squeezeHands uses different animation on clench/release

This commit is contained in:
Philip Rosedale 2014-06-28 13:00:51 -07:00
parent 93602328d9
commit 370540cc33

View file

@ -18,13 +18,16 @@ var RIGHT = 1;
var lastLeftFrame = 0;
var lastRightFrame = 0;
var LAST_FRAME = 11.0; // What is the number of the last frame we want to use in the animation?
var SMOOTH_FACTOR = 0.80;
var leftDirection = true;
var rightDirection = true;
var LAST_FRAME = 15.0; // What is the number of the last frame we want to use in the animation?
var SMOOTH_FACTOR = 0.0;
var MAX_FRAMES = 30.0;
Script.update.connect(function(deltaTime) {
var leftTriggerValue = Math.sqrt(Controller.getTriggerValue(LEFT));
var rightTriggerValue = Math.sqrt(Controller.getTriggerValue(RIGHT));
var leftTriggerValue = Controller.getTriggerValue(LEFT);
var rightTriggerValue = Controller.getTriggerValue(RIGHT);
var leftFrame, rightFrame;
@ -32,10 +35,31 @@ Script.update.connect(function(deltaTime) {
leftFrame = (leftTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastLeftFrame * SMOOTH_FACTOR;
rightFrame = (rightTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastRightFrame * SMOOTH_FACTOR;
if (!leftDirection) {
leftFrame = MAX_FRAMES - leftFrame;
}
if (!rightDirection) {
rightFrame = MAX_FRAMES - rightFrame;
}
if ((leftTriggerValue == 1.0) && (leftDirection == true)) {
leftDirection = false;
lastLeftFrame = MAX_FRAMES - leftFrame;
} else if ((leftTriggerValue == 0.0) && (leftDirection == false)) {
leftDirection = true;
lastLeftFrame = leftFrame;
}
if ((rightTriggerValue == 1.0) && (rightDirection == true)) {
rightDirection = false;
lastRightFrame = MAX_FRAMES - rightFrame;
} else if ((rightTriggerValue == 0.0) && (rightDirection == false)) {
rightDirection = true;
lastRightFrame = rightFrame;
}
if ((leftFrame != lastLeftFrame) && leftHandAnimation.length){
MyAvatar.stopAnimation(leftHandAnimation);
MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
}
if ((rightFrame != lastRightFrame) && rightHandAnimation.length) {
MyAvatar.stopAnimation(rightHandAnimation);