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Debugging without understanding...
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parent
ae5cd3059a
commit
3abd9f21e8
2 changed files with 42 additions and 9 deletions
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@ -307,12 +307,12 @@ void Context::create() {
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qApp->setProperty(hifi::properties::gl::PRIMARY_CONTEXT, QVariant::fromValue((void*)PRIMARY));
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}
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if (enableDebugLogger) {
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// if (enableDebugLogger) {
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makeCurrent();
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glDebugMessageCallback(debugMessageCallback, NULL);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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doneCurrent();
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}
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// }
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}
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#endif
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@ -309,6 +309,30 @@ void GL41VariableAllocationTexture::syncSampler() const {
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}
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void copyUncompressedTexGPUMem(const gpu::Texture& texture, GLenum texTarget, GLuint srcId, GLuint destId, uint16_t numMips, uint16_t srcAllocatedMip, uint16_t destAllocatedMip, uint16_t populatedMips) {
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GLuint fbo { 0 };
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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uint16_t mips = numMips;
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// copy pre-existing mips
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for (uint16_t mip = populatedMips; mip < mips; ++mip) {
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auto mipDimensions = texture.evalMipDimensions(mip);
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uint16_t targetMip = mip - destAllocatedMip;
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uint16_t sourceMip = mip - srcAllocatedMip;
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for (GLenum target : GLTexture::getFaceTargets(texTarget)) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, srcId, sourceMip);
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(void)CHECK_GL_ERROR();
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glCopyTexSubImage2D(target, targetMip, 0, 0, 0, 0, mipDimensions.x, mipDimensions.y);
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(void)CHECK_GL_ERROR();
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}
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}
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// destroy the transfer framebuffer
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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}
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void copyCompressedTexGPUMem(GLenum texTarget, GLuint srcId, GLuint destId, uint16_t numMips, uint16_t srcAllocatedMip, uint16_t destAllocatedMip, uint16_t populatedMips) {
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GLuint pbo { 0 };
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glGenBuffers(1, &pbo);
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@ -347,12 +371,14 @@ void copyCompressedTexGPUMem(GLenum texTarget, GLuint srcId, GLuint destId, uint
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sourceMip._size = (GLint)faceTargets.size() * sourceMip._faceSize;
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sourceMip._offset = bufferOffset;
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bufferOffset += sourceMip._size;
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gpu::gl::checkGLError();
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}
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(void)CHECK_GL_ERROR();
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// Allocate the PBO to accomodate for all the mips to copy
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glBufferData(GL_PIXEL_PACK_BUFFER, bufferOffset, nullptr, GL_STREAM_COPY);
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(void)CHECK_GL_ERROR();
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gpu::gl::checkGLError();
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// Transfer from source texture to pbo
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for (uint16_t mip = populatedMips; mip < numMips; ++mip) {
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@ -364,6 +390,7 @@ void copyCompressedTexGPUMem(GLenum texTarget, GLuint srcId, GLuint destId, uint
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glGetCompressedTexImage(faceTargets[f], sourceLevel, (void*)(sourceMip._offset + f * sourceMip._faceSize));
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}
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(void)CHECK_GL_ERROR();
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gpu::gl::checkGLError();
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}
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// Now populate the new texture from the pbo
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@ -380,8 +407,9 @@ void copyCompressedTexGPUMem(GLenum texTarget, GLuint srcId, GLuint destId, uint
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uint16_t destLevel = mip - destAllocatedMip;
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for (GLint f = 0; f < faceTargets.size(); f++) {
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glCompressedTexImage2D(faceTargets[f], destLevel, internalFormat, sourceMip._width, sourceMip._height, 0,
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glCompressedTexSubImage2D(faceTargets[f], destLevel,0, 0, sourceMip._width, sourceMip._height, internalFormat,
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sourceMip._faceSize, (void*)(sourceMip._offset + f * sourceMip._faceSize));
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gpu::gl::checkGLError();
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}
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}
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@ -405,6 +433,8 @@ void GL41VariableAllocationTexture::promote() {
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// allocate storage for new level
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allocateStorage(targetAllocatedMip);
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uint16_t numMips = _gpuObject.getNumMips();
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if (_texelFormat.isCompressed()) {
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#if defined(USE_45IMAGECOPY_PROMOTE)
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withPreservedTexture([&] {
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@ -427,7 +457,6 @@ void GL41VariableAllocationTexture::promote() {
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syncSampler();
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});
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#else
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uint16_t numMips = _gpuObject.getNumMips();
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withPreservedTexture([&] {
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copyCompressedTexGPUMem(_target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
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syncSampler();
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@ -435,7 +464,8 @@ void GL41VariableAllocationTexture::promote() {
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#endif
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} else {
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withPreservedTexture([&] {
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GLuint fbo { 0 };
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copyUncompressedTexGPUMem(_gpuObject, _target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
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/* GLuint fbo { 0 };
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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@ -456,7 +486,7 @@ void GL41VariableAllocationTexture::promote() {
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// destroy the transfer framebuffer
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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*/
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syncSampler();
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});
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}
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@ -478,6 +508,8 @@ void GL41VariableAllocationTexture::demote() {
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allocateStorage(_allocatedMip + 1);
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_populatedMip = std::max(_populatedMip, _allocatedMip);
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uint16_t numMips = _gpuObject.getNumMips();
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if (_texelFormat.isCompressed()) {
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#if defined(USE_45IMAGECOPY_DEMOTE)
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withPreservedTexture([&] {
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@ -500,7 +532,6 @@ void GL41VariableAllocationTexture::demote() {
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syncSampler();
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});
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#else
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uint16_t numMips = _gpuObject.getNumMips();
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withPreservedTexture([&] {
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copyCompressedTexGPUMem(_target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
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syncSampler();
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@ -508,7 +539,9 @@ void GL41VariableAllocationTexture::demote() {
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#endif
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} else {
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withPreservedTexture([&] {
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GLuint fbo { 0 };
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copyUncompressedTexGPUMem(_gpuObject, _target, oldId, _id, numMips, oldAllocatedMip, _allocatedMip, _populatedMip);
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/* GLuint fbo { 0 };
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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@ -529,7 +562,7 @@ void GL41VariableAllocationTexture::demote() {
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// destroy the transfer framebuffer
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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*/
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syncSampler();
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});
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}
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