mirror of
https://github.com/JulianGro/overte.git
synced 2025-08-17 11:44:31 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi
This commit is contained in:
commit
413f08e900
47 changed files with 577 additions and 754 deletions
|
@ -27,7 +27,8 @@ android {
|
|||
'-DRELEASE_TYPE=' + RELEASE_TYPE,
|
||||
'-DSTABLE_BUILD=' + STABLE_BUILD,
|
||||
'-DDISABLE_QML=OFF',
|
||||
'-DDISABLE_KTX_CACHE=OFF'
|
||||
'-DDISABLE_KTX_CACHE=OFF',
|
||||
'-DUSE_BREAKPAD=' + (project.hasProperty("BACKTRACE_URL") && project.hasProperty("BACKTRACE_TOKEN") ? 'ON' : 'OFF');
|
||||
}
|
||||
}
|
||||
signingConfigs {
|
||||
|
@ -46,6 +47,10 @@ android {
|
|||
}
|
||||
|
||||
buildTypes {
|
||||
debug {
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||||
buildConfigField "String", "BACKTRACE_URL", "\"" + (project.hasProperty("BACKTRACE_URL") ? BACKTRACE_URL : '') + "\""
|
||||
buildConfigField "String", "BACKTRACE_TOKEN", "\"" + (project.hasProperty("BACKTRACE_TOKEN") ? BACKTRACE_TOKEN : '') + "\""
|
||||
}
|
||||
release {
|
||||
minifyEnabled false
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
|
@ -53,6 +58,8 @@ android {
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|||
project.hasProperty("HIFI_ANDROID_KEYSTORE_PASSWORD") &&
|
||||
project.hasProperty("HIFI_ANDROID_KEY_ALIAS") &&
|
||||
project.hasProperty("HIFI_ANDROID_KEY_PASSWORD")? signingConfigs.release : null
|
||||
buildConfigField "String", "BACKTRACE_URL", "\"" + (project.hasProperty("BACKTRACE_URL") ? BACKTRACE_URL : '') + "\""
|
||||
buildConfigField "String", "BACKTRACE_TOKEN", "\"" + (project.hasProperty("BACKTRACE_TOKEN") ? BACKTRACE_TOKEN : '') + "\""
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -67,6 +67,12 @@
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|||
android:name=".SplashActivity"
|
||||
android:screenOrientation="portrait"
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||||
android:theme="@style/Theme.AppCompat.Translucent.NoActionBar" />
|
||||
|
||||
<service
|
||||
android:name=".BreakpadUploaderService"
|
||||
android:enabled="true"
|
||||
android:exported="false"
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||||
android:process=":breakpad_uploader"/>
|
||||
</application>
|
||||
|
||||
<uses-feature android:name="android.software.vr.mode" android:required="true"/>
|
||||
|
|
|
@ -0,0 +1,173 @@
|
|||
package io.highfidelity.hifiinterface;
|
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|
||||
import android.app.Service;
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||||
import android.content.Intent;
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||||
import android.os.FileObserver;
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||||
import android.os.IBinder;
|
||||
import android.support.annotation.Nullable;
|
||||
import android.util.Log;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
import com.google.gson.JsonParser;
|
||||
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.BufferedOutputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.FileReader;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.OutputStream;
|
||||
import java.io.UnsupportedEncodingException;
|
||||
import java.net.MalformedURLException;
|
||||
import java.net.URL;
|
||||
import java.net.URLEncoder;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
import javax.net.ssl.HttpsURLConnection;
|
||||
|
||||
public class BreakpadUploaderService extends Service {
|
||||
|
||||
private static final String ANNOTATIONS_JSON = "annotations.json";
|
||||
private static final String TAG = "Interface";
|
||||
public static final String EXT_DMP = "dmp";
|
||||
private static final long DUMP_DELAY = 5000;
|
||||
|
||||
private FileObserver fileObserver;
|
||||
|
||||
public BreakpadUploaderService() {
|
||||
super();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int onStartCommand(Intent intent, int flags, int startId) {
|
||||
URL baseUrl;
|
||||
|
||||
baseUrl = getUrl();
|
||||
|
||||
if (baseUrl == null) {
|
||||
stopSelf();
|
||||
return START_NOT_STICKY;
|
||||
}
|
||||
|
||||
new Thread(() -> {
|
||||
File[] matchingFiles = getFilesByExtension(getObbDir(), EXT_DMP);
|
||||
for (File file : matchingFiles) {
|
||||
uploadDumpAndDelete(file, baseUrl);
|
||||
}
|
||||
}).start();
|
||||
|
||||
fileObserver = new FileObserver(getObbDir().getPath()) {
|
||||
@Override
|
||||
public void onEvent(int event, String path) {
|
||||
if (path == null) {
|
||||
return;
|
||||
}
|
||||
if (FileObserver.CREATE == event && EXT_DMP.equals(getExtension(path))) {
|
||||
URL baseUrl = getUrl();
|
||||
if (baseUrl != null) {
|
||||
new Timer().schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
uploadDumpAndDelete(new File(getObbDir(), path), baseUrl);
|
||||
}
|
||||
}, DUMP_DELAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
fileObserver.startWatching();
|
||||
return START_STICKY;
|
||||
}
|
||||
|
||||
private URL getUrl() {
|
||||
String parameters = getAnnotationsAsUrlEncodedParameters();
|
||||
try {
|
||||
return new URL(BuildConfig.BACKTRACE_URL+ "/post?format=minidump&token=" + BuildConfig.BACKTRACE_TOKEN + (parameters.isEmpty() ? "" : ("&" + parameters)));
|
||||
} catch (MalformedURLException e) {
|
||||
Log.e(TAG, "Could not initialize Breakpad URL", e);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void uploadDumpAndDelete(File file, URL url) {
|
||||
int size = (int) file.length();
|
||||
byte[] bytes = new byte[size];
|
||||
try {
|
||||
BufferedInputStream buf = new BufferedInputStream(new FileInputStream(file));
|
||||
buf.read(bytes, 0, bytes.length);
|
||||
buf.close();
|
||||
HttpsURLConnection urlConnection = (HttpsURLConnection) url.openConnection();
|
||||
urlConnection.setRequestMethod("POST");
|
||||
urlConnection.setDoOutput(true);
|
||||
urlConnection.setChunkedStreamingMode(0);
|
||||
|
||||
OutputStream ostream = urlConnection.getOutputStream();
|
||||
|
||||
OutputStream out = new BufferedOutputStream(ostream);
|
||||
out.write(bytes, 0, size);
|
||||
|
||||
InputStream in = new BufferedInputStream(urlConnection.getInputStream());
|
||||
in.read();
|
||||
if (urlConnection.getResponseCode() == 200) {
|
||||
file.delete();
|
||||
}
|
||||
urlConnection.disconnect();
|
||||
} catch (IOException e) {
|
||||
Log.e(TAG, "Error uploading file " + file.getAbsolutePath(), e);
|
||||
}
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public IBinder onBind(Intent intent) {
|
||||
return null;
|
||||
}
|
||||
|
||||
private File[] getFilesByExtension(File dir, final String extension) {
|
||||
return dir.listFiles(pathName -> getExtension(pathName.getName()).equals(extension));
|
||||
}
|
||||
|
||||
private String getExtension(String fileName) {
|
||||
String extension = "";
|
||||
|
||||
int i = fileName.lastIndexOf('.');
|
||||
int p = Math.max(fileName.lastIndexOf('/'), fileName.lastIndexOf('\\'));
|
||||
|
||||
if (i > p) {
|
||||
extension = fileName.substring(i+1);
|
||||
}
|
||||
|
||||
return extension;
|
||||
}
|
||||
|
||||
|
||||
public String getAnnotationsAsUrlEncodedParameters() {
|
||||
String parameters = "";
|
||||
File annotationsFile = new File(getObbDir(), ANNOTATIONS_JSON);
|
||||
if (annotationsFile.exists()) {
|
||||
JsonParser parser = new JsonParser();
|
||||
try {
|
||||
JsonObject json = (JsonObject) parser.parse(new FileReader(annotationsFile));
|
||||
for (String k: json.keySet()) {
|
||||
if (!json.get(k).getAsString().isEmpty()) {
|
||||
String key = k.contains("/") ? k.substring(k.indexOf("/") + 1) : k;
|
||||
if (!parameters.isEmpty()) {
|
||||
parameters += "&";
|
||||
}
|
||||
parameters += URLEncoder.encode(key, "UTF-8") + "=" + URLEncoder.encode(json.get(k).getAsString(), "UTF-8");
|
||||
}
|
||||
}
|
||||
} catch (FileNotFoundException e) {
|
||||
Log.e(TAG, "Error reading annotations file", e);
|
||||
} catch (UnsupportedEncodingException e) {
|
||||
Log.e(TAG, "Error reading annotations file", e);
|
||||
}
|
||||
}
|
||||
return parameters;
|
||||
}
|
||||
|
||||
}
|
|
@ -56,6 +56,8 @@ public class InterfaceActivity extends QtActivity {
|
|||
private AssetManager assetManager;
|
||||
|
||||
private static boolean inVrMode;
|
||||
|
||||
private boolean nativeEnterBackgroundCallEnqueued = false;
|
||||
// private GvrApi gvrApi;
|
||||
// Opaque native pointer to the Application C++ object.
|
||||
// This object is owned by the InterfaceActivity instance and passed to the native methods.
|
||||
|
@ -121,13 +123,18 @@ public class InterfaceActivity extends QtActivity {
|
|||
@Override
|
||||
protected void onPause() {
|
||||
super.onPause();
|
||||
nativeEnterBackground();
|
||||
if (super.isLoading) {
|
||||
nativeEnterBackgroundCallEnqueued = true;
|
||||
} else {
|
||||
nativeEnterBackground();
|
||||
}
|
||||
//gvrApi.pauseTracking();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onStart() {
|
||||
super.onStart();
|
||||
nativeEnterBackgroundCallEnqueued = false;
|
||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
|
||||
}
|
||||
|
||||
|
@ -256,6 +263,9 @@ public class InterfaceActivity extends QtActivity {
|
|||
|
||||
public void onAppLoadedComplete() {
|
||||
super.isLoading = false;
|
||||
if (nativeEnterBackgroundCallEnqueued) {
|
||||
nativeEnterBackground();
|
||||
}
|
||||
}
|
||||
|
||||
public void performHapticFeedback(int duration) {
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
package io.highfidelity.hifiinterface;
|
||||
|
||||
import android.Manifest;
|
||||
import android.app.Activity;
|
||||
import android.app.AlertDialog;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.Intent;
|
||||
import android.content.pm.PackageManager;
|
||||
import android.os.Bundle;
|
||||
import android.app.Activity;
|
||||
|
||||
import android.content.DialogInterface;
|
||||
import android.app.AlertDialog;
|
||||
import android.util.Log;
|
||||
|
||||
import org.json.JSONException;
|
||||
import org.json.JSONObject;
|
||||
|
@ -24,20 +24,31 @@ public class PermissionChecker extends Activity {
|
|||
private static final int REQUEST_PERMISSIONS = 20;
|
||||
|
||||
private static final boolean CHOOSE_AVATAR_ON_STARTUP = false;
|
||||
private static final String TAG = "Interface";
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
Intent myIntent = new Intent(this, BreakpadUploaderService.class);
|
||||
startService(myIntent);
|
||||
if (CHOOSE_AVATAR_ON_STARTUP) {
|
||||
showMenu();
|
||||
}
|
||||
this.requestAppPermissions(new
|
||||
String[]{
|
||||
Manifest.permission.READ_EXTERNAL_STORAGE,
|
||||
Manifest.permission.WRITE_EXTERNAL_STORAGE,
|
||||
Manifest.permission.RECORD_AUDIO,
|
||||
Manifest.permission.CAMERA}
|
||||
,2,REQUEST_PERMISSIONS);
|
||||
|
||||
File obbDir = getObbDir();
|
||||
if (!obbDir.exists()) {
|
||||
if (obbDir.mkdirs()) {
|
||||
Log.d(TAG, "Obb dir created");
|
||||
}
|
||||
}
|
||||
|
||||
requestAppPermissions(new
|
||||
String[]{
|
||||
Manifest.permission.READ_EXTERNAL_STORAGE,
|
||||
Manifest.permission.WRITE_EXTERNAL_STORAGE,
|
||||
Manifest.permission.RECORD_AUDIO,
|
||||
Manifest.permission.CAMERA}
|
||||
,2,REQUEST_PERMISSIONS);
|
||||
|
||||
}
|
||||
|
||||
|
@ -124,6 +135,4 @@ public class PermissionChecker extends Activity {
|
|||
launchActivityWithPermissions();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -149,6 +149,13 @@ def packages = [
|
|||
file: 'etc2comp-patched-armv8-libcpp.tgz',
|
||||
versionId: 'bHhGECRAQR1vkpshBcK6ByNc1BQIM8gU',
|
||||
checksum: '14b02795d774457a33bbc60e00a786bc'
|
||||
],
|
||||
breakpad: [
|
||||
file: 'breakpad.zip',
|
||||
versionId: '2OwvCCZrF171wnte5T44AnjTYFhhJsGJ',
|
||||
checksum: 'a46062a3167dfedd4fb4916136e204d2',
|
||||
sharedLibFolder: 'lib',
|
||||
includeLibs: ['libbreakpad_client.a','libbreakpad.a']
|
||||
]
|
||||
]
|
||||
|
||||
|
@ -367,6 +374,7 @@ task verifyPolyvox(type: Verify) { def p = packages['polyvox']; src new File(bas
|
|||
task verifyTBB(type: Verify) { def p = packages['tbb']; src new File(baseFolder, p['file']); checksum p['checksum'] }
|
||||
task verifyHifiAC(type: Verify) { def p = packages['hifiAC']; src new File(baseFolder, p['file']); checksum p['checksum'] }
|
||||
task verifyEtc2Comp(type: Verify) { def p = packages['etc2comp']; src new File(baseFolder, p['file']); checksum p['checksum'] }
|
||||
task verifyBreakpad(type: Verify) { def p = packages['breakpad']; src new File(baseFolder, p['file']); checksum p['checksum'] }
|
||||
|
||||
task verifyDependencyDownloads(dependsOn: downloadDependencies) { }
|
||||
verifyDependencyDownloads.dependsOn verifyQt
|
||||
|
@ -378,6 +386,7 @@ verifyDependencyDownloads.dependsOn verifyPolyvox
|
|||
verifyDependencyDownloads.dependsOn verifyTBB
|
||||
verifyDependencyDownloads.dependsOn verifyHifiAC
|
||||
verifyDependencyDownloads.dependsOn verifyEtc2Comp
|
||||
verifyDependencyDownloads.dependsOn verifyBreakpad
|
||||
|
||||
task extractDependencies(dependsOn: verifyDependencyDownloads) {
|
||||
doLast {
|
||||
|
@ -615,4 +624,4 @@ task testElf (dependsOn: 'externalNativeBuildDebug') {
|
|||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
*/
|
||||
|
|
14
cmake/externals/etc2comp/CMakeLists.txt
vendored
14
cmake/externals/etc2comp/CMakeLists.txt
vendored
|
@ -40,16 +40,22 @@ if (WIN32)
|
|||
set(_LIB_FOLDER "$<$<CONFIG:RelWithDebInfo>:build/EtcLib/RelWithDebInfo>")
|
||||
set(_LIB_FOLDER "${_LIB_FOLDER}$<$<CONFIG:MinSizeRel>:build/EtcLib/MinSizeRel>")
|
||||
set(_LIB_FOLDER "${_LIB_FOLDER}$<$<OR:$<CONFIG:Release>,$<CONFIG:Debug>>:build/EtcLib/Release>")
|
||||
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/${_LIB_FOLDER}/EtcLib.lib CACHE FILEPATH "Path to Etc2Comp release library")
|
||||
|
||||
elseif (APPLE)
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/build/EtcLib/Debug/libEtcLib.a CACHE FILEPATH "Path to EtcLib debug library")
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/build/EtcLib/Release/libEtcLib.a CACHE FILEPATH "Path to EtcLib release library")
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/build/EtcLib/Debug/libEtcLib.a CACHE FILEPATH "Path to EtcLib debug library")
|
||||
|
||||
set(_LIB_FOLDER "$<$<CONFIG:RelWithDebInfo>:build/EtcLib/RelWithDebInfo>")
|
||||
set(_LIB_FOLDER "${_LIB_FOLDER}$<$<CONFIG:MinSizeRel>:build/EtcLib/MinSizeRel>")
|
||||
set(_LIB_FOLDER "${_LIB_FOLDER}$<$<OR:$<CONFIG:Release>,$<CONFIG:Debug>>:build/EtcLib/Release>")
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/${_LIB_FOLDER}/libEtcLib.a CACHE FILEPATH "Path to Etc2Comp release library")
|
||||
|
||||
else ()
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "Path to EtcLib debug library")
|
||||
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/build/EtcLib/libEtcLib.a CACHE FILEPATH "Path to EtcLib release library")
|
||||
|
||||
endif ()
|
||||
|
||||
set(ETC_INCLUDE_DIR ${SOURCE_DIR}/EtcLib/Etc CACHE FILEPATH "Path to Etc2Comp/Etc include directory")
|
||||
set(ETCCODEC_INCLUDE_DIR ${SOURCE_DIR}/EtcLib/EtcCodec CACHE FILEPATH "Path to Etc2Comp/EtcCodec include directory")
|
||||
# ETC2COMP_INCLUDE_DIRS will be set later by FindEtc2Comp
|
||||
# ETC2COMP_INCLUDE_DIRS will be set later by FindEtc2Comp
|
||||
|
|
22
cmake/macros/TargetBreakpad.cmake
Normal file
22
cmake/macros/TargetBreakpad.cmake
Normal file
|
@ -0,0 +1,22 @@
|
|||
#
|
||||
# Copyright 2018 High Fidelity, Inc.
|
||||
# Created by Gabriel Calero & Cristian Duarte on 2018/03/13
|
||||
#
|
||||
# Distributed under the Apache License, Version 2.0.
|
||||
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
#
|
||||
macro(TARGET_BREAKPAD)
|
||||
if (ANDROID)
|
||||
set(INSTALL_DIR ${HIFI_ANDROID_PRECOMPILED}/breakpad)
|
||||
set(BREAKPAD_INCLUDE_DIRS "${INSTALL_DIR}/include" CACHE TYPE INTERNAL)
|
||||
set(LIB_DIR ${INSTALL_DIR}/lib)
|
||||
list(APPEND BREAKPAD_LIBRARIES ${LIB_DIR}/libbreakpad_client.a)
|
||||
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${BREAKPAD_INCLUDE_DIRS})
|
||||
if (USE_BREAKPAD)
|
||||
add_definitions(-DHAS_BREAKPAD)
|
||||
endif()
|
||||
endif()
|
||||
target_link_libraries(${TARGET_NAME} ${BREAKPAD_LIBRARIES})
|
||||
endmacro()
|
||||
|
||||
|
|
@ -226,6 +226,7 @@ target_openssl()
|
|||
target_bullet()
|
||||
target_opengl()
|
||||
add_crashpad()
|
||||
target_breakpad()
|
||||
|
||||
# perform standard include and linking for found externals
|
||||
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
|
||||
|
|
|
@ -87,8 +87,8 @@ Column {
|
|||
description: description,
|
||||
online_users: data.details.connections || data.details.concurrency || 0,
|
||||
// Server currently doesn't give isStacked (undefined). Could give bool.
|
||||
drillDownToPlace: (data.isStacked === undefined) ? (data.action !== 'concurrency') : data.isStacked,
|
||||
isStacked: !!data.isStacked
|
||||
drillDownToPlace: data.is_stacked || (data.action === 'concurrency'),
|
||||
isStacked: !!data.is_stacked
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -150,8 +150,8 @@
|
|||
#include "audio/AudioScope.h"
|
||||
#include "avatar/AvatarManager.h"
|
||||
#include "avatar/MyHead.h"
|
||||
#include "CrashRecoveryHandler.h"
|
||||
#include "CrashHandler.h"
|
||||
#include "Crashpad.h"
|
||||
#include "devices/DdeFaceTracker.h"
|
||||
#include "DiscoverabilityManager.h"
|
||||
#include "GLCanvas.h"
|
||||
|
@ -282,7 +282,9 @@ public:
|
|||
|
||||
private:
|
||||
void initialize() {
|
||||
setObjectName("Render");
|
||||
PROFILE_SET_THREAD_NAME("Render");
|
||||
setCrashAnnotation("render_thread_id", std::to_string((size_t)QThread::currentThreadId()));
|
||||
if (!_renderContext->makeCurrent()) {
|
||||
qFatal("Unable to make rendering context current on render thread");
|
||||
}
|
||||
|
@ -791,7 +793,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
|||
|
||||
bool previousSessionCrashed { false };
|
||||
if (!inTestMode) {
|
||||
previousSessionCrashed = CrashHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt);
|
||||
previousSessionCrashed = CrashRecoveryHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt);
|
||||
}
|
||||
|
||||
// get dir to use for cache
|
||||
|
@ -1096,6 +1098,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
_logger->setSessionID(accountManager->getSessionID());
|
||||
|
||||
setCrashAnnotation("metaverse_session_id", accountManager->getSessionID().toString().toStdString());
|
||||
setCrashAnnotation("main_thread_id", std::to_string((size_t)QThread::currentThreadId()));
|
||||
|
||||
if (steamClient) {
|
||||
qCDebug(interfaceapp) << "[VERSION] SteamVR buildID:" << steamClient->getSteamVRBuildID();
|
||||
|
@ -1241,9 +1244,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
connect(accountManager.data(), &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog);
|
||||
#endif
|
||||
connect(accountManager.data(), &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
|
||||
connect(accountManager.data(), &AccountManager::usernameChanged, [](QString username){
|
||||
setCrashAnnotation("username", username.toStdString());
|
||||
});
|
||||
|
||||
// set the account manager's root URL and trigger a login request if we don't have the access token
|
||||
accountManager->setIsAgent(true);
|
||||
|
@ -6165,6 +6165,8 @@ void Application::updateWindowTitle() const {
|
|||
QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED)";
|
||||
QString username = accountManager->getAccountInfo().getUsername();
|
||||
|
||||
setCrashAnnotation("username", username.toStdString());
|
||||
|
||||
QString currentPlaceName;
|
||||
if (isServerlessMode()) {
|
||||
currentPlaceName = "serverless: " + DependencyManager::get<AddressManager>()->getDomainURL().toString();
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
// CrashHandler.h
|
||||
// interface/src
|
||||
//
|
||||
// Created by David Rowe on 24 Aug 2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
// Created by Clement Brisset on 01/19/18.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
@ -12,22 +12,10 @@
|
|||
#ifndef hifi_CrashHandler_h
|
||||
#define hifi_CrashHandler_h
|
||||
|
||||
#include <QString>
|
||||
#include <string>
|
||||
|
||||
class CrashHandler {
|
||||
bool startCrashHandler();
|
||||
void setCrashAnnotation(std::string name, std::string value);
|
||||
|
||||
public:
|
||||
static bool checkForResetSettings(bool wasLikelyCrash, bool suppressPrompt = false);
|
||||
|
||||
private:
|
||||
enum Action {
|
||||
DELETE_INTERFACE_INI,
|
||||
RETAIN_IMPORTANT_INFO,
|
||||
DO_NOTHING
|
||||
};
|
||||
|
||||
static Action promptUserForAction(bool showCrashMessage);
|
||||
static void handleCrash(Action action);
|
||||
};
|
||||
|
||||
#endif // hifi_CrashHandler_h
|
||||
#endif
|
70
interface/src/CrashHandler_Breakpad.cpp
Normal file
70
interface/src/CrashHandler_Breakpad.cpp
Normal file
|
@ -0,0 +1,70 @@
|
|||
//
|
||||
// CrashHandler_Breakpad.cpp
|
||||
// interface/src
|
||||
//
|
||||
// Created by Clement Brisset on 01/19/18.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "CrashHandler.h"
|
||||
|
||||
#if HAS_BREAKPAD
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <client/linux/handler/exception_handler.h>
|
||||
#include <client/linux/handler/minidump_descriptor.h>
|
||||
|
||||
#include <QDebug>
|
||||
#include <QMap>
|
||||
#include <QtCore/QFileInfo>
|
||||
#include <QtAndroidExtras/QAndroidJniObject>
|
||||
|
||||
#include <SettingHelpers.h>
|
||||
|
||||
google_breakpad::ExceptionHandler* gBreakpadHandler;
|
||||
|
||||
std::mutex annotationMutex;
|
||||
QMap<QString, QString> annotations;
|
||||
|
||||
static bool breakpad_dumpCallback(const google_breakpad::MinidumpDescriptor& descriptor, void* context, bool succeeded) {
|
||||
return succeeded;
|
||||
}
|
||||
|
||||
QString obbDir() {
|
||||
QAndroidJniObject mediaDir = QAndroidJniObject::callStaticObjectMethod("android/os/Environment", "getExternalStorageDirectory", "()Ljava/io/File;");
|
||||
QAndroidJniObject mediaPath = mediaDir.callObjectMethod( "getAbsolutePath", "()Ljava/lang/String;" );
|
||||
QAndroidJniObject activity = QAndroidJniObject::callStaticObjectMethod("org/qtproject/qt5/android/QtNative", "activity", "()Landroid/app/Activity;");
|
||||
QAndroidJniObject package = activity.callObjectMethod("getPackageName", "()Ljava/lang/String;");
|
||||
QString dataAbsPath = mediaPath.toString()+"/Android/obb/" + package.toString();
|
||||
return dataAbsPath;
|
||||
}
|
||||
|
||||
bool startCrashHandler() {
|
||||
|
||||
gBreakpadHandler = new google_breakpad::ExceptionHandler(
|
||||
google_breakpad::MinidumpDescriptor(obbDir().toStdString()),
|
||||
nullptr, breakpad_dumpCallback, nullptr, true, -1);
|
||||
return true;
|
||||
}
|
||||
|
||||
void setCrashAnnotation(std::string name, std::string value) {
|
||||
std::lock_guard<std::mutex> guard(annotationMutex);
|
||||
QString qName = QString::fromStdString(name);
|
||||
QString qValue = QString::fromStdString(value);
|
||||
annotations[qName] = qValue;
|
||||
|
||||
QSettings settings(obbDir() + "/annotations.json", JSON_FORMAT);
|
||||
settings.clear();
|
||||
settings.beginGroup("Annotations");
|
||||
for (auto k : annotations.keys()) {
|
||||
settings.setValue(k, annotations.value(k));
|
||||
}
|
||||
settings.endGroup();
|
||||
settings.sync();
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,5 +1,5 @@
|
|||
//
|
||||
// Crashpad.cpp
|
||||
// CrashHandler_Crashpad.cpp
|
||||
// interface/src
|
||||
//
|
||||
// Created by Clement Brisset on 01/19/18.
|
||||
|
@ -9,7 +9,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "Crashpad.h"
|
||||
#include "CrashHandler.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
|
@ -117,14 +117,4 @@ void setCrashAnnotation(std::string name, std::string value) {
|
|||
crashpadAnnotations->SetKeyValue(name, value);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
bool startCrashHandler() {
|
||||
qDebug() << "No crash handler available.";
|
||||
return false;
|
||||
}
|
||||
|
||||
void setCrashAnnotation(std::string name, std::string value) {
|
||||
}
|
||||
|
||||
#endif
|
27
interface/src/CrashHandler_None.cpp
Normal file
27
interface/src/CrashHandler_None.cpp
Normal file
|
@ -0,0 +1,27 @@
|
|||
//
|
||||
// CrashHandler_None.cpp
|
||||
// interface/src
|
||||
//
|
||||
// Created by Clement Brisset on 01/19/18.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "CrashHandler.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <QDebug>
|
||||
|
||||
#if !defined(HAS_CRASHPAD) && !defined(HAS_BREAKPAD)
|
||||
|
||||
bool startCrashHandler() {
|
||||
qDebug() << "No crash handler available.";
|
||||
return false;
|
||||
}
|
||||
|
||||
void setCrashAnnotation(std::string name, std::string value) {
|
||||
}
|
||||
|
||||
#endif
|
|
@ -1,5 +1,5 @@
|
|||
//
|
||||
// CrashHandler.cpp
|
||||
// CrashRecoveryHandler.cpp
|
||||
// interface/src
|
||||
//
|
||||
// Created by David Rowe on 24 Aug 2015.
|
||||
|
@ -9,7 +9,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "CrashHandler.h"
|
||||
#include "CrashRecoveryHandler.h"
|
||||
|
||||
#include <QCoreApplication>
|
||||
#include <QDialog>
|
||||
|
@ -30,7 +30,7 @@
|
|||
#include <SettingHelpers.h>
|
||||
|
||||
|
||||
bool CrashHandler::checkForResetSettings(bool wasLikelyCrash, bool suppressPrompt) {
|
||||
bool CrashRecoveryHandler::checkForResetSettings(bool wasLikelyCrash, bool suppressPrompt) {
|
||||
QSettings::setDefaultFormat(JSON_FORMAT);
|
||||
QSettings settings;
|
||||
settings.beginGroup("Developer");
|
||||
|
@ -59,7 +59,7 @@ bool CrashHandler::checkForResetSettings(bool wasLikelyCrash, bool suppressPromp
|
|||
return wasLikelyCrash;
|
||||
}
|
||||
|
||||
CrashHandler::Action CrashHandler::promptUserForAction(bool showCrashMessage) {
|
||||
CrashRecoveryHandler::Action CrashRecoveryHandler::promptUserForAction(bool showCrashMessage) {
|
||||
QDialog crashDialog;
|
||||
QLabel* label;
|
||||
if (showCrashMessage) {
|
||||
|
@ -94,20 +94,20 @@ CrashHandler::Action CrashHandler::promptUserForAction(bool showCrashMessage) {
|
|||
|
||||
if (result == QDialog::Accepted) {
|
||||
if (option1->isChecked()) {
|
||||
return CrashHandler::DELETE_INTERFACE_INI;
|
||||
return CrashRecoveryHandler::DELETE_INTERFACE_INI;
|
||||
}
|
||||
if (option2->isChecked()) {
|
||||
return CrashHandler::RETAIN_IMPORTANT_INFO;
|
||||
return CrashRecoveryHandler::RETAIN_IMPORTANT_INFO;
|
||||
}
|
||||
}
|
||||
|
||||
// Dialog cancelled or "do nothing" option chosen
|
||||
return CrashHandler::DO_NOTHING;
|
||||
return CrashRecoveryHandler::DO_NOTHING;
|
||||
}
|
||||
|
||||
void CrashHandler::handleCrash(CrashHandler::Action action) {
|
||||
if (action != CrashHandler::DELETE_INTERFACE_INI && action != CrashHandler::RETAIN_IMPORTANT_INFO) {
|
||||
// CrashHandler::DO_NOTHING or unexpected value
|
||||
void CrashRecoveryHandler::handleCrash(CrashRecoveryHandler::Action action) {
|
||||
if (action != CrashRecoveryHandler::DELETE_INTERFACE_INI && action != CrashRecoveryHandler::RETAIN_IMPORTANT_INFO) {
|
||||
// CrashRecoveryHandler::DO_NOTHING or unexpected value
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -126,7 +126,7 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
|
|||
QUrl address;
|
||||
bool tutorialComplete = false;
|
||||
|
||||
if (action == CrashHandler::RETAIN_IMPORTANT_INFO) {
|
||||
if (action == CrashRecoveryHandler::RETAIN_IMPORTANT_INFO) {
|
||||
// Read avatar info
|
||||
|
||||
// Location and orientation
|
||||
|
@ -151,7 +151,7 @@ void CrashHandler::handleCrash(CrashHandler::Action action) {
|
|||
settingsFile.remove();
|
||||
}
|
||||
|
||||
if (action == CrashHandler::RETAIN_IMPORTANT_INFO) {
|
||||
if (action == CrashRecoveryHandler::RETAIN_IMPORTANT_INFO) {
|
||||
// Write avatar info
|
||||
|
||||
// Location and orientation
|
33
interface/src/CrashRecoveryHandler.h
Normal file
33
interface/src/CrashRecoveryHandler.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
//
|
||||
// CrashRecoveryHandler.h
|
||||
// interface/src
|
||||
//
|
||||
// Created by David Rowe on 24 Aug 2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_CrashRecoveryHandler_h
|
||||
#define hifi_CrashRecoveryHandler_h
|
||||
|
||||
#include <QString>
|
||||
|
||||
class CrashRecoveryHandler {
|
||||
|
||||
public:
|
||||
static bool checkForResetSettings(bool wasLikelyCrash, bool suppressPrompt = false);
|
||||
|
||||
private:
|
||||
enum Action {
|
||||
DELETE_INTERFACE_INI,
|
||||
RETAIN_IMPORTANT_INFO,
|
||||
DO_NOTHING
|
||||
};
|
||||
|
||||
static Action promptUserForAction(bool showCrashMessage);
|
||||
static void handleCrash(Action action);
|
||||
};
|
||||
|
||||
#endif // hifi_CrashRecoveryHandler_h
|
|
@ -1,20 +0,0 @@
|
|||
//
|
||||
// Crashpad.h
|
||||
// interface/src
|
||||
//
|
||||
// Created by Clement Brisset on 01/19/18.
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_Crashpad_h
|
||||
#define hifi_Crashpad_h
|
||||
|
||||
#include <string>
|
||||
|
||||
bool startCrashHandler();
|
||||
void setCrashAnnotation(std::string name, std::string value);
|
||||
|
||||
#endif // hifi_Crashpad_h
|
|
@ -23,7 +23,7 @@
|
|||
#include <UserActivityLogger.h>
|
||||
#include <UUID.h>
|
||||
|
||||
#include "Crashpad.h"
|
||||
#include "CrashHandler.h"
|
||||
#include "Menu.h"
|
||||
|
||||
const Discoverability::Mode DEFAULT_DISCOVERABILITY_MODE = Discoverability::Connections;
|
||||
|
|
|
@ -21,6 +21,17 @@ AvatarMotionState::AvatarMotionState(AvatarSharedPointer avatar, const btCollisi
|
|||
_type = MOTIONSTATE_TYPE_AVATAR;
|
||||
}
|
||||
|
||||
void AvatarMotionState::handleEasyChanges(uint32_t& flags) {
|
||||
ObjectMotionState::handleEasyChanges(flags);
|
||||
if (flags & Simulation::DIRTY_PHYSICS_ACTIVATION && !_body->isActive()) {
|
||||
_body->activate();
|
||||
}
|
||||
}
|
||||
|
||||
bool AvatarMotionState::handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine) {
|
||||
return ObjectMotionState::handleHardAndEasyChanges(flags, engine);
|
||||
}
|
||||
|
||||
AvatarMotionState::~AvatarMotionState() {
|
||||
assert(_avatar);
|
||||
_avatar = nullptr;
|
||||
|
@ -46,6 +57,9 @@ PhysicsMotionType AvatarMotionState::computePhysicsMotionType() const {
|
|||
const btCollisionShape* AvatarMotionState::computeNewShape() {
|
||||
ShapeInfo shapeInfo;
|
||||
std::static_pointer_cast<Avatar>(_avatar)->computeShapeInfo(shapeInfo);
|
||||
glm::vec3 halfExtents = shapeInfo.getHalfExtents();
|
||||
halfExtents.y = 0.0f;
|
||||
_diameter = 2.0f * glm::length(halfExtents);
|
||||
return getShapeManager()->getShape(shapeInfo);
|
||||
}
|
||||
|
||||
|
@ -60,25 +74,31 @@ void AvatarMotionState::getWorldTransform(btTransform& worldTrans) const {
|
|||
worldTrans.setRotation(glmToBullet(getObjectRotation()));
|
||||
if (_body) {
|
||||
_body->setLinearVelocity(glmToBullet(getObjectLinearVelocity()));
|
||||
_body->setAngularVelocity(glmToBullet(getObjectLinearVelocity()));
|
||||
_body->setAngularVelocity(glmToBullet(getObjectAngularVelocity()));
|
||||
}
|
||||
}
|
||||
|
||||
// virtual
|
||||
void AvatarMotionState::setWorldTransform(const btTransform& worldTrans) {
|
||||
// HACK: The PhysicsEngine does not actually move OTHER avatars -- instead it slaves their local RigidBody to the transform
|
||||
// as specified by a remote simulation. However, to give the remote simulation time to respond to our own objects we tie
|
||||
// the other avatar's body to its true position with a simple spring. This is a HACK that will have to be improved later.
|
||||
const float SPRING_TIMESCALE = 0.5f;
|
||||
float tau = PHYSICS_ENGINE_FIXED_SUBSTEP / SPRING_TIMESCALE;
|
||||
btVector3 currentPosition = worldTrans.getOrigin();
|
||||
btVector3 targetPosition = glmToBullet(getObjectPosition());
|
||||
btTransform newTransform;
|
||||
newTransform.setOrigin((1.0f - tau) * currentPosition + tau * targetPosition);
|
||||
newTransform.setRotation(glmToBullet(getObjectRotation()));
|
||||
_body->setWorldTransform(newTransform);
|
||||
_body->setLinearVelocity(glmToBullet(getObjectLinearVelocity()));
|
||||
_body->setAngularVelocity(glmToBullet(getObjectLinearVelocity()));
|
||||
btVector3 offsetToTarget = glmToBullet(getObjectPosition()) - currentPosition;
|
||||
float distance = offsetToTarget.length();
|
||||
if ((1.0f - tau) * distance > _diameter) {
|
||||
// the avatar body is far from its target --> slam position
|
||||
btTransform newTransform;
|
||||
newTransform.setOrigin(currentPosition + offsetToTarget);
|
||||
newTransform.setRotation(glmToBullet(getObjectRotation()));
|
||||
_body->setWorldTransform(newTransform);
|
||||
_body->setLinearVelocity(glmToBullet(getObjectLinearVelocity()));
|
||||
_body->setAngularVelocity(glmToBullet(getObjectAngularVelocity()));
|
||||
} else {
|
||||
// the avatar body is near its target --> slam velocity
|
||||
btVector3 velocity = glmToBullet(getObjectLinearVelocity()) + (1.0f / SPRING_TIMESCALE) * offsetToTarget;
|
||||
_body->setLinearVelocity(velocity);
|
||||
_body->setAngularVelocity(glmToBullet(getObjectAngularVelocity()));
|
||||
}
|
||||
}
|
||||
|
||||
// These pure virtual methods must be implemented for each MotionState type
|
||||
|
@ -145,3 +165,8 @@ void AvatarMotionState::computeCollisionGroupAndMask(int32_t& group, int32_t& ma
|
|||
mask = Physics::getDefaultCollisionMask(group);
|
||||
}
|
||||
|
||||
// virtual
|
||||
float AvatarMotionState::getMass() const {
|
||||
return std::static_pointer_cast<Avatar>(_avatar)->computeMass();
|
||||
}
|
||||
|
||||
|
|
|
@ -23,6 +23,9 @@ class AvatarMotionState : public ObjectMotionState {
|
|||
public:
|
||||
AvatarMotionState(AvatarSharedPointer avatar, const btCollisionShape* shape);
|
||||
|
||||
virtual void handleEasyChanges(uint32_t& flags) override;
|
||||
virtual bool handleHardAndEasyChanges(uint32_t& flags, PhysicsEngine* engine) override;
|
||||
|
||||
virtual PhysicsMotionType getMotionType() const override { return _motionType; }
|
||||
|
||||
virtual uint32_t getIncomingDirtyFlags() override;
|
||||
|
@ -64,6 +67,8 @@ public:
|
|||
|
||||
virtual void computeCollisionGroupAndMask(int32_t& group, int32_t& mask) const override;
|
||||
|
||||
virtual float getMass() const override;
|
||||
|
||||
friend class AvatarManager;
|
||||
friend class Avatar;
|
||||
|
||||
|
@ -76,6 +81,7 @@ protected:
|
|||
virtual const btCollisionShape* computeNewShape() override;
|
||||
|
||||
AvatarSharedPointer _avatar;
|
||||
float _diameter { 0.0f };
|
||||
|
||||
uint32_t _dirtyFlags;
|
||||
};
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
#include "AddressManager.h"
|
||||
#include "Application.h"
|
||||
#include "Crashpad.h"
|
||||
#include "CrashHandler.h"
|
||||
#include "InterfaceLogging.h"
|
||||
#include "UserActivityLogger.h"
|
||||
#include "MainWindow.h"
|
||||
|
|
|
@ -319,6 +319,15 @@ public slots:
|
|||
* {@link Window.processingGifStarted|processingGifStarted} and {@link Window.processingGifCompleted|processingGifCompleted}
|
||||
* are emitted. The path to store the snapshots and the length of the animated GIF to capture are specified in Settings >
|
||||
* General > Snapshots.
|
||||
*
|
||||
* If user has supplied a specific filename for the snapshot:
|
||||
* If the user's requested filename has a suffix that's contained within SUPPORTED_IMAGE_FORMATS,
|
||||
* DON'T append ".jpg" to the filename. QT will save the image in the format associated with the
|
||||
* filename's suffix.
|
||||
* If you want lossless Snapshots, supply a `.png` filename. Otherwise, use `.jpeg` or `.jpg`.
|
||||
* Otherwise, ".jpg" is appended to the user's requested filename so that the image is saved in JPG format.
|
||||
* If the user hasn't supplied a specific filename for the snapshot:
|
||||
* Save the snapshot in JPG format according to FILENAME_PATH_FORMAT
|
||||
* @function Window.takeSnapshot
|
||||
* @param {boolean} [notify=true] - This value is passed on through the {@link Window.stillSnapshotTaken|stillSnapshotTaken}
|
||||
* signal.
|
||||
|
|
|
@ -50,6 +50,7 @@ const QString DATETIME_FORMAT = "yyyy-MM-dd_hh-mm-ss";
|
|||
const QString SNAPSHOTS_DIRECTORY = "Snapshots";
|
||||
const QString URL = "highfidelity_url";
|
||||
static const int SNAPSHOT_360_TIMER_INTERVAL = 350;
|
||||
static const QList<QString> SUPPORTED_IMAGE_FORMATS = { "jpg", "jpeg", "png" };
|
||||
|
||||
Snapshot::Snapshot() {
|
||||
_snapshotTimer.setSingleShot(false);
|
||||
|
@ -67,7 +68,6 @@ Snapshot::Snapshot() {
|
|||
}
|
||||
|
||||
SnapshotMetaData* Snapshot::parseSnapshotData(QString snapshotPath) {
|
||||
|
||||
if (!QFile(snapshotPath).exists()) {
|
||||
return NULL;
|
||||
}
|
||||
|
@ -95,7 +95,6 @@ SnapshotMetaData* Snapshot::parseSnapshotData(QString snapshotPath) {
|
|||
}
|
||||
|
||||
QString Snapshot::saveSnapshot(QImage image, const QString& filename, const QString& pathname) {
|
||||
|
||||
QFile* snapshotFile = savedFileForSnapshot(image, false, filename, pathname);
|
||||
|
||||
if (snapshotFile) {
|
||||
|
@ -122,11 +121,15 @@ static const glm::quat CAMERA_ORIENTATION_LEFT(glm::quat(glm::radians(glm::vec3(
|
|||
static const glm::quat CAMERA_ORIENTATION_BACK(glm::quat(glm::radians(glm::vec3(0.0f, 180.0f, 0.0f))));
|
||||
static const glm::quat CAMERA_ORIENTATION_RIGHT(glm::quat(glm::radians(glm::vec3(0.0f, 270.0f, 0.0f))));
|
||||
static const glm::quat CAMERA_ORIENTATION_UP(glm::quat(glm::radians(glm::vec3(90.0f, 0.0f, 0.0f))));
|
||||
void Snapshot::save360Snapshot(const glm::vec3& cameraPosition, const bool& cubemapOutputFormat, const bool& notify, const QString& filename) {
|
||||
void Snapshot::save360Snapshot(const glm::vec3& cameraPosition,
|
||||
const bool& cubemapOutputFormat,
|
||||
const bool& notify,
|
||||
const QString& filename) {
|
||||
_snapshotFilename = filename;
|
||||
_notify360 = notify;
|
||||
_cubemapOutputFormat = cubemapOutputFormat;
|
||||
SecondaryCameraJobConfig* secondaryCameraRenderConfig = static_cast<SecondaryCameraJobConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCamera"));
|
||||
SecondaryCameraJobConfig* secondaryCameraRenderConfig =
|
||||
static_cast<SecondaryCameraJobConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCamera"));
|
||||
|
||||
// Save initial values of secondary camera render config
|
||||
_oldEnabled = secondaryCameraRenderConfig->isEnabled();
|
||||
|
@ -141,9 +144,11 @@ void Snapshot::save360Snapshot(const glm::vec3& cameraPosition, const bool& cube
|
|||
}
|
||||
|
||||
// Initialize some secondary camera render config options for 360 snapshot capture
|
||||
static_cast<ToneMappingConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCameraJob.ToneMapping"))->setCurve(0);
|
||||
static_cast<ToneMappingConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCameraJob.ToneMapping"))
|
||||
->setCurve(0);
|
||||
|
||||
secondaryCameraRenderConfig->resetSizeSpectatorCamera(static_cast<int>(CUBEMAP_SIDE_PIXEL_DIMENSION), static_cast<int>(CUBEMAP_SIDE_PIXEL_DIMENSION));
|
||||
secondaryCameraRenderConfig->resetSizeSpectatorCamera(static_cast<int>(CUBEMAP_SIDE_PIXEL_DIMENSION),
|
||||
static_cast<int>(CUBEMAP_SIDE_PIXEL_DIMENSION));
|
||||
secondaryCameraRenderConfig->setProperty("attachedEntityId", "");
|
||||
secondaryCameraRenderConfig->setPosition(cameraPosition);
|
||||
secondaryCameraRenderConfig->setProperty("vFoV", SNAPSHOT_360_FOV);
|
||||
|
@ -159,7 +164,8 @@ void Snapshot::save360Snapshot(const glm::vec3& cameraPosition, const bool& cube
|
|||
}
|
||||
|
||||
void Snapshot::takeNextSnapshot() {
|
||||
SecondaryCameraJobConfig* config = static_cast<SecondaryCameraJobConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCamera"));
|
||||
SecondaryCameraJobConfig* config =
|
||||
static_cast<SecondaryCameraJobConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCamera"));
|
||||
|
||||
// Order is:
|
||||
// 0. Down
|
||||
|
@ -191,7 +197,9 @@ void Snapshot::takeNextSnapshot() {
|
|||
_snapshotTimer.stop();
|
||||
|
||||
// Reset secondary camera render config
|
||||
static_cast<ToneMappingConfig*>(qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCameraJob.ToneMapping"))->setCurve(1);
|
||||
static_cast<ToneMappingConfig*>(
|
||||
qApp->getRenderEngine()->getConfiguration()->getConfig("SecondaryCameraJob.ToneMapping"))
|
||||
->setCurve(1);
|
||||
config->resetSizeSpectatorCamera(qApp->getWindow()->geometry().width(), qApp->getWindow()->geometry().height());
|
||||
config->setProperty("attachedEntityId", _oldAttachedEntityId);
|
||||
config->setProperty("vFoV", _oldvFoV);
|
||||
|
@ -338,8 +346,10 @@ QTemporaryFile* Snapshot::saveTempSnapshot(QImage image) {
|
|||
return static_cast<QTemporaryFile*>(savedFileForSnapshot(image, true));
|
||||
}
|
||||
|
||||
QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary, const QString& userSelectedFilename, const QString& userSelectedPathname) {
|
||||
|
||||
QFile* Snapshot::savedFileForSnapshot(QImage& shot,
|
||||
bool isTemporary,
|
||||
const QString& userSelectedFilename,
|
||||
const QString& userSelectedPathname) {
|
||||
// adding URL to snapshot
|
||||
QUrl currentURL = DependencyManager::get<AddressManager>()->currentPublicAddress();
|
||||
shot.setText(URL, currentURL.toString());
|
||||
|
@ -350,12 +360,23 @@ QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary, const QSt
|
|||
|
||||
QDateTime now = QDateTime::currentDateTime();
|
||||
|
||||
// If user has requested specific filename then use it, else create the filename
|
||||
// 'jpg" is appended, as the image is saved in jpg format. This is the case for all snapshots
|
||||
// (see definition of FILENAME_PATH_FORMAT)
|
||||
// If user has supplied a specific filename for the snapshot:
|
||||
// If the user's requested filename has a suffix that's contained within SUPPORTED_IMAGE_FORMATS,
|
||||
// DON'T append ".jpg" to the filename. QT will save the image in the format associated with the
|
||||
// filename's suffix.
|
||||
// If you want lossless Snapshots, supply a `.png` filename. Otherwise, use `.jpeg` or `.jpg`.
|
||||
// Otherwise, ".jpg" is appended to the user's requested filename so that the image is saved in JPG format.
|
||||
// If the user hasn't supplied a specific filename for the snapshot:
|
||||
// Save the snapshot in JPG format according to FILENAME_PATH_FORMAT
|
||||
QString filename;
|
||||
if (!userSelectedFilename.isNull()) {
|
||||
filename = userSelectedFilename + ".jpg";
|
||||
QFileInfo snapshotFileInfo(userSelectedFilename);
|
||||
QString userSelectedFilenameSuffix = snapshotFileInfo.suffix();
|
||||
if (SUPPORTED_IMAGE_FORMATS.contains(userSelectedFilenameSuffix)) {
|
||||
filename = userSelectedFilename;
|
||||
} else {
|
||||
filename = userSelectedFilename + ".jpg";
|
||||
}
|
||||
} else {
|
||||
filename = FILENAME_PATH_FORMAT.arg(username, now.toString(DATETIME_FORMAT));
|
||||
}
|
||||
|
@ -372,11 +393,13 @@ QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary, const QSt
|
|||
}
|
||||
|
||||
if (snapshotFullPath.isEmpty()) {
|
||||
snapshotFullPath = OffscreenUi::getExistingDirectory(nullptr, "Choose Snapshots Directory", QStandardPaths::writableLocation(QStandardPaths::DesktopLocation));
|
||||
snapshotFullPath =
|
||||
OffscreenUi::getExistingDirectory(nullptr, "Choose Snapshots Directory",
|
||||
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation));
|
||||
_snapshotsLocation.set(snapshotFullPath);
|
||||
}
|
||||
|
||||
if (!snapshotFullPath.isEmpty()) { // not cancelled
|
||||
if (!snapshotFullPath.isEmpty()) { // not cancelled
|
||||
|
||||
if (!snapshotFullPath.endsWith(QDir::separator())) {
|
||||
snapshotFullPath.append(QDir::separator());
|
||||
|
@ -393,7 +416,9 @@ QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary, const QSt
|
|||
qApp->getApplicationCompositor().getReticleInterface()->setVisible(true);
|
||||
qApp->getApplicationCompositor().getReticleInterface()->setAllowMouseCapture(true);
|
||||
|
||||
snapshotFullPath = OffscreenUi::getExistingDirectory(nullptr, "Write Error - Choose New Snapshots Directory", QStandardPaths::writableLocation(QStandardPaths::DesktopLocation));
|
||||
snapshotFullPath =
|
||||
OffscreenUi::getExistingDirectory(nullptr, "Write Error - Choose New Snapshots Directory",
|
||||
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation));
|
||||
if (snapshotFullPath.isEmpty()) {
|
||||
return NULL;
|
||||
}
|
||||
|
@ -412,7 +437,6 @@ QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary, const QSt
|
|||
|
||||
return imageFile;
|
||||
}
|
||||
|
||||
}
|
||||
// Either we were asked for a tempororary, or the user didn't set a directory.
|
||||
QTemporaryFile* imageTempFile = new QTemporaryFile(QDir::tempPath() + "/XXXXXX-" + filename);
|
||||
|
@ -430,11 +454,10 @@ QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary, const QSt
|
|||
}
|
||||
|
||||
void Snapshot::uploadSnapshot(const QString& filename, const QUrl& href) {
|
||||
|
||||
const QString SNAPSHOT_UPLOAD_URL = "/api/v1/snapshots";
|
||||
QUrl url = href;
|
||||
if (url.isEmpty()) {
|
||||
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(filename);
|
||||
SnapshotMetaData* snapshotData = parseSnapshotData(filename);
|
||||
if (snapshotData) {
|
||||
url = snapshotData->getURL();
|
||||
}
|
||||
|
@ -444,7 +467,7 @@ void Snapshot::uploadSnapshot(const QString& filename, const QUrl& href) {
|
|||
url = QUrl(DependencyManager::get<AddressManager>()->currentShareableAddress());
|
||||
}
|
||||
SnapshotUploader* uploader = new SnapshotUploader(url, filename);
|
||||
|
||||
|
||||
QFile* file = new QFile(filename);
|
||||
Q_ASSERT(file->exists());
|
||||
file->open(QIODevice::ReadOnly);
|
||||
|
@ -458,20 +481,16 @@ void Snapshot::uploadSnapshot(const QString& filename, const QUrl& href) {
|
|||
imagePart.setHeader(QNetworkRequest::ContentDispositionHeader,
|
||||
QVariant("form-data; name=\"image\"; filename=\"" + file->fileName() + "\""));
|
||||
imagePart.setBodyDevice(file);
|
||||
|
||||
|
||||
QHttpMultiPart* multiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
|
||||
file->setParent(multiPart); // we cannot delete the file now, so delete it with the multiPart
|
||||
file->setParent(multiPart); // we cannot delete the file now, so delete it with the multiPart
|
||||
multiPart->append(imagePart);
|
||||
|
||||
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
JSONCallbackParameters callbackParams(uploader, "uploadSuccess", uploader, "uploadFailure");
|
||||
|
||||
accountManager->sendRequest(SNAPSHOT_UPLOAD_URL,
|
||||
AccountManagerAuth::Required,
|
||||
QNetworkAccessManager::PostOperation,
|
||||
callbackParams,
|
||||
nullptr,
|
||||
multiPart);
|
||||
accountManager->sendRequest(SNAPSHOT_UPLOAD_URL, AccountManagerAuth::Required, QNetworkAccessManager::PostOperation,
|
||||
callbackParams, nullptr, multiPart);
|
||||
}
|
||||
|
||||
QString Snapshot::getSnapshotsLocation() {
|
||||
|
|
|
@ -41,8 +41,6 @@
|
|||
|
||||
Q_LOGGING_CATEGORY(trace_render_overlays, "trace.render.overlays")
|
||||
|
||||
extern void initOverlay3DPipelines(render::ShapePlumber& plumber, bool depthTest = false);
|
||||
|
||||
Overlays::Overlays() {
|
||||
auto pointerManager = DependencyManager::get<PointerManager>();
|
||||
connect(pointerManager.data(), &PointerManager::hoverBeginOverlay, this, &Overlays::hoverEnterPointerEvent);
|
||||
|
|
|
@ -861,7 +861,6 @@ bool Avatar::shouldRenderHead(const RenderArgs* renderArgs) const {
|
|||
return true;
|
||||
}
|
||||
|
||||
// virtual
|
||||
void Avatar::simulateAttachments(float deltaTime) {
|
||||
assert(_attachmentModels.size() == _attachmentModelsTexturesLoaded.size());
|
||||
PerformanceTimer perfTimer("attachments");
|
||||
|
@ -1544,12 +1543,13 @@ void Avatar::updateDisplayNameAlpha(bool showDisplayName) {
|
|||
}
|
||||
}
|
||||
|
||||
// virtual
|
||||
void Avatar::computeShapeInfo(ShapeInfo& shapeInfo) {
|
||||
float uniformScale = getModelScale();
|
||||
shapeInfo.setCapsuleY(uniformScale * _skeletonModel->getBoundingCapsuleRadius(),
|
||||
0.5f * uniformScale * _skeletonModel->getBoundingCapsuleHeight());
|
||||
shapeInfo.setOffset(uniformScale * _skeletonModel->getBoundingCapsuleOffset());
|
||||
float radius = glm::max(MIN_AVATAR_RADIUS, uniformScale * _skeletonModel->getBoundingCapsuleRadius());
|
||||
float height = glm::max(MIN_AVATAR_HEIGHT, uniformScale * _skeletonModel->getBoundingCapsuleHeight());
|
||||
shapeInfo.setCapsuleY(radius, 0.5f * height);
|
||||
glm::vec3 offset = uniformScale * _skeletonModel->getBoundingCapsuleOffset();
|
||||
shapeInfo.setOffset(offset);
|
||||
}
|
||||
|
||||
void Avatar::getCapsule(glm::vec3& start, glm::vec3& end, float& radius) {
|
||||
|
@ -1572,9 +1572,8 @@ float Avatar::computeMass() {
|
|||
return _density * TWO_PI * radius * radius * (glm::length(end - start) + 2.0f * radius / 3.0f);
|
||||
}
|
||||
|
||||
// virtual
|
||||
void Avatar::rebuildCollisionShape() {
|
||||
addPhysicsFlags(Simulation::DIRTY_SHAPE);
|
||||
addPhysicsFlags(Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS);
|
||||
}
|
||||
|
||||
void Avatar::setPhysicsCallback(AvatarPhysicsCallback cb) {
|
||||
|
|
|
@ -83,6 +83,7 @@ public:
|
|||
connect(qApp, &QCoreApplication::aboutToQuit, [this] {
|
||||
shutdown();
|
||||
});
|
||||
setObjectName("Present");
|
||||
}
|
||||
|
||||
~PresentThread() {
|
||||
|
|
|
@ -110,8 +110,8 @@ public:
|
|||
MotionStateType getType() const { return _type; }
|
||||
virtual PhysicsMotionType getMotionType() const { return _motionType; }
|
||||
|
||||
void setMass(float mass);
|
||||
float getMass() const;
|
||||
virtual void setMass(float mass);
|
||||
virtual float getMass() const;
|
||||
|
||||
void setBodyLinearVelocity(const glm::vec3& velocity) const;
|
||||
void setBodyAngularVelocity(const glm::vec3& velocity) const;
|
||||
|
|
|
@ -105,9 +105,9 @@ void PhysicsEngine::addObjectToDynamicsWorld(ObjectMotionState* motionState) {
|
|||
}
|
||||
case MOTION_TYPE_DYNAMIC: {
|
||||
mass = motionState->getMass();
|
||||
if (mass != mass || mass < 1.0f) {
|
||||
qCDebug(physics) << "mass is too low, setting to 1.0 Kg --" << mass;
|
||||
mass = 1.0f;
|
||||
const float MIN_DYNAMIC_MASS = 0.01f;
|
||||
if (mass != mass || mass < MIN_DYNAMIC_MASS) {
|
||||
mass = MIN_DYNAMIC_MASS;
|
||||
}
|
||||
btCollisionShape* shape = const_cast<btCollisionShape*>(motionState->getShape());
|
||||
assert(shape);
|
||||
|
|
|
@ -286,6 +286,7 @@ void DrawHighlight::run(const render::RenderContextPointer& renderContext, const
|
|||
shaderParameters._size.y = size;
|
||||
}
|
||||
|
||||
auto primaryFramebuffer = inputs.get4();
|
||||
gpu::doInBatch("DrawHighlight::run", args->_context, [&](gpu::Batch& batch) {
|
||||
batch.enableStereo(false);
|
||||
batch.setFramebuffer(destinationFrameBuffer);
|
||||
|
@ -301,6 +302,9 @@ void DrawHighlight::run(const render::RenderContextPointer& renderContext, const
|
|||
batch.setResourceTexture(SCENE_DEPTH_MAP_SLOT, sceneDepthBuffer->getPrimaryDepthTexture());
|
||||
batch.setResourceTexture(HIGHLIGHTED_DEPTH_MAP_SLOT, highlightedDepthTexture);
|
||||
batch.draw(gpu::TRIANGLE_STRIP, 4);
|
||||
|
||||
// Reset the framebuffer for overlay drawing
|
||||
batch.setFramebuffer(primaryFramebuffer);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -360,6 +364,7 @@ void DebugHighlight::run(const render::RenderContextPointer& renderContext, cons
|
|||
RenderArgs* args = renderContext->args;
|
||||
const auto jitter = input.get2();
|
||||
|
||||
auto primaryFramebuffer = input.get3();
|
||||
gpu::doInBatch("DebugHighlight::run", args->_context, [&](gpu::Batch& batch) {
|
||||
batch.setViewportTransform(args->_viewport);
|
||||
batch.setFramebuffer(highlightRessources->getColorFramebuffer());
|
||||
|
@ -384,6 +389,9 @@ void DebugHighlight::run(const render::RenderContextPointer& renderContext, cons
|
|||
geometryBuffer->renderQuad(batch, bottomLeft, topRight, color, _geometryDepthId);
|
||||
|
||||
batch.setResourceTexture(0, nullptr);
|
||||
|
||||
// Reset the framebuffer for overlay drawing
|
||||
batch.setFramebuffer(primaryFramebuffer);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -532,12 +540,12 @@ void DrawHighlightTask::build(JobModel& task, const render::Varying& inputs, ren
|
|||
stream << "HighlightEffect" << i;
|
||||
name = stream.str();
|
||||
}
|
||||
const auto drawHighlightInputs = DrawHighlight::Inputs(deferredFrameTransform, highlightRessources, sceneFrameBuffer, highlightedRect).asVarying();
|
||||
const auto drawHighlightInputs = DrawHighlight::Inputs(deferredFrameTransform, highlightRessources, sceneFrameBuffer, highlightedRect, primaryFramebuffer).asVarying();
|
||||
task.addJob<DrawHighlight>(name, drawHighlightInputs, i, sharedParameters);
|
||||
}
|
||||
|
||||
// Debug highlight
|
||||
const auto debugInputs = DebugHighlight::Inputs(highlightRessources, const_cast<const render::Varying&>(highlight0Rect), jitter).asVarying();
|
||||
const auto debugInputs = DebugHighlight::Inputs(highlightRessources, const_cast<const render::Varying&>(highlight0Rect), jitter, primaryFramebuffer).asVarying();
|
||||
task.addJob<DebugHighlight>("HighlightDebug", debugInputs);
|
||||
}
|
||||
|
||||
|
|
|
@ -135,7 +135,7 @@ protected:
|
|||
class DrawHighlight {
|
||||
public:
|
||||
|
||||
using Inputs = render::VaryingSet4<DeferredFrameTransformPointer, HighlightRessourcesPointer, DeferredFramebufferPointer, glm::ivec4>;
|
||||
using Inputs = render::VaryingSet5<DeferredFrameTransformPointer, HighlightRessourcesPointer, DeferredFramebufferPointer, glm::ivec4, gpu::FramebufferPointer>;
|
||||
using Config = render::Job::Config;
|
||||
using JobModel = render::Job::ModelI<DrawHighlight, Inputs, Config>;
|
||||
|
||||
|
@ -182,7 +182,7 @@ signals:
|
|||
|
||||
class DebugHighlight {
|
||||
public:
|
||||
using Inputs = render::VaryingSet3<HighlightRessourcesPointer, glm::ivec4, glm::vec2>;
|
||||
using Inputs = render::VaryingSet4<HighlightRessourcesPointer, glm::ivec4, glm::vec2, gpu::FramebufferPointer>;
|
||||
using Config = DebugHighlightConfig;
|
||||
using JobModel = render::Job::ModelI<DebugHighlight, Inputs, Config>;
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "RenderUtilsLogging.h"
|
||||
|
||||
using namespace render;
|
||||
extern void initOverlay3DPipelines(render::ShapePlumber& plumber, bool depthTest = false);
|
||||
extern void initForwardPipelines(ShapePlumber& plumber);
|
||||
|
||||
void BeginGPURangeTimer::run(const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer) {
|
||||
timer = _gpuTimer;
|
||||
|
@ -35,7 +35,7 @@ void EndGPURangeTimer::run(const render::RenderContextPointer& renderContext, co
|
|||
DrawOverlay3D::DrawOverlay3D(bool opaque) :
|
||||
_shapePlumber(std::make_shared<ShapePlumber>()),
|
||||
_opaquePass(opaque) {
|
||||
initOverlay3DPipelines(*_shapePlumber);
|
||||
initForwardPipelines(*_shapePlumber);
|
||||
}
|
||||
|
||||
void DrawOverlay3D::run(const RenderContextPointer& renderContext, const Inputs& inputs) {
|
||||
|
@ -60,7 +60,7 @@ void DrawOverlay3D::run(const RenderContextPointer& renderContext, const Inputs&
|
|||
if (_opaquePass) {
|
||||
gpu::doInBatch("DrawOverlay3D::run::clear", args->_context, [&](gpu::Batch& batch){
|
||||
batch.enableStereo(false);
|
||||
batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTH, glm::vec4(), 1.f, 0, false);
|
||||
batch.clearFramebuffer(gpu::Framebuffer::BUFFER_DEPTHSTENCIL, glm::vec4(), 1.f, 0, false);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,6 @@
|
|||
#include <sstream>
|
||||
|
||||
using namespace render;
|
||||
extern void initOverlay3DPipelines(render::ShapePlumber& plumber, bool depthTest = false);
|
||||
extern void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter);
|
||||
|
||||
RenderDeferredTask::RenderDeferredTask()
|
||||
|
|
|
@ -37,10 +37,7 @@
|
|||
#include "nop_frag.h"
|
||||
|
||||
using namespace render;
|
||||
extern void initForwardPipelines(ShapePlumber& plumber,
|
||||
const render::ShapePipeline::BatchSetter& batchSetter,
|
||||
const render::ShapePipeline::ItemSetter& itemSetter);
|
||||
extern void initOverlay3DPipelines(render::ShapePlumber& plumber, bool depthTest = false);
|
||||
extern void initForwardPipelines(ShapePlumber& plumber);
|
||||
|
||||
void RenderForwardTask::build(JobModel& task, const render::Varying& input, render::Varying& output) {
|
||||
auto items = input.get<Input>();
|
||||
|
@ -48,8 +45,7 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend
|
|||
|
||||
// Prepare the ShapePipelines
|
||||
ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>();
|
||||
initForwardPipelines(*shapePlumber, fadeEffect->getBatchSetter(), fadeEffect->getItemUniformSetter());
|
||||
initOverlay3DPipelines(*shapePlumber);
|
||||
initForwardPipelines(*shapePlumber);
|
||||
|
||||
// Extract opaques / transparents / lights / metas / overlays / background
|
||||
const auto& opaques = items.get0()[RenderFetchCullSortTask::OPAQUE_SHAPE];
|
||||
|
|
|
@ -80,16 +80,6 @@
|
|||
#include "model_translucent_unlit_fade_frag.h"
|
||||
#include "model_translucent_normal_map_fade_frag.h"
|
||||
|
||||
#include "overlay3D_vert.h"
|
||||
#include "overlay3D_frag.h"
|
||||
#include "overlay3D_model_frag.h"
|
||||
#include "overlay3D_model_translucent_frag.h"
|
||||
#include "overlay3D_translucent_frag.h"
|
||||
#include "overlay3D_unlit_frag.h"
|
||||
#include "overlay3D_translucent_unlit_frag.h"
|
||||
#include "overlay3D_model_unlit_frag.h"
|
||||
#include "overlay3D_model_translucent_unlit_frag.h"
|
||||
|
||||
#include "model_shadow_vert.h"
|
||||
#include "skin_model_shadow_vert.h"
|
||||
#include "skin_model_shadow_dq_vert.h"
|
||||
|
@ -104,12 +94,16 @@
|
|||
#include "model_shadow_fade_frag.h"
|
||||
#include "skin_model_shadow_fade_frag.h"
|
||||
|
||||
#include "simple_vert.h"
|
||||
#include "forward_simple_textured_frag.h"
|
||||
#include "forward_simple_textured_transparent_frag.h"
|
||||
#include "forward_simple_textured_unlit_frag.h"
|
||||
|
||||
using namespace render;
|
||||
using namespace std::placeholders;
|
||||
|
||||
void initOverlay3DPipelines(ShapePlumber& plumber, bool depthTest = false);
|
||||
void initDeferredPipelines(ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter);
|
||||
void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter);
|
||||
void initForwardPipelines(ShapePlumber& plumber);
|
||||
void initZPassPipelines(ShapePlumber& plumber, gpu::StatePointer state);
|
||||
|
||||
void addPlumberPipeline(ShapePlumber& plumber,
|
||||
|
@ -120,71 +114,6 @@ void batchSetter(const ShapePipeline& pipeline, gpu::Batch& batch, RenderArgs* a
|
|||
void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch, RenderArgs* args);
|
||||
static bool forceLightBatchSetter{ false };
|
||||
|
||||
void initOverlay3DPipelines(ShapePlumber& plumber, bool depthTest) {
|
||||
auto vertex = overlay3D_vert::getShader();
|
||||
auto vertexModel = model_vert::getShader();
|
||||
auto pixel = overlay3D_frag::getShader();
|
||||
auto pixelTranslucent = overlay3D_translucent_frag::getShader();
|
||||
auto pixelUnlit = overlay3D_unlit_frag::getShader();
|
||||
auto pixelTranslucentUnlit = overlay3D_translucent_unlit_frag::getShader();
|
||||
auto pixelModel = overlay3D_model_frag::getShader();
|
||||
auto pixelModelTranslucent = overlay3D_model_translucent_frag::getShader();
|
||||
auto pixelModelUnlit = overlay3D_model_unlit_frag::getShader();
|
||||
auto pixelModelTranslucentUnlit = overlay3D_model_translucent_unlit_frag::getShader();
|
||||
|
||||
auto opaqueProgram = gpu::Shader::createProgram(vertex, pixel);
|
||||
auto translucentProgram = gpu::Shader::createProgram(vertex, pixelTranslucent);
|
||||
auto unlitOpaqueProgram = gpu::Shader::createProgram(vertex, pixelUnlit);
|
||||
auto unlitTranslucentProgram = gpu::Shader::createProgram(vertex, pixelTranslucentUnlit);
|
||||
auto materialOpaqueProgram = gpu::Shader::createProgram(vertexModel, pixelModel);
|
||||
auto materialTranslucentProgram = gpu::Shader::createProgram(vertexModel, pixelModelTranslucent);
|
||||
auto materialUnlitOpaqueProgram = gpu::Shader::createProgram(vertexModel, pixelModel);
|
||||
auto materialUnlitTranslucentProgram = gpu::Shader::createProgram(vertexModel, pixelModelTranslucent);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
bool isCulled = (i & 1);
|
||||
bool isBiased = (i & 2);
|
||||
bool isOpaque = (i & 4);
|
||||
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
if (depthTest) {
|
||||
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||
} else {
|
||||
state->setDepthTest(false);
|
||||
}
|
||||
state->setCullMode(isCulled ? gpu::State::CULL_BACK : gpu::State::CULL_NONE);
|
||||
if (isBiased) {
|
||||
state->setDepthBias(1.0f);
|
||||
state->setDepthBiasSlopeScale(1.0f);
|
||||
}
|
||||
if (isOpaque) {
|
||||
// Soft edges
|
||||
state->setBlendFunction(true,
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
|
||||
} else {
|
||||
state->setBlendFunction(true,
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
}
|
||||
|
||||
ShapeKey::Filter::Builder builder;
|
||||
|
||||
isCulled ? builder.withCullFace() : builder.withoutCullFace();
|
||||
isBiased ? builder.withDepthBias() : builder.withoutDepthBias();
|
||||
isOpaque ? builder.withOpaque() : builder.withTranslucent();
|
||||
|
||||
auto simpleProgram = isOpaque ? opaqueProgram : translucentProgram;
|
||||
auto unlitProgram = isOpaque ? unlitOpaqueProgram : unlitTranslucentProgram;
|
||||
auto materialProgram = isOpaque ? materialOpaqueProgram : materialTranslucentProgram;
|
||||
auto materialUnlitProgram = isOpaque ? materialUnlitOpaqueProgram : materialUnlitTranslucentProgram;
|
||||
|
||||
plumber.addPipeline(builder.withMaterial().build().key(), materialProgram, state, &lightBatchSetter);
|
||||
plumber.addPipeline(builder.withMaterial().withUnlit().build().key(), materialUnlitProgram, state, &batchSetter);
|
||||
plumber.addPipeline(builder.withoutUnlit().withoutMaterial().build().key(), simpleProgram, state, &lightBatchSetter);
|
||||
plumber.addPipeline(builder.withUnlit().withoutMaterial().build().key(), unlitProgram, state, &batchSetter);
|
||||
}
|
||||
}
|
||||
|
||||
void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter) {
|
||||
// Vertex shaders
|
||||
auto simpleVertex = simple_vert::getShader();
|
||||
|
@ -432,8 +361,9 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
|
|||
skinModelShadowFadeDualQuatVertex, modelShadowFadePixel, batchSetter, itemSetter);
|
||||
}
|
||||
|
||||
void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter) {
|
||||
void initForwardPipelines(ShapePlumber& plumber) {
|
||||
// Vertex shaders
|
||||
auto simpleVertex = simple_vert::getShader();
|
||||
auto modelVertex = model_vert::getShader();
|
||||
auto modelNormalMapVertex = model_normal_map_vert::getShader();
|
||||
auto skinModelVertex = skin_model_vert::getShader();
|
||||
|
@ -443,6 +373,10 @@ void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::Ba
|
|||
auto skinModelNormalMapDualQuatVertex = skin_model_normal_map_dq_vert::getShader();
|
||||
|
||||
// Pixel shaders
|
||||
auto simplePixel = forward_simple_textured_frag::getShader();
|
||||
auto simpleTranslucentPixel = forward_simple_textured_transparent_frag::getShader();
|
||||
auto simpleUnlitPixel = forward_simple_textured_unlit_frag::getShader();
|
||||
auto simpleTranslucentUnlitPixel = simple_transparent_textured_unlit_frag::getShader();
|
||||
auto modelPixel = forward_model_frag::getShader();
|
||||
auto modelUnlitPixel = forward_model_unlit_frag::getShader();
|
||||
auto modelNormalMapPixel = forward_model_normal_map_frag::getShader();
|
||||
|
@ -458,8 +392,15 @@ void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::Ba
|
|||
};
|
||||
|
||||
// Forward pipelines need the lightBatchSetter for opaques and transparents
|
||||
// forceLightBatchSetter = true;
|
||||
forceLightBatchSetter = false;
|
||||
forceLightBatchSetter = true;
|
||||
|
||||
// Simple Opaques
|
||||
addPipeline(Key::Builder(), simpleVertex, simplePixel);
|
||||
addPipeline(Key::Builder().withUnlit(), simpleVertex, simpleUnlitPixel);
|
||||
|
||||
// Simple Translucents
|
||||
addPipeline(Key::Builder().withTranslucent(), simpleVertex, simpleTranslucentPixel);
|
||||
addPipeline(Key::Builder().withTranslucent().withUnlit(), simpleVertex, simpleTranslucentUnlitPixel);
|
||||
|
||||
// Opaques
|
||||
addPipeline(Key::Builder().withMaterial(), modelVertex, modelPixel);
|
||||
|
@ -501,7 +442,7 @@ void addPlumberPipeline(ShapePlumber& plumber,
|
|||
bool isWireframed = (i & 4);
|
||||
|
||||
auto state = std::make_shared<gpu::State>();
|
||||
PrepareStencil::testMaskDrawShape(*state);
|
||||
key.isTranslucent() ? PrepareStencil::testMask(*state) : PrepareStencil::testMaskDrawShape(*state);
|
||||
|
||||
// Depth test depends on transparency
|
||||
state->setDepthTest(true, !key.isTranslucent(), gpu::LESS_EQUAL);
|
||||
|
|
|
@ -1,92 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D.slf
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 6/16/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
<@include graphics/Light.slh@>
|
||||
<$declareLightBuffer()$>
|
||||
<$declareLightAmbientBuffer()$>
|
||||
|
||||
<@include LightingModel.slh@>
|
||||
|
||||
<@include LightDirectional.slh@>
|
||||
<$declareLightingDirectional()$>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardCameraTransform()$>
|
||||
|
||||
vec4 evalGlobalColor(float shadowAttenuation, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 fresnel, float roughness, float opacity) {
|
||||
|
||||
// Need the light now
|
||||
Light light = getKeyLight();
|
||||
vec3 lightDirection = getLightDirection(light);
|
||||
vec3 lightIrradiance = getLightIrradiance(light);
|
||||
|
||||
LightAmbient ambient = getLightAmbient();
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragEyeVectorView = normalize(-position);
|
||||
vec3 fragEyeDir;
|
||||
<$transformEyeToWorldDir(cam, fragEyeVectorView, fragEyeDir)$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, normal, fragEyeDir);
|
||||
|
||||
vec3 color = opacity * albedo * getLightColor(light) * getLightAmbientIntensity(ambient);
|
||||
|
||||
// Directional
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse * isDiffuseEnabled() * isDirectionalEnabled();
|
||||
color += directionalSpecular * isSpecularEnabled() * isDirectionalEnabled();
|
||||
|
||||
return vec4(color, opacity);
|
||||
}
|
||||
|
||||
uniform sampler2D originalTexture;
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec4 _positionES;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
vec4 albedo = texture(originalTexture, _texCoord0);
|
||||
|
||||
vec3 fragPosition = _positionES.xyz;
|
||||
vec3 fragNormal = normalize(_normalWS);
|
||||
vec3 fragAlbedo = albedo.rgb * _color;
|
||||
float fragMetallic = 0.0;
|
||||
vec3 fragSpecular = vec3(0.1);
|
||||
float fragRoughness = 0.9;
|
||||
float fragOpacity = albedo.a;
|
||||
|
||||
if (fragOpacity <= 0.1) {
|
||||
discard;
|
||||
}
|
||||
|
||||
vec4 color = evalGlobalColor(1.0,
|
||||
fragPosition,
|
||||
fragNormal,
|
||||
fragAlbedo,
|
||||
fragMetallic,
|
||||
fragSpecular,
|
||||
fragRoughness,
|
||||
fragOpacity);
|
||||
|
||||
|
||||
// Apply standard tone mapping
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D.slv
|
||||
// vertex shader
|
||||
//
|
||||
// Created by Sam Gateau on 6/16/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Inputs.slh@>
|
||||
<@include gpu/Color.slh@>
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
out vec2 _texCoord0;
|
||||
out vec4 _positionES;
|
||||
out vec3 _normalWS;
|
||||
|
||||
void main(void) {
|
||||
_color = color_sRGBToLinear(inColor.xyz);
|
||||
_alpha = inColor.w;
|
||||
|
||||
_texCoord0 = inTexCoord0.st;
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _positionES, gl_Position)$>
|
||||
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normalWS)$>
|
||||
}
|
|
@ -1,79 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D.slf
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 6/16/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredGlobalLight.slh@>
|
||||
<$declareEvalSkyboxGlobalColor()$>
|
||||
|
||||
<@include graphics/Material.slh@>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardCameraTransform()$>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, _SCRIBE_NULL, EMISSIVE, OCCLUSION)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec4 _positionES;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
Material mat = getMaterial();
|
||||
BITFIELD matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, _SCRIBE_NULL, emissiveTex)$>
|
||||
<$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
float metallic = getMaterialMetallic(mat);
|
||||
vec3 fresnel = getFresnelF0(metallic, albedo);
|
||||
|
||||
float roughness = getMaterialRoughness(mat);
|
||||
<$evalMaterialRoughness(roughnessTex, roughness, matKey, roughness)$>;
|
||||
|
||||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
|
||||
vec3 fragPosition = _positionES.xyz;
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
|
||||
vec4 color = vec4(evalSkyboxGlobalColor(
|
||||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
normalize(_normalWS),
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
roughness),
|
||||
opacity);
|
||||
|
||||
// And emissive
|
||||
color.rgb += emissive * isEmissiveEnabled();
|
||||
|
||||
// Apply standard tone mapping
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
|
@ -1,72 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D_model_transparent.slf
|
||||
//
|
||||
// Created by Sam Gateau on 2/27/2017.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include DeferredGlobalLight.slh@>
|
||||
<$declareEvalGlobalLightingAlphaBlendedWithHaze()$>
|
||||
|
||||
<@include graphics/Material.slh@>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardCameraTransform()$>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO, ROUGHNESS, _SCRIBE_NULL, _SCRIBE_NULL, EMISSIVE, OCCLUSION)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec2 _texCoord1;
|
||||
in vec4 _positionES;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _color;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
Material mat = getMaterial();
|
||||
BITFIELD matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex, roughnessTex, _SCRIBE_NULL, _SCRIBE_NULL, emissiveTex)$>
|
||||
<$fetchMaterialTexturesCoord1(matKey, _texCoord1, occlusionTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
float metallic = getMaterialMetallic(mat);
|
||||
vec3 fresnel = getFresnelF0(metallic, albedo);
|
||||
|
||||
float roughness = getMaterialRoughness(mat);
|
||||
<$evalMaterialRoughness(roughnessTex, roughness, matKey, roughness)$>;
|
||||
|
||||
vec3 emissive = getMaterialEmissive(mat);
|
||||
<$evalMaterialEmissive(emissiveTex, emissive, matKey, emissive)$>;
|
||||
|
||||
vec3 fragPosition = _positionES.xyz;
|
||||
TransformCamera cam = getTransformCamera();
|
||||
|
||||
vec4 color = vec4(evalGlobalLightingAlphaBlendedWithHaze(
|
||||
cam._viewInverse,
|
||||
1.0,
|
||||
occlusionTex,
|
||||
fragPosition,
|
||||
normalize(_normalWS),
|
||||
albedo,
|
||||
fresnel,
|
||||
metallic,
|
||||
emissive,
|
||||
roughness, opacity),
|
||||
opacity);
|
||||
|
||||
// Apply standard tone mapping
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
|
@ -1,41 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D-model_transparent_unlit.slf
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 2/28/2017.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include LightingModel.slh@>
|
||||
<@include graphics/Material.slh@>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec3 _color;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
|
||||
Material mat = getMaterial();
|
||||
BITFIELD matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
vec4 color = vec4(albedo * isUnlitEnabled(), opacity);
|
||||
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
|
@ -1,42 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// overlay3D-model_unlit.slf
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 2/28/2017.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include LightingModel.slh@>
|
||||
<@include graphics/Material.slh@>
|
||||
|
||||
<@include MaterialTextures.slh@>
|
||||
<$declareMaterialTextures(ALBEDO)$>
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec3 _color;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
|
||||
Material mat = getMaterial();
|
||||
BITFIELD matKey = getMaterialKey(mat);
|
||||
<$fetchMaterialTexturesCoord0(matKey, _texCoord0, albedoTex)$>
|
||||
|
||||
float opacity = 1.0;
|
||||
<$evalMaterialOpacity(albedoTex.a, opacity, matKey, opacity)$>;
|
||||
<$discardTransparent(opacity)$>;
|
||||
|
||||
vec3 albedo = getMaterialAlbedo(mat);
|
||||
<$evalMaterialAlbedo(albedoTex, albedo, matKey, albedo)$>;
|
||||
albedo *= _color;
|
||||
|
||||
vec4 color = vec4(albedo * isUnlitEnabled(), opacity);
|
||||
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
|
@ -1,87 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// overlay3D_translucent.slf
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Sam Gateau on 6/16/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include graphics/Light.slh@>
|
||||
<$declareLightBuffer()$>
|
||||
<$declareLightAmbientBuffer()$>
|
||||
|
||||
<@include LightingModel.slh@>
|
||||
|
||||
<@include LightDirectional.slh@>
|
||||
<$declareLightingDirectional()$>
|
||||
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardCameraTransform()$>
|
||||
|
||||
vec4 evalGlobalColor(float shadowAttenuation, vec3 position, vec3 normal, vec3 albedo, float metallic, vec3 fresnel, float roughness, float opacity) {
|
||||
|
||||
// Need the light now
|
||||
Light light = getKeyLight();
|
||||
vec3 lightDirection = getLightDirection(light);
|
||||
vec3 lightIrradiance = getLightIrradiance(light);
|
||||
|
||||
LightAmbient ambient = getLightAmbient();
|
||||
|
||||
TransformCamera cam = getTransformCamera();
|
||||
vec3 fragEyeVectorView = normalize(-position);
|
||||
vec3 fragEyeDir;
|
||||
<$transformEyeToWorldDir(cam, fragEyeVectorView, fragEyeDir)$>
|
||||
|
||||
SurfaceData surface = initSurfaceData(roughness, normal, fragEyeDir);
|
||||
|
||||
vec3 color = opacity * albedo * getLightColor(light) * getLightAmbientIntensity(ambient);
|
||||
|
||||
// Directional
|
||||
vec3 directionalDiffuse;
|
||||
vec3 directionalSpecular;
|
||||
evalLightingDirectional(directionalDiffuse, directionalSpecular, lightDirection, lightIrradiance, surface, metallic, fresnel, albedo, shadowAttenuation);
|
||||
color += directionalDiffuse;
|
||||
color += directionalSpecular / opacity;
|
||||
|
||||
return vec4(color, opacity);
|
||||
}
|
||||
|
||||
uniform sampler2D originalTexture;
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec4 _positionES;
|
||||
in vec3 _normalWS;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
vec4 albedo = texture(originalTexture, _texCoord0);
|
||||
|
||||
vec3 fragPosition = _positionES.xyz;
|
||||
vec3 fragNormal = normalize(_normalWS);
|
||||
vec3 fragAlbedo = albedo.rgb * _color;
|
||||
float fragMetallic = 0.0;
|
||||
vec3 fragSpecular = vec3(0.1);
|
||||
float fragRoughness = 0.9;
|
||||
float fragOpacity = albedo.a * _alpha;
|
||||
|
||||
vec4 color = evalGlobalColor(1.0,
|
||||
fragPosition,
|
||||
fragNormal,
|
||||
fragAlbedo,
|
||||
fragMetallic,
|
||||
fragSpecular,
|
||||
fragRoughness,
|
||||
fragOpacity);
|
||||
|
||||
// Apply standard tone mapping
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// overlay3D_translucent_unlit.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Zach Pomerantz on 2/2/2016.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
uniform sampler2D originalTexture;
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec3 _color;
|
||||
in float _alpha;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
vec4 albedo = texture(originalTexture, _texCoord0);
|
||||
|
||||
_fragColor = vec4(albedo.rgb * _color, albedo.a * _alpha);
|
||||
}
|
|
@ -1,32 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// overlay3D_unlit.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Zach Pomerantz on 2/2/2016.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
uniform sampler2D originalTexture;
|
||||
|
||||
in vec2 _texCoord0;
|
||||
in vec3 _color;
|
||||
|
||||
out vec4 _fragColor;
|
||||
|
||||
void main(void) {
|
||||
vec4 albedo = texture(originalTexture, _texCoord0);
|
||||
|
||||
if (albedo.a <= 0.1) {
|
||||
discard;
|
||||
}
|
||||
vec4 color = vec4(albedo.rgb * _color, albedo.a);
|
||||
|
||||
// Apply standard tone mapping
|
||||
_fragColor = vec4(pow(color.xyz, vec3(1.0 / 2.2)), color.w);
|
||||
}
|
|
@ -69,6 +69,7 @@ static const float MIN_AVATAR_SCALE = 0.005f;
|
|||
|
||||
static const float MAX_AVATAR_HEIGHT = 1000.0f * DEFAULT_AVATAR_HEIGHT; // meters
|
||||
static const float MIN_AVATAR_HEIGHT = 0.005f * DEFAULT_AVATAR_HEIGHT; // meters
|
||||
static const float MIN_AVATAR_RADIUS = 0.5f * MIN_AVATAR_HEIGHT;
|
||||
static const float AVATAR_WALK_SPEED_SCALAR = 1.0f;
|
||||
static const float AVATAR_SPRINT_SPEED_SCALAR = 3.0f;
|
||||
|
||||
|
|
|
@ -46,6 +46,7 @@ function init() {
|
|||
|
||||
function onMuteClicked() {
|
||||
Audio.muted = !Audio.muted;
|
||||
Menu.triggerOption("Out of Bounds Vector Access");
|
||||
}
|
||||
|
||||
function onMutePressed() {
|
||||
|
|
|
@ -57,9 +57,6 @@
|
|||
#include <entities-renderer/textured_particle_frag.h>
|
||||
#include <entities-renderer/textured_particle_vert.h>
|
||||
|
||||
#include <render-utils/overlay3D_vert.h>
|
||||
#include <render-utils/overlay3D_frag.h>
|
||||
|
||||
#include <graphics/skybox_vert.h>
|
||||
#include <graphics/skybox_frag.h>
|
||||
|
||||
|
@ -195,8 +192,6 @@ void QTestWindow::draw() {
|
|||
testShaderBuild(ambient_occlusion_vert::getSource(), occlusion_blend_frag::getSource());
|
||||
*/
|
||||
|
||||
testShaderBuild(overlay3D_vert::getSource(), overlay3D_frag::getSource());
|
||||
|
||||
testShaderBuild(paintStroke_vert::getSource(),paintStroke_frag::getSource());
|
||||
testShaderBuild(polyvox_vert::getSource(), polyvox_frag::getSource());
|
||||
|
||||
|
|
Loading…
Reference in a new issue