EntityItem doesn't need to be a QObject

This commit is contained in:
Seth Alves 2015-03-17 15:56:58 -07:00
parent 1e28c385f1
commit 42122a0bee
3 changed files with 1 additions and 57 deletions

View file

@ -43,9 +43,7 @@ class EntityTreeElementExtraEncodeData;
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
/// one directly, instead you must only construct one of it's derived classes with additional features.
class EntityItem : public QObject {
Q_OBJECT
class EntityItem {
friend class EntityTreeElement;
public:
enum EntityDirtyFlags {

View file

@ -1,54 +0,0 @@
digraph hifilibdepends {
animation -> shared
animation -> gpu
animation -> model
animation -> fbx
audio_client -> audio
audio -> networking
audio -> shared
avatars -> audio
avatars -> shared
avatars -> networking
entities -> avatars
entities -> shared
entities -> octree
entities -> gpu
entities -> model
entities -> fbx
entities -> networking
entities -> animation
entities_renderer -> shared
entities_renderer -> gpu
entities_renderer -> script_engine
entities_renderer -> render_utils
environment -> shared
environment -> networking
fbx -> shared
fbx -> gpu
fbx -> model
fbx -> networking
fbx -> octree
gpu -> shared
model -> shared
model -> gpu
networking -> shared
octree -> shared
octree -> networking
physics -> shared
physics -> fbx
physics -> entities
render_utils -> animation
render_utils -> fbx
render_utils -> shared
render_utils -> gpu
render_utils -> physics
script_engine -> shared
script_engine -> octree
script_engine -> gpu
script_engine -> model
script_engine -> fbx
script_engine -> entities
script_engine -> animation
script_engine -> audio
script_engine -> physics
}

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