(_eyeOffsetOrientation);
_farTopLeft = glm::vec3(worldMatrix * glm::vec4(topLeft *
(-farClipPlane.w / glm::dot(topLeft, glm::vec3(farClipPlane))), 1.0f));
_farTopRight = glm::vec3(worldMatrix * glm::vec4(topRight *
(-farClipPlane.w / glm::dot(topRight, glm::vec3(farClipPlane))), 1.0f));
_farBottomLeft = glm::vec3(worldMatrix * glm::vec4(bottomLeft *
(-farClipPlane.w / glm::dot(bottomLeft, glm::vec3(farClipPlane))), 1.0f));
_farBottomRight = glm::vec3(worldMatrix * glm::vec4(bottomRight *
(-farClipPlane.w / glm::dot(bottomRight, glm::vec3(farClipPlane))), 1.0f));
_nearTopLeft = glm::vec3(worldMatrix * glm::vec4(topLeft *
(-nearClipPlane.w / glm::dot(topLeft, glm::vec3(nearClipPlane))), 1.0f));
_nearTopRight = glm::vec3(worldMatrix * glm::vec4(topRight *
(-nearClipPlane.w / glm::dot(topRight, glm::vec3(nearClipPlane))), 1.0f));
_nearBottomLeft = glm::vec3(worldMatrix * glm::vec4(bottomLeft *
(-nearClipPlane.w / glm::dot(bottomLeft, glm::vec3(nearClipPlane))), 1.0f));
_nearBottomRight = glm::vec3(worldMatrix * glm::vec4(bottomRight *
(-nearClipPlane.w / glm::dot(bottomRight, glm::vec3(nearClipPlane))), 1.0f));
// compute the offset position and axes in world space
_offsetPosition = glm::vec3(worldMatrix * glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
_offsetDirection = glm::vec3(worldMatrix * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
_offsetUp = glm::vec3(worldMatrix * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
_offsetRight = glm::vec3(worldMatrix * glm::vec4(1.0f, 0.0f, 0.0f, 0.0f));
glm::mat4 worldMatrix = glm::translate(_position) * glm::mat4(glm::mat3(_right, _up, -_direction));
glm::vec4 v;
for (int i = 0; i < 8; ++i) {
v = worldMatrix * _corners[i];
v /= v.w;
_cornersWorld[i] = glm::vec3(v);
}
// compute the six planes
// The planes are defined such that the normal points towards the inside of the view frustum.
@ -99,73 +97,26 @@ void ViewFrustum::calculate() {
// the function set3Points assumes that the points are given in counter clockwise order, assume you
// are inside the frustum, facing the plane. Start with any point, and go counter clockwise for
// three consecutive points
_planes[TOP_PLANE ].set3Points(_nearTopRight,_nearTopLeft,_farTopLeft);
_planes[BOTTOM_PLANE].set3Points(_nearBottomLeft,_nearBottomRight,_farBottomRight);
_planes[LEFT_PLANE ].set3Points(_nearBottomLeft,_farBottomLeft,_farTopLeft);
_planes[RIGHT_PLANE ].set3Points(_farBottomRight,_nearBottomRight,_nearTopRight);
_planes[NEAR_PLANE ].set3Points(_nearBottomRight,_nearBottomLeft,_nearTopLeft);
_planes[FAR_PLANE ].set3Points(_farBottomLeft,_farBottomRight,_farTopRight);
_planes[TOP_PLANE].set3Points(_cornersWorld[TOP_RIGHT_NEAR], _cornersWorld[TOP_LEFT_NEAR], _cornersWorld[TOP_LEFT_FAR]);
_planes[BOTTOM_PLANE].set3Points(_cornersWorld[BOTTOM_LEFT_NEAR], _cornersWorld[BOTTOM_RIGHT_NEAR], _cornersWorld[BOTTOM_RIGHT_FAR]);
_planes[LEFT_PLANE].set3Points(_cornersWorld[BOTTOM_LEFT_NEAR], _cornersWorld[BOTTOM_LEFT_FAR], _cornersWorld[TOP_LEFT_FAR]);
_planes[RIGHT_PLANE].set3Points(_cornersWorld[BOTTOM_RIGHT_FAR], _cornersWorld[BOTTOM_RIGHT_NEAR], _cornersWorld[TOP_RIGHT_FAR]);
_planes[NEAR_PLANE].set3Points(_cornersWorld[BOTTOM_RIGHT_NEAR], _cornersWorld[BOTTOM_LEFT_NEAR], _cornersWorld[TOP_LEFT_NEAR]);
_planes[FAR_PLANE].set3Points(_cornersWorld[BOTTOM_LEFT_FAR], _cornersWorld[BOTTOM_RIGHT_FAR], _cornersWorld[TOP_RIGHT_FAR]);
// Also calculate our projection matrix in case people want to project points...
// Projection matrix : Field of View, ratio, display range : near to far
const float CLIP_NUDGE = 1.0f;
float farClip = (_farClip != _nearClip) ? _farClip : _nearClip + CLIP_NUDGE; // don't allow near and far to be equal
glm::mat4 projection = glm::perspective(_fieldOfView, _aspectRatio, _nearClip, farClip);
glm::vec3 lookAt = _position + _direction;
glm::mat4 view = glm::lookAt(_position, lookAt, _up);
// Our ModelViewProjection : multiplication of our 3 matrices (note: model is identity, so we can drop it)
_ourModelViewProjectionMatrix = projection * view; // Remember, matrix multiplication is the other way around
_ourModelViewProjectionMatrix = _projection * view; // Remember, matrix multiplication is the other way around
// Set up our keyhole bounding box...
glm::vec3 corner = _position - _keyholeRadius;
_keyholeBoundingCube = AACube(corner,(_keyholeRadius * 2.0f));
}
void ViewFrustum::calculateOrthographic() {
float halfWidth = _width * 0.5f;
float halfHeight = _height * 0.5f;
// find the corners of the view box in world space
glm::mat4 worldMatrix = glm::translate(_position) * glm::mat4(glm::mat3(_right, _up, -_direction)) *
glm::translate(_eyeOffsetPosition) * glm::mat4_cast(_eyeOffsetOrientation);
_farTopLeft = glm::vec3(worldMatrix * glm::vec4(-halfWidth, halfHeight, -_farClip, 1.0f));
_farTopRight = glm::vec3(worldMatrix * glm::vec4(halfWidth, halfHeight, -_farClip, 1.0f));
_farBottomLeft = glm::vec3(worldMatrix * glm::vec4(-halfWidth, -halfHeight, -_farClip, 1.0f));
_farBottomRight = glm::vec3(worldMatrix * glm::vec4(halfWidth, -halfHeight, -_farClip, 1.0f));
_nearTopLeft = glm::vec3(worldMatrix * glm::vec4(-halfWidth, halfHeight, -_nearClip, 1.0f));
_nearTopRight = glm::vec3(worldMatrix * glm::vec4(halfWidth, halfHeight, -_nearClip, 1.0f));
_nearBottomLeft = glm::vec3(worldMatrix * glm::vec4(-halfWidth, -halfHeight, -_nearClip, 1.0f));
_nearBottomRight = glm::vec3(worldMatrix * glm::vec4(halfWidth, -halfHeight, -_nearClip, 1.0f));
// compute the offset position and axes in world space
_offsetPosition = glm::vec3(worldMatrix * glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
_offsetDirection = glm::vec3(worldMatrix * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
_offsetUp = glm::vec3(worldMatrix * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
_offsetRight = glm::vec3(worldMatrix * glm::vec4(1.0f, 0.0f, 0.0f, 0.0f));
_planes[TOP_PLANE].set3Points(_nearTopRight, _nearTopLeft, _farTopLeft);
_planes[BOTTOM_PLANE].set3Points(_nearBottomLeft, _nearBottomRight, _farBottomRight);
_planes[LEFT_PLANE].set3Points(_nearBottomLeft, _farBottomLeft, _farTopLeft);
_planes[RIGHT_PLANE].set3Points(_farBottomRight, _nearBottomRight, _nearTopRight);
_planes[NEAR_PLANE].set3Points(_nearBottomRight, _nearBottomLeft, _nearTopLeft);
_planes[FAR_PLANE].set3Points(_farBottomLeft, _farBottomRight, _farTopRight);
// Also calculate our projection matrix in case people want to project points...
// Projection matrix : Field of View, ratio, display range : near to far
glm::mat4 projection = glm::ortho(-halfWidth, halfWidth, -halfHeight, halfHeight, _nearClip, _farClip);
glm::vec3 lookAt = _position + _direction;
glm::mat4 view = glm::lookAt(_position, lookAt, _up);
// Our ModelViewProjection : multiplication of our 3 matrices (note: model is identity, so we can drop it)
_ourModelViewProjectionMatrix = projection * view; // Remember, matrix multiplication is the other way around
// Set up our keyhole bounding box...
glm::vec3 corner = _position - _keyholeRadius;
_keyholeBoundingCube = AACube(corner, (_keyholeRadius * 2.0f));
}
//enum { TOP_PLANE = 0, BOTTOM_PLANE, LEFT_PLANE, RIGHT_PLANE, NEAR_PLANE, FAR_PLANE };
const char* ViewFrustum::debugPlaneName (int plane) const {
switch (plane) {
@ -305,7 +256,6 @@ ViewFrustum::location ViewFrustum::pointInFrustum(const glm::vec3& point) const
return keyholeResult; // escape early will be the value from checking the keyhole
}
}
return regularResult;
}
@ -429,9 +379,7 @@ bool ViewFrustum::matches(const ViewFrustum& compareTo, bool debug) const {
testMatches(compareTo._aspectRatio, _aspectRatio) &&
testMatches(compareTo._nearClip, _nearClip) &&
testMatches(compareTo._farClip, _farClip) &&
testMatches(compareTo._focalLength, _focalLength) &&
testMatches(compareTo._eyeOffsetPosition, _eyeOffsetPosition) &&
testMatches(compareTo._eyeOffsetOrientation, _eyeOffsetOrientation);
testMatches(compareTo._focalLength, _focalLength);
if (!result && debug) {
qCDebug(octree, "ViewFrustum::matches()... result=%s", debug::valueOf(result));
@ -466,15 +414,6 @@ bool ViewFrustum::matches(const ViewFrustum& compareTo, bool debug) const {
qCDebug(octree, "%s -- compareTo._focalLength=%f _focalLength=%f",
(testMatches(compareTo._focalLength, _focalLength) ? "MATCHES " : "NO MATCH"),
compareTo._focalLength, _focalLength);
qCDebug(octree, "%s -- compareTo._eyeOffsetPosition=%f,%f,%f _eyeOffsetPosition=%f,%f,%f",
(testMatches(compareTo._eyeOffsetPosition, _eyeOffsetPosition) ? "MATCHES " : "NO MATCH"),
compareTo._eyeOffsetPosition.x, compareTo._eyeOffsetPosition.y, compareTo._eyeOffsetPosition.z,
_eyeOffsetPosition.x, _eyeOffsetPosition.y, _eyeOffsetPosition.z);
qCDebug(octree, "%s -- compareTo._eyeOffsetOrientation=%f,%f,%f,%f _eyeOffsetOrientation=%f,%f,%f,%f",
(testMatches(compareTo._eyeOffsetOrientation, _eyeOffsetOrientation) ? "MATCHES " : "NO MATCH"),
compareTo._eyeOffsetOrientation.x, compareTo._eyeOffsetOrientation.y,
compareTo._eyeOffsetOrientation.z, compareTo._eyeOffsetOrientation.w,
_eyeOffsetOrientation.x, _eyeOffsetOrientation.y, _eyeOffsetOrientation.z, _eyeOffsetOrientation.w);
}
return result;
}
@ -485,9 +424,6 @@ bool ViewFrustum::isVerySimilar(const ViewFrustum& compareTo, bool debug) const
const float POSITION_SIMILAR_ENOUGH = 5.0f; // 5 meters
float positionDistance = glm::distance(_position, compareTo._position);
const float EYEOFFSET_POSITION_SIMILAR_ENOUGH = 0.15f; // 0.15 meters
float eyeOffsetpositionDistance = glm::distance(_eyeOffsetPosition, compareTo._eyeOffsetPosition);
// Compute the angular distance between the two orientations
const float ORIENTATION_SIMILAR_ENOUGH = 10.0f; // 10 degrees in any direction
glm::quat dQOrientation = _orientation * glm::inverse(compareTo._orientation);
@ -496,23 +432,14 @@ bool ViewFrustum::isVerySimilar(const ViewFrustum& compareTo, bool debug) const
angleOrientation = 0.0f;
}
glm::quat dQEyeOffsetOrientation = _eyeOffsetOrientation * glm::inverse(compareTo._eyeOffsetOrientation);
float angleEyeOffsetOrientation = compareTo._eyeOffsetOrientation == _eyeOffsetOrientation
? 0.0f : glm::degrees(glm::angle(dQEyeOffsetOrientation));
if (isNaN(angleEyeOffsetOrientation)) {
angleEyeOffsetOrientation = 0.0f;
}
bool result =
testMatches(0, positionDistance, POSITION_SIMILAR_ENOUGH) &&
testMatches(0, angleOrientation, ORIENTATION_SIMILAR_ENOUGH) &&
testMatches(0, positionDistance, POSITION_SIMILAR_ENOUGH) &&
testMatches(0, angleOrientation, ORIENTATION_SIMILAR_ENOUGH) &&
testMatches(compareTo._fieldOfView, _fieldOfView) &&
testMatches(compareTo._aspectRatio, _aspectRatio) &&
testMatches(compareTo._nearClip, _nearClip) &&
testMatches(compareTo._farClip, _farClip) &&
testMatches(compareTo._focalLength, _focalLength) &&
testMatches(0, eyeOffsetpositionDistance, EYEOFFSET_POSITION_SIMILAR_ENOUGH) &&
testMatches(0, angleEyeOffsetOrientation, ORIENTATION_SIMILAR_ENOUGH);
testMatches(compareTo._focalLength, _focalLength);
if (!result && debug) {
@ -529,7 +456,7 @@ bool ViewFrustum::isVerySimilar(const ViewFrustum& compareTo, bool debug) const
qCDebug(octree, "%s -- angleOrientation=%f",
(testMatches(0, angleOrientation, ORIENTATION_SIMILAR_ENOUGH) ? "IS SIMILAR ENOUGH " : "IS NOT SIMILAR ENOUGH"),
angleOrientation);
qCDebug(octree, "%s -- compareTo._fieldOfView=%f _fieldOfView=%f",
(testMatches(compareTo._fieldOfView, _fieldOfView) ? "MATCHES " : "NO MATCH"),
compareTo._fieldOfView, _fieldOfView);
@ -545,19 +472,6 @@ bool ViewFrustum::isVerySimilar(const ViewFrustum& compareTo, bool debug) const
qCDebug(octree, "%s -- compareTo._focalLength=%f _focalLength=%f",
(testMatches(compareTo._focalLength, _focalLength) ? "MATCHES " : "NO MATCH"),
compareTo._focalLength, _focalLength);
qCDebug(octree, "%s -- compareTo._eyeOffsetPosition=%f,%f,%f _eyeOffsetPosition=%f,%f,%f",
(testMatches(compareTo._eyeOffsetPosition, _eyeOffsetPosition, POSITION_SIMILAR_ENOUGH) ? "IS SIMILAR ENOUGH " : "IS NOT SIMILAR ENOUGH"),
compareTo._eyeOffsetPosition.x, compareTo._eyeOffsetPosition.y, compareTo._eyeOffsetPosition.z,
_eyeOffsetPosition.x, _eyeOffsetPosition.y, _eyeOffsetPosition.z);
qCDebug(octree, "%s -- eyeOffsetpositionDistance=%f",
(testMatches(0,eyeOffsetpositionDistance, EYEOFFSET_POSITION_SIMILAR_ENOUGH) ? "IS SIMILAR ENOUGH " : "IS NOT SIMILAR ENOUGH"),
eyeOffsetpositionDistance);
qCDebug(octree, "%s -- angleEyeOffsetOrientation=%f",
(testMatches(0, angleEyeOffsetOrientation, ORIENTATION_SIMILAR_ENOUGH) ? "IS SIMILAR ENOUGH " : "IS NOT SIMILAR ENOUGH"),
angleEyeOffsetOrientation);
}
return result;
}
@ -570,39 +484,19 @@ PickRay ViewFrustum::computePickRay(float x, float y) {
}
void ViewFrustum::computePickRay(float x, float y, glm::vec3& origin, glm::vec3& direction) const {
origin = _nearTopLeft + x * (_nearTopRight - _nearTopLeft) + y * (_nearBottomLeft - _nearTopLeft);
direction = glm::normalize(origin - (_position + _orientation * _eyeOffsetPosition));
origin = _cornersWorld[TOP_LEFT_NEAR] + x * (_cornersWorld[TOP_RIGHT_NEAR] - _cornersWorld[TOP_LEFT_NEAR]) +
y * (_cornersWorld[BOTTOM_LEFT_NEAR] - _cornersWorld[TOP_LEFT_NEAR]);
direction = glm::normalize(origin - _position);
}
void ViewFrustum::computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearValue, float& farValue,
glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
// compute our dimensions the usual way
float hheight = _nearClip * tanf(_fieldOfView * 0.5f * RADIANS_PER_DEGREE);
float hwidth = _aspectRatio * hheight;
if (isOrthographic()) {
hheight = getHeight();
hwidth = getWidth();
}
// get our frustum corners in view space
glm::mat4 eyeMatrix = glm::mat4_cast(glm::inverse(_eyeOffsetOrientation)) * glm::translate(-_eyeOffsetPosition);
glm::vec4 corners[8];
float farScale = _farClip / _nearClip;
corners[0] = eyeMatrix * glm::vec4(-hwidth, -hheight, -_nearClip, 1.0f);
corners[1] = eyeMatrix * glm::vec4(hwidth, -hheight, -_nearClip, 1.0f);
corners[2] = eyeMatrix * glm::vec4(hwidth, hheight, -_nearClip, 1.0f);
corners[3] = eyeMatrix * glm::vec4(-hwidth, hheight, -_nearClip, 1.0f);
corners[4] = eyeMatrix * glm::vec4(-hwidth * farScale, -hheight * farScale, -_farClip, 1.0f);
corners[5] = eyeMatrix * glm::vec4(hwidth * farScale, -hheight * farScale, -_farClip, 1.0f);
corners[6] = eyeMatrix * glm::vec4(hwidth * farScale, hheight * farScale, -_farClip, 1.0f);
corners[7] = eyeMatrix * glm::vec4(-hwidth * farScale, hheight * farScale, -_farClip, 1.0f);
// find the minimum and maximum z values, which will be our near and far clip distances
nearValue = FLT_MAX;
farValue = -FLT_MAX;
for (int i = 0; i < 8; i++) {
nearValue = min(nearValue, -corners[i].z);
farValue = max(farValue, -corners[i].z);
nearValue = min(nearValue, -_corners[i].z);
farValue = max(farValue, -_corners[i].z);
}
// make sure the near clip isn't too small to be valid
@ -610,9 +504,9 @@ void ViewFrustum::computeOffAxisFrustum(float& left, float& right, float& bottom
nearValue = max(MIN_NEAR, nearValue);
// get the near/far normal and use it to find the clip planes
glm::vec4 normal = eyeMatrix * glm::vec4(0.0f, 0.0f, 1.0f, 0.0f);
nearClipPlane = glm::vec4(-normal.x, -normal.y, -normal.z, glm::dot(normal, corners[0]));
farClipPlane = glm::vec4(normal.x, normal.y, normal.z, -glm::dot(normal, corners[4]));
glm::vec4 normal = glm::vec4(0.0f, 0.0f, 1.0f, 0.0f);
nearClipPlane = glm::vec4(-normal.x, -normal.y, -normal.z, glm::dot(normal, _corners[0]));
farClipPlane = glm::vec4(normal.x, normal.y, normal.z, -glm::dot(normal, _corners[4]));
// compute the focal proportion (zero is near clip, one is far clip)
float focalProportion = (_focalLength - _nearClip) / (_farClip - _nearClip);
@ -623,7 +517,7 @@ void ViewFrustum::computeOffAxisFrustum(float& left, float& right, float& bottom
bottom = FLT_MAX;
top = -FLT_MAX;
for (int i = 0; i < 4; i++) {
glm::vec4 corner = glm::mix(corners[i], corners[i + 4], focalProportion);
glm::vec4 corner = glm::mix(_corners[i], _corners[i + 4], focalProportion);
glm::vec4 intersection = corner * (-nearValue / corner.z);
left = min(left, intersection.x);
right = max(right, intersection.x);
@ -644,9 +538,6 @@ void ViewFrustum::printDebugDetails() const {
qCDebug(octree, "_nearClip=%f", _nearClip);
qCDebug(octree, "_farClip=%f", _farClip);
qCDebug(octree, "_focalLength=%f", _focalLength);
qCDebug(octree, "_eyeOffsetPosition=%f,%f,%f", _eyeOffsetPosition.x, _eyeOffsetPosition.y, _eyeOffsetPosition.z );
qCDebug(octree, "_eyeOffsetOrientation=%f,%f,%f,%f", _eyeOffsetOrientation.x, _eyeOffsetOrientation.y, _eyeOffsetOrientation.z,
_eyeOffsetOrientation.w );
}
glm::vec2 ViewFrustum::projectPoint(glm::vec3 point, bool& pointInView) const {
@ -846,20 +737,7 @@ float ViewFrustum::distanceToCamera(const glm::vec3& point) const {
}
void ViewFrustum::evalProjectionMatrix(glm::mat4& proj) const {
if (isOrthographic()) {
glm::vec3 frustumCenter = glm::inverse( _orientation) * _position;
proj = glm::ortho(frustumCenter.x -0.5f * getWidth(),
frustumCenter.x +0.5f * getWidth(),
frustumCenter.y -0.5f * getHeight(),
frustumCenter.y +0.5f * getHeight(),
-getFarClip(), -getNearClip());
} else {
float left, right, bottom, top, near, far;
glm::vec4 clip0, clip1;
computeOffAxisFrustum(left, right, bottom, top, near, far, clip0, clip1);
proj = glm::perspective(glm::radians(getFieldOfView()), getAspectRatio(), getNearClip(), getFarClip());
}
proj = _projection;
}
void ViewFrustum::evalViewTransform(Transform& view) const {

View file

@ -50,19 +50,11 @@ public:
const glm::vec3& getRight() const { return _right; }
// setters for lens attributes
void setOrthographic(bool orthographic) { _orthographic = orthographic; }
void setWidth(float width) { _width = width; }
void setHeight(float height) { _height = height; }
void setFieldOfView(float f) { _fieldOfView = f; }
void setAspectRatio(float a) { _aspectRatio = a; }
void setNearClip(float n) { _nearClip = n; }
void setFarClip(float f) { _farClip = f; }
void setFocalLength(float length) { _focalLength = length; }
void setEyeOffsetPosition(const glm::vec3& p) { _eyeOffsetPosition = p; }
void setEyeOffsetOrientation(const glm::quat& o) { _eyeOffsetOrientation = o; }
void setProjection(const glm::mat4 & projection);
void getFocalLength(float focalLength) { _focalLength = focalLength; }
// getters for lens attributes
bool isOrthographic() const { return _orthographic; }
const glm::mat4 getProjection() const { return _projection; };
float getWidth() const { return _width; }
float getHeight() const { return _height; }
float getFieldOfView() const { return _fieldOfView; }
@ -70,23 +62,16 @@ public:
float getNearClip() const { return _nearClip; }
float getFarClip() const { return _farClip; }
float getFocalLength() const { return _focalLength; }
const glm::vec3& getEyeOffsetPosition() const { return _eyeOffsetPosition; }
const glm::quat& getEyeOffsetOrientation() const { return _eyeOffsetOrientation; }
const glm::vec3& getOffsetPosition() const { return _offsetPosition; }
const glm::vec3& getOffsetDirection() const { return _offsetDirection; }
const glm::vec3& getOffsetUp() const { return _offsetUp; }
const glm::vec3& getOffsetRight() const { return _offsetRight; }
const glm::vec3& getFarTopLeft() const { return _cornersWorld[TOP_LEFT_FAR]; }
const glm::vec3& getFarTopRight() const { return _cornersWorld[TOP_RIGHT_FAR]; }
const glm::vec3& getFarBottomLeft() const { return _cornersWorld[BOTTOM_LEFT_FAR]; }
const glm::vec3& getFarBottomRight() const { return _cornersWorld[BOTTOM_RIGHT_FAR]; }
const glm::vec3& getFarTopLeft() const { return _farTopLeft; }
const glm::vec3& getFarTopRight() const { return _farTopRight; }
const glm::vec3& getFarBottomLeft() const { return _farBottomLeft; }
const glm::vec3& getFarBottomRight() const { return _farBottomRight; }
const glm::vec3& getNearTopLeft() const { return _nearTopLeft; }
const glm::vec3& getNearTopRight() const { return _nearTopRight; }
const glm::vec3& getNearBottomLeft() const { return _nearBottomLeft; }
const glm::vec3& getNearBottomRight() const { return _nearBottomRight; }
const glm::vec3& getNearTopLeft() const { return _cornersWorld[TOP_LEFT_NEAR]; }
const glm::vec3& getNearTopRight() const { return _cornersWorld[TOP_RIGHT_NEAR]; }
const glm::vec3& getNearBottomLeft() const { return _cornersWorld[BOTTOM_LEFT_NEAR]; }
const glm::vec3& getNearBottomRight() const { return _cornersWorld[BOTTOM_RIGHT_NEAR]; }
// get/set for keyhole attribute
void setKeyholeRadius(float keyholdRadius) { _keyholeRadius = keyholdRadius; }
@ -132,49 +117,33 @@ private:
ViewFrustum::location cubeInKeyhole(const AACube& cube) const;
ViewFrustum::location boxInKeyhole(const AABox& box) const;
void calculateOrthographic();
// camera location/orientation attributes
glm::vec3 _position = glm::vec3(0.0f); // the position in world-frame
glm::quat _orientation = glm::quat();
glm::vec3 _position; // the position in world-frame
glm::quat _orientation;
// Lens attributes
glm::mat4 _projection;
// calculated for orientation
glm::vec3 _direction = IDENTITY_FRONT;
glm::vec3 _up = IDENTITY_UP;
glm::vec3 _right = IDENTITY_RIGHT;
// Lens attributes
bool _orthographic = false;
// keyhole attributes
float _keyholeRadius = DEFAULT_KEYHOLE_RADIUS;
AACube _keyholeBoundingCube;
// Calculated values
glm::mat4 _inverseProjection;
float _width = 1.0f;
float _height = 1.0f;
float _aspectRatio = 1.0f;
float _nearClip = DEFAULT_NEAR_CLIP;
float _farClip = DEFAULT_FAR_CLIP;
float _focalLength = 0.25f;
glm::vec3 _eyeOffsetPosition = glm::vec3(0.0f);
glm::quat _eyeOffsetOrientation = glm::quat();
// in Degrees, doesn't apply to HMD like Oculus
float _fieldOfView = DEFAULT_FIELD_OF_VIEW_DEGREES;
// keyhole attributes
float _keyholeRadius = DEFAULT_KEYHOLE_RADIUS;
AACube _keyholeBoundingCube;
// Calculated values
glm::vec3 _offsetPosition = glm::vec3(0.0f);
glm::vec3 _offsetDirection = glm::vec3(0.0f);
glm::vec3 _offsetUp = glm::vec3(0.0f);
glm::vec3 _offsetRight = glm::vec3(0.0f);
glm::vec3 _farTopLeft = glm::vec3(0.0f);
glm::vec3 _farTopRight = glm::vec3(0.0f);
glm::vec3 _farBottomLeft = glm::vec3(0.0f);
glm::vec3 _farBottomRight = glm::vec3(0.0f);
glm::vec3 _nearTopLeft = glm::vec3(0.0f);
glm::vec3 _nearTopRight = glm::vec3(0.0f);
glm::vec3 _nearBottomLeft = glm::vec3(0.0f);
glm::vec3 _nearBottomRight = glm::vec3(0.0f);
glm::vec4 _corners[8];
glm::vec3 _cornersWorld[8];
enum { TOP_PLANE = 0, BOTTOM_PLANE, LEFT_PLANE, RIGHT_PLANE, NEAR_PLANE, FAR_PLANE };
::Plane _planes[6]; // How will this be used?

View file

@ -337,7 +337,6 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep, const QUuid& s
void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const QUuid& sessionID, uint32_t step) {
assert(_entity);
assert(_entity->isKnownID());
bool active = _body->isActive();
if (!active) {
@ -437,7 +436,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, const Q
qCDebug(physics) << "EntityMotionState::sendUpdate()... calling queueEditEntityMessage()...";
#endif
entityPacketSender->queueEditEntityMessage(PacketTypeEntityAddOrEdit, id, properties);
entityPacketSender->queueEditEntityMessage(PacketTypeEntityEdit, id, properties);
_entity->setLastBroadcast(usecTimestampNow());
} else {
#ifdef WANT_DEBUG

View file

@ -188,7 +188,7 @@ void PhysicalEntitySimulation::handleOutgoingChanges(VectorOfMotionStates& motio
EntityMotionState* entityState = static_cast<EntityMotionState*>(state);
EntityItem* entity = entityState->getEntity();
if (entity) {
if (entity->isKnownID() && entityState->isCandidateForOwnership(sessionID)) {
if (entityState->isCandidateForOwnership(sessionID)) {
_outgoingChanges.insert(entityState);
}
_entitiesToSort.insert(entityState->getEntity());

View file

@ -321,7 +321,8 @@ void ScriptEngine::init() {
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValue);
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
qScriptRegisterSequenceMetaType<QVector<EntityItemID> >(this);
qScriptRegisterSequenceMetaType<QVector<QUuid>>(this);
qScriptRegisterSequenceMetaType<QVector<EntityItemID>>(this);
qScriptRegisterSequenceMetaType<QVector<glm::vec2> >(this);
qScriptRegisterSequenceMetaType<QVector<glm::quat> >(this);

View file

@ -159,16 +159,17 @@ void HifiConfigVariantMap::addMissingValuesToExistingMap(QVariantMap& existingMa
}
}
QVariant* valueForKeyPath(QVariantMap& variantMap, const QString& keyPath) {
QVariant* valueForKeyPath(QVariantMap& variantMap, const QString& keyPath, bool shouldCreateIfMissing) {
int dotIndex = keyPath.indexOf('.');
QString firstKey = (dotIndex == -1) ? keyPath : keyPath.mid(0, dotIndex);
if (variantMap.contains(firstKey)) {
if (shouldCreateIfMissing || variantMap.contains(firstKey)) {
if (dotIndex == -1) {
return &variantMap[firstKey];
} else if (variantMap[firstKey].canConvert(QMetaType::QVariantMap)) {
return valueForKeyPath(*static_cast<QVariantMap*>(variantMap[firstKey].data()), keyPath.mid(dotIndex + 1));
return valueForKeyPath(*static_cast<QVariantMap*>(variantMap[firstKey].data()), keyPath.mid(dotIndex + 1),
shouldCreateIfMissing);
}
}

View file

@ -37,6 +37,6 @@ private:
void addMissingValuesToExistingMap(QVariantMap& existingMap, const QVariantMap& newMap);
};
QVariant* valueForKeyPath(QVariantMap& variantMap, const QString& keyPath);
QVariant* valueForKeyPath(QVariantMap& variantMap, const QString& keyPath, bool shouldCreateIfMissing = false);
#endif // hifi_HifiConfigVariantMap_h

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