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https://github.com/JulianGro/overte.git
synced 2025-04-19 09:19:03 +02:00
Use weak pointer to the Node instead of strong ownership
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parent
95da71b19c
commit
3cd1eea1dc
2 changed files with 25 additions and 26 deletions
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@ -25,8 +25,7 @@ quint64 endSceneSleepTime = 0;
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OctreeSendThread::OctreeSendThread(OctreeServer* myServer, const SharedNodePointer& node) :
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_myServer(myServer),
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_node(node),
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_nodeUUID(node->getUUID())
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_node(node)
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{
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QString safeServerName("Octree");
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@ -56,8 +55,6 @@ OctreeSendThread::~OctreeSendThread() {
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OctreeServer::clientDisconnected();
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OctreeServer::stopTrackingThread(this);
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_node.clear();
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}
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void OctreeSendThread::setIsShuttingDown() {
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@ -79,15 +76,17 @@ bool OctreeSendThread::process() {
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// don't do any send processing until the initial load of the octree is complete...
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if (_myServer->isInitialLoadComplete()) {
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if (_node) {
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if (auto node = _node.lock()) {
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_nodeMissingCount = 0;
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OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(_node->getLinkedData());
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OctreeQueryNode* nodeData = static_cast<OctreeQueryNode*>(node->getLinkedData());
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// Sometimes the node data has not yet been linked, in which case we can't really do anything
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if (nodeData && !nodeData->isShuttingDown()) {
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bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
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packetDistributor(nodeData, viewFrustumChanged);
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packetDistributor(node, nodeData, viewFrustumChanged);
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}
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} else {
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return false; // exit early if we're shutting down
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}
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}
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@ -123,7 +122,8 @@ AtomicUIntStat OctreeSendThread::_totalSpecialBytes { 0 };
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AtomicUIntStat OctreeSendThread::_totalSpecialPackets { 0 };
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int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent) {
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int OctreeSendThread::handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, int& trueBytesSent,
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int& truePacketsSent) {
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OctreeServer::didHandlePacketSend(this);
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// if we're shutting down, then exit early
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@ -183,12 +183,12 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
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// actually send it
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OctreeServer::didCallWriteDatagram(this);
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DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *_node);
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DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *node);
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packetSent = true;
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} else {
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// not enough room in the packet, send two packets
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OctreeServer::didCallWriteDatagram(this);
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DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *_node);
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DependencyManager::get<NodeList>()->sendUnreliablePacket(statsPacket, *node);
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// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
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// there was nothing else to send.
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@ -219,7 +219,7 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
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packetsSent++;
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OctreeServer::didCallWriteDatagram(this);
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DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *_node);
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DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *node);
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packetSent = true;
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int packetSizeWithHeader = nodeData->getPacket().getDataSize();
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@ -251,7 +251,7 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
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if (nodeData->isPacketWaiting() && !nodeData->isShuttingDown()) {
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// just send the octree packet
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OctreeServer::didCallWriteDatagram(this);
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DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *_node);
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DependencyManager::get<NodeList>()->sendUnreliablePacket(nodeData->getPacket(), *node);
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packetSent = true;
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int packetSizeWithHeader = nodeData->getPacket().getDataSize();
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@ -293,7 +293,7 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
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}
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/// Version of octree element distributor that sends the deepest LOD level at once
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int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrustumChanged) {
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int OctreeSendThread::packetDistributor(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged) {
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OctreeServer::didPacketDistributor(this);
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@ -322,7 +322,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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// If we have a packet waiting, and our desired want color, doesn't match the current waiting packets color
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// then let's just send that waiting packet.
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if (nodeData->isPacketWaiting()) {
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packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
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packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
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} else {
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nodeData->resetOctreePacket();
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}
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@ -355,7 +355,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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//unsigned long encodeTime = nodeData->stats.getTotalEncodeTime();
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//unsigned long elapsedTime = nodeData->stats.getElapsedTime();
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int packetsJustSent = handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
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int packetsJustSent = handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
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packetsSentThisInterval += packetsJustSent;
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// If we're starting a full scene, then definitely we want to empty the elementBag
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@ -431,8 +431,8 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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// Our trackSend() function is implemented by the server subclass, and will be called back
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// during the encodeTreeBitstream() as new entities/data elements are sent
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params.trackSend = [this](const QUuid& dataID, quint64 dataEdited) {
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_myServer->trackSend(dataID, dataEdited, _nodeUUID);
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params.trackSend = [this, node](const QUuid& dataID, quint64 dataEdited) {
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_myServer->trackSend(dataID, dataEdited, node->getUUID());
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};
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// TODO: should this include the lock time or not? This stat is sent down to the client,
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@ -481,7 +481,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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unsigned int writtenSize = _packetData.getFinalizedSize() + sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
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if (writtenSize > nodeData->getAvailable()) {
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packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
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packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
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}
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nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
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@ -501,7 +501,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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int targetSize = MAX_OCTREE_PACKET_DATA_SIZE;
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if (sendNow) {
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quint64 packetSendingStart = usecTimestampNow();
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packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
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packetsSentThisInterval += handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
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quint64 packetSendingEnd = usecTimestampNow();
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packetSendingElapsedUsec = (float)(packetSendingEnd - packetSendingStart);
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@ -538,9 +538,9 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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// Here's where we can/should allow the server to send other data...
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// send the environment packet
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// TODO: should we turn this into a while loop to better handle sending multiple special packets
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if (_myServer->hasSpecialPacketsToSend(_node) && !nodeData->isShuttingDown()) {
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if (_myServer->hasSpecialPacketsToSend(node) && !nodeData->isShuttingDown()) {
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int specialPacketsSent = 0;
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trueBytesSent += _myServer->sendSpecialPackets(_node, nodeData, specialPacketsSent);
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trueBytesSent += _myServer->sendSpecialPackets(node, nodeData, specialPacketsSent);
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nodeData->resetOctreePacket(); // because nodeData's _sequenceNumber has changed
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truePacketsSent += specialPacketsSent;
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packetsSentThisInterval += specialPacketsSent;
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@ -556,7 +556,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
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while (nodeData->hasNextNackedPacket() && packetsSentThisInterval < maxPacketsPerInterval) {
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const NLPacket* packet = nodeData->getNextNackedPacket();
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if (packet) {
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DependencyManager::get<NodeList>()->sendUnreliablePacket(*packet, *_node);
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DependencyManager::get<NodeList>()->sendUnreliablePacket(*packet, *node);
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truePacketsSent++;
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packetsSentThisInterval++;
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@ -47,13 +47,12 @@ protected:
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virtual bool process();
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private:
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int handlePacketSend(OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
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int packetDistributor(OctreeQueryNode* nodeData, bool viewFrustumChanged);
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int handlePacketSend(SharedNodePointer node, OctreeQueryNode* nodeData, int& trueBytesSent, int& truePacketsSent);
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int packetDistributor(SharedNodePointer node, OctreeQueryNode* nodeData, bool viewFrustumChanged);
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OctreeServer* _myServer { nullptr };
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SharedNodePointer _node;
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QUuid _nodeUUID;
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QWeakPointer<Node> _node;
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OctreePacketData _packetData;
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