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fixing grabbing and tablet bugs
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parent
287f4f1d71
commit
3b05317db6
3 changed files with 31 additions and 6 deletions
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@ -255,6 +255,7 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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this.messageGrabEntity = false;
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this.grabEntityProps = null;
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this.shouldSendStart = false;
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this.equipedWithSecondary = false;
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this.parameters = makeDispatcherModuleParameters(
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300,
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@ -370,6 +371,10 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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return this.rawSecondaryValue < BUMPER_ON_VALUE;
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};
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this.secondarySmoothedSqueezed = function() {
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return this.rawSecondaryValue > BUMPER_ON_VALUE;
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};
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this.chooseNearEquipHotspots = function(candidateEntityProps, controllerData) {
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var _this = this;
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var collectedHotspots = flatten(candidateEntityProps.map(function(props) {
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@ -592,11 +597,13 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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// if the potentialHotspot os not cloneable and locked return null
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if (potentialEquipHotspot &&
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((this.triggerSmoothedSqueezed() && !this.waitForTriggerRelease) || this.messageGrabEntity)) {
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(((this.triggerSmoothedSqueezed() || this.secondarySmoothedSqueezed()) && !this.waitForTriggerRelease) ||
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this.messageGrabEntity)) {
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this.grabbedHotspot = potentialEquipHotspot;
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this.targetEntityID = this.grabbedHotspot.entityID;
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this.startEquipEntity(controllerData);
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this.messageGrabEnity = false;
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this.equipedWithSecondary = this.secondarySmoothedSqueezed();
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return makeRunningValues(true, [potentialEquipHotspot.entityID], []);
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} else {
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return makeRunningValues(false, [], []);
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@ -627,7 +634,7 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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return this.checkNearbyHotspots(controllerData, deltaTime, timestamp);
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}
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if (controllerData.secondaryValues[this.hand]) {
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if (controllerData.secondaryValues[this.hand] && !this.equipedWithSecondary) {
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// this.secondaryReleased() will always be true when not depressed
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// so we cannot simply rely on that for release - ensure that the
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// trigger was first "prepared" by being pushed in before the release
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@ -644,7 +651,7 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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var dropDetected = this.dropGestureProcess(deltaTime);
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if (this.triggerSmoothedReleased()) {
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if (this.triggerSmoothedReleased() || this.secondaryReleased()) {
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if (this.shouldSendStart) {
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// we don't want to send startEquip message until the trigger is released. otherwise,
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// guns etc will fire right as they are equipped.
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@ -653,6 +660,9 @@ EquipHotspotBuddy.prototype.update = function(deltaTime, timestamp, controllerDa
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this.shouldSendStart = false;
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}
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this.waitForTriggerRelease = false;
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if (this.secondaryReleased() && this.equipedWithSecondary) {
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this.equipedWithSecondary = false;
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}
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}
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if (dropDetected && this.prevDropDetected !== dropDetected) {
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@ -132,7 +132,7 @@ Script.include("/~/system/libraries/controllers.js");
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this.updateLaserPointer = function(controllerData) {
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var SEARCH_SPHERE_SIZE = 0.011;
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var MIN_SPHERE_SIZE = 0.0005;
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var radius = Math.max(1.2 * SEARCH_SPHERE_SIZE * this.intersectionDistance, MIN_SPHERE_SIZE);
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var radius = Math.max(1.2 * SEARCH_SPHERE_SIZE * this.intersectionDistance, MIN_SPHERE_SIZE) * MyAvatar.sensorToWorldScale;
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var dim = {x: radius, y: radius, z: radius};
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var mode = "hold";
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if (!this.distanceHolding && !this.distanceRotating) {
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@ -424,7 +424,7 @@ Script.include("/~/system/libraries/controllers.js");
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this.laserPointerOff();
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return makeRunningValues(false, [], []);
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}
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this.intersectionDistance = controllerData.rayPicks[this.hand].distance;
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this.updateLaserPointer(controllerData);
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var otherModuleName =this.hand === RIGHT_HAND ? "LeftFarActionGrabEntity" : "RightFarActionGrabEntity";
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@ -152,6 +152,20 @@ Script.include("/~/system/libraries/controllers.js");
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}
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};
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this.updateStylus = function() {
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if (this.stylus) {
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var X_ROT_NEG_90 = { x: -0.70710678, y: 0, z: 0, w: 0.70710678 };
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var modelOrientation = Quat.multiply(this.stylusTip.orientation, X_ROT_NEG_90);
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var modelPositionOffset = Vec3.multiplyQbyV(modelOrientation, { x: 0, y: 0, z: MyAvatar.sensorToWorldScale * -WEB_STYLUS_LENGTH / 2 });
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var stylusProps = {
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position: Vec3.sum(this.stylusTip.position, modelPositionOffset),
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rotation: modelOrientation
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};
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Overlays.editOverlay(this.stylus, stylusProps);
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}
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};
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this.showStylus = function() {
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if (this.stylus) {
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return;
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@ -320,6 +334,7 @@ Script.include("/~/system/libraries/controllers.js");
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if (this.isNearStylusTarget) {
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if (!this.useFingerInsteadOfStylus) {
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this.showStylus();
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this.updateStylus();
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} else {
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this.pointFinger(true);
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}
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@ -335,7 +350,7 @@ Script.include("/~/system/libraries/controllers.js");
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var SCALED_TABLET_MAX_HOVER_DISTANCE = TABLET_MAX_HOVER_DISTANCE * sensorScaleFactor;
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if (nearestStylusTarget && nearestStylusTarget.distance > SCALED_TABLET_MIN_TOUCH_DISTANCE &&
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nearestStylusTarget.distance < SCALED_TABLET_MAX_HOVER_DISTANCE) {
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nearestStylusTarget.distance < SCALED_TABLET_MAX_HOVER_DISTANCE && !this.getOtherHandController().stylusTouchingTarget) {
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this.requestTouchFocus(nearestStylusTarget);
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