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EntityItem doesn't need to be a QObject
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3 changed files with 1 additions and 57 deletions
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@ -43,9 +43,7 @@ class EntityTreeElementExtraEncodeData;
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/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
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/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
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/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
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/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
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/// one directly, instead you must only construct one of it's derived classes with additional features.
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/// one directly, instead you must only construct one of it's derived classes with additional features.
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class EntityItem : public QObject {
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class EntityItem {
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Q_OBJECT
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friend class EntityTreeElement;
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friend class EntityTreeElement;
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public:
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public:
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enum EntityDirtyFlags {
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enum EntityDirtyFlags {
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@ -1,54 +0,0 @@
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digraph hifilibdepends {
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animation -> shared
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animation -> gpu
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animation -> model
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animation -> fbx
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audio_client -> audio
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audio -> networking
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audio -> shared
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avatars -> audio
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avatars -> shared
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avatars -> networking
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entities -> avatars
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entities -> shared
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entities -> octree
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entities -> gpu
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entities -> model
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entities -> fbx
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entities -> networking
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entities -> animation
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entities_renderer -> shared
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entities_renderer -> gpu
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entities_renderer -> script_engine
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entities_renderer -> render_utils
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environment -> shared
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environment -> networking
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fbx -> shared
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fbx -> gpu
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fbx -> model
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fbx -> networking
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fbx -> octree
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gpu -> shared
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model -> shared
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model -> gpu
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networking -> shared
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octree -> shared
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octree -> networking
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physics -> shared
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physics -> fbx
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physics -> entities
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render_utils -> animation
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render_utils -> fbx
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render_utils -> shared
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render_utils -> gpu
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render_utils -> physics
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script_engine -> shared
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script_engine -> octree
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script_engine -> gpu
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script_engine -> model
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script_engine -> fbx
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script_engine -> entities
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script_engine -> animation
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script_engine -> audio
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script_engine -> physics
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}
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