Capture drive keys while avatar is seated

This commit is contained in:
Atlante45 2017-03-15 17:39:38 -07:00
parent 7517f224a8
commit 35dd45ddf9

View file

@ -6,26 +6,28 @@
var ANIMATION_FPS = 30;
var ANIMATION_FIRST_FRAME = 1;
var ANIMATION_LAST_FRAME = 10;
var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
var RELEASE_TIME = 500; // ms
var RELEASE_DISTANCE = 0.2; // meters
var MAX_IK_ERROR = 30;
var IK_SETTLE_TIME = 250; // ms
var DESKTOP_UI_CHECK_INTERVAL = 100;
var DESKTOP_MAX_DISTANCE = 5;
var SIT_DELAY = 25
var MAX_RESET_DISTANCE = 0.5
var SIT_DELAY = 25;
var MAX_RESET_DISTANCE = 0.5; // meters
var OVERRIDEN_DRIVE_KEYS = [0, 1, 2, 4, 5, 6];
this.entityID = null;
this.timers = {};
this.animStateHandlerID = null;
this.interval = null;
this.sitDownTimestamp = null;
this.lastTimeNoDriveKeys = null;
this.preload = function(entityID) {
this.entityID = entityID;
}
this.unload = function() {
if (Settings.getValue(SETTING_KEY) === this.entityID) {
this.sitUp();
this.standUp();
}
if (this.interval !== null) {
Script.clearInterval(this.interval);
@ -96,6 +98,10 @@
print("Someone is already sitting in that chair.");
return;
}
print("Sitting down (" + this.entityID + ")");
this.sitDownTimestamp = Date.now();
this.lastTimeNoDriveKeys = this.sitDownTimestamp;
var previousValue = Settings.getValue(SETTING_KEY);
Settings.setValue(SETTING_KEY, this.entityID);
@ -118,20 +124,17 @@
return { headType: 0 };
}, ["headType"]);
Script.update.connect(this, this.update);
Controller.keyPressEvent.connect(this, this.keyPressed);
Controller.keyReleaseEvent.connect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.captureKeyEvents({ text: RELEASE_KEYS[i] });
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.captureDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
}
}
this.sitUp = function() {
this.standUp = function() {
print("Standing up (" + this.entityID + ")");
MyAvatar.removeAnimationStateHandler(this.animStateHandlerID);
Script.update.disconnect(this, this.update);
Controller.keyPressEvent.disconnect(this, this.keyPressed);
Controller.keyReleaseEvent.disconnect(this, this.keyReleased);
for (var i in RELEASE_KEYS) {
Controller.releaseKeyEvents({ text: RELEASE_KEYS[i] });
for (var i in OVERRIDEN_DRIVE_KEYS) {
MyAvatar.releaseDriveKey(OVERRIDEN_DRIVE_KEYS[i]);
}
this.setSeatUser(null);
@ -156,6 +159,7 @@
}
}
// function called by teleport.js if it detects the appropriate userData
this.sit = function () {
this.sitDown();
}
@ -207,7 +211,36 @@
var properties = Entities.getEntityProperties(this.entityID);
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
var ikError = MyAvatar.getIKErrorOnLastSolve();
if (avatarDistance > RELEASE_DISTANCE || ikError > MAX_IK_ERROR) {
var now = Date.now();
var shouldStandUp = false;
// Check if a drive key is pressed
var hasActiveDriveKey = false;
for (var i in OVERRIDEN_DRIVE_KEYS) {
if (MyAvatar.getRawDriveKey(OVERRIDEN_DRIVE_KEYS[i]) != 0.0) {
hasActiveDriveKey = true;
break;
}
}
// Only standup if user has been pushing a drive key for RELEASE_TIME
if (hasActiveDriveKey) {
var elapsed = now - this.lastTimeNoDriveKeys;
shouldStandUp = elapsed > RELEASE_TIME;
} else {
this.lastTimeNoDriveKeys = Date.now();
}
// Allow some time for the IK to settle
if (ikError > MAX_IK_ERROR) {
var elapsed = now - this.sitDownTimestamp;
if (elapsed > IK_SETTLE_TIME) {
shouldStandUp = true;
}
}
if (shouldStandUp || avatarDistance > RELEASE_DISTANCE) {
print("IK error: " + ikError + ", distance from chair: " + avatarDistance);
// Move avatar in front of the chair to avoid getting stuck in collision hulls
@ -215,45 +248,13 @@
var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
MyAvatar.position = position;
print("Moving Avatar in front of the chair.")
}
this.sitUp();
this.standUp();
}
}
}
this.keyPressed = function(event) {
if (isInEditMode()) {
return;
}
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
var that = this;
this.timers[event.text] = Script.setTimeout(function() {
delete that.timers[event.text];
var properties = Entities.getEntityProperties(that.entityID);
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
// Move avatar in front of the chair to avoid getting stuck in collision hulls
if (avatarDistance < MAX_RESET_DISTANCE) {
var offset = { x: 0, y: 1.0, z: -0.5 - properties.dimensions.z * properties.registrationPoint.z };
var position = Vec3.sum(properties.position, Vec3.multiplyQbyV(properties.rotation, offset));
MyAvatar.position = position;
}
that.sitUp();
}, RELEASE_TIME);
}
}
this.keyReleased = function(event) {
if (RELEASE_KEYS.indexOf(event.text) !== -1) {
if (this.timers[event.text]) {
Script.clearTimeout(this.timers[event.text]);
delete this.timers[event.text];
}
}
}
this.canSitDesktop = function() {
var properties = Entities.getEntityProperties(this.entityID, ["position"]);
var distanceFromSeat = Vec3.distance(MyAvatar.position, properties.position);