fix comment

This commit is contained in:
Andrew Meadows 2019-09-17 15:57:20 -07:00
parent 5ad0dd20ac
commit 434f5ff300

View file

@ -125,8 +125,7 @@ void EntityMotionState::handleDeactivation() {
if (!isLocallyOwned()) {
// HACK: To allow the ESS to move entities around in a kinematic way we had to remove the requirement that
// every moving+simulated entity has an authoritative simulation owner. As a result, we cannot rely
// on a simulation owner to update the QueryAACube on the entity-server. This HACK updates the local
// QueryAACube but the one on the ES will still be broken.
// on a simulation owner to update the QueryAACube on the entity-server.
_entity->updateQueryAACube();
}
}