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cleanup new API for sound injection
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parent
674c19a570
commit
3a45fb8533
4 changed files with 40 additions and 21 deletions
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@ -125,7 +125,13 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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caughtParticle = NULL;
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// use the threadSound static method to inject the catch sound
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AudioInjector::threadSound(&_catchSound, targetPosition);
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// pass an AudioInjectorOptions struct to set position and disable loopback
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AudioInjectorOptions injectorOptions;
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injectorOptions.position = targetPosition;
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injectorOptions.shouldLoopback = false;
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injectorOptions.loopbackAudioInterface = app->getAudio();
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AudioInjector::threadSound(&_catchSound, injectorOptions);
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}
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}
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@ -208,7 +214,13 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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_ballParticleEditHandles[handID] = NULL;
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// use the threadSound static method to inject the throw sound
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AudioInjector::threadSound(&_throwSound, targetPosition);
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// pass an AudioInjectorOptions struct to set position and disable loopback
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AudioInjectorOptions injectorOptions;
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injectorOptions.position = targetPosition;
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injectorOptions.shouldLoopback = false;
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injectorOptions.loopbackAudioInterface = app->getAudio();
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AudioInjector::threadSound(&_throwSound, injectorOptions);
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}
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}
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@ -18,23 +18,20 @@
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int abstractAudioPointerMeta = qRegisterMetaType<AbstractAudioInterface*>("AbstractAudioInterface*");
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AudioInjector::AudioInjector(Sound* sound, const glm::vec3 position, float volume,
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const glm::quat orientation, bool shouldLoopback,
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AbstractAudioInterface* loopbackAudioInterface) :
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AudioInjector::AudioInjector(Sound* sound, AudioInjectorOptions injectorOptions) :
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_sound(sound),
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_volume(volume),
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_shouldLoopback(shouldLoopback),
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_position(position),
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_orientation(orientation),
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_loopbackAudioInterface(loopbackAudioInterface)
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_volume(injectorOptions.volume),
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_shouldLoopback(injectorOptions.shouldLoopback),
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_position(injectorOptions.position),
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_orientation(injectorOptions.orientation),
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_loopbackAudioInterface(injectorOptions.loopbackAudioInterface)
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{
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// we want to live on our own thread
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moveToThread(&_thread);
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}
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void AudioInjector::threadSound(Sound* sound, const glm::vec3 position, float volume,
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const glm::quat orientation, bool shouldLoopback, AbstractAudioInterface* audioInterface) {
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AudioInjector injector(sound, position, volume, orientation, shouldLoopback, audioInterface);
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void AudioInjector::threadSound(Sound* sound, AudioInjectorOptions injectorOptions) {
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AudioInjector injector(sound, injectorOptions);
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// start injecting when the injector thread starts
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connect(&injector._thread, SIGNAL(started()), &injector, SLOT(injectAudio()));
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@ -19,17 +19,26 @@
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class AbstractAudioInterface;
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struct AudioInjectorOptions {
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AudioInjectorOptions() : position(glm::vec3(0.0f, 0.0f, 0.0f)),
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volume(1.0f),
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orientation(glm::quat()),
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shouldLoopback(true),
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loopbackAudioInterface(NULL) {};
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glm::vec3 position;
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float volume;
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const glm::quat orientation;
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bool shouldLoopback;
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AbstractAudioInterface* loopbackAudioInterface;
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};
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class AudioInjector : public QObject {
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Q_OBJECT
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public:
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static void threadSound(Sound* sound,
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const glm::vec3 position = glm::vec3(0.0f, 0.0f, 0.0f),
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float volume = 1.0f,
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const glm::quat orientation = glm::quat(),
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bool shouldLoopback = true,
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AbstractAudioInterface* loopbackAudioInterface = NULL);
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static void threadSound(Sound* sound, AudioInjectorOptions injectorOptions = AudioInjectorOptions());
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private:
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AudioInjector(Sound* sound, const glm::vec3 position, float volume,
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const glm::quat orientation, bool shouldLoopback, AbstractAudioInterface* loopbackAudioInterface);
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AudioInjector(Sound* sound, AudioInjectorOptions injectorOptions);
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QThread _thread;
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Sound* _sound;
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@ -14,6 +14,7 @@
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class QNetworkReply;
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class Sound : public QObject {
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Q_OBJECT
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public:
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Sound(const QUrl& sampleURL);
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