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squeezeHands uses different animation on clench/release
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93602328d9
commit
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1 changed files with 30 additions and 6 deletions
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@ -18,13 +18,16 @@ var RIGHT = 1;
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var lastLeftFrame = 0;
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var lastRightFrame = 0;
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var LAST_FRAME = 11.0; // What is the number of the last frame we want to use in the animation?
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var SMOOTH_FACTOR = 0.80;
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var leftDirection = true;
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var rightDirection = true;
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var LAST_FRAME = 15.0; // What is the number of the last frame we want to use in the animation?
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var SMOOTH_FACTOR = 0.0;
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var MAX_FRAMES = 30.0;
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Script.update.connect(function(deltaTime) {
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var leftTriggerValue = Math.sqrt(Controller.getTriggerValue(LEFT));
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var rightTriggerValue = Math.sqrt(Controller.getTriggerValue(RIGHT));
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var leftTriggerValue = Controller.getTriggerValue(LEFT);
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var rightTriggerValue = Controller.getTriggerValue(RIGHT);
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var leftFrame, rightFrame;
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@ -32,10 +35,31 @@ Script.update.connect(function(deltaTime) {
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leftFrame = (leftTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastLeftFrame * SMOOTH_FACTOR;
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rightFrame = (rightTriggerValue * LAST_FRAME) * (1.0 - SMOOTH_FACTOR) + lastRightFrame * SMOOTH_FACTOR;
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if (!leftDirection) {
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leftFrame = MAX_FRAMES - leftFrame;
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}
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if (!rightDirection) {
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rightFrame = MAX_FRAMES - rightFrame;
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}
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if ((leftTriggerValue == 1.0) && (leftDirection == true)) {
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leftDirection = false;
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lastLeftFrame = MAX_FRAMES - leftFrame;
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} else if ((leftTriggerValue == 0.0) && (leftDirection == false)) {
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leftDirection = true;
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lastLeftFrame = leftFrame;
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}
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if ((rightTriggerValue == 1.0) && (rightDirection == true)) {
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rightDirection = false;
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lastRightFrame = MAX_FRAMES - rightFrame;
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} else if ((rightTriggerValue == 0.0) && (rightDirection == false)) {
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rightDirection = true;
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lastRightFrame = rightFrame;
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}
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if ((leftFrame != lastLeftFrame) && leftHandAnimation.length){
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MyAvatar.stopAnimation(leftHandAnimation);
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MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
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MyAvatar.startAnimation(leftHandAnimation, 30.0, 1.0, false, true, leftFrame, leftFrame);
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}
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if ((rightFrame != lastRightFrame) && rightHandAnimation.length) {
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MyAvatar.stopAnimation(rightHandAnimation);
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