mirror of
https://github.com/JulianGro/overte.git
synced 2025-04-07 12:04:25 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into screenshareElectronApp
This commit is contained in:
commit
40814f9086
22 changed files with 93 additions and 148 deletions
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@ -399,6 +399,7 @@ void Agent::executeScript() {
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}
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// these procedural movements are included in the recordings
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scriptedAvatar->setHasScriptedBlendshapes(true);
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scriptedAvatar->setHasProceduralEyeFaceMovement(false);
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scriptedAvatar->setHasProceduralBlinkFaceMovement(false);
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scriptedAvatar->setHasAudioEnabledFaceMovement(false);
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@ -406,6 +407,7 @@ void Agent::executeScript() {
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scriptedAvatar->clearRecordingBasis();
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// restore procedural blendshape movement
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scriptedAvatar->setHasScriptedBlendshapes(false);
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scriptedAvatar->setHasProceduralEyeFaceMovement(true);
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scriptedAvatar->setHasProceduralBlinkFaceMovement(true);
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scriptedAvatar->setHasAudioEnabledFaceMovement(true);
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@ -58,3 +58,7 @@ if (ANDROID)
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list(APPEND EXTERNAL_ARGS -DANDROID_TOOLCHAIN=${ANDROID_TOOLCHAIN})
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list(APPEND EXTERNAL_ARGS -DANDROID_STL=${ANDROID_STL})
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endif ()
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if (APPLE)
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set(CMAKE_XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS "--deep")
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endif()
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@ -201,8 +201,6 @@
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{ "from": "Standard.LipsStretch_R", "to": "Actions.LipsStretch_R" },
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{ "from": "Standard.LipsUpperClose", "to": "Actions.LipsUpperClose" },
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{ "from": "Standard.LipsLowerClose", "to": "Actions.LipsLowerClose" },
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{ "from": "Standard.LipsUpperOpen", "to": "Actions.LipsUpperOpen" },
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{ "from": "Standard.LipsLowerOpen", "to": "Actions.LipsLowerOpen" },
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{ "from": "Standard.LipsFunnel", "to": "Actions.LipsFunnel" },
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{ "from": "Standard.LipsPucker", "to": "Actions.LipsPucker" },
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{ "from": "Standard.Puff", "to": "Actions.Puff" },
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@ -96,8 +96,6 @@
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{ "from": "Standard.LipsStretch_R", "to": "Actions.LipsStretch_R" },
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{ "from": "Standard.LipsUpperClose", "to": "Actions.LipsUpperClose" },
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{ "from": "Standard.LipsLowerClose", "to": "Actions.LipsLowerClose" },
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{ "from": "Standard.LipsUpperOpen", "to": "Actions.LipsUpperOpen" },
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{ "from": "Standard.LipsLowerOpen", "to": "Actions.LipsLowerOpen" },
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{ "from": "Standard.LipsFunnel", "to": "Actions.LipsFunnel" },
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{ "from": "Standard.LipsPucker", "to": "Actions.LipsPucker" },
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{ "from": "Standard.Puff", "to": "Actions.Puff" },
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@ -232,12 +232,6 @@ void AvatarBookmarks::loadBookmark(const QString& bookmarkName) {
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emit bookmarkLoaded(bookmarkName);
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});
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std::shared_ptr<QMetaObject::Connection> connection2 = std::make_shared<QMetaObject::Connection>();
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*connection2 = connect(myAvatar.get(), &MyAvatar::onLoadFailed, [this, bookmarkName, connection2]() {
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qCDebug(interfaceapp) << "Failed to load avatar bookmark" << bookmarkName;
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QObject::disconnect(*connection2);
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});
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qCDebug(interfaceapp) << "Start loading avatar bookmark" << bookmarkName;
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const QString& avatarUrl = bookmark.value(ENTRY_AVATAR_URL, "").toString();
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@ -3452,7 +3452,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
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bool isCameraYawing = getDriveKey(DELTA_YAW) + getDriveKey(STEP_YAW) + getDriveKey(YAW) != 0.0f;
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bool isRotatingWhileSeated = !isCameraYawing && isMovingSideways && _characterController.getSeated();
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glm::quat previousOrientation = getWorldOrientation();
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glm::quat previousYaw = _lookAtYaw;
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if (!computeLookAt) {
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setWorldOrientation(getWorldOrientation() * glm::quat(glm::radians(glm::vec3(0.0f, totalBodyYaw, 0.0f))));
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_lookAtCameraTarget = eyesPosition + getWorldOrientation() * Vectors::FRONT;
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@ -3462,6 +3462,7 @@ void MyAvatar::updateOrientation(float deltaTime) {
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// Compute new look at vectors
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if (totalBodyYaw != 0.0f) {
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_lookAtYaw = _lookAtYaw * glm::quat(glm::radians(glm::vec3(0.0f, totalBodyYaw, 0.0f)));
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_lookAtYawSpeed = glm::degrees(glm::angle(_lookAtYaw * glm::inverse(previousYaw))) / deltaTime;
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}
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float pitchIncrement = getDriveKey(PITCH) * _pitchSpeed * deltaTime
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+ getDriveKey(DELTA_PITCH) * _pitchSpeed / PITCH_SPEED_DEFAULT;
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@ -3482,7 +3483,19 @@ void MyAvatar::updateOrientation(float deltaTime) {
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const float REORIENT_FORWARD_BLEND = 0.25f;
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const float REORIENT_TURN_BLEND = 0.03f;
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const float DIAGONAL_TURN_BLEND = 0.1f;
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const float AVATAR_TURNS_TO_CAM_IN_SPEED = 130.0f; // Degrees per second
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const float AVATAR_TURNS_TO_CAM_OUT_SPEED = 720.0f; // Degrees per second
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float blend = (_shouldTurnToFaceCamera ? REORIENT_TURN_BLEND : REORIENT_FORWARD_BLEND) * timeScale;
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if (mode == CAMERA_MODE_FIRST_PERSON_LOOK_AT && _lookAtYawSpeed > AVATAR_TURNS_TO_CAM_IN_SPEED) {
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// When the camera is rotating fast we should accelerate the avatar's face forward speed
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// to avoid showing the cauterized head;
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float cameraYawSpeed = glm::min(_lookAtYawSpeed, AVATAR_TURNS_TO_CAM_OUT_SPEED);
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float blendFactor = REORIENT_TURN_BLEND + REORIENT_FORWARD_BLEND * ((cameraYawSpeed - AVATAR_TURNS_TO_CAM_IN_SPEED) /
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(AVATAR_TURNS_TO_CAM_OUT_SPEED - AVATAR_TURNS_TO_CAM_IN_SPEED));
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blend = glm::min(1.0f, blendFactor * timeScale);
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}
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if (blend > 1.0f) {
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blend = 1.0f;
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}
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@ -3573,7 +3586,6 @@ void MyAvatar::updateOrientation(float deltaTime) {
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if (frontBackDot < limitAngle) {
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if (frontBackDot < 0.0f) {
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ajustedYawVector = (leftRightDot < 0.0f ? -avatarVectorRight : avatarVectorRight);
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cameraVector = (ajustedYawVector * _lookAtPitch) * Vectors::FRONT;
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}
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if (!isRotatingWhileSeated) {
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if (frontBackDot < triggerAngle) {
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@ -6762,19 +6774,18 @@ glm::vec3 MyAvatar::getLookAtPivotPoint() {
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glm::vec3 MyAvatar::getCameraEyesPosition(float deltaTime) {
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glm::vec3 defaultEyesPosition = getLookAtPivotPoint();
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if (isFlying()) {
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return defaultEyesPosition;
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}
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glm::vec3 avatarFrontVector = getWorldOrientation() * Vectors::FRONT;
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glm::vec3 avatarUpVector = getWorldOrientation() * Vectors::UP;
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// Compute the offset between the default and real eye positions.
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glm::vec3 defaultEyesToEyesVector = getHead()->getEyePosition() - defaultEyesPosition;
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float FRONT_OFFSET_IDLE_MULTIPLIER = 2.5f;
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float FRONT_OFFSET_JUMP_MULTIPLIER = 1.5f;
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const float FRONT_OFFSET_IDLE_MULTIPLIER = 3.5f;
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const float FRONT_OFFSET_JUMP_MULTIPLIER = 1.5f;
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float frontOffset = FRONT_OFFSET_IDLE_MULTIPLIER * glm::length(defaultEyesPosition - getDefaultEyePosition());
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// Looking down will aproximate move the camera forward to meet the real eye position
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// Looking down will move the camera forward to meet the real eye position
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float mixAlpha = glm::dot(_lookAtPitch * Vectors::FRONT, -avatarUpVector);
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bool isLanding = false;
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// When jumping the camera should follow the real eye on the Y coordenate
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float upOffset = 0.0f;
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@ -2693,6 +2693,7 @@ private:
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const float MAX_LOOK_AT_TIME_SCRIPT_CONTROL = 2.0f;
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glm::quat _lookAtPitch;
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glm::quat _lookAtYaw;
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float _lookAtYawSpeed { 0.0f };
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glm::vec3 _lookAtCameraTarget;
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glm::vec3 _lookAtScriptTarget;
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bool _headLookAtActive { false };
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@ -57,8 +57,6 @@ static controller::Action blendshapeActions[] = {
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controller::Action::LIPSSTRETCH_R,
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controller::Action::LIPSUPPERCLOSE,
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controller::Action::LIPSLOWERCLOSE,
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controller::Action::LIPSUPPEROPEN,
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controller::Action::LIPSLOWEROPEN,
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controller::Action::LIPSFUNNEL,
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controller::Action::LIPSPUCKER,
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controller::Action::PUFF,
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@ -287,18 +287,19 @@ void AudioDeviceList::onDevicesChanged(QAudio::Mode mode, const QList<HifiAudioD
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bool desktopIsSelected = false;
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checkHmdDefaultsChange(mode);
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if (!_backupSelectedDesktopDeviceName.isEmpty() && !_backupSelectedHMDDeviceName.isEmpty()) {
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foreach(const HifiAudioDeviceInfo& deviceInfo, devices) {
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for (bool isHMD : {false, true}) {
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auto& backupSelectedDeviceName = isHMD ? _backupSelectedHMDDeviceName : _backupSelectedDesktopDeviceName;
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if (deviceInfo.deviceName() == backupSelectedDeviceName) {
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if (isHMD && deviceInfo.getDeviceType() != HifiAudioDeviceInfo::desktop) {
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_selectedHMDDevice= deviceInfo;
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backupSelectedDeviceName.clear();
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} else if (!isHMD && deviceInfo.getDeviceType() != HifiAudioDeviceInfo::hmd) {
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_selectedDesktopDevice = deviceInfo;
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backupSelectedDeviceName.clear();
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}
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HifiAudioDeviceInfo oldHmdDevice = HifiAudioDeviceInfo(_selectedHMDDevice);
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HifiAudioDeviceInfo oldDesktopDevice = HifiAudioDeviceInfo(_selectedDesktopDevice);
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foreach(const HifiAudioDeviceInfo& deviceInfo, devices) {
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for (bool isHMD : {false, true}) {
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auto& backupSelectedDeviceName = isHMD ? _backupSelectedHMDDeviceName : _backupSelectedDesktopDeviceName;
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if (deviceInfo.deviceName() == backupSelectedDeviceName) {
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if (isHMD && deviceInfo.getDeviceType() != HifiAudioDeviceInfo::desktop) {
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_selectedHMDDevice = deviceInfo;
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backupSelectedDeviceName.clear();
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} else if (!isHMD && deviceInfo.getDeviceType() != HifiAudioDeviceInfo::hmd) {
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_selectedDesktopDevice = deviceInfo;
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backupSelectedDeviceName.clear();
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}
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}
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}
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@ -345,17 +346,13 @@ void AudioDeviceList::onDevicesChanged(QAudio::Mode mode, const QList<HifiAudioD
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for (bool isHMD : {false, true}) {
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HifiAudioDeviceInfo& selectedDevice = isHMD ? _selectedHMDDevice : _selectedDesktopDevice;
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bool& isSelected = isHMD ? device.selectedHMD : device.selectedDesktop;
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isSelected = !selectedDevice.getDevice().isNull() && (device.info == selectedDevice);
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if (!selectedDevice.getDevice().isNull()) {
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isSelected = (device.info == selectedDevice);
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}
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else {
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//no selected device for context. fallback to saved
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QString& savedDeviceName = isHMD ? _hmdSavedDeviceName : _desktopSavedDeviceName;
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if (device.info.deviceName() == savedDeviceName) {
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if ((isHMD && device.info.getDeviceType() != HifiAudioDeviceInfo::desktop) ||
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if (!isSelected) {
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if (selectedDevice.isDefault() && device.info.isDefault()) {
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if ((isHMD && device.info.getDeviceType() != HifiAudioDeviceInfo::desktop) ||
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(!isHMD && device.info.getDeviceType() != HifiAudioDeviceInfo::hmd)) {
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selectedDevice = device.info;
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isSelected = true;
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}
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}
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@ -367,19 +364,6 @@ void AudioDeviceList::onDevicesChanged(QAudio::Mode mode, const QList<HifiAudioD
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} else {
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desktopIsSelected = isSelected;
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}
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// check if this device *is not* in old devices list - it means it was just re-plugged so needs to be selected explicitly
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bool isNewDevice = true;
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for (auto& oldDevice : _devices) {
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if (oldDevice->info.deviceName() == device.info.deviceName()) {
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isNewDevice = false;
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break;
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}
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}
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if (isNewDevice) {
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emit selectedDevicePlugged(device.info, isHMD);
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}
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}
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}
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@ -403,6 +387,14 @@ void AudioDeviceList::onDevicesChanged(QAudio::Mode mode, const QList<HifiAudioD
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_devices.swap(newDevices);
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endResetModel();
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if (_selectedHMDDevice.isDefault() && _selectedHMDDevice != oldHmdDevice) {
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emit selectedDevicePlugged(_selectedHMDDevice, true);
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}
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if (_selectedDesktopDevice.isDefault() && _selectedDesktopDevice != oldDesktopDevice) {
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emit selectedDevicePlugged(_selectedDesktopDevice, false);
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}
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}
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bool AudioInputDeviceList::peakValuesAvailable() {
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@ -443,19 +435,6 @@ AudioDevices::AudioDevices(bool& contextIsHMD) : _contextIsHMD(contextIsHMD) {
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checkHmdDefaultsChange(QAudio::AudioInput);
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checkHmdDefaultsChange(QAudio::AudioOutput);
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_inputs.onDeviceChanged(client->getActiveAudioDevice(QAudio::AudioInput), contextIsHMD);
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_outputs.onDeviceChanged(client->getActiveAudioDevice(QAudio::AudioOutput), contextIsHMD);
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// connections are made after client is initialized, so we must also fetch the devices
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const QList<HifiAudioDeviceInfo>& devicesInput = client->getAudioDevices(QAudio::AudioInput);
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const QList<HifiAudioDeviceInfo>& devicesOutput = client->getAudioDevices(QAudio::AudioOutput);
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if (devicesInput.size() > 0 && devicesOutput.size() > 0) {
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//setup devices
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_inputs.onDevicesChanged(QAudio::AudioInput, devicesInput);
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_outputs.onDevicesChanged(QAudio::AudioOutput, devicesOutput);
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}
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}
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AudioDevices::~AudioDevices() {}
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@ -526,29 +505,12 @@ void AudioDevices::onDevicesChanged(QAudio::Mode mode, const QList<HifiAudioDevi
|
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static std::once_flag once;
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std::call_once(once, [&] {
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//readout settings
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auto client = DependencyManager::get<AudioClient>().data();
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_inputs._hmdSavedDeviceName = getTargetDevice(true, QAudio::AudioInput);
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_inputs._desktopSavedDeviceName = getTargetDevice(false, QAudio::AudioInput);
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//fallback to default device
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if (_inputs._desktopSavedDeviceName.isEmpty()) {
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_inputs._desktopSavedDeviceName = client->getActiveAudioDevice(QAudio::AudioInput).deviceName();
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}
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//fallback to desktop device
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if (_inputs._hmdSavedDeviceName.isEmpty()) {
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_inputs._hmdSavedDeviceName = _inputs._desktopSavedDeviceName;
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}
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|
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_outputs._hmdSavedDeviceName = getTargetDevice(true, QAudio::AudioOutput);
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_outputs._desktopSavedDeviceName = getTargetDevice(false, QAudio::AudioOutput);
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if (_outputs._desktopSavedDeviceName.isEmpty()) {
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_outputs._desktopSavedDeviceName = client->getActiveAudioDevice(QAudio::AudioOutput).deviceName();
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}
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if (_outputs._hmdSavedDeviceName.isEmpty()) {
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_outputs._hmdSavedDeviceName = _outputs._desktopSavedDeviceName;
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}
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onContextChanged(QString());
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});
|
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|
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|
|
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@ -153,9 +153,6 @@ void AudioClient::checkDevices() {
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auto inputDevices = getAvailableDevices(QAudio::AudioInput, hmdInputName);
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auto outputDevices = getAvailableDevices(QAudio::AudioOutput, hmdOutputName);
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|
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checkDefaultChanges(inputDevices);
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checkDefaultChanges(outputDevices);
|
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|
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Lock lock(_deviceMutex);
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if (inputDevices != _inputDevices) {
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_inputDevices.swap(inputDevices);
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@ -168,14 +165,6 @@ void AudioClient::checkDevices() {
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}
|
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}
|
||||
|
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void AudioClient::checkDefaultChanges(QList<HifiAudioDeviceInfo>& devices) {
|
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foreach(auto device, devices) {
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if (device.isDefault()) {
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QMetaObject::invokeMethod(this, "changeDefault", Q_ARG(HifiAudioDeviceInfo, device), Q_ARG(QAudio::Mode, device.getMode()));
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}
|
||||
}
|
||||
}
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||||
|
||||
HifiAudioDeviceInfo AudioClient::getActiveAudioDevice(QAudio::Mode mode) const {
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Lock lock(_deviceMutex);
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|
||||
|
@ -335,12 +324,10 @@ AudioClient::AudioClient() {
|
|||
|
||||
connect(&_receivedAudioStream, &InboundAudioStream::mismatchedAudioCodec, this, &AudioClient::handleMismatchAudioFormat);
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||||
|
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{
|
||||
QReadLocker readLock(&_hmdNameLock);
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// initialize wasapi; if getAvailableDevices is called from the CheckDevicesThread before this, it will crash
|
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getAvailableDevices(QAudio::AudioInput, _hmdInputName);
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getAvailableDevices(QAudio::AudioOutput, _hmdOutputName);
|
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}
|
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// initialize wasapi; if getAvailableDevices is called from the CheckDevicesThread before this, it will crash
|
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getAvailableDevices(QAudio::AudioInput, QString());
|
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getAvailableDevices(QAudio::AudioOutput, QString());
|
||||
|
||||
// start a thread to detect any device changes
|
||||
_checkDevicesTimer = new QTimer(this);
|
||||
const unsigned long DEVICE_CHECK_INTERVAL_MSECS = 2 * 1000;
|
||||
|
@ -996,13 +983,6 @@ void AudioClient::selectAudioFormat(const QString& selectedCodecName) {
|
|||
|
||||
}
|
||||
|
||||
void AudioClient::changeDefault(HifiAudioDeviceInfo newDefault, QAudio::Mode mode) {
|
||||
HifiAudioDeviceInfo currentDevice = mode == QAudio::AudioInput ? _inputDeviceInfo : _outputDeviceInfo;
|
||||
if (currentDevice.isDefault() && currentDevice.getDeviceType() == newDefault.getDeviceType() && currentDevice.getDevice() != newDefault.getDevice()) {
|
||||
switchAudioDevice(mode, newDefault);
|
||||
}
|
||||
}
|
||||
|
||||
bool AudioClient::switchAudioDevice(QAudio::Mode mode, const HifiAudioDeviceInfo& deviceInfo) {
|
||||
auto device = deviceInfo;
|
||||
if (deviceInfo.getDevice().isNull()) {
|
||||
|
@ -1883,11 +1863,8 @@ bool AudioClient::switchInputToAudioDevice(const HifiAudioDeviceInfo inputDevice
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qCDebug(audioclient) << "The audio input device" << inputDeviceInfo.deviceName() << ":" << inputDeviceInfo.getDevice().deviceName() << "is available.";
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||||
|
||||
//do not update UI that we're changing devices if default or same device
|
||||
bool doEmit = _inputDeviceInfo.deviceName() != inputDeviceInfo.deviceName();
|
||||
_inputDeviceInfo = inputDeviceInfo;
|
||||
if (doEmit) {
|
||||
emit deviceChanged(QAudio::AudioInput, _inputDeviceInfo);
|
||||
}
|
||||
emit deviceChanged(QAudio::AudioInput, _inputDeviceInfo);
|
||||
|
||||
if (adjustedFormatForAudioDevice(_inputDeviceInfo.getDevice(), _desiredInputFormat, _inputFormat)) {
|
||||
qCDebug(audioclient) << "The format to be used for audio input is" << _inputFormat;
|
||||
|
@ -2125,11 +2102,8 @@ bool AudioClient::switchOutputToAudioDevice(const HifiAudioDeviceInfo outputDevi
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|||
qCDebug(audioclient) << "The audio output device" << outputDeviceInfo.deviceName() << ":" << outputDeviceInfo.getDevice().deviceName() << "is available.";
|
||||
|
||||
//do not update UI that we're changing devices if default or same device
|
||||
bool doEmit = _outputDeviceInfo.deviceName() != outputDeviceInfo.deviceName();
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||||
_outputDeviceInfo = outputDeviceInfo;
|
||||
if (doEmit) {
|
||||
emit deviceChanged(QAudio::AudioOutput, _outputDeviceInfo);
|
||||
}
|
||||
emit deviceChanged(QAudio::AudioOutput, _outputDeviceInfo);
|
||||
|
||||
if (adjustedFormatForAudioDevice(_outputDeviceInfo.getDevice(), _desiredOutputFormat, _outputFormat)) {
|
||||
qCDebug(audioclient) << "The format to be used for audio output is" << _outputFormat;
|
||||
|
|
|
@ -237,8 +237,6 @@ public slots:
|
|||
int setOutputBufferSize(int numFrames, bool persist = true);
|
||||
|
||||
bool shouldLoopbackInjectors() override { return _shouldEchoToServer; }
|
||||
Q_INVOKABLE void changeDefault(HifiAudioDeviceInfo newDefault, QAudio::Mode mode);
|
||||
void checkDefaultChanges(QList<HifiAudioDeviceInfo>& devices);
|
||||
|
||||
// calling with a null QAudioDevice will use the system default
|
||||
bool switchAudioDevice(QAudio::Mode mode, const HifiAudioDeviceInfo& deviceInfo = HifiAudioDeviceInfo());
|
||||
|
|
|
@ -23,6 +23,7 @@ HifiAudioDeviceInfo& HifiAudioDeviceInfo::operator=(const HifiAudioDeviceInfo& o
|
|||
_mode = other.getMode();
|
||||
_isDefault = other.isDefault();
|
||||
_deviceType = other.getDeviceType();
|
||||
_debugName = other.getDevice().deviceName();
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
|
|
@ -35,13 +35,15 @@ public:
|
|||
_mode = deviceInfo.getMode();
|
||||
_isDefault = deviceInfo.isDefault();
|
||||
_deviceType = deviceInfo.getDeviceType();
|
||||
_debugName = deviceInfo.getDevice().deviceName();
|
||||
}
|
||||
|
||||
HifiAudioDeviceInfo(QAudioDeviceInfo deviceInfo, bool isDefault, QAudio::Mode mode, DeviceType devType=both) :
|
||||
_audioDeviceInfo(deviceInfo),
|
||||
_isDefault(isDefault),
|
||||
_mode(mode),
|
||||
_deviceType(devType){
|
||||
_deviceType(devType),
|
||||
_debugName(deviceInfo.deviceName()) {
|
||||
}
|
||||
|
||||
void setMode(QAudio::Mode mode) { _mode = mode; }
|
||||
|
@ -70,6 +72,7 @@ private:
|
|||
bool _isDefault { false };
|
||||
QAudio::Mode _mode { QAudio::AudioInput };
|
||||
DeviceType _deviceType{ both };
|
||||
QString _debugName;
|
||||
|
||||
public:
|
||||
static const QString DEFAULT_DEVICE_NAME;
|
||||
|
|
|
@ -386,8 +386,6 @@ namespace controller {
|
|||
makeAxisPair(Action::LIPSSTRETCH_R, "LipsStretch_R"),
|
||||
makeAxisPair(Action::LIPSUPPERCLOSE, "LipsUpperClose"),
|
||||
makeAxisPair(Action::LIPSLOWERCLOSE, "LipsLowerClose"),
|
||||
makeAxisPair(Action::LIPSUPPEROPEN, "LipsUpperOpen"),
|
||||
makeAxisPair(Action::LIPSLOWEROPEN, "LipsLowerOpen"),
|
||||
makeAxisPair(Action::LIPSFUNNEL, "LipsFunnel"),
|
||||
makeAxisPair(Action::LIPSPUCKER, "LipsPucker"),
|
||||
makeAxisPair(Action::PUFF, "Puff"),
|
||||
|
|
|
@ -220,8 +220,6 @@ enum class Action {
|
|||
LIPSSTRETCH_R,
|
||||
LIPSUPPERCLOSE,
|
||||
LIPSLOWERCLOSE,
|
||||
LIPSUPPEROPEN,
|
||||
LIPSLOWEROPEN,
|
||||
LIPSFUNNEL,
|
||||
LIPSPUCKER,
|
||||
PUFF,
|
||||
|
|
|
@ -392,8 +392,6 @@ Input::NamedVector StandardController::getAvailableInputs() const {
|
|||
makePair(LIPSSTRETCH_R, "LipsStretch_R"),
|
||||
makePair(LIPSUPPERCLOSE, "LipsUpperClose"),
|
||||
makePair(LIPSLOWERCLOSE, "LipsLowerClose"),
|
||||
makePair(LIPSUPPEROPEN, "LipsUpperOpen"),
|
||||
makePair(LIPSLOWEROPEN, "LipsLowerOpen"),
|
||||
makePair(LIPSFUNNEL, "LipsFunnel"),
|
||||
makePair(LIPSPUCKER, "LipsPucker"),
|
||||
makePair(PUFF, "Puff"),
|
||||
|
|
|
@ -127,8 +127,6 @@ namespace controller {
|
|||
LIPSSTRETCH_R,
|
||||
LIPSUPPERCLOSE,
|
||||
LIPSLOWERCLOSE,
|
||||
LIPSUPPEROPEN,
|
||||
LIPSLOWEROPEN,
|
||||
LIPSFUNNEL,
|
||||
LIPSPUCKER,
|
||||
PUFF,
|
||||
|
|
|
@ -82,6 +82,8 @@ static void fixUpLegacyBlendshapes(QVariantHash& properties) {
|
|||
removeBlendshape(bs, "JawChew");
|
||||
removeBlendshape(bs, "ChinLowerRaise");
|
||||
removeBlendshape(bs, "ChinUpperRaise");
|
||||
removeBlendshape(bs, "LipsUpperOpen");
|
||||
removeBlendshape(bs, "LipsLowerOpen");
|
||||
|
||||
// These blendshapes are split in ARKit, we replace them with their left and right sides with a weight of 1/2.
|
||||
splitBlendshapes(bs, "LipsUpperUp", "MouthUpperUp_L", "MouthUpperUp_R");
|
||||
|
|
|
@ -47,8 +47,6 @@ const char* FACESHIFT_BLENDSHAPES[] = {
|
|||
"LipsStretch_R",
|
||||
"LipsUpperClose",
|
||||
"LipsLowerClose",
|
||||
"LipsUpperOpen",
|
||||
"LipsLowerOpen",
|
||||
"LipsFunnel",
|
||||
"LipsPucker",
|
||||
"Puff",
|
||||
|
|
|
@ -51,8 +51,6 @@ enum class Blendshapes : int {
|
|||
LipsStretch_R,
|
||||
LipsUpperClose,
|
||||
LipsLowerClose,
|
||||
LipsUpperOpen,
|
||||
LipsLowerOpen,
|
||||
LipsFunnel,
|
||||
LipsPucker,
|
||||
Puff,
|
||||
|
@ -114,5 +112,8 @@ enum class LegacyBlendshpaes : int {
|
|||
// * Sneer (split in ARKit)
|
||||
// * ChinLowerRaise (not in ARKit)
|
||||
// * ChinUpperRaise (not in ARKit)
|
||||
// * LipsUpperOpen (not in ARKit)
|
||||
// * LipsLowerOpen (not in ARKit)
|
||||
|
||||
|
||||
#endif // hifi_BlendshapeConstants_h
|
||||
|
|
|
@ -25,38 +25,46 @@
|
|||
* <tr>
|
||||
* <td><strong>First Person</strong></td>
|
||||
* <td><code>"first person"</code></td>
|
||||
* <td>Legacy first person camera mode. The camera is positioned such that you have the same view as your avatar.
|
||||
* The camera moves and rotates with your avatar.</td>
|
||||
* <td><p>The camera is positioned such that you have the same view as your avatar. The camera moves and rotates with
|
||||
* your avatar.</p>
|
||||
* <p><em>Legacy first person camera mode.</em></p></td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td><strong>First Person Look At</strong></td>
|
||||
* <td><code>"first person look at"</code></td>
|
||||
* <td>Default first person camera mode. The camera is positioned such that you have the same view as your avatar.
|
||||
* The camera moves and rotates with your avatar's head.</td>
|
||||
* <td><p>The camera is positioned such that you have the same view as your avatar. The camera moves and rotates with
|
||||
* your avatar's head.</p>
|
||||
* <p><em>Default first person camera mode.</em></p></td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td><strong>Third Person</strong></td>
|
||||
* <td><code>"third person"</code></td>
|
||||
* <td>The camera is positioned such that you have a view from just behind your avatar. The camera moves and rotates with
|
||||
* your avatar.</td>
|
||||
* <td><p>The camera is positioned such that you have a view from just behind your avatar. The camera moves and rotates
|
||||
* with your avatar.</p>
|
||||
* <p><em>Legacy third person camera camera mode.</em></p>
|
||||
* <pre class="prettyprint"><code>Camera.mode = "third person";</code></pre></td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td><strong>Look At</strong></td>
|
||||
* <td><code>"look at"</code></td>
|
||||
* <td>The camera is positioned behind your avatar. The camera moves and rotates independently from your avatar.
|
||||
* The avatar's head always faces the camera look at point.</td>
|
||||
* <td><p>The camera is positioned behind your avatar. The camera moves and rotates independently from your avatar. The
|
||||
* avatar's head always faces the camera look at point.</p>
|
||||
* <p><em>Default third person camera mode.</em></td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td><strong>Selfie</strong></td>
|
||||
* <td><code>"selfie"</code></td>
|
||||
* <td>The camera is positioned in front of your avatar. The camera moves and rotates independently from your avatar.
|
||||
* Your avatar's head is always facing the camera.</td>
|
||||
* <td><p>The camera is positioned in front of your avatar. The camera moves and rotates independently from your avatar.
|
||||
* Your avatar's head is always facing the camera.</p>
|
||||
* <p><em>Default "look at myself" camera mode.</em></p></td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td><strong>Mirror</strong></td>
|
||||
* <td><code>"mirror"</code></td>
|
||||
* <td>The camera is positioned such that you are looking directly at your avatar. The camera moves and rotates with your
|
||||
* avatar.</td>
|
||||
* <td><p>The camera is positioned such that you are looking directly at your avatar. The camera is fixed and does not
|
||||
* move with your avatar.</p>
|
||||
* <p><em>Legacy "look at myself" behavior.</em></p>
|
||||
* <pre class="prettyprint"><code>Camera.mode = "mirror";</code></pre></td>
|
||||
* </tr>
|
||||
* <tr>
|
||||
* <td><strong>Independent</strong></td>
|
||||
|
|
|
@ -398,8 +398,8 @@ const GROUPS = [
|
|||
{
|
||||
label: "Base",
|
||||
type: "number-draggable",
|
||||
min: -1000,
|
||||
max: 1000,
|
||||
min: -16000,
|
||||
max: 16000,
|
||||
step: 1,
|
||||
decimals: 0,
|
||||
unit: "m",
|
||||
|
@ -409,8 +409,8 @@ const GROUPS = [
|
|||
{
|
||||
label: "Ceiling",
|
||||
type: "number-draggable",
|
||||
min: -1000,
|
||||
max: 5000,
|
||||
min: -16000,
|
||||
max: 16000,
|
||||
step: 1,
|
||||
decimals: 0,
|
||||
unit: "m",
|
||||
|
|
Loading…
Reference in a new issue