Merge pull request #13078 from jherico/fix/14638

Make resource swapchains immutable
This commit is contained in:
Sam Gateau 2018-05-02 17:21:45 -07:00 committed by GitHub
commit 361fe75dc3
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4 changed files with 23 additions and 28 deletions

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@ -46,10 +46,10 @@ void GLBackend::do_setFramebuffer(const Batch& batch, size_t paramOffset) {
}
void GLBackend::do_setFramebufferSwapChain(const Batch& batch, size_t paramOffset) {
auto swapChain = batch._swapChains.get(batch._params[paramOffset]._uint);
auto swapChain = std::static_pointer_cast<FramebufferSwapChain>(batch._swapChains.get(batch._params[paramOffset]._uint));
if (swapChain) {
auto index = batch._params[paramOffset + 1]._uint;
FramebufferPointer framebuffer = static_cast<const FramebufferSwapChain*>(swapChain.get())->get(index);
const auto& framebuffer = swapChain->get(index);
setFramebuffer(framebuffer);
}
}

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@ -268,7 +268,7 @@ void GLBackend::do_setResourceFramebufferSwapChainTexture(const Batch& batch, si
return;
}
SwapChainPointer swapChain = batch._swapChains.get(batch._params[paramOffset + 0]._uint);
auto swapChain = std::static_pointer_cast<FramebufferSwapChain>(batch._swapChains.get(batch._params[paramOffset + 0]._uint));
if (!swapChain) {
releaseResourceTexture(slot);
@ -276,9 +276,8 @@ void GLBackend::do_setResourceFramebufferSwapChainTexture(const Batch& batch, si
}
auto index = batch._params[paramOffset + 2]._uint;
auto renderBufferSlot = batch._params[paramOffset + 3]._uint;
FramebufferPointer resourceFramebuffer = static_cast<const FramebufferSwapChain*>(swapChain.get())->get(index);
TexturePointer resourceTexture = resourceFramebuffer->getRenderBuffer(renderBufferSlot);
auto resourceFramebuffer = swapChain->get(index);
auto resourceTexture = resourceFramebuffer->getRenderBuffer(renderBufferSlot);
setResourceTexture(slot, resourceTexture);
}

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@ -15,18 +15,18 @@ namespace gpu {
class SwapChain {
public:
SwapChain(unsigned int size = 2U) : _size{ size } {}
SwapChain(uint8_t size = 2U) : _size{ size } {}
virtual ~SwapChain() {}
void advance() {
_frontIndex = (_frontIndex + 1) % _size;
}
unsigned int getSize() const { return _size; }
uint8_t getSize() const { return _size; }
protected:
unsigned int _size;
unsigned int _frontIndex{ 0U };
const uint8_t _size;
uint8_t _frontIndex{ 0U };
};
typedef std::shared_ptr<SwapChain> SwapChainPointer;
@ -41,16 +41,13 @@ namespace gpu {
using Type = R;
using TypePointer = std::shared_ptr<R>;
using TypeConstPointer = std::shared_ptr<const R>;
ResourceSwapChain(unsigned int size = 2U) : SwapChain{ size } {}
void reset() {
for (auto& ptr : _resources) {
ptr.reset();
ResourceSwapChain(const std::vector<TypePointer>& v) : SwapChain{ std::min<uint8_t>((uint8_t)v.size(), MAX_SIZE) } {
for (size_t i = 0; i < _size; ++i) {
_resources[i] = v[i];
}
}
TypePointer& edit(unsigned int index) { return _resources[(index + _frontIndex) % _size]; }
const TypePointer& get(unsigned int index) const { return _resources[(index + _frontIndex) % _size]; }
private:

View file

@ -189,7 +189,6 @@ const int AntialiasingPass_NextMapSlot = 4;
Antialiasing::Antialiasing(bool isSharpenEnabled) :
_isSharpenEnabled{ isSharpenEnabled } {
_antialiasingBuffers = std::make_shared<gpu::FramebufferSwapChain>(2U);
}
Antialiasing::~Antialiasing() {
@ -325,25 +324,25 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
int width = sourceBuffer->getWidth();
int height = sourceBuffer->getHeight();
if (_antialiasingBuffers->get(0)) {
if (_antialiasingBuffers->get(0)->getSize() != uvec2(width, height)) {// || (sourceBuffer && (_antialiasingBuffer->getRenderBuffer(1) != sourceBuffer->getRenderBuffer(0)))) {
_antialiasingBuffers->edit(0).reset();
_antialiasingBuffers->edit(1).reset();
_antialiasingTextures[0].reset();
_antialiasingTextures[1].reset();
}
if (_antialiasingBuffers && _antialiasingBuffers->get(0) && _antialiasingBuffers->get(0)->getSize() != uvec2(width, height)) {
_antialiasingBuffers.reset();
_antialiasingTextures[0].reset();
_antialiasingTextures[1].reset();
}
if (!_antialiasingBuffers->get(0)) {
if (!_antialiasingBuffers) {
std::vector<gpu::FramebufferPointer> antiAliasingBuffers;
// Link the antialiasing FBO to texture
auto format = sourceBuffer->getRenderBuffer(0)->getTexelFormat();
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR, gpu::Sampler::WRAP_CLAMP);
for (int i = 0; i < 2; i++) {
auto& antiAliasingBuffer = _antialiasingBuffers->edit(i);
antiAliasingBuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("antialiasing"));
antiAliasingBuffers.emplace_back(gpu::Framebuffer::create("antialiasing"));
const auto& antiAliasingBuffer = antiAliasingBuffers.back();
_antialiasingTextures[i] = gpu::Texture::createRenderBuffer(format, width, height, gpu::Texture::SINGLE_MIP, defaultSampler);
antiAliasingBuffer->setRenderBuffer(0, _antialiasingTextures[i]);
}
_antialiasingBuffers = std::make_shared<gpu::FramebufferSwapChain>(antiAliasingBuffers);
}
gpu::doInBatch("Antialiasing::run", args->_context, [&](gpu::Batch& batch) {