Fix Oculus compositing and gamma

This commit is contained in:
Brad Davis 2016-08-08 12:49:19 -07:00
parent 029721fd45
commit 39a47b7559

View file

@ -124,7 +124,7 @@ void OculusDisplayPlugin::hmdPresent() {
{ {
gpu::Batch batch; gpu::Batch batch;
batch.enableStereo(false); batch.enableStereo(false);
auto source = _currentFrame->framebuffer; auto source = _compositeFramebuffer;
auto sourceRect = ivec4(ivec2(0), source->getSize()); auto sourceRect = ivec4(ivec2(0), source->getSize());
auto dest = _outputFramebuffer; auto dest = _outputFramebuffer;
auto destRect = ivec4(ivec2(0), dest->getSize()); auto destRect = ivec4(ivec2(0), dest->getSize());