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fix comment
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@ -125,8 +125,7 @@ void EntityMotionState::handleDeactivation() {
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if (!isLocallyOwned()) {
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// HACK: To allow the ESS to move entities around in a kinematic way we had to remove the requirement that
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// every moving+simulated entity has an authoritative simulation owner. As a result, we cannot rely
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// on a simulation owner to update the QueryAACube on the entity-server. This HACK updates the local
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// QueryAACube but the one on the ES will still be broken.
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// on a simulation owner to update the QueryAACube on the entity-server.
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_entity->updateQueryAACube();
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}
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}
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