Adding Color filter to the tone mapper

This commit is contained in:
Sam Gateau 2019-02-04 23:45:35 -08:00
parent 99251bdd6d
commit 4089f8c5b0
4 changed files with 40 additions and 7 deletions

View file

@ -40,6 +40,13 @@ void ToneMappingEffect::setExposure(float exposure) {
}
}
void ToneMappingEffect::setColorFilter(const glm::vec3& colorFilter) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._colorFilter != colorFilter) {
_parametersBuffer.edit<Parameters>()._colorFilter = colorFilter;
}
}
void ToneMappingEffect::setToneCurve(ToneCurve curve) {
auto& params = _parametersBuffer.get<Parameters>();
if (params._toneCurve != curve) {
@ -62,9 +69,6 @@ void ToneMappingEffect::render(RenderArgs* args, const gpu::TexturePointer& ligh
batch.enableStereo(false);
batch.setFramebuffer(destinationFramebuffer);
// FIXME: Generate the Luminosity map
//batch.generateTextureMips(lightingBuffer);
batch.setViewportTransform(args->_viewport);
batch.setProjectionTransform(glm::mat4());
batch.resetViewTransform();
@ -79,8 +83,9 @@ void ToneMappingEffect::render(RenderArgs* args, const gpu::TexturePointer& ligh
void ToneMappingDeferred::configure(const Config& config) {
_toneMappingEffect.setExposure(config.exposure);
_toneMappingEffect.setToneCurve((ToneMappingEffect::ToneCurve)config.curve);
_toneMappingEffect.setExposure(config.exposure);
_toneMappingEffect.setColorFilter(config.colorFilter);
_toneMappingEffect.setToneCurve((ToneMappingEffect::ToneCurve)config.curve);
}
void ToneMappingDeferred::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {

View file

@ -31,6 +31,9 @@ public:
void setExposure(float exposure);
float getExposure() const { return _parametersBuffer.get<Parameters>()._exposure; }
void setColorFilter(const glm::vec3& colorFilter);
glm::vec3 getColorFIlter() const { return _parametersBuffer.get<Parameters>()._colorFilter; }
// Different tone curve available
enum ToneCurve {
None = 0,
@ -51,8 +54,10 @@ private:
float _exposure = 0.0f;
float _twoPowExposure = 1.0f;
glm::vec2 spareA;
glm::vec3 _colorFilter{ 1.0f };
float spareB;
int _toneCurve = None;
glm::vec3 spareB;
glm::vec3 spareC;
Parameters() {}
};
@ -65,15 +70,18 @@ private:
class ToneMappingConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(float exposure MEMBER exposure WRITE setExposure);
Q_PROPERTY(glm::vec3 colorFilter MEMBER colorFilter WRITE setColorFilter);
Q_PROPERTY(int curve MEMBER curve WRITE setCurve);
public:
ToneMappingConfig() : render::Job::Config(true) {}
void setExposure(float newExposure) { exposure = newExposure; emit dirty(); }
void setColorFilter(const glm::vec3& newColorFilter) { colorFilter = newColorFilter; emit dirty(); }
void setCurve(int newCurve) { curve = std::max((int)ToneMappingEffect::None, std::min((int)ToneMappingEffect::Filmic, newCurve)); emit dirty(); }
float exposure{ 0.0f };
glm::vec3 colorFilter { 1.0f };
int curve{ ToneMappingEffect::None };
signals:
void dirty();

View file

@ -17,6 +17,7 @@
struct ToneMappingParams {
vec4 _exp_2powExp_s0_s1;
vec4 _colorFilter_s0;
ivec4 _toneCurve_s0_s1_s2;
};
@ -32,6 +33,9 @@ LAYOUT(binding=RENDER_UTILS_BUFFER_TM_PARAMS) uniform toneMappingParamsBuffer {
float getTwoPowExposure() {
return params._exp_2powExp_s0_s1.y;
}
vec3 getColorFilter() {
return params._colorFilter_s0.xyz;
}
int getToneCurve() {
return params._toneCurve_s0_s1_s2.x;
}
@ -45,7 +49,7 @@ void main(void) {
vec4 fragColorRaw = texture(colorMap, varTexCoord0);
vec3 fragColor = fragColorRaw.xyz;
vec3 srcColor = fragColor * getTwoPowExposure();
vec3 srcColor = fragColor * getColorFilter() * getTwoPowExposure();
int toneCurve = getToneCurve();
vec3 tonedColor = srcColor;

View file

@ -14,6 +14,7 @@ import QtQuick.Layouts 1.3
import stylesUit 1.0
import controlsUit 1.0 as HifiControls
import "configSlider"
import "../lib/plotperf"
Rectangle {
HifiConstants { id: hifi;}
@ -123,7 +124,22 @@ Rectangle {
anchors.right: parent.right
}
}
Item {
HifiControls.Label {
text: "Color filter"
anchors.left: parent.left
}
Color {
height: 20
anchors.right: parent.right
width: parent.width / 2
_color: render.mainViewTask.getConfig("ToneMapping")["colorFilter"]
onNewColor: {
render.mainViewTask.getConfig("ToneMapping")["colorFilter"] = getXColor()
}
}
}
Item {
height: childrenRect.height
anchors.left: parent.left